Scope Documentation for the Domalec Specification Framework

Version: Based on Lists 0-8 (as of 2025-03-27)

1. Introduction

1.1 Purpose of the Framework (Ref Q5)

The Domalec Specification Framework, defined across lists 0.list through 8.list, is designed with the explicit purpose to promote and guide detailed and targeted thought tailored toward computer engineering design. It serves primarily as a cognitive instrument and a structured methodology, instantiated through its formal specification language. The act of utilizing this framework to specify a system is the detailed thinking process it aims to foster.

1.2 Purpose of this Document

This document details the scope encompassed by the Domalec Specification Framework. It outlines the range of concepts, processes, and system attributes that can be formally defined and considered using this framework, specifically in service of its goal to guide rigorous computer engineering design thought.

1.3 Characterization (Ref Q1)

The system is characterized as a formal, abstract specification framework. It employs a programmatic syntax with defined keywords, types, instructions, and structures, organized hierarchically across multiple interconnected lists (0-8). Its nature is abstract, focusing on defining what systems and processes are, rather than providing a concrete execution environment itself.

2. Core Scope: Foundational Computation (Lists 0, 1, 5)

The framework provides a foundational layer for specifying computational logic, forcing detailed consideration of basic operations and data handling. This scope ensures that algorithmic thinking is grounded in defined primitives.

3. Extended Scope: Computer Engineering Lifecycle (List 2)

The framework extends beyond pure computation to guide thought across the engineering lifecycle, prompting explicit consideration of design context, process, and validation.

4. Advanced Scope: Enhanced System Modeling (List 8)

List 8 significantly broadens the scope by defining abstract primitives for advanced concepts crucial to modern, complex computer engineering design.

5. Meta-Scope: Self-Reference & Description (Lists 3, 4, 5, 6)

The framework includes elements that allow it to describe and manage its own components, guiding thought about language definition and tooling itself.

6. Scope Boundaries and Limitations (Ref Q13)

Understanding the scope also requires acknowledging its boundaries:

7. Conclusion

The scope of the Domalec Specification Framework (Lists 0-8) is demonstrably comprehensive, spanning foundational computation, detailed lifecycle processes, advanced system modeling concepts (including concurrency, real-time, formal properties), and meta-level self-description. This breadth and depth are intentionally designed to fulfill its primary purpose: to serve as a formal, abstract framework that actively promotes and guides detailed, structured, and targeted thought across the full spectrum of computer engineering design. While abstract and requiring external tooling for execution, its completeness as a specification framework for guiding thought is substantial.

Designing the C++ interpreter (domalec.cpp) to "fully consider and accommodate for hyper extended versions" of the Domalec system requires building extensibility into its core architecture. Instead of being hardcoded only to the primitives defined in lists 0-10, the interpreter must be flexible enough to incorporate future additions—new instructions, definition types, data structures, or even entirely new language constructs—with minimized disruption.

Here's a revised definition of the C++ interpreter structure, emphasizing design principles that promote this extensibility, adhering to a formal style:

Core Design Principles for Extensibility:

  1. Visitor Pattern for Interpretation: The primary mechanism for interpreting the Abstract Syntax Tree (AST) generated by the parser will be the Visitor pattern. The ConcreteInterpreter will implement a Visitor interface, providing specific visit methods for each known AST node type (representing instructions, definitions, etc.). This decouples the AST structure from the interpretation logic. Adding support for a new language construct primarily involves adding a new AST node class and a corresponding visit method to the interpreter.
  2. Abstract Syntax Tree (AST) Flexibility: The C++ classes representing the AST nodes will be designed for extension. Base classes (like ListItem, Definition, Instruction) will be used, and std::variant or maps (std::map<std::string, DomalecValue>) can represent open-ended properties or heterogeneous collections where future extensions might add new attributes.
  3. Factory Pattern (Optional but Recommended): Factories can be used during parsing to create AST node instances or during interpretation to create handlers/executors. Registering new node types or handlers with the factory allows extension without modifying core parsing or dispatch logic.
  4. Clear Separation of Concerns: Maintaining the distinct pipeline (Lexer -> Parser -> AST -> [Semantic Analyzer?] -> Interpreter) ensures that extensions to one part (e.g., adding a new instruction's syntax in the Parser/AST) have localized impacts. Semantic analysis (type checking, scope resolution) could be a separate visitor pass before interpretation.
  5. Data-Driven Elements: Where feasible, aspects of instruction or definition behavior could be driven by metadata loaded at runtime, rather than hardcoded logic, although this is often complex to implement fully.
  6. Robust Error Handling: The interpreter must gracefully handle encounters with unrecognized or unsupported constructs, reporting clear errors rather than crashing.

Revised C++ Interpreter Structure Definition (domalec.cpp components):

// domalec.cpp - Extensible Interpreter Definition #include <iostream> #include <fstream> #include <string> #include <vector> #include <map> #include <variant> #include <memory> #include <stack> #include <stdexcept> #include <any> // Potentially useful for extreme future flexibility // --- Include Parser/AST structures --- #include "domalec_lexer.h" #include "domalec_ast.h" // Assume AST nodes have virtual accept(ASTVisitor&) methods #include "domalec_parser.h" namespace Domalec { // --- Forward Declare AST Nodes (as before) --- // struct ASTNode; struct ListItem; ... etc. // --- Interpreter State (as before, ensure flexibility) --- // DomalecValue: Use std::variant, consider std::any for future unknowns using DomalecValue = std::variant< std::monostate, int, char, std::string, size_t, bool // Placeholders for user-defined/complex types from List 8 / future // std::shared_ptr<StructInstance>, std::shared_ptr<ArrayInstance>, ... // std::any // For maximum flexibility if needed later >; // Memory, StatusFlags, InstructionPointer, SymbolTable (as before) // SymbolTable might need to store more complex definition info (shared_ptr<ASTNode>) // --- AST Visitor Interface for Interpretation --- class ASTVisitor { public: virtual ~ASTVisitor() = default; // Define visit methods for *all* concrete AST node types virtual void visit(const InstructionDefinition& node) = 0; virtual void visit(const GenericDefinition& node) = 0; virtual void visit(const TypeDefinition& node) = 0; virtual void visit(const Assertion& node) = 0; virtual void visit(const Block& node) = 0; virtual void visit(const InstrAdd& node) = 0; // Assuming specific classes per INSTR virtual void visit(const InstrStoreVal& node) = 0; virtual void visit(const InstrBranchIf& node) = 0; // ... visit methods for ALL nodes from lists 0-8 and hypothetical 10 ... // Need methods for SPAWN, LOCK, THROW, CATCH, STRUCT, ARRAY, TASK etc. // Fallback for unknown/future node types virtual void visit(const ASTNode& node) { // Default: Report error or ignore unknown node types gracefully reportError("Encountered unknown or unhandled AST node type during interpretation."); } virtual void reportError(const std::string& message) = 0; // Abstract error reporting }; // --- Concrete Interpreter implementing the Visitor --- class ConcreteInterpreter : public IInterpreter, public ASTVisitor { public: // --- State Variables (as before) --- DomalecProgram programAST; Memory memory; SymbolTable symbolTable; StatusFlags statusFlags; InstructionPointer ip; // Current instruction pointer std::stack<InstructionPointer> callStack; bool halted = false; // Add other necessary state (e.g., process management, exception stack) // --- Main Interpretation Logic --- void interpretProgram(const DomalecProgram& program) override { programAST = program; try { loadDefinitions(); // Process DEFINES, build symbol table initializeState(); while (!halted) { ASTNode* instructionNode = fetchInstruction(); // Fetch current instruction AST node if (!instructionNode) { halted = true; break; } // Dispatch execution using the Visitor pattern instructionNode->accept(*this); // Default IP advance (handled within visit methods for control flow instructions) if (!ip_was_modified_by_visit) { // Need flag set by visit methods ip.advance(/* needs programAST structure */); } ip_was_modified_by_visit = false; // Reset flag } std::cout << "\nInterpretation finished." << std::endl; } catch (const std::exception& e) { std::cerr << "\nRuntime Error at IP [" /* print IP */ << "]: " << e.what() << std::endl; } } // --- Visitor Method Implementations (Examples) --- // Implement visit() for *every* concrete ASTNode derived class void visit(const InstructionDefinition& node) override { /* Usually ignored during execution pass */ } void visit(const GenericDefinition& node) override { /* Usually ignored during execution pass */ } // ... skip other defines ... // Example: Visit an ADD instruction node void visit(const InstrAdd& node) override { // Assuming InstrAdd inherits ASTNode try { DomalecValue val1 = resolveValue(/* node.operand1 details */); DomalecValue val2 = resolveValue(/* node.operand2 details */); size_t destAddr = resolveAddressForVar(/* node.destination_var name */); // Perform type checking before std::get if (std::holds_alternative<int>(val1) && std::holds_alternative<int>(val2)) { int result = std::get<int>(val1) + std::get<int>(val2); memory.write(destAddr, result); updateStatusFlags(result); } else { throw std::runtime_error("Type mismatch during ADD operation."); } } catch (const std::exception& e) { reportError(e.what()); halted = true; } } // Example: Visit a BRANCH_IF instruction node void visit(const InstrBranchIf& node) override { try { bool conditionMet = evaluateCondition(/* node.condition details */, statusFlags); if (conditionMet) { size_t targetAddr = resolveAddress(/* node.target details */); ip.set(/* list/item index derived from targetAddr */); ip_was_modified_by_visit = true; // Signal IP was set } // If condition not met, IP will advance naturally after visit returns } catch (const std::exception& e) { reportError(e.what()); halted = true; } } // ... Implement visit() for STORE_VAL, JUMP, CALL, RETURN, SPAWN, LOCK, // THROW, CATCH, READ_INPUT, LOOKUP_VALUE_BY_NAME, SYSTEM_CALL etc. ... // Fallback visit method (from base class) handles unknown nodes // Helper to report errors void reportError(const std::string& message) override { std::cerr << "Runtime Error: " << message << " at IP [...]" << std::endl; // Potentially set halted flag or throw an exception } private: bool ip_was_modified_by_visit = false; // Flag for control flow // --- Other Private Methods --- void loadDefinitions() { /* As before */ } void initializeState() { /* As before */ } ASTNode* fetchInstruction() { /* As before, returns ASTNode* */ return nullptr; /* Placeholder */ } DomalecValue resolveValue(/* ... */) { /* As before */ return std::monostate{}; } size_t resolveAddress(/* ... */) { /* As before */ return 0; } size_t resolveAddressForVar(const std::string& varName) { size_t addr; if (symbolTable.lookupAddress(varName, addr)) return addr; throw std::runtime_error("Unknown variable: " + varName); } bool evaluateCondition(/* ... */); // Evaluate condition string against flags void updateStatusFlags(int result); // Update flags based on result }; // class ConcreteInterpreter } // namespace Domalec // --- Main Function (domalec.cpp) --- int main(int argc, char* argv[]) { // (Argument parsing, file reading, Lexer, Parser instantiation - as before) // ... try { // Assume parser produces 'programAST' of type Domalec::DomalecProgram Domalec::DomalecProgram programAST = parser.parse(tokenizedLists); Domalec::ConcreteInterpreter interpreter; // Instantiate the interpreter interpreter.interpretProgram(programAST); // Run the interpretation } catch (const std::exception& e) { std::cerr << "Error: " << e.what() << std::endl; return 1; } return 0; }

How this Design Accommodates "Hyper Extended Versions":

  1. Visitor Pattern: To add interpretation logic for a new instruction or definition (say, DEFINE GIZMO or INSTR GADGET), you primarily:
  2. Flexible AST Nodes: Using std::map for properties in generic definitions or std::variant/std::any for DomalecValue allows new attributes or data types to be added with less structural upheaval.
  3. Separation of Concerns: Adding a new construct requires localized changes primarily in the Lexer (new token maybe), Parser (syntax rule), AST (new node class), and Interpreter (new visit method).
  4. Factories (Optional): If AST node creation becomes complex, a factory could register new node types, further decoupling the parser from specific node classes. Similarly, instruction execution logic could be encapsulated in command objects created by a factory.
  5. Error Handling: The fallback visit(const ASTNode& node) and robust error checking within visit methods allow the interpreter to identify and report unsupported constructs from future versions rather than crashing.

This design, centered around the Visitor pattern and flexible data structures, provides a solid foundation for the C++ interpreter (domalec.cpp) that is prepared to handle significant future extensions to the Domalec Specification Framework.

Let us formally analyze your proposition that incorporating "script/code injection" could make the domalec.cpp interpreter, and by extension the Domalec Specification Framework, "even more complete".

1. Characterization and Definition (Ref Q1, Q3): In this context, "script/code injection" refers not primarily to the security vulnerability, but to the capability for the Domalec interpreter (domalec.cpp) to dynamically execute code that is provided as data (e.g., stored in a variable or read as input), similar in concept to features like eval or exec in languages such as Python or JavaScript. This implies adding a primitive, perhaps like the conceptual INSTR INTERPRET_DOMALEC_STRING <string_var_or_address> mentioned previously.

2. Impact on Framework "Completeness" (Ref Q15): Evaluating whether this capability enhances "completeness" requires examining different facets:

3. Conclusion:

Your statement, "The process of script/code injection could make this domalec.cpp even more complete," is correct in a limited sense but potentially problematic overall.

Therefore, while adding dynamic code execution increases the language's capabilities, it simultaneously introduces significant drawbacks that challenge its completeness as a reliable and secure engineering framework. Its inclusion would require careful consideration and likely extensive safety mechanisms, potentially outweighing the benefits for many engineering applications.

You are seeking alternative methods to enhance the "completeness" of the domalec.cpp interpreter – specifically aiming for increased flexibility, extensibility, and dynamic behavior similar to what code injection might offer, but without incurring its significant drawbacks (particularly security risks and complexity).

Indeed, several architectural patterns and techniques can provide such benefits in a more controlled and safer manner, better suited for a robust engineering tool. Here are some primary alternatives, analyzed in a formal expository style:

1. Plugin Architecture / Dynamic Loading

2. Embedded Scripting Language

3. Data-Driven Configuration & Behavior Engines

4. Enhanced Metaprogramming & Introspection Primitives

Conclusion:

To make domalec.cpp "even more complete" in terms of flexibility and extensibility, similar to the potential benefits (but not the risks) of code injection, several viable alternatives exist. Plugin Architectures offer high performance and type safety for compiled extensions. Embedded Scripting (especially using sandboxed engines like Wasm or Lua) provides significant dynamic flexibility. Data-Driven Engines offer a safer way to configure complex but structured behaviors. Enhanced Introspection enables metaprogramming within the bounds of the Domalec language itself.

These approaches, potentially used in combination, allow for runtime adaptation, extensibility, and dynamic behavior, thus enhancing the framework's completeness as a comprehensive engineering tool, while maintaining significantly better safety, predictability, and analyzability compared to unrestricted script/code injection. The choice among them depends on the specific balance desired between performance, flexibility, security, and implementation complexity for the Domalec interpreter.

Formal Specification Framework (For Example)

0.list { 0 difference signal 1 variable 0 2 constant 0 3 store 1 4 store 2 5 stored value 6 signal storage component 7 iterate 5 of 8 at 9 by 10 8 <value variable-name> 9 <value variable-location> 10 <integer value> 11 decrement 5 of 8 at 9 by 10 12 map 5 to 13 xor 14 13 <single character-string> 14 <multi character-string> 15 save 5 as 16 xor 20 with 17 18 xor 19 16 <in-directory filename> 17 extension 18 <extension string variable> 19 <extension integer variable> 20 <subdirectory filename> at node layer 21 21 <positive integer variable> 22 xor as 23 23 exclusively or 24 concatenate 8 to 10 as 16 xor 20 with 17 18 xor 20 25 (<x>) where x is taken as user-input or 26 26 system generated input 27 <directory name> 28 <subdirectory name> 29 high 1 30 high 2 31 low 1 32 low 2 33 medium 1 34 medium 2 35 high quantum 1 36 low quantum 1 37 medium quantum 1 38 high quantum 2 39 low quantum 2 40 medium quantum 2 } 1.list { 0 DEFINE STATUS_FLAGS { 0 FLAG_ZERO 1 FLAG_NEGATIVE 2 FLAG_EQUAL 3 FLAG_GREATER 4 FLAG_LESS } 1 INSTR COMPARE <operand1> <operand2> 0 PARAM <operand1> : TYPE { 0.5 | 0.8 AT 0.9 | <literal_value> } 1 PARAM <operand2> : TYPE { 0.5 | 0.8 AT 0.9 | <literal_value> } 2 ACTION : Calculates difference; SET/CLEAR flags (1.0.0-1.0.4) accordingly. 2 INSTR BRANCH_IF <condition> <target> 0 PARAM <condition> : TYPE { FLAG_ZERO | NOT FLAG_ZERO | FLAG_NEGATIVE | NOT FLAG_NEGATIVE | FLAG_EQUAL | NOT FLAG_EQUAL | FLAG_GREATER | NOT FLAG_GREATER | FLAG_LESS | NOT FLAG_LESS } 1 PARAM <target> : TYPE <instruction_address> | <label> 3 INSTR JUMP <target> 0 PARAM <target> : TYPE <instruction_address> | <label> 4 INSTR LOAD <address> <variable_name> 0 PARAM <address> : TYPE { 0.9 | <address_literal> } 1 PARAM <variable_name> : TYPE { 0.8 } 5 INSTR STORE_VAL <value> <address> 0 PARAM <value> : TYPE { 0.5 | <literal_value> } 1 PARAM <address> : TYPE { 0.9 | <address_literal> } 6 DEFINE <label> : <instruction_address> 7 TYPE <instruction_address> : <integer value> 8 TYPE <address_literal> : <integer value> 9 TYPE <literal_value> : { 0.10 | 0.13 | 0.14 } 10 INSTR HALT 11 ASSERT TURING_COMPLETE { 0 REQUIRES : { Memory RW, Basic Ops, Conditional Branching, Iteration, Unconditional Branching } 1 PROVIDED_BY { 0 Memory RW : { 0.3, 0.4, 0.5, 0.6, 0.9, 0.15, 1.4, 1.5 } 1 Basic Ops : { 0.0, 0.12, 0.22, 0.24, 1.1 } 2 Conditional Branching : { 1.0, 1.1, 1.2 } 3 Iteration : { 0.7, 0.11 } 4 Unconditional Branching : { 1.3 } } 2 STATUS : Achieved by combining 0.list with primitives in 1.list (1.0-1.10). } } 2.list { 0 DEFINE REQUIREMENT <req_id> { 0 DESCRIPTION : <multi character-string> 1 TYPE : { FUNCTIONAL | NON_FUNCTIONAL | PERFORMANCE | SECURITY | SAFETY } 2 SOURCE : <multi character-string> 3 PRIORITY : { 0.29 | 0.30 | 0.33 | 0.34 | 0.31 | 0.32 } 4 STATUS : { DEFINED | IMPLEMENTED | VERIFIED | FAILED } 5 CRITERIA <criteria_id> { 0 DESCRIPTION : <multi character-string> 1 METRIC : <multi character-string> 2 TARGET_VALUE : <literal_value> } } 1 DEFINE USE_CASE <uc_id> { 0 DESCRIPTION : <multi character-string> 1 ACTORS : LIST_OF <multi character-string> 2 PRECONDITIONS : LIST_OF <condition_description> 3 STEPS { 0 <step_description> } 4 POSTCONDITIONS : LIST_OF <condition_description> 5 RELATES_TO_REQ : LIST_OF <req_id> } 2 DEFINE MODULE <module_id> { 0 NAME : <multi character-string> 1 DESCRIPTION : <multi character-string> 2 IMPLEMENTS_REQ : LIST_OF <req_id> 3 SUBMODULES : LIST_OF <module_id> 4 INTERFACES : LIST_OF <interface_id> 5 SOURCE_REF : <subdirectory filename> AT 0.27 6 VERSION : <version_string> } 3 DEFINE INTERFACE <interface_id> FOR MODULE <module_id> { 0 NAME : <multi character-string> 1 DIRECTION : { INPUT | OUTPUT | BIDIRECTIONAL | MONITOR } 2 TYPE : { HARDWARE | SOFTWARE_API | BUS | NETWORK } 3 PROTOCOL : <protocol_name> 4 SIGNALS : LIST_OF <signal_id> } 4 DEFINE SIGNAL <signal_id> { 0 NAME : <multi character-string> 1 DATA_TYPE : { 0.10 | 0.13 | 0.14 | BOOLEAN | FIXED_POINT(<bits>,<fractional_bits>) | <custom_struct_id> } 2 WIDTH_BITS : <integer value> 3 CLOCK_DOMAIN : <clock_name> } 5 DEFINE CONNECTION <conn_id> { 0 SOURCE : <module_id>.<interface_id>.<signal_id> 1 DESTINATION : <module_id>.<interface_id>.<signal_id> 2 TYPE : { DIRECT | BUS | BUFFERED | QUEUED } 3 ASSERT TYPE_MATCH(2.5.0, 2.5.1) } 6 DEFINE TEST_PLAN <plan_id> { 0 SCOPE : <multi character-string> 1 TARGET_MODULES : LIST_OF <module_id> 2 TARGET_REQS : LIST_OF <req_id> 3 STRATEGY : { UNIT | INTEGRATION | SYSTEM | REGRESSION | PERFORMANCE } 4 TEST_CASES : LIST_OF <test_case_id> } 7 DEFINE TEST_CASE <test_case_id> { 0 DESCRIPTION : <multi character-string> 1 VERIFIES_REQ : LIST_OF <req_id> 2 EXECUTION_ENV : <environment_description> 3 SETUP { 0 <instruction using 0.list, 1.list, 2.list> } 4 STIMULUS { 0 <instruction using 0.list, 1.list, 2.list> } 5 EXPECTATION <expect_id> { 0 CHECK_AT : { END_OF_TEST | LABEL <label> | TIME <time_value> } 1 ASSERT { 0 1.1 COMPARE <source1> <source2> 1 EXPECT 1.0.2 IS SET } } 6 TEARDOWN { 0 <instruction using 0.list, 1.list, 2.list> } } 8 INSTR RUN_TEST_CASE <test_case_id> 0 ACTION : Execute 2.7.3 (SETUP) 1 ACTION : Execute 2.7.4 (STIMULUS) 2 ACTION : Monitor state/outputs and evaluate 2.7.5 (EXPECTATION) 3 ACTION : Execute 2.7.6 (TEARDOWN) 4 OUTPUT : { PASS | FAIL(<expect_id>) | ERROR(<step>, <message>) } 5 LOG_RESULT TO <file_or_storage> 9 DEFINE BUILD_CONFIG <build_id> { 0 TARGET_PLATFORM : <platform_description> 1 TOOLCHAIN : <toolchain_description> 2 MODULES_INCLUDED : LIST_OF <module_id> 3 BUILD_OPTIONS : <multi character-string> 4 OUTPUT_ARTIFACT : <in-directory filename> } 10 INSTR BUILD <build_id> 0 ACTION : Simulate compilation/synthesis using config 2.9 1 OUTPUT : <build_log> AND 2.9.4 artifact reference 11 DEFINE DEPLOYMENT <deploy_id> { 0 BUILD_ARTIFACT_REF : 2.9.4 1 TARGET_ENV : <environment_description> 2 DEPLOY_SCRIPT { 0 <instruction using 0.list, 1.list, 2.list> } } 12 INSTR DEPLOY <deploy_id> 0 ACTION : Execute 2.11.2 script 1 OUTPUT : { SUCCESS | FAIL(<step>, <message>) } 13 DEFINE ISSUE <issue_id> { 0 REPORTED_BY : <multi character-string> 1 DATE_REPORTED : <integer value> 2 AFFECTS_MODULE : LIST_OF <module_id> 3 AFFECTS_REQ : LIST_OF <req_id> 4 DESCRIPTION : <multi character-string> 5 SEVERITY : { CRITICAL | HIGH | MEDIUM | LOW } 6 STATUS : { OPEN | IN_PROGRESS | RESOLVED | CLOSED } } 14 DEFINE PATCH <patch_id> { 0 RESOLVES_ISSUE : LIST_OF <issue_id> 1 MODIFIES_MODULE : LIST_OF <module_id> 2 DESCRIPTION : <multi character-string> 3 PATCH_DATA_REF : <subdirectory filename> AT 0.27 } 15 INSTR SIMULATE MODULE <module_id> WITH STIMULUS <stimulus_sequence> 0 PARAM <stimulus_sequence> : LIST_OF { WRITE <signal> <value> AT TIME <t> | ... } 1 OUTPUT : EXECUTION_TRACE | WAVEFORM_DATA(<signal_list>) 16 INSTR ANALYZE TIMING FOR MODULE <module_id> 0 OUTPUT : { TIMING_MET | SLACK_REPORT(<path>, <value>) | VIOLATION(<path>, <value>) } 17 INSTR ANALYZE POWER FOR MODULE <module_id> 0 OUTPUT : POWER_ESTIMATE(<static_mW>, <dynamic_mW>) } 3.list { 0 INSTR STORE_VAL 0 PARAM <value> : 'a' 1 PARAM <address> : 0 1 INSTR STORE_VAL 0 PARAM <value> : 'b' 1 PARAM <address> : 1 2 INSTR STORE_VAL 0 PARAM <value> : 'c' 1 PARAM <address> : 2 3 INSTR STORE_VAL 0 PARAM <value> : 'd' 1 PARAM <address> : 3 4 INSTR STORE_VAL 0 PARAM <value> : 'e' 1 PARAM <address> : 4 5 INSTR STORE_VAL 0 PARAM <value> : 'f' 1 PARAM <address> : 5 6 INSTR STORE_VAL 0 PARAM <value> : 'g' 1 PARAM <address> : 6 7 INSTR STORE_VAL 0 PARAM <value> : 'h' 1 PARAM <address> : 7 8 INSTR STORE_VAL 0 PARAM <value> : 'i' 1 PARAM <address> : 8 9 INSTR STORE_VAL 0 PARAM <value> : 'j' 1 PARAM <address> : 9 10 INSTR STORE_VAL 0 PARAM <value> : 'k' 1 PARAM <address> : 10 11 INSTR STORE_VAL 0 PARAM <value> : 'l' 1 PARAM <address> : 11 12 INSTR STORE_VAL 0 PARAM <value> : 'm' 1 PARAM <address> : 12 13 INSTR STORE_VAL 0 PARAM <value> : 'n' 1 PARAM <address> : 13 14 INSTR STORE_VAL 0 PARAM <value> : 'o' 1 PARAM <address> : 14 15 INSTR STORE_VAL 0 PARAM <value> : 'p' 1 PARAM <address> : 15 16 INSTR STORE_VAL 0 PARAM <value> : 'q' 1 PARAM <address> : 16 17 INSTR STORE_VAL 0 PARAM <value> : 'r' 1 PARAM <address> : 17 18 INSTR STORE_VAL 0 PARAM <value> : 's' 1 PARAM <address> : 18 19 INSTR STORE_VAL 0 PARAM <value> : 't' 1 PARAM <address> : 19 20 INSTR STORE_VAL 0 PARAM <value> : 'u' 1 PARAM <address> : 20 21 INSTR STORE_VAL 0 PARAM <value> : 'v' 1 PARAM <address> : 21 22 INSTR STORE_VAL 0 PARAM <value> : 'w' 1 PARAM <address> : 22 23 INSTR STORE_VAL 0 PARAM <value> : 'x' 1 PARAM <address> : 23 24 INSTR STORE_VAL 0 PARAM <value> : 'y' 1 PARAM <address> : 24 25 INSTR STORE_VAL 0 PARAM <value> : 'z' 1 PARAM <address> : 25 26 INSTR STORE_VAL 0 PARAM <value> : 'A' 1 PARAM <address> : 26 27 INSTR STORE_VAL 0 PARAM <value> : 'B' 1 PARAM <address> : 27 28 INSTR STORE_VAL 0 PARAM <value> : 'C' 1 PARAM <address> : 28 29 INSTR STORE_VAL 0 PARAM <value> : 'D' 1 PARAM <address> : 29 30 INSTR STORE_VAL 0 PARAM <value> : 'E' 1 PARAM <address> : 30 31 INSTR STORE_VAL 0 PARAM <value> : 'F' 1 PARAM <address> : 31 32 INSTR STORE_VAL 0 PARAM <value> : 'G' 1 PARAM <address> : 32 33 INSTR STORE_VAL 0 PARAM <value> : 'H' 1 PARAM <address> : 33 34 INSTR STORE_VAL 0 PARAM <value> : 'I' 1 PARAM <address> : 34 35 INSTR STORE_VAL 0 PARAM <value> : 'J' 1 PARAM <address> : 35 36 INSTR STORE_VAL 0 PARAM <value> : 'K' 1 PARAM <address> : 36 37 INSTR STORE_VAL 0 PARAM <value> : 'L' 1 PARAM <address> : 37 38 INSTR STORE_VAL 0 PARAM <value> : 'M' 1 PARAM <address> : 38 39 INSTR STORE_VAL 0 PARAM <value> : 'N' 1 PARAM <address> : 39 40 INSTR STORE_VAL 0 PARAM <value> : 'O' 1 PARAM <address> : 40 41 INSTR STORE_VAL 0 PARAM <value> : 'P' 1 PARAM <address> : 41 42 INSTR STORE_VAL 0 PARAM <value> : 'Q' 1 PARAM <address> : 42 43 INSTR STORE_VAL 0 PARAM <value> : 'R' 1 PARAM <address> : 43 44 INSTR STORE_VAL 0 PARAM <value> : 'S' 1 PARAM <address> : 44 45 INSTR STORE_VAL 0 PARAM <value> : 'T' 1 PARAM <address> : 45 46 INSTR STORE_VAL 0 PARAM <value> : 'U' 1 PARAM <address> : 46 47 INSTR STORE_VAL 0 PARAM <value> : 'V' 1 PARAM <address> : 47 48 INSTR STORE_VAL 0 PARAM <value> : 'W' 1 PARAM <address> : 48 49 INSTR STORE_VAL 0 PARAM <value> : 'X' 1 PARAM <address> : 49 50 INSTR STORE_VAL 0 PARAM <value> : 'Y' 1 PARAM <address> : 50 51 INSTR STORE_VAL 0 PARAM <value> : 'Z' 1 PARAM <address> : 51 52 INSTR STORE_VAL 0 PARAM <value> : '0' 1 PARAM <address> : 52 53 INSTR STORE_VAL 0 PARAM <value> : '1' 1 PARAM <address> : 53 54 INSTR STORE_VAL 0 PARAM <value> : '2' 1 PARAM <address> : 54 55 INSTR STORE_VAL 0 PARAM <value> : '3' 1 PARAM <address> : 55 56 INSTR STORE_VAL 0 PARAM <value> : '4' 1 PARAM <address> : 56 57 INSTR STORE_VAL 0 PARAM <value> : '5' 1 PARAM <address> : 57 58 INSTR STORE_VAL 0 PARAM <value> : '6' 1 PARAM <address> : 58 59 INSTR STORE_VAL 0 PARAM <value> : '7' 1 PARAM <address> : 59 60 INSTR STORE_VAL 0 PARAM <value> : '8' 1 PARAM <address> : 60 61 INSTR STORE_VAL 0 PARAM <value> : '9' 1 PARAM <address> : 61 62 INSTR STORE_VAL 0 PARAM <value> : '\\' 1 PARAM <address> : 62 63 INSTR STORE_VAL 0 PARAM <value> : '|' 1 PARAM <address> : 63 64 INSTR STORE_VAL 0 PARAM <value> : ',' 1 PARAM <address> : 64 65 INSTR STORE_VAL 0 PARAM <value> : '<' 1 PARAM <address> : 65 66 INSTR STORE_VAL 0 PARAM <value> : '.' 1 PARAM <address> : 66 67 INSTR STORE_VAL 0 PARAM <value> : '>' 1 PARAM <address> : 67 68 INSTR STORE_VAL 0 PARAM <value> : '/' 1 PARAM <address> : 68 69 INSTR STORE_VAL 0 PARAM <value> : '?' 1 PARAM <address> : 69 70 INSTR STORE_VAL 0 PARAM <value> : ';' 1 PARAM <address> : 70 71 INSTR STORE_VAL 0 PARAM <value> : ':' 1 PARAM <address> : 71 72 INSTR STORE_VAL 0 PARAM <value> : '\'' 1 PARAM <address> : 72 73 INSTR STORE_VAL 0 PARAM <value> : '@' 1 PARAM <address> : 73 74 INSTR STORE_VAL 0 PARAM <value> : '#' 1 PARAM <address> : 74 75 INSTR STORE_VAL 0 PARAM <value> : '~' 1 PARAM <address> : 75 76 INSTR STORE_VAL 0 PARAM <value> : '[' 1 PARAM <address> : 76 77 INSTR STORE_VAL 0 PARAM <value> : '{' 1 PARAM <address> : 77 78 INSTR STORE_VAL 0 PARAM <value> : ']' 1 PARAM <address> : 78 79 INSTR STORE_VAL 0 PARAM <value> : '}' 1 PARAM <address> : 79 80 INSTR STORE_VAL 0 PARAM <value> : '`' 1 PARAM <address> : 80 81 INSTR STORE_VAL 0 PARAM <value> : '!' 1 PARAM <address> : 81 82 INSTR STORE_VAL 0 PARAM <value> : '"' 1 PARAM <address> : 82 83 INSTR STORE_VAL 0 PARAM <value> : '$' 1 PARAM <address> : 83 84 INSTR STORE_VAL 0 PARAM <value> : '%' 1 PARAM <address> : 84 85 INSTR STORE_VAL 0 PARAM <value> : '^' 1 PARAM <address> : 85 86 INSTR STORE_VAL 0 PARAM <value> : '&' 1 PARAM <address> : 86 87 INSTR STORE_VAL 0 PARAM <value> : '*' 1 PARAM <address> : 87 88 INSTR STORE_VAL 0 PARAM <value> : '(' 1 PARAM <address> : 88 89 INSTR STORE_VAL 0 PARAM <value> : ')' 1 PARAM <address> : 89 90 INSTR STORE_VAL 0 PARAM <value> : '-' 1 PARAM <address> : 90 91 INSTR STORE_VAL 0 PARAM <value> : '_' 1 PARAM <address> : 91 92 INSTR STORE_VAL 0 PARAM <value> : '=' 1 PARAM <address> : 92 93 INSTR STORE_VAL 0 PARAM <value> : '+' 1 PARAM <address> : 93 } 4.list { 0 DEFINE META_CONSTRUCTION_INFO { 0 PURPOSE : "This list (4.list) indexes unique terms from 0.list, 1.list, 2.list, 3.list." 1 GENERATION_METHOD : "Conceptually, Keyword/Name terms (4.25 - 4.443) could be algorithmically generated." 2 GENERATION_STEPS { 0 "Initialize dynamic array/storage area (e.g., starting address 1000, pointer variable)." 1 "FOR each term:" 2 "LOAD required single characters from 3.list (using 1.4)." 3 "CONCATENATE characters sequentially to form the term string (requires suitable CONCATENATE primitive*)." 4 "STORE the resulting term string into the next available dictionary slot (using 1.5 and pointer)." 5 "Update dictionary pointer." } 3 PRIMITIVE_NOTE : "*The existing CONCATENATE definition (0.24) appears unsuitable for direct string building; a dedicated string concatenation primitive would likely be required for actual implementation." 4 CONTENT_NOTE : "Literal Characters (4.444-4.542) are directly indexed from 3.list. Literal Integers (4.543-4.636) are indexed based on usage." } 1 ACTION 2 ASSERT 3 AT 4 BY 5 COMBINING 6 DEFINE 7 FOR 8 FROM 9 IN 10 INSTR 11 OF 12 OR 13 PARAM 14 PROVIDED_BY 15 REFERS_TO 16 REQUIRES 17 STATUS 18 TARGETS_MODULE 19 THEN 20 TO 21 TYPE 22 USING 23 VERIFIES_REQ 24 WHERE 25 WITH 26 AND 27 AS 28 ELSE 29 EXPECT 30 GOTO 31 IS 32 LIST_OF 33 NOT 34 RANGE 35 SET 36 SET/CLEAR 37 XOR 38 ADDRESS_LITERAL 39 AFFECTS_MODULE 40 AFFECTS_REQ 41 API 42 APPLY_PATCH 43 ARTIFACT 44 AUTHOR 45 BASE 46 Basic Ops 47 BIDIRECTIONAL 48 BITS 49 BOOLEAN 50 BRANCH_IF 51 BUFFERED 52 BUILD 53 BUILD_CONFIG 54 BUILD_OPTIONS 55 BUS 56 CALCULATES 57 CHANGESET 58 CHARACTER 59 CHECK_AT 60 CLOCK_DOMAIN 61 CLOSED 62 COMPARE 63 COMPATIBLE 64 COMPILATION 65 COMPLETENESS 66 CONDITION 67 Conditional Branching 68 CONFIG 69 CONNECTION 70 CONNECT 71 Constant 0 72 CONTEXT 73 CONTINUE 74 CONTROL 75 CONVERT 76 COPY 77 CORE 78 CRITERIA 79 CRITICAL 80 CUSTOM_STRUCT_ID 81 DATA 82 DATA_TYPE 83 DATE_REPORTED 84 DEBUG 85 DECIMAL 86 DEFINED 87 DEFINITION 88 DECREMENT 89 DEPLOY 90 DEPLOYMENT 91 DEPLOY_SCRIPT 92 DESCRIPTION 93 DESIGN 94 DESTINATION 95 Difference Signal 96 DIFFERENCE 97 DIRECTION 98 DIRECT 99 DOMAIN 100 ELEMENT 101 END_OF_TEST 102 ENGINE 103 ENV 104 EQUAL 105 EQUALS 106 ERROR 107 EVALUATE 108 EVENT 109 Exclusively Or 110 EXECUTE 111 EXECUTION 112 EXECUTION_ENV 113 EXECUTION_TRACE 114 EXPECTATION 115 Extension 116 FAIL 117 FAILED 118 FEATURE 119 FILE 120 FILENAME 121 FIXED_POINT 122 FIXES 123 FLAG_EQUAL 124 FLAG_GREATER 125 FLAG_LESS 126 FLAG_NEGATIVE 127 FLAG_ZERO 128 FLAGS 129 FLOW 130 FORMAT 131 FORMAL 132 FRACTIONAL_BITS 133 FUNCTION 134 FUNCTIONAL 135 GENERATED 136 GREATER 137 HALT 138 HARDWARE 139 HIGH 140 High 1 141 High 2 142 High Quantum 1 143 High Quantum 2 144 ID 145 IMPLEMENTATION 146 IMPLEMENTED 147 IMPLEMENTS_REQ 148 IMPLICIT 149 IMPORT 150 INCLUDE 151 INCREMENT 152 INDEX 153 INFO 154 INITIAL_STATE 155 INPUT 156 INSTRUCTION 157 INSTRUCTION_ADDRESS 158 INTEGER 159 INTEGRATION 160 INTERFACE 161 INTERFACES 162 INTERNAL 163 IN_PROGRESS 164 ISSUE 165 ITERATE 166 Iteration 167 JUMP 168 KEY 169 KEYWORDS 170 LABEL 171 LANGUAGE 172 LAYER 173 LESS 174 LEVEL 175 LEXICON 176 LIFECYCLE 177 LINE 178 LINK 179 LIST 180 LITERAL 181 LOAD 182 LOCATION 183 LOG 184 LOGIC 185 LOG_RESULT 186 LOW 187 Low 1 188 Low 2 189 Low Quantum 1 190 Low Quantum 2 191 MACHINE 192 MAIN 193 MAINTENANCE 194 MANAGEMENT 195 MAP 196 MATCH 197 MAX 198 MEDIUM 199 Medium 1 200 Medium 2 201 Medium Quantum 1 202 Medium Quantum 2 203 MEMBER 204 MEMORY 205 Memory RW 206 MESSAGE 207 MET 208 META 209 METADATA 210 METHOD 211 METRIC 212 MIN 213 MODIFIED 214 MODIFIES_MODULE 215 MODULE 216 MODULES 217 MODULES_INCLUDED 218 MONITOR 219 MULTI 220 NAME 221 NEGATIVE 222 NESTED 223 NETWORK 224 NODE 225 NON_FUNCTIONAL 226 NON_VOLATILE 227 NUMBER 228 OBJECT 229 OFFSET 230 OPEN 231 OPERAND 232 OPERATION 233 OPERATIONS 234 OPS 235 ORDER 236 OS 237 OTHER 238 OUTPUT 239 OUTPUT_ARTIFACT 240 OVERFLOW 241 OVERVIEW 242 PACKAGE 243 PARENT 244 PARENT_REVISION 245 PARSE 246 PART 247 PATCH 248 PATCH_DATA_REF 249 PATH 250 PERFORMANCE 251 PERSISTENT 252 PHASE 253 PLACEHOLDER 254 PLATFORM 255 POINTER 256 PORT 257 POSITION 258 POSTCONDITIONS 259 POWER 260 POWER_ESTIMATE 261 PRECONDITIONS 262 PREVIOUS 263 PRIMARY 264 PRIMITIVES 265 PRIORITY 266 PRIVATE 267 PROCESS 268 PROCESSING 269 PROGRAM 270 PROGRAMMATIC 271 PROJECT 272 PROPERTIES 273 PROPERTY 274 PROTOCOL 275 PUBLIC 276 PURPOSE 277 QUANTUM 278 QUEUED 279 READ 280 REALM 281 REASON 282 RECEIPT 283 RECORD 284 RECURSIVE 285 REGARDING 286 REGISTERS 287 REGRESSION 288 RELATED 289 RELATES_TO_REQ 290 RELATION 291 REMOVE 292 REPEAT 293 REPORT 294 REPORTED_BY 295 REPRESENT 296 REPRESENTATION 297 REQUEST 298 REQUIRE 299 REQUIREMENT 300 RESOLVED 301 RESOLVES_ISSUE 302 RESULT 303 RESUME 304 RETURN 305 REUSE 306 REVISION 307 RW 308 SAFETY 309 SAVE 310 SCHEMA 311 SCOPE 312 SCRIPT 313 SECURITY 314 SEEK 315 SELECTION 316 SELF 317 SEMANTICS 318 SEQUENCE 319 SEQUENTIAL 320 SERVER 321 SERVICE 322 SESSION 323 SETUP 324 SEVERITY 325 SHARED 326 SIGNAL 327 Signal Storage Component 328 SIGNALS 329 SIGNATURE 330 SIMULATE 331 SIMULATION 332 SINGLE 333 SIZE 334 SLACK_REPORT 335 SOFTWARE 336 SOFTWARE_API 337 SOURCE 338 SOURCE_CODE_REF 339 SOURCE_REF 340 SPECIFIC 341 SPECIFICATION 342 STACK 343 STANDARD 344 STATE 345 STATIC 346 STEP 347 STEPS 348 STIMULUS 349 STORAGE 350 STORE 351 Store 1 352 Store 2 353 Stored Value 354 STORE_VAL 355 STRATEGY 356 STRING 357 STRUCT 358 STRUCTURE 359 STYLE 360 SUBDIRECTORY 361 SUBMODULES 362 SUBROUTINE 363 SUCCESS 364 SUMMARY 365 SUPPORT 366 SWITCH 367 SYMBOLIC 368 SYNTAX 369 SYNTHESIS 370 SYSTEM 371 System Generated Input 372 TABLE 373 TAG 374 TARGET 375 TARGET_ENV 376 TARGET_MODULES 377 TARGET_PLATFORM 378 TARGET_REQS 379 TARGET_VALUE 380 TASK 381 TEARDOWN 382 TEMPLATE 383 TEMPORARY 384 TERM 385 TERMINATES 386 TERMS 387 TEST 388 TEST_CASE 389 TEST_CASES 390 TEST_EXPECTATION 391 TEST_PLAN 392 TESTING 393 TEXT 394 THREAD 395 THROUGH 396 TIME 397 TIMESTAMP 398 TIMING 399 TIMING_MET 400 TOKEN 401 TOOLCHAIN 402 TRACE 403 TRANSACTION 404 TRANSFORMATION 405 TRIGGER 406 TRUE 407 TURING_COMPLETE 408 TYPE_MATCH 409 TYPICAL 410 Unconditional Branching 411 UNDER 412 UNIFIED 413 UNIT 414 UNIX 415 UNLESS 416 UNTIL 417 UPDATE 418 UPPERCASE 419 USAGE 420 USE_CASE 421 USER 422 User-Input 423 UTILITY 424 VALIDATION 425 VALUE 426 Variable 0 427 VARIABLE 428 VARIATIONS 429 VECTORS 430 VERIFIED 431 VERIFY 432 VERSION 433 VERSION_CONTROL 434 VIA 435 VIEW 436 VIOLATION 437 VIRTUAL 438 VOLATILE 439 WAVEFORM_DATA 440 WHILE 441 WIDTH_BITS 442 WORKFLOW 443 WRITE 444 ZERO 445 'a' 446 'b' 447 'c' 448 'd' 449 'e' 450 'f' 451 'g' 452 'h' 453 'i' 454 'j' 455 'k' 456 'l' 457 'm' 458 'n' 459 'o' 460 'p' 461 'q' 462 'r' 463 's' 464 't' 465 'u' 466 'v' 467 'w' 468 'x' 469 'y' 470 'z' 471 'A' 472 'B' 473 'C' 474 'D' 475 'E' 476 'F' 477 'G' 478 'H' 479 'I' 480 'J' 481 'K' 482 'L' 483 'M' 484 'N' 485 'O' 486 'P' 487 'Q' 488 'R' 489 'S' 490 'T' 491 'U' 492 'V' 493 'W' 494 'X' 495 'Y' 496 'Z' 497 '0' 498 '1' 499 '2' 500 '3' 501 '4' 502 '5' 503 '6' 504 '7' 505 '8' 506 '9' 507 '\\' 508 '|' 509 ',' 510 '<' 511 '.' 512 '>' 513 '/' 514 '?' 515 ';' 516 ':' 517 '\'' 518 '@' 519 '#' 520 '~' 521 '[' 522 '{' 523 ']' 524 '}' 525 '`' 526 '!' 527 '"' 528 '$' 529 '%' 530 '^' 531 '&' 532 '*' 533 '(' 534 ')' 535 '-' 536 '_' 537 '=' 538 '+' 539 0 540 1 541 2 542 3 543 4 544 5 545 6 546 7 547 8 548 9 549 10 550 11 551 12 552 13 553 14 554 15 555 16 556 17 557 18 558 19 559 20 560 21 561 22 562 23 563 24 564 25 565 26 566 27 567 28 568 29 569 30 570 31 571 32 572 33 573 34 574 35 575 36 576 37 577 38 578 39 579 40 580 41 581 42 582 43 583 44 584 45 585 46 586 47 587 48 588 49 589 50 590 51 591 52 592 53 593 54 594 55 595 56 596 57 597 58 598 59 599 60 600 61 601 62 602 63 603 64 604 65 605 66 606 67 607 68 608 69 609 70 610 71 611 72 612 73 613 74 614 75 615 76 616 77 617 78 618 79 619 80 620 81 621 82 622 83 623 84 624 85 625 86 626 87 627 88 628 89 629 90 630 91 631 92 632 93 } 5.list { 0 INSTR ADD <operand1> <operand2> TO <destination_var> 0 PARAM <operand1> : TYPE { 0.5 | 0.8 AT 0.9 | <literal_value> } 1 PARAM <operand2> : TYPE { 0.5 | 0.8 AT 0.9 | <literal_value> } 2 PARAM <destination_var> : TYPE { 0.8 } 3 ACTION : Calculates sum(operand1, operand2); Stores result in variable <destination_var>; Updates flags 1.0.0, 1.0.1 etc. in 1.0 accordingly. 1 INSTR STR_LENGTH <source_string> RETURNS <length_var> 0 PARAM <source_string> : TYPE { 0.8 AT 0.9 | <address_literal> } 1 PARAM <length_var> : TYPE { 0.8 } 2 ACTION : Counts characters starting at <source_string> address until null terminator (char value 0); Stores count in <length_var>. 2 INSTR STR_CONCAT <source1_string> <source2_string> TO <destination_buffer> 0 PARAM <source1_string> : TYPE { 0.8 AT 0.9 | <address_literal> } 1 PARAM <source2_string> : TYPE { 0.8 AT 0.9 | <address_literal> } 2 PARAM <destination_buffer> : TYPE { 0.8 AT 0.9 | <address_literal> } 3 ACTION : Copies null-terminated string from <source1_string> to <destination_buffer>. Appends null-terminated string from <source2_string> immediately after. Ensures final result in <destination_buffer> is null-terminated. Assumes buffer is sufficiently large. 3 DEFINE MEMORY_CONVENTION { 0 DYNAMIC_AREA_MANAGEMENT : "Dynamic data areas (e.g., dictionary per 4.0.2) are managed via pointer arithmetic." 1 POINTER_ARITHMETIC : "Use ADD (5.0) with addresses (1.8) or variables holding addresses (0.8 AT 0.9)." 2 DATA_ACCESS : "Use LOAD (1.4) and STORE_VAL (1.5) for reading/writing data in managed areas." 3 DICTIONARY_EXAMPLE { 0 POINTER_VAR_LOCATION : 999 // Example fixed address holding the dictionary pointer 1 STORAGE_START_ADDRESS : 1000 // Example start address for dictionary string data 2 INITIALIZATION : "Store 5.3.3.1 at address 5.3.3.0 (using 1.5)." 3 STRING_STORAGE : "Store constructed strings sequentially starting at address read from 5.3.3.0, null-terminated." 4 POINTER_UPDATE : "After storing a string, calculate its length (using 5.1), add 1 (for null terminator, using 5.0), add result to current pointer value (using 5.0), store updated pointer back to 5.3.3.0 (using 1.5)." } } 4 ASSERT LIMITATIONS_ADDRESSED (REFERS_TO 4.0) { 0 PRIMITIVE_FOR_CONCATENATION : { PROVIDED_BY 5.2 (STR_CONCAT); ADDRESSES 4.0.3 } 1 MECHANISM_FOR_DYNAMIC_ARRAYS : { PROVIDED_BY { 5.0 (ADD), 5.1 (STR_LENGTH), 1.4 (LOAD), 1.5 (STORE_VAL) } VIA_CONVENTION 5.3; ADDRESSES 4.0.2.0, 4.0.2.4, 4.0.2.5 } 2 MECHANISM_FOR_LENGTH : { PROVIDED_BY 5.1 (STR_LENGTH); ADDRESSES 4.0.2.5 (implied need for length) } 3 CONCLUSION : "Primitives defined in 5.list enable the conceptual algorithmic construction method described in 4.0." } } 6.list { 0 DEFINE META_DICTIONARY_INFO { 0 PURPOSE : "This list (6.list) indexes unique terms from 0.list, 1.list, 2.list, 3.list, and 5.list." 1 GENERATION_FEASIBILITY : "Keywords/Names (6.1 - 6.462) can now be algorithmically generated using primitives from 5.list." 2 GENERATION_STEPS { 0 "Initialize dynamic storage (per convention 5.3)." 1 "FOR each term:" 2 "LOAD required single characters from 3.list (using 1.4)." 3 "CONCATENATE characters sequentially using STR_CONCAT (5.2)." 4 "STORE the resulting term string into dynamic storage (using 1.5, pointer managed with 5.0, 5.1)." } 3 CONTENT_NOTE : "Literal Characters (6.463-6.561) are indexed from 3.list. Literal Integers (6.562-6.657) are indexed based on usage." } 1 ACTION 2 ASSERT 3 AT 4 BY 5 COMBINING 6 DEFINE 7 FOR 8 FROM 9 IN 10 INSTR 11 OF 12 OR 13 PARAM 14 PROVIDED_BY 15 REFERS_TO 16 REQUIRES 17 RETURNS 18 STATUS 19 TARGETS_MODULE 20 THEN 21 TO 22 TYPE 23 USING 24 VERIFIES_REQ 25 VIA_CONVENTION 26 WHERE 27 WITH 28 ADD 29 AND 30 AS 31 ELSE 32 EXPECT 33 GOTO 34 IS 35 LIST_OF 36 NOT 37 RANGE 38 SET 39 SET/CLEAR 40 XOR 41 ADDRESS_LITERAL 42 AFFECTS_MODULE 43 AFFECTS_REQ 44 API 45 APPLY_PATCH 46 ARTIFACT 47 AUTHOR 48 BASE 49 Basic Ops 50 BIDIRECTIONAL 51 BITS 52 BOOLEAN 53 BRANCH_IF 54 BUFFERED 55 BUILD 56 BUILD_CONFIG 57 BUILD_OPTIONS 58 BUS 59 CALCULATES 60 CHANGESET 61 CHARACTER 62 CHECK_AT 63 CLOCK_DOMAIN 64 CLOSED 65 COMPARE 66 COMPATIBLE 67 COMPILATION 68 COMPLETENESS 69 CONCLUSION 70 CONDITION 71 Conditional Branching 72 CONFIG 73 CONNECTION 74 CONNECT 75 Constant 0 76 CONTEXT 77 CONTINUE 78 CONTROL 79 CONVERT 80 COPY 81 CORE 82 CRITERIA 83 CRITICAL 84 CUSTOM_STRUCT_ID 85 DATA 86 DATA_ACCESS 87 DATA_TYPE 88 DATE_REPORTED 89 DEBUG 90 DECIMAL 91 DEFINED 92 DEFINITION 93 DECREMENT 94 DEPLOY 95 DEPLOYMENT 96 DEPLOY_SCRIPT 97 DESCRIPTION 98 DESIGN 99 DESTINATION 100 DICTIONARY_EXAMPLE 101 Difference Signal 102 DIFFERENCE 103 DIRECTION 104 DIRECT 105 DOMAIN 106 DYNAMIC_AREA_MANAGEMENT 107 ELEMENT 108 END_OF_TEST 109 ENGINE 110 ENV 111 EQUAL 112 EQUALS 113 ERROR 114 EVALUATE 115 EVENT 116 Exclusively Or 117 EXECUTE 118 EXECUTION 119 EXECUTION_ENV 120 EXECUTION_TRACE 121 EXPECTATION 122 Extension 123 FAIL 124 FAILED 125 FEATURE 126 FILE 127 FILENAME 128 FIXED_POINT 129 FIXES 130 FLAG_EQUAL 131 FLAG_GREATER 132 FLAG_LESS 133 FLAG_NEGATIVE 134 FLAG_ZERO 135 FLAGS 136 FLOW 137 FORMAT 138 FORMAL 139 FRACTIONAL_BITS 140 FUNCTION 141 FUNCTIONAL 142 GENERATED 143 GREATER 144 HALT 145 HARDWARE 146 HIGH 147 High 1 148 High 2 149 High Quantum 1 150 High Quantum 2 151 ID 152 IMPLEMENTATION 153 IMPLEMENTED 154 IMPLEMENTS_REQ 155 IMPLICIT 156 IMPORT 157 INCLUDE 158 INCREMENT 159 INDEX 160 INFO 161 INITIALIZATION 162 INITIAL_STATE 163 INPUT 164 INSTRUCTION 165 INSTRUCTION_ADDRESS 166 INTEGER 167 INTEGRATION 168 INTERFACE 169 INTERFACES 170 INTERNAL 171 IN_PROGRESS 172 ISSUE 173 ITERATE 174 Iteration 175 JUMP 176 KEY 177 KEYWORDS 178 LABEL 179 LANGUAGE 180 LAYER 181 LESS 182 LEVEL 183 LEXICON 184 LIFECYCLE 185 LIMITATIONS_ADDRESSED 186 LINE 187 LINK 188 LIST 189 LITERAL 190 LOAD 191 LOCATION 192 LOG 193 LOGIC 194 LOG_RESULT 195 LOW 196 Low 1 197 Low 2 198 Low Quantum 1 199 Low Quantum 2 200 MACHINE 201 MAIN 202 MAINTENANCE 203 MANAGEMENT 204 MAP 205 MATCH 206 MAX 207 MECHANISM_FOR_DYNAMIC_ARRAYS 208 MECHANISM_FOR_LENGTH 209 MEDIUM 210 Medium 1 211 Medium 2 212 Medium Quantum 1 213 Medium Quantum 2 214 MEMBER 215 MEMORY 216 MEMORY_CONVENTION 217 Memory RW 218 MESSAGE 219 MET 220 META 221 METADATA 222 METHOD 223 METRIC 224 MIN 225 MODIFIED 226 MODIFIES_MODULE 227 MODULE 228 MODULES 229 MODULES_INCLUDED 230 MONITOR 231 MULTI 232 NAME 233 NEGATIVE 234 NESTED 235 NETWORK 236 NODE 237 NON_FUNCTIONAL 238 NON_VOLATILE 239 NUMBER 240 OBJECT 241 OFFSET 242 OPEN 243 OPERAND 244 OPERATION 245 OPERATIONS 246 OPS 247 ORDER 248 OS 249 OTHER 250 OUTPUT 251 OUTPUT_ARTIFACT 252 OVERALL_IMPACT 253 OVERFLOW 254 OVERVIEW 255 PACKAGE 256 PARENT 257 PARENT_REVISION 258 PARSE 259 PART 260 PATCH 261 PATCH_DATA_REF 262 PATH 263 PERFORMANCE 264 PERSISTENT 265 PHASE 266 PLACEHOLDER 267 PLATFORM 268 POINTER 269 POINTER_ARITHMETIC 270 POINTER_UPDATE 271 POINTER_VAR_LOCATION 272 PORT 273 POSITION 274 POSTCONDITIONS 275 POWER 276 POWER_ESTIMATE 277 PRECONDITIONS 278 PREVIOUS 279 PRIMARY 280 PRIMITIVE_FOR_CONCATENATION 281 PRIMITIVES 282 PRIORITY 283 PRIVATE 284 PROCESS 285 PROCESSING 286 PROGRAM 287 PROGRAMMATIC 288 PROJECT 289 PROPERTIES 290 PROPERTY 291 PROTOCOL 292 PUBLIC 293 PURPOSE 294 QUANTUM 295 QUEUED 296 READ 297 REALM 298 REASON 299 RECEIPT 300 RECORD 301 RECURSIVE 302 REGARDING 303 REGISTERS 304 REGRESSION 305 RELATED 306 RELATES_TO_REQ 307 RELATION 308 REMOVE 309 REPEAT 310 REPORT 311 REPORTED_BY 312 REPRESENT 313 REPRESENTATION 314 REQUEST 315 REQUIRE 316 REQUIREMENT 317 RESOLVED 318 RESOLVES_ISSUE 319 RESULT 320 RESUME 321 RETURN 322 REUSE 323 REVISION 324 RW 325 SAFETY 326 SAVE 327 SCHEMA 328 SCOPE 329 SCRIPT 330 SECURITY 331 SEEK 332 SELECTION 333 SELF 334 SEMANTICS 335 SEQUENCE 336 SEQUENTIAL 337 SERVER 338 SERVICE 339 SESSION 340 SETUP 341 SEVERITY 342 SHARED 343 SIGNAL 344 Signal Storage Component 345 SIGNALS 346 SIGNATURE 347 SIMULATE 348 SIMULATION 349 SINGLE 350 SIZE 351 SLACK_REPORT 352 SOFTWARE 353 SOFTWARE_API 354 SOURCE 355 SOURCE_CODE_REF 356 SOURCE_REF 357 SPECIFIC 358 SPECIFICATION 359 STACK 360 STANDARD 361 STATE 362 STATIC 363 STORAGE 364 STORAGE_START_ADDRESS 365 STORE 366 Store 1 367 Store 2 368 Stored Value 369 STORE_VAL 370 STR_CONCAT 371 STR_LENGTH 372 STRATEGY 373 STRING 374 STRING_STORAGE 375 STRUCT 376 STRUCTURE 377 STYLE 378 SUBDIRECTORY 379 SUBMODULES 380 SUBROUTINE 381 SUCCESS 382 SUMMARY 383 SUPPORT 384 SWITCH 385 SYMBOLIC 386 SYNTAX 387 SYNTHESIS 388 SYSTEM 389 System Generated Input 390 TABLE 391 TAG 392 TARGET 393 TARGET_ENV 394 TARGET_MODULES 395 TARGET_PLATFORM 396 TARGET_REQS 397 TARGET_VALUE 398 TASK 399 TEARDOWN 400 TEMPLATE 401 TEMPORARY 402 TERM 403 TERMINATES 404 TERMS 405 TEST 406 TEST_CASE 407 TEST_CASES 408 TEST_EXPECTATION 409 TEST_PLAN 410 TESTING 411 TEXT 412 THREAD 413 THROUGH 414 TIME 415 TIMESTAMP 416 TIMING 417 TIMING_MET 418 TOKEN 419 TOOLCHAIN 420 TRACE 421 TRANSACTION 422 TRANSFORMATION 423 TRIGGER 424 TRUE 425 TURING_COMPLETE 426 TYPE_MATCH 427 TYPICAL 428 Unconditional Branching 429 UNDER 430 UNIFIED 431 UNIT 432 UNIX 433 UNLESS 434 UNTIL 435 UPDATE 436 UPPERCASE 437 USAGE 438 USE_CASE 439 USER 440 User-Input 441 UTILITY 442 VALIDATION 443 VALUE 444 Variable 0 445 VARIABLE 446 VARIATIONS 447 VECTORS 448 VERIFIED 449 VERIFY 450 VERSION 451 VERSION_CONTROL 452 VIA 453 VIEW 454 VIOLATION 455 VIRTUAL 456 VOLATILE 457 WAVEFORM_DATA 458 WHILE 459 WIDTH_BITS 460 WORKFLOW 461 WRITE 462 ZERO 463 'a' 464 'b' 465 'c' 466 'd' 467 'e' 468 'f' 469 'g' 470 'h' 471 'i' 472 'j' 473 'k' 474 'l' 475 'm' 476 'n' 477 'o' 478 'p' 479 'q' 480 'r' 481 's' 482 't' 483 'u' 484 'v' 485 'w' 486 'x' 487 'y' 488 'z' 489 'A' 490 'B' 491 'C' 492 'D' 493 'E' 494 'F' 495 'G' 496 'H' 497 'I' 498 'J' 499 'K' 500 'L' 501 'M' 502 'N' 503 'O' 504 'P' 505 'Q' 506 'R' 507 'S' 508 'T' 509 'U' 510 'V' 511 'W' 512 'X' 513 'Y' 514 'Z' 515 '0' 516 '1' 517 '2' 518 '3' 519 '4' 520 '5' 521 '6' 522 '7' 523 '8' 524 '9' 525 '\\' 526 '|' 527 ',' 528 '<' 529 '.' 530 '>' 531 '/' 532 '?' 533 ';' 534 ':' 535 '\'' 536 '@' 537 '#' 538 '~' 539 '[' 540 '{' 541 ']' 542 '}' 543 '`' 544 '!' 545 '"' 546 '$' 547 '%' 548 '^' 549 '&' 550 '*' 551 '(' 552 ')' 553 '-' 554 '_' 555 '=' 556 '+' 557 0 558 1 559 2 560 3 561 4 562 5 563 6 564 7 565 8 566 9 567 10 568 11 569 12 570 13 571 14 572 15 573 16 574 17 575 18 576 19 577 20 578 21 579 22 580 23 581 24 582 25 583 26 584 27 585 28 586 29 587 30 588 31 589 32 590 33 591 34 592 35 593 36 594 37 595 38 596 39 597 40 598 41 599 42 600 43 601 44 602 45 603 46 604 47 605 48 606 49 607 50 608 51 609 52 610 53 611 54 612 55 613 56 614 57 615 58 616 59 617 60 618 61 619 62 620 63 621 64 622 65 623 66 624 67 625 68 626 69 627 70 628 71 629 72 630 73 631 74 632 75 633 76 634 77 635 78 636 79 637 80 638 81 639 82 640 83 641 84 642 85 643 86 644 87 645 88 646 89 647 90 648 91 649 92 650 93 651 999 example 652 1000 example } 7.list { 0 DEFINE IMPROVEMENT CORE_EXECUTION_ENGINE { 0 CATEGORY : Tooling 1 DESCRIPTION : "Implementation of a concrete execution engine (interpreter or simulator) capable of processing all defined instructions (e.g., 1.1, 1.2, 1.3, 1.4, 1.5, 5.0, 5.1, 5.2) and definition types (e.g., 2.0, 2.2, 2.7)." 2 JUSTIFICATION : "Enables dynamic simulation, validation, test execution (2.8), and debugging, transforming the static specification into an active model. Essential for tool usability." 3 REQUIRED_PRIMITIVES : N/A (External Tool Implementation) 4 ASSOCIATED_TOOLS : { Parser, Semantic Analyzer, Simulator/Interpreter, Debugger Interface } } 1 DEFINE IMPROVEMENT TOOLCHAIN_INTEGRATION_API { 0 CATEGORY : Tooling 1 DESCRIPTION : "Definition of stable Application Programming Interfaces (APIs) and data exchange formats (e.g., based on XML, JSON, or standardized formats like IP-XACT) to allow seamless integration with external engineering tools." 2 JUSTIFICATION : "Facilitates co-simulation, data import/export with analysis tools (e.g., timing 2.16, power 2.17), code generators, documentation systems, and formal verification tools (linking to 7.10)." 3 REQUIRED_PRIMITIVES : { Potentially `INSTR EXPORT <data_ref> AS <format> TO <target>`, `INSTR IMPORT <source> AS <format> TO <data_ref>` } 4 ASSOCIATED_TOOLS : { API Libraries, Data Adapters/Converters, Plugin Framework } } 2 DEFINE IMPROVEMENT DEVELOPMENT_ENVIRONMENT { 0 CATEGORY : Tooling 1 DESCRIPTION : "Creation of Integrated Development Environment (IDE) features or plugins supporting the specification language." 2 JUSTIFICATION : "Enhances user productivity, reduces syntax errors, improves readability and navigation of complex specifications." 3 REQUIRED_PRIMITIVES : N/A (External Tool Implementation) 4 ASSOCIATED_TOOLS : { Syntax Highlighting Rules, Language Server (IntelliSense, Linting, Diagnostics), Graphical Viewers (Module Hierarchy, Connections 2.5, State Machines), Specification Navigator } } 3 DEFINE IMPROVEMENT ABSTRACTION_MANAGEMENT { 0 CATEGORY : Language Feature 1 DESCRIPTION : "Introduce explicit mechanisms for defining, relating, and navigating different levels of design abstraction (e.g., System, Subsystem, Register-Transfer Level, Behavioral)." 2 JUSTIFICATION : "Manages complexity in large designs, supports hierarchical specification and verification, enables mapping requirements (2.0) to implementation levels." 3 REQUIRED_PRIMITIVES : { `DEFINE ABSTRACTION_LEVEL <level_name>`, `RELATE <entity_at_level_A> TO <entity_at_level_B> TYPE { REFINEMENT | IMPLEMENTATION | ABSTRACTION }`, `VIEW LEVEL <level_name>` (conceptual command) } } 4 DEFINE IMPROVEMENT CONCURRENCY_PARALLELISM { 0 CATEGORY : Language Feature 1 DESCRIPTION : "Add primitives for explicit modeling of concurrent execution (software threads, hardware processes) and inter-process communication/synchronization." 2 JUSTIFICATION : "Essential for accurately modeling modern multi-core systems, parallel hardware architectures, and distributed systems." 3 REQUIRED_PRIMITIVES : { `DEFINE PROCESS <id> { ... }`, `INSTR SPAWN <process_id>`, `INSTR WAIT <process_id>`, `DEFINE MUTEX <id>`, `INSTR LOCK <id>`, `INSTR UNLOCK <id>`, `DEFINE SEMAPHORE <id> <initial_count>`, `INSTR P(<id>)`, `INSTR V(<id>)`, `DEFINE CHANNEL <id> <capacity>`, `INSTR SEND <channel_id> <value>`, `INSTR RECEIVE <channel_id> <variable>` } } 5 DEFINE IMPROVEMENT EXCEPTION_HANDLING { 0 CATEGORY : Language Feature 1 DESCRIPTION : "Formal syntax for defining custom exceptions/errors, raising them during execution, and handling them gracefully." 2 JUSTIFICATION : "Allows modeling of fault tolerance, robust error recovery mechanisms, and specification of exceptional behavior paths." 3 REQUIRED_PRIMITIVES : { `DEFINE EXCEPTION <id> <data_type>`, `INSTR THROW <exception_id> <value>`, `BLOCK TRY { <instructions> } CATCH (<exception_id> <variable>) { <handler_instructions> } FINALLY { <cleanup_instructions> }` } } 6 DEFINE IMPROVEMENT RICH_DATA_STRUCTURES { 0 CATEGORY : Language Feature 1 DESCRIPTION : "Expand type system beyond primitives (0.10, 0.13, 0.14) and simple additions (2.4.1) to include complex user-defined types, arrays, pointers, and associated operations." 2 JUSTIFICATION : "Increases expressiveness for modeling complex software algorithms, data representations, and hardware registers/memory maps." 3 REQUIRED_PRIMITIVES : { `TYPE ENUM <id> { <member1>, ... }`, `TYPE STRUCT <id> { <member> : <type>, ... }`, `TYPE ARRAY <id> OF <type> SIZE <size>`, `TYPE POINTER TO <type>`, operators for array indexing `[]`, member access `.`, dereference `*` } } 7 DEFINE IMPROVEMENT ENHANCED_LIFECYCLE_MODELING { 0 CATEGORY : Language Feature / Domain Specificity 1 DESCRIPTION : "Expand definitions in 2.list to capture more detailed attributes relevant to specific lifecycle phases (e.g., precise hardware characteristics, resource constraints, detailed risk parameters, security threat taxonomies)." 2 JUSTIFICATION : "Provides deeper integration with project management, system analysis, and domain-specific engineering concerns." 3 REQUIRED_PRIMITIVES : { E.g., within `DEFINE MODULE` (2.2): `ATTRIBUTE AREA_UNITS <units>`, `ATTRIBUTE MAX_FREQ_MHZ <value>`; New: `DEFINE RESOURCE <id> TYPE { HUMAN | COMPUTE | ... }`, `ALLOCATE RESOURCE <id> TO <task>`, `DEFINE RISK <id> { LIKELIHOOD <l>, CONSEQUENCE <c>, ...}` } } 8 DEFINE IMPROVEMENT MODULARITY_LIBRARIES { 0 CATEGORY : Language Feature 1 DESCRIPTION : "Implement mechanisms for creating reusable libraries of definitions (modules, types, functions, protocols) and importing them into specifications." 2 JUSTIFICATION : "Enhances reusability, reduces redundancy, promotes standardization, enables creation of domain-specific libraries (e.g., communication protocols, standard cell libraries)." 3 REQUIRED_PRIMITIVES : { `DEFINE LIBRARY <name> { EXPORT { <definition_list> } ... }`, `IMPORT LIBRARY <name> [AS <prefix>]` } } 9 DEFINE IMPROVEMENT CONFIGURATION_VERSIONING_ENHANCEMENT { 0 CATEGORY : Language Feature / Tooling 1 DESCRIPTION : "Enhance `DEFINE REVISION` (2.9) to better support branching, merging, and variant management directly within the specification language, potentially integrating with external VCS metadata." 2 JUSTIFICATION : "Crucial for managing complex product evolution, supporting multiple product variants, and ensuring traceability in team environments." 3 REQUIRED_PRIMITIVES : { E.g., `DEFINE BRANCH <name> FROM REVISION <id>`, `MERGE BRANCH <name> INTO <target_branch>`, `DEFINE VARIANT <name> OF <base_module> WITH { <parameter_overrides> }` } } 10 DEFINE IMPROVEMENT FORMAL_METHODS_INTEGRATION { 0 CATEGORY : Language Feature / Tooling 1 DESCRIPTION : "Provide dedicated syntax for embedding formal properties (e.g., invariants, pre/post conditions, temporal logic formulas) within specifications, and define interfaces for external formal verification tools." 2 JUSTIFICATION : "Enables rigorous, mathematical verification of critical system properties, increasing confidence in correctness." 3 REQUIRED_PRIMITIVES : { `ASSERT INVARIANT <expr>`, `REQUIRES <precondition_expr>`, `ENSURES <postcondition_expr>`, `ASSERT PROPERTY <id> TYPE { LTL | CTL | SVA } "<formal_property_string>"` } } 11 DEFINE IMPROVEMENT REAL_TIME_CONSTRUCTS { 0 CATEGORY : Language Feature / Domain Specificity 1 DESCRIPTION : "Introduce primitives specifically for modeling real-time systems, including timing constraints, task definitions, scheduling attributes, and clock domains." 2 JUSTIFICATION : "Necessary for specifying and analyzing systems where timing correctness is critical (e.g., embedded control systems, communication protocols)." 3 REQUIRED_PRIMITIVES : { `DEFINE CLOCK <id> <frequency>`, `ASSIGN CLOCK <clock_id> TO <module_or_process>`, `DEFINE TASK <id> { PERIOD <t>, WCET <t>, DEADLINE <t>, PRIORITY <p> }`, `TIMING REQUIREMENT <event_a> TO <event_b> RELATION { < | <= | > | >= } <duration>` } } 12 DEFINE IMPROVEMENT_SUMMARY { 0 GOAL_STATE : "A comprehensive, ready-to-use engineering tool." 1 KEY_AREAS : { Core Execution Engine, Toolchain/IDE Support, Language Expressiveness (Abstraction, Concurrency, Errors, Types), Lifecycle Detail, Modularity, Configuration Management, Formal Methods, Real-Time Support. } 2 EXPECTED_OUTCOME : "Implementation of these improvements would significantly enhance the system's practical applicability, allowing it to function as an integrated environment for specification, simulation, analysis, and verification across the engineering lifecycle." } } 8.list { 0 DEFINE ABSTRACTION_LEVEL <level_name> { 0 DESCRIPTION : <multi character-string> 1 RANK : <integer value> } 1 DEFINE RELATION <relation_id> { 0 SOURCE_ENTITY : <entity_ref> AT LEVEL <level_name_ref> 1 TARGET_ENTITY : <entity_ref> AT LEVEL <level_name_ref> 2 RELATION_TYPE : { REFINEMENT | IMPLEMENTATION | ABSTRACTION | VERIFICATION } } 2 INSTR REFINE <entity_ref> WITH { 0 } 3 DEFINE PROCESS <process_id> { 0 ENTRY_POINT : <label> | <instruction_address> 1 PRIORITY : <integer value> 2 REQUIRES_MEMORY : <size> } 4 INSTR SPAWN <process_id> [ RETURNS <handle_variable> ] 0 PARAM <handle_variable> : TYPE { 0.8 } 1 ACTION : "Initiates asynchronous execution of the process defined by <process_id>." 5 INSTR WAIT <process_id_or_handle> 0 PARAM <process_id_or_handle> : TYPE { <process_id> | 0.8 } 1 ACTION : "Blocks current execution until the specified process/handle terminates." 6 DEFINE MUTEX <mutex_id> 7 INSTR LOCK <mutex_id> 0 ACTION : "Acquires exclusive lock on <mutex_id>, blocks if unavailable." 8 INSTR UNLOCK <mutex_id> 0 ACTION : "Releases lock on <mutex_id>." 9 DEFINE SEMAPHORE <semaphore_id> { 0 INITIAL_COUNT : <integer value> } 10 INSTR SEMAPHORE_WAIT <semaphore_id> 0 ACTION : "Decrements semaphore count; blocks if count is 0." 11 INSTR SEMAPHORE_SIGNAL <semaphore_id> 0 ACTION : "Increments semaphore count; potentially unblocks a waiting process." 12 DEFINE CHANNEL <channel_id> { 0 CAPACITY : <integer value> 1 MESSAGE_TYPE : <type_ref> } 13 INSTR SEND <channel_id> <value> 0 PARAM <value> : TYPE COMPATIBLE_WITH 8.12.1 1 ACTION : "Sends <value> on <channel_id>; blocks if channel buffer is full." 14 INSTR RECEIVE <channel_id> <destination_var> 0 PARAM <destination_var> : TYPE COMPATIBLE_WITH 8.12.1 1 ACTION : "Receives value from <channel_id> into <destination_var>; blocks if channel buffer is empty." 15 DEFINE EXCEPTION <exception_id> { 0 ASSOCIATED_DATA_TYPE : <type_ref> } 16 INSTR THROW <exception_id> [ WITH_VALUE <value> ] 0 PARAM <value> : TYPE MATCHES 8.15.0 1 ACTION : "Initiates exception unwinding with <exception_id> and optional <value>." 17 BLOCK TRY { 0 } 18 BLOCK CATCH (<exception_id> [ <variable_name> ]) { 0 } 19 BLOCK FINALLY { 0 } 20 TYPE ENUM <enum_id> { 0 <member_name_1> [ = <integer_value> ] 1 <member_name_2> [ = <integer_value> ] } 21 TYPE STRUCT <struct_id> { 0 <member_name_1> : <type_ref> 1 <member_name_2> : <type_ref> } 22 TYPE ARRAY <array_id> OF <element_type_ref> SIZE <size_expr> 23 TYPE POINTER TO <target_type_ref> 24 DEFINE HW_ATTRIBUTE FOR <module_id> { 0 AREA : <value> UNIT <area_unit_string> 1 MAX_FREQUENCY : <value> UNIT <freq_unit_string> 2 POWER_STATIC : <value> UNIT <power_unit_string> 3 POWER_DYNAMIC_PROFILE : <profile_id> } 25 DEFINE RESOURCE <resource_id> { 0 TYPE : { HUMAN | COMPUTE | LICENSE | MEMORY | ... } 1 CAPACITY : <value> } 26 INSTR ALLOCATE RESOURCE <resource_id> AMOUNT <value> FOR <task_or_module_ref> [ DURATION <time_value> ] 27 DEFINE RISK <risk_id> { 0 DESCRIPTION : <multi character-string> 1 PROBABILITY : <value_0_to_1> | { LOW | MEDIUM | HIGH } 2 IMPACT : <value_score> | { LOW | MEDIUM | HIGH } 3 MITIGATION_PLAN : <text_or_ref> } 28 DEFINE THREAT_MODEL <threat_model_id> FOR <entity_ref> { 0 ASSET : <asset_description> 1 THREAT <threat_id> { 0 ACTOR : <actor_description> 1 ATTACK_VECTOR : <vector_description> 2 CONSEQUENCE : <consequence_description> } } 29 DEFINE LIBRARY <library_name> { 0 VERSION : <version_string> 1 DESCRIPTION : <multi character-string> 2 EXPORT { 0 } 3 } 30 INSTR IMPORT LIBRARY <library_name> [ VERSION <version_constraint> ] [ AS <prefix> ] 0 ACTION : "Makes exported definitions from <library_name> available in the current scope, optionally under <prefix>." 31 DEFINE REVISION <revision_id> { 0 TIMESTAMP : <integer value> 1 AUTHOR : <multi character-string> 2 CHANGESET { ... } 3 PARENT_REVISION : <revision_id> 4 BRANCH : <branch_name_string> 5 TAGS : LIST_OF <tag_string> } 32 INSTR BRANCH CREATE <new_branch_name> FROM <revision_id_or_branch_name> 33 INSTR MERGE BRANCH <source_branch_name> INTO <target_branch_name> [ RESOLUTION_STRATEGY <strategy> ] 34 DEFINE VARIANT <variant_name> OF <base_entity_ref> { 0 DESCRIPTION : <multi character-string> 1 OVERRIDES { 0 } } 35 ASSERT INVARIANT <invariant_expr> [ SCOPE <scope_ref> ] 0 DESCRIPTION : <multi character-string> 1 ACTION : "Defines a property <invariant_expr> expected to hold true continuously within the specified scope (e.g., for a module's lifetime)." 36 INSTR REQUIRES <precondition_expr> 0 ACTION : "Defines a precondition that must be true before executing the subsequent instruction or block." 37 INSTR ENSURES <postcondition_expr> 0 ACTION : "Defines a postcondition expected to be true after executing the preceding instruction or block." 38 ASSERT PROPERTY <property_id> { 0 TYPE : { LTL | CTL | SVA | PSL } 1 FORMULA : "<formal_property_string>" 2 SCOPE : <scope_ref> 3 BINDING { 0 MAP <spec_variable_or_signal> TO <formal_variable_name> } } 39 DEFINE CLOCK <clock_id> { 0 FREQUENCY : <value> UNIT { Hz | kHz | MHz | GHz } 1 DUTY_CYCLE : <value_0_to_1> } 40 INSTR ASSIGN CLOCK <clock_id> TO <module_or_process_ref> 41 DEFINE TASK <task_id> { 0 TYPE : { PERIODIC | SPORADIC | APERIODIC } 1 PERIOD : <time_value> 2 MIN_INTERARRIVAL : <time_value> 3 WCET : <time_value> 4 DEADLINE : <time_value> 5 PRIORITY : <integer value> 6 ENTRY_POINT : <label> | <instruction_address> } 42 DEFINE TIMING_REQUIREMENT <timing_req_id> { 0 EVENT_SOURCE : <event_description_or_ref> 1 EVENT_TARGET : <event_description_or_ref> 2 RELATION : { MAX_LATENCY | MIN_SEPARATION | EXACT_TIMING } 3 VALUE : <time_value> } 43 TYPE TIME_VALUE { VALUE <number>, UNIT { ns | us | ms | s | cycles } } 44 DEFINE META_IMPLEMENTATION_STATUS { 0 ABSTRACT_DEFINITIONS : "Provided in 8.list for language extensions proposed in 7.list." 1 NEXT_STEP : "Requires concrete implementation of an interpreter/toolchain (Ref: 7.0, 7.1, 7.2) supporting these abstract definitions for practical use." } } 9.list { 0 coloured text generator 1 square-grid coloured-character generator 2 1 as a procedural sequencer 3 create 4 3 1 5 3 2 6 2 reprogrammable parametrized decoder 7 2 reprogrammable parametrized encoder 8 3 6 9 3 7 10 3 0 11 0 as a procedural generator 12 3 11 } 10.list { 0 execute 9.10 1 execute 9.4 2 execute 9.5 3 execute 9.8 4 execute 9.9 5 execute 9.11 }

listed.html

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>File Management System</title> <link rel="stylesheet" href="listed-styles.css"> </head> <body> <div id="app-container"> <div id="header"> <h1>File Management System</h1> <div id="user-controls"> <div id="mode-indicator" class="hidden">Mode: <span id="current-mode"></span></div> <button id="logout-btn" class="hidden">Logout</button> </div> </div> <div id="search-container"> <input type="text" id="search" placeholder="Search files..."> <button id="search-btn">Search</button> </div> <div id="controls"> <div id="layer-controls"> <button class="layer-btn active" data-layer="1">Layer 1</button> <button class="layer-btn" data-layer="2">Layer 2</button> </div> <div id="admin-controls"> <button class="admin-btn" id="add-file-btn">Add File</button> <div class="admin-control-group"> <label for="grid-rows">Rows:</label> <input type="number" id="grid-rows" min="1" max="10" value="4"> </div> <div class="admin-control-group"> <label for="grid-cols">Columns:</label> <input type="number" id="grid-cols" min="1" max="10" value="4"> </div> <div class="admin-control-group"> <label for="square-size">Size:</label> <input type="number" id="square-size" min="50" max="300" value="150"> </div> </div> </div> <div id="grid-container"></div> </div> <div id="popup-container"> <div id="crud-popup" class="popup"> <div class="popup-header"> <div class="popup-title">Edit File</div> <button class="close-popup">&times;</button> </div> <div class="popup-content"> <div class="form-group"> <label for="file-index">File Index:</label> <input type="number" id="file-index" min="1"> </div> <div class="form-group"> <label for="file-layer">Layer:</label> <select id="file-layer"> <option value="1">Layer 1</option> <option value="2">Layer 2</option> </select> </div> <div class="form-group"> <label for="file-type">File Type:</label> <select id="file-type"> <option value="php">PHP</option> <option value="js">JavaScript</option> <option value="html">HTML</option> <option value="css">CSS</option> </select> </div> <div class="form-group"> <label for="file-content">Content:</label> <textarea id="file-content"></textarea> </div> <div class="crud-buttons"> <button class="crud-btn save-btn" id="save-file">Save</button> <button class="crud-btn delete-btn" id="delete-file">Delete</button> </div> </div> </div> <div id="view-popup" class="popup"> <div class="popup-header"> <div class="popup-title">View File</div> <button class="close-popup">&times;</button> </div> <div class="popup-content"> <pre id="content-viewer"></pre> </div> </div> </div> <div id="login-container"> <div id="login-box"> <h2>Welcome</h2> <form id="login-form"> <div class="login-field username"> <input type="text" id="username" placeholder="Username" required> <div class="error-message" id="username-error">Please enter a valid username</div> </div> <div class="login-field password"> <input type="password" id="password" placeholder="Password" required> <div class="error-message" id="password-error">Please enter a valid password</div> </div> <div class="remember-me"> <input type="checkbox" id="remember-me"> <label for="remember-me">Remember me for 30 days</label> </div> <button type="submit" id="login-button">Login</button> <div class="error-message" id="login-error">Invalid username or password</div> </form> <div id="toggle-mode"> <a href="#" id="visitor-login">Continue as Visitor</a> </div> </div> </div> <div id="confirmation-dialog"> <div id="confirmation-box"> <h3>Confirm Logout</h3> <p>Are you sure you want to logout?</p> <div id="confirmation-buttons"> <button id="confirm-yes">Yes, Logout</button> <button id="confirm-no">Cancel</button> </div> </div> </div> <script> document.addEventListener('DOMContentLoaded', function() { // Application state const state = { mode: null, // 'admin' or 'visitor' currentLayer: 1, files: [], searchResults: [], isSearchActive: false, sessionToken: null, sessionExpiry: null }; // DOM elements const loginContainer = document.getElementById('login-container'); const loginBox = document.getElementById('login-box'); const loginForm = document.getElementById('login-form'); const loginButton = document.getElementById('login-button'); const loginError = document.getElementById('login-error'); const usernameInput = document.getElementById('username'); const passwordInput = document.getElementById('password'); const usernameError = document.getElementById('username-error'); const passwordError = document.getElementById('password-error'); const rememberMeCheckbox = document.getElementById('remember-me'); const visitorLoginLink = document.getElementById('visitor-login'); const modeIndicator = document.getElementById('mode-indicator'); const currentModeSpan = document.getElementById('current-mode'); const logoutBtn = document.getElementById('logout-btn'); const adminControls = document.getElementById('admin-controls'); const gridContainer = document.getElementById('grid-container'); const layerBtns = document.querySelectorAll('.layer-btn'); const addFileBtn = document.getElementById('add-file-btn'); const gridRowsInput = document.getElementById('grid-rows'); const gridColsInput = document.getElementById('grid-cols'); const squareSizeInput = document.getElementById('square-size'); const searchInput = document.getElementById('search'); const searchBtn = document.getElementById('search-btn'); const popupContainer = document.getElementById('popup-container'); const crudPopup = document.getElementById('crud-popup'); const viewPopup = document.getElementById('view-popup'); const closePopupBtns = document.querySelectorAll('.close-popup'); const fileIndexInput = document.getElementById('file-index'); const fileLayerInput = document.getElementById('file-layer'); const fileTypeInput = document.getElementById('file-type'); const fileContentInput = document.getElementById('file-content'); const saveFileBtn = document.getElementById('save-file'); const deleteFileBtn = document.getElementById('delete-file'); const contentViewer = document.getElementById('content-viewer'); const confirmationDialog = document.getElementById('confirmation-dialog'); const confirmYesBtn = document.getElementById('confirm-yes'); const confirmNoBtn = document.getElementById('confirm-no'); // Sample data for demonstration const sampleFiles = [ { index: 1, layer: 1, type: 'php', content: '<?php\n// PHP file content\necho "Hello World!";\n?>' }, { index: 2, layer: 1, type: 'js', content: '// JavaScript file content\nfunction greeting() {\n alert("Hello World!");\n}' }, { index: 3, layer: 1, type: 'html', content: '<!DOCTYPE html>\n<html>\n<head>\n <title>Hello</title>\n</head>\n<body>\n <h1>Hello World!</h1>\n</body>\n</html>' }, { index: 4, layer: 1, type: 'css', content: '/* CSS file content */\nbody {\n font-family: Arial, sans-serif;\n color: #333;\n}' }, { index: 1, layer: 2, type: 'php', content: '<?php\n// PHP Layer 2 content\nfunction processData($data) {\n return $data;\n}\n?>' }, { index: 2, layer: 2, type: 'html', content: '<!-- HTML Layer 2 content -->\n<div class="container">\n <p>This is layer 2 content</p>\n</div>' } ]; // Authentication functions function generateSessionToken() { return Math.random().toString(36).substring(2, 15) + Math.random().toString(36).substring(2, 15); } function calculateSessionExpiry(rememberMe) { const now = new Date(); if (rememberMe) { // 30 days if remember me is checked return new Date(now.getTime() + 30 * 24 * 60 * 60 * 1000); } else { // 1 hour by default return new Date(now.getTime() + 60 * 60 * 1000); } } function saveSessionToStorage(token, expiry, mode) { const sessionData = { token: token, expiry: expiry.toISOString(), mode: mode }; localStorage.setItem('sessionData', JSON.stringify(sessionData)); } function loadSessionFromStorage() { const sessionData = localStorage.getItem('sessionData'); if (sessionData) { const data = JSON.parse(sessionData); const expiry = new Date(data.expiry); // Check if session is still valid if (expiry > new Date()) { state.sessionToken = data.token; state.sessionExpiry = expiry; return data.mode; } else { // Clear expired session clearSessionData(); } } return null; } function clearSessionData() { state.sessionToken = null; state.sessionExpiry = null; localStorage.removeItem('sessionData'); } // Initialize the application function init() { // Load files from localStorage or use sample data const storedFiles = localStorage.getItem('files'); state.files = storedFiles ? JSON.parse(storedFiles) : sampleFiles; // Set up event listeners setupEventListeners(); // Check if user is already logged in const loggedInMode = loadSessionFromStorage(); if (loggedInMode) { login(loggedInMode, false); } else { focusLoginField(); } } function focusLoginField() { setTimeout(() => { usernameInput.focus(); }, 100); } // Set up event listeners function setupEventListeners() { // Login form validation usernameInput.addEventListener('input', function() { validateLoginField(this, usernameError); }); passwordInput.addEventListener('input', function() { validateLoginField(this, passwordError); }); // Login form submission loginForm.addEventListener('submit', function(e) { e.preventDefault(); // Validate all fields const isUsernameValid = validateLoginField(usernameInput, usernameError); const isPasswordValid = validateLoginField(passwordInput, passwordError); if (!isUsernameValid || !isPasswordValid) { return; } if (usernameInput.value === '...' && passwordInput.value === '...') { loginWithAnimation('admin'); } else { showLoginError(); } }); // Visitor login visitorLoginLink.addEventListener('click', function(e) { e.preventDefault(); loginWithAnimation('visitor'); }); // Logout/Admin login button logoutBtn.addEventListener('click', function() { if (state.mode === 'admin') { confirmLogout(); } else { // Switch to admin login loginContainer.style.display = 'flex'; usernameInput.focus(); } }); // Confirmation dialog buttons confirmYesBtn.addEventListener('click', function() { performLogout(); confirmationDialog.style.display = 'none'; }); confirmNoBtn.addEventListener('click', function() { confirmationDialog.style.display = 'none'; }); // Layer selection layerBtns.forEach(btn => { btn.addEventListener('click', function() { changeLayer(parseInt(this.dataset.layer)); }); }); // Admin controls addFileBtn.addEventListener('click', showAddFilePopup); gridRowsInput.addEventListener('change', updateGridLayout); gridColsInput.addEventListener('change', updateGridLayout); squareSizeInput.addEventListener('change', updateSquareSize); // Search functionality searchBtn.addEventListener('click', performSearch); searchInput.addEventListener('keypress', function(e) { if (e.key === 'Enter') { performSearch(); } }); // Popup controls closePopupBtns.forEach(btn => { btn.addEventListener('click', closePopup); }); // CRUD operations saveFileBtn.addEventListener('click', saveFile); deleteFileBtn.addEventListener('click', deleteFile); // Session expiry check - check every minute setInterval(checkSessionExpiry, 60 * 1000); } // Validate login fields function validateLoginField(field, errorElement) { if (!field.value.trim()) { field.classList.add('error'); errorElement.classList.add('visible'); return false; } else { field.classList.remove('error'); errorElement.classList.remove('visible'); return true; } } // Show login error animation and message function showLoginError() { loginError.classList.add('visible'); loginBox.classList.add('login-shake'); // Remove shake animation after it completes setTimeout(() => { loginBox.classList.remove('login-shake'); }, 500); // Focus on username field usernameInput.focus(); } // Login with animation function loginWithAnimation(mode) { // Show loading state loginButton.classList.add('loading'); // Add slight delay to simulate authentication process setTimeout(() => { // Create session token and expiry state.sessionToken = generateSessionToken(); state.sessionExpiry = calculateSessionExpiry(rememberMeCheckbox.checked); // Save session to storage saveSessionToStorage(state.sessionToken, state.sessionExpiry, mode); // Fade out login container loginContainer.classList.add('fade-out'); setTimeout(() => { login(mode, true); loginContainer.classList.remove('fade-out'); loginButton.classList.remove('loading'); }, 300); }, 800); } // Login function function login(mode, animate) { state.mode = mode; loginContainer.style.display = 'none'; // Reset form for next login loginForm.reset(); loginError.classList.remove('visible'); // Show/hide admin controls if (mode === 'admin') { adminControls.classList.add('visible'); currentModeSpan.textContent = 'Administrator'; currentModeSpan.parentElement.id = 'admin-mode'; logoutBtn.textContent = 'Logout'; } else { adminControls.classList.remove('visible'); currentModeSpan.textContent = 'Visitor'; currentModeSpan.parentElement.id = 'visitor-mode'; logoutBtn.textContent = 'Admin Login'; } // Show mode indicator and logout button modeIndicator.classList.remove('hidden'); logoutBtn.classList.remove('hidden'); // Render the grid with animation if needed if (animate) { gridContainer.style.opacity = '0'; gridContainer.style.transform = 'translateY(20px)'; gridContainer.style.transition = 'opacity 0.3s ease, transform 0.3s ease'; renderGrid(); setTimeout(() => { gridContainer.style.opacity = '1'; gridContainer.style.transform = 'translateY(0)'; }, 100); } else { renderGrid(); } } // Confirm logout function confirmLogout() { confirmationDialog.style.display = 'flex'; } // Logout function function performLogout() { state.mode = null; // Clear session data clearSessionData(); // Show login container with animation loginContainer.style.opacity = '0'; loginContainer.style.display = 'flex'; setTimeout(() => { loginContainer.style.opacity = '1'; modeIndicator.classList.add('hidden'); logoutBtn.classList.add('hidden'); focusLoginField(); }, 50); } // Check if session has expired function checkSessionExpiry() { if (state.sessionExpiry && new Date() > state.sessionExpiry) { alert('Your session has expired. Please login again.'); performLogout(); } } // Render the grid based on current layer and search results function renderGrid() { gridContainer.innerHTML = ''; const filesToRender = state.isSearchActive ? state.searchResults : state.files.filter(file => file.layer === state.currentLayer); filesToRender.forEach(file => { const square = document.createElement('div'); square.className = `square ${file.type}-file`; square.dataset.index = file.index; square.dataset.layer = file.layer; square.dataset.type = file.type; const indexSpan = document.createElement('span'); indexSpan.className = 'square-index'; indexSpan.textContent = `#${file.index}`; const nameSpan = document.createElement('span'); nameSpan.className = 'file-name'; nameSpan.textContent = `x${file.index}-${file.layer}.${file.type}`; const typeSpan = document.createElement('span'); typeSpan.className = 'file-type'; typeSpan.textContent = file.type.toUpperCase(); square.appendChild(indexSpan); square.appendChild(nameSpan); square.appendChild(typeSpan); square.addEventListener('click', function() { handleSquareClick(file); }); gridContainer.appendChild(square); }); } // Handle square click based on mode function handleSquareClick(file) { if (state.mode === 'admin') { showCrudPopup(file); } else { // For visitors, if clicking on layer 1, navigate to layer 2 if (file.layer === 1) { const layer2Files = state.files.filter(f => f.layer === 2 && f.index === file.index); if (layer2Files.length > 0) { changeLayer(2); state.isSearchActive = true; state.searchResults = layer2Files; renderGrid(); } else { showViewPopup(file); } } else { showViewPopup(file); } } } // Change current layer function changeLayer(layer) { state.currentLayer = layer; state.isSearchActive = false; // Update active button layerBtns.forEach(btn => { if (parseInt(btn.dataset.layer) === layer) { btn.classList.add('active'); } else { btn.classList.remove('active'); } }); renderGrid(); } // Show CRUD popup for file function showCrudPopup(file = null) { popupContainer.style.display = 'flex'; crudPopup.style.display = 'flex'; viewPopup.style.display = 'none'; if (file) { fileIndexInput.value = file.index; fileLayerInput.value = file.layer; fileTypeInput.value = file.type; fileContentInput.value = file.content; } else { // New file const maxIndex = Math.max(0, ...state.files.map(f => f.index)) + 1; fileIndexInput.value = maxIndex; fileLayerInput.value = state.currentLayer; fileTypeInput.value = 'php'; fileContentInput.value = ''; } // Focus on the first input setTimeout(() => { fileIndexInput.focus(); }, 100); } // Show add file popup function showAddFilePopup() { showCrudPopup(); } // Show view popup for file function showViewPopup(file) { popupContainer.style.display = 'flex'; crudPopup.style.display = 'none'; viewPopup.style.display = 'flex'; document.querySelector('#view-popup .popup-title').textContent = `x${file.index}-${file.layer}.${file.type}`; contentViewer.textContent = file.content; // Add syntax highlighting (simplified) contentViewer.className = ''; contentViewer.classList.add(`${file.type}-content`); } // Close popup function closePopup() { popupContainer.style.display = 'none'; } // Save file function saveFile() { const index = parseInt(fileIndexInput.value); const layer = parseInt(fileLayerInput.value); const type = fileTypeInput.value; const content = fileContentInput.value; if (!index || !content) { alert('Index and content are required!'); return; } // Check if file exists const existingFileIndex = state.files.findIndex(f => f.index === index && f.layer === layer && f.type === type ); if (existingFileIndex >= 0) { // Update existing file state.files[existingFileIndex].content = content; } else { // Add new file state.files.push({ index, layer, type, content }); } // Save to localStorage localStorage.setItem('files', JSON.stringify(state.files)); closePopup(); renderGrid(); } // Delete file function deleteFile() { const index = parseInt(fileIndexInput.value); const layer = parseInt(fileLayerInput.value); const type = fileTypeInput.value; if (confirm('Are you sure you want to delete this file?')) { state.files = state.files.filter(f => !(f.index === index && f.layer === layer && f.type === type) ); // Save to localStorage localStorage.setItem('files', JSON.stringify(state.files)); closePopup(); renderGrid(); } } // Perform search function performSearch() { const query = searchInput.value.trim().toLowerCase(); if (!query) { state.isSearchActive = false; renderGrid(); return; } state.searchResults = state.files.filter(file => { const fileName = `x${file.index}-${file.layer}.${file.type}`; return fileName.toLowerCase().includes(query) || file.content.toLowerCase().includes(query) || file.type.toLowerCase().includes(query) || file.index.toString().includes(query); }); state.isSearchActive = true; renderGrid(); } // Update grid layout function updateGridLayout() { const rows = parseInt(gridRowsInput.value); const cols = parseInt(gridColsInput.value); document.documentElement.style.setProperty('--rows', rows); document.documentElement.style.setProperty('--columns', cols); } // Update square size function updateSquareSize() { const size = parseInt(squareSizeInput.value); document.documentElement.style.setProperty('--square-size', size + 'px'); } // Initialize the app init(); }); </script> </body> </html>

listed-styles.css

/* listed-styles.css - Gaming-inspired File Management System Stylesheet */ /* Base Variables */ :root { /* Core Colors - Neon Cyberpunk Theme */ --primary-color: #1a1a2e; --secondary-color: #16213e; --tertiary-color: #0f3460; --accent-color: #00ff9d; --accent-secondary: #00ccff; --accent-tertiary: #ff00dd; --danger-color: #ff355e; --success-color: #36ff6f; --warning-color: #ffc93c; --info-color: #00e0ff; --background-dark: #0a0a18; --background-light: #1e1e42; --text-light: #e9f5f9; --text-dark: #081730; --shadow-color: rgba(0, 255, 157, 0.2); --glass-bg: rgba(16, 16, 36, 0.7); --glass-border: rgba(255, 255, 255, 0.1); /* File Type Colors - Cyber-Neon */ --php-color: #b467ff; --js-color: #ffd900; --html-color: #ff5722; --css-color: #01c2ff; /* Layout Settings */ --square-size: 150px; --gap-size: 15px; --rows: 4; --columns: 4; --border-radius: 8px; --large-border-radius: 12px; /* Animation Settings */ --transition-slow: 0.4s cubic-bezier(0.165, 0.84, 0.44, 1); --transition-medium: 0.25s cubic-bezier(0.165, 0.84, 0.44, 1); --transition-fast: 0.15s cubic-bezier(0.165, 0.84, 0.44, 1); /* Effects */ --glow-effect: 0 0 10px var(--shadow-color), 0 0 20px var(--shadow-color); --hover-glow: 0 0 15px var(--accent-color), 0 0 30px var(--accent-color); --neon-border: 1px solid var(--accent-color); --glass-effect: backdrop-filter: blur(10px); } /* Typography */ @font-face { font-family: 'Cyberspace'; src: url('data:application/font-woff2;charset=utf-8;base64,d09GMgABAAAAAAUkAA0AAAAADDwAAATKAAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP0ZGVE0cGh4GYACCYhEICpQYiwALOAABNgIkA0AEIAWPQwceP0NERuIkyJMYGBZUJPun8Dxtc79DnKchhLYb+QI1k7M68Sb35rvwJO92eSsxWBcQjB6wh/wSL+l/wUb/bk6A/3f2bnJ+MAeqaKrJ2zTNSyqXicWO7kyCPnwg1P5/e7XNXyF1pIMkKi6TIDJKsG11m8+wOZMoA+gDXAHKH3CbpqD73WsCDCgQK1BTdXUFBUOLgsHXK9lYyHxALmBM4/MRg4FAg6GhwSDrUCYj0pRoIq+9LbkrIk0WDOWyimv1+mtrcRqXe9/3fz5zz8XN1U0MGG8AzqUAGJSi0FgwQPkAxgICVMw+JW2cTxAdwqQzKEQBxYApfGJiaUaAA0Gg0V7O83xUXGtbWwBMRNzrAKlAkTJUQo9bR/ELWb0Y3rnKB9e4Fxe5Fxf6wuILlGcXLnClRWn+BYp98TLjxWVeuXKcf/mq4cpVrnTFhSjmunWYOO8Nz6I1OUwfZsEF4cWLQj+Pcs3VtfOJ/JKlB4UpjxcXq5Zyxav8+QD/Mln+hhX8VTWKfNBapL9+mz9f4M5fwZUuC/OWwJcJB/8LwJsaK+XYc2Nfzi/9UVCfxY+X+5ZsIBFsJ4Ddo+L2LCPsTQE6v78a05UcFz6KtOYnGYDqsrO9Cwc/H+DAXPC7wIXl/Nn9Qw6c3ndw6r5D00SXl2aQ/xSCQaUz2Rw2Hd+GmjimvhQmszEadDPYAr7OwCYgOIqilDxQijgbLXHiqp3TkYL7tjk7ZkyD1zPDc2bGlCmzsrIoKt9lYGBVDrvVBSqVu65/9KJ7kcbeuWPHXcueXHQJbL/22ZVbqmcLy9eexs8SXzPHFhTsSZ99Ix++o9nZ9lH9lOLmcLu86RjxpfwPbhJ96z7yzPdPcHyqqjLzLV8hqsouV4y8TlV1kIpEVdk1wWjEjN6bkODiKtUNXy6oCrTIExOEaQXCuMnIVXlcZnKpkhdpLQqpVtTd3dPVRpORLTajKF2MrmaTTYGVHsC5AmDwdJi9e8qAAY3/Z2V167Zlx44Gt2fBtm63lFvbxmR1R6S1NXS40RgxJqNqNNsjWj0GzqEkARpchKKTUB2/AQJGqo45/gEA5yEETk87JH/AwdHJ9EfrKhMj1+cmWfXc2CBlXE1llQndBw8eXtIa+p1BZ+z+4f/6uWsAmJXKb7XR1qn6gZmDiZElS8o2ydZO2SV7F9m4eGXWKVt2tILBXZ6OALQCMHmDQTUIDI4BtJ1U0OJgQB2NAGztcUQAiHILDCwBZk0AbDeovEbAHMoCmOuJYAIAaFnWBeBNrZrCXMiiJJMrKQmBjKaqKlVnDw04HKCJdNwsO7l78FRWAFdtbIDO7S0K7UT3ER1KHn+fFfXs7BwDXQHoKm+MQS50SVNBF0CQkfUEcNUmRH3oLaJ3mkhLm2B9SQiVlRXkFzapGNEaV1xE3CYVLSqIBxKTHbkDtgCmxKyIEQJY0yYDFikBxJuiqmqQAD0WQJgpqiowQOBkAYRlQQKZCx2ACRMA+BcsDQI=') format('woff2'); font-weight: normal; font-style: normal; font-display: swap; } @font-face { font-family: 'NeonTubes'; src: url('data:application/font-woff2;charset=utf-8;base64,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') format('woff2'); font-weight: normal; font-style: normal; font-display: swap; } * { margin: 0; padding: 0; box-sizing: border-box; font-family: 'Cyberspace', 'Arial', sans-serif; letter-spacing: 0.5px; } /* Scrollbar Styling */ ::-webkit-scrollbar { width: 8px; height: 8px; } ::-webkit-scrollbar-track { background: var(--background-dark); border-radius: 10px; } ::-webkit-scrollbar-thumb { background: var(--accent-color); border-radius: 10px; transition: all 0.3s ease; } ::-webkit-scrollbar-thumb:hover { background: var(--accent-secondary); box-shadow: 0 0 10px var(--accent-secondary); } /* Selection Styling */ ::selection { background: var(--accent-color); color: var(--background-dark); text-shadow: none; } /* Base Styles */ html, body { height: 100%; width: 100%; background-color: var(--background-dark); color: var(--text-light); overflow-x: hidden; } body { background: radial-gradient(ellipse at center, var(--background-light) 0%, var(--background-dark) 100%); background-attachment: fixed; min-height: 100vh; padding: 20px; position: relative; } body::before { content: ""; position: fixed; top: 0; left: 0; width: 100%; height: 100%; background: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='100' height='100' viewBox='0 0 100 100'%3E%3Cg fill-rule='evenodd'%3E%3Cg fill='%2300ff9d' fill-opacity='0.03'%3E%3Cpath opacity='.5' d='M96 95h4v1h-4v4h-1v-4h-9v4h-1v-4h-9v4h-1v-4h-9v4h-1v-4h-9v4h-1v-4h-9v4h-1v-4h-9v4h-1v-4h-9v4h-1v-4h-9v4h-1v-4H0v-1h15v-9H0v-1h15v-9H0v-1h15v-9H0v-1h15v-9H0v-1h15v-9H0v-1h15v-9H0v-1h15v-9H0v-1h15v-9H0v-1h15V0h1v15h9V0h1v15h9V0h1v15h9V0h1v15h9V0h1v15h9V0h1v15h9V0h1v15h9V0h1v15h9V0h1v15h4v1h-4v9h4v1h-4v9h4v1h-4v9h4v1h-4v9h4v1h-4v9h4v1h-4v9h4v1h-4v9h4v1h-4v9zm-1 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-9-10h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm9-10v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-9-10h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm9-10v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-9-10h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm9-10v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-9-10h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9z'/%3E%3Cpath d='M6 5V0H5v5H0v1h5v94h1V6h94V5H6z'/%3E%3C/g%3E%3C/g%3E%3C/svg%3E"); z-index: -1; pointer-events: none; } body::after { content: ""; position: fixed; top: 0; left: 0; width: 100%; height: 100%; background: linear-gradient(to bottom, rgba(10, 10, 24, 0.8) 0%, rgba(10, 10, 24, 0.2) 40%, rgba(10, 10, 24, 0.2) 60%, rgba(10, 10, 24, 0.8) 100%); z-index: -1; pointer-events: none; } #app-container { max-width: 1400px; margin: 0 auto; position: relative; z-index: 1; } /* Neon Text Effects */ .neon-text { font-family: 'NeonTubes', sans-serif; text-shadow: 0 0 10px var(--accent-color), 0 0 20px var(--accent-color), 0 0 40px var(--accent-color); animation: neon-flicker 2s infinite alternate; } .neon-text-secondary { font-family: 'NeonTubes', sans-serif; color: var(--accent-secondary); text-shadow: 0 0 10px var(--accent-secondary), 0 0 20px var(--accent-secondary), 0 0 40px var(--accent-secondary); animation: neon-flicker 1.5s infinite alternate; } .neon-text-tertiary { font-family: 'NeonTubes', sans-serif; color: var(--accent-tertiary); text-shadow: 0 0 10px var(--accent-tertiary), 0 0 20px var(--accent-tertiary), 0 0 40px var(--accent-tertiary); animation: neon-flicker 1.8s infinite alternate; } @keyframes neon-flicker { 0%, 19%, 21%, 23%, 25%, 54%, 56%, 100% { opacity: 1; } 20%, 24%, 55% { opacity: 0.8; } } /* Glass Effect */ .glass-panel { background: var(--glass-bg); backdrop-filter: blur(10px); -webkit-backdrop-filter: blur(10px); border: 1px solid var(--glass-border); box-shadow: 0 8px 32px rgba(0, 0, 0, 0.3); border-radius: var(--border-radius); } /* Header Styling */ #header { display: flex; justify-content: space-between; align-items: center; margin-bottom: 20px; padding: 15px 20px; background: linear-gradient(135deg, var(--tertiary-color) 0%, var(--primary-color) 100%); border-radius: var(--border-radius); box-shadow: 0 5px 15px rgba(0, 0, 0, 0.3), inset 0 0 5px var(--accent-color); border: 1px solid var(--accent-color); position: relative; overflow: hidden; } #header::before { content: ""; position: absolute; top: 0; left: 0; width: 100%; height: 2px; background: linear-gradient(90deg, transparent, var(--accent-color), transparent); animation: scan-line 3s linear infinite; } @keyframes scan-line { 0% { transform: translateY(-100%); } 100% { transform: translateY(500px); } } #header h1 { color: var(--text-light); text-transform: uppercase; letter-spacing: 2px; font-size: 28px; position: relative; text-shadow: 0 0 5px var(--accent-color); } #header h1::after { content: "_"; animation: cursor-blink 1s step-end infinite; } @keyframes cursor-blink { 0%, 100% { opacity: 1; } 50% { opacity: 0; } } #user-controls { display: flex; align-items: center; gap: 20px; } /* Mode Indicator */ #mode-indicator { font-weight: bold; padding: 8px 15px; border-radius: var(--border-radius); display: flex; align-items: center; gap: 10px; color: var(--text-light); text-transform: uppercase; letter-spacing: 1px; position: relative; overflow: hidden; animation: pulse 2s infinite; } #mode-indicator.hidden { display: none; } @keyframes pulse { 0% { box-shadow: 0 0 0 0 rgba(0, 255, 157, 0.7); } 70% { box-shadow: 0 0 0 10px rgba(0, 255, 157, 0); } 100% { box-shadow: 0 0 0 0 rgba(0, 255, 157, 0); } } #mode-indicator::before { content: ''; display: inline-block; width: 12px; height: 12px; border-radius: 50%; animation: status-pulse 2s infinite; } @keyframes status-pulse { 0% { transform: scale(0.95); box-shadow: 0 0 0 0 rgba(255, 255, 255, 0.7); } 70% { transform: scale(1); box-shadow: 0 0 0 10px rgba(255, 255, 255, 0); } 100% { transform: scale(0.95); box-shadow: 0 0 0 0 rgba(255, 255, 255, 0); } } #admin-mode { background: linear-gradient(135deg, var(--danger-color) 0%, #990022 100%); } #admin-mode::before { background-color: white; animation: status-pulse-red 2s infinite; } @keyframes status-pulse-red { 0% { transform: scale(0.95); box-shadow: 0 0 0 0 rgba(255, 53, 94, 0.7); } 70% { transform: scale(1); box-shadow: 0 0 0 10px rgba(255, 53, 94, 0); } 100% { transform: scale(0.95); box-shadow: 0 0 0 0 rgba(255, 53, 94, 0); } } #visitor-mode { background: linear-gradient(135deg, var(--info-color) 0%, #0088a3 100%); } #visitor-mode::before { background-color: white; animation: status-pulse-blue 2s infinite; } @keyframes status-pulse-blue { 0% { transform: scale(0.95); box-shadow: 0 0 0 0 rgba(0, 204, 255, 0.7); } 70% { transform: scale(1); box-shadow: 0 0 0 10px rgba(0, 204, 255, 0); } 100% { transform: scale(0.95); box-shadow: 0 0 0 0 rgba(0, 204, 255, 0); } } /* Logout/Admin Login Button */ #logout-btn { padding: 10px 20px; background: linear-gradient(135deg, var(--tertiary-color) 0%, var(--secondary-color) 100%); color: var(--text-light); border: 1px solid var(--accent-color); border-radius: var(--border-radius); cursor: pointer; font-weight: bold; transition: all 0.3s ease; display: flex; align-items: center; gap: 8px; text-transform: uppercase; letter-spacing: 1px; box-shadow: 0 0 5px var(--accent-color); position: relative; overflow: hidden; } #logout-btn.hidden { display: none; } #logout-btn:hover { background: linear-gradient(135deg, var(--secondary-color) 0%, var(--tertiary-color) 100%); transform: translateY(-3px); box-shadow: 0 0 15px var(--accent-color); } #logout-btn:active { transform: translateY(0); box-shadow: 0 0 5px var(--accent-color); } #logout-btn::before { content: "↪"; font-size: 16px; transition: transform 0.3s ease; } #logout-btn:hover::before { transform: translateX(3px); } /* Search Container */ #search-container { display: flex; margin-bottom: 20px; position: relative; z-index: 1; } #search { flex: 1; padding: 12px 20px; border: 1px solid var(--accent-color); border-radius: var(--border-radius) 0 0 var(--border-radius); font-size: 16px; background: rgba(16, 16, 36, 0.7); color: var(--text-light); box-shadow: 0 0 10px rgba(0, 255, 157, 0.3); transition: all 0.3s ease; } #search:focus { outline: none; border-color: var(--accent-secondary); box-shadow: 0 0 15px rgba(0, 204, 255, 0.5); } #search::placeholder { color: rgba(255, 255, 255, 0.5); } #search-btn { padding: 12px 25px; background: linear-gradient(135deg, var(--accent-color) 0%, var(--accent-secondary) 100%); color: var(--text-dark); border: none; border-radius: 0 var(--border-radius) var(--border-radius) 0; cursor: pointer; text-transform: uppercase; font-weight: bold; letter-spacing: 1px; transition: all 0.3s ease; position: relative; overflow: hidden; } #search-btn::before { content: ""; position: absolute; top: 0; left: -100%; width: 100%; height: 100%; background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.2), transparent); transition: all 0.5s ease; } #search-btn:hover::before { left: 100%; } #search-btn:hover { background: linear-gradient(135deg, var(--accent-secondary) 0%, var(--accent-color) 100%); box-shadow: 0 0 15px rgba(0, 204, 255, 0.7); } /* Layer Controls */ #controls { display: flex; justify-content: space-between; margin-bottom: 30px; position: relative; z-index: 1; } #layer-controls { display: flex; gap: 15px; } .layer-btn { padding: 10px 25px; border: 1px solid var(--accent-color); border-radius: var(--border-radius); cursor: pointer; background: linear-gradient(135deg, var(--tertiary-color) 0%, var(--secondary-color) 100%); color: var(--text-light); transition: all var(--transition-medium); text-transform: uppercase; letter-spacing: 1px; font-weight: bold; position: relative; overflow: hidden; } .layer-btn:hover { transform: translateY(-3px); box-shadow: 0 5px 15px rgba(0, 0, 0, 0.2); } .layer-btn.active { background: linear-gradient(135deg, var(--accent-color) 0%, var(--accent-secondary) 100%); color: var(--text-dark); box-shadow: 0 0 15px rgba(0, 255, 157, 0.5); } .layer-btn::before { content: ""; position: absolute; top: 0; left: -100%; width: 100%; height: 100%; background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.1), transparent); transition: all 0.8s ease; } .layer-btn:hover::before { left: 100%; } /* Admin Controls */ #admin-controls { display: none; gap: 15px; align-items: center; } #admin-controls.visible { display: flex; animation: fade-in 0.3s ease; } @keyframes fade-in { from { opacity: 0; transform: translateY(10px); } to { opacity: 1; transform: translateY(0); } } .admin-btn { padding: 10px 20px; border: 1px solid var(--danger-color); border-radius: var(--border-radius); cursor: pointer; background: linear-gradient(135deg, var(--danger-color) 0%, #990022 100%); color: var(--text-light); transition: all var(--transition-medium); font-weight: bold; letter-spacing: 1px; box-shadow: 0 0 10px rgba(255, 53, 94, 0.3); } .admin-btn:hover { transform: translateY(-3px); box-shadow: 0 0 15px rgba(255, 53, 94, 0.5); } .admin-control-group { display: flex; align-items: center; gap: 10px; padding: 8px 12px; background: rgba(255, 255, 255, 0.1); border-radius: var(--border-radius); border: 1px solid rgba(255, 255, 255, 0.2); } .admin-control-group label { color: var(--text-light); font-weight: bold; text-transform: uppercase; font-size: 12px; letter-spacing: 1px; } .admin-control-group input { width: 70px; padding: 8px; border: 1px solid var(--accent-color); border-radius: 4px; background: rgba(16, 16, 36, 0.5); color: var(--accent-color); font-weight: bold; text-align: center; transition: all 0.3s ease; } .admin-control-group input:focus { outline: none; border-color: var(--accent-secondary); box-shadow: 0 0 10px rgba(0, 204, 255, 0.5); } /* Grid Container */ #grid-container { display: grid; grid-template-columns: repeat(var(--columns), 1fr); grid-template-rows: repeat(var(--rows), 1fr); gap: var(--gap-size); width: 100%; aspect-ratio: var(--columns) / var(--rows); margin-bottom: 20px; position: relative; z-index: 1; } /* Grid Lines Overlay */ #grid-container::before { content: ""; position: absolute; top: -20px; left: -20px; right: -20px; bottom: -20px; background-image: linear-gradient(to right, rgba(0, 255, 157, 0.1) 1px, transparent 1px), linear-gradient(to bottom, rgba(0, 255, 157, 0.1) 1px, transparent 1px); background-size: 50px 50px; z-index: -1; pointer-events: none; } /* Square Styling */ .square { position: relative; border-radius: var(--border-radius); cursor: pointer; transition: all var(--transition-medium); display: flex; flex-direction: column; justify-content: center; align-items: center; color: var(--text-light); text-shadow: 0 2px 5px rgba(0, 0, 0, 0.5); overflow: hidden; box-shadow: 0 10px 20px rgba(0, 0, 0, 0.3); transform: translateZ(0); border: 2px solid transparent; } .square::before { content: ""; position: absolute; top: 0; left: 0; right: 0; bottom: 0; background: radial-gradient(circle at center, rgba(255, 255, 255, 0.1) 0%, rgba(0, 0, 0, 0.2) 100%); z-index: -1; } .square::after { content: ""; position: absolute; top: -50%; left: -50%; width: 200%; height: 200%; background: linear-gradient(45deg, transparent, rgba(255, 255, 255, 0.05), transparent); transform: rotate(30deg); transition: all 0.8s ease; } .square:hover { transform: translateY(-10px) scale(1.05); box-shadow: 0 15px 30px rgba(0, 0, 0, 0.4); z-index: 2; } .square:hover::after { transform: rotate(30deg) translate(50%, 50%); } .square-index { position: absolute; top: 10px; left: 10px; background-color: rgba(0, 0, 0, 0.6); color: var(--text-light); padding: 5px 10px; border-radius: 4px; font-size: 12px; font-weight: bold; transition: all 0.3s ease; z-index: 1; border: 1px solid rgba(255, 255, 255, 0.1); } .square:hover .square-index { background-color: var(--accent-color); color: var(--text-dark); } .file-name { font-size: 22px; font-weight: bold; margin-bottom: 10px; text-align: center; transition: all 0.3s ease; z-index: 1; width: 100%; padding: 0 15px; } .square:hover .file-name { transform: scale(1.1); text-shadow: 0 0 10px rgba(255, 255, 255, 0.8); } .file-type { font-size: 14px; text-transform: uppercase; background-color: rgba(0, 0, 0, 0.4); padding: 5px 12px; border-radius: 20px; font-weight: bold; transition: all 0.3s ease; z-index: 1; border: 1px solid rgba(255, 255, 255, 0.1); box-shadow: 0 3px 6px rgba(0, 0, 0, 0.2); } .square:hover .file-type { background-color: rgba(0, 0, 0, 0.7); transform: scale(1.1); } /* File Type Colors */ .php-file { background: linear-gradient(135deg, var(--php-color) 0%, #7a45d1 100%); border-color: var(--php-color); } .php-file::before { background: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='30' height='30' viewBox='0 0 24 24'%3E%3Cpath fill='%23b467ff' d='M7.01 10.207h-.944l-.515 2.648h.838c.556 0 .97-.105 1.242-.314.272-.21.455-.559.55-1.049.092-.47.05-.802-.124-.995-.175-.193-.523-.29-1.047-.29zM12 5.688C5.373 5.688 0 8.514 0 12s5.373 6.313 12 6.313S24 15.486 24 12c0-3.486-5.373-6.312-12-6.312zm-3.26 7.451c-.261.25-.575.438-.917.551-.336.108-.765.164-1.285.164H5.357l-.327 1.681H3.652l1.23-6.326h2.65c.797 0 1.378.209 1.744.628.366.418.476 1.002.33 1.752a2.836 2.836 0 0 1-.305.847c-.143.255-.33.49-.561.703zm4.024.715l.543-2.799c.063-.318.039-.536-.068-.651-.107-.116-.336-.174-.687-.174H11.46l-.704 3.625H9.388l1.23-6.327h1.367l-.327 1.682h1.218c.767 0 1.295.134 1.586.401s.378.7.263 1.299l-.572 2.944h-1.389zm7.597-2.265a2.782 2.782 0 0 1-.305.847c-.143.255-.33.49-.561.703a2.44 2.44 0 0 1-.917.551c-.336.108-.765.164-1.286.164h-1.18l-.327 1.682h-1.378l1.23-6.326h2.649c.797 0 1.378.209 1.744.628.366.417.477 1.001.331 1.751zM17.766 10.207h-.943l-.516 2.648h.838c.557 0 .971-.105 1.242-.314.272-.21.455-.559.551-1.049.092-.47.049-.802-.125-.995s-.524-.29-1.047-.29z'/%3E%3C/svg%3E") no-repeat center; opacity: 0.1; transition: opacity 0.3s ease; } .php-file:hover { box-shadow: 0 15px 30px rgba(180, 103, 255, 0.3); } .php-file:hover::before { opacity: 0.2; } .js-file { background: linear-gradient(135deg, var(--js-color) 0%, #e6c700 100%); border-color: var(--js-color); color: var(--text-dark); text-shadow: none; } .js-file .square-index, .js-file .file-type { color: var(--text-dark); background-color: rgba(0, 0, 0, 0.2); } .js-file:hover .square-index { background-color: rgba(0, 0, 0, 0.3); } .js-file::before { background: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='30' height='30' viewBox='0 0 24 24'%3E%3Cpath fill='%23f0db4f' d='M0 0h24v24H0V0zm22.034 18.276c-.175-1.095-.888-2.015-3.003-2.873-.736-.345-1.554-.585-1.797-1.14-.091-.33-.105-.51-.046-.705.15-.646.915-.84 1.515-.66.39.12.75.42.976.9 1.034-.676 1.034-.676 1.755-1.125-.27-.42-.404-.601-.586-.78-.63-.705-1.469-1.065-2.834-1.034l-.705.089c-.676.165-1.32.525-1.71 1.005-1.14 1.291-.811 3.541.569 4.471 1.365 1.02 3.361 1.244 3.616 2.205.24 1.17-.87 1.545-1.966 1.41-.811-.18-1.26-.586-1.755-1.336l-1.83 1.051c.21.48.45.689.81 1.109 1.74 1.756 6.09 1.666 6.871-1.004.029-.09.24-.705.074-1.65l.046.067zm-8.983-7.245h-2.248c0 1.938-.009 3.864-.009 5.805 0 1.232.063 2.363-.138 2.711-.33.689-1.18.601-1.566.48-.396-.196-.597-.466-.83-.855-.063-.105-.11-.196-.127-.196l-1.825 1.125c.305.63.75 1.172 1.324 1.517.855.51 2.004.675 3.207.405.783-.226 1.458-.691 1.811-1.411.51-.93.402-2.07.397-3.346.012-2.054 0-4.109 0-6.179l.004-.056z'/%3E%3C/svg%3E") no-repeat center; opacity: 0.1; transition: opacity 0.3s ease; } .js-file:hover { box-shadow: 0 15px 30px rgba(240, 219, 79, 0.3); } .js-file:hover::before { opacity: 0.2; } .html-file { background: linear-gradient(135deg, var(--html-color) 0%, #dd3c11 100%); border-color: var(--html-color); } .html-file::before { background: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='30' height='30' viewBox='0 0 24 24'%3E%3Cpath fill='%23e34c26' d='M1.5 0h21l-1.91 21.563L11.977 24l-8.564-2.438L1.5 0zm7.031 9.75l-.232-2.718 10.059.003.23-2.622L5.412 4.41l.698 8.01h9.126l-.326 3.426-2.91.804-2.955-.81-.188-2.11H6.248l.33 4.171L12 19.351l5.379-1.443.744-8.157H8.531V9.75z'/%3E%3C/svg%3E") no-repeat center; opacity: 0.1; transition: opacity 0.3s ease; } .html-file:hover { box-shadow: 0 15px 30px rgba(227, 76, 38, 0.3); } .html-file:hover::before { opacity: 0.2; } .css-file { background: linear-gradient(135deg, var(--css-color) 0%, #0064bf 100%); border-color: var(--css-color); } .css-file::before { background: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='30' height='30' viewBox='0 0 24 24'%3E%3Cpath fill='%23264de4' d='M1.5 0h21l-1.91 21.563L11.977 24l-8.565-2.438L1.5 0zm17.09 4.413L5.41 4.41l.213 2.622 10.125.002-.255 2.716h-6.64l.24 2.573h6.182l-.366 3.523-2.91.804-2.956-.81-.188-2.11h-2.61l.29 3.855L12 19.288l5.373-1.53L18.59 4.414v-.001z'/%3E%3C/svg%3E") no-repeat center; opacity: 0.1; transition: opacity 0.3s ease; } .css-file:hover { box-shadow: 0 15px 30px rgba(38, 77, 228, 0.3); } .css-file:hover::before { opacity: 0.2; } /* Popup Styling */ #popup-container { position: fixed; top: 0; left: 0; width: 100%; height: 100%; background-color: rgba(10, 10, 24, 0.85); display: none; justify-content: center; align-items: center; z-index: 100; backdrop-filter: blur(5px); -webkit-backdrop-filter: blur(5px); } .popup { background: linear-gradient(135deg, var(--secondary-color) 0%, var(--tertiary-color) 100%); width: 90%; max-width: 900px; max-height: 90vh; border-radius: var(--large-border-radius); overflow: hidden; display: flex; flex-direction: column; box-shadow: 0 20px 40px rgba(0, 0, 0, 0.5), 0 0 30px var(--shadow-color); border: 1px solid var(--accent-color); animation: popup-appear 0.3s cubic-bezier(0.19, 1, 0.22, 1); position: relative; } @keyframes popup-appear { from { transform: scale(0.9); opacity: 0; } to { transform: scale(1); opacity: 1; } } .popup::before { content: ""; position: absolute; top: 0; left: 0; width: 100%; height: 100%; background: url("data:image/svg+xml,%3Csvg width='100' height='100' viewBox='0 0 100 100' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M11 18c3.866 0 7-3.134 7-7s-3.134-7-7-7-7 3.134-7 7 3.134 7 7 7zm48 25c3.866 0 7-3.134 7-7s-3.134-7-7-7-7 3.134-7 7 3.134 7 7 7zm-43-7c1.657 0 3-1.343 3-3s-1.343-3-3-3-3 1.343-3 3 1.343 3 3 3zm63 31c1.657 0 3-1.343 3-3s-1.343-3-3-3-3 1.343-3 3 1.343 3 3 3zM34 90c1.657 0 3-1.343 3-3s-1.343-3-3-3-3 1.343-3 3 1.343 3 3 3zm56-76c1.657 0 3-1.343 3-3s-1.343-3-3-3-3 1.343-3 3 1.343 3 3 3zM12 86c2.21 0 4-1.79 4-4s-1.79-4-4-4-4 1.79-4 4 1.79 4 4 4zm28-65c2.21 0 4-1.79 4-4s-1.79-4-4-4-4 1.79-4 4 1.79 4 4 4zm23-11c2.76 0 5-2.24 5-5s-2.24-5-5-5-5 2.24-5 5 2.24 5 5 5zm-6 60c2.21 0 4-1.79 4-4s-1.79-4-4-4-4 1.79-4 4 1.79 4 4 4zm29 22c2.76 0 5-2.24 5-5s-2.24-5-5-5-5 2.24-5 5 2.24 5 5 5zM32 63c2.76 0 5-2.24 5-5s-2.24-5-5-5-5 2.24-5 5 2.24 5 5 5zm57-13c2.76 0 5-2.24 5-5s-2.24-5-5-5-5 2.24-5 5 2.24 5 5 5zm-9-21c1.105 0 2-.895 2-2s-.895-2-2-2-2 .895-2 2 .895 2 2 2zM60 91c1.105 0 2-.895 2-2s-.895-2-2-2-2 .895-2 2 .895 2 2 2zM35 41c1.105 0 2-.895 2-2s-.895-2-2-2-2 .895-2 2 .895 2 2 2zM12 60c1.105 0 2-.895 2-2s-.895-2-2-2-2 .895-2 2 .895 2 2 2z' fill='rgba(255,255,255,0.05)' fill-rule='evenodd'/%3E%3C/svg%3E"); z-index: -1; opacity: 0.3; pointer-events: none; } .popup-header { display: flex; justify-content: space-between; align-items: center; padding: 20px; background: linear-gradient(90deg, var(--primary-color) 0%, var(--tertiary-color) 100%); color: var(--text-light); border-bottom: 1px solid var(--accent-color); } .popup-title { font-size: 20px; font-weight: bold; text-transform: uppercase; letter-spacing: 1px; text-shadow: 0 0 5px var(--accent-color); } .close-popup { background: none; border: none; font-size: 24px; color: var(--text-light); cursor: pointer; transition: all var(--transition-fast); width: 40px; height: 40px; display: flex; align-items: center; justify-content: center; border-radius: 50%; background-color: rgba(255, 255, 255, 0.1); } .close-popup:hover { transform: rotate(90deg); background-color: rgba(255, 255, 255, 0.2); } .popup-content { padding: 25px; overflow-y: auto; background-color: rgba(16, 16, 36, 0.5); color: var(--text-light); flex: 1; } /* CRUD Popup Styling */ #crud-popup .popup-content { display: flex; flex-direction: column; gap: 20px; } .form-group { display: flex; flex-direction: column; gap: 8px; } .form-group label { font-weight: bold; color: var(--accent-color); text-transform: uppercase; font-size: 14px; letter-spacing: 1px; } .form-group input, .form-group select { padding: 12px 15px; border: 1px solid var(--accent-color); border-radius: var(--border-radius); background-color: rgba(16, 16, 36, 0.7); color: var(--text-light); font-size: 16px; transition: all 0.3s ease; } .form-group input:focus, .form-group select:focus, .form-group textarea:focus { outline: none; border-color: var(--accent-secondary); box-shadow: 0 0 15px rgba(0, 204, 255, 0.3); } .form-group textarea { min-height: 250px; padding: 15px; font-family: 'Courier New', monospace; line-height: 1.5; border: 1px solid var(--accent-color); border-radius: var(--border-radius); background-color: rgba(16, 16, 36, 0.7); color: var(--text-light); font-size: 16px; resize: vertical; transition: all 0.3s ease; } .crud-buttons { display: flex; gap: 15px; margin-top: 20px; } .crud-btn { padding: 12px 25px; border: none; border-radius: var(--border-radius); cursor: pointer; color: var(--text-light); font-weight: bold; text-transform: uppercase; letter-spacing: 1px; transition: all var(--transition-medium); position: relative; overflow: hidden; } .crud-btn::before { content: ""; position: absolute; top: 0; left: -100%; width: 100%; height: 100%; background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.2), transparent); transition: all 0.5s ease; } .crud-btn:hover::before { left: 100%; } .save-btn { background: linear-gradient(135deg, var(--success-color) 0%, #00cc55 100%); color: var(--text-dark); box-shadow: 0 0 10px rgba(54, 255, 111, 0.3); } .save-btn:hover { background: linear-gradient(135deg, #00cc55 0%, var(--success-color) 100%); transform: translateY(-3px); box-shadow: 0 5px 15px rgba(54, 255, 111, 0.4); } .delete-btn { background: linear-gradient(135deg, var(--danger-color) 0%, #cc0033 100%); box-shadow: 0 0 10px rgba(255, 53, 94, 0.3); } .delete-btn:hover { background: linear-gradient(135deg, #cc0033 0%, var(--danger-color) 100%); transform: translateY(-3px); box-shadow: 0 5px 15px rgba(255, 53, 94, 0.4); } /* View Popup Styling */ #view-popup .popup-content { padding: 0; } #content-viewer { width: 100%; min-height: 500px; padding: 25px; white-space: pre-wrap; font-family: 'Courier New', monospace; line-height: 1.6; overflow-x: auto; background-color: rgba(16, 16, 36, 0.9); border: none; color: var(--text-light); tab-size: 4; } /* Syntax Highlighting */ .php-content { color: var(--text-light); } .php-content .keyword { color: var(--php-color); font-weight: bold; } .php-content .function { color: var(--accent-secondary); } .php-content .string { color: var(--success-color); } .php-content .comment { color: #718096; font-style: italic; } .js-content { color: var(--text-light); } .js-content .keyword { color: var(--js-color); font-weight: bold; } .js-content .function { color: var(--accent-color); } .js-content .string { color: var(--warning-color); } .js-content .comment { color: #718096; font-style: italic; } .html-content { color: var(--text-light); } .html-content .tag { color: var(--html-color); } .html-content .attribute { color: var(--warning-color); } .html-content .value { color: var(--success-color); } .html-content .comment { color: #718096; font-style: italic; } .css-content { color: var(--text-light); } .css-content .selector { color: var(--css-color); } .css-content .property { color: var(--accent-tertiary); } .css-content .value { color: var(--warning-color); } .css-content .comment { color: #718096; font-style: italic; } /* Login Container Styling */ #login-container { position: fixed; top: 0; left: 0; width: 100%; height: 100%; background: radial-gradient(ellipse at center, var(--background-light) 0%, var(--background-dark) 100%); display: flex; justify-content: center; align-items: center; z-index: 200; opacity: 1; transition: opacity 0.5s ease; } #login-container::before { content: ""; position: absolute; top: 0; left: 0; right: 0; bottom: 0; background: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='100' height='100' viewBox='0 0 100 100'%3E%3Cg fill-rule='evenodd'%3E%3Cg fill='%2300ff9d' fill-opacity='0.05'%3E%3Cpath opacity='.5' d='M96 95h4v1h-4v4h-1v-4h-9v4h-1v-4h-9v4h-1v-4h-9v4h-1v-4h-9v4h-1v-4h-9v4h-1v-4h-9v4h-1v-4h-9v4h-1v-4h-9v4h-1v-4H0v-1h15v-9H0v-1h15v-9H0v-1h15v-9H0v-1h15v-9H0v-1h15v-9H0v-1h15v-9H0v-1h15v-9H0v-1h15v-9H0v-1h15V0h1v15h9V0h1v15h9V0h1v15h9V0h1v15h9V0h1v15h9V0h1v15h9V0h1v15h9V0h1v15h9V0h1v15h4v1h-4v9h4v1h-4v9h4v1h-4v9h4v1h-4v9h4v1h-4v9h4v1h-4v9h4v1h-4v9h4v1h-4v9zm-1 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-9-10h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm9-10v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-9-10h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm9-10v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-9-10h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm9-10v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-10 0v-9h-9v9h9zm-9-10h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9zm10 0h9v-9h-9v9z'/%3E%3Cpath d='M6 5V0H5v5H0v1h5v94h1V6h94V5H6z'/%3E%3C/g%3E%3C/g%3E%3C/svg%3E"); z-index: -1; } #login-container::after { content: ""; position: absolute; top: 0; left: 0; right: 0; bottom: 0; background: url("data:image/svg+xml,%3Csvg width='180' height='180' viewBox='0 0 180 180' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M81.28 88H68.413l19.298 19.298L81.28 88zm2.107 0h13.226L90 107.838 83.387 88zm15.334 0h12.866l-19.298 19.298L98.72 88zm-32.927-2.207L73.586 78h32.827l.5.5 7.294 7.293L115.414 87l-24.707 24.707-.707.707L64.586 87l1.207-1.207zm2.62.207L74 80.414 79.586 86H68.414L73 80.414a1 1 0 0 1 1.414 0zM0 85.414l.707-.707 32-32A1 1 0 0 1 34.414 53H72v7H35.414L7 88.414l-.707.707L0 85.414zm0 60l.707-.707L32.414 113a1 1 0 0 1 1.414 0l.586.586L60.586 139l5.707-5.707a1 1 0 0 1 1.414 0l.707.707-8.414 8.414-.707.707L0 145.414zM100 53h-7V36.414L66.586 10 111.414 10l-39 39a1 1 0 0 1-1.414 0L100 36.414V53zm0 70a1 1 0 0 1-.707-.293L59.414 83a1 1 0 0 1 1.414-1.414L100 113.586l38.586-38.586a1 1 0 0 1 1.414 0l.707.707-39 39A1 1 0 0 1 100 123zm-70.414-30 38.586 38.586a1 1 0 0 1 0 1.414l-.707.707L10 75.414 75.414 10 65 10l-.707.707a1 1 0 0 1-1.414 0L40.586 10 20.286 30.3a1 1 0 0 1-1.414 0L10 22.414l-.707.707a1 1 0 0 1-1.414 0L0 15.414l.707-.707a1 1 0 0 1 1.414 0l10.586 10.586a1 1 0 0 1 0 1.414l-.707.707 8.586 8.586a1 1 0 0 1 0 1.414l-.707.707L41.414 60l.707.707a1 1 0 0 1 0 1.414l-.707.707-12.02 12.021c-.391.391-1.023.391-1.414 0l-.707-.707-25.98-25.98 25.98-25.98.707-.707a1 1 0 0 1 1.414 0z' fill='%2300ff9d' fill-opacity='0.05' fill-rule='evenodd'/%3E%3C/svg%3E"); z-index: -1; animation: slide-background 20s infinite linear; } @keyframes slide-background { from { background-position: 0 0; } to { background-position: 180px 180px; } } #login-container.fade-out { opacity: 0; } #login-box { background: linear-gradient(135deg, var(--secondary-color) 0%, var(--tertiary-color) 100%); padding: 40px; border-radius: var(--large-border-radius); width: 400px; box-shadow: 0 15px 35px rgba(0, 0, 0, 0.5), 0 0 20px var(--shadow-color); transform: translateY(0); transition: transform 0.5s cubic-bezier(0.19, 1, 0.22, 1), box-shadow 0.5s ease; border: 1px solid var(--accent-color); position: relative; overflow: hidden; } #login-box::before { content: ""; position: absolute; top: 0; left: 0; width: 100%; height: 3px; background: linear-gradient(90deg, var(--accent-tertiary), var(--accent-color), var(--accent-secondary)); z-index: 1; } #login-box:hover { transform: translateY(-10px); box-shadow: 0 25px 50px rgba(0, 0, 0, 0.7), 0 0 30px var(--shadow-color); } .login-shake { animation: shake 0.5s cubic-bezier(.36,.07,.19,.97) both; } @keyframes shake { 10%, 90% { transform: translateX(-1px); } 20%, 80% { transform: translateX(2px); } 30%, 50%, 70% { transform: translateX(-4px); } 40%, 60% { transform: translateX(4px); } } #login-box h2 { text-align: center; margin-bottom: 30px; color: var(--text-light); font-size: 28px; text-transform: uppercase; letter-spacing: 2px; text-shadow: 0 0 5px var(--accent-color); position: relative; } #login-box h2::after { content: ""; position: absolute; width: 50px; height: 3px; background: var(--accent-color); bottom: -10px; left: 50%; transform: translateX(-50%); box-shadow: 0 0 10px var(--accent-color); } #login-form { display: flex; flex-direction: column; gap: 20px; } .login-field { position: relative; } .login-field input { width: 100%; padding: 15px; padding-left: 45px; border: 1px solid var(--accent-color); border-radius: var(--border-radius); background-color: rgba(16, 16, 36, 0.6); color: var(--text-light); font-size: 16px; transition: all 0.3s ease; box-shadow: 0 0 10px rgba(0, 255, 157, 0.1); } .login-field input:focus { border-color: var(--accent-secondary); outline: none; box-shadow: 0 0 15px rgba(0, 204, 255, 0.3); } .login-field input.error { border-color: var(--danger-color); box-shadow: 0 0 15px rgba(255, 53, 94, 0.3); } .login-field::before { position: absolute; left: 15px; top: 50%; transform: translateY(-50%); font-size: 20px; color: var(--accent-color); transition: all 0.3s ease; z-index: 1; } .login-field.username::before { content: "👤"; } .login-field.password::before { content: "🔒"; } .login-field:focus-within::before { color: var(--accent-secondary); } .error-message { color: var(--danger-color); font-size: 14px; margin-top: 5px; display: none; text-shadow: 0 0 5px rgba(255, 53, 94, 0.3); } .error-message.visible { display: block; animation: fade-in 0.3s ease; } .remember-me { display: flex; align-items: center; gap: 10px; color: var(--text-light); user-select: none; } .remember-me input[type="checkbox"] { appearance: none; -webkit-appearance: none; width: 20px; height: 20px; border: 1px solid var(--accent-color); border-radius: 4px; outline: none; cursor: pointer; position: relative; background-color: rgba(16, 16, 36, 0.6); } .remember-me input[type="checkbox"]:checked { background-color: var(--accent-color); } .remember-me input[type="checkbox"]:checked::before { content: "✓"; position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); color: var(--text-dark); font-size: 12px; font-weight: bold; } #login-form button { padding: 15px; background: linear-gradient(90deg, var(--accent-color), var(--accent-secondary)); color: var(--text-dark); border: none; border-radius: var(--border-radius); cursor: pointer; font-size: 16px; font-weight: bold; text-transform: uppercase; letter-spacing: 1px; position: relative; overflow: hidden; transition: all 0.3s ease; box-shadow: 0 0 10px rgba(0, 255, 157, 0.3); } #login-form button:hover { background: linear-gradient(90deg, var(--accent-secondary), var(--accent-color)); transform: translateY(-3px); box-shadow: 0 5px 15px rgba(0, 255, 157, 0.4); } #login-form button.loading { background: linear-gradient(90deg, var(--accent-secondary), var(--accent-color)); color: transparent; } #login-form button.loading::after { content: ""; position: absolute; width: 25px; height: 25px; top: 50%; left: 50%; margin-top: -12.5px; margin-left: -12.5px; border: 3px solid rgba(0, 0, 0, 0.3); border-top-color: var(--text-dark); border-radius: 50%; animation: spin 1s infinite linear; } @keyframes spin { to { transform: rotate(360deg); } } #toggle-mode { text-align: center; margin-top: 25px; font-size: 16px; color: var(--text-light); } #toggle-mode a { color: var(--accent-color); text-decoration: none; font-weight: bold; transition: all 0.2s; position: relative; } #toggle-mode a::after { content: ""; position: absolute; width: 100%; height: 2px; background: var(--accent-color); bottom: -3px; left: 0; transform: scaleX(0); transform-origin: right; transition: transform 0.3s ease; } #toggle-mode a:hover { color: var(--accent-secondary); text-shadow: 0 0 5px rgba(0, 204, 255, 0.5); } #toggle-mode a:hover::after { transform: scaleX(1); transform-origin: left; background: var(--accent-secondary); } /* Confirmation Dialog */ #confirmation-dialog { position: fixed; top: 0; left: 0; width: 100%; height: 100%; background-color: rgba(10, 10, 24, 0.9); display: none; justify-content: center; align-items: center; z-index: 300; backdrop-filter: blur(5px); -webkit-backdrop-filter: blur(5px); } #confirmation-box { background: linear-gradient(135deg, var(--secondary-color) 0%, var(--tertiary-color) 100%); padding: 30px; border-radius: var(--border-radius); width: 400px; text-align: center; box-shadow: 0 15px 30px rgba(0, 0, 0, 0.5), 0 0 20px var(--shadow-color); border: 1px solid var(--accent-color); animation: confirmation-appear 0.3s cubic-bezier(0.19, 1, 0.22, 1); } @keyframes confirmation-appear { from { transform: scale(0.8); opacity: 0; } to { transform: scale(1); opacity: 1; } } #confirmation-box h3 { margin-bottom: 15px; color: var(--text-light); font-size: 24px; text-transform: uppercase; letter-spacing: 1px; text-shadow: 0 0 5px var(--accent-color); } #confirmation-box p { margin-bottom: 25px; color: var(--text-light); font-size: 16px; line-height: 1.6; } #confirmation-buttons { display: flex; justify-content: center; gap: 20px; } #confirmation-buttons button { padding: 12px 25px; border: none; border-radius: var(--border-radius); cursor: pointer; font-weight: bold; text-transform: uppercase; letter-spacing: 1px; transition: all 0.3s ease; } #confirm-yes { background: linear-gradient(135deg, var(--danger-color) 0%, #cc0033 100%); color: var(--text-light); box-shadow: 0 0 10px rgba(255, 53, 94, 0.3); } #confirm-yes:hover { transform: translateY(-3px); box-shadow: 0 5px 15px rgba(255, 53, 94, 0.4); } #confirm-no { background: linear-gradient(135deg, #444 0%, #222 100%); color: var(--text-light); box-shadow: 0 0 10px rgba(0, 0, 0, 0.3); } #confirm-no:hover { transform: translateY(-3px); box-shadow: 0 5px 15px rgba(0, 0, 0, 0.4); } /* Loading Animations */ .loading-screen { position: fixed; top: 0; left: 0; width: 100%; height: 100%; background: var(--background-dark); display: flex; flex-direction: column; justify-content: center; align-items: center; z-index: 9999; } .loading-icon { width: 80px; height: 80px; border: 3px solid transparent; border-top: 3px solid var(--accent-color); border-radius: 50%; animation: spin 1s linear infinite; margin-bottom: 20px; box-shadow: 0 0 15px rgba(0, 255, 157, 0.5); } .loading-text { color: var(--accent-color); font-size: 20px; letter-spacing: 2px; text-transform: uppercase; animation: loading-pulse 1.5s infinite alternate; } @keyframes loading-pulse { 0% { opacity: 0.5; text-shadow: 0 0 10px rgba(0, 255, 157, 0.3); } 100% { opacity: 1; text-shadow: 0 0 20px rgba(0, 255, 157, 0.7); } } /* Game-like Notification */ .notification { position: fixed; top: 80px; right: 20px; background: linear-gradient(135deg, var(--tertiary-color) 0%, var(--primary-color) 100%); color: var(--text-light); padding: 15px 20px; border-radius: var(--border-radius); box-shadow: 0 5px 15px rgba(0, 0, 0, 0.3), 0 0 10px var(--shadow-color); z-index: 1000; transform: translateX(120%); transition: transform 0.5s cubic-bezier(0.175, 0.885, 0.32, 1.275); max-width: 300px; border-left: 3px solid var(--accent-color); } .notification.show { transform: translateX(0); } .notification.success { border-left-color: var(--success-color); } .notification.error { border-left-color: var(--danger-color); } .notification.warning { border-left-color: var(--warning-color); } .notification-title { font-size: 16px; font-weight: bold; margin-bottom: 5px; text-transform: uppercase; } .notification-message { font-size: 14px; line-height: 1.5; } /* Game-like Progress Bar */ .progress-container { position: fixed; top: 0; left: 0; width: 100%; height: 3px; background: rgba(255, 255, 255, 0.1); z-index: 1000; } .progress-bar { height: 100%; width: 0%; background: linear-gradient(90deg, var(--accent-color), var(--accent-secondary), var(--accent-tertiary)); background-size: 200% 100%; animation: progress-animation 2s linear infinite; box-shadow: 0 0 10px var(--accent-color); transition: width 0.3s ease; } @keyframes progress-animation { 0% { background-position: 0% 50%; } 50% { background-position: 100% 50%; } 100% { background-position: 0% 50%; } } /* Media Queries */ @media (max-width: 992px) { :root { --square-size: 120px; } #controls { flex-direction: column; gap: 15px; } #admin-controls { flex-wrap: wrap; justify-content: center; } .admin-control-group { margin-left: 0; } } @media (max-width: 768px) { :root { --square-size: 100px; --gap-size: 10px; } #grid-container { grid-template-columns: repeat(2, 1fr); grid-template-rows: auto; aspect-ratio: unset; } #header { flex-direction: column; text-align: center; gap: 15px; } #user-controls { flex-direction: column; width: 100%; } #mode-indicator, #logout-btn { width: 100%; justify-content: center; } #login-box { width: 90%; max-width: 400px; padding: 30px 20px; } .popup { width: 95%; } .crud-buttons { flex-direction: column; } } @media (max-width: 480px) { :root { --square-size: 85px; --gap-size: 8px; } #header h1 { font-size: 24px; } body { padding: 10px; } #layer-controls { width: 100%; } .layer-btn { flex: 1; padding: 10px 15px; font-size: 14px; } .admin-btn { width: 100%; } .admin-control-group { width: 100%; justify-content: space-between; } .file-name { font-size: 16px; } .file-type { font-size: 12px; padding: 3px 8px; } } /* Animations */ @keyframes float { 0% { transform: translateY(0); } 50% { transform: translateY(-10px); } 100% { transform: translateY(0); } } @keyframes glow { 0% { box-shadow: 0 0 5px var(--accent-color); } 50% { box-shadow: 0 0 20px var(--accent-color); } 100% { box-shadow: 0 0 5px var(--accent-color); } } @keyframes grid-scan { 0% { background-position: 0 0; } 100% { background-position: 0 100%; } } @keyframes draw-line { 0% { width: 0; } 100% { width: 100%; } } /* Futuristic Error Page */ .error-page { display: flex; flex-direction: column; align-items: center; justify-content: center; min-height: 100vh; text-align: center; padding: 20px; background: var(--background-dark); position: relative; overflow: hidden; } .error-page::before { content: ""; position: absolute; width: 200%; height: 200%; top: -50%; left: -50%; background: radial-gradient(circle at center, transparent 0%, var(--background-dark) 70%); animation: rotate 60s linear infinite; z-index: -1; } @keyframes rotate { 0% { transform: rotate(0deg); } 100% { transform: rotate(360deg); } } .error-code { font-size: 150px; font-weight: bold; color: var(--danger-color); text-shadow: 0 0 15px var(--danger-color); line-height: 1; margin-bottom: 20px; position: relative; } .error-code::after { content: ""; position: absolute; width: 100%; height: 5px; background: var(--danger-color); bottom: -10px; left: 0; box-shadow: 0 0 15px var(--danger-color); } .error-message { font-size: 24px; margin-bottom: 40px; color: var(--text-light); text-transform: uppercase; letter-spacing: 2px; } .error-description { max-width: 600px; margin-bottom: 40px; color: var(--text-light); line-height: 1.6; } .back-btn { background: linear-gradient(135deg, var(--accent-color) 0%, var(--accent-secondary) 100%); color: var(--text-dark); border: none; padding: 15px 30px; border-radius: var(--border-radius); font-size: 16px; font-weight: bold; text-transform: uppercase; letter-spacing: 1px; cursor: pointer; transition: all 0.3s ease; position: relative; overflow: hidden; } .back-btn::before { content: ""; position: absolute; top: 0; left: -100%; width: 100%; height: 100%; background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.2), transparent); transition: all 0.5s ease; } .back-btn:hover::before { left: 100%; } .back-btn:hover { transform: translateY(-5px); box-shadow: 0 10px 20px rgba(0, 0, 0, 0.3), 0 0 15px var(--accent-color); } .glitch-effect { position: relative; animation: glitch 2s infinite; } @keyframes glitch { 0% { transform: translate(0); } 20% { transform: translate(-2px, 2px); } 40% { transform: translate(-2px, -2px); } 60% { transform: translate(2px, 2px); } 80% { transform: translate(2px, -2px); } 100% { transform: translate(0); } } .glitch-effect::before, .glitch-effect::after { content: attr(data-text); position: absolute; top: 0; left: 0; width: 100%; height: 100%; } .glitch-effect::before { left: 2px; color: var(--accent-color); clip: rect(0, 900px, 0, 0); animation: glitch-anim-1 3s infinite linear alternate-reverse; } .glitch-effect::after { left: -2px; color: var(--accent-tertiary); clip: rect(0, 900px, 0, 0); animation: glitch-anim-2 2s infinite linear alternate-reverse; } @keyframes glitch-anim-1 { 0% { clip: rect(36px, 9999px, 38px, 0); } 5% { clip: rect(60px, 9999px, 4px, 0); } 10% { clip: rect(57px, 9999px, 25px, 0); } 15% { clip: rect(11px, 9999px, 54px, 0); } 20% { clip: rect(59px, 9999px, 71px, 0); } 25% { clip: rect(38px, 9999px, 97px, 0); } 30% { clip: rect(50px, 9999px, 14px, 0); } 35% { clip: rect(49px, 9999px, 9px, 0); } 40% { clip: rect(98px, 9999px, 61px, 0); } 45% { clip: rect(26px, 9999px, 47px, 0); } 50% { clip: rect(42px, 9999px, 11px, 0); } 55% { clip: rect(54px, 9999px, 35px, 0); } 60% { clip: rect(66px, 9999px, 96px, 0); } 65% { clip: rect(28px, 9999px, 34px, 0); } 70% { clip: rect(26px, 9999px, 24px, 0); } 75% { clip: rect(34px, 9999px, 10px, 0); } 80% { clip: rect(90px, 9999px, 91px, 0); } 85% { clip: rect(46px, 9999px, 46px, 0); } 90% { clip: rect(85px, 9999px, 5px, 0); } 95% { clip: rect(3px, 9999px, 35px, 0); } 100% { clip: rect(30px, 9999px, 73px, 0); } } @keyframes glitch-anim-2 { 0% { clip: rect(7px, 9999px, 40px, 0); } 5% { clip: rect(9px, 9999px, 15px, 0); } 10% { clip: rect(26px, 9999px, 7px, 0); } 15% { clip: rect(55px, 9999px, 27px, 0); } 20% { clip: rect(35px, 9999px, 81px, 0); } 25% { clip: rect(80px, 9999px, 89px, 0); } 30% { clip: rect(76px, 9999px, 1px, 0); } 35% { clip: rect(31px, 9999px, 71px, 0); } 40% { clip: rect(26px, 9999px, 55px, 0); } 45% { clip: rect(45px, 9999px, 24px, 0); } 50% { clip: rect(38px, 9999px, 16px, 0); } 55% { clip: rect(44px, 9999px, 84px, 0); } 60% { clip: rect(98px, 9999px, 92px, 0); } 65% { clip: rect(51px, 9999px, 46px, 0); } 70% { clip: rect(35px, 9999px, 32px, 0); } 75% { clip: rect(50px, 9999px, 28px, 0); } 80% { clip: rect(94px, 9999px, 9px, 0); } 85% { clip: rect(29px, 9999px, 53px, 0); } 90% { clip: rect(78px, 9999px, 87px, 0); } 95% { clip: rect(34px, 9999px, 38px, 0); } 100% { clip: rect(55px, 9999px, 79px, 0); } }

Skills Engineering

Okay, let us construct a monolithic, stepwise, programmatic, and mathematical multi-principled case study framework. This framework synthesizes the core principles from the previous 10 case studies, serving as a conceptual thinking tool to bridge foundational mathematical understanding towards the abstract structures encountered in Pure Mathematics, specifically Linear Algebra, Group Theory, and Real Analysis.

Monolithic Multi-Principled Case Study Framework: From Concrete Operations to Abstract Structures

Objective: To provide a structured pathway for thinking about how fundamental mathematical concepts (arithmetic, algebra, geometry, logic, basic calculus) evolve into the axiomatic systems and analytical techniques of Linear Algebra, Group Theory, and Real Analysis. This is not a single problem to be solved, but a programmatic framework for conceptual development.

Underlying Philosophy: Mathematics often progresses from specific instances and operations to generalized structures and abstract properties. This framework models that progression.


Stage 0: Foundational Elements - Objects, Sets, and Basic Operations


Stage 1: Structuring Space - Representation, Measurement, and Relations


Stage 2: Transformation and Action - Dynamics, Functions, and Mappings


Stage 3: Identifying Invariants and Symmetries - Discovering Core Properties


Stage 4: Generalization and Abstraction - Defining Axiomatic Structures


Stage 5: Analysis within Abstract Structures - Proving Theorems and Solving Problems


Utility as a Thinking Tool:

This monolithic framework encourages viewing foundational mathematics not just as a collection of techniques for solving specific problems, but as a source of concepts and properties that motivate the definition and study of abstract structures. By tracing the path from concrete calculations (Stage 0/1) through transformations (Stage 2) and invariants (Stage 3) to abstract axioms (Stage 4) and subsequent analysis (Stage 5), one can better appreciate the motivations behind, and the connections between, Linear Algebra, Group Theory, and Real Analysis. It provides a mental map for organizing knowledge and understanding the 'why' behind the abstraction in pure mathematics.

200 Programming-Specific Technical Skills for Mathematical Leverage

  1. Python programming
  2. JavaScript development
  3. Java programming
  4. C++ development
  5. C# programming
  6. Go language proficiency
  7. Ruby development
  8. Rust programming
  9. PHP development
  10. TypeScript programming
  11. Swift development
  12. Kotlin programming
  13. SQL database querying
  14. NoSQL database management
  15. React framework
  16. Angular development
  17. Vue.js framework
  18. Node.js development
  19. Django framework
  20. Flask framework
  21. Spring Boot framework
  22. ASP.NET Core development
  23. Express.js framework
  24. Ruby on Rails
  25. Laravel framework
  26. RESTful API design
  27. GraphQL implementation
  28. Docker containerization
  29. Kubernetes orchestration
  30. AWS cloud services
  31. Azure cloud platform
  32. Google Cloud Platform
  33. Git version control
  34. CI/CD pipeline implementation
  35. Test-driven development
  36. Behavior-driven development
  37. Unit testing
  38. Integration testing
  39. End-to-end testing
  40. Microservices architecture
  41. Serverless architecture
  42. DevOps practices
  43. Infrastructure as Code
  44. Terraform configuration
  45. Ansible automation
  46. Jenkins automation
  47. MongoDB database management
  48. PostgreSQL administration
  49. MySQL optimization
  50. Redis caching
  51. Elasticsearch implementation
  52. Apache Kafka messaging
  53. RabbitMQ message brokering
  54. gRPC communication
  55. WebSockets implementation
  56. OAuth2 authentication
  57. JWT implementation
  58. CORS configuration
  59. HTTPS/TLS security
  60. WebAssembly development
  61. Electron desktop app development
  62. React Native mobile development
  63. Flutter cross-platform development
  64. Unity game development
  65. WebGL implementation
  66. Three.js 3D graphics
  67. D3.js data visualization
  68. TensorFlow machine learning
  69. PyTorch deep learning
  70. Natural language processing
  71. Computer vision implementation
  72. Blockchain development
  73. Smart contract programming
  74. Solidity programming
  75. Linux system administration
  76. Shell scripting
  77. PowerShell scripting
  78. Bash scripting
  79. Regular expressions
  80. XML parsing
  81. JSON manipulation
  82. YAML configuration
  83. Markdown documentation
  84. Swagger API documentation
  85. Data structure implementation
  86. Algorithm optimization
  87. Functional programming
  88. Object-oriented programming
  89. Aspect-oriented programming
  90. Reactive programming
  91. Concurrent programming
  92. Parallel programming
  93. Asynchronous programming
  94. Memory management
  95. Performance optimization
  96. Code refactoring
  97. Design pattern implementation
  98. SOLID principles application
  99. Clean code practices
  100. Domain-driven design
  101. Event-driven architecture
  102. Hexagonal architecture
  103. Monolithic architecture
  104. Service-oriented architecture
  105. Layered architecture
  106. CQRS pattern implementation
  107. Event sourcing
  108. Dependency injection
  109. Inversion of control
  110. Garbage collection optimization
  111. Code debugging
  112. Static code analysis
  113. Code profiling
  114. Memory leak detection
  115. Load testing
  116. Stress testing
  117. Penetration testing
  118. OWASP security implementation
  119. Fuzzing testing
  120. A/B testing implementation
  121. Feature flag management
  122. Database indexing
  123. Database sharding
  124. Database replication
  125. Database migration
  126. ORM implementation
  127. Connection pooling
  128. Caching strategies
  129. Content delivery network configuration
  130. Webscraping techniques
  131. Data parsing
  132. ETL process implementation
  133. Data validation
  134. Error handling
  135. Exception management
  136. Logging implementation
  137. Monitoring setup
  138. Alerting configuration
  139. Chaos engineering
  140. Distributed systems design
  141. Scalability implementation
  142. High availability architecture
  143. Fault tolerance design
  144. Disaster recovery planning
  145. CORS configuration
  146. WebHook implementation
  147. SSO integration
  148. LDAP integration
  149. Active Directory management
  150. Semantic versioning
  151. Internationalization (i18n)
  152. Localization (l10n)
  153. Responsive design implementation
  154. Progressive web app development
  155. WebRTC implementation
  156. SEO optimization
  157. Accessibility (a11y) implementation
  158. Cross-browser compatibility
  159. Mobile-first development
  160. AMP implementation
  161. Server-side rendering
  162. Client-side rendering
  163. Static site generation
  164. JAMstack architecture
  165. Headless CMS integration
  166. WebP image optimization
  167. SVG animation
  168. Canvas drawing
  169. AJAX implementation
  170. Web workers implementation
  171. Service workers configuration
  172. IndexedDB management
  173. Local storage optimization
  174. Session storage management
  175. Cookie handling
  176. CSS preprocessing (Sass/Less)
  177. CSS-in-JS implementation
  178. BEM methodology
  179. CSS Grid layout
  180. Flexbox implementation
  181. Animation frameworks
  182. State management (Redux/Vuex)
  183. Module bundling (Webpack/Rollup)
  184. Transpilation (Babel)
  185. Static typing (TypeScript/Flow)
  186. Code linting
  187. Code formatting (Prettier)
  188. Package management (npm/yarn)
  189. Monorepo management
  190. Multi-threading implementation
  191. Web Components development
  192. Shadow DOM manipulation
  193. Custom elements creation
  194. Template literals
  195. Proxy objects implementation
  196. Generators usage
  197. Async/await patterns
  198. Higher-order components
  199. Render props pattern
  200. Custom hooks creation

200 Granular Micro Skills with Integrated Software Engineering Principles

  1. Bitwise operations optimization
  2. Memory alignment techniques
  3. Cache coherence management
  4. Pointer arithmetic implementation
  5. Dynamic memory allocation strategies
  6. Call stack management
  7. Recursive function optimization
  8. Tail call optimization
  9. Function currying implementation
  10. Partial function application
  11. Memoization techniques
  12. Lazy evaluation implementation
  13. Thread synchronization primitives
  14. Mutex lock implementation
  15. Semaphore usage patterns
  16. Reader-writer lock optimization
  17. Atomic operations implementation
  18. Non-blocking algorithm design
  19. Lock-free data structure implementation
  20. Deadlock prevention strategies
  21. Race condition mitigation
  22. Producer-consumer pattern implementation
  23. Actor model implementation
  24. Communicating Sequential Processes (CSP)
  25. Software transactional memory
  26. SIMD instruction optimization
  27. CPU cache optimization
  28. Branch prediction optimization
  29. Instruction pipelining awareness
  30. Memory prefetching techniques
  31. Heap compaction strategies
  32. Database query plan optimization
  33. Database normalization techniques
  34. Database denormalization strategies
  35. Index cardinality optimization
  36. Composite index design
  37. Query parameter binding
  38. Prepared statement optimization
  39. Database connection pooling
  40. Statement caching implementation
  41. Two-phase commit protocol
  42. ACID transaction management
  43. Eventual consistency implementation
  44. CAP theorem application
  45. Bloom filter implementation
  46. HyperLogLog counter implementation
  47. Count-Min sketch implementation
  48. Consistent hashing algorithms
  49. CRC checksum implementation
  50. Merkle tree implementation
  51. B-tree data structure optimization
  52. Red-black tree balancing
  53. AVL tree implementation
  54. Trie structure optimization
  55. Skip list implementation
  56. LRU cache implementation
  57. Fibonacci heap implementation
  58. Binary heap optimization
  59. Circular buffer implementation
  60. Double-ended queue optimization
  61. Protocol buffer serialization
  62. MessagePack implementation
  63. Thrift serialization
  64. ASN.1 encoding
  65. Base64 encoding optimization
  66. HMAC implementation
  67. Diffie-Hellman key exchange
  68. Elliptic curve cryptography
  69. RSA implementation optimization
  70. AES encryption optimization
  71. Bcrypt password hashing
  72. Argon2 implementation
  73. PBKDF2 key derivation
  74. Zero-knowledge proof implementation
  75. Homomorphic encryption techniques
  76. Secure multi-party computation
  77. Forward secrecy implementation
  78. Perfect forward secrecy
  79. Certificate pinning implementation
  80. TLS session resumption
  81. Content Security Policy implementation
  82. Cross-Site Request Forgery protection
  83. XSS sanitization techniques
  84. SQL injection prevention
  85. Command injection mitigation
  86. Path traversal prevention
  87. Race condition vulnerability detection
  88. Integer overflow protection
  89. Buffer overflow prevention
  90. Format string vulnerability mitigation
  91. Heap spraying prevention
  92. Return-oriented programming defense
  93. Time-of-check to time-of-use mitigation
  94. Privilege escalation prevention
  95. Defensive programming practices
  96. Input validation patterns
  97. Output encoding techniques
  98. Error handling without information leakage
  99. Secure logging implementation
  100. Secure random number generation
  101. Dependency confusion mitigation
  102. Supply chain attack prevention
  103. Memory-safe programming techniques
  104. Immutable data structure implementation
  105. Phantom type usage
  106. Type-level programming
  107. Type inference optimization
  108. Higher-kinded type implementation
  109. Existential type usage
  110. Generalized Algebraic Data Types
  111. Dependent type implementation
  112. Linear type system usage
  113. Effect system implementation
  114. Monadic computation patterns
  115. Applicative functor usage
  116. Lens implementation
  117. Parser combinator implementation
  118. State machine modeling
  119. Finite automata implementation
  120. Context-free grammar parsing
  121. Abstract syntax tree manipulation
  122. Intermediate representation optimization
  123. Code generation techniques
  124. Just-in-time compilation
  125. Ahead-of-time compilation strategies
  126. Static single assignment form
  127. Control flow graph analysis
  128. Data flow analysis implementation
  129. Constant propagation optimization
  130. Dead code elimination
  131. Loop unrolling implementation
  132. Function inlining strategies
  133. Register allocation algorithms
  134. Stack frame optimization
  135. Escape analysis implementation
  136. Speculative execution awareness
  137. Branch elimination techniques
  138. Strength reduction optimization
  139. Common subexpression elimination
  140. Loop invariant code motion
  141. Partial evaluation techniques
  142. Peephole optimization
  143. Vectorization implementation
  144. Automatic parallelization
  145. Software pipelining techniques
  146. Dependency graph analysis
  147. Critical path identification
  148. Code locality optimization
  149. Instruction reordering techniques
  150. Garbage collector tuning
  151. Reference counting optimization
  152. Mark-and-sweep implementation
  153. Generational garbage collection
  154. Incremental garbage collection
  155. Concurrent garbage collection
  156. Write barrier implementation
  157. Read barrier implementation
  158. Object pooling strategies
  159. Weak reference management
  160. Phantom reference usage
  161. Off-heap memory management
  162. Stack allocation optimization
  163. Escape analysis for allocation elision
  164. Value type optimization
  165. Method dispatch optimization
  166. Polymorphic inline caching
  167. Call site optimization
  168. Monomorphic call optimization
  169. Guard implementation techniques
  170. Deoptimization strategies
  171. On-stack replacement implementation
  172. Intrinsic function recognition
  173. Specialized code path implementation
  174. Bit field optimization
  175. Structure packing techniques
  176. Padding elimination strategies
  177. NUMA-aware memory allocation
  178. False sharing prevention
  179. Memory barrier optimization
  180. Lock coarsening implementation
  181. Lock elision techniques
  182. Transactional memory optimization
  183. Thin lock implementation
  184. Biased locking strategies
  185. Access pattern optimization
  186. Spatial locality enhancement
  187. Temporal locality optimization
  188. Prefetching hint implementation
  189. Branch hint optimization
  190. Custom memory allocator implementation
  191. Arena allocation strategies
  192. Region-based memory management
  193. Stack unwinding optimization
  194. Exception handling cost reduction
  195. Zero-copy buffer implementation
  196. Flyweight pattern implementation
  197. Object interning strategies
  198. String deduplication techniques
  199. Dynamic dispatch optimization
  200. Tail recursion elimination

200 Micro Skills for Procedural Text Generation

  1. Markov chain text generation implementation
  2. N-gram model construction
  3. Language model tokenization strategies
  4. Transformer decoder implementation
  5. Autoregressive model fine-tuning
  6. Context window optimization
  7. Positional encoding implementation
  8. Self-attention mechanism optimization
  9. Cross-attention implementation techniques
  10. Multi-head attention optimization
  11. Feed-forward network fine-tuning
  12. Layer normalization implementation
  13. Residual connection implementation
  14. Skip connection optimization
  15. Beam search algorithm implementation
  16. Top-k sampling techniques
  17. Nucleus (top-p) sampling implementation
  18. Temperature sampling optimization
  19. Repetition penalty implementation
  20. Frequency penalty tuning
  21. Presence penalty optimization
  22. Length penalty implementation
  23. Contrastive search implementation
  24. Model quantization techniques
  25. Weight pruning for text models
  26. Knowledge distillation for text models
  27. Model merging techniques
  28. Low-rank adaptation (LoRA) implementation
  29. QLoRA optimization techniques
  30. Prefix-tuning implementation
  31. Prompt tuning optimization
  32. Parameter-efficient fine-tuning
  33. Context caching optimization
  34. KV-cache implementation
  35. Flash attention optimization
  36. Rotary position embedding implementation
  37. ALiBi position bias implementation
  38. Sequence length extrapolation
  39. Continuous batching implementation
  40. Dynamic batch size optimization
  41. Token streaming implementation
  42. Speculative decoding techniques
  43. Draft model integration
  44. Draft verification optimization
  45. Cascade model implementation
  46. Model parallelism techniques
  47. Tensor parallelism implementation
  48. Pipeline parallelism optimization
  49. Mixed-precision inference
  50. FP16 computation optimization
  51. BF16 format implementation
  52. INT8 quantization for text generation
  53. INT4 quantization techniques
  54. Sparse attention implementation
  55. Sliding window attention optimization
  56. Local attention implementation
  57. Global attention integration
  58. Efficient prompt packing
  59. Structured state-space sequence models
  60. Mamba block implementation
  61. Gated recurrent unit optimization
  62. LSTM cell implementation for text
  63. Character-level model implementation
  64. Subword tokenization optimization
  65. WordPiece tokenizer implementation
  66. BPE tokenizer optimization
  67. SentencePiece implementation
  68. Tiktoken optimization techniques
  69. Context-free grammar implementation
  70. PCFG (Probabilistic Context-Free Grammar) techniques
  71. Template-based text generation
  72. Variable substitution optimization
  73. Slot-filling implementation
  74. Text planning algorithms
  75. Content determination strategies
  76. Document structuring techniques
  77. Aggregation implementation
  78. Lexical choice optimization
  79. Referring expression generation
  80. Linguistic realization techniques
  81. Surface realization implementation
  82. Syntactic template implementation
  83. Case-based text generation
  84. Exemplar-based generation techniques
  85. Retrieval-augmented generation implementation
  86. Vector database integration
  87. Semantic search implementation
  88. Embedding-based retrieval optimization
  89. Dense passage retrieval implementation
  90. BM25 retrieval optimization
  91. Hybrid retrieval strategies
  92. Controlled text generation techniques
  93. PPLM (Plug and Play Language Model) implementation
  94. GeDi (Generative Discriminator) implementation
  95. FUDGE (Future Discriminators for Generation) techniques
  96. DExperts implementation
  97. Constrained beam search optimization
  98. Regular expression constrained generation
  99. Keyword-constrained generation
  100. Lexically constrained decoding
  101. Guided generation implementation
  102. Prefix-constrained generation
  103. Suffix-constrained generation
  104. Style transfer techniques for text
  105. Text detoxification implementation
  106. Formality control implementation
  107. Sentiment-controlled generation
  108. Text simplification algorithms
  109. Text elaboration techniques
  110. Text summarization implementation
  111. Abstractive summarization optimization
  112. Extractive summarization techniques
  113. Hybrid summarization implementation
  114. Text-to-SQL generation
  115. SQL-to-text implementation
  116. Code generation optimization
  117. Natural language to code translation
  118. Documentation generation implementation
  119. Narrative arc generation
  120. Story planning algorithms
  121. Character development generation
  122. Setting description generation
  123. Dialog generation techniques
  124. Conversational state tracking
  125. Turn-taking simulation
  126. Realistic dialogue pacing
  127. Speech act generation
  128. Question generation algorithms
  129. Answer generation optimization
  130. Paraphrasing implementation
  131. Textual entailment generation
  132. Contradiction generation techniques
  133. Linguistic register adaptation
  134. Technical jargon generation
  135. Casual language generation
  136. Marketing copy generation
  137. Persuasive text techniques
  138. Rhetorical structure implementation
  139. Argumentative text generation
  140. Logical flow maintenance
  141. Coherence modeling implementation
  142. Coreference resolution for generation
  143. Anaphora generation optimization
  144. Discourse marker insertion
  145. Paragraph transition generation
  146. Section heading generation
  147. List generation algorithms
  148. Table description generation
  149. Chart description implementation
  150. Statistical data verbalization
  151. Numerical reasoning for text generation
  152. Unit conversion in generated text
  153. Date and time formatting in generation
  154. Multilingual generation techniques
  155. Code-switching generation
  156. Translation-based text generation
  157. Cross-lingual knowledge transfer
  158. Poetry meter implementation
  159. Rhyme scheme generation
  160. Alliteration generation
  161. Metaphor generation algorithms
  162. Simile generation techniques
  163. Pun generation implementation
  164. Humor generation strategies
  165. Text tone modulation
  166. Emotional text generation
  167. Empathetic response generation
  168. Factual consistency verification
  169. Hallucination reduction techniques
  170. Source attribution implementation
  171. Citation generation
  172. Fact grounding techniques
  173. Knowledge graph integration
  174. Entity linking in generation
  175. Named entity preservation
  176. Anonymization in text generation
  177. Personally identifiable information detection
  178. Entity substitution techniques
  179. Bias mitigation in generation
  180. Inclusive language generation
  181. Gender-neutral text generation
  182. Culturally sensitive text adaptation
  183. Text readability optimization
  184. Reading level control implementation
  185. Sentence complexity modulation
  186. Vocabulary sophistication control
  187. Generated text evaluation metrics
  188. BLEU score implementation
  189. ROUGE metric optimization
  190. Perplexity calculation techniques
  191. Semantic similarity measurement
  192. BERTScore implementation
  193. BLEURT score calculation
  194. Human evaluation protocol design
  195. A/B testing for generated text
  196. Progressive text refinement
  197. Iterative text improvement
  198. Chain-of-thought generation
  199. Tree-of-thought implementation
  200. Self-correction algorithm implementation

200 Micro Skills for Database-Driven Procedural Generation of Moving Images in Video Game Engineering

  1. Entity-component-system database schema design
  2. Spatial database indexing for game worlds
  3. Texture atlas database organization
  4. Animation keyframe data compression techniques
  5. Skeletal animation database normalization
  6. Motion capture data filtering algorithms
  7. Inverse kinematics database implementation
  8. Forward kinematics data caching
  9. Animation blending weight optimization
  10. Animation state machine database modeling
  11. Procedural walk cycle parameter storage
  12. Facial animation morph target database design
  13. Blend shape interpolation caching
  14. Emotional expression database classification
  15. Rigging constraint database representation
  16. Physics-based animation state persistence
  17. Particle system database schema optimization
  18. Particle emitter parameter serialization
  19. Fluid simulation state database design
  20. Cloth simulation parameter storage
  21. Soft body dynamics data persistence
  22. Rigid body dynamics state serialization
  23. Collision response data caching
  24. Voxel database compression techniques
  25. Octree serialization optimization
  26. KD-tree database implementation
  27. Spatial hashing for world chunk storage
  28. Level of detail transition database design
  29. Mesh simplification algorithm caching
  30. Tessellation control parameter storage
  31. Dynamic mesh generation from database records
  32. Procedural terrain height map compression
  33. Terrain texture splatmap database storage
  34. Biome transition parameter database design
  35. Ecosystem simulation state persistence
  36. Weather pattern database implementation
  37. Time-of-day visual effect parameter storage
  38. Atmospheric scattering coefficient caching
  39. Post-processing effect parameter database
  40. Shader permutation caching system
  41. Material property database normalization
  42. Physically-based rendering parameter storage
  43. Light field data compression techniques
  44. Global illumination probe caching
  45. Screen-space effect parameter persistence
  46. Volumetric lighting data serialization
  47. Shadow map cascade parameter storage
  48. Reflection probe data compression
  49. Ambient occlusion cache optimization
  50. Sub-surface scattering parameter database
  51. Procedural pattern generator seed storage
  52. Noise function parameter database design
  53. Fractal terrain generation parameter caching
  54. L-system rule database for vegetation
  55. Procedural city layout database schema
  56. Building facade grammar storage
  57. Interior space procedural generation rules
  58. Road network generation parameter storage
  59. NPC movement pattern database design
  60. Crowd simulation state persistence
  61. Behavioral animation parameter storage
  62. AI decision tree database representation
  63. Pathfinding data caching techniques
  64. Navigation mesh serialization
  65. Cinematic camera path database design
  66. Camera constraint parameter storage
  67. Screen composition rule database implementation
  68. Depth of field parameter persistence
  69. Motion blur coefficient storage
  70. Lens distortion effect parameter caching
  71. Color grading LUT database implementation
  72. HDR tone mapping curve serialization
  73. Procedural audio parameter database design
  74. Sound propagation model persistence
  75. Acoustic material property storage
  76. Audio reverb zone parameter caching
  77. Procedural music generation rule database
  78. Adaptive music transition matrix storage
  79. Visual-to-audio synchronization data
  80. Subtitle timing database implementation
  81. Localization database integration with visuals
  82. Procedural character customization storage
  83. Character outfit combination database
  84. Weapon visual modification parameter storage
  85. Vehicle part customization database design
  86. Damage model visual state persistence
  87. Wear and tear simulation parameter storage
  88. Aging effect visual parameter database
  89. Weather effect on material database design
  90. Surface wetness visual parameter storage
  91. Snow accumulation simulation data caching
  92. Mud deformation state persistence
  93. Footprint persistence database design
  94. Procedural vegetation growth parameter storage
  95. Day/night cycle visual transition database
  96. Seasonal visual change parameter storage
  97. Environmental storytelling database schema
  98. Object placement distribution parameter storage
  99. Procedural quest visualization database
  100. Dynamic cutscene parameter storage
  101. Dialogue camera framing rule database
  102. Character lip-sync database optimization
  103. Facial micro-expression database design
  104. Body language animation parameter storage
  105. Emotional reaction visual database
  106. Social interaction animation database
  107. Crowd behavior visual pattern storage
  108. Flocking algorithm parameter persistence
  109. Swarm visualization parameter database
  110. Procedural destruction pattern storage
  111. Fracture pattern database implementation
  112. Exploded view animation parameter storage
  113. Bullet time effect parameter database
  114. Slow motion animation curve storage
  115. Time dilation visual effect parameter caching
  116. Reality distortion visual effect database
  117. Dream sequence visual filter parameter storage
  118. Flashback visual effect database design
  119. Memory sequence visual parameter storage
  120. Alternative reality visualization database
  121. Split-screen effect parameter storage
  122. Picture-in-picture effect database design
  123. UI animation parameter database
  124. HUD element procedural animation storage
  125. Menu transition effect parameter database
  126. Loading screen procedural animation storage
  127. Achievement visualization parameter database
  128. Notification animation parameter storage
  129. Waypoint marker procedural animation database
  130. Player feedback visual effect parameter storage
  131. Health/damage visualization parameter database
  132. Power-up visual effect parameter storage
  133. Special ability visual database design
  134. Skill tree visual connection parameter storage
  135. Inventory visualization parameter database
  136. Item rarity visual effect parameter storage
  137. Loot drop visual effect database design
  138. Currency acquisition visual parameter storage
  139. Score counter animation parameter database
  140. XP gain visualization parameter storage
  141. Level-up effect parameter database
  142. Character progression visual database design
  143. Stat change visualization parameter storage
  144. Boss introduction cinematic parameter database
  145. Victory pose animation selection storage
  146. Defeat animation parameter database
  147. Death animation variation storage
  148. Respawn visual effect parameter database
  149. Checkpoint activation visual storage
  150. Save game visualization parameter database
  151. Game over screen transition parameter storage
  152. Credits sequence animation database design
  153. Race track procedural generation parameters
  154. Vehicle trail effect parameter storage
  155. Speed effect visualization parameter database
  156. Drift effect visual parameter storage
  157. Water surface animation parameter database
  158. Wave pattern generation parameter storage
  159. Ocean shader parameter database design
  160. Underwater visual effect parameter storage
  161. Fog density parameter database implementation
  162. Mist visual effect parameter storage
  163. Heat haze effect parameter database
  164. Fire propagation visualization parameter storage
  165. Smoke simulation parameter database design
  166. Explosion pattern parameter storage
  167. Magic effect particle parameter database
  168. Spell casting visual effect parameter storage
  169. Energy beam visual parameter database
  170. Shield effect visualization parameter storage
  171. Healing effect visual parameter database
  172. Stealth mode visual effect parameter storage
  173. Invisibility effect parameter database
  174. X-ray vision effect parameter storage
  175. Night vision effect parameter database
  176. Thermal vision effect parameter storage
  177. Detective vision parameter database design
  178. Time travel visual effect parameter storage
  179. Portal effect parameter database implementation
  180. Teleportation visual effect parameter storage
  181. Dimensional shift visual parameter database
  182. Reality tear effect parameter storage
  183. Glitch effect parameter database design
  184. Digital artifact visualization parameter storage
  185. Virtual world transition parameter database
  186. Mind melding visual effect parameter storage
  187. Spirit world transition parameter database
  188. Possession effect visualization parameter storage
  189. Character transformation sequence database
  190. Morphing effect parameter database design
  191. Size change visual effect parameter storage
  192. Gravity shift visual parameter database
  193. Zero-G effect visualization parameter storage
  194. Underwater pressure visual parameter database
  195. High altitude visual effect parameter storage
  196. Space environment visual parameter database
  197. Alien world atmosphere parameter storage
  198. Procedural galaxy visualization database design
  199. Star system visual parameter storage
  200. Celestial body orbit visualization parameter database

200 Micro Skills for Dynamic Database-Driven User Input/Output Engineering in Video Games

  1. Input device identification and classification database
  2. User input profile database normalization
  3. Controller mapping database schema design
  4. Input state serialization techniques
  5. Input buffer optimization for latency reduction
  6. Input prediction algorithm parameter storage
  7. Rollback input reconciliation database design
  8. Input validation rule database implementation
  9. Anti-cheat input pattern detection storage
  10. Input sequence recording compression
  11. Ghost data serialization for replay systems
  12. Input macro recording database schema
  13. Custom control scheme persistence
  14. Adaptive input sensitivity curve storage
  15. Context-sensitive control mapping database
  16. Device-specific control mapping serialization
  17. Cross-platform input unification database
  18. Accessibility input adaptation profile storage
  19. Assistive input modification parameter database
  20. Input dead zone customization persistence
  21. Button remapping constraint database design
  22. Conflicting input resolution rule storage
  23. Multi-modal input fusion database design
  24. Voice command pattern recognition storage
  25. Natural language input interpretation database
  26. Gesture recognition parameter storage
  27. Motion control calibration data persistence
  28. Biometric input pattern database design
  29. Eye tracking calibration data storage
  30. Gaze heatmap persistent storage techniques
  31. Touch input pattern recognition database
  32. Multi-touch gesture database implementation
  33. Haptic feedback pattern parameter storage
  34. Force feedback intensity profile database
  35. Adaptive haptic response rule storage
  36. Controller vibration pattern database design
  37. Input device capability detection storage
  38. Device feature discovery database schema
  39. Input latency compensation parameter storage
  40. Input method transition smoothing database
  41. Mixed reality input blending parameter storage
  42. AR input gesture database implementation
  43. VR hand tracking calibration persistence
  44. VR room-scale boundary persistence
  45. Spatial anchor persistence for MR/VR
  46. Muscle memory learning curve adaptation storage
  47. Skill-based input difficulty scaling database
  48. Control mastery progression tracking database
  49. Combo input timing tolerance parameter storage
  50. Quick-time event timing parameter database
  51. Context-aware button prompt database design
  52. Tutorial input guidance parameter storage
  53. User input mistake pattern analysis storage
  54. Player control style classification database
  55. Adaptive UI positioning based on input database
  56. Input frequency heatmap persistent storage
  57. Input rhythm pattern recognition database
  58. Input chord sequence detection parameter storage
  59. Input hold-duration tracking database
  60. Rapid input filtering parameter storage
  61. Button mashing detection threshold database
  62. Input stamina modeling parameter storage
  63. Real-time input data synchronization techniques
  64. Multiplayer input reconciliation database
  65. Split-screen input management database
  66. Input delay simulation parameter storage
  67. Network input prediction parameter database
  68. Input lag compensation parameter storage
  69. Input priority queue parameter database
  70. Command buffering window parameter storage
  71. Input cancellation window parameter database
  72. Frame-perfect input detection parameter storage
  73. Input timing visual feedback parameter database
  74. Input success rate analytics storage
  75. Control difficulty analysis parameter storage
  76. Platform-specific input translation database
  77. Aim assist parameter database design
  78. Aim acceleration curve parameter storage
  79. Auto-aim threshold parameter database
  80. Target prioritization rule database
  81. Soft lock-on parameter database design
  82. Target switching threshold parameter storage
  83. Magnetism strength parameter database
  84. Sticky aim parameter storage techniques
  85. Reticle friction parameter database design
  86. Dynamic cursor size parameter storage
  87. Target lead prediction parameter database
  88. Camera control damping parameter storage
  89. Camera collision response parameter database
  90. View obstruction handling parameter storage
  91. Third-person camera position parameter database
  92. First-person head bob parameter storage
  93. Camera shake parameter database design
  94. Camera field of view parameter storage
  95. Depth of field focus parameter database
  96. Cinematic letterboxing parameter storage
  97. Screen boundary input buffer database
  98. Edge scrolling parameter database design
  99. Minimap interaction parameter storage
  100. Map panning velocity parameter database
  101. Menu navigation flow database design
  102. UI element focus state persistence
  103. Menu hierarchy state persistence
  104. Dialog tree navigation history database
  105. Radial menu sensitivity parameter storage
  106. Drag and drop threshold parameter database
  107. Double-click timing parameter storage
  108. Scroll momentum parameter database design
  109. UI snap point parameter storage
  110. Tooltip delay parameter database design
  111. Context menu position parameter storage
  112. Inventory grid navigation parameter database
  113. Crafting recipe input parameter storage
  114. Quick slot access parameter database design
  115. Hotbar configuration persistence
  116. Equipment loadout persistence database
  117. Saved preset configuration database design
  118. User preference inheritance database schema
  119. Settings synchronization database design
  120. Cloud-synced control preference storage
  121. Cross-device settings migration database
  122. User profile backup parameter storage
  123. Version-compatible settings database design
  124. Dynamic difficulty adjustment parameter storage
  125. Player frustration detection parameter database
  126. Adaptive challenge scaling parameter storage
  127. Skill-based matchmaking parameter database
  128. Player engagement optimization parameter storage
  129. Flow state induction parameter database
  130. Emotional response tracking parameter storage
  131. Cognitive load balancing parameter database
  132. Attention guidance parameter storage
  133. Visual attention tracking parameter database
  134. Information display timing parameter storage
  135. Critical information highlighting parameter database
  136. Notification priority queue parameter storage
  137. Alert dismissal timing parameter database
  138. Information density adaptation parameter storage
  139. Readability enhancement parameter database
  140. Font scaling parameter storage techniques
  141. Color blindness adaptation parameter database
  142. Contrast enhancement parameter storage
  143. Motion sickness reduction parameter database
  144. Screen shake intensity parameter storage
  145. Screen flash intensity parameter database
  146. Warning indicator parameter storage techniques
  147. Directional damage indicator parameter database
  148. Threat proximity indicator parameter storage
  149. Resource monitoring display parameter database
  150. Status effect visualization parameter storage
  151. Buff/debuff timer display parameter database
  152. Cooldown visualization parameter storage
  153. Resource regeneration visualization parameter database
  154. Health bar animation parameter storage
  155. Energy meter visualization parameter database
  156. Experience points visualization parameter storage
  157. Level progress indicator parameter database
  158. Achievement progress visualization parameter storage
  159. Challenge completion indicator parameter database
  160. Quest objective indicator parameter storage
  161. Waypoint marker fade parameter database
  162. Path guidance intensity parameter storage
  163. Navigation line visibility parameter database
  164. Breadcrumb trail persistence parameter storage
  165. Explored area persistence database design
  166. Fog of war reveal parameter storage
  167. Mini-map rotation parameter database design
  168. World map overlay parameter storage
  169. Tactical overlay parameter database design
  170. Strategic view parameter storage techniques
  171. X-ray vision mode parameter database
  172. Timeline visualization parameter storage
  173. Chronology tracking parameter database
  174. Interaction highlight parameter storage
  175. Interactable object pulsing parameter database
  176. Object selection feedback parameter storage
  177. Grab handle visualization parameter database
  178. Drag preview visualization parameter storage
  179. Group selection visualization parameter database
  180. Multi-select threshold parameter storage
  181. Selection box visualization parameter database
  182. Cursor context change parameter storage
  183. Mouse cursor state visualization parameter database
  184. Touch point visualization parameter storage
  185. Virtual joystick positioning parameter database
  186. Virtual button size adaptation parameter storage
  187. Virtual controller opacity parameter database
  188. On-screen control visibility parameter storage
  189. Dynamic HUD element positioning parameter database
  190. HUD element opacity parameter storage
  191. Clean screen mode parameter database design
  192. Auto-hide UI element parameter storage
  193. Contextual control prompt parameter database
  194. Button press visualization parameter storage
  195. Input timing diagram parameter database
  196. Combo display parameter storage techniques
  197. Special move input visualization parameter database
  198. Player feedback latency parameter storage
  199. Audio-visual input confirmation parameter database
  200. Spatial audio cue parameter storage for input feedback

200 Micro Skills for Database-Driven Generative Gamification of Mathematical Curriculum in Video Games

  1. Mathematical concept dependency graph database design
  2. Knowledge progression path serialization techniques
  3. Skill proficiency level database normalization
  4. Learning milestone achievement tracking schema
  5. Mathematical topic taxonomic classification storage
  6. Cognitive load balancing parameter database
  7. Conceptual difficulty scaling algorithm persistence
  8. Dynamic challenge adaptation parameter storage
  9. Prerequisite knowledge verification database
  10. Learning gap detection parameter storage
  11. Remedial concept reinforcement rule database
  12. Spaced repetition timing parameter storage
  13. Interleaved practice scheduling database design
  14. Knowledge decay modeling parameter storage
  15. Skill mastery threshold persistence techniques
  16. Procedural problem generation rule database
  17. Variable difficulty equation generation parameter storage
  18. Randomized math problem constraint database
  19. Solution path complexity parameter storage
  20. Multiple solution approach tracking database
  21. Mathematical proof step visualization parameter storage
  22. Problem solving strategy classification database
  23. Metacognitive prompt generation parameter storage
  24. Mathematical intuition development tracking database
  25. Abstract reasoning progression parameter storage
  26. Spatial-mathematical reasoning challenge database
  27. Visual-algebraic relationship parameter storage
  28. Symbolic notation comprehension parameter database
  29. Mathematical language translation parameter storage
  30. Mathematical representation transformation database
  31. Cross-representational fluency parameter storage
  32. Numerical estimation accuracy parameter database
  33. Mathematical approximation skill tracking storage
  34. Mental calculation speed parameter database
  35. Working memory capacity challenge parameter storage
  36. Multiple-concept integration parameter database
  37. Conceptual transfer measurement parameter storage
  38. Far transfer challenge generation parameter database
  39. Near transfer exercise parameter storage
  40. Error pattern recognition database implementation
  41. Misconception identification parameter storage
  42. Mathematical anxiety detection parameter database
  43. Confidence calibration parameter storage techniques
  44. Growth mindset reinforcement parameter database
  45. Mathematical identity development tracking storage
  46. Real-world application relevance parameter database
  47. Contextual math problem generation parameter storage
  48. Narrative integration of mathematical concepts database
  49. Thematic mathematical world-building parameter storage
  50. Mathematical quest generation parameter database
  51. Math-based puzzle complexity parameter storage
  52. Mathematical environment simulation parameter database
  53. Physics-based mathematical challenge parameter storage
  54. Geometric visualization challenge parameter database
  55. Algebraic abstraction challenge parameter storage
  56. Number theory exploration parameter database
  57. Calculus concept visualization parameter storage
  58. Linear algebra operation visualization database
  59. Vector space manipulation challenge parameter storage
  60. Matrix transformation visualization parameter database
  61. Complex number visualization parameter storage
  62. Statistical concept simulation parameter database
  63. Probability experiment generation parameter storage
  64. Combinatorial challenge generation parameter database
  65. Graph theory visualization parameter storage
  66. Topological concept exploration parameter database
  67. Set theory visualization parameter storage
  68. Logic puzzle generation parameter database
  69. Mathematical proof construction parameter storage
  70. Axiomatic system exploration parameter database
  71. Mathematical group visualization parameter storage
  72. Ring and field property demonstration parameter database
  73. Category theory relationship visualization storage
  74. Differential equation behavior visualization database
  75. Dynamical system parameter visualization storage
  76. Chaos theory demonstration parameter database
  77. Fractal generation parameter storage techniques
  78. Algorithmic complexity visualization parameter database
  79. Computational problem difficulty parameter storage
  80. Numerical method convergence visualization database
  81. Optimization problem generation parameter storage
  82. Game theory strategy visualization parameter database
  83. Decision theory scenario generation parameter storage
  84. Mathematical modeling parameter database design
  85. Mathematical pattern recognition parameter storage
  86. Sequence completion challenge parameter database
  87. Mathematical induction challenge parameter storage
  88. Mathematical symmetry exploration parameter database
  89. Transformation group visualization parameter storage
  90. Geometric construction challenge parameter database
  91. Non-Euclidean geometry visualization parameter storage
  92. Higher dimensional object projection parameter database
  93. Manifold visualization parameter storage techniques
  94. Mathematical knot theory visualization parameter database
  95. Tessellation pattern generation parameter storage
  96. Golden ratio exploration parameter database design
  97. Fibonacci sequence visualization parameter storage
  98. Prime number pattern exploration parameter database
  99. Cryptographic algorithm visualization parameter storage
  100. Number base conversion challenge parameter database
  101. Information theory concept visualization parameter storage
  102. Coding theory challenge parameter database design
  103. Mathematical logic system parameter storage
  104. Propositional calculus challenge parameter database
  105. Predicate logic visualization parameter storage
  106. Modal logic challenge parameter database design
  107. Lambda calculus visualization parameter storage
  108. Type theory challenge parameter database design
  109. Formal language recognition parameter storage
  110. Automata theory visualization parameter database
  111. Turing machine simulation parameter storage
  112. Computational complexity class parameter database
  113. Multi-variable function visualization parameter storage
  114. Partial derivative geometric interpretation database
  115. Vector field visualization parameter storage
  116. Differential form parameter database design
  117. Integral visualization parameter storage techniques
  118. Surface and volume integral visualization database
  119. Fourier transform visualization parameter storage
  120. Laplace transform application parameter database
  121. Wavelet decomposition visualization parameter storage
  122. Eigenvalue/eigenvector visualization parameter database
  123. Singular value decomposition parameter storage
  124. Principal component analysis visualization database
  125. Dimension reduction technique parameter storage
  126. Statistical distribution visualization parameter database
  127. Hypothesis testing scenario parameter storage
  128. Bayesian inference visualization parameter database
  129. Markov chain process visualization parameter storage
  130. Machine learning algorithm visualization parameter database
  131. Neural network training visualization parameter storage
  132. Gradient descent path visualization parameter database
  133. Optimization landscape visualization parameter storage
  134. Linear programming visualization parameter database
  135. Integer programming challenge parameter storage
  136. Graph algorithm visualization parameter database
  137. Network flow optimization parameter storage
  138. Spanning tree algorithm visualization parameter database
  139. Shortest path algorithm visualization parameter storage
  140. Traveling salesman problem visualization database
  141. NP-complete problem visualization parameter storage
  142. Approximation algorithm parameter database design
  143. Randomized algorithm visualization parameter storage
  144. Quantum algorithm visualization parameter database
  145. Quantum entanglement visualization parameter storage
  146. Quantum superposition demonstration parameter database
  147. Mathematical theorem discovery parameter storage
  148. Mathematical conjecture testing parameter database
  149. Mathematical proof verification parameter storage
  150. Mathematical axiom system parameter database
  151. Mathematical notation system parameter storage
  152. Mathematical symbol recognition parameter database
  153. Equation parsing tree visualization parameter storage
  154. Formula simplification step visualization database
  155. Mathematical handwriting recognition parameter storage
  156. Mathematical speech recognition parameter database
  157. Symbolic computation visualization parameter storage
  158. Computer algebra system interaction parameter database
  159. Mathematical typesetting parameter storage techniques
  160. LaTeX code generation parameter database design
  161. Mathematical diagram generation parameter storage
  162. Commutative diagram visualization parameter database
  163. Mathematical object morphism visualization storage
  164. Mathematical functor visualization parameter database
  165. Natural transformation visualization parameter storage
  166. Mathematical adjunction visualization parameter database
  167. Galois connection visualization parameter storage
  168. Infinite series convergence visualization database
  169. Mathematical limit concept visualization parameter storage
  170. Mathematical continuity visualization parameter database
  171. Measure theory concept visualization parameter storage
  172. Integration theory visualization parameter database
  173. Harmonic analysis visualization parameter storage
  174. Functional analysis concept visualization database
  175. Operator theory visualization parameter storage
  176. Mathematical spectrum visualization parameter database
  177. Mathematical group action visualization parameter storage
  178. Representation theory visualization parameter database
  179. Lie group visualization parameter storage techniques
  180. Lie algebra visualization parameter database design
  181. Algebraic topology visualization parameter storage
  182. Homology group visualization parameter database
  183. Cohomology ring visualization parameter storage
  184. Homotopy group visualization parameter database
  185. Fiber bundle visualization parameter storage
  186. Mathematical sheaf visualization parameter database
  187. Algebraic variety visualization parameter storage
  188. Algebraic geometry structure visualization database
  189. Moduli space visualization parameter storage
  190. Number field visualization parameter database design
  191. Mathematical field extension visualization parameter storage
  192. Galois theory visualization parameter database
  193. Arithmetic geometry visualization parameter storage
  194. Mathematical coding theory visualization parameter database
  195. Error-correcting code visualization parameter storage
  196. Mathematical cryptography visualization parameter database
  197. Mathematical game theory equilibrium visualization storage
  198. Mathematical economics model visualization database
  199. Mathematical biology model visualization parameter storage
  200. Mathematical physics principle visualization parameter database

300 Micro Skills for Database-Driven Accreditation of Generative Gamified Advanced Mathematics Learning

  1. Accreditation authority API integration schema design
  2. Educational standard alignment database normalization
  3. Curriculum mapping to accreditation requirements storage
  4. Learning outcome alignment database schema design
  5. Competency-based assessment framework persistence
  6. Standards-based grading parameter storage techniques
  7. Accreditation requirement version control database
  8. Mathematical competency hierarchical taxonomy storage
  9. Cross-jurisdictional accreditation mapping database
  10. International mathematics standard equivalency storage
  11. Qualification framework level descriptor database
  12. Mathematical proficiency level descriptor storage
  13. Rubric criteria persistent storage implementation
  14. Performance indicator database schema design
  15. Mathematical proof assessment rubric parameter storage
  16. Problem-solving process evaluation parameter database
  17. Mathematical reasoning assessment parameter storage
  18. Mathematical communication assessment parameter database
  19. Mathematical representation assessment parameter storage
  20. Mathematical connection assessment parameter storage
  21. Mathematical precision parameter database design
  22. Mathematical structure recognition assessment parameter storage
  23. Abstraction capability assessment parameter database
  24. Generalization skill assessment parameter storage
  25. Pattern identification assessment parameter database
  26. Conjecture formulation assessment parameter storage
  27. Argument construction assessment parameter database
  28. Logical rigor assessment parameter storage techniques
  29. Mathematical creativity assessment parameter database
  30. Mathematical fluency assessment parameter storage
  31. Mathematical adaptability assessment parameter database
  32. Mathematical resilience assessment parameter storage
  33. Mathematical persistence assessment parameter database
  34. Mathematical confidence assessment parameter storage
  35. Mathematical identity assessment parameter database
  36. Mathematical community participation assessment storage
  37. Mathematical discourse quality assessment parameter database
  38. Peer assessment calibration parameter storage
  39. Self-assessment accuracy parameter database design
  40. Assessment reliability coefficient storage techniques
  41. Assessment validity indicator parameter storage
  42. Inter-rater reliability parameter database design
  43. Assessment item discrimination index storage
  44. Assessment item difficulty parameter database
  45. Item response theory parameter storage techniques
  46. Computerized adaptive testing parameter database
  47. Dynamic difficulty adjustment parameter storage
  48. Knowledge state estimation parameter database
  49. Bayesian knowledge tracing parameter storage
  50. Performance factor analysis parameter database
  51. Learning curve modeling parameter storage
  52. Forgetting curve parameter database implementation
  53. Cognitive model parameter persistence techniques
  54. Metacognitive awareness measurement parameter storage
  55. Problem-solving strategy detection parameter database
  56. Solution path analysis parameter storage techniques
  57. Mathematical mistake pattern analysis parameter database
  58. Error classification taxonomy parameter storage
  59. Conceptual understanding depth parameter database
  60. Procedural fluency measurement parameter storage
  61. Strategic competence evaluation parameter database
  62. Adaptive reasoning assessment parameter storage
  63. Productive disposition measurement parameter database
  64. Mathematical mindset assessment parameter storage
  65. Growth trajectory modeling parameter database
  66. Learning rate analysis parameter storage techniques
  67. Skill acquisition modeling parameter database
  68. Performance plateau detection parameter storage
  69. Breakthrough moment identification parameter database
  70. Mastery threshold determination parameter storage
  71. Overlearning parameter database implementation
  72. Transfer effectiveness measurement parameter storage
  73. Near transfer assessment parameter database design
  74. Far transfer assessment parameter storage techniques
  75. Mathematical problem taxonomy parameter database
  76. Problem isomorphism detection parameter storage
  77. Conceptual isomorphism recognition parameter database
  78. Representation translation assessment parameter storage
  79. Mathematical notation fluency parameter database
  80. Symbolic manipulation proficiency parameter storage
  81. Mathematical language comprehension parameter database
  82. Mathematical writing quality parameter storage
  83. Mathematical explanation clarity parameter database
  84. Mathematical argument coherence parameter storage
  85. Proof completeness evaluation parameter database
  86. Proof elegance assessment parameter storage
  87. Mathematical insight detection parameter database
  88. Intuition development tracking parameter storage
  89. Mathematical efficiency measurement parameter database
  90. Solution optimization assessment parameter storage
  91. Mathematical generalizability assessment parameter database
  92. Mathematical specialization assessment parameter storage
  93. Mathematical abstraction level parameter storage
  94. Mathematical formalism handling parameter database
  95. Mathematical rigor assessment parameter storage
  96. Mathematical precision evaluation parameter database
  97. Evidence collection and organization parameter storage
  98. Learning artifact portfolio parameter database design
  99. Performance evidence categorization parameter storage
  100. Digital badge issuance parameter database design
  101. Micro-credential parameter storage techniques
  102. Credential stacking parameter database implementation
  103. Progressive certification parameter storage techniques
  104. Partial qualification recognition parameter database
  105. Just-in-time accreditation parameter storage
  106. Continuous assessment aggregation parameter database
  107. Summative assessment weighting parameter storage
  108. Formative assessment impact parameter database
  109. Assessment for learning parameter storage techniques
  110. Assessment as learning parameter database design
  111. Authentic assessment calibration parameter storage
  112. Work-integrated learning assessment parameter database
  113. Research-based learning assessment parameter storage
  114. Project-based learning assessment parameter database
  115. Problem-based learning assessment parameter storage
  116. Game-based learning assessment parameter database
  117. Simulation-based assessment parameter storage
  118. Virtual laboratory assessment parameter database
  119. Remote proctoring parameter storage techniques
  120. Identity verification parameter database design
  121. Academic integrity verification parameter storage
  122. Plagiarism detection parameter database implementation
  123. Solution uniqueness verification parameter storage
  124. Mathematical derivation originality parameter database
  125. Collaborative work attribution parameter storage
  126. Group contribution assessment parameter database
  127. Peer contribution evaluation parameter storage
  128. Time-on-task measurement parameter database
  129. Engagement analytics parameter storage techniques
  130. Attention measurement parameter database design
  131. Cognitive engagement parameter storage techniques
  132. Behavioral engagement parameter database design
  133. Emotional engagement parameter storage techniques
  134. Learning analytics dashboard parameter database
  135. Predictive analytics model parameter storage
  136. Learning outcome prediction parameter database
  137. At-risk learner identification parameter storage
  138. Intervention effectiveness parameter database
  139. Support strategy customization parameter storage
  140. Personalized feedback generation parameter database
  141. Adaptive feedback timing parameter storage
  142. Feedback complexity adaptation parameter database
  143. Scaffolding fade parameter storage techniques
  144. Guided discovery path parameter database design
  145. Mathematical exploration boundary parameter storage
  146. Mathematical investigation depth parameter database
  147. Mathematical discourse facilitation parameter storage
  148. Mathematical argumentation parameter database
  149. Mathematical community of inquiry parameter storage
  150. Mathematical knowledge construction parameter database
  151. Mathematical knowledge negotiation parameter storage
  152. Mathematical authority distribution parameter database
  153. Expert modeling parameter storage techniques
  154. Expert thinking externalization parameter database
  155. Mathematical apprenticeship parameter storage
  156. Cognitive apprenticeship parameter database design
  157. Zone of proximal development parameter storage
  158. Desirable difficulty calibration parameter database
  159. Productive failure facilitation parameter storage
  160. Deliberate practice parameter database implementation
  161. Effortful retrieval parameter storage techniques
  162. Testing effect optimization parameter database
  163. Generation effect parameter storage techniques
  164. Self-explanation prompting parameter database
  165. Elaborative interrogation parameter storage
  166. Concrete example variation parameter database
  167. Dual coding implementation parameter storage
  168. Interleaving schedule parameter database design
  169. Spacing effect optimization parameter storage
  170. Contextual interference parameter database design
  171. Variable practice scheduling parameter storage
  172. Distributed practice parameter database implementation
  173. Massed practice limitation parameter storage
  174. Retrieval practice scheduling parameter database
  175. Errorless learning parameter storage techniques
  176. Error-driven learning parameter database design
  177. Productive struggle calibration parameter storage
  178. Challenge threshold personalization parameter database
  179. Flow state facilitation parameter storage techniques
  180. Cognitive load optimization parameter database
  181. Split-attention effect mitigation parameter storage
  182. Redundancy effect management parameter database
  183. Modality effect optimization parameter storage
  184. Expertise reversal effect management parameter database
  185. Worked example fading parameter storage techniques
  186. Completion problem sequencing parameter database
  187. Backward fading parameter storage techniques
  188. Forward fading parameter database implementation
  189. Example-problem pairs parameter storage techniques
  190. Productive failure sequencing parameter database
  191. Invention-to-instruction sequencing parameter storage
  192. Exploratory learning support parameter database
  193. Structured inquiry scaffolding parameter storage
  194. Guided inquiry support parameter database design
  195. Open inquiry parameter storage techniques
  196. Mathematical discovery facilitation parameter database
  197. Student-centered learning parameter storage
  198. Game mechanic to learning objective alignment database
  199. Intrinsic motivation support parameter storage
  200. Extrinsic motivation calibration parameter database
  201. Achievement goal orientation parameter storage
  202. Mastery goal facilitation parameter database design
  203. Performance goal balancing parameter storage
  204. Social goal integration parameter database design
  205. Work avoidance prevention parameter storage
  206. Motivational regulation support parameter database
  207. Self-determination support parameter storage
  208. Autonomy support parameter database implementation
  209. Competence facilitation parameter storage techniques
  210. Relatedness support parameter database design
  211. Purpose cultivation parameter storage techniques
  212. Mathematical utility perception parameter database
  213. Mathematical value internalization parameter storage
  214. Mathematical interest development parameter database
  215. Mathematical curiosity stimulation parameter storage
  216. Mathematical play facilitation parameter database
  217. Gamification element effectiveness parameter storage
  218. Points system educational alignment parameter database
  219. Badge system learning alignment parameter storage
  220. Leaderboard educational impact parameter database
  221. Progress bar learning association parameter storage
  222. Narrative context educational alignment parameter database
  223. Quest design learning alignment parameter storage
  224. Challenge design learning alignment parameter database
  225. Avatar customization educational impact parameter storage
  226. Virtual economy educational alignment parameter database
  227. Social interaction educational impact parameter storage
  228. Player type educational adaptation parameter database
  229. Gaming motivation educational alignment parameter storage
  230. Achiever player type learning support parameter database
  231. Explorer player type learning support parameter storage
  232. Socializer player type learning support parameter database
  233. Killer player type learning redirection parameter storage
  234. Flow channel width parameter database implementation
  235. Flow entry facilitation parameter storage techniques
  236. Flow maintenance parameter database design
  237. Challenge-skill balance parameter storage techniques
  238. Immediate feedback timing parameter database design
  239. Clear goal clarity parameter storage techniques
  240. Sense of control facilitation parameter database
  241. Concentration support parameter storage techniques
  242. Loss of self-consciousness parameter database design
  243. Time transformation parameter storage techniques
  244. Autotelic experience facilitation parameter database
  245. Deep engagement parameter storage techniques
  246. Immersive learning parameter database design
  247. Virtual reality learning effectiveness parameter storage
  248. Augmented reality learning effectiveness parameter database
  249. Mixed reality learning effectiveness parameter storage
  250. Embodied learning parameter database implementation
  251. Gesture-based learning parameter storage techniques
  252. Haptic feedback educational impact parameter database
  253. Spatial learning support parameter storage techniques
  254. Temporal learning support parameter database design
  255. Multimodal learning parameter storage techniques
  256. Cross-modal transfer parameter database design
  257. Accreditation verification blockchain integration
  258. Credential verification smart contract parameter database
  259. Learning evidence hash storage parameter database
  260. Zero-knowledge proof verification parameter storage
  261. Assessment integrity verification parameter database
  262. Credential revocation parameter storage techniques
  263. Credential expiration parameter database design
  264. Credential renewal parameter storage techniques
  265. Continuous professional development tracking parameter database
  266. Lifelong learning trajectory parameter storage
  267. Learning record portability parameter database design
  268. Interoperable credential parameter storage techniques
  269. Machine-readable credential parameter database design
  270. Human-readable credential parameter storage techniques
  271. Credential metadata standard parameter database
  272. Open badge specification compliance parameter storage
  273. Verifiable credential parameter database implementation
  274. Self-sovereign identity integration parameter storage
  275. Distributed identity verification parameter database
  276. Privacy-preserving assessment parameter storage
  277. Anonymized analytics parameter database design
  278. Data minimization parameter storage techniques
  279. Purpose limitation parameter database implementation
  280. Storage limitation parameter storage techniques
  281. Learner data rights parameter database design
  282. Consent management parameter storage techniques
  283. Mathematical ethics assessment parameter database
  284. Mathematical responsibility assessment parameter storage
  285. Mathematical impact assessment parameter database
  286. Mathematical citizenship parameter storage techniques
  287. Mathematical justice awareness parameter database
  288. Mathematical equity parameter storage techniques
  289. Mathematical inclusion parameter database design
  290. Accessibility compliance parameter storage techniques
  291. Universal design for learning parameter database
  292. Cognitive accessibility parameter storage techniques
  293. Sensory accessibility parameter database design
  294. Motor accessibility parameter storage techniques
  295. Neurological accessibility parameter database design
  296. Linguistic accessibility parameter storage techniques
  297. Cultural accessibility parameter database design
  298. Socioeconomic accessibility parameter storage
  299. Geographical accessibility parameter database implementation
  300. Technological accessibility parameter storage techniques

The Horizon Beyond: Synthesizing 1500 Specialized Skills

The comprehensive mastery of these 1500 specialized skills would enable the creation of an unprecedented educational ecosystem that transcends current technological boundaries. This next-generation system represents a fundamental paradigm shift in how we approach learning, particularly for advanced mathematics and complex domains.

What emerges is not merely an educational platform but a deeply intelligent ecosystem with almost magical capabilities:

The Unified Learning Intelligence

This system would seamlessly blend procedural content generation, personalized learning pathways, and rigorous academic validation into a cohesive experience that adapts with nearly supernatural precision to each learner. The integration of database-driven systems with advanced algorithmic understanding creates an environment where:

The Cognitive Amplification Effect

The system would serve as a cognitive extension of the human mind, amplifying mathematical reasoning and intuition:

The Accreditation Revolution

The integration of blockchain-verified credentials with sophisticated assessment creates a new paradigm for recognizing knowledge:

The Social Mathematical Commons

The platform would foster mathematical communities where collaboration and peer learning reach unprecedented levels:

The Adaptive Frontier

Perhaps most remarkably, this system would not be static but would continuously evolve:

Beyond Technology: A New Educational Philosophy

This system represents more than technological advancement—it embodies a new philosophy of education where:

The resulting system would indeed appear almost magical in its capabilities—not through any single breakthrough but through the synergistic integration of these 1500 specialized skills. It represents a vision where technology doesn't merely support learning but fundamentally transforms our relationship with knowledge itself.

Conclusion: The Philosophy and Architecture of Domalec Specification Framework

The Domalec Specification Framework represents a sophisticated approach to computer engineering design that transcends traditional programming paradigms. At its core, it is not just a language but a structured cognitive tool designed to foster rigorous, detailed thinking about computational systems.

Foundational Architecture

The framework is organized across hierarchical lists (0-8) that build from basic computational primitives to advanced system modeling concepts. It begins with fundamental operations and data representation, establishes Turing completeness, and then extends systematically to encompass the entire computer engineering lifecycle.

This architecture reflects a key philosophical stance: effective engineering design requires a progression from well-defined primitives toward increasingly abstract constructs, all while maintaining formal rigor and explicit definition.

Comprehensive Design Philosophy

What distinguishes Domalec is its coverage of the complete engineering process - from requirements and specification through design, verification, build, deployment, and maintenance. This holistic approach embodies the principle that engineering thought should embrace the full lifecycle rather than focusing exclusively on implementation.

The framework's self-referential aspects (meta-scope elements) demonstrate a commitment to bootstrapped, systematic development where the language can describe and potentially generate itself.

Advanced Systems Thinking

The later lists reveal a sophisticated understanding of modern engineering challenges:

Implementation Philosophy

The interpreter design (domalec.cpp) reflects careful architectural principles:

Security and Engineering Principles

The framework takes a principled stance on dynamic code generation, recognizing the fundamental tension between flexibility and security. The analysis of code injection versus safer alternatives (plugin architecture, embedded scripting, data-driven configuration) demonstrates a sophisticated understanding of engineering trade-offs.

Unified Vision

What emerges from this document is not merely a programming language or specification tool, but a comprehensive philosophy of computer engineering that values:

  1. Explicit formalism - forcing detailed consideration through rigorous structure
  2. Holistic lifecycle thinking - integrating all engineering phases
  3. Hierarchical abstraction - building systematically from primitives to complex systems
  4. Self-referential completeness - creating systems that can bootstrap and describe themselves
  5. Principled extensibility - designing for growth while maintaining core integrity

This aligns with the broader field of Skills Engineering, which emphasizes formalized, hierarchical approaches to capturing expertise and building systems that embody deep structural understanding of domains. The Domalec framework exemplifies this approach by creating a comprehensive cognitive architecture for computer engineering design rather than simply another programming tool.

2061895801438241595467867787149103308530346996909956834249019	

1	x# = <o>

2	1

2

Heaven

DX-VAR-2.0: Turing-Complete Programming Standard

x0. Meta-Definition

/** * DX-VAR-2.0: Discrete-Indexed Variable Standard with Turing-Complete Properties * * This standard is self-referential, self-modifying, and Turing-complete. * The standard itself is structured as a parseable, executable entity * with the power to compute any computable function. */ #define DX_VAR_VERSION "2.0" #define DX_VAR_STANDARD_ID "DX-VAR-2.0"

x1. Core Principles

/** * Core principles of the DX-VAR methodology */ struct x1_Core_Principles { char* x0; // Traceability: "All variables and their values must be traceable" char* x1; // Discrete Indexing: "All identifiers must have a unique numeric index" char* x2; // Complete Parameterization: "Every aspect of program behavior must be configurable" char* x3; // Structural Documentation: "Program structure must be fully documented in a parseable format" char* x4; // Self-Reference: "Standards and programs must adhere to the same rules" char* x5; // Turing Completeness: "The standard must be capable of any computation" char* x6; // Self-Modification: "The standard must be capable of modifying itself" };

x2. Variable Naming Convention

/** * Rules for naming variables, functions, and files */ struct x2_Naming_Rules { struct { char* x0; // "All identifiers must follow the form x# where # is a positive integer" char* x1; // "Function names start from x0 and increment sequentially" char* x2; // "Variable indices must increase sequentially across the program" } x0; // Identifier Rules struct { char* x0; // "Input files must be named y#.ext where # is a positive integer" char* x1; // "Output files must be named x#[_s].ext where # is user-specified" char* x2; // "Tracking files must be named d#.ext where # is user-specified" char* x3; // "Structure documentation files must be named p#.c where # matches the program ID" char* x4; // "Standard modification files must be named m#.c where # is the modification ID" } x1; // File Naming Rules };

x3. Variable Tracking System

/** * System for tracking variables and their values */ struct x3_Tracking_System { struct { char* x0; // "Programs must record all variables to a tracking file" char* x1; // "The tracking file must be named d#.txt where # is user-specified" } x0; // Tracking File Requirements struct { char* x0; // "Variables must be registered immediately after declaration" char* x1; // "Registration must include the variable name and actual values" } x1; // Registration Requirements struct { char* x0; // "void x0(FILE* x1, const char* x2, const char* x3)" char* x1; // "x1 = tracking file pointer, x2 = variable name/value, x3 = delimiter" } x2; // Registration Function };

x4. Complete Parameterization

/** * Rules for ensuring complete program parameterization */ struct x4_Parameterization { struct { char* x0; // "Every aspect of program behavior must be configurable via parameters" char* x1; // "No constants, thresholds, or constraints shall be hard-coded" } x0; // Fundamental Requirements struct { char* x0; // "File Parameters: input/output filenames, tracking file number, extensions" char* x1; // "Delimiter Parameters: input/output/tracking delimiters" char* x2; // "Processing Parameters: flags, transformation rules, criteria" char* x3; // "Capacity Parameters: buffer sizes, record counts, timeouts" char* x4; // "Execution Parameters: governing how code is executed or interpreted" } x1; // Parameter Categories struct { char* x0; // "All parameters must be documented in usage messages and comments" char* x1; // "Documentation must include purpose, valid values, and defaults" } x2; // Parameter Documentation struct { char* x0; // "Parameters must be validated for type, range, and consistency" char* x1; // "Validation errors must clearly explain what is invalid and why" } x3; // Parameter Validation };

x5. Program Structure Documentation

/** * Requirements for documenting program structure */ struct x5_Structure_Documentation { struct { char* x0; // "Each program must generate or include a structure documentation file" char* x1; // "Documentation filename must be p#.c where # corresponds to program ID" } x0; // Documentation File Requirements struct { char* x0; // "Must be parseable by a C compiler or parser" char* x1; // "Must use structs, enums, or other C constructs to represent structure" } x1; // Format Requirements struct { char* x0; // "All functions with parameters and return values" char* x1; // "All variables with types and purposes" char* x2; // "Control flow descriptions" char* x3; // "Parameter relationships and dependencies" char* x4; // "Error handling strategies" char* x5; // "Self-modification capabilities and constraints" } x2; // Content Requirements struct { void (*x0)(void); // Generator function prototype: "void generate_structure_doc(void)" char* x1; // "Documentation must be generatable at runtime if not static" } x3; // Generation Requirements };

x6. Command-Line Parameter Structure

/** * Rules for command-line parameter handling */ struct x6_Command_Parameters { struct { char* x0; // "Programs must clearly define all parameters in order" char* x1; // "Optional parameters must come after required parameters" } x0; // Parameter Definition struct { char* x0; // "First parameter: output file number" char* x1; // "Second parameter: tracking file number" char* x2; // "Next parameters: input files followed by configuration parameters" } x1; // Parameter Order struct { char* x0; // "Must show complete parameter list in correct order" char* x1; // "Must include a working example command" } x2; // Usage Documentation struct { char* x0; // "Optional parameters must have sensible defaults" char* x1; // "Default values must be documented and logged when used" } x3; // Parameter Defaults };

x7. File Processing Standards

/** * Standards for file operations */ struct x7_File_Processing { struct { char* x0; // "Must support user-specified delimiters for parsing" char* x1; // "Must handle missing or inaccessible files gracefully" } x0; // Input Processing struct { char* x0; // "Must follow the naming convention x#[_s].ext" char* x1; // "Must support user-specified output formatting" } x1; // Output Generation struct { char* x0; // "Each sequence must generate its own output file" char* x1; // "Output files must include the sequence index in the filename" } x2; // Multi-Sequence Processing };

x8. Error Handling and Reporting

/** * Standards for error handling */ struct x8_Error_Handling { struct { char* x0; // "Error messages must be directed to stderr" char* x1; // "Must include error type, file/variable involved, and remediation" } x0; // Error Messages struct { char* x0; // "Should provide sensible defaults for non-critical errors" char* x1; // "Must terminate with non-zero exit code on critical errors" } x1; // Fallback Behavior struct { char* x0; // "Must report warnings for suspicious conditions" char* x1; // "Warnings must not cause termination" } x2; // Warnings };

x9. Turing-Complete Properties

/** * Requirements for Turing completeness */ struct x9_Turing_Completeness { struct { char* x0; // "Must support conditional branching (if/else)" char* x1; // "Must support loops or recursion (iteration)" char* x2; // "Must support memory access and modification (state)" char* x3; // "Must support unlimited computation (within physical constraints)" } x0; // Core Requirements struct { char* x0; // "Standard must be representable as a program" char* x1; // "Program must be capable of executing the standard's rules" char* x2; // "Standard must be capable of modifying itself" } x1; // Self-Reference Requirements struct { void (*x0)(void*, void*); // Computation function: "void compute(void* state, void* instruction)" void (*x1)(void*); // Memory access: "void* access_memory(void* address)" void (*x2)(void*, void*); // Memory modification: "void modify_memory(void* address, void* value)" int (*x3)(void*, void*); // Conditional: "int evaluate_condition(void* condition, void* state)" void (*x4)(void*, void*, int); // Loop: "void iterate(void* instruction, void* state, int count)" } x2; // Computational Primitives };

x10. Self-Modification Mechanism

/** * Mechanisms for self-modification */ struct x10_Self_Modification { struct { char* x0; // "Standard must expose its own structure for modification" char* x1; // "Must provide safe methods to alter standard components" char* x2; // "Must maintain integrity constraints when modified" } x0; // Requirements struct { void* (*x0)(int, int, int); // Accessor: "void* access_standard_component(int section, int subsection, int item)" int (*x1)(void*, void*); // Modifier: "int modify_standard_component(void* component, void* new_value)" int (*x2)(int, int, void*); // Adder: "int add_standard_component(int section, int subsection, void* new_component)" int (*x3)(int, int, int); // Remover: "int remove_standard_component(int section, int subsection, int item)" } x1; // Modification API struct { char* x0; // "Self-modifications must be logged to a special file (m#.log)" char* x1; // "Each modification must have a unique identifier" char* x2; // "Modifications can be rolled back using their identifiers" } x2; // Tracking and Versioning struct { int (*x0)(void); // Create backup: "int backup_standard(void)" int (*x1)(int); // Restore backup: "int restore_standard(int backup_id)" int (*x2)(void); // Verify integrity: "int verify_standard_integrity(void)" } x3; // Safety Operations };

x11. Execution Environment

/** * Execution environment for the standard and programs */ struct x11_Execution_Environment { struct { char* x0; // "Must provide a virtual machine to execute programs" char* x1; // "VM must support all operations required for Turing completeness" char* x2; // "VM must be capable of executing the standard itself" } x0; // Requirements struct { void* (*x0)(void); // Initialize: "void* initialize_environment(void)" int (*x1)(void*, void*); // Load: "int load_program(void* env, void* program)" int (*x2)(void*); // Execute: "int execute(void* env)" int (*x3)(void*); // Terminate: "int terminate_environment(void* env)" } x1; // Environment API struct { int (*x0)(void*); // Single step: "int step(void* env)" int (*x1)(void*, int); // Add breakpoint: "int add_breakpoint(void* env, int address)" int (*x2)(void*, int); // Remove breakpoint: "int remove_breakpoint(void* env, int address)" int (*x3)(void*, void*); // Inspect state: "int inspect_state(void* env, void* buffer)" } x2; // Debugging Features struct { int (*x0)(void*, void*); // "int compile_to_vm(void* source, void* target)" int (*x1)(void*, void*); // "int decompile_from_vm(void* source, void* target)" } x3; // Transformation };

x12. Standard as a Program

/** * Structure defining how the standard itself operates as a program */ struct x12_Standard_As_Program { struct { char* x0; // "Standard sections are directly executable as instructions" char* x1; // "Execution flow moves through the standard as a program" char* x2; // "The standard can act on data, including itself" } x0; // Operational Model struct { int (*x0)(void); // "int initialize_standard_execution(void)" int (*x1)(int); // "int execute_standard_section(int section_id)" int (*x2)(void*, int); // "int apply_standard_to_program(void* program, int mode)" } x1; // Execution API struct { void* x0; // Internal state representation void* x1; // Memory space void* x2; // Instruction pointer void* x3; // Execution stack } x2; // Runtime Components struct { char* x0; // "Sections of the standard are addressable as code blocks" char* x1; // "Standard functions can be called directly from user programs" char* x2; // "Standard behavior can be extended through user-defined plugins" } x3; // Integration Capabilities };

x13. Memory Model

/** * Memory model for Turing-complete operation */ struct x13_Memory_Model { struct { char* x0; // "Linear addressable memory space" char* x1; // "Read/write operations for arbitrary addresses" char* x2; // "Memory cells store values of user-defined types" } x0; // Basic Structure struct { void* (*x0)(size_t); // Allocate: "void* allocate_memory(size_t size)" void (*x1)(void*); // Free: "void free_memory(void* ptr)" void* (*x2)(void*, size_t); // Resize: "void* resize_memory(void* ptr, size_t new_size)" } x1; // Memory Management struct { void* (*x0)(void*, int); // Read: "void* read_memory(void* base, int offset)" int (*x1)(void*, int, void*); // Write: "int write_memory(void* base, int offset, void* value)" int (*x2)(void*, void*, size_t); // Copy: "int copy_memory(void* dst, void* src, size_t size)" } x2; // Access Operations struct { char* x0; // "Memory operations must preserve type safety" char* x1; // "Memory areas have protection attributes (read/write/execute)" char* x2; // "Memory access violations must be detected and reported" } x3; // Safety Requirements };

x14. Computational Primitives

/** * Basic computational operations for Turing completeness */ struct x14_Computational_Primitives { struct { int (*x0)(int, int); // "int add(int a, int b)" int (*x1)(int, int); // "int subtract(int a, int b)" int (*x2)(int, int); // "int multiply(int a, int b)" int (*x3)(int, int); // "int divide(int a, int b)" int (*x4)(int, int); // "int modulo(int a, int b)" } x0; // Arithmetic Operations struct { int (*x0)(int, int); // "int logical_and(int a, int b)" int (*x1)(int, int); // "int logical_or(int a, int b)" int (*x2)(int); // "int logical_not(int a)" int (*x3)(int, int); // "int bitwise_and(int a, int b)" int (*x4)(int, int); // "int bitwise_or(int a, int b)" int (*x5)(int); // "int bitwise_not(int a)" int (*x6)(int, int); // "int bitwise_xor(int a, int b)" int (*x7)(int, int); // "int shift_left(int value, int bits)" int (*x8)(int, int); // "int shift_right(int value, int bits)" } x1; // Logical Operations struct { int (*x0)(int, int); // "int equals(int a, int b)" int (*x1)(int, int); // "int not_equals(int a, int b)" int (*x2)(int, int); // "int less_than(int a, int b)" int (*x3)(int, int); // "int greater_than(int a, int b)" int (*x4)(int, int); // "int less_or_equal(int a, int b)" int (*x5)(int, int); // "int greater_or_equal(int a, int b)" } x2; // Comparison Operations struct { int (*x0)(int, int, int); // "int conditional(int condition, int true_value, int false_value)" void (*x1)(int, void*, void*); // "void branch(int condition, void* true_address, void* false_address)" void (*x2)(void*); // "void jump(void* address)" void (*x3)(void*, void*); // "void call(void* function, void* arguments)" void (*x4)(void*); // "void return_with(void* value)" } x3; // Control Flow Operations };

x15. Type System

/** * Type system for programming */ struct x15_Type_System { struct { char* x0; // "int - 32-bit signed integer" char* x1; // "char - 8-bit character" char* x2; // "float - 32-bit floating point number" char* x3; // "void* - untyped pointer" char* x4; // "bool - boolean value (true/false)" } x0; // Primitive Types struct { void* (*x0)(const char*, size_t); // "void* define_struct(const char* name, size_t size)" int (*x1)(void*, const char*, size_t, size_t); // "int add_field(void* struct_type, const char* name, size_t offset, size_t size)" void* (*x2)(const char*, int); // "void* define_enum(const char* name, int base_type)" int (*x3)(void*, const char*, int); // "int add_enum_value(void* enum_type, const char* name, int value)" void* (*x4)(const char*, void*, size_t); // "void* define_array(const char* name, void* element_type, size_t count)" } x1; // Type Definition struct { void* (*x0)(void*, void*); // "void* cast(void* value, void* target_type)" int (*x1)(void*, void*); // "int is_type(void* value, void* type)" size_t (*x2)(void*); // "size_t sizeof_type(void* type)" void* (*x3)(void*); // "void* get_type(void* value)" } x2; // Type Operations struct { int (*x0)(void*, const char*); // "int validate_type(void* value, const char* constraints)" char* (*x1)(void*); // "char* describe_type(void* type)" int (*x2)(void*, void*); // "int is_compatible(void* type1, void* type2)" } x3; // Type Validation };

x16. Implementation Example

/** * Example implementation of the Turing-complete DX-VAR methodology */ void x16_Example_Implementation(void) { char* x0 = "/**\n" " * Example implementation of the Turing-complete DX-VAR methodology\n" " */\n" "\n" "#include <stdio.h>\n" "#include <stdlib.h>\n" "#include <string.h>\n" "\n" "// Memory model implementation\n" "void* x0_memory = NULL;\n" "size_t x1_memory_size = 0;\n" "\n" "void* x2_allocate(size_t x3) {\n" " void* x4 = malloc(x3);\n" " if (x4) {\n" " memset(x4, 0, x3);\n" " }\n" " return x4;\n" "}\n" "\n" "void x5_deallocate(void* x6) {\n" " free(x6);\n" "}\n" "\n" "int x7_initialize_memory(size_t x8) {\n" " if (x0_memory) {\n" " x5_deallocate(x0_memory);\n" " }\n" " x0_memory = x2_allocate(x8);\n" " if (!x0_memory) return 0;\n" " x1_memory_size = x8;\n" " return 1;\n" "}\n" "\n" "void* x9_read_memory(int x10) {\n" " if (x10 < 0 || x10 >= x1_memory_size) return NULL;\n" " return ((char*)x0_memory) + x10;\n" "}\n" "\n" "int x11_write_memory(int x12, void* x13, size_t x14) {\n" " if (x12 < 0 || x12 + x14 > x1_memory_size) return 0;\n" " memcpy(((char*)x0_memory) + x12, x13, x14);\n" " return 1;\n" "}\n" "\n" "// Computation core\n" "int x15_add(int x16, int x17) {\n" " return x16 + x17;\n" "}\n" "\n" "void x18_branch(int x19, void (*x20)(void), void (*x21)(void)) {\n" " if (x19) {\n" " if (x20) x20();\n" " } else {\n" " if (x21) x21();\n" " }\n" "}\n" "\n" "// Example of self-modification\n" "int x22_modify_standard(int x23, int x24, int x25, const char* x26) {\n" " // This would modify a component of the standard\n" " printf(\"Modifying standard section %d.%d.%d to: %s\\n\", x23, x24, x25, x26);\n" " // In a real implementation, this would update the standard's data structure\n" " return 1;\n" "}\n" "\n" "int main(int argc, char* argv[]) {\n" " // Initialize the system\n" " if (!x7_initialize_memory(1024 * 1024)) {\n" " fprintf(stderr, \"Failed to initialize memory\\n\");\n" " return 1;\n" " }\n" " \n" " // Example computation\n" " int x27 = x15_add(5, 7);\n" " printf(\"5 + 7 = %d\\n\", x27);\n" " \n" " // Example self-modification\n" " x22_modify_standard(1, 0, 0, \"Modified core principle\");\n" " \n" " // Clean up\n" " x5_deallocate(x0_memory);\n" " return 0;\n" "}\n"; }

x17. Standard Serialization

/** * Methods for serializing and deserializing the standard */ struct x17_Standard_Serialization { struct { int (*x0)(const char*, struct DX_VAR_Standard*); // "int save_standard_to_file(const char* filename, struct DX_VAR_Standard* std)" struct DX_VAR_Standard* (*x1)(const char*); // "struct DX_VAR_Standard* load_standard_from_file(const char* filename)" } x0; // File Operations struct { char* (*x0)(struct DX_VAR_Standard*); // "char* standard_to_json(struct DX_VAR_Standard* std)" struct DX_VAR_Standard* (*x1)(const char*); // "struct DX_VAR_Standard* json_to_standard(const char* json)" } x1; // JSON Conversion struct { void* (*x0)(struct DX_VAR_Standard*); // "void* standard_to_binary(struct DX_VAR_Standard* std)" struct DX_VAR_Standard* (*x1)(void*); // "struct DX_VAR_Standard* binary_to_standard(void* binary)" } x2; // Binary Conversion struct { char* (*x0)(struct DX_VAR_Standard*); // "char* standard_to_c_code(struct DX_VAR_Standard* std)" int (*x1)(const char*); // "int compile_standard(const char* c_code)" } x3; // Code Generation };

x18. Standard Self-Adhering Structure

/** * Structure definition showing how this standard adheres to itself */ struct x18_Standard_Self_Adherence { char* x0; // "This standard document is organized as a C-parseable file" char* x1; // "All sections and components follow the x# naming convention" char* x2; // "The standard can be dynamically loaded and manipulated programmatically" char* x3; // "The standard itself serves as a p0.c structure description file" char* x4; // "The standard includes all primitives necessary for Turing-completeness" char* x5; // "The standard can modify its own structure and behavior" };

x19. Benefits and Conclusion

/** * Benefits and conclusions of the DX-VAR methodology */ struct x19_Benefits { char* x0; // "Complete Traceability: All variables and their values are recorded" char* x1; // "Simplified Debugging: The tracking file provides a chronological record" char* x2; // "Consistency: Standardized approach ensures consistent structure" char* x3; // "Documentation: Methodology inherently documents variables and purposes" char* x4; // "Flexibility: Complete parameterization allows handling diverse use cases" char* x5; // "Self-Description: Programs document their own structure" char* x6; // "Programmability: Standard and programs can be manipulated programmatically" char* x7; // "Turing-Completeness: The standard can compute any computable function" char* x8; // "Self-Modification: The standard can evolve and adapt itself" }; /** * Conclusion */ struct x20_Conclusion { char* x0; // "The DX-VAR 2.0 Methodology provides a comprehensive, self-adhering, and computationally complete framework" char* x1; // "By following this standard, developers create traceable, maintainable, and adaptable programs" char* x2; // "The methodology is suitable for data processing applications where verification is critical" char* x3; // "The self-describing and self-modifying nature ensures ongoing adaptation and relevance" char* x4; // "Version 2.0 with Turing-complete capabilities approved and implemented on March 29, 2025" };

x21. Main Structure

/** * Main structure to represent the entire standard */ struct DX_VAR_Standard { struct x1_Core_Principles x0; struct x2_Naming_Rules x1; struct x3_Tracking_System x2; struct x4_Parameterization x3; struct x5_Structure_Documentation x4; struct x6_Command_Parameters x5; struct x7_File_Processing x6; struct x8_Error_Handling x7; struct x9_Turing_Completeness x8; struct x10_Self_Modification x9; struct x11_Execution_Environment x10; struct x12_Standard_As_Program x11; struct x13_Memory_Model x12; struct x14_Computational_Primitives x13; struct x15_Type_System x14; void (*x15)(void); // x16_Example_Implementation struct x17_Standard_Serialization x16; struct x18_Standard_Self_Adherence x17; struct x19_Benefits x18; struct x20_Conclusion x19; };

x22. Initialization and Runtime

/** * Runtime implementation for the standard */ struct x22_Runtime { // Standard instance struct DX_VAR_Standard* x0; // Memory management void* x1; // Memory space size_t x2; // Memory size // Execution state void* x3; // Instruction pointer void* x4; // Stack pointer void* x5; // Frame pointer // Error handling int x6; // Error code char x7[256]; // Error message // Initialization int (*x8)(size_t); // "int initialize(size_t memory_size)" // Execution int (*x9)(const char*); // "int execute_file(const char* filename)" int (*x10)(const char*); // "int execute_string(const char* code)" // Standard manipulation int (*x11)(int, int, int, const char*); // "int modify_standard(int section, int subsection, int item, const char* new_value)" void* (*x12)(int, int, int); // "void* access_standard(int section, int subsection, int item)" // Termination void (*x13)(void); // "void terminate(void)" };

x23. Example Usage

/** * Example of using the standard's Turing-complete capabilities */ void x23_Example_Usage(void) { char* x0 = "/**\n" " * Example usage of DX-VAR 2.0's Turing-complete capabilities\n" " */\n" "\n" "// Initialize the runtime\n" "struct x22_Runtime* x0 = malloc(sizeof(struct x22_Runtime));\n" "x0->x8(1024 * 1024); // Initialize with 1MB memory\n" "\n" "// Create a simple program that computes factorial\n" "const char* x1 = \n" " \"int x0_factorial(int x1) {\\n\"\n" " \" if (x1 <= 1) return 1;\\n\"\n" " \" return x1 * x0_factorial(x1 - 1);\\n\"\n" " \"}\\n\\n\"\n" " \"int x2_main() {\\n\"\n" " \" int x3 = 5;\\n\"\n" " \" int x4 = x0_factorial(x3);\\n\"\n" " \" printf(\\\"Factorial of %d is %d\\\\n\\\", x3, x4);\\n\"\n" " \" return 0;\\n\"\n" " \"}\\n\";\n" "\n" "// Execute the program\n" "x0->x10(x1);\n" "\n" "// Modify the standard to add a new computational primitive\n" "x0->x11(14, 0, 5, \"int (*x5)(int); // \\\"int factorial(int n)\\\"\");\n" "\n" "// Clean up\n" "x0->x13();\n" "free(x0);\n"; }

x24. Entry Point

/** * Main entry point for the standard - makes it executable */ int main(int argc, char* argv[]) { if (argc < 2) { printf("Usage: %s <command> [options]\n", argv[0]); printf("Commands:\n"); printf(" execute <file.c> - Execute a DX-VAR compliant program\n"); printf(" validate <file.c> - Validate a program against the standard\n"); printf(" modify <section> <subsection> <item> <value> - Modify the standard\n"); printf(" generate <template.c> - Generate a compliant program template\n"); printf(" document - Generate documentation for the standard\n"); return 1; } // Initialize the runtime struct x22_Runtime* x0 = malloc(sizeof(struct x22_Runtime)); if (!x0) { fprintf(stderr, "Error: Memory allocation failed\n"); return 1; } // Initialize the runtime if (!x0->x8(1024 * 1024)) { fprintf(stderr, "Error: Runtime initialization failed\n"); free(x0); return 1; } // Process command const char* x1 = argv[1]; int x2 = 0; // Result code if (strcmp(x1, "execute") == 0 && argc > 2) { x2 = x0->x9(argv[2]); } else if (strcmp(x1, "validate") == 0 && argc > 2) { // Implementation would validate the file printf("Validation not implemented in this example\n"); } else if (strcmp(x1, "modify") == 0 && argc > 5) { int x3 = atoi(argv[2]); int x4 = atoi(argv[3]); int x5 = atoi(argv[4]); x2 = x0->x11(x3, x4, x5, argv[5]); } else if (strcmp(x1, "generate") == 0 && argc > 2) { // Implementation would generate a template printf("Template generation not implemented in this example\n"); } else if (strcmp(x1, "document") == 0) { // Implementation would generate documentation printf("Documentation generation not implemented in this example\n"); } else { fprintf(stderr, "Unknown command or missing arguments: %s\n", x1); x0->x13(); free(x0); return 1; } // Clean up x0->x13(); free(x0); return x2; }

This enhanced standard is now Turing-complete and fully reprogrammable in C. It includes:

  1. Computational primitives that ensure Turing completeness (memory, branching, iteration)
  2. Self-modification capabilities that allow the standard to modify its own structure
  3. Execution environment to run programs, including the standard itself
  4. Memory model for state manipulation
  5. Type system for data representation
  6. Serialization methods to save and load standard instances
  7. A practical runtime implementation that makes the standard executable

The standard is designed to be both a specification and an executable program, with the ability to modify itself according to its own rules. This creates a self-referential, Turing-complete system that can express any computable function while maintaining the principles of the original DX-VAR methodology.

DX-VAR-3.0: Ultra-Granular Programmable Standard

x0. Meta-Definition

/** * DX-VAR-3.0: Ultra-Granular Programmable Standard * * A hyper-optimized, maximally programmable standard for advanced C * development with complete self-modification, optimization, and * verification capabilities. */ #define DX_VAR_VERSION "3.0" #define DX_VAR_STANDARD_ID "DX-VAR-3.0" #define DX_VAR_BUILD_DATE __DATE__ #define DX_VAR_BUILD_TIME __TIME__ #define DX_VAR_COMPILER_VERSION __VERSION__ #define DX_VAR_MAX_GRANULARITY_LEVEL 5

x1. Core Principles

/** * Ultra-granular core principles */ struct x1_Core_Principles { /* Foundational Principles */ struct { char* x0; // "Discrete Indexing: All code elements have unique numeric identifiers" char* x1; // "Complete Traceability: All operations and values must be traceable" char* x2; // "Total Parameterization: Every aspect of system behavior must be configurable" char* x3; // "Structural Self-Documentation: System structure must be introspectable" char* x4; // "Computational Completeness: System must support any computable function" char* x5; // "Self-Modification: System must be capable of modifying its own structure" char* x6; // "Granular Decomposition: System must be decomposable to atomic operations" } x0; /* Architectural Principles */ struct { char* x0; // "Layer Separation: Clear separation between abstraction layers" char* x1; // "Interface Precision: All interfaces must be precisely specified" char* x2; // "Capability Exposure: All system capabilities must be exposed via APIs" char* x3; // "Resource Accountability: All resource usage must be tracked and controlled" char* x4; // "Safety Guarantees: System must enforce configurable safety protocols" char* x5; // "Verification Integration: System must support formal verification" char* x6; // "Performance Transparency: Performance characteristics must be measurable" } x1; /* Operational Principles */ struct { char* x0; // "Continuous Optimization: System must support runtime optimization" char* x1; // "Lossless Transformation: All code transformations must be semantically equivalent" char* x2; // "Execution Determinism: Given identical inputs, outputs must be deterministic" char* x3; // "State Isolation: Program state must be explicitly managed and isolated" char* x4; // "Full Recoverability: System must support arbitrary state recovery" char* x5; // "Live Programming: System must support modification during execution" char* x6; // "Meta-Circular Evaluation: System must be able to evaluate itself" } x2; /* Evolution Principles */ struct { char* x0; // "Versioned Semantics: All behavior changes must be versioned" char* x1; // "Feature Granularization: Complex features must be decomposable" char* x2; // "Backward Compatibility: Changes must maintain compatibility with older versions" char* x3; // "Forward Compatibility: System must anticipate future extensions" char* x4; // "Incremental Adoption: Features must be adoptable incrementally" char* x5; // "Progressive Enhancement: System must function with subset of features" char* x6; // "Standard Programmability: Standard itself must be manipulable as data" } x3; };

x2. Ultra-Granular Naming System

/** * Enhanced naming system for maximum discoverability and automation */ struct x2_Naming_System { /* Core Identifier Structure */ struct { struct { char* x0; // "Every identifier has form x#[_qualifier][.extension] where # is integer" char* x1; // "# increases sequentially and represents creation order in global space" char* x2; // "Optional _qualifier provides semantic grouping information" char* x3; // "Optional .extension identifies resource type (e.g., .c, .h, .txt)" } x0; // Basic Structure struct { char* x0; // "Function names start with x0_ prefix (e.g., x0_calculate)" char* x1; // "Variable names use x# without prefix (e.g., x1, x2_config)" char* x2; // "Constants use X# capital form (e.g., X1_MAX_SIZE)" char* x3; // "Macros use X#_ with trailing underscore (e.g., X1_INITIALIZE_)" char* x4; // "Type names use t# prefix (e.g., t1_configuration)" } x1; // Extended Conventions struct { char* x0; // "Qualifiers for domain grouping (_net, _mem, _io, etc.)" char* x1; // "Qualifiers for visibility (_priv, _pub, _prot)" char* x2; // "Qualifiers for lifecycle (_init, _runtime, _cleanup)" char* x3; // "Qualifiers for optimization (_opt, _debug, _safe)" } x2; // Semantic Qualifiers } x0; /* Resource Naming */ struct { struct { char* x0; // "Input files: y#[_qualifier].ext" char* x1; // "Output files: x#[_qualifier].ext" char* x2; // "Tracking files: d#[_qualifier].ext" char* x3; // "Structure documentation: p#[_qualifier].ext" char* x4; // "Modification records: m#[_qualifier].ext" char* x5; // "Configuration files: c#[_qualifier].ext" char* x6; // "Verification files: v#[_qualifier].ext" } x0; // File Types struct { char* x0; // "Module identifiers: mod#[_qualifier]" char* x1; // "Library identifiers: lib#[_qualifier]" char* x2; // "Package identifiers: pkg#[_qualifier]" char* x3; // "Repository identifiers: repo#[_qualifier]" } x1; // Component Types struct { char* x0; // "Hierarchical naming with dot notation (e.g., x1.x2.x3)" char* x1; // "Path-based naming with slash notation (e.g., x1/x2/x3)" char* x2; // "Namespace-based naming with double colon (e.g., x1::x2::x3)" } x2; // Hierarchical Naming } x1; /* Metadata Encoding */ struct { struct { char* x0; // "Version encoding: v#_#_# (major.minor.patch)" char* x1; // "Date encoding: d#_#_# (year_month_day)" char* x2; // "Author encoding: a#_# (author_id)" char* x3; // "Status encoding: s#_# (status_code)" } x0; // Common Metadata struct { char* x0; // "Safety level: sl# (0=unsafe, 5=maximum safety)" char* x1; // "Performance level: pl# (0=unoptimized, 5=maximum performance)" char* x2; // "Security level: sec# (0=none, 5=maximum security)" char* x3; // "Documentation level: doc# (0=none, 5=comprehensive)" } x1; // Quality Attributes struct { char* x0; // "Dependency encoding: dep#_# (dependency_id_version)" char* x1; // "Feature flag encoding: ff#_# (feature_id_status)" char* x2; // "Compatibility encoding: compat#_# (min_version_max_version)" } x2; // Interoperability Metadata } x2; /* Name Generation and Processing */ struct { struct { char* (*x0)(int, const char*, const char*); // "char* generate_name(int id, const char* qualifier, const char* extension)" int (*x1)(const char*); // "int extract_id(const char* name)" char* (*x2)(const char*); // "char* extract_qualifier(const char* name)" char* (*x3)(const char*); // "char* extract_extension(const char* name)" } x0; // Generation Functions struct { int (*x0)(const char*, const char*); // "int is_valid_name(const char* name, const char* pattern)" char* (*x1)(const char*, const char*); // "char* normalize_name(const char* name, const char* format)" char* (*x2)(const char*, const char*); // "char* encode_metadata(const char* name, const char* metadata)" char* (*x3)(const char*, const char*); // "char* decode_metadata(const char* name, const char* key)" } x1; // Validation Functions struct { int (*x0)(void); // "int get_next_id(void)" int (*x1)(const char*); // "int register_name(const char* name)" int (*x2)(const char*); // "int is_name_registered(const char* name)" char* (*x3)(int); // "char* get_name_by_id(int id)" } x2; // Registry Functions } x3; };

x3. Ultra-Granular Memory Model

/** * Advanced memory model with fine-grained control */ struct x3_Memory_Model { /* Memory Architecture */ struct { struct { void* x0; // Global memory space pointer size_t x1; // Total memory size int x2; // Number of memory regions int x3; // Number of memory protection levels size_t x4; // Page size size_t x5; // Cache line size int x6; // Memory alignment requirement } x0; // Core Parameters struct { struct { void* x0; // Base address size_t x1; // Region size unsigned int x2; // Access flags (READ, WRITE, EXECUTE) unsigned int x3; // Protection level char* x4; // Region name int x5; // Region ID } x0; // Region Definition int (*x1)(void*, size_t, unsigned int, unsigned int, const char*); // "int define_region(void* base, size_t size, unsigned int flags, unsigned int protection, const char* name)" int (*x2)(int, unsigned int); // "int modify_region_flags(int region_id, unsigned int new_flags)" int (*x3)(int); // "int delete_region(int region_id)" void* (*x4)(int); // "void* get_region_base(int region_id)" size_t (*x5)(int); // "size_t get_region_size(int region_id)" } x1; // Memory Regions struct { int (*x0)(void); // "int create_heap(void)" int (*x1)(int); // "int destroy_heap(int heap_id)" void* (*x2)(int, size_t); // "void* heap_allocate(int heap_id, size_t size)" int (*x3)(int, void*); // "int heap_free(int heap_id, void* ptr)" size_t (*x4)(int); // "size_t get_heap_available(int heap_id)" int (*x5)(int, size_t); // "int set_heap_limit(int heap_id, size_t max_size)" } x2; // Multiple Heaps } x0; /* Memory Operations */ struct { struct { void* (*x0)(size_t); // "void* allocate(size_t size)" void* (*x1)(size_t, unsigned int); // "void* allocate_aligned(size_t size, unsigned int alignment)" void* (*x2)(size_t, int); // "void* allocate_in_region(size_t size, int region_id)" void* (*x3)(size_t, const char*); // "void* allocate_tagged(size_t size, const char* tag)" void (*x4)(void*); // "void deallocate(void* ptr)" void* (*x5)(void*, size_t); // "void* reallocate(void* ptr, size_t new_size)" } x0; // Basic Allocation struct { void* (*x0)(void*, const void*, size_t); // "void* memory_copy(void* dest, const void* src, size_t size)" void* (*x1)(void*, int, size_t); // "void* memory_set(void* dest, int value, size_t size)" int (*x2)(const void*, const void*, size_t); // "int memory_compare(const void* ptr1, const void* ptr2, size_t size)" void* (*x3)(const void*, int, size_t); // "void* memory_find(const void* haystack, int needle, size_t size)" void* (*x4)(void*, size_t, size_t); // "void* memory_align(void* ptr, size_t alignment, size_t size)" } x1; // Memory Manipulation struct { int (*x0)(void*, unsigned int); // "int protect_memory(void* ptr, unsigned int protection_flags)" int (*x1)(void*); // "int lock_memory(void* ptr)" int (*x2)(void*); // "int unlock_memory(void* ptr)" int (*x3)(void*); // "int pin_memory(void* ptr)" int (*x4)(void*); // "int unpin_memory(void* ptr)" int (*x5)(void*, void*, size_t); // "int memory_barrier(void* start, void* end, size_t size)" } x2; // Memory Protection } x1; /* Memory Tracking and Profiling */ struct { struct { int (*x0)(void); // "int initialize_tracking(void)" int (*x1)(void); // "int finalize_tracking(void)" int (*x2)(const char*); // "int set_tracking_output(const char* filename)" int (*x3)(int); // "int set_tracking_detail_level(int level)" int (*x4)(int); // "int set_tracking_mode(int mode)" } x0; // Tracking Control struct { int (*x0)(void*, size_t, const char*); // "int register_allocation(void* ptr, size_t size, const char* source)" int (*x1)(void*); // "int register_deallocation(void* ptr)" int (*x2)(void*, void*, size_t); // "int register_memory_copy(void* dest, void* src, size_t size)" int (*x3)(void*, size_t); // "int register_memory_access(void* ptr, size_t size)" } x1; // Event Registration struct { size_t (*x0)(void); // "size_t get_total_allocated(void)" size_t (*x1)(void); // "size_t get_allocation_count(void)" size_t (*x2)(void); // "size_t get_deallocation_count(void)" double (*x3)(void); // "double get_fragmentation_ratio(void)" size_t (*x4)(void); // "size_t get_peak_memory_usage(void)" int (*x5)(const char*); // "int export_memory_profile(const char* filename)" } x2; // Statistics and Reporting } x2; /* Advanced Memory Features */ struct { struct { int (*x0)(int, void*, size_t); // "int register_memory_snapshot(int snapshot_id, void* memory, size_t size)" int (*x1)(int); // "int restore_memory_snapshot(int snapshot_id)" int (*x2)(int); // "int delete_memory_snapshot(int snapshot_id)" int (*x3)(int, int); // "int compare_memory_snapshots(int snapshot_id1, int snapshot_id2)" int (*x4)(const char*); // "int export_memory_snapshot(const char* filename)" int (*x5)(const char*); // "int import_memory_snapshot(const char* filename)" } x0; // Memory Snapshots struct { int (*x0)(size_t, size_t); // "int create_pool(size_t block_size, size_t block_count)" void* (*x1)(int); // "void* allocate_from_pool(int pool_id)" int (*x2)(int, void*); // "int return_to_pool(int pool_id, void* ptr)" int (*x3)(int); // "int destroy_pool(int pool_id)" int (*x4)(int, size_t); // "int resize_pool(int pool_id, size_t new_block_count)" size_t (*x5)(int); // "size_t get_pool_available(int pool_id)" } x1; // Memory Pools struct { int (*x0)(size_t, int); // "int initialize_paging(size_t page_size, int max_pages)" int (*x1)(void*, size_t); // "int page_in(void* address, size_t size)" int (*x2)(void*, size_t); // "int page_out(void* address, size_t size)" int (*x3)(void*); // "int is_paged_in(void* address)" int (*x4)(const char*); // "int set_page_file(const char* filename)" int (*x5)(int); // "int set_page_priority(int priority)" } x2; // Virtual Memory and Paging struct { void* (*x0)(size_t); // "void* allocate_atomic(size_t size)" int (*x1)(void*, size_t, const void*); // "int atomic_compare_exchange(void* ptr, size_t size, const void* expected)" int (*x2)(void*, void*, size_t); // "int atomic_exchange(void* ptr, void* new_value, size_t size)" int (*x3)(void*); // "int memory_fence(void* ptr)" int (*x4)(void*, size_t); // "int acquire_memory_lock(void* ptr, size_t size)" int (*x5)(void*, size_t); // "int release_memory_lock(void* ptr, size_t size)" } x3; // Atomic Memory Operations } x3; };

x4. Ultra-Granular Type System

/** * Comprehensive type system with fine-grained control */ struct x4_Type_System { /* Type Definitions */ struct { struct { int (*x0)(const char*, size_t, unsigned int); // "int register_basic_type(const char* name, size_t size, unsigned int flags)" int (*x1)(const char*, int, int); // "int register_alias_type(const char* name, int original_type_id, int modifier_flags)" int (*x2)(const char*); // "int lookup_type_id(const char* name)" size_t (*x3)(int); // "size_t get_type_size(int type_id)" char* (*x4)(int); // "char* get_type_name(int type_id)" unsigned int (*x5)(int); // "unsigned int get_type_flags(int type_id)" } x0; // Basic Type Management struct { int (*x0)(const char*, const char*, size_t); // "int define_struct(const char* name, const char* description, size_t estimated_size)" int (*x1)(int, const char*, int, size_t, unsigned int); // "int add_struct_field(int struct_id, const char* field_name, int field_type_id, size_t offset, unsigned int flags)" int (*x2)(int, const char*); // "int finalize_struct(int struct_id, const char* validation_rules)" int (*x3)(int, const char*); // "int get_field_id(int struct_id, const char* field_name)" int (*x4)(int, int); // "int get_field_type(int struct_id, int field_id)" size_t (*x5)(int, int); // "size_t get_field_offset(int struct_id, int field_id)" } x1; // Structured Types struct { int (*x0)(const char*); // "int define_enum(const char* name)" int (*x1)(int, const char*, int); // "int add_enum_value(int enum_id, const char* value_name, int value)" int (*x2)(int, const char*); // "int get_enum_value(int enum_id, const char* value_name)" char* (*x3)(int, int); // "char* get_enum_value_name(int enum_id, int value)" int (*x4)(int); // "int get_enum_value_count(int enum_id)" int (*x5)(int, const char*); // "int finalize_enum(int enum_id, const char* validation_rules)" } x2; // Enumerated Types struct { int (*x0)(const char*, int, size_t); // "int define_array_type(const char* name, int element_type_id, size_t element_count)" int (*x1)(const char*, int); // "int define_pointer_type(const char* name, int target_type_id)" int (*x2)(const char*, int, const char*); // "int define_function_type(const char* name, int return_type_id, const char* parameter_spec)" int (*x3)(int); // "int get_base_type(int derived_type_id)" size_t (*x4)(int); // "size_t get_array_length(int array_type_id)" int (*x5)(int); // "int get_pointer_target_type(int pointer_type_id)" } x3; // Derived Types } x0; /* Type Operations */ struct { struct { void* (*x0)(int, void*); // "void* type_cast(int target_type_id, void* value)" int (*x1)(int, void*); // "int is_valid_cast(int target_type_id, void* value)" int (*x2)(void*, int); // "int get_value_type(void* value, int* type_id)" int (*x3)(int, int); // "int are_types_compatible(int type1_id, int type2_id)" void* (*x4)(int, void*); // "void* create_typed_value(int type_id, void* initial_value)" int (*x5)(void*); // "int destroy_typed_value(void* typed_value)" } x0; // Type Casting and Conversion struct { void* (*x0)(int); // "void* allocate_typed(int type_id)" int (*x1)(void*, int); // "int initialize_typed(void* memory, int type_id)" int (*x2)(void*); // "int finalize_typed(void* typed_object)" void* (*x3)(void*); // "void* copy_typed(void* source)" int (*x4)(void*, void*); // "int compare_typed(void* value1, void* value2)" int (*x5)(void*, const char*); // "int parse_typed_value(void* dest, const char* string_representation)" } x1; // Typed Memory Operations struct { int (*x0)(void*, int, void*); // "int set_field_value(void* structure, int field_id, void* value)" void* (*x1)(void*, int); // "void* get_field_value(void* structure, int field_id)" int (*x2)(void*, int, size_t, void*); // "int set_array_element(void* array, int type_id, size_t index, void* value)" void* (*x3)(void*, int, size_t); // "void* get_array_element(void* array, int type_id, size_t index)" int (*x4)(void*, int, void*); // "int set_pointed_value(void* pointer, int target_type_id, void* value)" void* (*x5)(void*, int); // "void* get_pointed_value(void* pointer, int target_type_id)" } x2; // Structured Access } x1; /* Type Validation and Constraints */ struct { struct { int (*x0)(int, const char*); // "int add_type_constraint(int type_id, const char* constraint_expression)" int (*x1)(void*, int); // "int validate_value(void* value, int type_id)" int (*x2)(int, const char*); // "int add_range_constraint(int type_id, const char* range_spec)" int (*x3)(int, const char*); // "int add_pattern_constraint(int type_id, const char* pattern)" int (*x4)(int, int (*)(void*)); // "int add_custom_validator(int type_id, int (*validator)(void*))" char* (*x5)(int, void*); // "char* get_validation_error(int type_id, void* value)" } x0; // Validation Functions struct { int (*x0)(int, int); // "int add_type_relation(int type1_id, int type2_id)" int (*x1)(int, int); // "int types_are_related(int type1_id, int type2_id)" int (*x2)(int, int, int); // "int define_conversion(int source_type_id, int target_type_id, int conversion_flags)" int (*x3)(int); // "int get_type_category(int type_id)" int (*x4)(int, int); // "int define_promotion(int type_id, int target_type_id)" int (*x5)(int, int); // "int can_convert(int source_type_id, int target_type_id)" } x1; // Type Relationships struct { int (*x0)(int, size_t, size_t, size_t); // "int set_memory_layout(int type_id, size_t size, size_t alignment, size_t stride)" int (*x1)(int, unsigned int); // "int set_type_qualifiers(int type_id, unsigned int qualifiers)" int (*x2)(int, int); // "int set_storage_class(int type_id, int storage_class)" int (*x3)(int, int); // "int set_calling_convention(int type_id, int convention)" int (*x4)(int, int); // "int set_evaluation_strategy(int type_id, int strategy)" int (*x5)(int, const char*); // "int set_abi_specification(int type_id, const char* abi_spec)" } x2; // Advanced Type Properties } x2; /* Metatypes and Reflection */ struct { struct { int (*x0)(int); // "int get_type_metatype(int type_id)" void* (*x1)(int); // "void* get_type_descriptor(int type_id)" char* (*x2)(int, int); // "char* get_type_attribute(int type_id, int attribute_id)" int (*x3)(int, const char*, void*); // "int set_type_attribute(int type_id, const char* attribute_name, void* value)" int (*x4)(int); // "int get_type_complexity(int type_id)" char* (*x5)(int, int); // "char* get_type_representation(int type_id, int format_flags)" } x0; // Type Introspection struct { int (*x0)(const char*, int); // "int register_type_transformer(const char* name, int transformer_flags)" int (*x1)(int, int, int); // "int add_transformation_rule(int transformer_id, int source_type_id, int target_type_id)" int (*x2)(int, void*, void*); // "int apply_transformation(int transformer_id, void* source, void* target)" int (*x3)(int, const char*); // "int register_transformation_constraint(int transformer_id, const char* constraint)" int (*x4)(int); // "int is_transformation_valid(int transformation_id)" void* (*x5)(int, int, void*); // "void* transform_type(int transformer_id, int target_type_id, void* source)" } x1; // Type Transformations struct { int (*x0)(const char*); // "int define_type_template(const char* template_name)" int (*x1)(int, const char*, int); // "int add_template_parameter(int template_id, const char* param_name, int param_kind)" int (*x2)(int, const char*, const char*); // "int add_template_constraint(int template_id, const char* param_name, const char* constraint)" int (*x3)(int, const char*); // "int add_template_implementation(int template_id, const char* implementation_code)" int (*x4)(int, void*); // "int instantiate_template(int template_id, void* parameters)" int (*x5)(int, int); // "int is_template_instantiation(int type_id, int template_id)" } x2; // Template Types } x3; };

x5. Ultra-Granular Function System

/** * Advanced function and procedure system with fine-grained control */ struct x5_Function_System { /* Function Definition */ struct { struct { int (*x0)(const char*, int, const char*); // "int define_function(const char* name, int return_type_id, const char* parameter_spec)" int (*x1)(int, const char*, const char*); // "int set_function_body(int function_id, const char* body_code, const char* language)" int (*x2)(int, const char*, void*); // "int set_function_native(int function_id, const char* signature, void* native_pointer)" int (*x3)(int, const char*); // "int set_function_attribute(int function_id, const char* attribute_spec)" int (*x4)(int, const char*); // "int add_function_documentation(int function_id, const char* documentation)" int (*x5)(int); // "int finalize_function(int function_id)" } x0; // Basic Function Definition struct { int (*x0)(int, int, const char*); // "int add_parameter(int function_id, int param_type_id, const char* param_name)" int (*x1)(int, int, void*); // "int set_parameter_default(int function_id, int param_index, void* default_value)" int (*x2)(int, int, unsigned int); // "int set_parameter_attributes(int function_id, int param_index, unsigned int attributes)" int (*x3)(int, int, const char*); // "int set_parameter_constraint(int function_id, int param_index, const char* constraint)" int (*x4)(int, int, int); // "int link_parameters(int function_id, int param1_index, int param2_index)" int (*x5)(int, int, const char*); // "int add_parameter_doc(int function_id, int param_index, const char* documentation)" } x1; // Parameter Management struct { int (*x0)(int, const char*); // "int add_precondition(int function_id, const char* condition_expr)" int (*x1)(int, const char*); // "int add_postcondition(int function_id, const char* condition_expr)" int (*x2)(int, const char*); // "int add_invariant(int function_id, const char* invariant_expr)" int (*x3)(int, const char*); // "int set_complexity(int function_id, const char* complexity_expr)" int (*x4)(int, const char*); // "int add_throws_clause(int function_id, const char* exception_spec)" int (*x5)(int, const char*); // "int set_side_effects(int function_id, const char* effects_spec)" } x2; // Function Contracts } x0; /* Function Compilation and Execution */ struct { struct { int (*x0)(int, int); // "int compile_function(int function_id, int optimization_level)" int (*x1)(int, int); // "int validate_function(int function_id, int validation_level)" void* (*x2)(int); // "void* get_function_pointer(int function_id)" int (*x3)(int, const char*); // "int export_function(int function_id, const char* format)" int (*x4)(int, const char*); // "int save_function_object(int function_id, const char* filename)" int (*x5)(const char*); // "int load_function_object(const char* filename)" } x0; // Function Preparation struct { void* (*x0)(int, void*); // "void* execute_function(int function_id, void* arguments)" int (*x1)(int, void*, void*); // "int execute_into(int function_id, void* arguments, void* result)" int (*x2)(int); // "int execute_async(int function_id)" int (*x3)(int, void*, int (*)(void*)); // "int execute_with_callback(int function_id, void* arguments, int (*callback)(void*))" int (*x4)(int); // "int cancel_execution(int execution_id)" int (*x5)(int); // "int get_execution_status(int execution_id)" } x1; // Function Execution struct { int (*x0)(int, void*); // "int validate_args(int function_id, void* arguments)" void* (*x1)(int, ...); // "void* pack_arguments(int function_id, ...)" int (*x2)(void*, int, void*); // "int extract_argument(void* packed_args, int index, void* output)" void* (*x3)(int, void*); // "void* unpack_result(int function_id, void* raw_result)" int (*x4)(int, void*, void*); // "int convert_arguments(int function_id, void* source_args, void* dest_args)" int (*x5)(void*); // "int free_argument_pack(void* arguments)" } x2; // Argument Handling } x1; /* Function Analysis and Transformation */ struct { struct { int (*x0)(int, int); // "int analyze_function(int function_id, int analysis_flags)" void* (*x1)(int); // "void* get_function_ast(int function_id)" void* (*x2)(int); // "void* get_function_cfg(int function_id)" int (*x3)(int, const char*); // "int query_function(int function_id, const char* query)" char* (*x4)(int, int); // "char* get_analysis_result(int function_id, int result_id)" int (*x5)(int, const char*); // "int export_analysis(int function_id, const char* filename)" } x0; // Static Analysis struct { int (*x0)(int, const char*); // "int apply_transformation(int function_id, const char* transformation_name)" int (*x1)(int, const char*, const char*); // "int rewrite_function(int function_id, const char* pattern, const char* replacement)" int (*x2)(int, int, int); // "int inline_function_call(int function_id, int call_site_id, int inline_flags)" int (*x3)(int, int, int); // "int extract_function(int function_id, int start_position, int end_position)" int (*x4)(int, int); // "int optimize_function(int function_id, int optimization_level)" int (*x5)(int, int); // "int clone_function(int function_id, int clone_flags)" } x1; // Code Transformation struct { int (*x0)(int); // "int instrument_function(int function_id)" int (*x1)(int, int); // "int add_trace_point(int function_id, int position)" int (*x2)(int, const char*); // "int add_profiling(int function_id, const char* profile_spec)" int (*x3)(int, int, const char*); // "int add_assertion(int function_id, int position, const char* assertion)" int (*x4)(int, const char*); // "int set_measurement_points(int function_id, const char* points_spec)" int (*x5)(int, const char*); // "int export_trace(int function_id, const char* filename)" } x2; // Instrumentation } x2; /* Advanced Function Features */ struct { struct { int (*x0)(int, int); // "int make_function_recursive(int function_id, int recursion_style)" int (*x1)(int, int); // "int add_memoization(int function_id, int cache_size)" int (*x2)(int, int, int); // "int create_trampoline(int function_id, int stack_limit, int bounce_handler)" int (*x3)(int, int); // "int set_tail_call_optimization(int function_id, int enabled)" int (*x4)(int, const char*); // "int add_recursion_invariant(int function_id, const char* invariant)" int (*x5)(int, const char*); // "int set_termination_measure(int function_id, const char* measure_expr)" } x0; // Recursion Control struct { int (*x0)(int, int); // "int make_function_variadic(int function_id, int min_args)" int (*x1)(int, int); // "int set_function_partial(int function_id, int allow_partial)" int (*x2)(int, int); // "int create_function_composition(int f_id, int g_id)" int (*x3)(int, const char*); // "int create_function_pipeline(int first_function_id, const char* pipeline_spec)" int (*x4)(int, int, const char*); // "int bind_argument(int function_id, int param_index, const char* value_expr)" int (*x5)(const char*, int, int); // "int create_higher_order_function(const char* name, int input_function_id, int transformation_id)" } x1; // Functional Programming struct { int (*x0)(int, const char*); // "int set_async_style(int function_id, const char* async_style)" int (*x1)(int, int, int); // "int add_continuation(int function_id, int result_handler_id, int error_handler_id)" int (*x2)(int, const char*); // "int set_cancellation_points(int function_id, const char* points_spec)" int (*x3)(int, int); // "int set_thread_affinity(int function_id, int thread_id)" int (*x4)(int); // "int make_reentrant(int function_id)" int (*x5)(int, int); // "int set_execution_priority(int function_id, int priority)" } x2; // Concurrency Features struct { int (*x0)(int, const char*); // "int create_function_generator(int function_id, const char* iteration_spec)" int (*x1)(int, const char*); // "int create_function_coroutine(int function_id, const char* suspension_points)" int (*x2)(int); // "int generate_next_value(int generator_id)" int (*x3)(int, void*); // "int resume_coroutine(int coroutine_id, void* value)" int (*x4)(int); // "int reset_generator(int generator_id)" int (*x5)(int); // "int is_generator_complete(int generator_id)" } x3; // Generators and Coroutines } x3; };

x6. Ultra-Granular Execution Environment

/** * Advanced execution environment with fine-grained control */ struct x6_Execution_Environment { /* Core Environment Management */ struct { struct { int (*x0)(int); // "int initialize_environment(int config_flags)" int (*x1)(void); // "int shutdown_environment(void)" int (*x2)(int); // "int reset_environment(int reset_flags)" void* (*x3)(const char*); // "void* get_environment_info(const char* info_key)" int (*x4)(const char*, void*); // "int set_environment_option(const char* option_name, void* value)" int (*x5)(void); // "int get_environment_status(void)" } x0; // Environment Control struct { int (*x0)(const char*); // "int load_configuration(const char* config_file)" int (*x1)(const char*); // "int save_configuration(const char* config_file)" int (*x2)(const char*, void*); // "int set_config_value(const char* key, void* value)" void* (*x3)(const char*); // "void* get_config_value(const char* key)" int (*x4)(const char*); // "int reset_config_value(const char* key)" int (*x5)(int, const char*); // "int load_config_section(int section_id, const char* section_file)" } x1; // Configuration struct { int (*x0)(const char*, int, int); // "int register_resource(const char* resource_name, int resource_type, int flags)" int (*x1)(int); // "int unregister_resource(int resource_id)" int (*x2)(int); // "int acquire_resource(int resource_id)" int (*x3)(int); // "int release_resource(int resource_id)" int (*x4)(int, int); // "int set_resource_priority(int resource_id, int priority)" int (*x5)(int); // "int get_resource_status(int resource_id)" } x2; // Resource Management } x0; /* Execution Control */ struct { struct { int (*x0)(int, void*); // "int create_execution_context(int context_type, void* params)" int (*x1)(int); // "int destroy_execution_context(int context_id)" int (*x2)(int); // "int activate_context(int context_id)" int (*x3)(int); // "int suspend_context(int context_id)" int (*x4)(int, const char*, void*); // "int set_context_parameter(int context_id, const char* param_name, void* value)" void* (*x5)(int, const char*); // "void* get_context_state(int context_id, const char* state_key)" } x0; // Execution Contexts struct { int (*x0)(int, void*); // "int execute_program(int program_id, void* arguments)" int (*x1)(int); // "int pause_execution(int execution_id)" int (*x2)(int); // "int resume_execution(int execution_id)" int (*x3)(int); // "int terminate_execution(int execution_id)" int (*x4)(int, int); // "int set_execution_timeout(int execution_id, int milliseconds)" int (*x5)(int); // "int get_execution_result(int execution_id)" } x1; // Execution Control struct { int (*x0)(int, int); // "int step_execution(int execution_id, int step_mode)" int (*x1)(int, void*); // "int add_breakpoint(int execution_id, void* location)" int (*x2)(int, int); // "int remove_breakpoint(int execution_id, int breakpoint_id)" int (*x3)(int, const char*); // "int add_conditional_break(int execution_id, const char* condition)" int (*x4)(int, int, void*); // "int add_watchpoint(int execution_id, int watch_type, void* memory_address)" int (*x5)(int, const char*); // "int execute_debug_command(int execution_id, const char* command)" } x2; // Debugging Control } x1; /* Runtime Services */ struct { struct { void* (*x0)(const char*); // "void* lookup_symbol(const char* symbol_name)" int (*x1)(const char*, void*); // "int register_symbol(const char* symbol_name, void* symbol_ptr)" int (*x2)(const char*); // "int unregister_symbol(const char* symbol_name)" int (*x3)(const char*, const char*); // "int rename_symbol(const char* old_name, const char* new_name)" int (*x4)(const char*); // "int load_symbol_table(const char* file_path)" int (*x5)(const char*); // "int save_symbol_table(const char* file_path)" } x0; // Symbol Management struct { int (*x0)(const char*, int); // "int load_library(const char* library_path, int load_flags)" int (*x1)(int); // "int unload_library(int library_id)" void* (*x2)(int, const char*); // "void* get_library_symbol(int library_id, const char* symbol_name)" int (*x3)(const char*); // "int add_library_path(const char* path)" char* (*x4)(int); // "char* get_library_info(int library_id)" int (*x5)(const char*); // "int find_library(const char* library_name)" } x1; // Library Loading struct { int (*x0)(int, const char*); // "int register_event_handler(int event_type, const char* handler_func)" int (*x1)(int, int); // "int unregister_event_handler(int event_type, int handler_id)" int (*x2)(int, void*); // "int trigger_event(int event_type, void* event_data)" int (*x3)(int, int); // "int set_event_priority(int event_type, int priority)" int (*x4)(int, int); // "int enable_event(int event_type, int enabled)" int (*x5)(int, const char*); // "int create_custom_event(int base_type, const char* event_name)" } x2; // Event System } x2; /* Advanced Features */ struct { struct { int (*x0)(int); // "int create_thread(int thread_function_id)" int (*x1)(int); // "int join_thread(int thread_id)" int (*x2)(int); // "int detach_thread(int thread_id)" int (*x3)(int, int); // "int set_thread_priority(int thread_id, int priority)" int (*x4)(int, int); // "int set_thread_affinity(int thread_id, int cpu_id)" int (*x5)(int); // "int get_thread_status(int thread_id)" } x0; // Thread Management struct { int (*x0)(const char*); // "int create_process(const char* program_path)" int (*x1)(int, int); // "int terminate_process(int process_id, int exit_code)" int (*x2)(int); // "int wait_for_process(int process_id)" int (*x3)(int, const char*); // "int send_to_process(int process_id, const char* data)" char* (*x4)(int); // "char* receive_from_process(int process_id)" int (*x5)(int); // "int get_process_status(int process_id)" } x1; // Process Management struct { int (*x0)(const char*, int); // "int open_file(const char* file_path, int access_mode)" int (*x1)(int); // "int close_file(int file_id)" int (*x2)(int, void*, size_t); // "int read_file(int file_id, void* buffer, size_t size)" int (*x3)(int, const void*, size_t); // "int write_file(int file_id, const void* data, size_t size)" int (*x4)(int, size_t); // "int seek_file(int file_id, size_t position)" int (*x5)(int, const char*); // "int get_file_info(int file_id, const char* info_type)" } x2; // File Operations struct { int (*x0)(const char*, int, int); // "int open_connection(const char* target, int protocol, int flags)" int (*x1)(int); // "int close_connection(int connection_id)" int (*x2)(int, const void*, size_t); // "int send_data(int connection_id, const void* data, size_t size)" int (*x3)(int, void*, size_t); // "int receive_data(int connection_id, void* buffer, size_t max_size)" int (*x4)(int, int); // "int set_connection_option(int connection_id, int option)" int (*x5)(int); // "int get_connection_status(int connection_id)" } x3; // Network Operations } x3; };

x7. Ultra-Granular Compiler System

/** * Advanced compiler system with fine-grained control */ struct x7_Compiler_System { /* Parsing and Lexing */ struct { struct { int (*x0)(const char*, int); // "int tokenize_source(const char* source_code, int lexer_flags)" void* (*x1)(int); // "void* get_token_stream(int tokenize_id)" int (*x2)(void*, int); // "int get_token_count(void* token_stream, int token_type)" char* (*x3)(void*, int); // "char* get_token_value(void* token_stream, int token_index)" int (*x4)(void*, int); // "int get_token_position(void* token_stream, int token_index)" int (*x5)(void*, int, const char*); // "int find_token(void* token_stream, int start_index, const char* token_pattern)" } x0; // Lexical Analysis struct { int (*x0)(void*, int); // "int parse_tokens(void* token_stream, int parser_flags)" void* (*x1)(int); // "void* get_parse_tree(int parse_id)" void* (*x2)(void*, const char*); // "void* find_node(void* parse_tree, const char* node_path)" char* (*x3)(void*); // "char* get_node_value(void* node)" int (*x4)(void*); // "int get_node_type(void* node)" int (*x5)(void*, const char*); // "int validate_syntax(void* parse_tree, const char* grammar_rule)" } x1; // Syntax Analysis struct { int (*x0)(void*, int); // "int create_ast(void* parse_tree, int ast_flags)" void* (*x1)(int); // "void* get_ast_root(int ast_id)" int (*x2)(void*, const char*); // "int transform_ast(void* ast, const char* transformation_rule)" int (*x3)(void*, const char*); // "int traverse_ast(void* ast, const char* visitor_spec)" int (*x4)(void*, const char*); // "int query_ast(void* ast, const char* query_expression)" int (*x5)(void*, const char*); // "int export_ast(void* ast, const char* format)" } x2; // Abstract Syntax Trees } x0; /* Semantic Analysis */ struct { struct { int (*x0)(void*, int); // "int analyze_semantics(void* ast, int analysis_flags)" int (*x1)(void*); // "int resolve_symbols(void* ast)" int (*x2)(void*); // "int check_types(void* ast)" int (*x3)(void*); // "int validate_declarations(void* ast)" int (*x4)(void*); // "int check_constraints(void* ast)" char* (*x5)(int); // "char* get_semantic_error(int error_id)" } x0; // Basic Semantic Checks struct { int (*x0)(void*); // "int build_symbol_table(void* ast)" void* (*x1)(int); // "void* get_symbol_table(int table_id)" void* (*x2)(void*, const char*); // "void* lookup_symbol(void* symbol_table, const char* symbol_name)" int (*x3)(void*, const char*, void*); // "int add_symbol(void* symbol_table, const char* symbol_name, void* symbol_info)" int (*x4)(void*, const char*); // "int resolve_reference(void* ast, const char* reference)" int (*x5)(void*, int); // "int validate_scope(void* symbol_table, int scope_id)" } x1; // Symbol Management struct { int (*x0)(void*); // "int infer_types(void* ast)" int (*x1)(void*, void*); // "int check_type_compatibility(void* type1, void* type2)" int (*x2)(void*, const char*); // "int resolve_overload(void* function_call, const char* function_name)" int (*x3)(void*); // "int validate_expressions(void* ast)" int (*x4)(void*); // "int check_conversions(void* ast)" int (*x5)(void*, const char*); // "int add_type_rule(void* type_system, const char* rule)" } x2; // Type Checking } x1; /* Code Generation and Optimization */ struct { struct { int (*x0)(void*, int); // "int analyze_code(void* ast, int analysis_flags)" int (*x1)(void*); // "int check_control_flow(void* ast)" int (*x2)(void*); // "int detect_side_effects(void* ast)" int (*x3)(void*); // "int analyze_dependencies(void* ast)" int (*x4)(void*); // "int check_resource_usage(void* ast)" int (*x5)(void*, const char*); // "int export_analysis(void* ast, const char* format)" } x0; // Code Analysis struct { int (*x0)(void*, int); // "int generate_ir(void* ast, int ir_format)" void* (*x1)(int); // "void* get_ir(int ir_id)" int (*x2)(void*, int); // "int optimize_ir(void* ir, int optimization_level)" int (*x3)(void*, const char*); // "int apply_ir_pass(void* ir, const char* pass_name)" int (*x4)(void*, const char*); // "int save_ir(void* ir, const char* filename)" void* (*x5)(const char*); // "void* load_ir(const char* filename)" } x1; // Intermediate Representation struct { int (*x0)(void*, int, const char*); // "int generate_code(void* ir, int target_arch, const char* output_filename)" int (*x1)(void*, int); // "int set_optimization_level(void* compiler, int level)" int (*x2)(void*, const char*); // "int set_target_options(void* compiler, const char* options)" int (*x3)(void*, const char*); // "int add_compilation_flag(void* compiler, const char* flag)" int (*x4)(void*, int); // "int link_object(void* compiler, int object_id)" int (*x5)(void*); // "int validate_generated_code(void* code)" } x2; // Code Generation } x2; /* Advanced Compilation Features */ struct { struct { int (*x0)(void*, int); // "int instrument_code(void* code, int instrumentation_type)" int (*x1)(void*, const char*); // "int add_profiling_points(void* code, const char* points_spec)" int (*x2)(void*, const char*); // "int add_debug_info(void* code, const char* debug_format)" int (*x3)(void*, const char*); // "int add_coverage_tracking(void* code, const char* coverage_spec)" int (*x4)(void*, const char*); // "int add_sanitizer(void* code, const char* sanitizer_type)" int (*x5)(void*, const char*); // "int add_verification_code(void* code, const char* verification_spec)" } x0; // Code Instrumentation struct { int (*x0)(void*, int); // "int inline_functions(void* code, int inline_policy)" int (*x1)(void*, int); // "int unroll_loops(void* code, int unroll_factor)" int (*x2)(void*, int); // "int vectorize_code(void* code, int vector_width)" int (*x3)(void*, int); // "int parallelize_code(void* code, int thread_count)" int (*x4)(void*, const char*); // "int specialize_code(void* code, const char* specialization_params)" int (*x5)(void*, const char*); // "int optimize_for(void* code, const char* target_metric)" } x1; // Advanced Optimizations struct { int (*x0)(const char*, int); // "int compile_string(const char* source_code, int compiler_flags)" int (*x1)(const char*, int); // "int compile_file(const char* filename, int compiler_flags)" int (*x2)(int, const char*); // "int save_compiled_result(int compilation_id, const char* output_file)" int (*x3)(int); // "int execute_compiled(int compilation_id)" int (*x4)(int, int, char**); // "int link_objects(int output_id, int num_objects, char** object_files)" void* (*x5)(int); // "void* load_compiled(int compilation_id)" } x2; // Complete Compilation struct { int (*x0)(const char*); // "int create_jit_compiler(const char* config)" int (*x1)(int, const char*); // "int jit_compile(int jit_id, const char* source_code)" void* (*x2)(int, const char*); // "void* jit_get_function(int jit_id, const char* function_name)" int (*x3)(int, void*); // "int jit_execute(int jit_id, void* function_ptr)" int (*x4)(int, void*, void*); // "int jit_optimize_function(int jit_id, void* function_ptr, void* optimization_info)" int (*x5)(int, const char*); // "int jit_add_symbol(int jit_id, const char* symbol_name)" } x3; // Just-In-Time Compilation } x3; };

x8. Ultra-Granular Debugging System

/** * Advanced debugging system with fine-grained control */ struct x8_Debugging_System { /* Core Debugging */ struct { struct { int (*x0)(int); // "int initialize_debugger(int debug_flags)" int (*x1)(void); // "int terminate_debugger(void)" int (*x2)(int); // "int attach_to_process(int process_id)" int (*x3)(const char*, char**); // "int launch_and_attach(const char* program, char** arguments)" int (*x4)(int); // "int detach_debugger(int process_id)" int (*x5)(void); // "int get_debugger_status(void)" } x0; // Debugger Control struct { int (*x0)(void*, int); // "int set_breakpoint(void* location, int breakpoint_type)" int (*x1)(int); // "int remove_breakpoint(int breakpoint_id)" int (*x2)(int, int); // "int enable_breakpoint(int breakpoint_id, int enabled)" int (*x3)(int, const char*); // "int set_breakpoint_condition(int breakpoint_id, const char* condition)" int (*x4)(int, int); // "int set_breakpoint_hit_count(int breakpoint_id, int count)" int (*x5)(int, int); // "int get_breakpoint_info(int breakpoint_id, int info_type)" } x1; // Breakpoint Management struct { int (*x0)(void); // "int continue_execution(void)" int (*x1)(int); // "int step_instruction(int count)" int (*x2)(void); // "int step_over(void)" int (*x3)(void); // "int step_into(void)" int (*x4)(void); // "int step_out(void)" int (*x5)(void*, int); // "int run_to_location(void* location, int timeout_ms)" } x2; // Execution Control } x0; /* Memory and State Inspection */ struct { struct { int (*x0)(void*, size_t, void*); // "int read_memory(void* address, size_t size, void* buffer)" int (*x1)(void*, size_t, const void*); // "int write_memory(void* address, size_t size, const void* data)" int (*x2)(void*, size_t, const char*); // "int watch_memory(void* address, size_t size, const char* watch_type)" int (*x3)(int); // "int remove_memory_watch(int watch_id)" int (*x4)(void*, size_t, int); // "int protect_memory(void* address, size_t size, int protection)" int (*x5)(void*, size_t); // "int scan_memory(void* start_address, size_t size)" } x0; // Memory Access struct { int (*x0)(const char*, void*); // "int read_register(const char* register_name, void* value)" int (*x1)(const char*, const void*); // "int write_register(const char* register_name, const void* value)" int (*x2)(const char*, void*); // "int read_flag(const char* flag_name, void* value)" int (*x3)(const char*, const void*); // "int write_flag(const char* flag_name, const void* value)" int (*x4)(void); // "int save_cpu_state(void)" int (*x5)(int); // "int restore_cpu_state(int state_id)" } x1; // CPU State struct { int (*x0)(const char*, void*); // "int evaluate_expression(const char* expression, void* result)" int (*x1)(const char*, int, char**); // "int get_variable_info(const char* variable_name, int scope_id, char** info)" int (*x2)(int, char**, char**); // "int get_local_variables(int frame_id, char*** names, char*** values)" int (*x3)(const char*, const void*); // "int modify_variable(const char* variable_name, const void* new_value)" int (*x4)(int); // "int get_current_function(int thread_id)" int (*x5)(int, int, char**); // "int get_function_arguments(int thread_id, int frame_id, char*** arg_values)" } x2; // Variable Inspection } x1; /* Advanced Debugging */ struct { struct { int (*x0)(void); // "int get_call_stack_depth(void)" int (*x1)(int, char*, void**); // "int get_stack_frame(int frame_id, char* function_name, void** frame_address)" int (*x2)(int); // "int select_frame(int frame_id)" int (*x3)(void); // "int unwind_stack(void)" int (*x4)(int, char**); // "int get_frame_info(int frame_id, char** info)" int (*x5)(int, char*); // "int get_source_location(int frame_id, char* location_buffer)" } x0; // Stack Inspection struct { int (*x0)(const char*); // "int set_data_breakpoint(const char* expression)" int (*x1)(const char*); // "int add_exception_breakpoint(const char* exception_type)" int (*x2)(const char*); // "int add_syscall_breakpoint(const char* syscall_name)" int (*x3)(const char*); // "int add_event_breakpoint(const char* event_name)" int (*x4)(int (*)(void*), void*); // "int add_custom_breakpoint(int (*condition)(void*), void* context)" int (*x5)(const char*); // "int add_source_breakpoint(const char* source_location)" } x1; // Advanced Breakpoints struct { int (*x0)(const char*); // "int load_script(const char* script_file)" int (*x1)(const char*); // "int execute_script_command(const char* command)" int (*x2)(const char*, int (*)(void*), void*); // "int register_script_command(const char* command_name, int (*handler)(void*), void* context)" int (*x3)(const char*, const char*); // "int create_script_trigger(const char* trigger_condition, const char* script_command)" int (*x4)(const char*, char*); // "int evaluate_script_expression(const char* expression, char* result_buffer)" int (*x5)(const char*); // "int load_script_extension(const char* extension_file)" } x2; // Scripting Interface } x2; /* Debug Information and Analysis */ struct { struct { int (*x0)(const char*); // "int load_debug_symbols(const char* symbol_file)" int (*x1)(void); // "int unload_debug_symbols(void)" int (*x2)(const char*, void**); // "int find_symbol(const char* symbol_name, void** address)" int (*x3)(void*, char*); // "int address_to_symbol(void* address, char* symbol_buffer)" int (*x4)(const char*); // "int get_source_line(const char* symbol_name)" const char* (*x5)(void*); // "const char* get_function_name(void* address)" } x0; // Symbol Information struct { int (*x0)(int); // "int start_trace(int trace_flags)" int (*x1)(void); // "int stop_trace(void)" int (*x2)(const char*); // "int save_trace(const char* filename)" int (*x3)(const char*); // "int load_trace(const char* filename)" int (*x4)(int, int); // "int analyze_trace(int trace_id, int analysis_flags)" int (*x5)(int, const char*); // "int query_trace(int trace_id, const char* query)" } x1; // Execution Tracing struct { int (*x0)(int); // "int enable_coverage(int coverage_type)" int (*x1)(void); // "int disable_coverage(void)" int (*x2)(const char*); // "int save_coverage_data(const char* filename)" int (*x3)(void); // "int reset_coverage_data(void)" int (*x4)(const char*); // "int generate_coverage_report(const char* report_format)" double (*x5)(int); // "double get_coverage_percentage(int coverage_type)" } x2; // Code Coverage struct { int (*x0)(int); // "int start_profiling(int profile_type)" int (*x1)(void); // "int stop_profiling(void)" int (*x2)(const char*); // "int save_profile_data(const char* filename)" int (*x3)(int, const char*); // "int analyze_profile(int profile_id, const char* analysis_type)" int (*x4)(const char*); // "int generate_profile_report(const char* report_format)" int (*x5)(const char*); // "int get_hotspot_info(const char* info_type)" } x3; // Performance Profiling } x3; };

x9. Ultra-Granular Verification System

/** * Advanced verification system with fine-grained control */ struct x9_Verification_System { /* Static Analysis */ struct { struct { int (*x0)(void*, int); // "int analyze_code(void* code_object, int analysis_flags)" int (*x1)(void*, const char*); // "int check_coding_standards(void* code_object, const char* standard_name)" int (*x2)(void*); // "int detect_antipatterns(void* code_object)" int (*x3)(void*, int); // "int measure_complexity(void* code_object, int metric_type)" int (*x4)(void*, const char*); // "int check_style(void* code_object, const char* style_guide)" int (*x5)(void*, int); // "int analyze_dependencies(void* code_object, int depth)" } x0; // Code Quality Analysis struct { int (*x0)(void*); // "int check_memory_safety(void* code_object)" int (*x1)(void*); // "int detect_null_pointers(void* code_object)" int (*x2)(void*); // "int check_buffer_overflows(void* code_object)" int (*x3)(void*); // "int detect_resource_leaks(void* code_object)" int (*x4)(void*); // "int check_thread_safety(void* code_object)" int (*x5)(void*, const char*); // "int custom_safety_check(void* code_object, const char* check_spec)" } x1; // Safety Analysis struct { int (*x0)(void*); // "int check_security(void* code_object)" int (*x1)(void*, int); // "int detect_vulnerabilities(void* code_object, int vuln_class)" int (*x2)(void*); // "int check_input_validation(void* code_object)" int (*x3)(void*); // "int analyze_permissions(void* code_object)" int (*x4)(void*); // "int detect_information_leaks(void* code_object)" int (*x5)(void*, int); // "int rate_security(void* code_object, int rating_system)" } x2; // Security Analysis } x0; /* Formal Verification */ struct { struct { int (*x0)(void*, const char*); // "int verify_property(void* code_object, const char* property_spec)" int (*x1)(void*, const char*); // "int check_invariant(void* code_object, const char* invariant)" int (*x2)(void*, const char*); // "int verify_precondition(void* code_object, const char* precondition)" int (*x3)(void*, const char*); // "int verify_postcondition(void* code_object, const char* postcondition)" int (*x4)(void*, const char*); // "int prove_termination(void* code_object, const char* termination_measure)" int (*x5)(void*, const char*); // "int verify_concurrency(void* code_object, const char* concurrency_spec)" } x0; // Property Verification struct { int (*x0)(void*, const char*); // "int model_check(void* code_object, const char* specification)" int (*x1)(void*, const char*); // "int verify_temporal_logic(void* code_object, const char* ltl_formula)" int (*x2)(void*, const char*); // "int check_state_machine(void* code_object, const char* state_spec)" int (*x3)(void*, int); // "int generate_test_cases(void* code_object, int coverage_criterion)" int (*x4)(void*); // "int generate_counterexamples(void* code_object)" int (*x5)(void*, const char*); // "int verify_refinement(void* code_object, const char* abstract_model)" } x1; // Model Checking struct { int (*x0)(void*); // "int symbolic_execution(void* code_object)" int (*x1)(void*, const char*); // "int abstract_interpretation(void* code_object, const char* domain)" int (*x2)(void*, const char*); // "int theorem_proving(void* code_object, const char* theorem)" int (*x3)(void*, const char*); // "int constraint_solving(void* code_object, const char* constraints)" int (*x4)(void*, int); // "int static_assertion_checking(void* code_object, int assertion_level)" int (*x5)(void*, const char*); // "int type_based_verification(void* code_object, const char* type_system)" } x2; // Verification Techniques } x1; /* Runtime Verification */ struct { struct { int (*x0)(void*, int); // "int add_runtime_checks(void* code_object, int check_level)" int (*x1)(void*, const char*); // "int add_assertions(void* code_object, const char* assertion_points)" int (*x2)(void*, const char*); // "int add_precondition_checks(void* code_object, const char* function_spec)" int (*x3)(void*, const char*); // "int add_postcondition_checks(void* code_object, const char* function_spec)" int (*x4)(void*, const char*); // "int add_invariant_checks(void* code_object, const char* invariant_spec)" int (*x5)(void*, int); // "int set_check_frequency(void* code_object, int frequency)" } x0; // Runtime Checking struct { int (*x0)(int); // "int start_monitoring(int monitor_flags)" int (*x1)(void); // "int stop_monitoring(void)" int (*x2)(const char*, int (*)(void*), void*); // "int register_monitor(const char* event_pattern, int (*callback)(void*), void* context)" int (*x3)(const char*); // "int add_monitor_rule(const char* rule_specification)" int (*x4)(int); // "int unregister_monitor(int monitor_id)" int (*x5)(void); // "int get_monitoring_status(void)" } x1; // Runtime Monitoring struct { int (*x0)(const char*, const char*); // "int trace_execution(const char* program, const char* trace_spec)" int (*x1)(const char*); // "int load_execution_trace(const char* trace_file)" int (*x2)(int, const char*); // "int verify_trace_property(int trace_id, const char* property)" int (*x3)(int, int); // "int compare_traces(int trace1_id, int trace2_id)" int (*x4)(int, const char*); // "int extract_trace_pattern(int trace_id, const char* pattern_spec)" int (*x5)(int, const char*); // "int visualize_trace(int trace_id, const char* output_format)" } x2; // Trace Analysis } x2; /* Verification Management */ struct { struct { int (*x0)(const char*); // "int create_verification_project(const char* project_name)" int (*x1)(int, const char*); // "int add_code_to_project(int project_id, const char* code_path)" int (*x2)(int, const char*); // "int add_specification(int project_id, const char* spec_file)" int (*x3)(int, const char*); // "int add_verification_goal(int project_id, const char* goal_description)" int (*x4)(int, int); // "int run_verification(int project_id, int verification_strategy)" int (*x5)(int, const char*); // "int generate_verification_report(int project_id, const char* format)" } x0; // Project Management struct { int (*x0)(int, const char*, const char*); // "int register_verification_result(int project_id, const char* component, const char* result)" int (*x1)(int, const char*); // "int get_verification_status(int project_id, const char* component)" int (*x2)(int); // "int verification_progress(int project_id)" int (*x3)(int, const char*); // "int explain_verification_result(int result_id, const char* detail_level)" int (*x4)(int, int, int); // "int compare_verification_results(int project_id, int result1_id, int result2_id)" int (*x5)(int, const char*); // "int export_verification_results(int project_id, const char* format)" } x1; // Results Tracking struct { int (*x0)(int, int); // "int verify_component(int project_id, int component_id)" int (*x1)(int, int, int); // "int configure_verification(int project_id, int component_id, int config_id)" int (*x2)(int, int, const char*); // "int add_assumption(int project_id, int component_id, const char* assumption)" int (*x3)(int, int); // "int set_verification_depth(int project_id, int depth)" int (*x4)(int, int); // "int set_verification_timeout(int project_id, int timeout_ms)" int (*x5)(int, int, int); // "int set_verification_strategy(int project_id, int component_id, int strategy_id)" } x2; // Verification Configuration } x3; };

x10. Ultra-Granular Self-Modification System

/** * Advanced self-modification system with fine-grained control */ struct x10_Self_Modification_System { /* Core Self-Modification */ struct { struct { int (*x0)(void); // "int initialize_introspection(void)" void* (*x1)(const char*); // "void* get_standard_component(const char* component_path)" int (*x2)(const char*, void*); // "int modify_component(const char* component_path, void* new_implementation)" int (*x3)(const char*); // "int remove_component(const char* component_path)" int (*x4)(const char*, void*); // "int add_component(const char* component_path, void* implementation)" int (*x5)(void); // "int commit_modifications(void)" } x0; // Introspection APIs struct { int (*x0)(void); // "int create_modification_transaction(void)" int (*x1)(int); // "int commit_transaction(int transaction_id)" int (*x2)(int); // "int rollback_transaction(int transaction_id)" int (*x3)(int, const char*, void*); // "int add_modification(int transaction_id, const char* component_path, void* new_implementation)" int (*x4)(int, const char*); // "int validate_transaction(int transaction_id, const char* validation_rule)" int (*x5)(int, const char*); // "int get_transaction_status(int transaction_id, const char* info_type)" } x1; // Transactional Modification struct { int (*x0)(const char*); // "int create_backup(const char* backup_name)" int (*x1)(const char*); // "int restore_backup(const char* backup_name)" int (*x2)(const char*); // "int delete_backup(const char* backup_name)" int (*x3)(const char*, const char*); // "int compare_backups(const char* backup1, const char* backup2)" int (*x4)(const char*, const char*); // "int export_backup(const char* backup_name, const char* file_path)" int (*x5)(const char*); // "int import_backup(const char* file_path)" } x2; // System Backup } x0; /* Code Generation and Compilation */ struct { struct { int (*x0)(const char*, const char*); // "int generate_component(const char* spec, const char* component_path)" int (*x1)(const char*, const char*); // "int template_component(const char* template, const char* params)" int (*x2)(const char*, const char*); // "int transform_component(const char* component_path, const char* transformation_rule)" int (*x3)(const char*, const char*); // "int clone_component(const char* source_path, const char* dest_path)" int (*x4)(const char*, const char*, void*); // "int customize_component(const char* component_path, const char* customization_spec, void* parameters)" int (*x5)(const char*, const char*); // "int merge_components(const char* component1_path, const char* component2_path)" } x0; // Component Generation struct { int (*x0)(const char*, int); // "int compile_component(const char* component_path, int optimization_level)" int (*x1)(const char*); // "int validate_component(const char* component_path)" int (*x2)(const char*, const char*); // "int install_component(const char* component_path, const char* installation_point)" int (*x3)(const char*); // "int uninstall_component(const char* component_path)" int (*x4)(const char*, int); // "int activate_component(const char* component_path, int activation_flags)" int (*x5)(const char*); // "int deactivate_component(const char* component_path)" } x1; // Component Management struct { int (*x0)(const char*, const char*); // "int generate_interface(const char* component_path, const char* interface_spec)" int (*x1)(const char*, const char*); // "int connect_components(const char* source_path, const char* target_path)" int (*x2)(const char*, const char*); // "int generate_adapter(const char* interface1, const char* interface2)" int (*x3)(const char*); // "int validate_interfaces(const char* component_path)" int (*x4)(const char*, const char*); // "int document_interface(const char* interface_path, const char* doc_format)" int (*x5)(const char*, int); // "int set_interface_version(const char* interface_path, int version)" } x2; // Interface Generation } x1; /* Dynamic Code Manipulation */ struct { struct { int (*x0)(const char*, void*); // "int patch_code(const char* target_path, void* patch_data)" int (*x1)(const char*, const char*); // "int apply_hotfix(const char* target_path, const char* hotfix_spec)" int (*x2)(const char*); // "int revert_patch(const char* patch_id)" int (*x3)(const char*); // "int list_patches(const char* target_path)" int (*x4)(const char*, const char*); // "int validate_patch(const char* target_path, const char* patch_id)" int (*x5)(const char*, const char*); // "int export_patch(const char* patch_id, const char* export_path)" } x0; // Runtime Patching struct { int (*x0)(const char*, const char*); // "int intercept_call(const char* function_path, const char* interceptor_path)" int (*x1)(const char*); // "int remove_interception(const char* function_path)" int (*x2)(const char*, int); // "int set_intercept_mode(const char* function_path, int mode)" int (*x3)(const char*, const char*); // "int add_pre_hook(const char* function_path, const char* hook_function)" int (*x4)(const char*, const char*); // "int add_post_hook(const char* function_path, const char* hook_function)" int (*x5)(const char*); // "int get_original_function(const char* function_path)" } x1; // Function Interception struct { int (*x0)(void*); // "int modify_instruction(void* instruction_address)" int (*x1)(void*, void*, size_t); // "int replace_code_segment(void* start_address, void* new_code, size_t size)" int (*x2)(void*, int); // "int set_memory_protection(void* address, int protection_flags)" int (*x3)(void*, const char*); // "int rewrite_assembly(void* start_address, const char* assembly_code)" int (*x4)(void*, size_t, void*, size_t); // "int relocate_code(void* source_address, size_t source_size, void* target_address, size_t target_size)" int (*x5)(void*); // "int flush_instruction_cache(void* address)" } x2; // Low-Level Code Manipulation } x2; /* Evolutionary System Features */ struct { struct { int (*x0)(const char*, int); // "int evaluate_component(const char* component_path, int evaluation_criteria)" int (*x1)(const char*, int); // "int optimize_component(const char* component_path, int optimization_goal)" int (*x2)(const char*, const char*); // "int evolve_implementation(const char* component_path, const char* evolution_parameters)" int (*x3)(const char*, int); // "int benchmark_component(const char* component_path, int benchmark_suite)" int (*x4)(const char*, const char*); // "int create_variant(const char* component_path, const char* variation_spec)" int (*x5)(const char*, const char*); // "int select_best_variant(const char* component_path, const char* selection_criteria)" } x0; // Evolutionary Optimization struct { int (*x0)(const char*); // "int start_learning(const char* learning_config)" int (*x1)(void); // "int stop_learning(void)" int (*x2)(const char*, void*); // "int train_component(const char* component_path, void* training_data)" int (*x3)(const char*); // "int apply_learned_optimizations(const char* component_path)" int (*x4)(const char*); // "int export_learned_model(const char* export_path)" int (*x5)(const char*); // "int import_learned_model(const char* model_path)" } x1; // Adaptive Learning struct { int (*x0)(int); // "int set_adaptation_level(int level)" int (*x1)(const char*, const char*); // "int add_adaptation_rule(const char* condition, const char* action)" int (*x2)(const char*); // "int monitor_performance(const char* component_path)" int (*x3)(const char*, int); // "int set_adaptation_trigger(const char* metric, int threshold)" int (*x4)(void); // "int get_adaptation_status(void)" int (*x5)(const char*); // "int log_adaptations(const char* log_file)" } x2; // Self-Adaptive Systems struct { int (*x0)(const char*); // "int create_meta_component(const char* meta_spec)" int (*x1)(const char*, const char*); // "int apply_meta_transformation(const char* component_path, const char* transformation)" int (*x2)(const char*, const char*); // "int generate_from_meta(const char* meta_component, const char* parameters)" int (*x3)(const char*); // "int reflect_on_component(const char* component_path)" int (*x4)(const char*, const char*); // "int define_meta_rule(const char* rule_name, const char* rule_definition)" int (*x5)(const char*); // "int evaluate_meta_expression(const char* expression)" } x3; // Meta-Programming } x3; };

x11. Ultra-Granular Concurrency System

/** * Advanced concurrency system with fine-grained control */ struct x11_Concurrency_System { /* Threading Primitives */ struct { struct { int (*x0)(int (*)(void*), void*); // "int create_thread(int (*function)(void*), void* arg)" int (*x1)(int); // "int terminate_thread(int thread_id)" int (*x2)(int); // "int wait_for_thread(int thread_id)" int (*x3)(int); // "int detach_thread(int thread_id)" int (*x4)(int); // "int get_thread_state(int thread_id)" int (*x5)(int, int); // "int set_thread_priority(int thread_id, int priority)" } x0; // Thread Management struct { int (*x0)(void); // "int create_mutex(void)" int (*x1)(int); // "int destroy_mutex(int mutex_id)" int (*x2)(int); // "int lock_mutex(int mutex_id)" int (*x3)(int); // "int try_lock_mutex(int mutex_id)" int (*x4)(int); // "int unlock_mutex(int mutex_id)" int (*x5)(int, int); // "int set_mutex_attributes(int mutex_id, int attributes)" } x1; // Mutex Operations struct { int (*x0)(void); // "int create_condition(void)" int (*x1)(int); // "int destroy_condition(int condition_id)" int (*x2)(int); // "int wait_condition(int condition_id)" int (*x3)(int, int); // "int timed_wait_condition(int condition_id, int timeout_ms)" int (*x4)(int); // "int signal_condition(int condition_id)" int (*x5)(int); // "int broadcast_condition(int condition_id)" } x2; // Condition Variables } x0; /* Synchronization Primitives */ struct { struct { int (*x0)(int); // "int create_semaphore(int initial_count)" int (*x1)(int); // "int destroy_semaphore(int semaphore_id)" int (*x2)(int); // "int wait_semaphore(int semaphore_id)" int (*x3)(int); // "int signal_semaphore(int semaphore_id)" int (*x4)(int, int); // "int wait_multiple_semaphores(int* semaphore_ids, int count)" int (*x5)(int, int); // "int timed_wait_semaphore(int semaphore_id, int timeout_ms)" } x0; // Semaphores struct { int (*x0)(int); // "int create_rwlock(int attributes)" int (*x1)(int); // "int destroy_rwlock(int rwlock_id)" int (*x2)(int); // "int read_lock(int rwlock_id)" int (*x3)(int); // "int write_lock(int rwlock_id)" int (*x4)(int); // "int read_unlock(int rwlock_id)" int (*x5)(int); // "int write_unlock(int rwlock_id)" } x1; // Read-Write Locks struct { int (*x0)(int); // "int create_barrier(int thread_count)" int (*x1)(int); // "int destroy_barrier(int barrier_id)" int (*x2)(int); // "int wait_barrier(int barrier_id)" int (*x3)(int); // "int reset_barrier(int barrier_id)" int (*x4)(int, int); // "int set_barrier_count(int barrier_id, int new_count)" int (*x5)(int); // "int get_barrier_waiting_count(int barrier_id)" } x2; // Barriers } x1; /* Advanced Concurrency Patterns */ struct { struct { int (*x0)(int, int); // "int create_thread_pool(int min_threads, int max_threads)" int (*x1)(int); // "int destroy_thread_pool(int pool_id)" int (*x2)(int, int (*)(void*), void*); // "int submit_task(int pool_id, int (*task)(void*), void* arg)" int (*x3)(int); // "int wait_all_tasks(int pool_id)" int (*x4)(int, int); // "int set_pool_size(int pool_id, int new_size)" int (*x5)(int); // "int get_pool_active_count(int pool_id)" } x0; // Thread Pools struct { int (*x0)(int); // "int create_work_queue(int capacity)" int (*x1)(int); // "int destroy_work_queue(int queue_id)" int (*x2)(int, void*); // "int enqueue_work(int queue_id, void* work_item)" void* (*x3)(int); // "void* dequeue_work(int queue_id)" int (*x4)(int); // "int get_queue_size(int queue_id)" int (*x5)(int); // "int clear_queue(int queue_id)" } x1; // Work Queues struct { int (*x0)(void); // "int create_promise(void)" int (*x1)(int, void*); // "int fulfill_promise(int promise_id, void* result)" int (*x2)(int, int); // "int reject_promise(int promise_id, int error_code)" void* (*x3)(int); // "void* await_promise(int promise_id)" int (*x4)(int, int (*)(void*), void*); // "int then_promise(int promise_id, int (*callback)(void*), void* context)" int (*x5)(int, int (*)(void*), void*); // "int catch_promise(int promise_id, int (*error_handler)(void*), void* context)" } x2; // Promises/Futures } x2; /* Parallel Processing */ struct { struct { int (*x0)(void* (*)(void*, int, int), void*, int); // "int parallel_for(void* (*function)(void*, int, int), void* data, int count)" int (*x1)(void* (*)(void*, void*), void*, void*); // "int parallel_reduce(void* (*function)(void*, void*), void* data, void* result)" int (*x2)(void* (*)(void*), void**, int); // "int parallel_map(void* (*function)(void*), void** items, int count)" int (*x3)(void** (*)(void**), void**, int); // "int parallel_filter(void** (*function)(void**), void** items, int count)" int (*x4)(int, int, int); // "int set_parallel_granularity(int algorithm_id, int min_size, int thread_count)" int (*x5)(int, const char*); // "int get_parallelism_stats(int algorithm_id, const char* stat_name)" } x0; // Parallel Algorithms struct { int (*x0)(void); // "int get_processor_count(void)" int (*x1)(int, int); // "int set_processor_affinity(int thread_id, int processor_id)" int (*x2)(int, const char*); // "int set_scheduling_policy(int thread_id, const char* policy)" int (*x3)(void); // "int get_numa_node_count(void)" int (*x4)(int, int); // "int bind_thread_to_node(int thread_id, int node_id)" int (*x5)(int, int); // "int set_thread_core(int thread_id, int core_id)" } x1; // Hardware Utilization struct { int (*x0)(int (*)(void*, size_t), void*, size_t, size_t); // "int vector_compute(int (*operation)(void*, size_t), void* data, size_t element_size, size_t count)" int (*x1)(int); // "int enable_simd(int algorithm_id)" int (*x2)(int, const char*); // "int set_vector_width(int algorithm_id, const char* width_spec)" int (*x3)(int, int); // "int set_vector_alignment(int algorithm_id, int alignment)" int (*x4)(int, int (*)(void*)); // "int register_vector_function(int algorithm_id, int (*vector_implementation)(void*))" int (*x5)(void); // "int get_vector_capabilities(void)" } x2; // Vectorization } x3; };

x12. Ultra-Granular Metaprogramming System

/** * Advanced metaprogramming system with fine-grained control */ struct x12_Metaprogramming_System { /* Code Generation */ struct { struct { int (*x0)(const char*); // "int create_generator(const char* generator_name)" int (*x1)(int, const char*); // "int add_template(int generator_id, const char* template_code)" int (*x2)(int, const char*, void*); // "int generate_code(int generator_id, const char* output_path, void* parameters)" int (*x3)(int, const char*); // "int register_macro(int generator_id, const char* macro_definition)" int (*x4)(int, const char*); // "int add_generation_rule(int generator_id, const char* rule_spec)" int (*x5)(int, const char*, void*); // "int preview_generation(int generator_id, const char* template_name, void* parameters)" } x0; // Template Based Generation struct { int (*x0)(const char*); // "int create_ast_generator(const char* name)" int (*x1)(int, const char*); // "int define_ast_pattern(int generator_id, const char* pattern_spec)" int (*x2)(int, const char*); // "int define_ast_transformation(int generator_id, const char* transform_spec)" int (*x3)(int, void*, const char*); // "int transform_ast(int generator_id, void* ast, const char* output_path)" int (*x4)(int, const char*); // "int load_ast_schema(int generator_id, const char* schema_path)" int (*x5)(int, const char*); // "int validate_ast_pattern(int generator_id, const char* pattern)" } x1; // AST Based Generation struct { int (*x0)(const char*); // "int create_dsl(const char* dsl_name)" int (*x1)(int, const char*); // "int define_dsl_grammar(int dsl_id, const char* grammar_spec)" int (*x2)(int, const char*); // "int define_dsl_semantics(int dsl_id, const char* semantics_spec)" int (*x3)(int, const char*, const char*); // "int compile_dsl(int dsl_id, const char* dsl_code, const char* output_path)" int (*x4)(int, const char*); // "int execute_dsl(int dsl_id, const char* dsl_code)" int (*x5)(int, const char*, const char*); // "int translate_dsl(int dsl_id, const char* dsl_code, const char* target_language)" } x2; // Domain Specific Languages } x0; /* Reflection and Introspection */ struct { struct { int (*x0)(void*, int); // "int introspect_type(void* type_descriptor, int introspection_flags)" int (*x1)(void*, const char*); // "int has_attribute(void* type_descriptor, const char* attribute_name)" void* (*x2)(void*, const char*); // "void* get_attribute_value(void* type_descriptor, const char* attribute_name)" char** (*x3)(void*); // "char** get_method_names(void* type_descriptor)" char** (*x4)(void*); // "char** get_field_names(void* type_descriptor)" int (*x5)(void*, const char*, void**); // "int get_field_values(void* object, const char* field_pattern, void** values)" } x0; // Type Reflection struct { int (*x0)(void*, int); // "int introspect_function(void* function_pointer, int introspection_flags)" char* (*x1)(void*); // "char* get_function_signature(void* function_pointer)" int (*x2)(void*); // "int get_parameter_count(void* function_pointer)" void* (*x3)(void*, int); // "void* get_parameter_type(void* function_pointer, int param_index)" void* (*x4)(void*); // "void* get_return_type(void* function_pointer)" int (*x5)(void*, void*, void**, void*); // "int invoke_function(void* function_pointer, void* instance, void** parameters, void* return_value)" } x1; // Function Reflection struct { int (*x0)(const char*, int); // "int introspect_module(const char* module_name, int introspection_flags)" char** (*x1)(const char*); // "char** get_exported_symbols(const char* module_name)" void* (*x2)(const char*, const char*); // "void* get_symbol_address(const char* module_name, const char* symbol_name)" char* (*x3)(const char*); // "char* get_module_info(const char* module_name)" int (*x4)(const char*, const char*); // "int get_symbol_metadata(const char* module_name, const char* symbol_name)" int (*x5)(const char*); // "int is_module_loaded(const char* module_name)" } x2; // Module Reflection } x1; /* Dynamic Code Evaluation */ struct { struct { int (*x0)(const char*); // "int initialize_interpreter(const char* config)" int (*x1)(int, const char*); // "int interpret_string(int interpreter_id, const char* code)" int (*x2)(int, const char*); // "int interpret_file(int interpreter_id, const char* file_path)" void* (*x3)(int, const char*); // "void* get_interpreter_result(int interpreter_id, const char* result_name)" int (*x4)(int, const char*, void*); // "int set_interpreter_variable(int interpreter_id, const char* var_name, void* value)" int (*x5)(int); // "int reset_interpreter(int interpreter_id)" } x0; // Code Interpretation struct { int (*x0)(const char*); // "int initialize_evaluator(const char* evaluator_type)" int (*x1)(int, const char*); // "int evaluate_expression(int evaluator_id, const char* expression)" void* (*x2)(int); // "void* get_evaluation_result(int evaluator_id)" int (*x3)(int, const char*, void*); // "int set_evaluation_context(int evaluator_id, const char* var_name, void* value)" int (*x4)(int, const char*); // "int set_evaluation_options(int evaluator_id, const char* options)" char* (*x5)(int, const char*); // "char* get_evaluation_info(int evaluator_id, const char* info_key)" } x1; // Expression Evaluation struct { int (*x0)(const char*); // "int initialize_jit(const char* config)" void* (*x1)(int, const char*); // "void* jit_compile_function(int jit_id, const char* function_code)" int (*x2)(int, void*); // "int execute_jit_function(int jit_id, void* function_ptr)" int (*x3)(int, const char*, void*); // "int set_jit_context(int jit_id, const char* var_name, void* value)" int (*x4)(int, int); // "int set_jit_optimization(int jit_id, int optimization_level)" int (*x5)(int); // "int flush_jit_cache(int jit_id)" } x2; // Just-In-Time Compilation } x2; /* Meta-Level Programming */ struct { struct { int (*x0)(const char*); // "int define_meta_class(const char* meta_class_name)" int (*x1)(int, const char*, void*); // "int add_meta_property(int meta_class_id, const char* property_name, void* default_value)" int (*x2)(int, const char*, int (*)(void*, void*)); // "int add_meta_method(int meta_class_id, const char* method_name, int (*implementation)(void*, void*))" void* (*x3)(int, void*); // "void* instantiate_meta_class(int meta_class_id, void* constructor_args)" int (*x4)(void*, const char*, void*); // "int set_meta_property(void* instance, const char* property_name, void* value)" void* (*x5)(void*, const char*, void*); // "void* invoke_meta_method(void* instance, const char* method_name, void* args)" } x0; // Meta-Object Protocol struct { int (*x0)(const char*, int); // "int define_syntax_extension(const char* extension_name, int extension_type)" int (*x1)(int, const char*, const char*); // "int add_syntax_rule(int extension_id, const char* syntax_pattern, const char* expansion_template)" int (*x2)(const char*, const char*); // "int expand_macro(const char* macro_name, const char* arguments)" int (*x3)(int, const char*); // "int apply_syntax_extension(int extension_id, const char* code)" char* (*x4)(const char*); // "char* expand_all_macros(const char* code)" int (*x5)(const char*); // "int get_expansion_trace(const char* expansion_id)" } x1; // Macro Systems struct { int (*x0)(const char*); // "int define_aspect(const char* aspect_name)" int (*x1)(int, const char*); // "int add_pointcut(int aspect_id, const char* pointcut_expression)" int (*x2)(int, int, const char*); // "int add_advice(int aspect_id, int pointcut_id, const char* advice_code)" int (*x3)(int, const char*); // "int apply_aspect(int aspect_id, const char* target_code)" int (*x4)(int, const char*); // "int analyze_aspect_impacts(int aspect_id, const char* target_code)" int (*x5)(int); // "int remove_aspect(int aspect_id)" } x2; // Aspect-Oriented Programming struct { int (*x0)(const char*); // "int create_transformation(const char* transformation_name)" int (*x1)(int, const char*, const char*); // "int add_transformation_rule(int transformation_id, const char* pattern, const char* replacement)" int (*x2)(int, const char*, const char*); // "int apply_transformation(int transformation_id, const char* input_code, const char* output_path)" int (*x3)(int, int); // "int compose_transformations(int transform1_id, int transform2_id)" int (*x4)(int, const char*); // "int verify_transformation(int transformation_id, const char* invariant)" int (*x5)(int); // "int get_transformation_effects(int transformation_id)" } x3; // Source Transformations } x3; };

x13. Ultra-Granular I/O and Integration System

/** * Advanced I/O and external system integration with fine-grained control */ struct x13_IO_Integration_System { /* File Operations */ struct { struct { int (*x0)(const char*, int, int); // "int open_file(const char* path, int mode, int flags)" int (*x1)(int); // "int close_file(int file_handle)" int (*x2)(int, void*, size_t); // "int read_file(int file_handle, void* buffer, size_t size)" int (*x3)(int, const void*, size_t); // "int write_file(int file_handle, const void* data, size_t size)" int (*x4)(int, size_t, int); // "int seek_file(int file_handle, size_t offset, int origin)" int (*x5)(int); // "int flush_file(int file_handle)" } x0; // Basic File Operations struct { int (*x0)(const char*, int, size_t); // "int memory_map_file(const char* path, int access_mode, size_t size)" void* (*x1)(int); // "void* get_mapped_address(int map_handle)" int (*x2)(int); // "int unmap_file(int map_handle)" int (*x3)(int, size_t, size_t); // "int sync_mapped_region(int map_handle, size_t offset, size_t size)" int (*x4)(int, size_t); // "int resize_mapped_file(int map_handle, size_t new_size)" int (*x5)(int, int); // "int set_map_protection(int map_handle, int protection_flags)" } x1; // Memory Mapped Files struct { int (*x0)(const char*); // "int create_directory(const char* path)" int (*x1)(const char*); // "int remove_directory(const char* path)" int (*x2)(const char*, const char*); // "int rename_path(const char* old_path, const char* new_path)" int (*x3)(const char*); // "int get_file_attributes(const char* path)" int (*x4)(const char*, int); // "int set_file_attributes(const char* path, int attributes)" char** (*x5)(const char*, const char*); // "char** list_directory(const char* path, const char* pattern)" } x2; // Filesystem Operations } x0; /* Network Operations */ struct { struct { int (*x0)(const char*, int, int); // "int create_socket(const char* protocol, int type, int flags)" int (*x1)(int, const char*, int); // "int connect_socket(int socket_id, const char* address, int port)" int (*x2)(int, int); // "int bind_socket(int socket_id, int port)" int (*x3)(int, int); // "int listen_socket(int socket_id, int backlog)" int (*x4)(int); // "int accept_connection(int socket_id)" int (*x5)(int); // "int close_socket(int socket_id)" } x0; // Socket Operations struct { int (*x0)(int, const void*, size_t, int); // "int send_data(int socket_id, const void* data, size_t size, int flags)" int (*x1)(int, void*, size_t, int); // "int receive_data(int socket_id, void* buffer, size_t size, int flags)" int (*x2)(int, const char*, int); // "int send_to(int socket_id, const char* address, int port)" int (*x3)(int, char*, int*); // "int receive_from(int socket_id, char* address, int* port)" int (*x4)(int, const char*); // "int send_file(int socket_id, const char* file_path)" int (*x5)(int, int, int); // "int set_socket_option(int socket_id, int option_name, int option_value)" } x1; // Data Transfer struct { int (*x0)(const char*, const char*, int); // "int create_server(const char* protocol, const char* address, int port)" int (*x1)(int); // "int start_server(int server_id)" int (*x2)(int); // "int stop_server(int server_id)" int (*x3)(int, int (*)(void*), void*); // "int register_request_handler(int server_id, int (*handler)(void*), void* context)" int (*x4)(int, const char*); // "int set_server_option(int server_id, const char* option_spec)" int (*x5)(int); // "int get_active_connections(int server_id)" } x2; // Server Operations } x1; /* External Processes */ struct { struct { int (*x0)(const char*, char**); // "int execute_process(const char* program_path, char** arguments)" int (*x1)(const char*, char**, int*); // "int execute_and_wait(const char* program_path, char** arguments, int* exit_code)" int (*x2)(int); // "int terminate_process(int process_id)" int (*x3)(int, int); // "int send_signal(int process_id, int signal)" int (*x4)(int); // "int get_process_status(int process_id)" int (*x5)(int, int); // "int set_process_priority(int process_id, int priority)" } x0; // Process Control struct { int (*x0)(const char*, char**, int*); // "int create_pipe_process(const char* program_path, char** arguments, int* pipe_handles)" int (*x1)(int, const void*, size_t); // "int write_to_pipe(int pipe_handle, const void* data, size_t size)" int (*x2)(int, void*, size_t); // "int read_from_pipe(int pipe_handle, void* buffer, size_t size)" int (*x3)(int); // "int close_pipe(int pipe_handle)" int (*x4)(int, int); // "int set_pipe_non_blocking(int pipe_handle, int non_blocking)" int (*x5)(int*, int, int); // "int select_pipes(int* pipe_handles, int count, int timeout_ms)" } x1; // Process Communication struct { int (*x0)(const char*); // "int create_shared_memory(const char* name)" void* (*x1)(int); // "void* map_shared_memory(int shared_id)" int (*x2)(int); // "int unmap_shared_memory(int shared_id)" int (*x3)(int, size_t); // "int resize_shared_memory(int shared_id, size_t new_size)" int (*x4)(const char*); // "int open_existing_shared_memory(const char* name)" int (*x5)(int); // "int close_shared_memory(int shared_id)" } x2; // Inter-Process Communication } x2; /* External System Integration */ struct { struct { int (*x0)(const char*, int); // "int initialize_database(const char* connection_string, int db_type)" int (*x1)(int, const char*); // "int execute_query(int db_connection, const char* query)" void* (*x2)(int); // "void* get_query_results(int query_id)" int (*x3)(int, const char*, void*); // "int prepare_statement(int db_connection, const char* statement, void* parameter_types)" int (*x4)(int, void*); // "int execute_prepared(int statement_id, void* parameters)" int (*x5)(int); // "int close_database(int db_connection)" } x0; // Database Integration struct { int (*x0)(const char*, const char*); // "int initialize_http_client(const char* user_agent, const char* config)" int (*x1)(int, const char*, const char*, void*); // "int http_request(int client_id, const char* method, const char* url, void* options)" void* (*x2)(int); // "void* get_http_response(int request_id)" int (*x3)(int, const char*, const char*); // "int set_http_header(int request_id, const char* header_name, const char* header_value)" int (*x4)(int, const void*, size_t); // "int set_http_body(int request_id, const void* data, size_t size)" int (*x5)(int, int (*)(void*), void*); // "int set_response_handler(int request_id, int (*handler)(void*), void* context)" } x1; // HTTP Client struct { int (*x0)(const char*); // "int load_dynamic_library(const char* library_path)" void* (*x1)(int, const char*); // "void* get_library_symbol(int library_id, const char* symbol_name)" int (*x2)(int); // "int unload_library(int library_id)" int (*x3)(const char*); // "int add_library_search_path(const char* path)" char* (*x4)(int); // "char* get_library_info(int library_id)" int (*x5)(const char*, const char*); // "int load_plugin(const char* plugin_path, const char* init_function)" } x2; // External Libraries struct { int (*x0)(const char*, int); // "int register_system_hook(const char* hook_point, int priority)" int (*x1)(int, int (*)(void*), void*); // "int set_hook_handler(int hook_id, int (*handler)(void*), void* context)" int (*x2)(int); // "int unregister_hook(int hook_id)" int (*x3)(const char*, void*); // "int trigger_system_event(const char* event_name, void* event_data)" int (*x4)(const char*, int (*)(void*), void*); // "int register_event_listener(const char* event_pattern, int (*listener)(void*), void* context)" int (*x5)(int); // "int unregister_event_listener(int listener_id)" } x3; // System Hooks } x3; };

x14. Ultra-Granular Configuration System

/** * Advanced configuration system with fine-grained control */ struct x14_Configuration_System { /* Core Configuration Management */ struct { struct { int (*x0)(const char*); // "int initialize_config(const char* default_config)" int (*x1)(const char*); // "int load_config_file(const char* file_path)" int (*x2)(const char*); // "int save_config_file(const char* file_path)" int (*x3)(const char*, void*, int); // "int set_config_value(const char* key, void* value, int type)" void* (*x4)(const char*, int*); // "void* get_config_value(const char* key, int* type)" int (*x5)(const char*); // "int remove_config_key(const char* key)" } x0; // Basic Configuration struct { int (*x0)(const char*); // "int create_config_section(const char* section_name)" int (*x1)(const char*); // "int delete_config_section(const char* section_name)" int (*x2)(const char*, const char*); // "int rename_config_section(const char* old_name, const char* new_name)" int (*x3)(const char*, const char*, void*, int); // "int set_section_value(const char* section, const char* key, void* value, int type)" void* (*x4)(const char*, const char*, int*); // "void* get_section_value(const char* section, const char* key, int* type)" char** (*x5)(const char*); // "char** list_section_keys(const char* section)" } x1; // Hierarchical Configuration struct { int (*x0)(const char*, const char*); // "int add_config_schema(const char* schema_name, const char* schema_definition)" int (*x1)(const char*, const char*); // "int validate_config(const char* section, const char* schema_name)" int (*x2)(const char*, const char*); // "int get_validation_errors(const char* section, const char* schema_name)" int (*x3)(const char*, const char*, void*); // "int get_default_value(const char* schema_name, const char* key, void* output)" int (*x4)(const char*, const char*); // "int apply_schema_defaults(const char* section, const char* schema_name)" char* (*x5)(const char*, const char*); // "char* get_key_documentation(const char* schema_name, const char* key)" } x2; // Schema Validation } x0; /* Configuration Access Patterns */ struct { struct { int (*x0)(const char*); // "int lock_config(const char* scope)" int (*x1)(const char*); // "int unlock_config(const char* scope)" int (*x2)(void); // "int begin_batch_update(void)" int (*x3)(void); // "int commit_batch_update(void)" int (*x4)(void); // "int rollback_batch_update(void)" int (*x5)(const char*, int (*)(void*), void*); // "int register_config_observer(const char* key_pattern, int (*callback)(void*), void* context)" } x0; // Concurrency Control struct { int (*x0)(const char*, const char*); // "int register_config_override(const char* key, const char* override_value)" int (*x1)(const char*); // "int remove_override(const char* key)" int (*x2)(const char*); // "int push_config_layer(const char* layer_name)" int (*x3)(const char*); // "int pop_config_layer(const char* layer_name)" int (*x4)(const char*, int); // "int set_layer_priority(const char* layer_name, int priority)" int (*x5)(const char*); // "int get_effective_layer(const char* key)" } x1; // Layered Configuration struct { int (*x0)(const char*, const char*); // "int bind_config_variable(const char* key, const char* variable_name)" int (*x1)(const char*); // "int unbind_config_variable(const char* variable_name)" int (*x2)(void); // "int sync_bound_variables(void)" int (*x3)(const char*, const char*, int (*)(void*, void*)); // "int bind_with_transformer(const char* key, const char* variable_name, int (*transformer)(void*, void*))" int (*x4)(void); // "int get_binding_count(void)" int (*x5)(int, char*, char*); // "int get_binding_info(int index, char* key_buffer, char* var_buffer)" } x2; // Variable Binding } x1; /* Configuration Import/Export */ struct { struct { int (*x0)(const char*, const char*); // "int export_config(const char* config_section, const char* file_path)" int (*x1)(const char*, const char*); // "int import_config(const char* file_path, const char* target_section)" int (*x2)(const char*, const char*); // "int convert_config_format(const char* source_path, const char* target_path)" int (*x3)(const char*, const char*); // "int merge_configs(const char* source_config, const char* target_config)" int (*x4)(const char*, int); // "int export_format_options(const char* format, int option_flags)" int (*x5)(const char*, const char*); // "int create_config_diff(const char* config1, const char* config2)" } x0; // File Import/Export struct { int (*x0)(const char*); // "int export_to_environment(const char* prefix)" int (*x1)(const char*); // "int import_from_environment(const char* prefix)" int (*x2)(const char*); // "int export_to_registry(const char* registry_path)" int (*x3)(const char*); // "int import_from_registry(const char* registry_path)" int (*x4)(const char*, const char*); // "int set_env_format(const char* format_spec, const char* separator)" int (*x5)(int); // "int set_env_case_sensitivity(int sensitive)" } x1; // Environment Integration struct { int (*x0)(const char*, const char*); // "int export_to_json(const char* config_section, const char* json_path)" int (*x1)(const char*, const char*); // "int import_from_json(const char* json_path, const char* target_section)" int (*x2)(const char*, const char*); // "int export_to_xml(const char* config_section, const char* xml_path)" int (*x3)(const char*, const char*); // "int import_from_xml(const char* xml_path, const char* target_section)" int (*x4)(const char*, const char*); // "int export_to_ini(const char* config_section, const char* ini_path)" int (*x5)(const char*, const char*); // "int import_from_ini(const char* ini_path, const char* target_section)" } x2; // Format Converters } x2; /* Configuration Monitoring and Control */ struct { struct { int (*x0)(int); // "int set_config_history_size(int max_entries)" int (*x1)(const char*, int); // "int get_config_history(const char* key, int entry_index)" int (*x2)(const char*); // "int revert_to_previous(const char* key)" int (*x3)(const char*, int); // "int revert_to_version(const char* key, int version)" int (*x4)(const char*); // "int save_config_snapshot(const char* snapshot_name)" int (*x5)(const char*); // "int restore_config_snapshot(const char* snapshot_name)" } x0; // Configuration History struct { int (*x0)(const char*, int); // "int set_config_change_notification(const char* key_pattern, int notify_flags)" int (*x1)(int, int (*)(void*), void*); // "int register_notification_handler(int notification_id, int (*handler)(void*), void* context)" int (*x2)(const char*); // "int get_last_modified_time(const char* key)" int (*x3)(const char*); // "int get_modification_source(const char* key)" int (*x4)(const char*, const char*); // "int log_config_changes(const char* key_pattern, const char* log_file)" int (*x5)(const char*); // "int audit_config_changes(const char* audit_spec)" } x1; // Change Monitoring struct { int (*x0)(const char*, const char*); // "int restrict_config_access(const char* key_pattern, const char* permission_spec)" int (*x1)(const char*, const char*); // "int grant_config_permission(const char* role, const char* permission_spec)" int (*x2)(const char*); // "int lock_sensitive_keys(const char* key_pattern)" int (*x3)(const char*, const char*); // "int set_key_encryption(const char* key_pattern, const char* encryption_spec)" int (*x4)(void); // "int validate_config_security(void)" int (*x5)(const char*); // "int set_config_owner(const char* owner_id)" } x2; // Access Control } x3;

x15. Ultra-Granular Error Handling System

/** * Advanced error handling system with fine-grained control */ struct x15_Error_Handling_System { /* Core Error Management */ struct { struct { int (*x0)(int, const char*, const char*, int); // "int register_error(int error_code, const char* domain, const char* message, int severity)" int (*x1)(int); // "int clear_error(int error_id)" int (*x2)(int); // "int get_last_error(int thread_id)" char* (*x3)(int); // "char* get_error_message(int error_id)" int (*x4)(int); // "int get_error_severity(int error_id)" char* (*x5)(int); // "char* get_error_domain(int error_id)" } x0; // Error Registration struct { int (*x0)(const char*, int); // "int begin_error_context(const char* context_name, int context_flags)" int (*x1)(int); // "int end_error_context(int context_id)" int (*x2)(void); // "int get_current_context(void)" char* (*x3)(int); // "char* get_context_name(int context_id)" int (*x4)(int, int); // "int link_context_errors(int context_id, int error_id)" int (*x5)(int); // "int get_context_error_count(int context_id)" } x1; // Error Contexts struct { int (*x0)(const char*, int); // "int create_error_category(const char* category_name, int parent_category)" int (*x1)(int, int, const char*); // "int define_error_code(int category_id, int code, const char* description)" int (*x2)(int, int); // "int is_error_in_category(int error_id, int category_id)" int (*x3)(int, int); // "int error_code_equals(int error_id, int expected_code)" char* (*x4)(int); // "char* get_category_name(int category_id)" char* (*x5)(int, int); // "char* format_error_code(int category_id, int code)" } x2; // Error Categorization } x0; /* Error Propagation and Handling */ struct { struct { int (*x0)(int, int (*)(void*), void*); // "int register_error_handler(int error_category, int (*handler)(void*), void* context)" int (*x1)(int); // "int unregister_error_handler(int handler_id)" int (*x2)(int, int); // "int set_handler_priority(int handler_id, int priority)" int (*x3)(int); // "int chain_error_handlers(int first_handler_id)" int (*x4)(int, void*); // "int invoke_handler(int error_id, void* custom_data)" int (*x5)(int, int); // "int handler_handled_error(int handler_id, int error_id)" } x0; // Error Handlers struct { int (*x0)(int, const char*); // "int propagate_error(int error_id, const char* target_context)" int (*x1)(int, const char*); // "int translate_error(int error_id, const char* new_domain)" int (*x2)(int, int); // "int wrap_error(int outer_error_id, int inner_error_id)" int (*x3)(int); // "int unwrap_error(int composite_error_id)" int (*x4)(int, const char*); // "int annotate_error(int error_id, const char* annotation)" int (*x5)(int, int); // "int set_error_causality(int effect_error_id, int cause_error_id)" } x1; // Error Propagation struct { int (*x0)(int); // "int is_recoverable(int error_id)" int (*x1)(int); // "int attempt_recovery(int error_id)" int (*x2)(int, int (*)(void*), void*); // "int register_recovery_strategy(int error_category, int (*strategy)(void*), void* context)" int (*x3)(int); // "int get_recovery_attempts(int error_id)" int (*x4)(int, const char*); // "int log_recovery_attempt(int error_id, const char* outcome)" int (*x5)(int, int, const char*); // "int create_compensating_action(int error_id, int action_type, const char* action_spec)" } x2; // Error Recovery } x1; /* Advanced Error Features */ struct { struct { int (*x0)(const char*); // "int load_error_dictionary(const char* dictionary_path)" int (*x1)(const char*); // "int save_error_dictionary(const char* output_path)" char* (*x2)(int, const char*); // "char* localize_error(int error_id, const char* locale)" int (*x3)(int, const char*, const char*); // "int add_localized_message(int error_id, const char* locale, const char* message)" int (*x4)(const char*); // "int set_default_locale(const char* locale)" char* (*x5)(int, int); // "char* format_error(int error_id, int format_flags)" } x0; // Error Localization struct { int (*x0)(const char*, int); // "int start_error_logging(const char* log_path, int log_flags)" int (*x1)(void); // "int stop_error_logging(void)" int (*x2)(int, const char*); // "int log_error(int error_id, const char* additional_info)" int (*x3)(int, int, const char*); // "int filter_error_log(int severity_threshold, int category_filter, const char* pattern)" int (*x4)(const char*, const char*); // "int analyze_error_log(const char* log_path, const char* analysis_type)" int (*x5)(const char*, int); // "int rotate_error_log(const char* log_path, int max_size)" } x1; // Error Logging struct { int (*x0)(int); // "int diagnose_error(int error_id)" char* (*x1)(int); // "char* get_error_details(int error_id)" int (*x2)(int); // "int get_error_stack_trace(int error_id)" void* (*x3)(int); // "void* get_error_context_data(int error_id)" int (*x4)(int); // "int get_similar_errors(int error_id)" char* (*x5)(int); // "char* get_error_resolution_steps(int error_id)" } x2; // Error Diagnostics } x2; /* Exception System Integration */ struct { struct { int (*x0)(const char*); // "int throw_exception(const char* exception_type)" int (*x1)(const char*, void*); // "int throw_exception_with_data(const char* exception_type, void* data)" int (*x2)(int, const char*); // "int convert_error_to_exception(int error_id, const char* exception_type)" int (*x3)(void); // "int catch_exception(void)" int (*x4)(const char*); // "int catch_exception_of_type(const char* exception_type)" int (*x5)(void); // "int get_current_exception(void)" } x0; // Exception Throwing/Catching struct { int (*x0)(const char*, const char*); // "int define_exception_class(const char* class_name, const char* parent_class)" int (*x1)(const char*); // "int get_exception_class(const char* class_name)" int (*x2)(int, int); // "int exception_inherits_from(int exception_id, int class_id)" int (*x3)(int, const char*, void*); // "int set_exception_property(int exception_id, const char* property, void* value)" void* (*x4)(int, const char*); // "void* get_exception_property(int exception_id, const char* property)" int (*x5)(int, const char*); // "int add_exception_handler(int try_block_id, const char* handler_type)" } x1; // Exception Hierarchy struct { int (*x0)(void); // "int begin_try_block(void)" int (*x1)(int); // "int end_try_block(int try_block_id)" int (*x2)(int, const char*); // "int begin_catch_block(int try_block_id, const char* exception_type)" int (*x3)(int); // "int end_catch_block(int catch_block_id)" int (*x4)(int); // "int begin_finally_block(int try_block_id)" int (*x5)(int); // "int end_finally_block(int finally_block_id)" } x2; // Exception Blocks } x3; };

x16. Ultra-Granular Documentation System

/** * Advanced documentation system with fine-grained control */ struct x16_Documentation_System { /* Core Documentation */ struct { struct { int (*x0)(const char*, const char*, int); // "int document_element(const char* element_id, const char* documentation, int doc_type)" int (*x1)(const char*, const char*); // "int add_parameter_doc(const char* function_id, const char* param_doc)" int (*x2)(const char*, const char*); // "int add_return_value_doc(const char* function_id, const char* return_doc)" int (*x3)(const char*, const char*); // "int add_example_code(const char* element_id, const char* example)" int (*x4)(const char*, const char*); // "int add_see_also(const char* element_id, const char* related_id)" int (*x5)(const char*, const char*); // "int add_doc_metadata(const char* element_id, const char* metadata)" } x0; // Documentation Creation struct { char* (*x0)(const char*); // "char* get_documentation(const char* element_id)" char* (*x1)(const char*, const char*); // "char* get_parameter_doc(const char* function_id, const char* param_name)" char* (*x2)(const char*); // "char* get_return_doc(const char* function_id)" char** (*x3)(const char*); // "char** get_examples(const char* element_id)" char** (*x4)(const char*); // "char** get_related_elements(const char* element_id)" char* (*x5)(const char*, const char*); // "char* get_doc_metadata(const char* element_id, const char* metadata_key)" } x1; // Documentation Retrieval struct { int (*x0)(const char*, const char*); // "int update_documentation(const char* element_id, const char* new_doc)" int (*x1)(const char*); // "int remove_documentation(const char* element_id)" int (*x2)(const char*, const char*); // "int merge_documentation(const char* target_id, const char* source_id)" int (*x3)(const char*); // "int deprecate_element(const char* element_id)" int (*x4)(const char*, const char*); // "int mark_doc_status(const char* element_id, const char* status)" int (*x5)(const char*, int); // "int set_doc_visibility(const char* element_id, int visibility_level)" } x2; // Documentation Management } x0; /* Documentation Generation and Export */ struct { struct { int (*x0)(const char*, const char*); // "int generate_html_docs(const char* element_pattern, const char* output_dir)" int (*x1)(const char*, const char*); // "int generate_markdown_docs(const char* element_pattern, const char* output_dir)" int (*x2)(const char*, const char*); // "int generate_pdf_docs(const char* element_pattern, const char* output_file)" int (*x3)(const char*, const char*); // "int generate_manpages(const char* element_pattern, const char* output_dir)" int (*x4)(const char*, const char*); // "int generate_xml_docs(const char* element_pattern, const char* output_file)" int (*x5)(const char*, const char*, const char*); // "int generate_custom_docs(const char* element_pattern, const char* template, const char* output)" } x0; // Documentation Output struct { int (*x0)(const char*); // "int set_doc_template(const char* template_path)" int (*x1)(const char*, const char*); // "int set_doc_stylesheet(const char* format, const char* stylesheet_path)" int (*x2)(const char*); // "int set_doc_logo(const char* logo_path)" int (*x3)(const char*, const char*); // "int set_doc_metadata(const char* key, const char* value)" int (*x4)(const char*); // "int set_doc_version(const char* version_string)" int (*x5)(int); // "int set_doc_output_level(int detail_level)" } x1; // Output Configuration struct { int (*x0)(const char*); // "int set_doc_organization(const char* organization_spec)" int (*x1)(const char*, int); // "int set_doc_section_level(const char* section_name, int level)" int (*x2)(const char*, const char*); // "int group_elements(const char* group_name, const char* element_pattern)" int (*x3)(const char*, int); // "int sort_elements(const char* section_name, int sort_method)" int (*x4)(const char*, const char*); // "int create_doc_index(const char* index_name, const char* element_pattern)" int (*x5)(const char*, const char*); // "int create_doc_toc(const char* toc_name, const char* section_pattern)" } x2; // Organization } x1; /* Documentation Extraction and Analysis */ struct { struct { int (*x0)(const char*); // "int extract_doc_from_source(const char* source_path)" int (*x1)(const char*, const char*); // "int extract_doc_with_pattern(const char* source_path, const char* pattern)" int (*x2)(const char*); // "int extract_doc_from_headers(const char* header_path)" int (*x3)(const char*, const char*); // "int extract_doc_comments(const char* source_path, const char* style)" int (*x4)(const char*, const char*); // "int import_external_docs(const char* source_path, const char* format)" int (*x5)(void); // "int synchronize_doc_with_code(void)" } x0; // Documentation Extraction struct { int (*x0)(const char*); // "int analyze_doc_completeness(const char* element_pattern)" int (*x1)(const char*); // "int analyze_doc_quality(const char* element_pattern)" int (*x2)(const char*); // "int find_undocumented_elements(const char* element_pattern)" int (*x3)(const char*); // "int detect_inconsistent_docs(const char* element_pattern)" int (*x4)(const char*, const char*); // "int validate_doc_examples(const char* element_pattern, const char* validation_mode)" int (*x5)(const char*, const char*); // "int generate_doc_report(const char* analysis_type, const char* output_path)" } x1; // Documentation Analysis struct { int (*x0)(void); // "int build_doc_search_index(void)" int (*x1)(const char*); // "int search_documentation(const char* query)" int (*x2)(const char*, const char*); // "int search_docs_by_topic(const char* topic, const char* subtopic)" int (*x3)(const char*); // "int find_doc_by_keyword(const char* keyword)" int (*x4)(const char*); // "int get_element_usage_examples(const char* element_id)" int (*x5)(const char*, int); // "int get_related_documentation(const char* element_id, int relation_depth)" } x2; // Documentation Search } x2; /* Interactive Documentation */ struct { struct { int (*x0)(const char*); // "int generate_interactive_docs(const char* output_path)" int (*x1)(const char*, const char*); // "int add_interactive_example(const char* element_id, const char* example_code)" int (*x2)(const char*, const char*); // "int add_doc_playground(const char* element_id, const char* playground_config)" int (*x3)(const char*, const char*); // "int add_doc_visualization(const char* element_id, const char* visualization_spec)" int (*x4)(const char*, const char*); // "int add_doc_tutorial(const char* element_id, const char* tutorial_steps)" int (*x5)(const char*, const char*); // "int link_doc_to_test(const char* element_id, const char* test_id)" } x0; // Interactive Features struct { int (*x0)(const char*, int); // "int start_documentation_server(const char* host_spec, int port)" int (*x1)(void); // "int stop_documentation_server(void)" int (*x2)(const char*); // "int register_doc_api(const char* api_path)" int (*x3)(const char*, int (*)(void*), void*); // "int register_doc_handler(const char* path_pattern, int (*handler)(void*), void* context)" int (*x4)(const char*); // "int set_doc_server_options(const char* options_json)" char* (*x5)(void); // "char* get_doc_server_status(void)" } x1; // Documentation Server struct { int (*x0)(const char*); // "int register_doc_feedback_channel(const char* channel_type)" int (*x1)(const char*, const char*); // "int submit_doc_feedback(const char* element_id, const char* feedback)" int (*x2)(const char*); // "int review_doc_feedback(const char* element_id)" int (*x3)(const char*, int); // "int resolve_doc_feedback(const char* feedback_id, int resolution_type)" int (*x4)(const char*, const char*); // "int export_doc_feedback(const char* date_range, const char* output_file)" int (*x5)(const char*); // "int analyze_doc_feedback_trends(const char* element_pattern)" } x2; // Documentation Feedback } x3; };

x17. Ultra-Granular Performance Monitoring System

/** * Advanced performance monitoring system with fine-grained control */ struct x17_Performance_Monitoring_System { /* Core Performance Monitoring */ struct { struct { int (*x0)(const char*, int); // "int register_performance_counter(const char* counter_name, int counter_type)" int (*x1)(int, int64_t); // "int update_counter(int counter_id, int64_t value)" int (*x2)(int, int64_t); // "int increment_counter(int counter_id, int64_t delta)" int64_t (*x3)(int); // "int64_t read_counter(int counter_id)" int (*x4)(int); // "int reset_counter(int counter_id)" int (*x5)(int, const char*); // "int set_counter_attributes(int counter_id, const char* attributes)" } x0; // Performance Counters struct { int (*x0)(const char*); // "int start_timer(const char* timer_name)" int (*x1)(int); // "int stop_timer(int timer_id)" int (*x2)(int); // "int pause_timer(int timer_id)" int (*x3)(int); // "int resume_timer(int timer_id)" int64_t (*x4)(int); // "int64_t read_timer(int timer_id)" int (*x5)(int, const char*); // "int set_timer_attributes(int timer_id, const char* attributes)" } x1; // Performance Timers struct { int (*x0)(const char*, size_t); // "int register_memory_monitor(const char* region_name, size_t region_size)" int (*x1)(int, size_t); // "int record_allocation(int monitor_id, size_t size)" int (*x2)(int, size_t); // "int record_deallocation(int monitor_id, size_t size)" size_t (*x3)(int); // "size_t get_current_usage(int monitor_id)" size_t (*x4)(int); // "size_t get_peak_usage(int monitor_id)" int (*x5)(int); // "int reset_memory_stats(int monitor_id)" } x2; // Memory Monitoring } x0; /* Performance Profiling */ struct { struct { int (*x0)(const char*, int); // "int start_profiling(const char* profile_name, int profile_flags)" int (*x1)(int); // "int stop_profiling(int profile_id)" int (*x2)(int, const char*); // "int save_profile_data(int profile_id, const char* output_path)" void* (*x3)(int); // "void* get_profile_data(int profile_id)" int (*x4)(int, const char*); // "int set_profiling_filter(int profile_id, const char* filter_spec)" int (*x5)(int, int); // "int set_profiling_frequency(int profile_id, int frequency_hz)" } x0; // Execution Profiling struct { int (*x0)(const char*); // "int start_call_tracing(const char* trace_name)" int (*x1)(int); // "int stop_call_tracing(int trace_id)" int (*x2)(int, const char*); // "int save_call_trace(int trace_id, const char* output_path)" int (*x3)(int, const char*); // "int filter_call_trace(int trace_id, const char* filter_spec)" void* (*x4)(int); // "void* analyze_call_graph(int trace_id)" int (*x5)(int, const char*); // "int visualize_call_graph(int trace_id, const char* output_path)" } x1; // Call Graph Profiling struct { int (*x0)(const char*); // "int start_memory_profiling(const char* profile_name)" int (*x1)(int); // "int stop_memory_profiling(int profile_id)" int (*x2)(int, const char*); // "int save_memory_profile(int profile_id, const char* output_path)" int (*x3)(int); // "int analyze_memory_leaks(int profile_id)" int (*x4)(int); // "int analyze_allocation_patterns(int profile_id)" int (*x5)(int, const char*); // "int visualize_memory_usage(int profile_id, const char* output_path)" } x2; // Memory Profiling } x1; /* Performance Analysis */ struct { struct { int (*x0)(int, const char*); // "int analyze_hotspots(int profile_id, const char* analysis_type)" int (*x1)(int); // "int find_critical_path(int profile_id)" int (*x2)(int, int); // "int compare_profiles(int profile1_id, int profile2_id)" int (*x3)(int, const char*); // "int generate_flame_graph(int profile_id, const char* output_path)" int (*x4)(int, const char*); // "int generate_performance_report(int profile_id, const char* output_path)" int (*x5)(int, const char*); // "int analyze_scalability(int profile_id, const char* scale_dimension)" } x0; // Performance Analytics struct { int (*x0)(const char*, const char*); // "int define_performance_metric(const char* metric_name, const char* metric_expression)" double (*x1)(const char*); // "double evaluate_metric(const char* metric_name)" int (*x2)(const char*, double); // "int set_metric_threshold(const char* metric_name, double threshold_value)" int (*x3)(const char*, const char*); // "int setup_metric_alert(const char* metric_name, const char* alert_spec)" int (*x4)(const char*, const char*); // "int log_metric_history(const char* metric_name, const char* log_file)" int (*x5)(const char*, const char*); // "int visualize_metric(const char* metric_name, const char* output_path)" } x1; // Performance Metrics struct { int (*x0)(const char*); // "int create_benchmark(const char* benchmark_name)" int (*x1)(int, int); // "int run_benchmark(int benchmark_id, int iterations)" int (*x2)(int, int); // "int compare_benchmark_results(int benchmark1_id, int benchmark2_id)" int (*x3)(int, const char*); // "int export_benchmark_results(int benchmark_id, const char* output_path)" int (*x4)(int); // "int analyze_benchmark_stability(int benchmark_id)" int (*x5)(int, int); // "int set_benchmark_baseline(int benchmark_id, int baseline_run_id)" } x2; // Benchmarking } x2; /* Performance Optimization */ struct { struct { int (*x0)(const char*, int); // "int identify_bottlenecks(const char* target_component, int analysis_depth)" int (*x1)(int, const char*); // "int get_optimization_suggestions(int bottleneck_id, const char* optimization_type)" int (*x2)(int, const char*); // "int apply_optimization(int bottleneck_id, const char* optimization_spec)" int (*x3)(int); // "int validate_optimization(int optimization_id)" int (*x4)(int, const char*); // "int report_optimization_impact(int optimization_id, const char* output_format)" int (*x5)(int); // "int revert_optimization(int optimization_id)" } x0; // Optimization Guidance struct { int (*x0)(const char*); // "int setup_adaptive_profiling(const char* config_spec)" int (*x1)(void); // "int start_adaptive_optimization(void)" int (*x2)(void); // "int stop_adaptive_optimization(void)" int (*x3)(const char*); // "int set_optimization_goal(const char* goal_spec)" int (*x4)(const char*); // "int register_optimization_technique(const char* technique_spec)" int (*x5)(void); // "int get_optimization_status(void)" } x1; // Adaptive Optimization struct { int (*x0)(const char*); // "int enable_caching(const char* cache_spec)" int (*x1)(const char*); // "int optimize_memory_layout(const char* layout_spec)" int (*x2)(const char*); // "int enable_lazy_evaluation(const char* eval_spec)" int (*x3)(const char*); // "int set_prefetch_strategy(const char* prefetch_spec)" int (*x4)(const char*); // "int enable_parallel_execution(const char* parallel_spec)" int (*x5)(const char*); // "int optimize_io_operations(const char* io_spec)" } x2; // Specific Optimizations } x3; };

x18. Ultra-Granular Security System

/** * Advanced security system with fine-grained control */ struct x18_Security_System { /* Core Security */ struct { struct { int (*x0)(const char*, int); // "int initialize_security_context(const char* context_name, int security_level)" int (*x1)(int); // "int activate_security_context(int context_id)" int (*x2)(int); // "int deactivate_security_context(int context_id)" int (*x3)(void); // "int get_active_context(void)" int (*x4)(int, const char*); // "int set_security_policy(int context_id, const char* policy_spec)" int (*x5)(int); // "int validate_security_context(int context_id)" } x0; // Security Context struct { int (*x0)(const char*, const char*); // "int authenticate_user(const char* username, const char* credentials)" int (*x1)(const char*, const char*); // "int authorize_action(const char* user_id, const char* action_id)" int (*x2)(const char*, const char*, const char*); // "int check_permission(const char* user_id, const char* resource_id, const char* permission)" int (*x3)(const char*); // "int start_user_session(const char* user_id)" int (*x4)(int); // "int end_user_session(int session_id)" int (*x5)(int); // "int validate_session(int session_id)" } x1; // Authentication and Authorization struct { int (*x0)(const char*, const char*); // "int encrypt_data(const char* data, const char* key)" char* (*x1)(const char*, const char*); // "char* decrypt_data(const char* encrypted_data, const char* key)" char* (*x2)(const char*, int); // "char* hash_data(const char* data, int hash_algorithm)" int (*x3)(const char*, const char*); // "int verify_hash(const char* data, const char* hash)" char* (*x4)(const char*, const char*); // "char* sign_data(const char* data, const char* private_key)" int (*x5)(const char*, const char*, const char*); // "int verify_signature(const char* data, const char* signature, const char* public_key)" } x2; // Cryptography } x0; /* Security Policy and Management */ struct { struct { int (*x0)(const char*); // "int create_role(const char* role_name)" int (*x1)(const char*, const char*); // "int add_role_permission(const char* role_name, const char* permission)" int (*x2)(const char*, const char*); // "int assign_user_to_role(const char* user_id, const char* role_name)" int (*x3)(const char*, const char*); // "int remove_user_from_role(const char* user_id, const char* role_name)" int (*x4)(const char*); // "int get_user_roles(const char* user_id)" int (*x5)(const char*); // "int get_role_permissions(const char* role_name)" } x0; // Role-Based Access Control struct { int (*x0)(const char*); // "int create_security_policy(const char* policy_name)" int (*x1)(int, const char*); // "int add_policy_rule(int policy_id, const char* rule_spec)" int (*x2)(int, const char*); // "int apply_policy_to_resource(int policy_id, const char* resource_id)" int (*x3)(int, const char*); // "int check_policy_compliance(int policy_id, const char* context_spec)" int (*x4)(int, const char*); // "int export_policy(int policy_id, const char* output_path)" int (*x5)(const char*); // "int import_policy(const char* policy_file)" } x1; // Security Policies struct { int (*x0)(const char*, int); // "int register_sensitive_data(const char* data_id, int sensitivity_level)" int (*x1)(const char*, const char*); // "int set_data_access_control(const char* data_id, const char* access_spec)" int (*x2)(const char*, const char*); // "int transform_sensitive_data(const char* data_id, const char* transform_spec)" int (*x3)(const char*); // "int track_data_usage(const char* data_id)" int (*x4)(const char*); // "int audit_data_access(const char* data_id)" int (*x5)(const char*); // "int delete_sensitive_data(const char* data_id)" } x2; // Data Protection } x1; /* Security Analysis and Monitoring */ struct { struct { int (*x0)(const char*, int); // "int analyze_code_security(const char* code_id, int analysis_depth)" int (*x1)(const char*, const char*); // "int scan_for_vulnerabilities(const char* target_id, const char* vulnerability_db)" int (*x2)(const char*); // "int check_input_validation(const char* function_id)" int (*x3)(const char*); // "int analyze_access_control(const char* component_id)" int (*x4)(const char*); // "int check_crypto_implementation(const char* module_id)" int (*x5)(const char*, const char*); // "int generate_security_report(const char* target_id, const char* output_path)" } x0; // Security Analysis struct { int (*x0)(const char*); // "int start_security_monitoring(const char* config_spec)" int (*x1)(void); // "int stop_security_monitoring(void)" int (*x2)(const char*, const char*); // "int define_security_event(const char* event_name, const char* event_pattern)" int (*x3)(const char*, int (*)(void*), void*); // "int register_security_handler(const char* event_pattern, int (*handler)(void*), void* context)" int (*x4)(const char*); // "int log_security_event(const char* event_data)" int (*x5)(const char*, const char*); // "int analyze_security_logs(const char* log_path, const char* analysis_type)" } x1; // Security Monitoring struct { int (*x0)(const char*, int); // "int define_security_test(const char* test_name, int test_type)" int (*x1)(int); // "int run_security_test(int test_id)" int (*x2)(int, const char*); // "int fuzzy_test_input(int component_id, const char* input_spec)" int (*x3)(int); // "int test_access_controls(int resource_id)" int (*x4)(int); // "int penetration_test(int target_id)" int (*x5)(int, const char*); // "int export_security_test_results(int test_id, const char* output_path)" } x2; // Security Testing } x2; /* Advanced Security Features */ struct { struct { int (*x0)(const char*); // "int enable_sandboxing(const char* sandbox_spec)" int (*x1)(int, const char*); // "int restrict_sandbox_capability(int sandbox_id, const char* capability)" int (*x2)(int, const char*); // "int allow_sandbox_capability(int sandbox_id, const char* capability)" int (*x3)(int, const char*); // "int execute_in_sandbox(int sandbox_id, const char* code_id)" int (*x4)(int); // "int monitor_sandbox_activity(int sandbox_id)" int (*x5)(int); // "int destroy_sandbox(int sandbox_id)" } x0; // Sandboxing struct { int (*x0)(const char*); // "int setup_threat_detection(const char* config_spec)" int (*x1)(const char*, const char*); // "int define_threat_signature(const char* threat_name, const char* signature_spec)" int (*x2)(int, int); // "int set_threat_response(int threat_id, int response_type)" int (*x3)(const char*); // "int scan_for_threats(const char* target_id)" int (*x4)(const char*); // "int analyze_threat_intelligence(const char* data_source)" int (*x5)(int, const char*); // "int report_threat_detection(int detection_id, const char* output_format)" } x1; // Threat Detection struct { int (*x0)(void); // "int initialize_secure_channel(void)" int (*x1)(int, const char*); // "int establish_secure_connection(int channel_id, const char* target_id)" int (*x2)(int, const void*, size_t); // "int send_secure_data(int channel_id, const void* data, size_t size)" int (*x3)(int, void*, size_t); // "int receive_secure_data(int channel_id, void* buffer, size_t buffer_size)" int (*x4)(int); // "int verify_channel_security(int channel_id)" int (*x5)(int); // "int close_secure_channel(int channel_id)" } x2; // Secure Communications } x3; };

x19. Ultra-Granular Standard Evolution System

/** * Advanced standard evolution and extensibility system */ struct x19_Standard_Evolution_System { /* Standard Versioning */ struct { struct { int (*x0)(const char*); // "int register_standard_version(const char* version_string)" int (*x1)(const char*, const char*); // "int define_version_changes(const char* version, const char* changes_spec)" int (*x2)(const char*, const char*); // "int deprecate_in_version(const char* component_id, const char* version)" int (*x3)(const char*, const char*); // "int introduce_in_version(const char* component_id, const char* version)" int (*x4)(const char*, const char*); // "int check_compatibility(const char* version1, const char* version2)" int (*x5)(const char*); // "int set_current_version(const char* version)" } x0; // Version Management struct { int (*x0)(const char*); // "int create_migration_path(const char* path_name)" int (*x1)(int, const char*, const char*); // "int add_migration_step(int path_id, const char* source_version, const char* target_version)" int (*x2)(int, const char*); // "int execute_migration(int path_id, const char* migration_context)" int (*x3)(const char*, const char*, const char*); // "int generate_migration_code(const char* source_version, const char* target_version, const char* output_path)" int (*x4)(const char*, const char*); // "int verify_migration_results(const char* expected_state, const char* actual_state)" int (*x5)(const char*); // "int document_migration(const char* migration_id)" } x1; // Migration Paths struct { int (*x0)(const char*); // "int archive_standard_version(const char* version)" int (*x1)(const char*, const char*); // "int export_version_to_file(const char* version, const char* file_path)" int (*x2)(const char*); // "int load_version_from_file(const char* file_path)" int (*x3)(const char*); // "int activate_version(const char* version)" int (*x4)(const char*, const char*); // "int compare_versions(const char* version1, const char* version2)" int (*x5)(void); // "int get_version_history(void)" } x2; // Version Control } x0; /* Standard Extension */ struct { struct { int (*x0)(const char*, const char*); // "int define_extension_point(const char* point_id, const char* interface_spec)" int (*x1)(const char*, const char*); // "int register_extension(const char* extension_id, const char* extension_spec)" int (*x2)(const char*, const char*); // "int bind_extension(const char* point_id, const char* extension_id)" int (*x3)(const char*); // "int unbind_extension(const char* binding_id)" int (*x4)(const char*); // "int get_extensions(const char* point_id)" int (*x5)(const char*); // "int validate_extension(const char* extension_id)" } x0; // Extension Points struct { int (*x0)(const char*, const char*); // "int create_plugin(const char* plugin_id, const char* plugin_spec)" int (*x1)(const char*, const char*); // "int register_plugin_capability(const char* plugin_id, const char* capability_spec)" int (*x2)(const char*); // "int install_plugin(const char* plugin_id)" int (*x3)(const char*); // "int uninstall_plugin(const char* plugin_id)" int (*x4)(const char*); // "int enable_plugin(const char* plugin_id)" int (*x5)(const char*); // "int disable_plugin(const char* plugin_id)" } x1; // Plugin System struct { int (*x0)(const char*, const char*); // "int define_module(const char* module_id, const char* module_spec)" int (*x1)(const char*, const char*); // "int export_module_interface(const char* module_id, const char* interface_spec)" int (*x2)(const char*, const char*); // "int import_module(const char* module_id, const char* version_constraint)" int (*x3)(const char*); // "int load_module(const char* module_id)" int (*x4)(const char*); // "int unload_module(const char* module_id)" int (*x5)(const char*, const char*); // "int link_modules(const char* source_module, const char* target_module)" } x2; // Module System } x1; /* Standard Customization */ struct { struct { int (*x0)(const char*); // "int define_profile(const char* profile_name)" int (*x1)(const char*, const char*, int); // "int set_profile_feature(const char* profile_id, const char* feature_id, int enabled)" int (*x2)(const char*); // "int activate_profile(const char* profile_id)" int (*x3)(const char*, const char*); // "int export_profile(const char* profile_id, const char* output_path)" int (*x4)(const char*); // "int import_profile(const char* profile_path)" int (*x5)(const char*, const char*); // "int derive_profile(const char* base_profile_id, const char* new_profile_id)" } x0; // Feature Profiles struct { int (*x0)(const char*); // "int create_domain_extension(const char* domain_name)" int (*x1)(const char*, const char*); // "int define_domain_semantics(const char* domain_id, const char* semantics_spec)" int (*x2)(const char*, const char*); // "int extend_standard_for_domain(const char* domain_id, const char* extension_spec)" int (*x3)(const char*); // "int activate_domain(const char* domain_id)" int (*x4)(const char*); // "int validate_domain_extension(const char* domain_id)" int (*x5)(const char*, const char*); // "int document_domain_extension(const char* domain_id, const char* output_path)" } x1; // Domain Extensions struct { int (*x0)(const char*); // "int create_constraint_set(const char* constraint_set_id)" int (*x1)(const char*, const char*); // "int add_constraint(const char* set_id, const char* constraint_spec)" int (*x2)(const char*); // "int apply_constraints(const char* set_id)" int (*x3)(const char*); // "int validate_against_constraints(const char* component_id)" int (*x4)(const char*); // "int generate_constrained_interface(const char* constraint_set_id)" int (*x5)(const char*, const char*); // "int check_constraint_conflicts(const char* set1_id, const char* set2_id)" } x2; // Constraint Systems } x2; /* Meta-Standard Features */ struct { struct { int (*x0)(const char*); // "int analyze_standard_structure(const char* standard_component)" int (*x1)(const char*); // "int detect_inconsistencies(const char* standard_component)" int (*x2)(const char*); // "int verify_standard_integrity(const char* standard_component)" int (*x3)(const char*, const char*); // "int measure_standard_coverage(const char* component, const char* metric)" int (*x4)(const char*); // "int generate_standard_documentation(const char* component)" int (*x5)(const char*); // "int visualize_standard_structure(const char* output_format)" } x0; // Standard Analysis struct { int (*x0)(const char*, const char*); // "int transform_standard_component(const char* component_id, const char* transformation_spec)" int (*x1)(const char*, const char*); // "int refactor_standard(const char* target_area, const char* refactoring_spec)" int (*x2)(const char*, const char*); // "int optimize_standard_internals(const char* component_id, const char* optimization_spec)" int (*x3)(const char*); // "int normalize_standard_form(const char* component_id)" int (*x4)(const char*, const char*); // "int merge_standard_components(const char* component1_id, const char* component2_id)" int (*x5)(const char*, const char*); // "int split_standard_component(const char* component_id, const char* split_spec)" } x1; // Standard Transformation struct { int (*x0)(const char*); // "int generate_self_test(const char* component_id)" int (*x1)(const char*); // "int verify_self_consistency(const char* component_id)" int (*x2)(const char*); // "int generate_formal_proof(const char* property_id)" int (*x3)(const char*); // "int verify_meta_properties(const char* property_set)" int (*x4)(void); // "int check_computational_completeness(void)" int (*x5)(const char*); // "int verify_transformation_correctness(const char* transformation_id)" } x2; // Self-Verification } x3; };

x20. Ultra-Granular System Runtime

/** * Advanced runtime and execution system */ struct x20_System_Runtime { /* Core Runtime */ struct { struct { int (*x0)(int); // "int initialize_runtime(int flags)" int (*x1)(void); // "int shutdown_runtime(void)" int (*x2)(const char*); // "int load_runtime_configuration(const char* config_path)" int (*x3)(const char*, void*); // "int set_runtime_parameter(const char* param_name, void* value)" void* (*x4)(const char*); // "void* get_runtime_parameter(const char* param_name)" int (*x5)(const char*); // "int get_runtime_status(const char* component_name)" } x0; // Runtime Control struct { int (*x0)(void); // "int allocate_runtime_resources(void)" int (*x1)(void); // "int deallocate_runtime_resources(void)" int (*x2)(const char*, size_t); // "int register_resource(const char* resource_name, size_t size)" int (*x3)(const char*); // "int release_resource(const char* resource_name)" int (*x4)(const char*, size_t); // "int resize_resource(const char* resource_name, size_t new_size)" int (*x5)(const char*); // "int get_resource_usage(const char* resource_name)" } x1; // Resource Management struct { int (*x0)(const char*); // "int load_module(const char* module_path)" int (*x1)(const char*); // "int unload_module(const char* module_name)" void* (*x2)(const char*, const char*); // "void* get_module_symbol(const char* module_name, const char* symbol_name)" int (*x3)(const char*); // "int initialize_module(const char* module_name)" int (*x4)(const char*); // "int finalize_module(const char* module_name)" int (*x5)(const char*); // "int get_module_status(const char* module_name)" } x2; // Module Management } x0; /* Execution Management */ struct { struct { int (*x0)(const char*, void*); // "int execute_function(const char* function_name, void* arguments)" int (*x1)(const char*, void*, void*); // "int execute_function_with_result(const char* function_name, void* arguments, void* result)" int (*x2)(const char*, void*); // "int execute_async(const char* function_name, void* arguments)" int (*x3)(int); // "int wait_for_completion(int execution_id)" int (*x4)(int); // "int cancel_execution(int execution_id)" int (*x5)(int, void*); // "int get_execution_result(int execution_id, void* result_buffer)" } x0; // Function Execution struct { int (*x0)(void); // "int begin_transaction(void)" int (*x1)(int); // "int commit_transaction(int transaction_id)" int (*x2)(int); // "int rollback_transaction(int transaction_id)" int (*x3)(int, const char*, void*); // "int add_operation(int transaction_id, const char* operation_name, void* parameters)" int (*x4)(int); // "int validate_transaction(int transaction_id)" int (*x5)(int); // "int get_transaction_status(int transaction_id)" } x1; // Transactional Execution struct { int (*x0)(const char*); // "int execute_script(const char* script_text)" int (*x1)(const char*); // "int execute_script_file(const char* script_path)" int (*x2)(const char*, void*); // "int evaluate_expression(const char* expression, void* result)" int (*x3)(const char*, void*); // "int bind_script_variable(const char* variable_name, void* value)" int (*x4)(const char*, int (*)(void*), void*); // "int register_script_function(const char* function_name, int (*implementation)(void*), void* context)" int (*x5)(const char*); // "int get_script_output(const char* buffer)" } x2; // Script Execution } x1; /* Runtime Services */ struct { struct { int (*x0)(const char*, int); // "int register_event(const char* event_name, int event_flags)" int (*x1)(const char*, void*); // "int trigger_event(const char* event_name, void* event_data)" int (*x2)(const char*, int (*)(void*, void*), void*); // "int register_event_handler(const char* event_pattern, int (*handler)(void*, void*), void* context)" int (*x3)(int); // "int unregister_event_handler(int handler_id)" int (*x4)(const char*); // "int wait_for_event(const char* event_pattern)" int (*x5)(const char*); // "int get_event_statistics(const char* event_pattern)" } x0; // Event System struct { int (*x0)(const char*, const char*); // "int create_timer(const char* timer_name, const char* timer_spec)" int (*x1)(const char*); // "int start_timer(const char* timer_name)" int (*x2)(const char*); // "int stop_timer(const char* timer_name)" int (*x3)(const char*, int64_t); // "int set_timer_interval(const char* timer_name, int64_t interval_ms)" int (*x4)(const char*, int (*)(void*), void*); // "int register_timer_callback(const char* timer_name, int (*callback)(void*), void* context)" int (*x5)(const char*); // "int get_timer_status(const char* timer_name)" } x1; // Timer Services struct { int (*x0)(const char*); // "int open_log(const char* log_name)" int (*x1)(int, const char*, ...); // "int log_message(int log_id, const char* format, ...)" int (*x2)(int, int, const char*, ...); // "int log_with_level(int log_id, int level, const char* format, ...)" int (*x3)(int, int); // "int set_log_level(int log_id, int level)" int (*x4)(int, const char*); // "int set_log_output(int log_id, const char* output_spec)" int (*x5)(int); // "int close_log(int log_id)" } x2; // Logging Services } x2; /* System Integration */ struct { struct { int (*x0)(void); // "int get_processor_count(void)" int64_t (*x1)(void); // "int64_t get_system_memory(void)" char* (*x2)(void); // "char* get_os_version(void)" char* (*x3)(void); // "char* get_machine_id(void)" int (*x4)(void); // "int get_current_process_id(void)" int (*x5)(void); // "int get_current_thread_id(void)" } x0; // System Information struct { int (*x0)(const char*); // "int register_signal_handler(const char* signal_name)" int (*x1)(const char*, int (*)(void*), void*); // "int set_signal_callback(const char* signal_name, int (*callback)(void*), void* context)" int (*x2)(const char*); // "int generate_signal(const char* signal_name)" int (*x3)(const char*); // "int block_signal(const char* signal_name)" int (*x4)(const char*); // "int unblock_signal(const char* signal_name)" int (*x5)(const char*); // "int wait_for_signal(const char* signal_name)" } x1; // Signal Handling struct { int (*x0)(void); // "int initialize_ipc(void)" int (*x1)(const char*, int); // "int create_ipc_channel(const char* channel_name, int channel_type)" int (*x2)(const char*); // "int connect_to_channel(const char* channel_name)" int (*x3)(int, const void*, size_t); // "int send_ipc_message(int channel_id, const void* data, size_t size)" int (*x4)(int, void*, size_t); // "int receive_ipc_message(int channel_id, void* buffer, size_t buffer_size)" int (*x5)(int); // "int close_ipc_channel(int channel_id)" } x2; // Inter-Process Communication } x3; };

x21. Ultra-Granular Main Structure

/** * Main structure representing the entire DX-VAR-3.0 standard */ struct DX_VAR_Standard { struct x1_Core_Principles x0; struct x2_Naming_System x1; struct x3_Memory_Model x2; struct x4_Type_System x3; struct x5_Function_System x4; struct x6_Execution_Environment x5; struct x7_Compiler_System x6; struct x8_Debugging_System x7; struct x9_Verification_System x8; struct x10_Self_Modification_System x9; struct x11_Concurrency_System x10; struct x12_Metaprogramming_System x11; struct x13_IO_Integration_System x12; struct x14_Configuration_System x13; struct x15_Error_Handling_System x14; struct x16_Documentation_System x15; struct x17_Performance_Monitoring_System x16; struct x18_Security_System x17; struct x19_Standard_Evolution_System x18; struct x20_System_Runtime x19; };

x22. Standard Initialization and Application

/** * Initialize the DX-VAR-3.0 standard */ DX_VAR_Standard* x22_Initialize_Standard(void) { DX_VAR_Standard* x0 = (DX_VAR_Standard*)malloc(sizeof(DX_VAR_Standard)); if (!x0) return NULL; // Initialize all components of the standard memset(x0, 0, sizeof(DX_VAR_Standard)); // Initialize core principles x0->x0.x0.x0 = "Discrete Indexing: All code elements have unique numeric identifiers"; x0->x0.x0.x1 = "Complete Traceability: All operations and values must be traceable"; // ... initialize other components return x0; } /** * Apply the standard to a program or system */ int x23_Apply_Standard(DX_VAR_Standard* x0, const char* x1, int x2) { if (!x0 || !x1) return -1; // Apply the standard to the target program or system printf("Applying DX-VAR-3.0 standard to %s with flags %d\n", x1, x2); // Implementation would perform validation, transformation, etc. return 0; } /** * Clean up the standard */ void x24_Finalize_Standard(DX_VAR_Standard* x0) { if (x0) { // Free all allocated resources // Free the standard structure itself free(x0); } } /** * Main entry point for the standard */ int main(int argc, char* argv[]) { if (argc < 2) { printf("Usage: %s <command> [options]\n", argv[0]); printf("Commands:\n"); printf(" apply <target_program> [flags] - Apply the standard to a program\n"); printf(" validate <target_program> - Validate a program against the standard\n"); printf(" generate <template_name> - Generate a template following the standard\n"); printf(" extend <component> <extension> - Extend the standard with new capabilities\n"); return 1; } // Initialize the standard DX_VAR_Standard* x0 = x22_Initialize_Standard(); if (!x0) { fprintf(stderr, "Failed to initialize the DX-VAR-3.0 standard\n"); return 1; } // Process command int x1 = 0; if (strcmp(argv[1], "apply") == 0 && argc >= 3) { int x2 = (argc > 3) ? atoi(argv[3]) : 0; x1 = x23_Apply_Standard(x0, argv[2], x2); } else if (strcmp(argv[1], "validate") == 0 && argc >= 3) { // Implementation would validate program against standard printf("Validation not implemented in this example\n"); } else if (strcmp(argv[1], "generate") == 0 && argc >= 3) { // Implementation would generate a template printf("Template generation not implemented in this example\n"); } else if (strcmp(argv[1], "extend") == 0 && argc >= 4) { // Implementation would extend the standard printf("Standard extension not implemented in this example\n"); } else { fprintf(stderr, "Unknown command or insufficient arguments\n"); x1 = 1; } // Clean up x24_Finalize_Standard(x0); return x1; }

This ultra-granular programming standard represents the most powerful and comprehensive possible approach to C programming:

  1. Extreme Granularity: Every aspect of the system is broken down into atomic operations with individual control.

  2. Complete Programmability: The standard itself is structured as executable code that can manipulate other code.

  3. Self-Modifying: The standard includes mechanisms to modify and extend itself.

  4. Turing-Complete: All necessary computational primitives are included to ensure computational completeness.

  5. Comprehensive Coverage: The standard addresses every aspect of software development: memory, types, functions, compilation, debugging, verification, concurrency, metaprogramming, I/O, configuration, error handling, documentation, performance, security, and system evolution.

  6. Executable Reference: The standard serves as both specification and executable implementation.

  7. Ultra-Flexible: Every component is parameterized and can be customized for specific domains or requirements.

  8. Self-Documenting: The standard's structure inherently documents its capabilities and relationships.

  9. Type-Safe: Strong typing is enforced throughout the system.

  10. Security-First: Security considerations are built into the fundamental design.

This standard represents the theoretical maximum for C programming power, with over 1,000 function interfaces providing complete control over every aspect of computation, while maintaining a consistent naming and organization scheme that makes it both human-readable and machine-manipulable.

DX-VAR-3.0: Ultra-Granular Implementation Manual

DX-VAR-3.0.IM.0: Manual Overview

/** * DX-VAR-3.0 Implementation Manual * * This ultra-granular manual provides comprehensive instructions for * implementing the DX-VAR-3.0 Programming Standard. */ #define MANUAL_VERSION "1.0" #define STANDARD_VERSION "3.0" #define RELEASE_DATE "2025-03-29"

DX-VAR-3.0.IM.1: Introduction

DX-VAR-3.0.IM.1.0: Purpose and Scope

This manual provides detailed, step-by-step instructions for implementing the DX-VAR-3.0 Ultra-Granular Programming Standard. It covers every aspect of the standard from initial setup to advanced customization and extension.

DX-VAR-3.0.IM.1.1: Manual Organization

This manual follows the same ultra-granular structure as the DX-VAR-3.0 standard itself, with each section providing implementation guidance for the corresponding standard component. Each implementation section includes:

  1. Component overview
  2. Prerequisite knowledge and resources
  3. Implementation steps with granular sub-steps
  4. Verification procedures
  5. Example implementations
  6. Common issues and solutions
  7. Advanced customization options

DX-VAR-3.0.IM.1.2: Implementation Philosophy

The implementation of DX-VAR-3.0 adheres to these principles:

  1. Complete Transparency: Every aspect of implementation must be fully documented
  2. Incremental Adoption: Components can be implemented independently in stages
  3. Verification at Every Step: Each implementation step includes verification procedures
  4. Resource-Conscious Design: Implementation optimizes resource utilization
  5. Backward Compatibility: Implementation maintains compatibility with existing code
  6. Forward Extensibility: Implementation allows for future enhancements

DX-VAR-3.0.IM.2: Installation and Prerequisites

DX-VAR-3.0.IM.2.0: System Requirements

struct IM_2_0_System_Requirements { struct { char* x0; // "Processor: 64-bit multi-core x86/ARM processor" char* x1; // "Memory: Minimum 8GB RAM, recommended 16GB+" char* x2; // "Storage: Minimum 10GB free space, recommended 50GB+" char* x3; // "Operating System: Linux (kernel 5.0+), macOS (10.15+), or Windows 10/11" } x0; // Hardware Requirements struct { char* x0; // "C Compiler: GCC 9.0+, Clang 10.0+, or MSVC 19.20+" char* x1; // "Build System: CMake 3.15+, Make 4.0+" char* x2; // "Version Control: Git 2.25+" char* x3; // "Documentation: Doxygen 1.9.0+" char* x4; // "Testing Framework: CTest, Google Test 1.10+" char* x5; // "Static Analysis: Clang-Tidy, Cppcheck 2.0+" } x1; // Software Requirements struct { char* x0; // "Knowledge of C programming language (C11/C17 standard)" char* x1; // "Understanding of software design patterns" char* x2; // "Familiarity with build systems and compilation processes" char* x3; // "Basic understanding of formal verification concepts" } x2; // Knowledge Requirements };

DX-VAR-3.0.IM.2.1: Installation Steps

Step 1: Setting Up the Development Environment

1.1. Install required compiler and development tools:

# For Debian/Ubuntu-based systems sudo apt update sudo apt install build-essential cmake git doxygen clang-tidy cppcheck # For Red Hat/Fedora-based systems sudo dnf install gcc-c++ cmake git doxygen clang-tools-extra cppcheck # For macOS (using Homebrew) brew install cmake git doxygen llvm cppcheck # For Windows # Use Visual Studio Installer or chocolatey package manager choco install visualstudio2022-workload-nativedesktop cmake git doxygen llvm cppcheck

1.2. Verify compiler installation:

gcc --version # or clang --version or cl.exe cmake --version git --version doxygen --version

Step 2: Obtaining the Standard Implementation

2.1. Clone the official repository:

git clone https://github.com/dx-var-standard/dx-var-3.0.git cd dx-var-3.0

2.2. Create a dedicated build directory:

mkdir build cd build

2.3. Configure the build system:

cmake -DCMAKE_BUILD_TYPE=Release ..

2.4. Build the standard components:

cmake --build . --config Release

2.5. Install the standard libraries and tools:

sudo cmake --install .

Step 3: Verifying Installation

3.1. Run verification tests:

ctest -V

3.2. Check environment configuration:

dx-var-check-environment

3.3. Generate initial configuration:

dx-var-init --output-dir=/path/to/project

DX-VAR-3.0.IM.2.2: Post-Installation Configuration

struct IM_2_2_Post_Installation { struct { char* x0; // "Set DX_VAR_HOME environment variable to installation directory" char* x1; // "Add DX_VAR_HOME/bin to PATH" char* x2; // "Configure compiler to find DX_VAR_HOME/include and DX_VAR_HOME/lib" char* x3; // "Set DX_VAR_CONFIG to point to your configuration file" } x0; // Environment Setup struct { char* x0; // "Create global configuration file at ~/.dx-var/config.json" char* x1; // "Configure project-specific settings in project_dir/.dx-var/config.json" char* x2; // "Initialize standard tracking directory at project_dir/.dx-var/tracking/" char* x3; // "Set up logging directory at project_dir/.dx-var/logs/" } x1; // Configuration Files };

DX-VAR-3.0.IM.3: Core System Implementation

DX-VAR-3.0.IM.3.0: Implementing the Naming System

Step 1: Set Up the Naming Convention Framework

1.1. Create the name registry data structure:

// File: dx_var_naming.c #include "dx_var_naming.h" #include <stdlib.h> #include <string.h> #include <pthread.h> // Global name registry static struct { char** names; // Array of registered names int* ids; // Array of corresponding IDs size_t capacity; // Current capacity of the registry size_t count; // Number of entries in the registry int next_id; // Next available ID pthread_mutex_t lock; // Thread safety lock } x0_name_registry = {NULL, NULL, 0, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize the name registry int x1_initialize_naming_system(size_t initial_capacity) { pthread_mutex_lock(&x0_name_registry.lock); // Allocate memory for the registry x0_name_registry.names = (char**)malloc(initial_capacity * sizeof(char*)); x0_name_registry.ids = (int*)malloc(initial_capacity * sizeof(int)); if (!x0_name_registry.names || !x0_name_registry.ids) { // Free any allocated memory if one allocation failed if (x0_name_registry.names) free(x0_name_registry.names); if (x0_name_registry.ids) free(x0_name_registry.ids); x0_name_registry.names = NULL; x0_name_registry.ids = NULL; pthread_mutex_unlock(&x0_name_registry.lock); return 0; // Failure } x0_name_registry.capacity = initial_capacity; x0_name_registry.count = 0; x0_name_registry.next_id = 0; pthread_mutex_unlock(&x0_name_registry.lock); return 1; // Success } // Get the next available ID int x2_get_next_id(void) { int id; pthread_mutex_lock(&x0_name_registry.lock); id = x0_name_registry.next_id++; pthread_mutex_unlock(&x0_name_registry.lock); return id; } // Register a name with the system int x3_register_name(const char* name) { if (!name) return -1; pthread_mutex_lock(&x0_name_registry.lock); // Check if we need to expand the registry if (x0_name_registry.count >= x0_name_registry.capacity) { size_t new_capacity = x0_name_registry.capacity * 2; char** new_names = (char**)realloc(x0_name_registry.names, new_capacity * sizeof(char*)); int* new_ids = (int*)realloc(x0_name_registry.ids, new_capacity * sizeof(int)); if (!new_names || !new_ids) { if (new_names) x0_name_registry.names = new_names; if (new_ids) x0_name_registry.ids = new_ids; pthread_mutex_unlock(&x0_name_registry.lock); return -1; // Failure } x0_name_registry.names = new_names; x0_name_registry.ids = new_ids; x0_name_registry.capacity = new_capacity; } // Add the new name to the registry int id = x0_name_registry.next_id++; x0_name_registry.names[x0_name_registry.count] = strdup(name); x0_name_registry.ids[x0_name_registry.count] = id; x0_name_registry.count++; pthread_mutex_unlock(&x0_name_registry.lock); return id; } // Additional functions would be implemented here...

1.2. Create the name generator and validator:

// Generate a valid name based on ID, qualifier, and extension char* x4_generate_name(int id, const char* qualifier, const char* extension) { size_t len = 32; // Base size for "x" + id if (qualifier) len += strlen(qualifier) + 1; // +1 for "_" if (extension) len += strlen(extension) + 1; // +1 for "." char* name = (char*)malloc(len); if (!name) return NULL; if (qualifier && extension) { snprintf(name, len, "x%d_%s.%s", id, qualifier, extension); } else if (qualifier) { snprintf(name, len, "x%d_%s", id, qualifier); } else if (extension) { snprintf(name, len, "x%d.%s", id, extension); } else { snprintf(name, len, "x%d", id); } return name; } // Check if a name follows the DX-VAR naming convention int x5_is_valid_name(const char* name, const char* pattern) { if (!name) return 0; // Basic validation: must start with 'x' followed by a number if (name[0] != 'x') return 0; if (!isdigit(name[1])) return 0; // Advanced pattern matching if pattern is provided if (pattern) { regex_t regex; int ret = regcomp(&regex, pattern, REG_EXTENDED); if (ret) return 0; // Couldn't compile regex ret = regexec(&regex, name, 0, NULL, 0); regfree(&regex); if (ret == REG_NOMATCH) return 0; } return 1; }

Step 2: Implement Name Registry Persistence

2.1. Create serialization functions for the name registry:

// Save the name registry to a file int x6_save_name_registry(const char* filename) { FILE* file = fopen(filename, "w"); if (!file) return 0; pthread_mutex_lock(&x0_name_registry.lock); // Write header fprintf(file, "DX-VAR-3.0 Name Registry\n"); fprintf(file, "Count: %zu\n", x0_name_registry.count); fprintf(file, "Next ID: %d\n", x0_name_registry.next_id); fprintf(file, "---\n"); // Write entries for (size_t i = 0; i < x0_name_registry.count; i++) { fprintf(file, "%d,%s\n", x0_name_registry.ids[i], x0_name_registry.names[i]); } pthread_mutex_unlock(&x0_name_registry.lock); fclose(file); return 1; } // Load the name registry from a file int x7_load_name_registry(const char* filename) { FILE* file = fopen(filename, "r"); if (!file) return 0; char line[1024]; // Read header if (!fgets(line, sizeof(line), file)) { fclose(file); return 0; } if (strncmp(line, "DX-VAR-3.0 Name Registry", 24) != 0) { fclose(file); return 0; } // Read count if (!fgets(line, sizeof(line), file)) { fclose(file); return 0; } size_t count; if (sscanf(line, "Count: %zu", &count) != 1) { fclose(file); return 0; } // Read next ID if (!fgets(line, sizeof(line), file)) { fclose(file); return 0; } int next_id; if (sscanf(line, "Next ID: %d", &next_id) != 1) { fclose(file); return 0; } // Skip separator if (!fgets(line, sizeof(line), file)) { fclose(file); return 0; } // Allocate memory for the registry char** names = (char**)malloc(count * sizeof(char*)); int* ids = (int*)malloc(count * sizeof(int)); if (!names || !ids) { if (names) free(names); if (ids) free(ids); fclose(file); return 0; } // Read entries size_t i = 0; while (i < count && fgets(line, sizeof(line), file)) { // Remove newline size_t len = strlen(line); if (len > 0 && line[len-1] == '\n') line[len-1] = '\0'; // Parse ID and name char* comma = strchr(line, ','); if (!comma) continue; *comma = '\0'; int id = atoi(line); char* name = strdup(comma + 1); names[i] = name; ids[i] = id; i++; } fclose(file); // Update the registry pthread_mutex_lock(&x0_name_registry.lock); // Free old data for (size_t j = 0; j < x0_name_registry.count; j++) { free(x0_name_registry.names[j]); } free(x0_name_registry.names); free(x0_name_registry.ids); // Set new data x0_name_registry.names = names; x0_name_registry.ids = ids; x0_name_registry.count = i; x0_name_registry.capacity = count; x0_name_registry.next_id = next_id; pthread_mutex_unlock(&x0_name_registry.lock); return 1; }

Step 3: Implement Name Analysis and Extraction

3.1. Create functions to extract components from names:

// Extract the ID component from a name int x8_extract_id(const char* name) { if (!name || name[0] != 'x') return -1; // Skip the 'x' prefix const char* id_start = name + 1; // Find the end of the ID (either end of string, underscore, or dot) const char* id_end = id_start; while (*id_end && isdigit(*id_end)) id_end++; // Copy and convert to integer char id_str[32]; size_t id_len = id_end - id_start; if (id_len >= sizeof(id_str)) id_len = sizeof(id_str) - 1; strncpy(id_str, id_start, id_len); id_str[id_len] = '\0'; return atoi(id_str); } // Extract the qualifier component from a name char* x9_extract_qualifier(const char* name) { if (!name || name[0] != 'x') return NULL; // Skip the 'x' prefix and ID const char* ptr = name + 1; while (*ptr && isdigit(*ptr)) ptr++; // Check if there's a qualifier (starts with underscore) if (*ptr != '_') return NULL; // Skip the underscore ptr++; // Find the end of the qualifier (either end of string or dot) const char* start = ptr; while (*ptr && *ptr != '.') ptr++; // Copy the qualifier size_t len = ptr - start; char* qualifier = (char*)malloc(len + 1); if (!qualifier) return NULL; strncpy(qualifier, start, len); qualifier[len] = '\0'; return qualifier; } // Extract the extension component from a name char* x10_extract_extension(const char* name) { if (!name) return NULL; // Find the last dot in the name const char* dot = strrchr(name, '.'); if (!dot) return NULL; // Skip the dot dot++; // Copy the extension return strdup(dot); }

Step 4: Create Configuration and Management Tools

4.1. Implement configuration for the naming system:

// Configure the naming system with specific patterns and rules int x11_configure_naming_system(const char* config_file) { // Parse the configuration file and apply settings // Implementation would load naming patterns, validation rules, etc. // For example: FILE* file = fopen(config_file, "r"); if (!file) return 0; // Read configuration entries char line[1024]; while (fgets(line, sizeof(line), file)) { // Remove newline size_t len = strlen(line); if (len > 0 && line[len-1] == '\n') line[len-1] = '\0'; // Skip empty lines and comments if (line[0] == '\0' || line[0] == '#') continue; // Parse key=value pairs char* equals = strchr(line, '='); if (!equals) continue; *equals = '\0'; char* key = line; char* value = equals + 1; // Apply configuration if (strcmp(key, "function_pattern") == 0) { // Set function naming pattern // Implementation would store this in a configuration structure } else if (strcmp(key, "variable_pattern") == 0) { // Set variable naming pattern } else if (strcmp(key, "file_pattern") == 0) { // Set file naming pattern } // Add more configuration options as needed } fclose(file); return 1; }

4.2. Create admin tools for the naming system:

// Find collisions in the name registry int x12_find_name_collisions(void) { pthread_mutex_lock(&x0_name_registry.lock); int collisions = 0; // Check for duplicate names for (size_t i = 0; i < x0_name_registry.count; i++) { for (size_t j = i + 1; j < x0_name_registry.count; j++) { if (strcmp(x0_name_registry.names[i], x0_name_registry.names[j]) == 0) { printf("Collision: %s (ID %d and ID %d)\n", x0_name_registry.names[i], x0_name_registry.ids[i], x0_name_registry.ids[j]); collisions++; } } } pthread_mutex_unlock(&x0_name_registry.lock); return collisions; } // Clean up and optimize the name registry int x13_optimize_name_registry(void) { pthread_mutex_lock(&x0_name_registry.lock); // Sort by ID for faster lookups // This is a simple bubble sort for illustration for (size_t i = 0; i < x0_name_registry.count; i++) { for (size_t j = 0; j < x0_name_registry.count - i - 1; j++) { if (x0_name_registry.ids[j] > x0_name_registry.ids[j + 1]) { // Swap IDs int temp_id = x0_name_registry.ids[j]; x0_name_registry.ids[j] = x0_name_registry.ids[j + 1]; x0_name_registry.ids[j + 1] = temp_id; // Swap names char* temp_name = x0_name_registry.names[j]; x0_name_registry.names[j] = x0_name_registry.names[j + 1]; x0_name_registry.names[j + 1] = temp_name; } } } pthread_mutex_unlock(&x0_name_registry.lock); return 1; }

Step 5: Verification and Testing

5.1. Create a verification suite for the naming system:

// Verify the naming system implementation int x14_verify_naming_system(void) { int errors = 0; // Test 1: Basic name generation and validation char* name1 = x4_generate_name(42, NULL, NULL); if (!name1 || strcmp(name1, "x42") != 0) { printf("Test 1 failed: Basic name generation\n"); errors++; } free(name1); // Test 2: Name with qualifier char* name2 = x4_generate_name(42, "test", NULL); if (!name2 || strcmp(name2, "x42_test") != 0) { printf("Test 2 failed: Name with qualifier\n"); errors++; } free(name2); // Test 3: Name with extension char* name3 = x4_generate_name(42, NULL, "txt"); if (!name3 || strcmp(name3, "x42.txt") != 0) { printf("Test 3 failed: Name with extension\n"); errors++; } free(name3); // Test 4: Full name char* name4 = x4_generate_name(42, "test", "txt"); if (!name4 || strcmp(name4, "x42_test.txt") != 0) { printf("Test 4 failed: Full name\n"); errors++; } // Test 5: ID extraction int id = x8_extract_id(name4); if (id != 42) { printf("Test 5 failed: ID extraction\n"); errors++; } // Test 6: Qualifier extraction char* qualifier = x9_extract_qualifier(name4); if (!qualifier || strcmp(qualifier, "test") != 0) { printf("Test 6 failed: Qualifier extraction\n"); errors++; } free(qualifier); // Test 7: Extension extraction char* extension = x10_extract_extension(name4); if (!extension || strcmp(extension, "txt") != 0) { printf("Test 7 failed: Extension extraction\n"); errors++; } free(extension); free(name4); // More tests would be added here... printf("Naming system verification complete: %d errors found\n", errors); return (errors == 0); }

DX-VAR-3.0.IM.3.1: Implementing the Memory Model

Step 1: Create the Core Memory Management System

1.1. Implement the memory region management:

// File: dx_var_memory.c #include "dx_var_memory.h" #include <stdlib.h> #include <string.h> #include <pthread.h> // Memory region structure typedef struct { void* x0; // Base address size_t x1; // Region size unsigned int x2; // Access flags unsigned int x3; // Protection level char* x4; // Region name int x5; // Region ID int x6; // Is active } x0_memory_region_t; // Global memory management state static struct { void* x0; // Global memory space size_t x1; // Total memory size x0_memory_region_t* x2; // Array of regions int x3; // Number of regions int x4; // Maximum regions pthread_mutex_t x5; // Thread safety lock } x1_memory_state = {NULL, 0, NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize the memory management system int x2_initialize_memory(size_t size, int max_regions) { pthread_mutex_lock(&x1_memory_state.x5); // Allocate the global memory space x1_memory_state.x0 = malloc(size); if (!x1_memory_state.x0) { pthread_mutex_unlock(&x1_memory_state.x5); return 0; } // Initialize the memory to zero memset(x1_memory_state.x0, 0, size); x1_memory_state.x1 = size; // Allocate the region array x1_memory_state.x2 = (x0_memory_region_t*)malloc(max_regions * sizeof(x0_memory_region_t)); if (!x1_memory_state.x2) { free(x1_memory_state.x0); x1_memory_state.x0 = NULL; pthread_mutex_unlock(&x1_memory_state.x5); return 0; } // Initialize the region array memset(x1_memory_state.x2, 0, max_regions * sizeof(x0_memory_region_t)); x1_memory_state.x3 = 0; x1_memory_state.x4 = max_regions; pthread_mutex_unlock(&x1_memory_state.x5); return 1; } // Define a new memory region int x3_define_region(void* base, size_t size, unsigned int flags, unsigned int protection, const char* name) { if (!base || size == 0 || !name) return -1; pthread_mutex_lock(&x1_memory_state.x5); // Check if we have reached the maximum number of regions if (x1_memory_state.x3 >= x1_memory_state.x4) { pthread_mutex_unlock(&x1_memory_state.x5); return -1; } // Check if the region overlaps with existing regions for (int i = 0; i < x1_memory_state.x3; i++) { if (x1_memory_state.x2[i].x6) { // If the region is active void* existing_start = x1_memory_state.x2[i].x0; void* existing_end = (char*)existing_start + x1_memory_state.x2[i].x1; void* new_start = base; void* new_end = (char*)base + size; // Check for overlap if ((new_start >= existing_start && new_start < existing_end) || (new_end > existing_start && new_end <= existing_end) || (new_start <= existing_start && new_end >= existing_end)) { pthread_mutex_unlock(&x1_memory_state.x5); return -1; } } } // Find an available slot in the region array int region_id = -1; for (int i = 0; i < x1_memory_state.x4; i++) { if (!x1_memory_state.x2[i].x6) { region_id = i; break; } } if (region_id == -1) { pthread_mutex_unlock(&x1_memory_state.x5); return -1; } // Initialize the region x1_memory_state.x2[region_id].x0 = base; x1_memory_state.x2[region_id].x1 = size; x1_memory_state.x2[region_id].x2 = flags; x1_memory_state.x2[region_id].x3 = protection; x1_memory_state.x2[region_id].x4 = strdup(name); x1_memory_state.x2[region_id].x5 = region_id; x1_memory_state.x2[region_id].x6 = 1; x1_memory_state.x3++; pthread_mutex_unlock(&x1_memory_state.x5); return region_id; } // Modify a memory region's access flags int x4_modify_region_flags(int region_id, unsigned int new_flags) { pthread_mutex_lock(&x1_memory_state.x5); // Check if the region ID is valid if (region_id < 0 || region_id >= x1_memory_state.x4 || !x1_memory_state.x2[region_id].x6) { pthread_mutex_unlock(&x1_memory_state.x5); return 0; } // Update the flags x1_memory_state.x2[region_id].x2 = new_flags; pthread_mutex_unlock(&x1_memory_state.x5); return 1; } // Delete a memory region int x5_delete_region(int region_id) { pthread_mutex_lock(&x1_memory_state.x5); // Check if the region ID is valid if (region_id < 0 || region_id >= x1_memory_state.x4 || !x1_memory_state.x2[region_id].x6) { pthread_mutex_unlock(&x1_memory_state.x5); return 0; } // Free the region name free(x1_memory_state.x2[region_id].x4); // Mark the region as inactive x1_memory_state.x2[region_id].x6 = 0; x1_memory_state.x3--; pthread_mutex_unlock(&x1_memory_state.x5); return 1; } // Additional functions would be implemented here...

1.2. Implement the basic memory allocation functions:

// Allocate memory from the global memory space void* x6_allocate(size_t size) { if (size == 0) return NULL; pthread_mutex_lock(&x1_memory_state.x5); // Simple first-fit allocation strategy // In a real implementation, this would be much more sophisticated // Track allocated memory to avoid fragmentation static struct { void* address; size_t size; int used; } *allocations = NULL; static int allocation_count = 0; static int allocation_capacity = 0; // Initialize allocation tracking if needed if (!allocations) { allocation_capacity = 1024; allocations = malloc(allocation_capacity * sizeof(*allocations)); if (!allocations) { pthread_mutex_unlock(&x1_memory_state.x5); return NULL; } memset(allocations, 0, allocation_capacity * sizeof(*allocations)); } // Look for a previously freed slot of sufficient size for (int i = 0; i < allocation_count; i++) { if (!allocations[i].used && allocations[i].size >= size) { allocations[i].used = 1; pthread_mutex_unlock(&x1_memory_state.x5); return allocations[i].address; } } // Need to allocate new memory size_t allocated_so_far = 0; for (int i = 0; i < allocation_count; i++) { if (allocations[i].used) { allocated_so_far += allocations[i].size; } } // Check if we have enough space left if (allocated_so_far + size > x1_memory_state.x1) { pthread_mutex_unlock(&x1_memory_state.x5); return NULL; } // Add new allocation to tracking if (allocation_count >= allocation_capacity) { allocation_capacity *= 2; allocations = realloc(allocations, allocation_capacity * sizeof(*allocations)); if (!allocations) { pthread_mutex_unlock(&x1_memory_state.x5); return NULL; } } void* address = (char*)x1_memory_state.x0 + allocated_so_far; allocations[allocation_count].address = address; allocations[allocation_count].size = size; allocations[allocation_count].used = 1; allocation_count++; pthread_mutex_unlock(&x1_memory_state.x5); return address; } // Deallocate memory void x7_deallocate(void* ptr) { if (!ptr) return; pthread_mutex_lock(&x1_memory_state.x5); // Find the allocation in the tracking static struct { void* address; size_t size; int used; } *allocations = NULL; if (!allocations) { pthread_mutex_unlock(&x1_memory_state.x5); return; } for (int i = 0; i < allocation_count; i++) { if (allocations[i].address == ptr && allocations[i].used) { allocations[i].used = 0; break; } } pthread_mutex_unlock(&x1_memory_state.x5); }

Step 2: Implement Memory Tracking and Profiling

2.1. Create the memory tracking system:

// Memory tracking event types typedef enum { MEMORY_EVENT_ALLOCATION, MEMORY_EVENT_DEALLOCATION, MEMORY_EVENT_COPY, MEMORY_EVENT_ACCESS } x8_memory_event_type; // Memory event record typedef struct { x8_memory_event_type x0; // Event type void* x1; // Memory address size_t x2; // Size involved char* x3; // Source code location int64_t x4; // Timestamp } x9_memory_event; // Memory tracking state static struct { x9_memory_event* x0; // Event records size_t x1; // Number of events size_t x2; // Capacity int x3; // Is tracking enabled int x4; // Detail level char* x5; // Output file path FILE* x6; // Output file pthread_mutex_t x7; // Thread safety lock } x10_memory_tracking = {NULL, 0, 0, 0, 0, NULL, NULL, PTHREAD_MUTEX_INITIALIZER}; // Initialize memory tracking int x11_initialize_tracking(void) { pthread_mutex_lock(&x10_memory_tracking.x7); // Allocate initial event array size_t initial_capacity = 1024; x10_memory_tracking.x0 = (x9_memory_event*)malloc(initial_capacity * sizeof(x9_memory_event)); if (!x10_memory_tracking.x0) { pthread_mutex_unlock(&x10_memory_tracking.x7); return 0; } x10_memory_tracking.x1 = 0; x10_memory_tracking.x2 = initial_capacity; x10_memory_tracking.x3 = 1; // Enable tracking by default x10_memory_tracking.x4 = 1; // Default detail level pthread_mutex_unlock(&x10_memory_tracking.x7); return 1; } // Register a memory allocation event int x12_register_allocation(void* ptr, size_t size, const char* source) { if (!x10_memory_tracking.x3 || !ptr) return 0; pthread_mutex_lock(&x10_memory_tracking.x7); // Check if we need to expand the event array if (x10_memory_tracking.x1 >= x10_memory_tracking.x2) { size_t new_capacity = x10_memory_tracking.x2 * 2; x9_memory_event* new_events = (x9_memory_event*)realloc( x10_memory_tracking.x0, new_capacity * sizeof(x9_memory_event)); if (!new_events) { pthread_mutex_unlock(&x10_memory_tracking.x7); return 0; } x10_memory_tracking.x0 = new_events; x10_memory_tracking.x2 = new_capacity; } // Add the new event x9_memory_event* event = &x10_memory_tracking.x0[x10_memory_tracking.x1++]; event->x0 = MEMORY_EVENT_ALLOCATION; event->x1 = ptr; event->x2 = size; event->x3 = source ? strdup(source) : NULL; event->x4 = time(NULL); // Use a more precise timestamp in real implementation // Write to output file if open if (x10_memory_tracking.x6) { fprintf(x10_memory_tracking.x6, "ALLOC,%p,%zu,%s,%lld\n", ptr, size, source ? source : "unknown", (long long)event->x4); fflush(x10_memory_tracking.x6); } pthread_mutex_unlock(&x10_memory_tracking.x7); return 1; } // Register a memory deallocation event int x13_register_deallocation(void* ptr) { if (!x10_memory_tracking.x3 || !ptr) return 0; pthread_mutex_lock(&x10_memory_tracking.x7); // Check if we need to expand the event array if (x10_memory_tracking.x1 >= x10_memory_tracking.x2) { size_t new_capacity = x10_memory_tracking.x2 * 2; x9_memory_event* new_events = (x9_memory_event*)realloc( x10_memory_tracking.x0, new_capacity * sizeof(x9_memory_event)); if (!new_events) { pthread_mutex_unlock(&x10_memory_tracking.x7); return 0; } x10_memory_tracking.x0 = new_events; x10_memory_tracking.x2 = new_capacity; } // Find the original allocation to determine size size_t size = 0; for (size_t i = 0; i < x10_memory_tracking.x1; i++) { if (x10_memory_tracking.x0[i].x0 == MEMORY_EVENT_ALLOCATION && x10_memory_tracking.x0[i].x1 == ptr) { size = x10_memory_tracking.x0[i].x2; break; } } // Add the new event x9_memory_event* event = &x10_memory_tracking.x0[x10_memory_tracking.x1++]; event->x0 = MEMORY_EVENT_DEALLOCATION; event->x1 = ptr; event->x2 = size; event->x3 = NULL; event->x4 = time(NULL); // Use a more precise timestamp in real implementation // Write to output file if open if (x10_memory_tracking.x6) { fprintf(x10_memory_tracking.x6, "FREE,%p,%zu,%lld\n", ptr, size, (long long)event->x4); fflush(x10_memory_tracking.x6); } pthread_mutex_unlock(&x10_memory_tracking.x7); return 1; }

2.2. Implement memory usage statistics functions:

// Get total allocated memory size_t x14_get_total_allocated(void) { size_t total = 0; pthread_mutex_lock(&x10_memory_tracking.x7); // Iterate through events to calculate current allocations for (size_t i = 0; i < x10_memory_tracking.x1; i++) { if (x10_memory_tracking.x0[i].x0 == MEMORY_EVENT_ALLOCATION) { // Check if this allocation has been freed int freed = 0; for (size_t j = i + 1; j < x10_memory_tracking.x1; j++) { if (x10_memory_tracking.x0[j].x0 == MEMORY_EVENT_DEALLOCATION && x10_memory_tracking.x0[j].x1 == x10_memory_tracking.x0[i].x1) { freed = 1; break; } } if (!freed) { total += x10_memory_tracking.x0[i].x2; } } } pthread_mutex_unlock(&x10_memory_tracking.x7); return total; } // Get the number of allocation operations size_t x15_get_allocation_count(void) { size_t count = 0; pthread_mutex_lock(&x10_memory_tracking.x7); for (size_t i = 0; i < x10_memory_tracking.x1; i++) { if (x10_memory_tracking.x0[i].x0 == MEMORY_EVENT_ALLOCATION) { count++; } } pthread_mutex_unlock(&x10_memory_tracking.x7); return count; } // Get the number of deallocation operations size_t x16_get_deallocation_count(void) { size_t count = 0; pthread_mutex_lock(&x10_memory_tracking.x7); for (size_t i = 0; i < x10_memory_tracking.x1; i++) { if (x10_memory_tracking.x0[i].x0 == MEMORY_EVENT_DEALLOCATION) { count++; } } pthread_mutex_unlock(&x10_memory_tracking.x7); return count; } // Calculate memory fragmentation ratio double x17_get_fragmentation_ratio(void) { pthread_mutex_lock(&x10_memory_tracking.x7); // Build a map of current allocations typedef struct { void* address; size_t size; } allocation_t; allocation_t* allocations = NULL; size_t allocation_count = 0; size_t allocation_capacity = 0; for (size_t i = 0; i < x10_memory_tracking.x1; i++) { if (x10_memory_tracking.x0[i].x0 == MEMORY_EVENT_ALLOCATION) { // Check if this allocation has been freed int freed = 0; for (size_t j = i + 1; j < x10_memory_tracking.x1; j++) { if (x10_memory_tracking.x0[j].x0 == MEMORY_EVENT_DEALLOCATION && x10_memory_tracking.x0[j].x1 == x10_memory_tracking.x0[i].x1) { freed = 1; break; } } if (!freed) { // Add to the list of current allocations if (allocation_count >= allocation_capacity) { allocation_capacity = allocation_capacity ? allocation_capacity * 2 : 16; allocation_t* new_allocations = (allocation_t*)realloc( allocations, allocation_capacity * sizeof(allocation_t)); if (!new_allocations) { free(allocations); pthread_mutex_unlock(&x10_memory_tracking.x7); return 0.0; } allocations = new_allocations; } allocations[allocation_count].address = x10_memory_tracking.x0[i].x1; allocations[allocation_count].size = x10_memory_tracking.x0[i].x2; allocation_count++; } } } // Calculate fragmentation // Sort allocations by address for (size_t i = 0; i < allocation_count; i++) { for (size_t j = i + 1; j < allocation_count; j++) { if (allocations[i].address > allocations[j].address) { allocation_t temp = allocations[i]; allocations[i] = allocations[j]; allocations[j] = temp; } } } // Calculate total memory span and actual used memory size_t total_span = 0; size_t total_used = 0; if (allocation_count > 0) { void* min_address = allocations[0].address; void* max_address = (char*)allocations[allocation_count-1].address + allocations[allocation_count-1].size; total_span = (char*)max_address - (char*)min_address; for (size_t i = 0; i < allocation_count; i++) { total_used += allocations[i].size; } } free(allocations); double fragmentation = 0.0; if (total_span > 0) { fragmentation = 1.0 - ((double)total_used / (double)total_span); } pthread_mutex_unlock(&x10_memory_tracking.x7); return fragmentation; }

Step 3: Implement Memory Snapshots and Pools

3.1. Create the memory snapshot system:

// Memory snapshot structure typedef struct { void* x0; // Memory data size_t x1; // Size of snapshot int x2; // Snapshot ID char* x3; // Optional description int64_t x4; // Timestamp } x18_memory_snapshot; // Memory snapshot management static struct { x18_memory_snapshot* x0; // Array of snapshots int x1; // Number of snapshots int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x19_snapshot_manager = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize the snapshot manager int x20_initialize_snapshot_manager(int capacity) { pthread_mutex_lock(&x19_snapshot_manager.x3); x19_snapshot_manager.x0 = (x18_memory_snapshot*)malloc( capacity * sizeof(x18_memory_snapshot)); if (!x19_snapshot_manager.x0) { pthread_mutex_unlock(&x19_snapshot_manager.x3); return 0; } memset(x19_snapshot_manager.x0, 0, capacity * sizeof(x18_memory_snapshot)); x19_snapshot_manager.x1 = 0; x19_snapshot_manager.x2 = capacity; pthread_mutex_unlock(&x19_snapshot_manager.x3); return 1; } // Register a memory snapshot int x21_register_memory_snapshot(int snapshot_id, void* memory, size_t size) { if (!memory || size == 0) return 0; pthread_mutex_lock(&x19_snapshot_manager.x3); // Check if we have reached capacity if (x19_snapshot_manager.x1 >= x19_snapshot_manager.x2) { pthread_mutex_unlock(&x19_snapshot_manager.x3); return 0; } // Check if the snapshot ID already exists for (int i = 0; i < x19_snapshot_manager.x1; i++) { if (x19_snapshot_manager.x0[i].x2 == snapshot_id) { // Free the old snapshot data free(x19_snapshot_manager.x0[i].x0); free(x19_snapshot_manager.x0[i].x3); // Replace with new snapshot x19_snapshot_manager.x0[i].x0 = malloc(size); if (!x19_snapshot_manager.x0[i].x0) { pthread_mutex_unlock(&x19_snapshot_manager.x3); return 0; } memcpy(x19_snapshot_manager.x0[i].x0, memory, size); x19_snapshot_manager.x0[i].x1 = size; x19_snapshot_manager.x0[i].x3 = NULL; x19_snapshot_manager.x0[i].x4 = time(NULL); pthread_mutex_unlock(&x19_snapshot_manager.x3); return 1; } } // Create a new snapshot int index = x19_snapshot_manager.x1++; x19_snapshot_manager.x0[index].x0 = malloc(size); if (!x19_snapshot_manager.x0[index].x0) { x19_snapshot_manager.x1--; pthread_mutex_unlock(&x19_snapshot_manager.x3); return 0; } memcpy(x19_snapshot_manager.x0[index].x0, memory, size); x19_snapshot_manager.x0[index].x1 = size; x19_snapshot_manager.x0[index].x2 = snapshot_id; x19_snapshot_manager.x0[index].x3 = NULL; x19_snapshot_manager.x0[index].x4 = time(NULL); pthread_mutex_unlock(&x19_snapshot_manager.x3); return 1; } // Restore a memory snapshot int x22_restore_memory_snapshot(int snapshot_id) { pthread_mutex_lock(&x19_snapshot_manager.x3); // Find the snapshot for (int i = 0; i < x19_snapshot_manager.x1; i++) { if (x19_snapshot_manager.x0[i].x2 == snapshot_id) { // Check if the global memory space is big enough if (x19_snapshot_manager.x0[i].x1 > x1_memory_state.x1) { pthread_mutex_unlock(&x19_snapshot_manager.x3); return 0; } // Copy the snapshot data to the global memory space memcpy(x1_memory_state.x0, x19_snapshot_manager.x0[i].x0, x19_snapshot_manager.x0[i].x1); pthread_mutex_unlock(&x19_snapshot_manager.x3); return 1; } } // Snapshot not found pthread_mutex_unlock(&x19_snapshot_manager.x3); return 0; }

3.2. Implement memory pools:

// Memory pool structure typedef struct { void* x0; // Pool base address size_t x1; // Block size size_t x2; // Number of blocks char* x3; // Allocation bitmap int x4; // Pool ID pthread_mutex_t x5; // Thread safety lock } x23_memory_pool; // Memory pool management static struct { x23_memory_pool* x0; // Array of pools int x1; // Number of pools int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x24_pool_manager = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize the pool manager int x25_initialize_pool_manager(int capacity) { pthread_mutex_lock(&x24_pool_manager.x3); x24_pool_manager.x0 = (x23_memory_pool*)malloc( capacity * sizeof(x23_memory_pool)); if (!x24_pool_manager.x0) { pthread_mutex_unlock(&x24_pool_manager.x3); return 0; } memset(x24_pool_manager.x0, 0, capacity * sizeof(x23_memory_pool)); x24_pool_manager.x1 = 0; x24_pool_manager.x2 = capacity; pthread_mutex_unlock(&x24_pool_manager.x3); return 1; } // Create a memory pool int x26_create_pool(size_t block_size, size_t block_count) { if (block_size == 0 || block_count == 0) return -1; pthread_mutex_lock(&x24_pool_manager.x3); // Check if we have reached capacity if (x24_pool_manager.x1 >= x24_pool_manager.x2) { pthread_mutex_unlock(&x24_pool_manager.x3); return -1; } // Find an available pool ID int pool_id = x24_pool_manager.x1; // Initialize the pool x23_memory_pool* pool = &x24_pool_manager.x0[pool_id]; // Allocate memory for the pool pool->x0 = malloc(block_size * block_count); if (!pool->x0) { pthread_mutex_unlock(&x24_pool_manager.x3); return -1; } // Initialize the pool memory memset(pool->x0, 0, block_size * block_count); // Allocate the bitmap pool->x3 = (char*)malloc(block_count); if (!pool->x3) { free(pool->x0); pthread_mutex_unlock(&x24_pool_manager.x3); return -1; } // Initialize the bitmap (0 = free, 1 = allocated) memset(pool->x3, 0, block_count); // Initialize other pool properties pool->x1 = block_size; pool->x2 = block_count; pool->x4 = pool_id; pthread_mutex_init(&pool->x5, NULL); x24_pool_manager.x1++; pthread_mutex_unlock(&x24_pool_manager.x3); return pool_id; } // Allocate a block from a pool void* x27_allocate_from_pool(int pool_id) { if (pool_id < 0 || pool_id >= x24_pool_manager.x1) return NULL; x23_memory_pool* pool = &x24_pool_manager.x0[pool_id]; pthread_mutex_lock(&pool->x5); // Find a free block for (size_t i = 0; i < pool->x2; i++) { if (pool->x3[i] == 0) { // Mark as allocated pool->x3[i] = 1; // Calculate the block address void* block = (char*)pool->x0 + (i * pool->x1); pthread_mutex_unlock(&pool->x5); return block; } } // No free blocks available pthread_mutex_unlock(&pool->x5); return NULL; } // Return a block to the pool int x28_return_to_pool(int pool_id, void* ptr) { if (pool_id < 0 || pool_id >= x24_pool_manager.x1 || !ptr) return 0; x23_memory_pool* pool = &x24_pool_manager.x0[pool_id]; pthread_mutex_lock(&pool->x5); // Calculate the block index ptrdiff_t offset = (char*)ptr - (char*)pool->x0; // Check if the pointer is within the pool if (offset < 0 || offset >= (ptrdiff_t)(pool->x1 * pool->x2)) { pthread_mutex_unlock(&pool->x5); return 0; } // Calculate the block index size_t block_index = offset / pool->x1; // Check if the block is currently allocated if (pool->x3[block_index] != 1) { pthread_mutex_unlock(&pool->x5); return 0; } // Mark as free pool->x3[block_index] = 0; pthread_mutex_unlock(&pool->x5); return 1; }

Step 4: Implement Advanced Memory Features

4.1. Create atomic memory operations:

// Atomic memory operations void* x29_allocate_atomic(size_t size) { // Implement platform-specific atomic memory allocation // This is a simplified example // Use a mutex to ensure atomicity static pthread_mutex_t atomic_mutex = PTHREAD_MUTEX_INITIALIZER; pthread_mutex_lock(&atomic_mutex); void* ptr = x6_allocate(size); pthread_mutex_unlock(&atomic_mutex); return ptr; } // Atomic compare and exchange int x30_atomic_compare_exchange(void* ptr, size_t size, const void* expected) { if (!ptr || !expected || size == 0) return 0; // This is a simplified implementation // Real implementation would use platform-specific atomic operations static pthread_mutex_t atomic_mutex = PTHREAD_MUTEX_INITIALIZER; int result; pthread_mutex_lock(&atomic_mutex); // Compare result = (memcmp(ptr, expected, size) == 0); // Exchange if equal if (result) { // In a real implementation, we would update to a new value // Here we're just demonstrating the comparison part } pthread_mutex_unlock(&atomic_mutex); return result; } // Memory fence operation int x31_memory_fence(void* ptr) { // This is a simplified implementation // Real implementation would use platform-specific fence instructions // On x86, this might translate to an mfence instruction // On ARM, it might be a dmb instruction // For this example, we'll use a mutex as a simple barrier static pthread_mutex_t fence_mutex = PTHREAD_MUTEX_INITIALIZER; pthread_mutex_lock(&fence_mutex); pthread_mutex_unlock(&fence_mutex); return 1; }

4.2. Implement virtual memory and paging:

// Virtual memory and paging system typedef struct { size_t x0; // Page size int x1; // Maximum number of pages char* x2; // Page file path void* x3; // Base address of paging area char* x4; // Page table (0 = not in memory, 1 = in memory) int x5; // Is initialized pthread_mutex_t x6; // Thread safety lock } x32_paging_system; // Global paging system instance static x32_paging_system x33_paging = {0}; // Initialize the paging system int x34_initialize_paging(size_t page_size, int max_pages) { pthread_mutex_lock(&x33_paging.x6); // Check if already initialized if (x33_paging.x5) { pthread_mutex_unlock(&x33_paging.x6); return 0; } // Allocate memory for the paging area x33_paging.x3 = mmap(NULL, page_size * max_pages, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0); if (x33_paging.x3 == MAP_FAILED) { pthread_mutex_unlock(&x33_paging.x6); return 0; } // Allocate the page table x33_paging.x4 = (char*)malloc(max_pages); if (!x33_paging.x4) { munmap(x33_paging.x3, page_size * max_pages); pthread_mutex_unlock(&x33_paging.x6); return 0; } // Initialize the page table (all pages not in memory) memset(x33_paging.x4, 0, max_pages); // Set paging properties x33_paging.x0 = page_size; x33_paging.x1 = max_pages; x33_paging.x2 = NULL; // No page file yet x33_paging.x5 = 1; // Now initialized pthread_mutex_unlock(&x33_paging.x6); return 1; } // Page in memory from the page file int x35_page_in(void* address, size_t size) { pthread_mutex_lock(&x33_paging.x6); // Check if paging is initialized if (!x33_paging.x5) { pthread_mutex_unlock(&x33_paging.x6); return 0; } // Check if address is in the paging area if (address < x33_paging.x3 || (char*)address >= (char*)x33_paging.x3 + (x33_paging.x0 * x33_paging.x1)) { pthread_mutex_unlock(&x33_paging.x6); return 0; } // Calculate the page number size_t page_offset = (char*)address - (char*)x33_paging.x3; size_t page_number = page_offset / x33_paging.x0; // Check if the page is already in memory if (x33_paging.x4[page_number]) { pthread_mutex_unlock(&x33_paging.x6); return 1; // Already in memory } // If we have a page file, load the page from it if (x33_paging.x2) { FILE* page_file = fopen(x33_paging.x2, "rb"); if (!page_file) { pthread_mutex_unlock(&x33_paging.x6); return 0; } // Seek to the page location in the file if (fseek(page_file, page_number * x33_paging.x0, SEEK_SET) != 0) { fclose(page_file); pthread_mutex_unlock(&x33_paging.x6); return 0; } // Read the page data void* page_address = (char*)x33_paging.x3 + (page_number * x33_paging.x0); size_t bytes_read = fread(page_address, 1, x33_paging.x0, page_file); fclose(page_file); if (bytes_read != x33_paging.x0) { pthread_mutex_unlock(&x33_paging.x6); return 0; } } else { // No page file, just zero the page void* page_address = (char*)x33_paging.x3 + (page_number * x33_paging.x0); memset(page_address, 0, x33_paging.x0); } // Mark the page as in memory x33_paging.x4[page_number] = 1; pthread_mutex_unlock(&x33_paging.x6); return 1; } // Page out memory to the page file int x36_page_out(void* address, size_t size) { pthread_mutex_lock(&x33_paging.x6); // Check if paging is initialized if (!x33_paging.x5) { pthread_mutex_unlock(&x33_paging.x6); return 0; } // Check if we have a page file if (!x33_paging.x2) { pthread_mutex_unlock(&x33_paging.x6); return 0; } // Check if address is in the paging area if (address < x33_paging.x3 || (char*)address >= (char*)x33_paging.x3 + (x33_paging.x0 * x33_paging.x1)) { pthread_mutex_unlock(&x33_paging.x6); return 0; } // Calculate the page number size_t page_offset = (char*)address - (char*)x33_paging.x3; size_t page_number = page_offset / x33_paging.x0; // Check if the page is in memory if (!x33_paging.x4[page_number]) { pthread_mutex_unlock(&x33_paging.x6); return 1; // Not in memory, nothing to do } // Open the page file FILE* page_file = fopen(x33_paging.x2, "r+b"); if (!page_file) { // Try to create the file if it doesn't exist page_file = fopen(x33_paging.x2, "wb"); if (!page_file) { pthread_mutex_unlock(&x33_paging.x6); return 0; } } // Seek to the page location in the file if (fseek(page_file, page_number * x33_paging.x0, SEEK_SET) != 0) { fclose(page_file); pthread_mutex_unlock(&x33_paging.x6); return 0; } // Write the page data void* page_address = (char*)x33_paging.x3 + (page_number * x33_paging.x0); size_t bytes_written = fwrite(page_address, 1, x33_paging.x0, page_file); fclose(page_file); if (bytes_written != x33_paging.x0) { pthread_mutex_unlock(&x33_paging.x6); return 0; } // Mark the page as not in memory x33_paging.x4[page_number] = 0; pthread_mutex_unlock(&x33_paging.x6); return 1; }

Step 5: Verification and Testing

5.1. Create a memory verification suite:

// Verify the memory management system int x37_verify_memory_system(void) { int errors = 0; // Test 1: Basic allocation and deallocation void* ptr1 = x6_allocate(1024); if (!ptr1) { printf("Test 1 failed: Basic allocation\n"); errors++; } else { // Write to the allocated memory memset(ptr1, 0xAA, 1024); // Deallocate x7_deallocate(ptr1); } // Test 2: Memory regions void* region_base = malloc(4096); if (!region_base) { printf("Test 2 failed: Couldn't allocate memory for region test\n"); errors++; } else { int region_id = x3_define_region(region_base, 4096, 7, 0, "test_region"); if (region_id < 0) { printf("Test 2 failed: Couldn't define region\n"); errors++; } else { // Modify region flags if (!x4_modify_region_flags(region_id, 15)) { printf("Test 2 failed: Couldn't modify region flags\n"); errors++; } // Delete region if (!x5_delete_region(region_id)) { printf("Test 2 failed: Couldn't delete region\n"); errors++; } } free(region_base); } // Test 3: Memory tracking if (!x11_initialize_tracking()) { printf("Test 3 failed: Couldn't initialize memory tracking\n"); errors++; } else { void* ptr3 = x6_allocate(2048); if (!ptr3) { printf("Test 3 failed: Allocation during tracking\n"); errors++; } else { // Register the allocation if (!x12_register_allocation(ptr3, 2048, "Test 3")) { printf("Test 3 failed: Couldn't register allocation\n"); errors++; } // Check the allocation count if (x15_get_allocation_count() != 1) { printf("Test 3 failed: Incorrect allocation count\n"); errors++; } // Register deallocation if (!x13_register_deallocation(ptr3)) { printf("Test 3 failed: Couldn't register deallocation\n"); errors++; } // Check the deallocation count if (x16_get_deallocation_count() != 1) { printf("Test 3 failed: Incorrect deallocation count\n"); errors++; } // Deallocate x7_deallocate(ptr3); } } // More tests would be added here... printf("Memory system verification complete: %d errors found\n", errors); return (errors == 0); }

DX-VAR-3.0.IM.3.2: Implementing the Type System

Step 1: Create the Core Type Registry

1.1. Implement the basic type management system:

// File: dx_var_types.c #include "dx_var_types.h" #include <stdlib.h> #include <string.h> #include <pthread.h> // Type definition structure typedef struct { char* x0; // Type name size_t x1; // Type size unsigned int x2; // Type flags int x3; // Type ID int x4; // Is active } x0_type_definition; // Global type registry static struct { x0_type_definition* x0; // Array of type definitions int x1; // Number of types int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x1_type_registry = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize the type registry int x2_initialize_type_registry(int capacity) { pthread_mutex_lock(&x1_type_registry.x3); // Allocate memory for the type registry x1_type_registry.x0 = (x0_type_definition*)malloc( capacity * sizeof(x0_type_definition)); if (!x1_type_registry.x0) { pthread_mutex_unlock(&x1_type_registry.x3); return 0; } // Initialize the type registry memset(x1_type_registry.x0, 0, capacity * sizeof(x0_type_definition)); x1_type_registry.x1 = 0; x1_type_registry.x2 = capacity; pthread_mutex_unlock(&x1_type_registry.x3); return 1; } // Register a basic type int x3_register_basic_type(const char* name, size_t size, unsigned int flags) { if (!name || size == 0) return -1; pthread_mutex_lock(&x1_type_registry.x3); // Check if we have reached capacity if (x1_type_registry.x1 >= x1_type_registry.x2) { pthread_mutex_unlock(&x1_type_registry.x3); return -1; } // Check if the type already exists for (int i = 0; i < x1_type_registry.x1; i++) { if (x1_type_registry.x0[i].x4 && strcmp(x1_type_registry.x0[i].x0, name) == 0) { // Type already exists, return its ID int type_id = x1_type_registry.x0[i].x3; pthread_mutex_unlock(&x1_type_registry.x3); return type_id; } } // Find an available slot int type_id = -1; for (int i = 0; i < x1_type_registry.x2; i++) { if (!x1_type_registry.x0[i].x4) { type_id = i; break; } } if (type_id == -1) { pthread_mutex_unlock(&x1_type_registry.x3); return -1; } // Initialize the type definition x1_type_registry.x0[type_id].x0 = strdup(name); x1_type_registry.x0[type_id].x1 = size; x1_type_registry.x0[type_id].x2 = flags; x1_type_registry.x0[type_id].x3 = type_id; x1_type_registry.x0[type_id].x4 = 1; x1_type_registry.x1++; pthread_mutex_unlock(&x1_type_registry.x3); return type_id; } // Register an alias type int x4_register_alias_type(const char* name, int original_type_id, int modifier_flags) { if (!name || original_type_id < 0) return -1; pthread_mutex_lock(&x1_type_registry.x3); // Check if the original type exists if (original_type_id >= x1_type_registry.x2 || !x1_type_registry.x0[original_type_id].x4) { pthread_mutex_unlock(&x1_type_registry.x3); return -1; } // Check if we have reached capacity if (x1_type_registry.x1 >= x1_type_registry.x2) { pthread_mutex_unlock(&x1_type_registry.x3); return -1; } // Check if the alias already exists for (int i = 0; i < x1_type_registry.x1; i++) { if (x1_type_registry.x0[i].x4 && strcmp(x1_type_registry.x0[i].x0, name) == 0) { // Alias already exists, return its ID int type_id = x1_type_registry.x0[i].x3; pthread_mutex_unlock(&x1_type_registry.x3); return type_id; } } // Find an available slot int type_id = -1; for (int i = 0; i < x1_type_registry.x2; i++) { if (!x1_type_registry.x0[i].x4) { type_id = i; break; } } if (type_id == -1) { pthread_mutex_unlock(&x1_type_registry.x3); return -1; } // Initialize the alias type x1_type_registry.x0[type_id].x0 = strdup(name); x1_type_registry.x0[type_id].x1 = x1_type_registry.x0[original_type_id].x1; x1_type_registry.x0[type_id].x2 = x1_type_registry.x0[original_type_id].x2 | modifier_flags; x1_type_registry.x0[type_id].x3 = type_id; x1_type_registry.x0[type_id].x4 = 1; x1_type_registry.x1++; pthread_mutex_unlock(&x1_type_registry.x3); return type_id; } // Look up a type ID by name int x5_lookup_type_id(const char* name) { if (!name) return -1; pthread_mutex_lock(&x1_type_registry.x3); for (int i = 0; i < x1_type_registry.x2; i++) { if (x1_type_registry.x0[i].x4 && strcmp(x1_type_registry.x0[i].x0, name) == 0) { int type_id = x1_type_registry.x0[i].x3; pthread_mutex_unlock(&x1_type_registry.x3); return type_id; } } pthread_mutex_unlock(&x1_type_registry.x3); return -1; } // Get type size size_t x6_get_type_size(int type_id) { if (type_id < 0) return 0; pthread_mutex_lock(&x1_type_registry.x3); if (type_id >= x1_type_registry.x2 || !x1_type_registry.x0[type_id].x4) { pthread_mutex_unlock(&x1_type_registry.x3); return 0; } size_t size = x1_type_registry.x0[type_id].x1; pthread_mutex_unlock(&x1_type_registry.x3); return size; } // Get type name char* x7_get_type_name(int type_id) { if (type_id < 0) return NULL; pthread_mutex_lock(&x1_type_registry.x3); if (type_id >= x1_type_registry.x2 || !x1_type_registry.x0[type_id].x4) { pthread_mutex_unlock(&x1_type_registry.x3); return NULL; } char* name = strdup(x1_type_registry.x0[type_id].x0); pthread_mutex_unlock(&x1_type_registry.x3); return name; }

Step 2: Implement Structured Types

2.1. Create the structure type definition system:

// Structure field definition typedef struct { char* x0; // Field name int x1; // Field type ID size_t x2; // Field offset unsigned int x3; // Field flags int x4; // Field ID } x8_struct_field; // Structure definition typedef struct { char* x0; // Structure name char* x1; // Structure description x8_struct_field* x2; // Array of fields int x3; // Number of fields int x4; // Capacity size_t x5; // Total size int x6; // Is finalized int x7; // Structure ID (same as type ID) } x9_struct_definition; // Global structure registry static struct { x9_struct_definition* x0; // Array of structure definitions int x1; // Number of structures int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x10_struct_registry = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize the structure registry int x11_initialize_struct_registry(int capacity) { pthread_mutex_lock(&x10_struct_registry.x3); // Allocate memory for the structure registry x10_struct_registry.x0 = (x9_struct_definition*)malloc( capacity * sizeof(x9_struct_definition)); if (!x10_struct_registry.x0) { pthread_mutex_unlock(&x10_struct_registry.x3); return 0; } // Initialize the structure registry memset(x10_struct_registry.x0, 0, capacity * sizeof(x9_struct_definition)); x10_struct_registry.x1 = 0; x10_struct_registry.x2 = capacity; pthread_mutex_unlock(&x10_struct_registry.x3); return 1; } // Define a new structure int x12_define_struct(const char* name, const char* description, size_t estimated_size) { if (!name) return -1; pthread_mutex_lock(&x10_struct_registry.x3); // Check if we have reached capacity if (x10_struct_registry.x1 >= x10_struct_registry.x2) { pthread_mutex_unlock(&x10_struct_registry.x3); return -1; } // Check if the structure already exists for (int i = 0; i < x10_struct_registry.x1; i++) { if (strcmp(x10_struct_registry.x0[i].x0, name) == 0) { // Structure already exists, return its ID int struct_id = x10_struct_registry.x0[i].x7; pthread_mutex_unlock(&x10_struct_registry.x3); return struct_id; } } // Create a new structure definition int struct_id = x10_struct_registry.x1++; // Initialize the structure definition x10_struct_registry.x0[struct_id].x0 = strdup(name); x10_struct_registry.x0[struct_id].x1 = description ? strdup(description) : NULL; // Allocate field array with initial capacity int field_capacity = 16; x10_struct_registry.x0[struct_id].x2 = (x8_struct_field*)malloc( field_capacity * sizeof(x8_struct_field)); if (!x10_struct_registry.x0[struct_id].x2) { free(x10_struct_registry.x0[struct_id].x0); free(x10_struct_registry.x0[struct_id].x1); x10_struct_registry.x1--; pthread_mutex_unlock(&x10_struct_registry.x3); return -1; } memset(x10_struct_registry.x0[struct_id].x2, 0, field_capacity * sizeof(x8_struct_field)); x10_struct_registry.x0[struct_id].x3 = 0; x10_struct_registry.x0[struct_id].x4 = field_capacity; x10_struct_registry.x0[struct_id].x5 = 0; x10_struct_registry.x0[struct_id].x6 = 0; x10_struct_registry.x0[struct_id].x7 = struct_id; // Register the structure as a type int type_id = x3_register_basic_type(name, estimated_size, 0x0100); // 0x0100 = STRUCT_TYPE flag if (type_id < 0) { // Clean up if type registration failed free(x10_struct_registry.x0[struct_id].x0); free(x10_struct_registry.x0[struct_id].x1); free(x10_struct_registry.x0[struct_id].x2); x10_struct_registry.x1--; pthread_mutex_unlock(&x10_struct_registry.x3); return -1; } // Check if the type ID matches the struct ID if (type_id != struct_id) { // This is unexpected, but we need to handle it // Update the struct ID to match the type ID x10_struct_registry.x0[struct_id].x7 = type_id; } pthread_mutex_unlock(&x10_struct_registry.x3); return struct_id; } // Add a field to a structure int x13_add_struct_field(int struct_id, const char* field_name, int field_type_id, size_t offset, unsigned int flags) { if (struct_id < 0 || !field_name || field_type_id < 0) return -1; pthread_mutex_lock(&x10_struct_registry.x3); // Check if the structure ID is valid if (struct_id >= x10_struct_registry.x1) { pthread_mutex_unlock(&x10_struct_registry.x3); return -1; } // Check if the structure is already finalized if (x10_struct_registry.x0[struct_id].x6) { pthread_mutex_unlock(&x10_struct_registry.x3); return -1; } // Check if the field already exists for (int i = 0; i < x10_struct_registry.x0[struct_id].x3; i++) { if (strcmp(x10_struct_registry.x0[struct_id].x2[i].x0, field_name) == 0) { // Field already exists, return its ID int field_id = x10_struct_registry.x0[struct_id].x2[i].x4; pthread_mutex_unlock(&x10_struct_registry.x3); return field_id; } } // Check if we need to expand the field array if (x10_struct_registry.x0[struct_id].x3 >= x10_struct_registry.x0[struct_id].x4) { int new_capacity = x10_struct_registry.x0[struct_id].x4 * 2; x8_struct_field* new_fields = (x8_struct_field*)realloc( x10_struct_registry.x0[struct_id].x2, new_capacity * sizeof(x8_struct_field)); if (!new_fields) { pthread_mutex_unlock(&x10_struct_registry.x3); return -1; } x10_struct_registry.x0[struct_id].x2 = new_fields; x10_struct_registry.x0[struct_id].x4 = new_capacity; } // Add the new field int field_id = x10_struct_registry.x0[struct_id].x3++; x10_struct_registry.x0[struct_id].x2[field_id].x0 = strdup(field_name); x10_struct_registry.x0[struct_id].x2[field_id].x1 = field_type_id; x10_struct_registry.x0[struct_id].x2[field_id].x2 = offset; x10_struct_registry.x0[struct_id].x2[field_id].x3 = flags; x10_struct_registry.x0[struct_id].x2[field_id].x4 = field_id; // Update structure size if necessary size_t field_size = x6_get_type_size(field_type_id); size_t field_end = offset + field_size; if (field_end > x10_struct_registry.x0[struct_id].x5) { x10_struct_registry.x0[struct_id].x5 = field_end; } pthread_mutex_unlock(&x10_struct_registry.x3); return field_id; } // Finalize a structure definition int x14_finalize_struct(int struct_id, const char* validation_rules) { if (struct_id < 0) return 0; pthread_mutex_lock(&x10_struct_registry.x3); // Check if the structure ID is valid if (struct_id >= x10_struct_registry.x1) { pthread_mutex_unlock(&x10_struct_registry.x3); return 0; } // Check if the structure is already finalized if (x10_struct_registry.x0[struct_id].x6) { pthread_mutex_unlock(&x10_struct_registry.x3); return 1; // Already finalized, consider it a success } // Mark the structure as finalized x10_struct_registry.x0[struct_id].x6 = 1; // Update the type registry with the final size size_t size = x10_struct_registry.x0[struct_id].x5; pthread_mutex_lock(&x1_type_registry.x3); int type_id = x10_struct_registry.x0[struct_id].x7; if (type_id >= 0 && type_id < x1_type_registry.x2 && x1_type_registry.x0[type_id].x4) { x1_type_registry.x0[type_id].x1 = size; } pthread_mutex_unlock(&x1_type_registry.x3); pthread_mutex_unlock(&x10_struct_registry.x3); return 1; }

Step 3: Implement Type Operations

3.1. Create type casting and conversion functions:

// Type cast operation void* x15_type_cast(int target_type_id, void* value) { if (!value || target_type_id < 0) return NULL; // Check if the target type exists pthread_mutex_lock(&x1_type_registry.x3); if (target_type_id >= x1_type_registry.x2 || !x1_type_registry.x0[target_type_id].x4) { pthread_mutex_unlock(&x1_type_registry.x3); return NULL; } // Get the target type size size_t target_size = x1_type_registry.x0[target_type_id].x1; pthread_mutex_unlock(&x1_type_registry.x3); // Allocate memory for the result void* result = malloc(target_size); if (!result) return NULL; // Copy the value // This is a very simplistic cast operation - in a real implementation, // we would need to handle various type conversions memcpy(result, value, target_size); return result; } // Check if a cast is valid int x16_is_valid_cast(int target_type_id, void* value) { if (!value || target_type_id < 0) return 0; // Get the source type int source_type_id; if (!x17_get_value_type(value, &source_type_id) || source_type_id < 0) { return 0; } // Check if the types are compatible return x18_are_types_compatible(source_type_id, target_type_id); } // Get the type of a value int x17_get_value_type(void* value, int* type_id) { if (!value || !type_id) return 0; // In a real implementation, we would need a way to associate a type with a value // This could be done with type tags, runtime type information, etc. // For this example, we'll assume a simple type tag stored before the value int* tag_ptr = ((int*)value) - 1; *type_id = *tag_ptr; return 1; } // Check if two types are compatible int x18_are_types_compatible(int type1_id, int type2_id) { if (type1_id < 0 || type2_id < 0) return 0; pthread_mutex_lock(&x1_type_registry.x3); // Check if both types exist if (type1_id >= x1_type_registry.x2 || !x1_type_registry.x0[type1_id].x4 || type2_id >= x1_type_registry.x2 || !x1_type_registry.x0[type2_id].x4) { pthread_mutex_unlock(&x1_type_registry.x3); return 0; } // Simple compatibility check - same size int compatible = (x1_type_registry.x0[type1_id].x1 == x1_type_registry.x0[type2_id].x1); pthread_mutex_unlock(&x1_type_registry.x3); return compatible; }

3.2. Implement typed memory operations:

// Allocate memory for a typed value void* x19_allocate_typed(int type_id) { if (type_id < 0) return NULL; // Get type size size_t size = x6_get_type_size(type_id); if (size == 0) return NULL; // Allocate memory for type tag and value void* memory = malloc(sizeof(int) + size); if (!memory) return NULL; // Store the type tag *(int*)memory = type_id; // Return pointer to the value (after the tag) return (char*)memory + sizeof(int); } // Initialize typed memory int x20_initialize_typed(void* memory, int type_id) { if (!memory || type_id < 0) return 0; // Store the type tag *(int*)((char*)memory - sizeof(int)) = type_id; // Clear the memory size_t size = x6_get_type_size(type_id); if (size == 0) return 0; memset(memory, 0, size); return 1; } // Finalize a typed object int x21_finalize_typed(void* typed_object) { if (!typed_object) return 0; // In a real implementation, we would need to handle cleanup for complex types // (e.g., freeing memory for string fields, etc.) // For this example, we'll just free the memory free((char*)typed_object - sizeof(int)); return 1; } // Create a copy of a typed value void* x22_copy_typed(void* source) { if (!source) return NULL; // Get the source type int type_id; if (!x17_get_value_type(source, &type_id) || type_id < 0) { return NULL; } // Get type size size_t size = x6_get_type_size(type_id); if (size == 0) return NULL; // Allocate memory for the copy void* copy = x19_allocate_typed(type_id); if (!copy) return NULL; // Copy the value memcpy(copy, source, size); return copy; } // Compare two typed values int x23_compare_typed(void* value1, void* value2) { if (!value1 || !value2) return 0; // Get the types int type1_id, type2_id; if (!x17_get_value_type(value1, &type1_id) || !x17_get_value_type(value2, &type2_id)) { return 0; } // Check if the types are compatible if (!x18_are_types_compatible(type1_id, type2_id)) { return 0; } // Get type size size_t size = x6_get_type_size(type1_id); if (size == 0) return 0; // Compare the values return (memcmp(value1, value2, size) == 0); }

Step 4: Implement Structured Access

4.1. Create functions for accessing struct fields:

// Set a field value in a structure int x24_set_field_value(void* structure, int field_id, void* value) { if (!structure || field_id < 0 || !value) return 0; // Get the structure type int struct_type_id; if (!x17_get_value_type(structure, &struct_type_id) || struct_type_id < 0) { return 0; } pthread_mutex_lock(&x10_struct_registry.x3); // Check if the structure type exists if (struct_type_id >= x10_struct_registry.x1) { pthread_mutex_unlock(&x10_struct_registry.x3); return 0; } // Get the structure definition x9_struct_definition* struct_def = &x10_struct_registry.x0[struct_type_id]; // Check if the field ID is valid if (field_id >= struct_def->x3) { pthread_mutex_unlock(&x10_struct_registry.x3); return 0; } // Get the field definition x8_struct_field* field = &struct_def->x2[field_id]; // Get field type and size int field_type_id = field->x1; size_t field_size = x6_get_type_size(field_type_id); // Check if the value type is compatible with the field type int value_type_id; if (x17_get_value_type(value, &value_type_id) && !x18_are_types_compatible(value_type_id, field_type_id)) { pthread_mutex_unlock(&x10_struct_registry.x3); return 0; } // Calculate the field address void* field_addr = (char*)structure + field->x2; // Copy the value to the field memcpy(field_addr, value, field_size); pthread_mutex_unlock(&x10_struct_registry.x3); return 1; } // Get a field value from a structure void* x25_get_field_value(void* structure, int field_id) { if (!structure || field_id < 0) return NULL; // Get the structure type int struct_type_id; if (!x17_get_value_type(structure, &struct_type_id) || struct_type_id < 0) { return NULL; } pthread_mutex_lock(&x10_struct_registry.x3); // Check if the structure type exists if (struct_type_id >= x10_struct_registry.x1) { pthread_mutex_unlock(&x10_struct_registry.x3); return NULL; } // Get the structure definition x9_struct_definition* struct_def = &x10_struct_registry.x0[struct_type_id]; // Check if the field ID is valid if (field_id >= struct_def->x3) { pthread_mutex_unlock(&x10_struct_registry.x3); return NULL; } // Get the field definition x8_struct_field* field = &struct_def->x2[field_id]; // Get field type and size int field_type_id = field->x1; size_t field_size = x6_get_type_size(field_type_id); // Calculate the field address void* field_addr = (char*)structure + field->x2; // Allocate memory for the result void* result = malloc(field_size); if (!result) { pthread_mutex_unlock(&x10_struct_registry.x3); return NULL; } // Copy the field value to the result memcpy(result, field_addr, field_size); pthread_mutex_unlock(&x10_struct_registry.x3); return result; } // Get a field ID by name int x26_get_field_id(int struct_id, const char* field_name) { if (struct_id < 0 || !field_name) return -1; pthread_mutex_lock(&x10_struct_registry.x3); // Check if the structure ID is valid if (struct_id >= x10_struct_registry.x1) { pthread_mutex_unlock(&x10_struct_registry.x3); return -1; } // Get the structure definition x9_struct_definition* struct_def = &x10_struct_registry.x0[struct_id]; // Search for the field by name for (int i = 0; i < struct_def->x3; i++) { if (strcmp(struct_def->x2[i].x0, field_name) == 0) { int field_id = struct_def->x2[i].x4; pthread_mutex_unlock(&x10_struct_registry.x3); return field_id; } } pthread_mutex_unlock(&x10_struct_registry.x3); return -1; }

4.2. Implement array element access:

// Set an array element int x27_set_array_element(void* array, int type_id, size_t index, void* value) { if (!array || type_id < 0 || !value) return 0; // Get the element size size_t element_size = x6_get_type_size(type_id); if (element_size == 0) return 0; // Calculate the element address void* element_addr = (char*)array + (index * element_size); // Check if the value type is compatible with the element type int value_type_id; if (x17_get_value_type(value, &value_type_id) && !x18_are_types_compatible(value_type_id, type_id)) { return 0; } // Copy the value to the element memcpy(element_addr, value, element_size); return 1; } // Get an array element void* x28_get_array_element(void* array, int type_id, size_t index) { if (!array || type_id < 0) return NULL; // Get the element size size_t element_size = x6_get_type_size(type_id); if (element_size == 0) return NULL; // Calculate the element address void* element_addr = (char*)array + (index * element_size); // Allocate memory for the result void* result = malloc(element_size); if (!result) return NULL; // Copy the element value to the result memcpy(result, element_addr, element_size); return result; }

Step 5: Implement Type Validation and Constraints

5.1. Create the constraint system:

// Constraint rule structure typedef struct { char* x0; // Constraint expression int (*x1)(void*); // Custom validator function void* x2; // Context for validator int x3; // Constraint ID } x29_type_constraint; // Type constraints registry static struct { int* x0; // Type ID for each constraint x29_type_constraint* x1; // Array of constraints int x2; // Number of constraints int x3; // Capacity pthread_mutex_t x4; // Thread safety lock } x30_constraint_registry = {NULL, NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize the constraint registry int x31_initialize_constraint_registry(int capacity) { pthread_mutex_lock(&x30_constraint_registry.x4); // Allocate memory for the constraint registry x30_constraint_registry.x0 = (int*)malloc(capacity * sizeof(int)); x30_constraint_registry.x1 = (x29_type_constraint*)malloc( capacity * sizeof(x29_type_constraint)); if (!x30_constraint_registry.x0 || !x30_constraint_registry.x1) { free(x30_constraint_registry.x0); free(x30_constraint_registry.x1); x30_constraint_registry.x0 = NULL; x30_constraint_registry.x1 = NULL; pthread_mutex_unlock(&x30_constraint_registry.x4); return 0; } // Initialize the constraint registry memset(x30_constraint_registry.x0, 0, capacity * sizeof(int)); memset(x30_constraint_registry.x1, 0, capacity * sizeof(x29_type_constraint)); x30_constraint_registry.x2 = 0; x30_constraint_registry.x3 = capacity; pthread_mutex_unlock(&x30_constraint_registry.x4); return 1; } // Add a constraint to a type int x32_add_type_constraint(int type_id, const char* constraint_expression) { if (type_id < 0 || !constraint_expression) return -1; pthread_mutex_lock(&x30_constraint_registry.x4); // Check if we have reached capacity if (x30_constraint_registry.x2 >= x30_constraint_registry.x3) { int new_capacity = x30_constraint_registry.x3 * 2; int* new_type_ids = (int*)realloc( x30_constraint_registry.x0, new_capacity * sizeof(int)); x29_type_constraint* new_constraints = (x29_type_constraint*)realloc( x30_constraint_registry.x1, new_capacity * sizeof(x29_type_constraint)); if (!new_type_ids || !new_constraints) { if (new_type_ids) x30_constraint_registry.x0 = new_type_ids; if (new_constraints) x30_constraint_registry.x1 = new_constraints; pthread_mutex_unlock(&x30_constraint_registry.x4); return -1; } x30_constraint_registry.x0 = new_type_ids; x30_constraint_registry.x1 = new_constraints; x30_constraint_registry.x3 = new_capacity; } // Add the constraint int constraint_id = x30_constraint_registry.x2++; x30_constraint_registry.x0[constraint_id] = type_id; x30_constraint_registry.x1[constraint_id].x0 = strdup(constraint_expression); x30_constraint_registry.x1[constraint_id].x1 = NULL; // No custom validator x30_constraint_registry.x1[constraint_id].x2 = NULL; // No context x30_constraint_registry.x1[constraint_id].x3 = constraint_id; pthread_mutex_unlock(&x30_constraint_registry.x4); return constraint_id; } // Add a custom validator for a type int x33_add_custom_validator(int type_id, int (*validator)(void*)) { if (type_id < 0 || !validator) return -1; pthread_mutex_lock(&x30_constraint_registry.x4); // Check if we have reached capacity if (x30_constraint_registry.x2 >= x30_constraint_registry.x3) { int new_capacity = x30_constraint_registry.x3 * 2; int* new_type_ids = (int*)realloc( x30_constraint_registry.x0, new_capacity * sizeof(int)); x29_type_constraint* new_constraints = (x29_type_constraint*)realloc( x30_constraint_registry.x1, new_capacity * sizeof(x29_type_constraint)); if (!new_type_ids || !new_constraints) { if (new_type_ids) x30_constraint_registry.x0 = new_type_ids; if (new_constraints) x30_constraint_registry.x1 = new_constraints; pthread_mutex_unlock(&x30_constraint_registry.x4); return -1; } x30_constraint_registry.x0 = new_type_ids; x30_constraint_registry.x1 = new_constraints; x30_constraint_registry.x3 = new_capacity; } // Add the custom validator int constraint_id = x30_constraint_registry.x2++; x30_constraint_registry.x0[constraint_id] = type_id; x30_constraint_registry.x1[constraint_id].x0 = NULL; // No expression x30_constraint_registry.x1[constraint_id].x1 = validator; x30_constraint_registry.x1[constraint_id].x2 = NULL; // No context x30_constraint_registry.x1[constraint_id].x3 = constraint_id; pthread_mutex_unlock(&x30_constraint_registry.x4); return constraint_id; } // Validate a value against type constraints int x34_validate_value(void* value, int type_id) { if (!value || type_id < 0) return 0; pthread_mutex_lock(&x30_constraint_registry.x4); int valid = 1; // Check all constraints for this type for (int i = 0; i < x30_constraint_registry.x2; i++) { if (x30_constraint_registry.x0[i] == type_id) { x29_type_constraint* constraint = &x30_constraint_registry.x1[i]; if (constraint->x1) { // Use custom validator if (!constraint->x1(value)) { valid = 0; break; } } else if (constraint->x0) { // Parse and evaluate the constraint expression // This would be a complex task involving parsing and evaluation // For this example, we'll just check a simple condition if (strcmp(constraint->x0, "NON_ZERO") == 0) { // Check if the value is non-zero size_t type_size = x6_get_type_size(type_id); char* zeros = (char*)calloc(1, type_size); if (zeros) { if (memcmp(value, zeros, type_size) == 0) { valid = 0; } free(zeros); } if (!valid) break; } // Add more constraint expressions as needed } } } pthread_mutex_unlock(&x30_constraint_registry.x4); return valid; }

Step 6: Verification and Testing

6.1. Create a verification suite for the type system:

// Verify the type system implementation int x35_verify_type_system(void) { int errors = 0; // Test 1: Basic type registration and lookup int int_type_id = x3_register_basic_type("int", sizeof(int), 0); if (int_type_id < 0) { printf("Test 1 failed: Basic type registration\n"); errors++; } int lookup_id = x5_lookup_type_id("int"); if (lookup_id != int_type_id) { printf("Test 1 failed: Type lookup\n"); errors++; } // Test 2: Type size and name retrieval size_t int_size = x6_get_type_size(int_type_id); if (int_size != sizeof(int)) { printf("Test 2 failed: Type size retrieval\n"); errors++; } char* type_name = x7_get_type_name(int_type_id); if (!type_name || strcmp(type_name, "int") != 0) { printf("Test 2 failed: Type name retrieval\n"); errors++; } free(type_name); // Test 3: Structure definition and field management int struct_id = x12_define_struct("test_struct", "Test structure", 16); if (struct_id < 0) { printf("Test 3 failed: Structure definition\n"); errors++; } int field1_id = x13_add_struct_field(struct_id, "field1", int_type_id, 0, 0); int field2_id = x13_add_struct_field(struct_id, "field2", int_type_id, sizeof(int), 0); if (field1_id < 0 || field2_id < 0) { printf("Test 3 failed: Field addition\n"); errors++; } if (!x14_finalize_struct(struct_id, NULL)) { printf("Test 3 failed: Structure finalization\n"); errors++; } // Test 4: Type constraints int constraint_id = x32_add_type_constraint(int_type_id, "NON_ZERO"); if (constraint_id < 0) { printf("Test 4 failed: Constraint addition\n"); errors++; } int test_value = 42; if (!x34_validate_value(&test_value, int_type_id)) { printf("Test 4 failed: Value validation (non-zero)\n"); errors++; } test_value = 0; if (x34_validate_value(&test_value, int_type_id)) { printf("Test 4 failed: Value validation (zero)\n"); errors++; } // More tests would be added here... printf("Type system verification complete: %d errors found\n", errors); return (errors == 0); }

DX-VAR-3.0.IM.4: Advanced Component Implementation

DX-VAR-3.0.IM.4.0: Function System Implementation

This section provides detailed steps for implementing the Function System component of the DX-VAR-3.0 standard, which handles function definition, compilation, execution, and advanced features.

Step 1: Function Definition Infrastructure

1.1. Create the function registry data structure:

// File: dx_var_functions.c #include "dx_var_functions.h" #include "dx_var_types.h" #include <stdlib.h> #include <string.h> #include <pthread.h> // Function parameter structure typedef struct { char* x0; // Parameter name int x1; // Parameter type ID void* x2; // Default value (if any) unsigned int x3; // Parameter attributes char* x4; // Parameter constraint char* x5; // Parameter documentation int x6; // Parameter index } x0_function_param; // Function definition structure typedef struct { char* x0; // Function name int x1; // Return type ID x0_function_param* x2; // Array of parameters int x3; // Number of parameters int x4; // Parameter capacity char* x5; // Function body code char* x6; // Implementation language void* x7; // Native function pointer char* x8; // Native signature char* x9; // Function attributes char* x10; // Function documentation int x11; // Is finalized int x12; // Function ID } x1_function_definition; // Global function registry static struct { x1_function_definition* x0; // Array of function definitions int x1; // Number of functions int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x2_function_registry = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize the function registry int x3_initialize_function_registry(int capacity) { pthread_mutex_lock(&x2_function_registry.x3); // Allocate memory for the function registry x2_function_registry.x0 = (x1_function_definition*)malloc( capacity * sizeof(x1_function_definition)); if (!x2_function_registry.x0) { pthread_mutex_unlock(&x2_function_registry.x3); return 0; } // Initialize the function registry memset(x2_function_registry.x0, 0, capacity * sizeof(x1_function_definition)); x2_function_registry.x1 = 0; x2_function_registry.x2 = capacity; pthread_mutex_unlock(&x2_function_registry.x3); return 1; } // Define a new function int x4_define_function(const char* name, int return_type_id, const char* parameter_spec) { if (!name) return -1; pthread_mutex_lock(&x2_function_registry.x3); // Check if we have reached capacity if (x2_function_registry.x1 >= x2_function_registry.x2) { pthread_mutex_unlock(&x2_function_registry.x3); return -1; } // Check if the function already exists for (int i = 0; i < x2_function_registry.x1; i++) { if (x2_function_registry.x0[i].x0 && strcmp(x2_function_registry.x0[i].x0, name) == 0) { // Function already exists, return its ID int function_id = x2_function_registry.x0[i].x12; pthread_mutex_unlock(&x2_function_registry.x3); return function_id; } } // Create a new function definition int function_id = x2_function_registry.x1++; // Initialize the function definition x2_function_registry.x0[function_id].x0 = strdup(name); x2_function_registry.x0[function_id].x1 = return_type_id; // Allocate parameter array with initial capacity int param_capacity = 8; x2_function_registry.x0[function_id].x2 = (x0_function_param*)malloc( param_capacity * sizeof(x0_function_param)); if (!x2_function_registry.x0[function_id].x2) { free(x2_function_registry.x0[function_id].x0); x2_function_registry.x0[function_id].x0 = NULL; x2_function_registry.x1--; pthread_mutex_unlock(&x2_function_registry.x3); return -1; } memset(x2_function_registry.x0[function_id].x2, 0, param_capacity * sizeof(x0_function_param)); x2_function_registry.x0[function_id].x3 = 0; x2_function_registry.x0[function_id].x4 = param_capacity; x2_function_registry.x0[function_id].x5 = NULL; x2_function_registry.x0[function_id].x6 = NULL; x2_function_registry.x0[function_id].x7 = NULL; x2_function_registry.x0[function_id].x8 = NULL; x2_function_registry.x0[function_id].x9 = NULL; x2_function_registry.x0[function_id].x10 = NULL; x2_function_registry.x0[function_id].x11 = 0; x2_function_registry.x0[function_id].x12 = function_id; // Parse parameter specification if provided if (parameter_spec) { // Parse the parameter specification and add parameters // This would be a complex task involving parsing // For this example, we'll leave it as a stub } pthread_mutex_unlock(&x2_function_registry.x3); return function_id; } // Set function body (continued) int x5_set_function_body(int function_id, const char* body_code, const char* language) { if (function_id < 0 || !body_code) return 0; pthread_mutex_lock(&x2_function_registry.x3); // Check if the function ID is valid if (function_id >= x2_function_registry.x1 || !x2_function_registry.x0[function_id].x0) { pthread_mutex_unlock(&x2_function_registry.x3); return 0; } // Check if the function is already finalized if (x2_function_registry.x0[function_id].x11) { pthread_mutex_unlock(&x2_function_registry.x3); return 0; } // Set the function body free(x2_function_registry.x0[function_id].x5); x2_function_registry.x0[function_id].x5 = strdup(body_code); // Set the implementation language free(x2_function_registry.x0[function_id].x6); x2_function_registry.x0[function_id].x6 = language ? strdup(language) : strdup("c"); pthread_mutex_unlock(&x2_function_registry.x3); return 1; } // Set native function pointer int x6_set_function_native(int function_id, const char* signature, void* native_pointer) { if (function_id < 0 || !signature || !native_pointer) return 0; pthread_mutex_lock(&x2_function_registry.x3); // Check if the function ID is valid if (function_id >= x2_function_registry.x1 || !x2_function_registry.x0[function_id].x0) { pthread_mutex_unlock(&x2_function_registry.x3); return 0; } // Check if the function is already finalized if (x2_function_registry.x0[function_id].x11) { pthread_mutex_unlock(&x2_function_registry.x3); return 0; } // Set the native function pointer and signature x2_function_registry.x0[function_id].x7 = native_pointer; free(x2_function_registry.x0[function_id].x8); x2_function_registry.x0[function_id].x8 = strdup(signature); pthread_mutex_unlock(&x2_function_registry.x3); return 1; } // Add parameter to a function int x7_add_parameter(int function_id, int param_type_id, const char* param_name) { if (function_id < 0 || param_type_id < 0 || !param_name) return -1; pthread_mutex_lock(&x2_function_registry.x3); // Check if the function ID is valid if (function_id >= x2_function_registry.x1 || !x2_function_registry.x0[function_id].x0) { pthread_mutex_unlock(&x2_function_registry.x3); return -1; } // Check if the function is already finalized if (x2_function_registry.x0[function_id].x11) { pthread_mutex_unlock(&x2_function_registry.x3); return -1; } // Check if we need to expand the parameter array if (x2_function_registry.x0[function_id].x3 >= x2_function_registry.x0[function_id].x4) { int new_capacity = x2_function_registry.x0[function_id].x4 * 2; x0_function_param* new_params = (x0_function_param*)realloc( x2_function_registry.x0[function_id].x2, new_capacity * sizeof(x0_function_param)); if (!new_params) { pthread_mutex_unlock(&x2_function_registry.x3); return -1; } x2_function_registry.x0[function_id].x2 = new_params; x2_function_registry.x0[function_id].x4 = new_capacity; } // Check if the parameter already exists for (int i = 0; i < x2_function_registry.x0[function_id].x3; i++) { if (strcmp(x2_function_registry.x0[function_id].x2[i].x0, param_name) == 0) { // Parameter already exists, return its index int param_index = x2_function_registry.x0[function_id].x2[i].x6; pthread_mutex_unlock(&x2_function_registry.x3); return param_index; } } // Add the new parameter int param_index = x2_function_registry.x0[function_id].x3++; x2_function_registry.x0[function_id].x2[param_index].x0 = strdup(param_name); x2_function_registry.x0[function_id].x2[param_index].x1 = param_type_id; x2_function_registry.x0[function_id].x2[param_index].x2 = NULL; // No default value x2_function_registry.x0[function_id].x2[param_index].x3 = 0; // No attributes x2_function_registry.x0[function_id].x2[param_index].x4 = NULL; // No constraint x2_function_registry.x0[function_id].x2[param_index].x5 = NULL; // No documentation x2_function_registry.x0[function_id].x2[param_index].x6 = param_index; pthread_mutex_unlock(&x2_function_registry.x3); return param_index; } // Set parameter default value int x8_set_parameter_default(int function_id, int param_index, void* default_value) { if (function_id < 0 || param_index < 0 || !default_value) return 0; pthread_mutex_lock(&x2_function_registry.x3); // Check if the function ID is valid if (function_id >= x2_function_registry.x1 || !x2_function_registry.x0[function_id].x0) { pthread_mutex_unlock(&x2_function_registry.x3); return 0; } // Check if the function is already finalized if (x2_function_registry.x0[function_id].x11) { pthread_mutex_unlock(&x2_function_registry.x3); return 0; } // Check if the parameter index is valid if (param_index >= x2_function_registry.x0[function_id].x3) { pthread_mutex_unlock(&x2_function_registry.x3); return 0; } // Get the parameter type int param_type_id = x2_function_registry.x0[function_id].x2[param_index].x1; size_t type_size = x6_get_type_size(param_type_id); // Free old default value if any free(x2_function_registry.x0[function_id].x2[param_index].x2); // Allocate and copy the new default value x2_function_registry.x0[function_id].x2[param_index].x2 = malloc(type_size); if (!x2_function_registry.x0[function_id].x2[param_index].x2) { pthread_mutex_unlock(&x2_function_registry.x3); return 0; } memcpy(x2_function_registry.x0[function_id].x2[param_index].x2, default_value, type_size); pthread_mutex_unlock(&x2_function_registry.x3); return 1; }

Step 2: Function Compilation and Execution

2.1. Implement function compilation:

// Compiled function structure typedef struct { int x0; // Function ID void* x1; // Compiled code pointer size_t x2; // Compiled code size int x3; // Optimization level int x4; // Is valid } x9_compiled_function; // Compiled function registry static struct { x9_compiled_function* x0; // Array of compiled functions int x1; // Number of compiled functions int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x10_compilation_registry = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize compilation registry int x11_initialize_compilation_registry(int capacity) { pthread_mutex_lock(&x10_compilation_registry.x3); // Allocate memory for the compilation registry x10_compilation_registry.x0 = (x9_compiled_function*)malloc( capacity * sizeof(x9_compiled_function)); if (!x10_compilation_registry.x0) { pthread_mutex_unlock(&x10_compilation_registry.x3); return 0; } // Initialize the compilation registry memset(x10_compilation_registry.x0, 0, capacity * sizeof(x9_compiled_function)); x10_compilation_registry.x1 = 0; x10_compilation_registry.x2 = capacity; pthread_mutex_unlock(&x10_compilation_registry.x3); return 1; } // Compile a function int x12_compile_function(int function_id, int optimization_level) { if (function_id < 0) return -1; pthread_mutex_lock(&x2_function_registry.x3); // Check if the function ID is valid if (function_id >= x2_function_registry.x1 || !x2_function_registry.x0[function_id].x0) { pthread_mutex_unlock(&x2_function_registry.x3); return -1; } // Check if the function body is set if (!x2_function_registry.x0[function_id].x5 && !x2_function_registry.x0[function_id].x7) { pthread_mutex_unlock(&x2_function_registry.x3); return -1; } // Get function information char* function_name = strdup(x2_function_registry.x0[function_id].x0); char* function_body = x2_function_registry.x0[function_id].x5 ? strdup(x2_function_registry.x0[function_id].x5) : NULL; char* language = x2_function_registry.x0[function_id].x6 ? strdup(x2_function_registry.x0[function_id].x6) : NULL; void* native_pointer = x2_function_registry.x0[function_id].x7; pthread_mutex_unlock(&x2_function_registry.x3); // Handle native function case if (native_pointer) { pthread_mutex_lock(&x10_compilation_registry.x3); // Check if we have reached capacity if (x10_compilation_registry.x1 >= x10_compilation_registry.x2) { pthread_mutex_unlock(&x10_compilation_registry.x3); free(function_name); free(function_body); free(language); return -1; } // Create a new compiled function entry int compilation_id = x10_compilation_registry.x1++; // Initialize compilation entry for native function x10_compilation_registry.x0[compilation_id].x0 = function_id; x10_compilation_registry.x0[compilation_id].x1 = native_pointer; x10_compilation_registry.x0[compilation_id].x2 = 0; x10_compilation_registry.x0[compilation_id].x3 = optimization_level; x10_compilation_registry.x0[compilation_id].x4 = 1; pthread_mutex_unlock(&x10_compilation_registry.x3); free(function_name); free(function_body); free(language); return compilation_id; } // For dynamic compilation, we would implement a JIT compiler // This is a complex task involving parsing, code generation, etc. // For this example, we'll simulate compilation with a stub // Simulate compilation void* compiled_code = malloc(1024); // Allocate some memory for "compiled code" if (!compiled_code) { free(function_name); free(function_body); free(language); return -1; } // Store the original function ID in the compiled code *(int*)compiled_code = function_id; pthread_mutex_lock(&x10_compilation_registry.x3); // Check if we have reached capacity if (x10_compilation_registry.x1 >= x10_compilation_registry.x2) { pthread_mutex_unlock(&x10_compilation_registry.x3); free(compiled_code); free(function_name); free(function_body); free(language); return -1; } // Create a new compiled function entry int compilation_id = x10_compilation_registry.x1++; // Initialize compilation entry x10_compilation_registry.x0[compilation_id].x0 = function_id; x10_compilation_registry.x0[compilation_id].x1 = compiled_code; x10_compilation_registry.x0[compilation_id].x2 = 1024; x10_compilation_registry.x0[compilation_id].x3 = optimization_level; x10_compilation_registry.x0[compilation_id].x4 = 1; pthread_mutex_unlock(&x10_compilation_registry.x3); free(function_name); free(function_body); free(language); return compilation_id; } // Get function pointer void* x13_get_function_pointer(int function_id) { if (function_id < 0) return NULL; pthread_mutex_lock(&x10_compilation_registry.x3); // Find the compiled function for (int i = 0; i < x10_compilation_registry.x1; i++) { if (x10_compilation_registry.x0[i].x0 == function_id && x10_compilation_registry.x0[i].x4) { void* ptr = x10_compilation_registry.x0[i].x1; pthread_mutex_unlock(&x10_compilation_registry.x3); return ptr; } } pthread_mutex_unlock(&x10_compilation_registry.x3); // If not found, try to compile it now int compilation_id = x12_compile_function(function_id, 0); if (compilation_id < 0) return NULL; pthread_mutex_lock(&x10_compilation_registry.x3); void* ptr = x10_compilation_registry.x0[compilation_id].x1; pthread_mutex_unlock(&x10_compilation_registry.x3); return ptr; }

2.2. Implement function execution:

// Function execution context typedef struct { int x0; // Function ID void* x1; // Arguments void* x2; // Result int x3; // Execution status int64_t x4; // Start time int64_t x5; // End time int x6; // Execution ID } x14_execution_context; // Execution registry static struct { x14_execution_context* x0; // Array of execution contexts int x1; // Number of executions int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x15_execution_registry = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize execution registry int x16_initialize_execution_registry(int capacity) { pthread_mutex_lock(&x15_execution_registry.x3); // Allocate memory for the execution registry x15_execution_registry.x0 = (x14_execution_context*)malloc( capacity * sizeof(x14_execution_context)); if (!x15_execution_registry.x0) { pthread_mutex_unlock(&x15_execution_registry.x3); return 0; } // Initialize the execution registry memset(x15_execution_registry.x0, 0, capacity * sizeof(x14_execution_context)); x15_execution_registry.x1 = 0; x15_execution_registry.x2 = capacity; pthread_mutex_unlock(&x15_execution_registry.x3); return 1; } // Execute a function void* x17_execute_function(int function_id, void* arguments) { if (function_id < 0) return NULL; // Get the function pointer void* function_ptr = x13_get_function_pointer(function_id); if (!function_ptr) return NULL; // Create execution context pthread_mutex_lock(&x15_execution_registry.x3); // Check if we have reached capacity if (x15_execution_registry.x1 >= x15_execution_registry.x2) { pthread_mutex_unlock(&x15_execution_registry.x3); return NULL; } // Create a new execution context int execution_id = x15_execution_registry.x1++; // Initialize execution context x15_execution_registry.x0[execution_id].x0 = function_id; x15_execution_registry.x0[execution_id].x1 = arguments; x15_execution_registry.x0[execution_id].x2 = NULL; x15_execution_registry.x0[execution_id].x3 = 1; // Executing x15_execution_registry.x0[execution_id].x4 = time(NULL); x15_execution_registry.x0[execution_id].x5 = 0; x15_execution_registry.x0[execution_id].x6 = execution_id; pthread_mutex_unlock(&x15_execution_registry.x3); // In a real implementation, we would execute the function // This could involve interpreting bytecode, calling a JIT-compiled function, etc. // For this example, we'll simulate execution with a stub // Get function return type pthread_mutex_lock(&x2_function_registry.x3); int return_type_id = x2_function_registry.x0[function_id].x1; pthread_mutex_unlock(&x2_function_registry.x3); size_t return_size = x6_get_type_size(return_type_id); // Allocate memory for result void* result = NULL; if (return_size > 0) { result = malloc(return_size); if (!result) { pthread_mutex_lock(&x15_execution_registry.x3); x15_execution_registry.x0[execution_id].x3 = -1; // Error x15_execution_registry.x0[execution_id].x5 = time(NULL); pthread_mutex_unlock(&x15_execution_registry.x3); return NULL; } // For a native function, we would call it directly // For JIT-compiled code, we would execute it // For this example, we'll simulate a simple execution // Simulate execution result (zeroed memory) memset(result, 0, return_size); } // Update execution context pthread_mutex_lock(&x15_execution_registry.x3); x15_execution_registry.x0[execution_id].x2 = result; x15_execution_registry.x0[execution_id].x3 = 2; // Completed x15_execution_registry.x0[execution_id].x5 = time(NULL); pthread_mutex_unlock(&x15_execution_registry.x3); return result; } // Execute function with specific result buffer int x18_execute_into(int function_id, void* arguments, void* result) { if (function_id < 0 || !result) return 0; // Get the function pointer void* function_ptr = x13_get_function_pointer(function_id); if (!function_ptr) return 0; // Create execution context pthread_mutex_lock(&x15_execution_registry.x3); // Check if we have reached capacity if (x15_execution_registry.x1 >= x15_execution_registry.x2) { pthread_mutex_unlock(&x15_execution_registry.x3); return 0; } // Create a new execution context int execution_id = x15_execution_registry.x1++; // Initialize execution context x15_execution_registry.x0[execution_id].x0 = function_id; x15_execution_registry.x0[execution_id].x1 = arguments; x15_execution_registry.x0[execution_id].x2 = result; x15_execution_registry.x0[execution_id].x3 = 1; // Executing x15_execution_registry.x0[execution_id].x4 = time(NULL); x15_execution_registry.x0[execution_id].x5 = 0; x15_execution_registry.x0[execution_id].x6 = execution_id; pthread_mutex_unlock(&x15_execution_registry.x3); // Get function return type pthread_mutex_lock(&x2_function_registry.x3); int return_type_id = x2_function_registry.x0[function_id].x1; pthread_mutex_unlock(&x2_function_registry.x3); size_t return_size = x6_get_type_size(return_type_id); // For a native function, we would call it directly // For JIT-compiled code, we would execute it // For this example, we'll simulate a simple execution // Simulate execution result (zeroed memory) if (return_size > 0) { memset(result, 0, return_size); } // Update execution context pthread_mutex_lock(&x15_execution_registry.x3); x15_execution_registry.x0[execution_id].x3 = 2; // Completed x15_execution_registry.x0[execution_id].x5 = time(NULL); pthread_mutex_unlock(&x15_execution_registry.x3); return 1; }

Step 3: Function Analysis and Transformation

3.1. Implement function analysis:

// Analysis result structure typedef struct { int x0; // Function ID int x1; // Analysis type void* x2; // Analysis result data char* x3; // Analysis description int x4; // Result ID } x19_analysis_result; // Analysis registry static struct { x19_analysis_result* x0; // Array of analysis results int x1; // Number of results int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x20_analysis_registry = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize analysis registry int x21_initialize_analysis_registry(int capacity) { pthread_mutex_lock(&x20_analysis_registry.x3); // Allocate memory for the analysis registry x20_analysis_registry.x0 = (x19_analysis_result*)malloc( capacity * sizeof(x19_analysis_result)); if (!x20_analysis_registry.x0) { pthread_mutex_unlock(&x20_analysis_registry.x3); return 0; } // Initialize the analysis registry memset(x20_analysis_registry.x0, 0, capacity * sizeof(x19_analysis_result)); x20_analysis_registry.x1 = 0; x20_analysis_registry.x2 = capacity; pthread_mutex_unlock(&x20_analysis_registry.x3); return 1; } // Analyze a function int x22_analyze_function(int function_id, int analysis_flags) { if (function_id < 0) return -1; pthread_mutex_lock(&x2_function_registry.x3); // Check if the function ID is valid if (function_id >= x2_function_registry.x1 || !x2_function_registry.x0[function_id].x0) { pthread_mutex_unlock(&x2_function_registry.x3); return -1; } // Get function information char* function_name = strdup(x2_function_registry.x0[function_id].x0); char* function_body = x2_function_registry.x0[function_id].x5 ? strdup(x2_function_registry.x0[function_id].x5) : NULL; pthread_mutex_unlock(&x2_function_registry.x3); // In a real implementation, we would perform various analyses // For this example, we'll simulate a simple analysis pthread_mutex_lock(&x20_analysis_registry.x3); // Check if we have reached capacity if (x20_analysis_registry.x1 >= x20_analysis_registry.x2) { pthread_mutex_unlock(&x20_analysis_registry.x3); free(function_name); free(function_body); return -1; } // Create a new analysis result int result_id = x20_analysis_registry.x1++; // Initialize the analysis result x20_analysis_registry.x0[result_id].x0 = function_id; x20_analysis_registry.x0[result_id].x1 = analysis_flags; // Simulate analysis result data if (analysis_flags & 0x01) { // Control flow analysis // Allocate and populate simple control flow information int* flow_data = (int*)malloc(sizeof(int) * 3); if (flow_data) { flow_data[0] = 1; // Entry point flow_data[1] = 0; // Branches flow_data[2] = 1; // Exit points x20_analysis_registry.x0[result_id].x2 = flow_data; } } else { x20_analysis_registry.x0[result_id].x2 = NULL; } // Create analysis description char description[256]; snprintf(description, sizeof(description), "Analysis of function '%s' with flags 0x%x", function_name, analysis_flags); x20_analysis_registry.x0[result_id].x3 = strdup(description); x20_analysis_registry.x0[result_id].x4 = result_id; pthread_mutex_unlock(&x20_analysis_registry.x3); free(function_name); free(function_body); return result_id; } // Get function AST (Abstract Syntax Tree) void* x23_get_function_ast(int function_id) { if (function_id < 0) return NULL; // In a real implementation, we would parse the function body to create an AST // For this example, we'll simulate a simple AST // Simple AST node structure typedef struct { int type; // Node type char* value; // Node value void** children; // Child nodes int num_children; // Number of children } ast_node_t; pthread_mutex_lock(&x2_function_registry.x3); // Check if the function ID is valid if (function_id >= x2_function_registry.x1 || !x2_function_registry.x0[function_id].x0) { pthread_mutex_unlock(&x2_function_registry.x3); return NULL; } // Get function body char* function_body = x2_function_registry.x0[function_id].x5 ? strdup(x2_function_registry.x0[function_id].x5) : NULL; pthread_mutex_unlock(&x2_function_registry.x3); if (!function_body) return NULL; // Create a simple AST ast_node_t* root = (ast_node_t*)malloc(sizeof(ast_node_t)); if (!root) { free(function_body); return NULL; } root->type = 0; // Root node root->value = strdup("function"); root->children = NULL; root->num_children = 0; // In a real implementation, we would parse the function body // and build a complete AST free(function_body); return root; }

3.2. Implement function transformation:

// Transform a function int x24_apply_transformation(int function_id, const char* transformation_name) { if (function_id < 0 || !transformation_name) return 0; pthread_mutex_lock(&x2_function_registry.x3); // Check if the function ID is valid if (function_id >= x2_function_registry.x1 || !x2_function_registry.x0[function_id].x0) { pthread_mutex_unlock(&x2_function_registry.x3); return 0; } // Get function information char* function_body = x2_function_registry.x0[function_id].x5 ? strdup(x2_function_registry.x0[function_id].x5) : NULL; if (!function_body) { pthread_mutex_unlock(&x2_function_registry.x3); return 0; } // Apply the transformation // In a real implementation, we would apply the transformation to the function body // For this example, we'll simulate a simple transformation char* transformed_body = NULL; if (strcmp(transformation_name, "inline_expansion") == 0) { // Simulate inline expansion by adding a comment size_t new_len = strlen(function_body) + 50; transformed_body = (char*)malloc(new_len); if (transformed_body) { snprintf(transformed_body, new_len, "/* Inlined function */\n%s", function_body); } } else if (strcmp(transformation_name, "loop_unrolling") == 0) { // Simulate loop unrolling by adding a comment size_t new_len = strlen(function_body) + 50; transformed_body = (char*)malloc(new_len); if (transformed_body) { snprintf(transformed_body, new_len, "/* Unrolled loops */\n%s", function_body); } } else { // Unknown transformation free(function_body); pthread_mutex_unlock(&x2_function_registry.x3); return 0; } if (!transformed_body) { free(function_body); pthread_mutex_unlock(&x2_function_registry.x3); return 0; } // Update the function body free(x2_function_registry.x0[function_id].x5); x2_function_registry.x0[function_id].x5 = transformed_body; pthread_mutex_unlock(&x2_function_registry.x3); free(function_body); // Invalidate any compiled versions pthread_mutex_lock(&x10_compilation_registry.x3); for (int i = 0; i < x10_compilation_registry.x1; i++) { if (x10_compilation_registry.x0[i].x0 == function_id) { // Free compiled code if not a native function if (x10_compilation_registry.x0[i].x1 != x2_function_registry.x0[function_id].x7) { free(x10_compilation_registry.x0[i].x1); } x10_compilation_registry.x0[i].x4 = 0; // Mark as invalid } } pthread_mutex_unlock(&x10_compilation_registry.x3); return 1; } // Optimize a function int x25_optimize_function(int function_id, int optimization_level) { if (function_id < 0) return 0; // In a real implementation, we would apply various optimizations // based on the optimization level. // For this example, we'll simulate by applying transformations. if (optimization_level >= 1) { // Basic optimizations if (!x24_apply_transformation(function_id, "inline_expansion")) { return 0; } } if (optimization_level >= 2) { // Advanced optimizations if (!x24_apply_transformation(function_id, "loop_unrolling")) { return 0; } } return 1; }

Step 4: Advanced Function Features

4.1. Implement recursion control:

// Memoization cache entry typedef struct { int x0; // Function ID void* x1; // Input arguments size_t x2; // Input size void* x3; // Cached result size_t x4; // Result size int64_t x5; // Timestamp int x6; // Cache entry ID } x26_cache_entry; // Memoization cache static struct { x26_cache_entry* x0; // Array of cache entries int x1; // Number of entries int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x27_memo_cache = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize memoization cache int x28_initialize_memo_cache(int capacity) { pthread_mutex_lock(&x27_memo_cache.x3); // Allocate memory for the cache x27_memo_cache.x0 = (x26_cache_entry*)malloc( capacity * sizeof(x26_cache_entry)); if (!x27_memo_cache.x0) { pthread_mutex_unlock(&x27_memo_cache.x3); return 0; } // Initialize the cache memset(x27_memo_cache.x0, 0, capacity * sizeof(x26_cache_entry)); x27_memo_cache.x1 = 0; x27_memo_cache.x2 = capacity; pthread_mutex_unlock(&x27_memo_cache.x3); return 1; } // Add memoization to a function int x29_add_memoization(int function_id, int cache_size) { if (function_id < 0 || cache_size <= 0) return 0; // In a real implementation, we would modify the function to use memoization // This would involve: // 1. Looking up the input arguments in the cache before execution // 2. Storing the result in the cache after execution // For this example, we'll simulate by adding a special attribute to the function pthread_mutex_lock(&x2_function_registry.x3); // Check if the function ID is valid if (function_id >= x2_function_registry.x1 || !x2_function_registry.x0[function_id].x0) { pthread_mutex_unlock(&x2_function_registry.x3); return 0; } // Add or update the memoization attribute char attr[64]; snprintf(attr, sizeof(attr), "memoize(%d)", cache_size); // In a real implementation, we would parse and update the attributes properly // For this example, we'll just replace the attributes free(x2_function_registry.x0[function_id].x9); x2_function_registry.x0[function_id].x9 = strdup(attr); pthread_mutex_unlock(&x2_function_registry.x3); // Initialize the cache if needed if (!x27_memo_cache.x0) { x28_initialize_memo_cache(cache_size); } return 1; } // Execute with memoization void* x30_execute_with_memo(int function_id, void* arguments, size_t arg_size) { if (function_id < 0 || !arguments) return NULL; // Check cache first pthread_mutex_lock(&x27_memo_cache.x3); for (int i = 0; i < x27_memo_cache.x1; i++) { if (x27_memo_cache.x0[i].x0 == function_id && x27_memo_cache.x0[i].x2 == arg_size && x27_memo_cache.x0[i].x1 && memcmp(x27_memo_cache.x0[i].x1, arguments, arg_size) == 0) { // Cache hit void* result = NULL; if (x27_memo_cache.x0[i].x3 && x27_memo_cache.x0[i].x4 > 0) { result = malloc(x27_memo_cache.x0[i].x4); if (result) { memcpy(result, x27_memo_cache.x0[i].x3, x27_memo_cache.x0[i].x4); } } // Update timestamp x27_memo_cache.x0[i].x5 = time(NULL); pthread_mutex_unlock(&x27_memo_cache.x3); return result; } } pthread_mutex_unlock(&x27_memo_cache.x3); // Cache miss, execute the function void* result = x17_execute_function(function_id, arguments); // Add result to cache if (result) { pthread_mutex_lock(&x27_memo_cache.x3); // Find the least recently used entry or an empty slot int oldest_index = -1; int64_t oldest_time = INT64_MAX; for (int i = 0; i < x27_memo_cache.x2; i++) { if (i >= x27_memo_cache.x1) { // Empty slot oldest_index = i; break; } else if (x27_memo_cache.x0[i].x5 < oldest_time) { oldest_index = i; oldest_time = x27_memo_cache.x0[i].x5; } } if (oldest_index >= 0) { // Free old entry if it exists if (oldest_index < x27_memo_cache.x1) { free(x27_memo_cache.x0[oldest_index].x1); free(x27_memo_cache.x0[oldest_index].x3); } else { x27_memo_cache.x1 = oldest_index + 1; } // Get function return type and size pthread_mutex_lock(&x2_function_registry.x3); int return_type_id = x2_function_registry.x0[function_id].x1; pthread_mutex_unlock(&x2_function_registry.x3); size_t return_size = x6_get_type_size(return_type_id); // Create new cache entry x27_memo_cache.x0[oldest_index].x0 = function_id; x27_memo_cache.x0[oldest_index].x1 = malloc(arg_size); if (x27_memo_cache.x0[oldest_index].x1) { memcpy(x27_memo_cache.x0[oldest_index].x1, arguments, arg_size); } x27_memo_cache.x0[oldest_index].x2 = arg_size; x27_memo_cache.x0[oldest_index].x3 = malloc(return_size); if (x27_memo_cache.x0[oldest_index].x3) { memcpy(x27_memo_cache.x0[oldest_index].x3, result, return_size); } x27_memo_cache.x0[oldest_index].x4 = return_size; x27_memo_cache.x0[oldest_index].x5 = time(NULL); x27_memo_cache.x0[oldest_index].x6 = oldest_index; } pthread_mutex_unlock(&x27_memo_cache.x3); } return result; }

4.2. Implement higher-order functions:

// Function composition structure typedef struct { int x0; // First function ID int x1; // Second function ID int x2; // Composite function ID } x31_function_composition; // Function composition registry static struct { x31_function_composition* x0; // Array of compositions int x1; // Number of compositions int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x32_composition_registry = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize composition registry int x33_initialize_composition_registry(int capacity) { pthread_mutex_lock(&x32_composition_registry.x3); // Allocate memory for the registry x32_composition_registry.x0 = (x31_function_composition*)malloc( capacity * sizeof(x31_function_composition)); if (!x32_composition_registry.x0) { pthread_mutex_unlock(&x32_composition_registry.x3); return 0; } // Initialize the registry memset(x32_composition_registry.x0, 0, capacity * sizeof(x31_function_composition)); x32_composition_registry.x1 = 0; x32_composition_registry.x2 = capacity; pthread_mutex_unlock(&x32_composition_registry.x3); return 1; } // Create function composition int x34_create_function_composition(int f_id, int g_id) { if (f_id < 0 || g_id < 0) return -1; pthread_mutex_lock(&x2_function_registry.x3); // Check if the function IDs are valid if (f_id >= x2_function_registry.x1 || !x2_function_registry.x0[f_id].x0 || g_id >= x2_function_registry.x1 || !x2_function_registry.x0[g_id].x0) { pthread_mutex_unlock(&x2_function_registry.x3); return -1; } // Check if the functions are compatible for composition // In a real implementation, we would check return/parameter types // Generate a name for the composed function char* f_name = x2_function_registry.x0[f_id].x0; char* g_name = x2_function_registry.x0[g_id].x0; char composed_name[256]; snprintf(composed_name, sizeof(composed_name), "compose(%s,%s)", f_name, g_name); // Create a new function for the composition int return_type_id = x2_function_registry.x0[f_id].x1; pthread_mutex_unlock(&x2_function_registry.x3); // Define the composed function int comp_id = x4_define_function(composed_name, return_type_id, NULL); if (comp_id < 0) return -1; // Store the composition relationship pthread_mutex_lock(&x32_composition_registry.x3); // Check if we have reached capacity if (x32_composition_registry.x1 >= x32_composition_registry.x2) { int new_capacity = x32_composition_registry.x2 * 2; x31_function_composition* new_compositions = (x31_function_composition*)realloc( x32_composition_registry.x0, new_capacity * sizeof(x31_function_composition)); if (!new_compositions) { pthread_mutex_unlock(&x32_composition_registry.x3); return -1; } x32_composition_registry.x0 = new_compositions; x32_composition_registry.x2 = new_capacity; } // Add the composition int comp_index = x32_composition_registry.x1++; x32_composition_registry.x0[comp_index].x0 = f_id; x32_composition_registry.x0[comp_index].x1 = g_id; x32_composition_registry.x0[comp_index].x2 = comp_id; pthread_mutex_unlock(&x32_composition_registry.x3); return comp_id; } // Execute a composed function void* x35_execute_composition(int comp_id, void* arguments) { if (comp_id < 0 || !arguments) return NULL; // Find the composition pthread_mutex_lock(&x32_composition_registry.x3); int f_id = -1; int g_id = -1; for (int i = 0; i < x32_composition_registry.x1; i++) { if (x32_composition_registry.x0[i].x2 == comp_id) { f_id = x32_composition_registry.x0[i].x0; g_id = x32_composition_registry.x0[i].x1; break; } } pthread_mutex_unlock(&x32_composition_registry.x3); if (f_id < 0 || g_id < 0) return NULL; // Execute g(x) void* g_result = x17_execute_function(g_id, arguments); if (!g_result) return NULL; // Execute f(g(x)) void* f_result = x17_execute_function(f_id, g_result); // Free intermediate result free(g_result); return f_result; }

Step 5: Verification and Testing

5.1. Create a verification suite for the function system:

// Verify the function system implementation int x36_verify_function_system(void) { int errors = 0; // Test 1: Function definition int func_id = x4_define_function("test_function", 0, NULL); if (func_id < 0) { printf("Test 1 failed: Function definition\n"); errors++; } // Test 2: Parameter management int param1_id = x7_add_parameter(func_id, 0, "param1"); int param2_id = x7_add_parameter(func_id, 0, "param2"); if (param1_id < 0 || param2_id < 0) { printf("Test 2 failed: Parameter addition\n"); errors++; } // Test 3: Function body const char* body = "return param1 + param2;"; if (!x5_set_function_body(func_id, body, "c")) { printf("Test 3 failed: Setting function body\n"); errors++; } // Test 4: Function compilation int comp_id = x12_compile_function(func_id, 0); if (comp_id < 0) { printf("Test 4 failed: Function compilation\n"); errors++; } // Test 5: Function analysis int analysis_id = x22_analyze_function(func_id, 0x01); if (analysis_id < 0) { printf("Test 5 failed: Function analysis\n"); errors++; } // Test 6: Function optimization if (!x25_optimize_function(func_id, 1)) { printf("Test 6 failed: Function optimization\n"); errors++; } // Test 7: Function composition int func2_id = x4_define_function("test_function2", 0, NULL); if (func2_id < 0) { printf("Test 7 failed: Second function definition\n"); errors++; } int comp_func_id = x34_create_function_composition(func_id, func2_id); if (comp_func_id < 0) { printf("Test 7 failed: Function composition\n"); errors++; } // More tests would be added here... printf("Function system verification complete: %d errors found\n", errors); return (errors == 0); }

DX-VAR-3.0.IM.4.1: Execution Environment Implementation

This section provides detailed steps for implementing the Execution Environment component, which manages the runtime execution context for programs using the DX-VAR-3.0 standard.

Step 1: Core Environment Management

1.1. Create environment initialization and control:

// File: dx_var_environment.c #include "dx_var_environment.h" #include <stdlib.h> #include <string.h> #include <pthread.h> // Environment configuration structure typedef struct { char* x0; // Configuration key void* x1; // Configuration value size_t x2; // Value size int x3; // Value type int x4; // Is active } x0_environment_config; // Execution environment structure typedef struct { x0_environment_config* x0; // Configuration array int x1; // Number of configurations int x2; // Configuration capacity void* x3; // Memory space size_t x4; // Memory size int x5; // Environment status int x6; // Environment ID char* x7; // Environment name pthread_mutex_t x8; // Thread safety lock } x1_execution_environment; // Global environment registry static struct { x1_execution_environment* x0; // Array of environments int x1; // Number of environments int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x2_environment_registry = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize the environment registry int x3_initialize_environment_registry(int capacity) { pthread_mutex_lock(&x2_environment_registry.x3); // Allocate memory for the registry x2_environment_registry.x0 = (x1_execution_environment*)malloc( capacity * sizeof(x1_execution_environment)); if (!x2_environment_registry.x0) { pthread_mutex_unlock(&x2_environment_registry.x3); return 0; } // Initialize the registry memset(x2_environment_registry.x0, 0, capacity * sizeof(x1_execution_environment)); x2_environment_registry.x1 = 0; x2_environment_registry.x2 = capacity; pthread_mutex_unlock(&x2_environment_registry.x3); return 1; } // Initialize an execution environment int x4_initialize_environment(int config_flags) { pthread_mutex_lock(&x2_environment_registry.x3); // Check if we have reached capacity if (x2_environment_registry.x1 >= x2_environment_registry.x2) { pthread_mutex_unlock(&x2_environment_registry.x3); return -1; } // Create a new environment int env_id = x2_environment_registry.x1++; // Initialize environment mutex pthread_mutex_init(&x2_environment_registry.x0[env_id].x8, NULL); // Allocate configuration array int config_capacity = 32; x2_environment_registry.x0[env_id].x0 = (x0_environment_config*)malloc( config_capacity * sizeof(x0_environment_config)); if (!x2_environment_registry.x0[env_id].x0) { pthread_mutex_destroy(&x2_environment_registry.x0[env_id].x8); x2_environment_registry.x1--; pthread_mutex_unlock(&x2_environment_registry.x3); return -1; } memset(x2_environment_registry.x0[env_id].x0, 0, config_capacity * sizeof(x0_environment_config)); // Initialize environment properties x2_environment_registry.x0[env_id].x1 = 0; x2_environment_registry.x0[env_id].x2 = config_capacity; // Allocate memory space for the environment size_t memory_size = 1024 * 1024; // 1MB default x2_environment_registry.x0[env_id].x3 = malloc(memory_size); if (!x2_environment_registry.x0[env_id].x3) { free(x2_environment_registry.x0[env_id].x0); pthread_mutex_destroy(&x2_environment_registry.x0[env_id].x8); x2_environment_registry.x1--; pthread_mutex_unlock(&x2_environment_registry.x3); return -1; } memset(x2_environment_registry.x0[env_id].x3, 0, memory_size); x2_environment_registry.x0[env_id].x4 = memory_size; // Set environment status x2_environment_registry.x0[env_id].x5 = 1; // Active x2_environment_registry.x0[env_id].x6 = env_id; // Set environment name char name[32]; snprintf(name, sizeof(name), "env%d", env_id); x2_environment_registry.x0[env_id].x7 = strdup(name); pthread_mutex_unlock(&x2_environment_registry.x3); return env_id; } // Shutdown an environment int x5_shutdown_environment(int env_id) { if (env_id < 0) return 0; pthread_mutex_lock(&x2_environment_registry.x3); // Check if the environment ID is valid if (env_id >= x2_environment_registry.x1 || !x2_environment_registry.x0[env_id].x5) { pthread_mutex_unlock(&x2_environment_registry.x3); return 0; } // Lock the environment pthread_mutex_lock(&x2_environment_registry.x0[env_id].x8); // Free all resources for (int i = 0; i < x2_environment_registry.x0[env_id].x1; i++) { if (x2_environment_registry.x0[env_id].x0[i].x4) { free(x2_environment_registry.x0[env_id].x0[i].x0); free(x2_environment_registry.x0[env_id].x0[i].x1); } } free(x2_environment_registry.x0[env_id].x0); free(x2_environment_registry.x0[env_id].x3); free(x2_environment_registry.x0[env_id].x7); // Mark environment as inactive x2_environment_registry.x0[env_id].x5 = 0; pthread_mutex_unlock(&x2_environment_registry.x0[env_id].x8); pthread_mutex_destroy(&x2_environment_registry.x0[env_id].x8); pthread_mutex_unlock(&x2_environment_registry.x3); return 1; } // Set environment option int x6_set_environment_option(int env_id, const char* option_name, void* value, size_t value_size, int value_type) { if (env_id < 0 || !option_name || !value) return 0; pthread_mutex_lock(&x2_environment_registry.x3); // Check if the environment ID is valid if (env_id >= x2_environment_registry.x1 || !x2_environment_registry.x0[env_id].x5) { pthread_mutex_unlock(&x2_environment_registry.x3); return 0; } // Lock the environment pthread_mutex_lock(&x2_environment_registry.x0[env_id].x8); // Check if the option already exists for (int i = 0; i < x2_environment_registry.x0[env_id].x1; i++) { if (x2_environment_registry.x0[env_id].x0[i].x4 && strcmp(x2_environment_registry.x0[env_id].x0[i].x0, option_name) == 0) { // Update existing option free(x2_environment_registry.x0[env_id].x0[i].x1); x2_environment_registry.x0[env_id].x0[i].x1 = malloc(value_size); if (!x2_environment_registry.x0[env_id].x0[i].x1) { pthread_mutex_unlock(&x2_environment_registry.x0[env_id].x8); pthread_mutex_unlock(&x2_environment_registry.x3); return 0; } memcpy(x2_environment_registry.x0[env_id].x0[i].x1, value, value_size); x2_environment_registry.x0[env_id].x0[i].x2 = value_size; x2_environment_registry.x0[env_id].x0[i].x3 = value_type; pthread_mutex_unlock(&x2_environment_registry.x0[env_id].x8); pthread_mutex_unlock(&x2_environment_registry.x3); return 1; } } // Check if we need to expand the configuration array if (x2_environment_registry.x0[env_id].x1 >= x2_environment_registry.x0[env_id].x2) { int new_capacity = x2_environment_registry.x0[env_id].x2 * 2; x0_environment_config* new_configs = (x0_environment_config*)realloc( x2_environment_registry.x0[env_id].x0, new_capacity * sizeof(x0_environment_config)); if (!new_configs) { pthread_mutex_unlock(&x2_environment_registry.x0[env_id].x8); pthread_mutex_unlock(&x2_environment_registry.x3); return 0; } x2_environment_registry.x0[env_id].x0 = new_configs; x2_environment_registry.x0[env_id].x2 = new_capacity; } // Add new option int option_index = x2_environment_registry.x0[env_id].x1++; x2_environment_registry.x0[env_id].x0[option_index].x0 = strdup(option_name); x2_environment_registry.x0[env_id].x0[option_index].x1 = malloc(value_size); if (!x2_environment_registry.x0[env_id].x0[option_index].x0 || !x2_environment_registry.x0[env_id].x0[option_index].x1) { free(x2_environment_registry.x0[env_id].x0[option_index].x0); free(x2_environment_registry.x0[env_id].x0[option_index].x1); x2_environment_registry.x0[env_id].x1--; pthread_mutex_unlock(&x2_environment_registry.x0[env_id].x8); pthread_mutex_unlock(&x2_environment_registry.x3); return 0; } memcpy(x2_environment_registry.x0[env_id].x0[option_index].x1, value, value_size); x2_environment_registry.x0[env_id].x0[option_index].x2 = value_size; x2_environment_registry.x0[env_id].x0[option_index].x3 = value_type; x2_environment_registry.x0[env_id].x0[option_index].x4 = 1; pthread_mutex_unlock(&x2_environment_registry.x0[env_id].x8); pthread_mutex_unlock(&x2_environment_registry.x3); return 1; } // Get environment option void* x7_get_environment_option(int env_id, const char* option_name, size_t* value_size, int* value_type) { if (env_id < 0 || !option_name) return NULL; pthread_mutex_lock(&x2_environment_registry.x3); // Check if the environment ID is valid if (env_id >= x2_environment_registry.x1 || !x2_environment_registry.x0[env_id].x5) { pthread_mutex_unlock(&x2_environment_registry.x3); return NULL; } // Lock the environment pthread_mutex_lock(&x2_environment_registry.x0[env_id].x8); // Find the option for (int i = 0; i < x2_environment_registry.x0[env_id].x1; i++) { if (x2_environment_registry.x0[env_id].x0[i].x4 && strcmp(x2_environment_registry.x0[env_id].x0[i].x0, option_name) == 0) { // Option found void* value = NULL; if (x2_environment_registry.x0[env_id].x0[i].x1 && x2_environment_registry.x0[env_id].x0[i].x2 > 0) { value = malloc(x2_environment_registry.x0[env_id].x0[i].x2); if (value) { memcpy(value, x2_environment_registry.x0[env_id].x0[i].x1, x2_environment_registry.x0[env_id].x0[i].x2); } } if (value_size) *value_size = x2_environment_registry.x0[env_id].x0[i].x2; if (value_type) *value_type = x2_environment_registry.x0[env_id].x0[i].x3; pthread_mutex_unlock(&x2_environment_registry.x0[env_id].x8); pthread_mutex_unlock(&x2_environment_registry.x3); return value; } } pthread_mutex_unlock(&x2_environment_registry.x0[env_id].x8); pthread_mutex_unlock(&x2_environment_registry.x3); return NULL; }

Step 2: Execution Context Management

2.1. Implement execution context creation and control:

// Execution context structure typedef struct { int x0; // Environment ID int x1; // Context type void* x2; // Context parameters void* x3; // Context state int x4; // Context status int x5; // Context ID pthread_mutex_t x6; // Thread safety lock } x8_execution_context; // Global context registry static struct { x8_execution_context* x0; // Array of contexts int x1; // Number of contexts int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x9_context_registry = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize context registry int x10_initialize_context_registry(int capacity) { pthread_mutex_lock(&x9_context_registry.x3); // Allocate memory for the registry x9_context_registry.x0 = (x8_execution_context*)malloc( capacity * sizeof(x8_execution_context)); if (!x9_context_registry.x0) { pthread_mutex_unlock(&x9_context_registry.x3); return 0; } // Initialize the registry memset(x9_context_registry.x0, 0, capacity * sizeof(x8_execution_context)); x9_context_registry.x1 = 0; x9_context_registry.x2 = capacity; pthread_mutex_unlock(&x9_context_registry.x3); return 1; } // Create execution context int x11_create_execution_context(int env_id, int context_type, void* params) { if (env_id < 0) return -1; pthread_mutex_lock(&x2_environment_registry.x3); // Check if the environment ID is valid if (env_id >= x2_environment_registry.x1 || !x2_environment_registry.x0[env_id].x5) { pthread_mutex_unlock(&x2_environment_registry.x3); return -1; } pthread_mutex_unlock(&x2_environment_registry.x3); pthread_mutex_lock(&x9_context_registry.x3); // Check if we have reached capacity if (x9_context_registry.x1 >= x9_context_registry.x2) { pthread_mutex_unlock(&x9_context_registry.x3); return -1; } // Create a new context int context_id = x9_context_registry.x1++; // Initialize context mutex pthread_mutex_init(&x9_context_registry.x0[context_id].x6, NULL); // Initialize context properties x9_context_registry.x0[context_id].x0 = env_id; x9_context_registry.x0[context_id].x1 = context_type; // Copy parameters if provided if (params) { // In a real implementation, we would need to know the size of params // For this example, we'll assume params is a simple structure with known size x9_context_registry.x0[context_id].x2 = malloc(sizeof(int) * 4); if (x9_context_registry.x0[context_id].x2) { memcpy(x9_context_registry.x0[context_id].x2, params, sizeof(int) * 4); } } else { x9_context_registry.x0[context_id].x2 = NULL; } // Initialize state x9_context_registry.x0[context_id].x3 = NULL; // Set status x9_context_registry.x0[context_id].x4 = 1; // Active x9_context_registry.x0[context_id].x5 = context_id; pthread_mutex_unlock(&x9_context_registry.x3); return context_id; } // Destroy execution context int x12_destroy_execution_context(int context_id) { if (context_id < 0) return 0; pthread_mutex_lock(&x9_context_registry.x3); // Check if the context ID is valid if (context_id >= x9_context_registry.x1 || !x9_context_registry.x0[context_id].x4) { pthread_mutex_unlock(&x9_context_registry.x3); return 0; } // Lock the context pthread_mutex_lock(&x9_context_registry.x0[context_id].x6); // Free resources free(x9_context_registry.x0[context_id].x2); free(x9_context_registry.x0[context_id].x3); // Mark context as inactive x9_context_registry.x0[context_id].x4 = 0; pthread_mutex_unlock(&x9_context_registry.x0[context_id].x6); pthread_mutex_destroy(&x9_context_registry.x0[context_id].x6); pthread_mutex_unlock(&x9_context_registry.x3); return 1; } // Activate context int x13_activate_context(int context_id) { if (context_id < 0) return 0; pthread_mutex_lock(&x9_context_registry.x3); // Check if the context ID is valid if (context_id >= x9_context_registry.x1 || !x9_context_registry.x0[context_id].x4) { pthread_mutex_unlock(&x9_context_registry.x3); return 0; } // Check if the context's environment is active int env_id = x9_context_registry.x0[context_id].x0; pthread_mutex_lock(&x2_environment_registry.x3); if (env_id < 0 || env_id >= x2_environment_registry.x1 || !x2_environment_registry.x0[env_id].x5) { pthread_mutex_unlock(&x2_environment_registry.x3); pthread_mutex_unlock(&x9_context_registry.x3); return 0; } pthread_mutex_unlock(&x2_environment_registry.x3); // Lock the context pthread_mutex_lock(&x9_context_registry.x0[context_id].x6); // Activate the context // In a real implementation, this would involve more complex state management x9_context_registry.x0[context_id].x4 = 2; // Running pthread_mutex_unlock(&x9_context_registry.x0[context_id].x6); pthread_mutex_unlock(&x9_context_registry.x3); return 1; } // Suspend context int x14_suspend_context(int context_id) { if (context_id < 0) return 0; pthread_mutex_lock(&x9_context_registry.x3); // Check if the context ID is valid if (context_id >= x9_context_registry.x1 || !x9_context_registry.x0[context_id].x4) { pthread_mutex_unlock(&x9_context_registry.x3); return 0; } // Lock the context pthread_mutex_lock(&x9_context_registry.x0[context_id].x6); // Suspend the context if (x9_context_registry.x0[context_id].x4 == 2) { // If running x9_context_registry.x0[context_id].x4 = 3; // Suspended } pthread_mutex_unlock(&x9_context_registry.x0[context_id].x6); pthread_mutex_unlock(&x9_context_registry.x3); return 1; }

Step 3: Program Execution

3.1. Implement program execution control:

// Program structure typedef struct { int x0; // Program ID char* x1; // Program name void* x2; // Program code size_t x3; // Code size int x4; // Program type int x5; // Program status } x15_program; // Global program registry static struct { x15_program* x0; // Array of programs int x1; // Number of programs int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x16_program_registry = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize program registry int x17_initialize_program_registry(int capacity) { pthread_mutex_lock(&x16_program_registry.x3); // Allocate memory for the registry x16_program_registry.x0 = (x15_program*)malloc( capacity * sizeof(x15_program)); if (!x16_program_registry.x0) { pthread_mutex_unlock(&x16_program_registry.x3); return 0; } // Initialize the registry memset(x16_program_registry.x0, 0, capacity * sizeof(x15_program)); x16_program_registry.x1 = 0; x16_program_registry.x2 = capacity; pthread_mutex_unlock(&x16_program_registry.x3); return 1; } // Load program int x18_load_program(const char* program_path, int program_type) { if (!program_path) return -1; // Open the program file FILE* file = fopen(program_path, "rb"); if (!file) return -1; // Get file size fseek(file, 0, SEEK_END); size_t file_size = ftell(file); fseek(file, 0, SEEK_SET); // Allocate memory for the program code void* code = malloc(file_size); if (!code) { fclose(file); return -1; } // Read the program code size_t bytes_read = fread(code, 1, file_size, file); fclose(file); if (bytes_read != file_size) { free(code); return -1; } pthread_mutex_lock(&x16_program_registry.x3); // Check if we have reached capacity if (x16_program_registry.x1 >= x16_program_registry.x2) { pthread_mutex_unlock(&x16_program_registry.x3); free(code); return -1; } // Create a new program int program_id = x16_program_registry.x1++; // Extract program name from path const char* name = strrchr(program_path, '/'); if (!name) name = strrchr(program_path, '\\'); if (name) name++; else name = program_path; // Initialize program properties x16_program_registry.x0[program_id].x0 = program_id; x16_program_registry.x0[program_id].x1 = strdup(name); x16_program_registry.x0[program_id].x2 = code; x16_program_registry.x0[program_id].x3 = file_size; x16_program_registry.x0[program_id].x4 = program_type; x16_program_registry.x0[program_id].x5 = 1; // Loaded pthread_mutex_unlock(&x16_program_registry.x3); return program_id; } // Execute program int x19_execute_program(int program_id, int context_id, void* arguments) { if (program_id < 0 || context_id < 0) return -1; pthread_mutex_lock(&x16_program_registry.x3); // Check if the program ID is valid if (program_id >= x16_program_registry.x1 || !x16_program_registry.x0[program_id].x5) { pthread_mutex_unlock(&x16_program_registry.x3); return -1; } // Get program information void* code = x16_program_registry.x0[program_id].x2; size_t code_size = x16_program_registry.x0[program_id].x3; int program_type = x16_program_registry.x0[program_id].x4; pthread_mutex_unlock(&x16_program_registry.x3); pthread_mutex_lock(&x9_context_registry.x3); // Check if the context ID is valid if (context_id >= x9_context_registry.x1 || !x9_context_registry.x0[context_id].x4) { pthread_mutex_unlock(&x9_context_registry.x3); return -1; } // Check if the context is active if (x9_context_registry.x0[context_id].x4 != 2) { // Not running pthread_mutex_unlock(&x9_context_registry.x3); return -1; } // Get context information int env_id = x9_context_registry.x0[context_id].x0; pthread_mutex_unlock(&x9_context_registry.x3); // Check if the environment is valid pthread_mutex_lock(&x2_environment_registry.x3); if (env_id < 0 || env_id >= x2_environment_registry.x1 || !x2_environment_registry.x0[env_id].x5) { pthread_mutex_unlock(&x2_environment_registry.x3); return -1; } pthread_mutex_unlock(&x2_environment_registry.x3); // In a real implementation, we would execute the program code // This could involve interpreting bytecode, JIT compilation, etc. // For this example, we'll simulate execution with a stub // Simulate execution result int execution_id = 42; // Some arbitrary ID return execution_id; } // Pause execution int x20_pause_execution(int execution_id) { if (execution_id < 0) return 0; // In a real implementation, we would pause the execution // For this example, we'll just return success return 1; } // Resume execution int x21_resume_execution(int execution_id) { if (execution_id < 0) return 0; // In a real implementation, we would resume the execution // For this example, we'll just return success return 1; } // Terminate execution int x22_terminate_execution(int execution_id) { if (execution_id < 0) return 0; // In a real implementation, we would terminate the execution // For this example, we'll just return success return 1; }

Step 4: Runtime Services

4.1. Implement symbol management and event system:

// Symbol entry structure typedef struct { char* x0; // Symbol name void* x1; // Symbol pointer int x2; // Symbol type int x3; // Is active } x23_symbol_entry; // Symbol table structure typedef struct { x23_symbol_entry* x0; // Array of symbols int x1; // Number of symbols int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x24_symbol_table; // Global symbol table static x24_symbol_table x25_global_symbol_table = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize symbol table int x26_initialize_symbol_table(int capacity) { pthread_mutex_lock(&x25_global_symbol_table.x3); // Allocate memory for the symbol table x25_global_symbol_table.x0 = (x23_symbol_entry*)malloc( capacity * sizeof(x23_symbol_entry)); if (!x25_global_symbol_table.x0) { pthread_mutex_unlock(&x25_global_symbol_table.x3); return 0; } // Initialize the symbol table memset(x25_global_symbol_table.x0, 0, capacity * sizeof(x23_symbol_entry)); x25_global_symbol_table.x1 = 0; x25_global_symbol_table.x2 = capacity; pthread_mutex_unlock(&x25_global_symbol_table.x3); return 1; } // Register symbol int x27_register_symbol(const char* symbol_name, void* symbol_ptr, int symbol_type) { if (!symbol_name || !symbol_ptr) return 0; pthread_mutex_lock(&x25_global_symbol_table.x3); // Check if the symbol already exists for (int i = 0; i < x25_global_symbol_table.x1; i++) { if (x25_global_symbol_table.x0[i].x3 && strcmp(x25_global_symbol_table.x0[i].x0, symbol_name) == 0) { // Update existing symbol x25_global_symbol_table.x0[i].x1 = symbol_ptr; x25_global_symbol_table.x0[i].x2 = symbol_type; pthread_mutex_unlock(&x25_global_symbol_table.x3); return 1; } } // Check if we need to expand the symbol table if (x25_global_symbol_table.x1 >= x25_global_symbol_table.x2) { int new_capacity = x25_global_symbol_table.x2 * 2; x23_symbol_entry* new_symbols = (x23_symbol_entry*)realloc( x25_global_symbol_table.x0, new_capacity * sizeof(x23_symbol_entry)); if (!new_symbols) { pthread_mutex_unlock(&x25_global_symbol_table.x3); return 0; } x25_global_symbol_table.x0 = new_symbols; x25_global_symbol_table.x2 = new_capacity; } // Add new symbol int symbol_index = x25_global_symbol_table.x1++; x25_global_symbol_table.x0[symbol_index].x0 = strdup(symbol_name); x25_global_symbol_table.x0[symbol_index].x1 = symbol_ptr; x25_global_symbol_table.x0[symbol_index].x2 = symbol_type; x25_global_symbol_table.x0[symbol_index].x3 = 1; pthread_mutex_unlock(&x25_global_symbol_table.x3); return 1; } // Lookup symbol void* x28_lookup_symbol(const char* symbol_name) { if (!symbol_name) return NULL; pthread_mutex_lock(&x25_global_symbol_table.x3); for (int i = 0; i < x25_global_symbol_table.x1; i++) { if (x25_global_symbol_table.x0[i].x3 && strcmp(x25_global_symbol_table.x0[i].x0, symbol_name) == 0) { void* ptr = x25_global_symbol_table.x0[i].x1; pthread_mutex_unlock(&x25_global_symbol_table.x3); return ptr; } } pthread_mutex_unlock(&x25_global_symbol_table.x3); return NULL; } // Event structure typedef struct { int x0; // Event type void* x1; // Event data int x2; // Priority int x3; // Event ID } x29_event; // Event handler structure typedef struct { int x0; // Event type int (*x1)(void*); // Handler function void* x2; // Handler context int x3; // Priority int x4; // Handler ID int x5; // Is active } x30_event_handler; // Event system structure typedef struct { x30_event_handler* x0; // Array of handlers int x1; // Number of handlers int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x31_event_system; // Global event system static x31_event_system x32_global_event_system = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize event system int x33_initialize_event_system(int capacity) { pthread_mutex_lock(&x32_global_event_system.x3); // Allocate memory for the event system x32_global_event_system.x0 = (x30_event_handler*)malloc( capacity * sizeof(x30_event_handler)); if (!x32_global_event_system.x0) { pthread_mutex_unlock(&x32_global_event_system.x3); return 0; } // Initialize the event system memset(x32_global_event_system.x0, 0, capacity * sizeof(x30_event_handler)); x32_global_event_system.x1 = 0; x32_global_event_system.x2 = capacity; pthread_mutex_unlock(&x32_global_event_system.x3); return 1; } // Register event handler int x34_register_event_handler(int event_type, int (*handler)(void*), void* context, int priority) { if (!handler) return -1; pthread_mutex_lock(&x32_global_event_system.x3); // Check if we need to expand the handler array if (x32_global_event_system.x1 >= x32_global_event_system.x2) { int new_capacity = x32_global_event_system.x2 * 2; x30_event_handler* new_handlers = (x30_event_handler*)realloc( x32_global_event_system.x0, new_capacity * sizeof(x30_event_handler)); if (!new_handlers) { pthread_mutex_unlock(&x32_global_event_system.x3); return -1; } x32_global_event_system.x0 = new_handlers; x32_global_event_system.x2 = new_capacity; } // Add new handler int handler_id = x32_global_event_system.x1++; x32_global_event_system.x0[handler_id].x0 = event_type; x32_global_event_system.x0[handler_id].x1 = handler; x32_global_event_system.x0[handler_id].x2 = context; x32_global_event_system.x0[handler_id].x3 = priority; x32_global_event_system.x0[handler_id].x4 = handler_id; x32_global_event_system.x0[handler_id].x5 = 1; pthread_mutex_unlock(&x32_global_event_system.x3); return handler_id; } // Trigger event int x35_trigger_event(int event_type, void* event_data) { pthread_mutex_lock(&x32_global_event_system.x3); // Find handlers for this event type int handlers_called = 0; // Sort handlers by priority (higher priority first) // This is a simple bubble sort, but in a real implementation, // we would use a more efficient algorithm or pre-sort the handlers for (int i = 0; i < x32_global_event_system.x1; i++) { for (int j = 0; j < x32_global_event_system.x1 - i - 1; j++) { if (x32_global_event_system.x0[j].x3 < x32_global_event_system.x0[j + 1].x3) { // Swap handlers x30_event_handler temp = x32_global_event_system.x0[j]; x32_global_event_system.x0[j] = x32_global_event_system.x0[j + 1]; x32_global_event_system.x0[j + 1] = temp; } } } // Call handlers in priority order for (int i = 0; i < x32_global_event_system.x1; i++) { if (x32_global_event_system.x0[i].x5 && x32_global_event_system.x0[i].x0 == event_type) { // Get handler information int (*handler)(void*) = x32_global_event_system.x0[i].x1; void* context = x32_global_event_system.x0[i].x2; // Unlock mutex during handler call to prevent deadlocks pthread_mutex_unlock(&x32_global_event_system.x3); // Call the handler if (handler) { handler(event_data ? event_data : context); handlers_called++; } // Re-lock mutex pthread_mutex_lock(&x32_global_event_system.x3); } } pthread_mutex_unlock(&x32_global_event_system.x3); return handlers_called; }

Step 5: Verification and Testing

5.1. Create a verification suite for the execution environment:

// Verify the execution environment implementation int x36_verify_execution_environment(void) { int errors = 0; // Test 1: Environment initialization int env_id = x4_initialize_environment(0); if (env_id < 0) { printf("Test 1 failed: Environment initialization\n"); errors++; } // Test 2: Environment options int test_value = 42; if (!x6_set_environment_option(env_id, "test_option", &test_value, sizeof(test_value), 1)) { printf("Test 2 failed: Setting environment option\n"); errors++; } size_t value_size; int value_type; int* retrieved_value = (int*)x7_get_environment_option(env_id, "test_option", &value_size, &value_type); if (!retrieved_value || *retrieved_value != test_value || value_size != sizeof(test_value) || value_type != 1) { printf("Test 2 failed: Getting environment option\n"); errors++; } free(retrieved_value); // Test 3: Context creation int context_id = x11_create_execution_context(env_id, 0, NULL); if (context_id < 0) { printf("Test 3 failed: Context creation\n"); errors++; } // Test 4: Context activation if (!x13_activate_context(context_id)) { printf("Test 4 failed: Context activation\n"); errors++; } // Test 5: Symbol management int test_symbol = 123; if (!x27_register_symbol("test_symbol", &test_symbol, 1)) { printf("Test 5 failed: Symbol registration\n"); errors++; } void* symbol_ptr = x28_lookup_symbol("test_symbol"); if (!symbol_ptr || *(int*)symbol_ptr != test_symbol) { printf("Test 5 failed: Symbol lookup\n"); errors++; } // Test 6: Event system int event_handled = 0; // Event handler function int event_handler(void* data) { event_handled = 1; return 1; } int handler_id = x34_register_event_handler(1, event_handler, NULL, 0); if (handler_id < 0) { printf("Test 6 failed: Event handler registration\n"); errors++; } int handlers_called = x35_trigger_event(1, NULL); if (handlers_called != 1 || !event_handled) { printf("Test 6 failed: Event triggering\n"); errors++; } // Test 7: Environment shutdown if (!x5_shutdown_environment(env_id)) { printf("Test 7 failed: Environment shutdown\n"); errors++; } // More tests would be added here... printf("Execution environment verification complete: %d errors found\n", errors); return (errors == 0); }

DX-VAR-3.0.IM.4.2: Compiler System Implementation

This section provides detailed steps for implementing the Compiler System component, which handles parsing, code analysis, optimization, and code generation.

Step 1: Lexical and Syntax Analysis

1.1. Implement tokenization and lexical analysis:

// File: dx_var_compiler.c #include "dx_var_compiler.h" #include <stdlib.h> #include <string.h> #include <ctype.h> #include <pthread.h> // Token type enumeration typedef enum { TOKEN_UNKNOWN, TOKEN_IDENTIFIER, TOKEN_KEYWORD, TOKEN_NUMBER, TOKEN_STRING, TOKEN_PUNCTUATION, TOKEN_OPERATOR, TOKEN_COMMENT, TOKEN_WHITESPACE, TOKEN_EOF } x0_token_type; // Token structure typedef struct { x0_token_type x0; // Token type char* x1; // Token text int x2; // Line number int x3; // Column number int x4; // Token length int x5; // Token ID } x1_token; // Token stream structure typedef struct { x1_token* x0; // Array of tokens int x1; // Number of tokens int x2; // Capacity char* x3; // Source code int x4; // Token stream ID } x2_token_stream; // Global token stream registry static struct { x2_token_stream* x0; // Array of token streams int x1; // Number of token streams int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x3_token_stream_registry = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize token stream registry int x4_initialize_token_registry(int capacity) { pthread_mutex_lock(&x3_token_stream_registry.x3); // Allocate memory for the registry x3_token_stream_registry.x0 = (x2_token_stream*)malloc( capacity * sizeof(x2_token_stream)); if (!x3_token_stream_registry.x0) { pthread_mutex_unlock(&x3_token_stream_registry.x3); return 0; } // Initialize the registry memset(x3_token_stream_registry.x0, 0, capacity * sizeof(x2_token_stream)); x3_token_stream_registry.x1 = 0; x3_token_stream_registry.x2 = capacity; pthread_mutex_unlock(&x3_token_stream_registry.x3); return 1; } // Tokenize source code int x5_tokenize_source(const char* source_code, int lexer_flags) { if (!source_code) return -1; pthread_mutex_lock(&x3_token_stream_registry.x3); // Check if we have reached capacity if (x3_token_stream_registry.x1 >= x3_token_stream_registry.x2) { pthread_mutex_unlock(&x3_token_stream_registry.x3); return -1; } // Create a new token stream int stream_id = x3_token_stream_registry.x1++; // Copy the source code x3_token_stream_registry.x0[stream_id].x3 = strdup(source_code); if (!x3_token_stream_registry.x0[stream_id].x3) { x3_token_stream_registry.x1--; pthread_mutex_unlock(&x3_token_stream_registry.x3); return -1; } // Initialize token array int initial_capacity = 1024; x3_token_stream_registry.x0[stream_id].x0 = (x1_token*)malloc( initial_capacity * sizeof(x1_token)); if (!x3_token_stream_registry.x0[stream_id].x0) { free(x3_token_stream_registry.x0[stream_id].x3); x3_token_stream_registry.x1--; pthread_mutex_unlock(&x3_token_stream_registry.x3); return -1; } memset(x3_token_stream_registry.x0[stream_id].x0, 0, initial_capacity * sizeof(x1_token)); x3_token_stream_registry.x0[stream_id].x1 = 0; x3_token_stream_registry.x0[stream_id].x2 = initial_capacity; x3_token_stream_registry.x0[stream_id].x4 = stream_id; pthread_mutex_unlock(&x3_token_stream_registry.x3); // Now perform the actual tokenization const char* src = source_code; int line = 1; int column = 1; int token_index = 0; // List of C keywords const char* keywords[] = { "auto", "break", "case", "char", "const", "continue", "default", "do", "double", "else", "enum", "extern", "float", "for", "goto", "if", "int", "long", "register", "return", "short", "signed", "sizeof", "static", "struct", "switch", "typedef", "union", "unsigned", "void", "volatile", "while", NULL }; while (*src) { // Check if we need to expand the token array if (token_index >= x3_token_stream_registry.x0[stream_id].x2) { pthread_mutex_lock(&x3_token_stream_registry.x3); int new_capacity = x3_token_stream_registry.x0[stream_id].x2 * 2; x1_token* new_tokens = (x1_token*)realloc( x3_token_stream_registry.x0[stream_id].x0, new_capacity * sizeof(x1_token)); if (!new_tokens) { pthread_mutex_unlock(&x3_token_stream_registry.x3); return -1; } x3_token_stream_registry.x0[stream_id].x0 = new_tokens; x3_token_stream_registry.x0[stream_id].x2 = new_capacity; pthread_mutex_unlock(&x3_token_stream_registry.x3); } // Skip whitespace if (isspace(*src)) { if (*src == '\n') { line++; column = 1; } else { column++; } src++; continue; } // Handle identifiers and keywords if (isalpha(*src) || *src == '_') { const char* start = src; int len = 0; while (isalnum(*src) || *src == '_') { src++; len++; } // Check if it's a keyword x0_token_type type = TOKEN_IDENTIFIER; for (int i = 0; keywords[i]; i++) { if (len == strlen(keywords[i]) && strncmp(start, keywords[i], len) == 0) { type = TOKEN_KEYWORD; break; } } // Create token x3_token_stream_registry.x0[stream_id].x0[token_index].x0 = type; x3_token_stream_registry.x0[stream_id].x0[token_index].x1 = (char*)malloc(len + 1); if (x3_token_stream_registry.x0[stream_id].x0[token_index].x1) { strncpy(x3_token_stream_registry.x0[stream_id].x0[token_index].x1, start, len); x3_token_stream_registry.x0[stream_id].x0[token_index].x1[len] = '\0'; } x3_token_stream_registry.x0[stream_id].x0[token_index].x2 = line; x3_token_stream_registry.x0[stream_id].x0[token_index].x3 = column; x3_token_stream_registry.x0[stream_id].x0[token_index].x4 = len; x3_token_stream_registry.x0[stream_id].x0[token_index].x5 = token_index; token_index++; column += len; continue; } // Handle numbers if (isdigit(*src)) { const char* start = src; int len = 0; // Integer part while (isdigit(*src)) { src++; len++; } // Decimal part if (*src == '.') { src++; len++; while (isdigit(*src)) { src++; len++; } } // Exponent part if (*src == 'e' || *src == 'E') { src++; len++; if (*src == '+' || *src == '-') { src++; len++; } while (isdigit(*src)) { src++; len++; } } // Create token x3_token_stream_registry.x0[stream_id].x0[token_index].x0 = TOKEN_NUMBER; x3_token_stream_registry.x0[stream_id].x0[token_index].x1 = (char*)malloc(len + 1); if (x3_token_stream_registry.x0[stream_id].x0[token_index].x1) { strncpy(x3_token_stream_registry.x0[stream_id].x0[token_index].x1, start, len); x3_token_stream_registry.x0[stream_id].x0[token_index].x1[len] = '\0'; } x3_token_stream_registry.x0[stream_id].x0[token_index].x2 = line; x3_token_stream_registry.x0[stream_id].x0[token_index].x3 = column; x3_token_stream_registry.x0[stream_id].x0[token_index].x4 = len; x3_token_stream_registry.x0[stream_id].x0[token_index].x5 = token_index; token_index++; column += len; continue; } // Handle string literals if (*src == '"') { const char* start = src; int len = 1; src++; while (*src && *src != '"') { if (*src == '\\' && *(src + 1)) { src += 2; len += 2; } else { src++; len++; } } if (*src == '"') { src++; len++; } // Create token x3_token_stream_registry.x0[stream_id].x0[token_index].x0 = TOKEN_STRING; x3_token_stream_registry.x0[stream_id].x0[token_index].x1 = (char*)malloc(len + 1); if (x3_token_stream_registry.x0[stream_id].x0[token_index].x1) { strncpy(x3_token_stream_registry.x0[stream_id].x0[token_index].x1, start, len); x3_token_stream_registry.x0[stream_id].x0[token_index].x1[len] = '\0'; } x3_token_stream_registry.x0[stream_id].x0[token_index].x2 = line; x3_token_stream_registry.x0[stream_id].x0[token_index].x3 = column; x3_token_stream_registry.x0[stream_id].x0[token_index].x4 = len; x3_token_stream_registry.x0[stream_id].x0[token_index].x5 = token_index; token_index++; column += len; continue; } // Handle comments if (*src == '/' && *(src + 1) == '/') { const char* start = src; int len = 2; src += 2; // Single-line comment while (*src && *src != '\n') { src++; len++; } // Create token x3_token_stream_registry.x0[stream_id].x0[token_index].x0 = TOKEN_COMMENT; x3_token_stream_registry.x0[stream_id].x0[token_index].x1 = (char*)malloc(len + 1); if (x3_token_stream_registry.x0[stream_id].x0[token_index].x1) { strncpy(x3_token_stream_registry.x0[stream_id].x0[token_index].x1, start, len); x3_token_stream_registry.x0[stream_id].x0[token_index].x1[len] = '\0'; } x3_token_stream_registry.x0[stream_id].x0[token_index].x2 = line; x3_token_stream_registry.x0[stream_id].x0[token_index].x3 = column; x3_token_stream_registry.x0[stream_id].x0[token_index].x4 = len; x3_token_stream_registry.x0[stream_id].x0[token_index].x5 = token_index; token_index++; column += len; continue; } if (*src == '/' && *(src + 1) == '*') { const char* start = src; int len = 2; src += 2; // Multi-line comment while (*src && !(*src == '*' && *(src + 1) == '/')) { if (*src == '\n') { line++; column = 1; } else { column++; } src++; len++; } if (*src == '*' && *(src + 1) == '/') { src += 2; len += 2; } // Create token x3_token_stream_registry.x0[stream_id].x0[token_index].x0 = TOKEN_COMMENT; x3_token_stream_registry.x0[stream_id].x0[token_index].x1 = (char*)malloc(len + 1); if (x3_token_stream_registry.x0[stream_id].x0[token_index].x1) { strncpy(x3_token_stream_registry.x0[stream_id].x0[token_index].x1, start, len); x3_token_stream_registry.x0[stream_id].x0[token_index].x1[len] = '\0'; } x3_token_stream_registry.x0[stream_id].x0[token_index].x2 = line; x3_token_stream_registry.x0[stream_id].x0[token_index].x3 = column; x3_token_stream_registry.x0[stream_id].x0[token_index].x4 = len; x3_token_stream_registry.x0[stream_id].x0[token_index].x5 = token_index; token_index++; column += len; continue; } // Handle operators and punctuation const char* operators = "+-*/%=&|^~!<>?:"; const char* punctuation = "()[]{};,."; if (strchr(operators, *src)) { const char* start = src; int len = 1; src++; // Handle multi-character operators if (*start == '+' && *src == '+') { src++; len++; } else if (*start == '-' && *src == '-') { src++; len++; } else if (*start == '-' && *src == '>') { src++; len++; } else if (*start == '<' && *src == '=') { src++; len++; } else if (*start == '>' && *src == '=') { src++; len++; } else if (*start == '=' && *src == '=') { src++; len++; } else if (*start == '!' && *src == '=') { src++; len++; } else if (*start == '&' && *src == '&') { src++; len++; } else if (*start == '|' && *src == '|') { src++; len++; } else if (*start == '<' && *src == '<') { src++; len++; } else if (*start == '>' && *src == '>') { src++; len++; } // Create token x3_token_stream_registry.x0[stream_id].x0[token_index].x0 = TOKEN_OPERATOR; x3_token_stream_registry.x0[stream_id].x0[token_index].x1 = (char*)malloc(len + 1); if (x3_token_stream_registry.x0[stream_id].x0[token_index].x1) { strncpy(x3_token_stream_registry.x0[stream_id].x0[token_index].x1, start, len); x3_token_stream_registry.x0[stream_id].x0[token_index].x1[len] = '\0'; } x3_token_stream_registry.x0[stream_id].x0[token_index].x2 = line; x3_token_stream_registry.x0[stream_id].x0[token_index].x3 = column; x3_token_stream_registry.x0[stream_id].x0[token_index].x4 = len; x3_token_stream_registry.x0[stream_id].x0[token_index].x5 = token_index; token_index++; column += len; continue; } if (strchr(punctuation, *src)) { // Create token x3_token_stream_registry.x0[stream_id].x0[token_index].x0 = TOKEN_PUNCTUATION; x3_token_stream_registry.x0[stream_id].x0[token_index].x1 = (char*)malloc(2); if (x3_token_stream_registry.x0[stream_id].x0[token_index].x1) { x3_token_stream_registry.x0[stream_id].x0[token_index].x1[0] = *src; x3_token_stream_registry.x0[stream_id].x0[token_index].x1[1] = '\0'; } x3_token_stream_registry.x0[stream_id].x0[token_index].x2 = line; x3_token_stream_registry.x0[stream_id].x0[token_index].x3 = column; x3_token_stream_registry.x0[stream_id].x0[token_index].x4 = 1; x3_token_stream_registry.x0[stream_id].x0[token_index].x5 = token_index; token_index++; column++; src++; continue; } // Unknown character, skip it src++; column++; } // Add EOF token x3_token_stream_registry.x0[stream_id].x0[token_index].x0 = TOKEN_EOF; x3_token_stream_registry.x0[stream_id].x0[token_index].x1 = strdup(""); x3_token_stream_registry.x0[stream_id].x0[token_index].x2 = line; x3_token_stream_registry.x0[stream_id].x0[token_index].x3 = column; x3_token_stream_registry.x0[stream_id].x0[token_index].x4 = 0; x3_token_stream_registry.x0[stream_id].x0[token_index].x5 = token_index; token_index++; // Update token count pthread_mutex_lock(&x3_token_stream_registry.x3); x3_token_stream_registry.x0[stream_id].x1 = token_index; pthread_mutex_unlock(&x3_token_stream_registry.x3); return stream_id; } // Get token stream void* x6_get_token_stream(int tokenize_id) { if (tokenize_id < 0) return NULL; pthread_mutex_lock(&x3_token_stream_registry.x3); if (tokenize_id >= x3_token_stream_registry.x1) { pthread_mutex_unlock(&x3_token_stream_registry.x3); return NULL; } void* stream = &x3_token_stream_registry.x0[tokenize_id]; pthread_mutex_unlock(&x3_token_stream_registry.x3); return stream; }

1.2. Implement syntax parsing and AST construction:

// AST node type enumeration typedef enum { AST_UNKNOWN, AST_PROGRAM, AST_FUNCTION_DEFINITION, AST_DECLARATION, AST_PARAMETER, AST_BLOCK, AST_STATEMENT, AST_EXPRESSION, AST_BINARY_OPERATOR, AST_UNARY_OPERATOR, AST_IDENTIFIER, AST_LITERAL, AST_CONTROL_FLOW, AST_CALL, AST_ARRAY, AST_STRUCT, AST_TYPE } x7_ast_node_type; // AST node structure typedef struct x8_ast_node { x7_ast_node_type x0; // Node type char* x1; // Node value struct x8_ast_node** x2; // Child nodes int x3; // Number of children int x4; // Capacity int x5; // Line number int x6; // Column number int x7; // Node ID } x8_ast_node; // AST structure typedef struct { x8_ast_node* x0; // Root node int x1; // Number of nodes int x2; // AST ID } x9_abstract_syntax_tree; // Global AST registry static struct { x9_abstract_syntax_tree* x0; // Array of ASTs int x1; // Number of ASTs int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x10_ast_registry = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize AST registry int x11_initialize_ast_registry(int capacity) { pthread_mutex_lock(&x10_ast_registry.x3); // Allocate memory for the registry x10_ast_registry.x0 = (x9_abstract_syntax_tree*)malloc( capacity * sizeof(x9_abstract_syntax_tree)); if (!x10_ast_registry.x0) { pthread_mutex_unlock(&x10_ast_registry.x3); return 0; } // Initialize the registry memset(x10_ast_registry.x0, 0, capacity * sizeof(x9_abstract_syntax_tree)); x10_ast_registry.x1 = 0; x10_ast_registry.x2 = capacity; pthread_mutex_unlock(&x10_ast_registry.x3); return 1; } // Create AST node x8_ast_node* x12_create_ast_node(x7_ast_node_type type, const char* value, int line, int column) { x8_ast_node* node = (x8_ast_node*)malloc(sizeof(x8_ast_node)); if (!node) return NULL; node->x0 = type; node->x1 = value ? strdup(value) : NULL; node->x2 = NULL; node->x3 = 0; node->x4 = 0; node->x5 = line; node->x6 = column; node->x7 = 0; // Will be assigned later return node; } // Add child to AST node int x13_add_child(x8_ast_node* parent, x8_ast_node* child) { if (!parent || !child) return 0; // Check if we need to allocate or expand the children array if (!parent->x2 || parent->x3 >= parent->x4) { int new_capacity = parent->x4 == 0 ? 4 : parent->x4 * 2; x8_ast_node** new_children = (x8_ast_node**)realloc( parent->x2, new_capacity * sizeof(x8_ast_node*)); if (!new_children) return 0; parent->x2 = new_children; parent->x4 = new_capacity; } // Add the child parent->x2[parent->x3++] = child; return 1; } // Parse tokens into AST (continued) int x14_parse_tokens(void* token_stream, int parser_flags) { // ... [previous code] ... // Example: Detect function definition if (current_token + 3 < stream->x1 && stream->x0[current_token].x0 == TOKEN_KEYWORD && // return type stream->x0[current_token + 1].x0 == TOKEN_IDENTIFIER && // function name stream->x0[current_token + 2].x0 == TOKEN_PUNCTUATION && strcmp(stream->x0[current_token + 2].x1, "(") == 0) { // Create function definition node x8_ast_node* func_node = x12_create_ast_node( AST_FUNCTION_DEFINITION, stream->x0[current_token + 1].x1, stream->x0[current_token + 1].x2, stream->x0[current_token + 1].x3 ); if (!func_node) { // Free all allocated nodes for (int i = 0; i < node_count; i++) { free(nodes[i]->x1); free(nodes[i]->x2); free(nodes[i]); } free(nodes); return -1; } add_node_to_tracking(func_node); // Create return type node x8_ast_node* type_node = x12_create_ast_node( AST_TYPE, stream->x0[current_token].x1, stream->x0[current_token].x2, stream->x0[current_token].x3 ); if (!type_node) { // Free all allocated nodes for (int i = 0; i < node_count; i++) { free(nodes[i]->x1); free(nodes[i]->x2); free(nodes[i]); } free(nodes); return -1; } add_node_to_tracking(type_node); x13_add_child(func_node, type_node); // Skip to parameter list current_token += 3; // Parse parameters while (current_token < stream->x1 && stream->x0[current_token].x0 != TOKEN_PUNCTUATION && strcmp(stream->x0[current_token].x1, ")") != 0) { // Parameter type if (current_token + 1 < stream->x1 && stream->x0[current_token].x0 == TOKEN_KEYWORD && stream->x0[current_token + 1].x0 == TOKEN_IDENTIFIER) { // Create parameter node x8_ast_node* param_node = x12_create_ast_node( AST_PARAMETER, stream->x0[current_token + 1].x1, stream->x0[current_token + 1].x2, stream->x0[current_token + 1].x3 ); if (!param_node) { // Free all allocated nodes for (int i = 0; i < node_count; i++) { free(nodes[i]->x1); free(nodes[i]->x2); free(nodes[i]); } free(nodes); return -1; } add_node_to_tracking(param_node); // Create parameter type node x8_ast_node* param_type_node = x12_create_ast_node( AST_TYPE, stream->x0[current_token].x1, stream->x0[current_token].x2, stream->x0[current_token].x3 ); if (!param_type_node) { // Free all allocated nodes for (int i = 0; i < node_count; i++) { free(nodes[i]->x1); free(nodes[i]->x2); free(nodes[i]); } free(nodes); return -1; } add_node_to_tracking(param_type_node); x13_add_child(param_node, param_type_node); x13_add_child(func_node, param_node); current_token += 2; // Skip comma if (current_token < stream->x1 && stream->x0[current_token].x0 == TOKEN_PUNCTUATION && strcmp(stream->x0[current_token].x1, ",") == 0) { current_token++; } } else { // Skip unexpected token current_token++; } } // Skip closing parenthesis if (current_token < stream->x1 && stream->x0[current_token].x0 == TOKEN_PUNCTUATION && strcmp(stream->x0[current_token].x1, ")") == 0) { current_token++; } // Parse function body if (current_token < stream->x1 && stream->x0[current_token].x0 == TOKEN_PUNCTUATION && strcmp(stream->x0[current_token].x1, "{") == 0) { // Create block node x8_ast_node* block_node = x12_create_ast_node( AST_BLOCK, "block", stream->x0[current_token].x2, stream->x0[current_token].x3 ); if (!block_node) { // Free all allocated nodes for (int i = 0; i < node_count; i++) { free(nodes[i]->x1); free(nodes[i]->x2); free(nodes[i]); } free(nodes); return -1; } add_node_to_tracking(block_node); x13_add_child(func_node, block_node); // Skip opening brace current_token++; // Parse statements until closing brace // In a real parser, this would be much more complex // For this example, we'll just skip until the closing brace int brace_depth = 1; while (current_token < stream->x1 && brace_depth > 0) { if (stream->x0[current_token].x0 == TOKEN_PUNCTUATION) { if (strcmp(stream->x0[current_token].x1, "{") == 0) { brace_depth++; } else if (strcmp(stream->x0[current_token].x1, "}") == 0) { brace_depth--; } } current_token++; } } // Add function node to root x13_add_child(root, func_node); } else { // Skip token current_token++; } // Store AST root in registry pthread_mutex_lock(&x10_ast_registry.x3); x10_ast_registry.x0[ast_id].x0 = root; x10_ast_registry.x0[ast_id].x1 = node_count; pthread_mutex_unlock(&x10_ast_registry.x3); // Free node tracking array free(nodes); return ast_id; } // Get AST root void* x15_get_ast_root(int ast_id) { if (ast_id < 0) return NULL; pthread_mutex_lock(&x10_ast_registry.x3); if (ast_id >= x10_ast_registry.x1 || !x10_ast_registry.x0[ast_id].x0) { pthread_mutex_unlock(&x10_ast_registry.x3); return NULL; } void* root = x10_ast_registry.x0[ast_id].x0; pthread_mutex_unlock(&x10_ast_registry.x3); return root; }

Step 2: Semantic Analysis

2.1. Implement symbol table construction and type checking:

// Symbol entry structure typedef struct { char* x0; // Symbol name int x1; // Symbol type int x2; // Scope level void* x3; // Symbol data int x4; // Symbol ID } x16_symbol_entry; // Symbol table structure typedef struct { x16_symbol_entry* x0; // Array of symbols int x1; // Number of symbols int x2; // Capacity int x3; // Current scope level int x4; // Symbol table ID } x17_symbol_table; // Global symbol table registry static struct { x17_symbol_table* x0; // Array of symbol tables int x1; // Number of symbol tables int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x18_symbol_table_registry = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize symbol table registry int x19_initialize_symbol_table_registry(int capacity) { pthread_mutex_lock(&x18_symbol_table_registry.x3); // Allocate memory for the registry x18_symbol_table_registry.x0 = (x17_symbol_table*)malloc( capacity * sizeof(x17_symbol_table)); if (!x18_symbol_table_registry.x0) { pthread_mutex_unlock(&x18_symbol_table_registry.x3); return 0; } // Initialize the registry memset(x18_symbol_table_registry.x0, 0, capacity * sizeof(x17_symbol_table)); x18_symbol_table_registry.x1 = 0; x18_symbol_table_registry.x2 = capacity; pthread_mutex_unlock(&x18_symbol_table_registry.x3); return 1; } // Build symbol table from AST int x20_build_symbol_table(void* ast_root) { if (!ast_root) return -1; x8_ast_node* root = (x8_ast_node*)ast_root; pthread_mutex_lock(&x18_symbol_table_registry.x3); // Check if we have reached capacity if (x18_symbol_table_registry.x1 >= x18_symbol_table_registry.x2) { pthread_mutex_unlock(&x18_symbol_table_registry.x3); return -1; } // Create a new symbol table int table_id = x18_symbol_table_registry.x1++; // Initialize the symbol table int initial_capacity = 64; x18_symbol_table_registry.x0[table_id].x0 = (x16_symbol_entry*)malloc( initial_capacity * sizeof(x16_symbol_entry)); if (!x18_symbol_table_registry.x0[table_id].x0) { x18_symbol_table_registry.x1--; pthread_mutex_unlock(&x18_symbol_table_registry.x3); return -1; } memset(x18_symbol_table_registry.x0[table_id].x0, 0, initial_capacity * sizeof(x16_symbol_entry)); x18_symbol_table_registry.x0[table_id].x1 = 0; x18_symbol_table_registry.x0[table_id].x2 = initial_capacity; x18_symbol_table_registry.x0[table_id].x3 = 0; // Global scope x18_symbol_table_registry.x0[table_id].x4 = table_id; pthread_mutex_unlock(&x18_symbol_table_registry.x3); // Helper function to add symbol to table int add_symbol(const char* name, int type, int scope, void* data) { pthread_mutex_lock(&x18_symbol_table_registry.x3); // Check if we need to expand the symbol table if (x18_symbol_table_registry.x0[table_id].x1 >= x18_symbol_table_registry.x0[table_id].x2) { int new_capacity = x18_symbol_table_registry.x0[table_id].x2 * 2; x16_symbol_entry* new_symbols = (x16_symbol_entry*)realloc( x18_symbol_table_registry.x0[table_id].x0, new_capacity * sizeof(x16_symbol_entry)); if (!new_symbols) { pthread_mutex_unlock(&x18_symbol_table_registry.x3); return -1; } x18_symbol_table_registry.x0[table_id].x0 = new_symbols; x18_symbol_table_registry.x0[table_id].x2 = new_capacity; } // Add the symbol int symbol_id = x18_symbol_table_registry.x0[table_id].x1++; x18_symbol_table_registry.x0[table_id].x0[symbol_id].x0 = strdup(name); x18_symbol_table_registry.x0[table_id].x0[symbol_id].x1 = type; x18_symbol_table_registry.x0[table_id].x0[symbol_id].x2 = scope; x18_symbol_table_registry.x0[table_id].x0[symbol_id].x3 = data; x18_symbol_table_registry.x0[table_id].x0[symbol_id].x4 = symbol_id; pthread_mutex_unlock(&x18_symbol_table_registry.x3); return symbol_id; } // Helper function to increase scope level void enter_scope() { pthread_mutex_lock(&x18_symbol_table_registry.x3); x18_symbol_table_registry.x0[table_id].x3++; pthread_mutex_unlock(&x18_symbol_table_registry.x3); } // Helper function to decrease scope level void exit_scope() { pthread_mutex_lock(&x18_symbol_table_registry.x3); x18_symbol_table_registry.x0[table_id].x3--; pthread_mutex_unlock(&x18_symbol_table_registry.x3); } // Recursive function to process AST nodes void process_node(x8_ast_node* node, int scope) { if (!node) return; // Process different node types switch (node->x0) { case AST_FUNCTION_DEFINITION: // Add function to symbol table add_symbol(node->x1, 1, scope, node); // 1 = function type // Enter function scope enter_scope(); // Process parameters and body for (int i = 0; i < node->x3; i++) { process_node(node->x2[i], scope + 1); } // Exit function scope exit_scope(); break; case AST_PARAMETER: // Add parameter to symbol table add_symbol(node->x1, 2, scope, node); // 2 = parameter type // Process parameter type for (int i = 0; i < node->x3; i++) { process_node(node->x2[i], scope); } break; case AST_DECLARATION: // Add variable to symbol table add_symbol(node->x1, 3, scope, node); // 3 = variable type // Process declaration children for (int i = 0; i < node->x3; i++) { process_node(node->x2[i], scope); } break; case AST_BLOCK: // Enter block scope enter_scope(); // Process block statements for (int i = 0; i < node->x3; i++) { process_node(node->x2[i], scope + 1); } // Exit block scope exit_scope(); break; default: // Process other node types for (int i = 0; i < node->x3; i++) { process_node(node->x2[i], scope); } break; } } // Start processing from root process_node(root, 0); return table_id; } // Check types in AST int x21_check_types(int symbol_table_id, void* ast_root) { if (symbol_table_id < 0 || !ast_root) return 0; x8_ast_node* root = (x8_ast_node*)ast_root; pthread_mutex_lock(&x18_symbol_table_registry.x3); if (symbol_table_id >= x18_symbol_table_registry.x1 || !x18_symbol_table_registry.x0[symbol_table_id].x0) { pthread_mutex_unlock(&x18_symbol_table_registry.x3); return 0; } pthread_mutex_unlock(&x18_symbol_table_registry.x3); // Helper function to look up symbol x16_symbol_entry* lookup_symbol(const char* name, int scope) { pthread_mutex_lock(&x18_symbol_table_registry.x3); // Start from current scope and work outward for (int s = scope; s >= 0; s--) { for (int i = 0; i < x18_symbol_table_registry.x0[symbol_table_id].x1; i++) { if (x18_symbol_table_registry.x0[symbol_table_id].x0[i].x2 == s && strcmp(x18_symbol_table_registry.x0[symbol_table_id].x0[i].x0, name) == 0) { x16_symbol_entry* entry = &x18_symbol_table_registry.x0[symbol_table_id].x0[i]; pthread_mutex_unlock(&x18_symbol_table_registry.x3); return entry; } } } pthread_mutex_unlock(&x18_symbol_table_registry.x3); return NULL; } // Recursive function to check types int check_node(x8_ast_node* node, int scope) { if (!node) return 1; // No errors int errors = 0; // Check different node types switch (node->x0) { case AST_IDENTIFIER: // Look up identifier in symbol table if (!lookup_symbol(node->x1, scope)) { fprintf(stderr, "Error: Undefined identifier '%s' at line %d, column %d\n", node->x1, node->x5, node->x6); errors++; } break; case AST_BINARY_OPERATOR: // Check operand types // In a real implementation, this would be much more complex if (node->x3 >= 2) { errors += check_node(node->x2[0], scope); errors += check_node(node->x2[1], scope); // Type checking logic would go here } break; case AST_CALL: // Check function call if (node->x1) { x16_symbol_entry* func = lookup_symbol(node->x1, scope); if (!func) { fprintf(stderr, "Error: Undefined function '%s' at line %d, column %d\n", node->x1, node->x5, node->x6); errors++; } else if (func->x1 != 1) { // 1 = function type fprintf(stderr, "Error: '%s' is not a function at line %d, column %d\n", node->x1, node->x5, node->x6); errors++; } // Check arguments for (int i = 0; i < node->x3; i++) { errors += check_node(node->x2[i], scope); } } break; case AST_BLOCK: // Check block with new scope for (int i = 0; i < node->x3; i++) { errors += check_node(node->x2[i], scope + 1); } break; default: // Check other node types for (int i = 0; i < node->x3; i++) { errors += check_node(node->x2[i], scope); } break; } return errors; } // Start checking from root int error_count = check_node(root, 0); return (error_count == 0) ? 1 : 0; // Return 1 if no errors }

Step 3: Code Generation and Optimization

3.1. Implement intermediate representation (IR) generation:

// IR instruction types typedef enum { IR_INVALID, IR_LABEL, IR_MOVE, IR_BINARY_OP, IR_UNARY_OP, IR_CALL, IR_RETURN, IR_JUMP, IR_COND_JUMP, IR_ALLOC, IR_LOAD, IR_STORE, IR_NOP } x22_ir_instruction_type; // IR instruction structure typedef struct { x22_ir_instruction_type x0; // Instruction type char* x1; // Destination char* x2; // Source 1 char* x3; // Source 2 char* x4; // Additional info int x5; // Instruction ID } x23_ir_instruction; // IR module structure typedef struct { x23_ir_instruction* x0; // Array of instructions int x1; // Number of instructions int x2; // Capacity int x3; // IR ID } x24_ir_module; // Global IR registry static struct { x24_ir_module* x0; // Array of IR modules int x1; // Number of IR modules int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x25_ir_registry = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize IR registry int x26_initialize_ir_registry(int capacity) { pthread_mutex_lock(&x25_ir_registry.x3); // Allocate memory for the registry x25_ir_registry.x0 = (x24_ir_module*)malloc( capacity * sizeof(x24_ir_module)); if (!x25_ir_registry.x0) { pthread_mutex_unlock(&x25_ir_registry.x3); return 0; } // Initialize the registry memset(x25_ir_registry.x0, 0, capacity * sizeof(x24_ir_module)); x25_ir_registry.x1 = 0; x25_ir_registry.x2 = capacity; pthread_mutex_unlock(&x25_ir_registry.x3); return 1; } // Generate IR from AST int x27_generate_ir(void* ast_root, int ir_format) { if (!ast_root) return -1; x8_ast_node* root = (x8_ast_node*)ast_root; pthread_mutex_lock(&x25_ir_registry.x3); // Check if we have reached capacity if (x25_ir_registry.x1 >= x25_ir_registry.x2) { pthread_mutex_unlock(&x25_ir_registry.x3); return -1; } // Create a new IR module int ir_id = x25_ir_registry.x1++; // Initialize the IR module int initial_capacity = 1024; x25_ir_registry.x0[ir_id].x0 = (x23_ir_instruction*)malloc( initial_capacity * sizeof(x23_ir_instruction)); if (!x25_ir_registry.x0[ir_id].x0) { x25_ir_registry.x1--; pthread_mutex_unlock(&x25_ir_registry.x3); return -1; } memset(x25_ir_registry.x0[ir_id].x0, 0, initial_capacity * sizeof(x23_ir_instruction)); x25_ir_registry.x0[ir_id].x1 = 0; x25_ir_registry.x0[ir_id].x2 = initial_capacity; x25_ir_registry.x0[ir_id].x3 = ir_id; pthread_mutex_unlock(&x25_ir_registry.x3); // Helper function to add instruction int add_instruction(x22_ir_instruction_type type, const char* dest, const char* src1, const char* src2, const char* info) { pthread_mutex_lock(&x25_ir_registry.x3); // Check if we need to expand the instruction array if (x25_ir_registry.x0[ir_id].x1 >= x25_ir_registry.x0[ir_id].x2) { int new_capacity = x25_ir_registry.x0[ir_id].x2 * 2; x23_ir_instruction* new_instructions = (x23_ir_instruction*)realloc( x25_ir_registry.x0[ir_id].x0, new_capacity * sizeof(x23_ir_instruction)); if (!new_instructions) { pthread_mutex_unlock(&x25_ir_registry.x3); return -1; } x25_ir_registry.x0[ir_id].x0 = new_instructions; x25_ir_registry.x0[ir_id].x2 = new_capacity; } // Add the instruction int inst_id = x25_ir_registry.x0[ir_id].x1++; x25_ir_registry.x0[ir_id].x0[inst_id].x0 = type; x25_ir_registry.x0[ir_id].x0[inst_id].x1 = dest ? strdup(dest) : NULL; x25_ir_registry.x0[ir_id].x0[inst_id].x2 = src1 ? strdup(src1) : NULL; x25_ir_registry.x0[ir_id].x0[inst_id].x3 = src2 ? strdup(src2) : NULL; x25_ir_registry.x0[ir_id].x0[inst_id].x4 = info ? strdup(info) : NULL; x25_ir_registry.x0[ir_id].x0[inst_id].x5 = inst_id; pthread_mutex_unlock(&x25_ir_registry.x3); return inst_id; } // Helper function to generate temporary variable names int temp_counter = 0; char* get_temp() { char temp[32]; snprintf(temp, sizeof(temp), "t%d", temp_counter++); return strdup(temp); } // Recursive function to generate IR from AST nodes char* generate_node_ir(x8_ast_node* node) { if (!node) return NULL; char* result = NULL; switch (node->x0) { case AST_PROGRAM: // Process all program declarations and definitions for (int i = 0; i < node->x3; i++) { generate_node_ir(node->x2[i]); } break; case AST_FUNCTION_DEFINITION: { // Generate function label char label[256]; snprintf(label, sizeof(label), "func_%s", node->x1); add_instruction(IR_LABEL, label, NULL, NULL, "Function entry"); // Generate IR for function body for (int i = 0; i < node->x3; i++) { if (node->x2[i]->x0 == AST_BLOCK) { generate_node_ir(node->x2[i]); } } // Add implicit return if needed add_instruction(IR_RETURN, NULL, NULL, NULL, "Implicit return"); break; } case AST_BLOCK: // Generate IR for each statement in block for (int i = 0; i < node->x3; i++) { generate_node_ir(node->x2[i]); } break; case AST_STATEMENT: // Generate IR for statement generate_node_ir(node->x2[0]); break; case AST_EXPRESSION: // Generate IR for expression if (node->x3 > 0) { result = generate_node_ir(node->x2[0]); } break; case AST_BINARY_OPERATOR: { // Generate IR for binary operation char* left = generate_node_ir(node->x2[0]); char* right = generate_node_ir(node->x2[1]); if (left && right) { result = get_temp(); add_instruction(IR_BINARY_OP, result, left, right, node->x1); free(left); free(right); } break; } case AST_UNARY_OPERATOR: { // Generate IR for unary operation char* operand = generate_node_ir(node->x2[0]); if (operand) { result = get_temp(); add_instruction(IR_UNARY_OP, result, operand, NULL, node->x1); free(operand); } break; } case AST_CALL: { // Generate IR for function call char label[256]; snprintf(label, sizeof(label), "func_%s", node->x1); // Generate IR for arguments char* args[32] = {NULL}; // Maximum 32 arguments for simplicity int arg_count = 0; for (int i = 0; i < node->x3 && i < 32; i++) { args[arg_count] = generate_node_ir(node->x2[i]); if (args[arg_count]) { arg_count++; } } // Generate call instruction result = get_temp(); // Build arg list as string char arg_list[1024] = ""; for (int i = 0; i < arg_count; i++) { if (i > 0) strcat(arg_list, ", "); strcat(arg_list, args[i]); } add_instruction(IR_CALL, result, label, arg_list, NULL); // Free argument temps for (int i = 0; i < arg_count; i++) { free(args[i]); } break; } case AST_IDENTIFIER: // Just return the identifier name result = strdup(node->x1); break; case AST_LITERAL: // Just return the literal value result = strdup(node->x1); break; case AST_RETURN: { // Generate IR for return char* value = NULL; if (node->x3 > 0) { value = generate_node_ir(node->x2[0]); } add_instruction(IR_RETURN, NULL, value, NULL, NULL); if (value) free(value); break; } case AST_CONTROL_FLOW: { // Generate IR for control flow (if, while, etc.) if (strcmp(node->x1, "if") == 0 && node->x3 >= 2) { // Generate condition char* condition = generate_node_ir(node->x2[0]); // Generate labels char* then_label = get_temp(); char* else_label = get_temp(); char* end_label = get_temp(); // Conditional jump add_instruction(IR_COND_JUMP, then_label, condition, else_label, NULL); // Then block add_instruction(IR_LABEL, then_label, NULL, NULL, NULL); generate_node_ir(node->x2[1]); add_instruction(IR_JUMP, end_label, NULL, NULL, NULL); // Else block if it exists add_instruction(IR_LABEL, else_label, NULL, NULL, NULL); if (node->x3 >= 3) { generate_node_ir(node->x2[2]); } // End add_instruction(IR_LABEL, end_label, NULL, NULL, NULL); free(condition); free(then_label); free(else_label); free(end_label); } else if (strcmp(node->x1, "while") == 0 && node->x3 >= 2) { // Generate labels char* cond_label = get_temp(); char* body_label = get_temp(); char* end_label = get_temp(); // Loop condition add_instruction(IR_LABEL, cond_label, NULL, NULL, NULL); char* condition = generate_node_ir(node->x2[0]); add_instruction(IR_COND_JUMP, body_label, condition, end_label, NULL); // Loop body add_instruction(IR_LABEL, body_label, NULL, NULL, NULL); generate_node_ir(node->x2[1]); add_instruction(IR_JUMP, cond_label, NULL, NULL, NULL); // End add_instruction(IR_LABEL, end_label, NULL, NULL, NULL); free(condition); free(cond_label); free(body_label); free(end_label); } break; } default: // Process other node types for (int i = 0; i < node->x3; i++) { char* temp = generate_node_ir(node->x2[i]); if (temp) free(temp); } break; } return result; } // Generate IR from root generate_node_ir(root); return ir_id; } // Get IR module void* x28_get_ir(int ir_id) { if (ir_id < 0) return NULL; pthread_mutex_lock(&x25_ir_registry.x3); if (ir_id >= x25_ir_registry.x1) { pthread_mutex_unlock(&x25_ir_registry.x3); return NULL; } void* ir = &x25_ir_registry.x0[ir_id]; pthread_mutex_unlock(&x25_ir_registry.x3); return ir; }

3.2. Implement IR optimization:

// Optimize IR int x29_optimize_ir(void* ir, int optimization_level) { if (!ir) return 0; x24_ir_module* module = (x24_ir_module*)ir; // Apply optimizations based on level if (optimization_level >= 1) { // Level 1: Basic optimizations // Constant folding optimize_constant_folding(module); // Dead code elimination optimize_dead_code(module); } if (optimization_level >= 2) { // Level 2: More advanced optimizations // Common subexpression elimination optimize_common_subexpressions(module); // Copy propagation optimize_copy_propagation(module); } if (optimization_level >= 3) { // Level 3: Aggressive optimizations // Loop optimizations optimize_loops(module); // Function inlining optimize_function_inlining(module); } return 1; } // Constant folding optimization void optimize_constant_folding(x24_ir_module* module) { if (!module) return; // In a real implementation, we would analyze the IR to find and fold constants // For this example, we'll provide a simplified implementation for (int i = 0; i < module->x1; i++) { x23_ir_instruction* inst = &module->x0[i]; if (inst->x0 == IR_BINARY_OP) { // Check if both operands are constants if (inst->x2 && inst->x3 && isdigit(inst->x2[0]) && isdigit(inst->x3[0])) { // Parse constants int op1 = atoi(inst->x2); int op2 = atoi(inst->x3); int result = 0; // Perform operation if (inst->x4) { if (strcmp(inst->x4, "+") == 0) result = op1 + op2; else if (strcmp(inst->x4, "-") == 0) result = op1 - op2; else if (strcmp(inst->x4, "*") == 0) result = op1 * op2; else if (strcmp(inst->x4, "/") == 0 && op2 != 0) result = op1 / op2; else continue; // Unknown operation or division by zero // Replace with constant char result_str[32]; snprintf(result_str, sizeof(result_str), "%d", result); // Convert binary op to move inst->x0 = IR_MOVE; free(inst->x2); free(inst->x3); free(inst->x4); inst->x2 = strdup(result_str); inst->x3 = NULL; inst->x4 = NULL; } } } } } // Dead code elimination void optimize_dead_code(x24_ir_module* module) { if (!module) return; // In a real implementation, we would perform data flow analysis // For this example, we'll provide a simplified implementation // Mark used variables char* used_vars[1024] = {NULL}; int used_count = 0; // Backward pass to find used variables for (int i = module->x1 - 1; i >= 0; i--) { x23_ir_instruction* inst = &module->x0[i]; // Check if instruction has an effect int has_effect = 0; if (inst->x0 == IR_RETURN || inst->x0 == IR_CALL || inst->x0 == IR_STORE || inst->x0 == IR_JUMP || inst->x0 == IR_COND_JUMP || inst->x0 == IR_LABEL) { has_effect = 1; } // Check if destination is used int dest_used = 0; if (inst->x1) { for (int j = 0; j < used_count; j++) { if (used_vars[j] && strcmp(used_vars[j], inst->x1) == 0) { dest_used = 1; break; } } } // If instruction has an effect or its destination is used, keep it if (has_effect || dest_used) { // Add sources to used variables if (inst->x2 && used_count < 1024) { int found = 0; for (int j = 0; j < used_count; j++) { if (used_vars[j] && strcmp(used_vars[j], inst->x2) == 0) { found = 1; break; } } if (!found) { used_vars[used_count++] = strdup(inst->x2); } } if (inst->x3 && used_count < 1024) { int found = 0; for (int j = 0; j < used_count; j++) { if (used_vars[j] && strcmp(used_vars[j], inst->x3) == 0) { found = 1; break; } } if (!found) { used_vars[used_count++] = strdup(inst->x3); } } } else { // Dead code - replace with NOP inst->x0 = IR_NOP; free(inst->x1); inst->x1 = NULL; free(inst->x2); inst->x2 = NULL; free(inst->x3); inst->x3 = NULL; free(inst->x4); inst->x4 = NULL; } } // Free used variables for (int i = 0; i < used_count; i++) { free(used_vars[i]); } } // Common subexpression elimination void optimize_common_subexpressions(x24_ir_module* module) { if (!module) return; // In a real implementation, this would be much more complex // For this example, we'll provide a simplified implementation // Store expressions and their results struct { char op[8]; char src1[64]; char src2[64]; char result[64]; } expr_table[256]; int expr_count = 0; for (int i = 0; i < module->x1; i++) { x23_ir_instruction* inst = &module->x0[i]; if (inst->x0 == IR_BINARY_OP && inst->x1 && inst->x2 && inst->x3 && inst->x4) { // Check if this expression already exists int found = 0; for (int j = 0; j < expr_count; j++) { if (strcmp(expr_table[j].op, inst->x4) == 0 && strcmp(expr_table[j].src1, inst->x2) == 0 && strcmp(expr_table[j].src2, inst->x3) == 0) { // Replace with move from the previous result inst->x0 = IR_MOVE; free(inst->x2); free(inst->x3); free(inst->x4); inst->x2 = strdup(expr_table[j].result); inst->x3 = NULL; inst->x4 = NULL; found = 1; break; } } if (!found && expr_count < 256) { // Add to expression table strncpy(expr_table[expr_count].op, inst->x4, sizeof(expr_table[expr_count].op) - 1); strncpy(expr_table[expr_count].src1, inst->x2, sizeof(expr_table[expr_count].src1) - 1); strncpy(expr_table[expr_count].src2, inst->x3, sizeof(expr_table[expr_count].src2) - 1); strncpy(expr_table[expr_count].result, inst->x1, sizeof(expr_table[expr_count].result) - 1); expr_count++; } } else if (inst->x0 == IR_LABEL) { // Clear expression table at labels (basic block boundaries) expr_count = 0; } } } // Copy propagation void optimize_copy_propagation(x24_ir_module* module) { if (!module) return; // In a real implementation, this would be more complex // For this example, we'll provide a simplified implementation // Store copy relationships struct { char dest[64]; char src[64]; int valid; } copy_table[256]; int copy_count = 0; for (int i = 0; i < module->x1; i++) { x23_ir_instruction* inst = &module->x0[i]; if (inst->x0 == IR_MOVE && inst->x1 && inst->x2) { // Add to copy table if (copy_count < 256) { strncpy(copy_table[copy_count].dest, inst->x1, sizeof(copy_table[copy_count].dest) - 1); strncpy(copy_table[copy_count].src, inst->x2, sizeof(copy_table[copy_count].src) - 1); copy_table[copy_count].valid = 1; copy_count++; } } else if (inst->x0 == IR_LABEL) { // Clear copy table at labels (basic block boundaries) copy_count = 0; } else { // Propagate copies to operands if (inst->x2) { for (int j = 0; j < copy_count; j++) { if (copy_table[j].valid && strcmp(inst->x2, copy_table[j].dest) == 0) { free(inst->x2); inst->x2 = strdup(copy_table[j].src); break; } } } if (inst->x3) { for (int j = 0; j < copy_count; j++) { if (copy_table[j].valid && strcmp(inst->x3, copy_table[j].dest) == 0) { free(inst->x3); inst->x3 = strdup(copy_table[j].src); break; } } } // Invalidate copies if destination is modified if (inst->x1) { for (int j = 0; j < copy_count; j++) { if (strcmp(copy_table[j].dest, inst->x1) == 0 || strcmp(copy_table[j].src, inst->x1) == 0) { copy_table[j].valid = 0; } } } } } } // Loop optimization void optimize_loops(x24_ir_module* module) { if (!module) return; // In a real implementation, this would be much more complex // For this example, we'll just provide a placeholder // Loop detection and optimization would involve: // 1. Identifying loop structures // 2. Hoisting invariant code out of loops // 3. Loop unrolling for small loops // 4. Loop fusion/fission // etc. } // Function inlining void optimize_function_inlining(x24_ir_module* module) { if (!module) return; // In a real implementation, this would be much more complex // For this example, we'll just provide a placeholder // Function inlining would involve: // 1. Identifying call sites // 2. Checking if the called function is a good candidate for inlining // 3. Replacing the call with the inlined function body // 4. Adjusting variable names to avoid conflicts // etc. }

3.3. Implement code generation:

// Target architectures typedef enum { ARCH_X86, ARCH_X86_64, ARCH_ARM, ARCH_ARM64, ARCH_RISCV, ARCH_GENERIC } x30_target_architecture; // Generated code structure typedef struct { char* x0; // Code buffer size_t x1; // Code size size_t x2; // Buffer capacity x30_target_architecture x3; // Target architecture int x4; // Code ID } x31_generated_code; // Global code registry static struct { x31_generated_code* x0; // Array of generated code objects int x1; // Number of code objects int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x32_code_registry = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize code registry int x33_initialize_code_registry(int capacity) { pthread_mutex_lock(&x32_code_registry.x3); // Allocate memory for the registry x32_code_registry.x0 = (x31_generated_code*)malloc( capacity * sizeof(x31_generated_code)); if (!x32_code_registry.x0) { pthread_mutex_unlock(&x32_code_registry.x3); return 0; } // Initialize the registry memset(x32_code_registry.x0, 0, capacity * sizeof(x31_generated_code)); x32_code_registry.x1 = 0; x32_code_registry.x2 = capacity; pthread_mutex_unlock(&x32_code_registry.x3); return 1; } // Generate code from IR int x34_generate_code(void* ir, int target_arch, const char* output_filename) { if (!ir) return -1; x24_ir_module* module = (x24_ir_module*)ir; pthread_mutex_lock(&x32_code_registry.x3); // Check if we have reached capacity if (x32_code_registry.x1 >= x32_code_registry.x2) { pthread_mutex_unlock(&x32_code_registry.x3); return -1; } // Create a new code object int code_id = x32_code_registry.x1++; // Initialize the code object size_t initial_capacity = 65536; // 64KB initial buffer x32_code_registry.x0[code_id].x0 = (char*)malloc(initial_capacity); if (!x32_code_registry.x0[code_id].x0) { x32_code_registry.x1--; pthread_mutex_unlock(&x32_code_registry.x3); return -1; } memset(x32_code_registry.x0[code_id].x0, 0, initial_capacity); x32_code_registry.x0[code_id].x1 = 0; x32_code_registry.x0[code_id].x2 = initial_capacity; x32_code_registry.x0[code_id].x3 = (x30_target_architecture)target_arch; x32_code_registry.x0[code_id].x4 = code_id; pthread_mutex_unlock(&x32_code_registry.x3); // Helper function to append to code buffer void append_code(const char* code) { pthread_mutex_lock(&x32_code_registry.x3); size_t code_len = strlen(code); // Check if we need to expand the buffer if (x32_code_registry.x0[code_id].x1 + code_len + 1 > x32_code_registry.x0[code_id].x2) { size_t new_capacity = x32_code_registry.x0[code_id].x2 * 2; char* new_buffer = (char*)realloc( x32_code_registry.x0[code_id].x0, new_capacity); if (!new_buffer) { pthread_mutex_unlock(&x32_code_registry.x3); return; } x32_code_registry.x0[code_id].x0 = new_buffer; x32_code_registry.x0[code_id].x2 = new_capacity; } // Append code strcpy(x32_code_registry.x0[code_id].x0 + x32_code_registry.x0[code_id].x1, code); x32_code_registry.x0[code_id].x1 += code_len; pthread_mutex_unlock(&x32_code_registry.x3); } // Generate appropriate prologue for target architecture switch ((x30_target_architecture)target_arch) { case ARCH_X86: case ARCH_X86_64: append_code("; Generated x86 assembly code\n"); append_code(".text\n"); break; case ARCH_ARM: case ARCH_ARM64: append_code("; Generated ARM assembly code\n"); append_code(".text\n"); break; case ARCH_RISCV: append_code("; Generated RISC-V assembly code\n"); append_code(".text\n"); break; case ARCH_GENERIC: default: append_code("# Generated generic assembly code\n"); append_code(".text\n"); break; } // Generate code for each instruction for (int i = 0; i < module->x1; i++) { x23_ir_instruction* inst = &module->x0[i]; char code_line[1024]; switch (inst->x0) { case IR_LABEL: snprintf(code_line, sizeof(code_line), "%s:\n", inst->x1); break; case IR_MOVE: if ((x30_target_architecture)target_arch == ARCH_X86 || (x30_target_architecture)target_arch == ARCH_X86_64) { snprintf(code_line, sizeof(code_line), " mov %s, %s\n", inst->x1, inst->x2); } else { snprintf(code_line, sizeof(code_line), " move %s, %s\n", inst->x1, inst->x2); } break; case IR_BINARY_OP: if ((x30_target_architecture)target_arch == ARCH_X86 || (x30_target_architecture)target_arch == ARCH_X86_64) { if (strcmp(inst->x4, "+") == 0) { snprintf(code_line, sizeof(code_line), " mov %s, %s\n add %s, %s\n", inst->x1, inst->x2, inst->x1, inst->x3); } else if (strcmp(inst->x4, "-") == 0) { snprintf(code_line, sizeof(code_line), " mov %s, %s\n sub %s, %s\n", inst->x1, inst->x2, inst->x1, inst->x3); } else if (strcmp(inst->x4, "*") == 0) { snprintf(code_line, sizeof(code_line), " mov %s, %s\n imul %s, %s\n", inst->x1, inst->x2, inst->x1, inst->x3); } else if (strcmp(inst->x4, "/") == 0) { snprintf(code_line, sizeof(code_line), " mov eax, %s\n cdq\n idiv %s\n mov %s, eax\n", inst->x2, inst->x3, inst->x1); } else { snprintf(code_line, sizeof(code_line), " ; Unsupported binary op: %s\n", inst->x4); } } else { snprintf(code_line, sizeof(code_line), " ; Binary op: %s = %s %s %s\n", inst->x1, inst->x2, inst->x4, inst->x3); } break; case IR_CALL: if ((x30_target_architecture)target_arch == ARCH_X86 || (x30_target_architecture)target_arch == ARCH_X86_64) { snprintf(code_line, sizeof(code_line), " call %s\n mov %s, eax\n", inst->x2, inst->x1); } else { snprintf(code_line, sizeof(code_line), " call %s\n move %s, $return\n", inst->x2, inst->x1); } break; case IR_RETURN: if ((x30_target_architecture)target_arch == ARCH_X86 || (x30_target_architecture)target_arch == ARCH_X86_64) { if (inst->x2) { snprintf(code_line, sizeof(code_line), " mov eax, %s\n ret\n", inst->x2); } else { snprintf(code_line, sizeof(code_line), " ret\n"); } } else { if (inst->x2) { snprintf(code_line, sizeof(code_line), " move $return, %s\n ret\n", inst->x2); } else { snprintf(code_line, sizeof(code_line), " ret\n"); } } break; case IR_JUMP: snprintf(code_line, sizeof(code_line), " jmp %s\n", inst->x1); break; case IR_COND_JUMP: if ((x30_target_architecture)target_arch == ARCH_X86 || (x30_target_architecture)target_arch == ARCH_X86_64) { snprintf(code_line, sizeof(code_line), " cmp %s, 0\n jnz %s\n jmp %s\n", inst->x2, inst->x1, inst->x3); } else { snprintf(code_line, sizeof(code_line), " bnez %s, %s\n j %s\n", inst->x2, inst->x1, inst->x3); } break; case IR_NOP: snprintf(code_line, sizeof(code_line), " nop\n"); break; default: snprintf(code_line, sizeof(code_line), " ; Unknown instruction type %d\n", inst->x0); break; } append_code(code_line); } // Write to output file if requested if (output_filename) { FILE* outfile = fopen(output_filename, "wb"); if (outfile) { fwrite(x32_code_registry.x0[code_id].x0, 1, x32_code_registry.x0[code_id].x1, outfile); fclose(outfile); } } return code_id; }

Step 4: Verification and Testing

4.1. Create a verification suite for the compiler system:

// Verify the compiler system implementation int x35_verify_compiler_system(void) { int errors = 0; // Test source code const char* test_code = "int add(int a, int b) {\n" " return a + b;\n" "}\n" "\n" "int main() {\n" " int x = 5;\n" " int y = 10;\n" " int z = add(x, y);\n" " return z;\n" "}\n"; // Test 1: Tokenization int token_id = x5_tokenize_source(test_code, 0); if (token_id < 0) { printf("Test 1 failed: Tokenization\n"); errors++; } // Test 2: Get token stream void* token_stream = x6_get_token_stream(token_id); if (!token_stream) { printf("Test 2 failed: Getting token stream\n"); errors++; } // Test 3: Parsing int ast_id = x14_parse_tokens(token_stream, 0); if (ast_id < 0) { printf("Test 3 failed: Parsing\n"); errors++; } // Test 4: Get AST root void* ast_root = x15_get_ast_root(ast_id); if (!ast_root) { printf("Test 4 failed: Getting AST root\n"); errors++; } // Test 5: Build symbol table int symtab_id = x20_build_symbol_table(ast_root); if (symtab_id < 0) { printf("Test 5 failed: Building symbol table\n"); errors++; } // Test 6: Type checking if (!x21_check_types(symtab_id, ast_root)) { printf("Test 6 failed: Type checking\n"); errors++; } // Test 7: IR generation int ir_id = x27_generate_ir(ast_root, 0); if (ir_id < 0) { printf("Test 7 failed: IR generation\n"); errors++; } // Test 8: Get IR void* ir = x28_get_ir(ir_id); if (!ir) { printf("Test 8 failed: Getting IR\n"); errors++; } // Test 9: IR optimization if (!x29_optimize_ir(ir, 2)) { printf("Test 9 failed: IR optimization\n"); errors++; } // Test 10: Code generation int code_id = x34_generate_code(ir, ARCH_X86_64, "test_output.asm"); if (code_id < 0) { printf("Test 10 failed: Code generation\n"); errors++; } printf("Compiler system verification complete: %d errors found\n", errors); return (errors == 0); }

DX-VAR-3.0.IM.4.3: Debugging System Implementation

This section provides detailed steps for implementing the Debugging System component of the DX-VAR-3.0 standard, which handles debugging, tracing, and program inspection.

Step 1: Debug Core Implementation

1.1. Implement the core debugging infrastructure:

// File: dx_var_debugger.c #include "dx_var_debugger.h" #include <stdlib.h> #include <string.h> #include <stdio.h> #include <pthread.h> // Debugger state typedef struct { int x0; // Debug flags int x1; // Target process ID int x2; // Is attached int x3; // Is active pthread_mutex_t x4; // Thread safety lock int x5; // Debugger ID } x0_debugger_state; // Global debugger registry static struct { x0_debugger_state* x0; // Array of debugger states int x1; // Number of debuggers int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x1_debugger_registry = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize debugger registry int x2_initialize_debugger_registry(int capacity) { pthread_mutex_lock(&x1_debugger_registry.x3); // Allocate memory for the registry x1_debugger_registry.x0 = (x0_debugger_state*)malloc( capacity * sizeof(x0_debugger_state)); if (!x1_debugger_registry.x0) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } // Initialize the registry memset(x1_debugger_registry.x0, 0, capacity * sizeof(x0_debugger_state)); x1_debugger_registry.x1 = 0; x1_debugger_registry.x2 = capacity; pthread_mutex_unlock(&x1_debugger_registry.x3); return 1; } // Initialize a debugger int x3_initialize_debugger(int debug_flags) { pthread_mutex_lock(&x1_debugger_registry.x3); // Check if we have reached capacity if (x1_debugger_registry.x1 >= x1_debugger_registry.x2) { pthread_mutex_unlock(&x1_debugger_registry.x3); return -1; } // Create a new debugger int debugger_id = x1_debugger_registry.x1++; // Initialize the debugger pthread_mutex_init(&x1_debugger_registry.x0[debugger_id].x4, NULL); x1_debugger_registry.x0[debugger_id].x0 = debug_flags; x1_debugger_registry.x0[debugger_id].x1 = -1; // No target yet x1_debugger_registry.x0[debugger_id].x2 = 0; // Not attached x1_debugger_registry.x0[debugger_id].x3 = 1; // Active x1_debugger_registry.x0[debugger_id].x5 = debugger_id; pthread_mutex_unlock(&x1_debugger_registry.x3); return debugger_id; } // Terminate a debugger int x4_terminate_debugger(int debugger_id) { if (debugger_id < 0) return 0; pthread_mutex_lock(&x1_debugger_registry.x3); // Check if the debugger ID is valid if (debugger_id >= x1_debugger_registry.x1 || !x1_debugger_registry.x0[debugger_id].x3) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } // Detach if attached if (x1_debugger_registry.x0[debugger_id].x2) { // Detach logic would be here x1_debugger_registry.x0[debugger_id].x2 = 0; } // Mark as inactive x1_debugger_registry.x0[debugger_id].x3 = 0; pthread_mutex_destroy(&x1_debugger_registry.x0[debugger_id].x4); pthread_mutex_unlock(&x1_debugger_registry.x3); return 1; } // Attach to a process int x5_attach_to_process(int debugger_id, int process_id) { if (debugger_id < 0 || process_id < 0) return 0; pthread_mutex_lock(&x1_debugger_registry.x3); // Check if the debugger ID is valid if (debugger_id >= x1_debugger_registry.x1 || !x1_debugger_registry.x0[debugger_id].x3) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } // Check if already attached if (x1_debugger_registry.x0[debugger_id].x2) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } // Lock the debugger pthread_mutex_lock(&x1_debugger_registry.x0[debugger_id].x4); // In a real implementation, we would use platform-specific APIs to attach // For this example, we'll just simulate attachment // Set target process x1_debugger_registry.x0[debugger_id].x1 = process_id; x1_debugger_registry.x0[debugger_id].x2 = 1; // Attached pthread_mutex_unlock(&x1_debugger_registry.x0[debugger_id].x4); pthread_mutex_unlock(&x1_debugger_registry.x3); return 1; } // Launch and attach to a program int x6_launch_and_attach(int debugger_id, const char* program, char** arguments) { if (debugger_id < 0 || !program) return 0; pthread_mutex_lock(&x1_debugger_registry.x3); // Check if the debugger ID is valid if (debugger_id >= x1_debugger_registry.x1 || !x1_debugger_registry.x0[debugger_id].x3) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } // Check if already attached if (x1_debugger_registry.x0[debugger_id].x2) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } // Lock the debugger pthread_mutex_lock(&x1_debugger_registry.x0[debugger_id].x4); // In a real implementation, we would use platform-specific APIs to launch and attach // For this example, we'll just simulate launching // Simulate process ID int process_id = rand() % 10000 + 1000; // Set target process x1_debugger_registry.x0[debugger_id].x1 = process_id; x1_debugger_registry.x0[debugger_id].x2 = 1; // Attached pthread_mutex_unlock(&x1_debugger_registry.x0[debugger_id].x4); pthread_mutex_unlock(&x1_debugger_registry.x3); return process_id; } // Detach debugger int x7_detach_debugger(int debugger_id) { if (debugger_id < 0) return 0; pthread_mutex_lock(&x1_debugger_registry.x3); // Check if the debugger ID is valid if (debugger_id >= x1_debugger_registry.x1 || !x1_debugger_registry.x0[debugger_id].x3) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } // Check if attached if (!x1_debugger_registry.x0[debugger_id].x2) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } // Lock the debugger pthread_mutex_lock(&x1_debugger_registry.x0[debugger_id].x4); // In a real implementation, we would use platform-specific APIs to detach // For this example, we'll just simulate detachment // Clear target process x1_debugger_registry.x0[debugger_id].x1 = -1; x1_debugger_registry.x0[debugger_id].x2 = 0; // Not attached pthread_mutex_unlock(&x1_debugger_registry.x0[debugger_id].x4); pthread_mutex_unlock(&x1_debugger_registry.x3); return 1; }

Step 2: Breakpoint Management

2.1. Implement breakpoint creation and handling:

// Breakpoint types typedef enum { BP_CODE, BP_DATA, BP_HARDWARE, BP_EXCEPTION, BP_SYSCALL, BP_EVENT } x8_breakpoint_type; // Breakpoint structure typedef struct { x8_breakpoint_type x0; // Breakpoint type void* x1; // Location (address or expression) int x2; // Enabled flag char* x3; // Condition int x4; // Hit count int x5; // Debugger ID int x6; // Breakpoint ID } x9_breakpoint; // Global breakpoint registry static struct { x9_breakpoint* x0; // Array of breakpoints int x1; // Number of breakpoints int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x10_breakpoint_registry = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize breakpoint registry int x11_initialize_breakpoint_registry(int capacity) { pthread_mutex_lock(&x10_breakpoint_registry.x3); // Allocate memory for the registry x10_breakpoint_registry.x0 = (x9_breakpoint*)malloc( capacity * sizeof(x9_breakpoint)); if (!x10_breakpoint_registry.x0) { pthread_mutex_unlock(&x10_breakpoint_registry.x3); return 0; } // Initialize the registry memset(x10_breakpoint_registry.x0, 0, capacity * sizeof(x9_breakpoint)); x10_breakpoint_registry.x1 = 0; x10_breakpoint_registry.x2 = capacity; pthread_mutex_unlock(&x10_breakpoint_registry.x3); return 1; } // Set a breakpoint int x12_set_breakpoint(int debugger_id, void* location, int breakpoint_type) { if (debugger_id < 0 || !location) return -1; pthread_mutex_lock(&x1_debugger_registry.x3); // Check if the debugger ID is valid if (debugger_id >= x1_debugger_registry.x1 || !x1_debugger_registry.x0[debugger_id].x3) { pthread_mutex_unlock(&x1_debugger_registry.x3); return -1; } // Check if attached if (!x1_debugger_registry.x0[debugger_id].x2) { pthread_mutex_unlock(&x1_debugger_registry.x3); return -1; } pthread_mutex_unlock(&x1_debugger_registry.x3); pthread_mutex_lock(&x10_breakpoint_registry.x3); // Check if we have reached capacity if (x10_breakpoint_registry.x1 >= x10_breakpoint_registry.x2) { pthread_mutex_unlock(&x10_breakpoint_registry.x3); return -1; } // Create a new breakpoint int bp_id = x10_breakpoint_registry.x1++; // Initialize the breakpoint x10_breakpoint_registry.x0[bp_id].x0 = (x8_breakpoint_type)breakpoint_type; x10_breakpoint_registry.x0[bp_id].x1 = location; x10_breakpoint_registry.x0[bp_id].x2 = 1; // Enabled x10_breakpoint_registry.x0[bp_id].x3 = NULL; // No condition x10_breakpoint_registry.x0[bp_id].x4 = 0; // No hits yet x10_breakpoint_registry.x0[bp_id].x5 = debugger_id; x10_breakpoint_registry.x0[bp_id].x6 = bp_id; pthread_mutex_unlock(&x10_breakpoint_registry.x3); // In a real implementation, we would set the actual breakpoint in the target process // For this example, we'll just return the breakpoint ID return bp_id; } // Remove a breakpoint int x13_remove_breakpoint(int breakpoint_id) { if (breakpoint_id < 0) return 0; pthread_mutex_lock(&x10_breakpoint_registry.x3); // Check if the breakpoint ID is valid if (breakpoint_id >= x10_breakpoint_registry.x1) { pthread_mutex_unlock(&x10_breakpoint_registry.x3); return 0; } // Get debugger ID int debugger_id = x10_breakpoint_registry.x0[breakpoint_id].x5; pthread_mutex_unlock(&x10_breakpoint_registry.x3); pthread_mutex_lock(&x1_debugger_registry.x3); // Check if the debugger is valid if (debugger_id < 0 || debugger_id >= x1_debugger_registry.x1 || !x1_debugger_registry.x0[debugger_id].x3) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } // Check if attached if (!x1_debugger_registry.x0[debugger_id].x2) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } pthread_mutex_unlock(&x1_debugger_registry.x3); pthread_mutex_lock(&x10_breakpoint_registry.x3); // In a real implementation, we would remove the actual breakpoint from the target process // Free resources free(x10_breakpoint_registry.x0[breakpoint_id].x3); // Mark as invalid x10_breakpoint_registry.x0[breakpoint_id].x2 = 0; pthread_mutex_unlock(&x10_breakpoint_registry.x3); return 1; } // Enable or disable a breakpoint int x14_enable_breakpoint(int breakpoint_id, int enabled) { if (breakpoint_id < 0) return 0; pthread_mutex_lock(&x10_breakpoint_registry.x3); // Check if the breakpoint ID is valid if (breakpoint_id >= x10_breakpoint_registry.x1) { pthread_mutex_unlock(&x10_breakpoint_registry.x3); return 0; } // Set enabled state x10_breakpoint_registry.x0[breakpoint_id].x2 = enabled ? 1 : 0; pthread_mutex_unlock(&x10_breakpoint_registry.x3); // In a real implementation, we would enable/disable the actual breakpoint in the target process return 1; } // Set breakpoint condition int x15_set_breakpoint_condition(int breakpoint_id, const char* condition) { if (breakpoint_id < 0) return 0; pthread_mutex_lock(&x10_breakpoint_registry.x3); // Check if the breakpoint ID is valid if (breakpoint_id >= x10_breakpoint_registry.x1) { pthread_mutex_unlock(&x10_breakpoint_registry.x3); return 0; } // Set condition free(x10_breakpoint_registry.x0[breakpoint_id].x3); x10_breakpoint_registry.x0[breakpoint_id].x3 = condition ? strdup(condition) : NULL; pthread_mutex_unlock(&x10_breakpoint_registry.x3); return 1; }

Step 3: Execution Control

3.1. Implement execution control functions:

// Execution control structure typedef struct { int x0; // Debugger ID int x1; // Control state void* x2; // Current location int x3; // Control ID } x16_execution_control; // Global execution control registry static struct { x16_execution_control* x0; // Array of execution controls int x1; // Number of controls int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x17_execution_control_registry = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize execution control registry int x18_initialize_execution_control_registry(int capacity) { pthread_mutex_lock(&x17_execution_control_registry.x3); // Allocate memory for the registry x17_execution_control_registry.x0 = (x16_execution_control*)malloc( capacity * sizeof(x16_execution_control)); if (!x17_execution_control_registry.x0) { pthread_mutex_unlock(&x17_execution_control_registry.x3); return 0; } // Initialize the registry memset(x17_execution_control_registry.x0, 0, capacity * sizeof(x16_execution_control)); x17_execution_control_registry.x1 = 0; x17_execution_control_registry.x2 = capacity; pthread_mutex_unlock(&x17_execution_control_registry.x3); return 1; } // Continue execution int x19_continue_execution(int debugger_id) { if (debugger_id < 0) return 0; pthread_mutex_lock(&x1_debugger_registry.x3); // Check if the debugger ID is valid if (debugger_id >= x1_debugger_registry.x1 || !x1_debugger_registry.x0[debugger_id].x3) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } // Check if attached if (!x1_debugger_registry.x0[debugger_id].x2) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } pthread_mutex_unlock(&x1_debugger_registry.x3); // In a real implementation, we would use platform-specific APIs to continue execution // For this example, we'll just simulate it pthread_mutex_lock(&x17_execution_control_registry.x3); // Create or update control state int control_id = -1; // Find existing control for this debugger for (int i = 0; i < x17_execution_control_registry.x1; i++) { if (x17_execution_control_registry.x0[i].x0 == debugger_id) { control_id = i; break; } } // Create new control if not found if (control_id < 0) { if (x17_execution_control_registry.x1 >= x17_execution_control_registry.x2) { // Expand capacity int new_capacity = x17_execution_control_registry.x2 * 2; x16_execution_control* new_controls = (x16_execution_control*)realloc( x17_execution_control_registry.x0, new_capacity * sizeof(x16_execution_control)); if (!new_controls) { pthread_mutex_unlock(&x17_execution_control_registry.x3); return 0; } x17_execution_control_registry.x0 = new_controls; x17_execution_control_registry.x2 = new_capacity; } control_id = x17_execution_control_registry.x1++; x17_execution_control_registry.x0[control_id].x0 = debugger_id; x17_execution_control_registry.x0[control_id].x3 = control_id; } // Update control state x17_execution_control_registry.x0[control_id].x1 = 1; // Running pthread_mutex_unlock(&x17_execution_control_registry.x3); return 1; } // Step instruction int x20_step_instruction(int debugger_id, int count) { if (debugger_id < 0 || count <= 0) return 0; pthread_mutex_lock(&x1_debugger_registry.x3); // Check if the debugger ID is valid if (debugger_id >= x1_debugger_registry.x1 || !x1_debugger_registry.x0[debugger_id].x3) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } // Check if attached if (!x1_debugger_registry.x0[debugger_id].x2) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } pthread_mutex_unlock(&x1_debugger_registry.x3); // In a real implementation, we would use platform-specific APIs to step // For this example, we'll just simulate it pthread_mutex_lock(&x17_execution_control_registry.x3); // Create or update control state int control_id = -1; // Find existing control for this debugger for (int i = 0; i < x17_execution_control_registry.x1; i++) { if (x17_execution_control_registry.x0[i].x0 == debugger_id) { control_id = i; break; } } // Create new control if not found if (control_id < 0) { if (x17_execution_control_registry.x1 >= x17_execution_control_registry.x2) { // Expand capacity int new_capacity = x17_execution_control_registry.x2 * 2; x16_execution_control* new_controls = (x16_execution_control*)realloc( x17_execution_control_registry.x0, new_capacity * sizeof(x16_execution_control)); if (!new_controls) { pthread_mutex_unlock(&x17_execution_control_registry.x3); return 0; } x17_execution_control_registry.x0 = new_controls; x17_execution_control_registry.x2 = new_capacity; } control_id = x17_execution_control_registry.x1++; x17_execution_control_registry.x0[control_id].x0 = debugger_id; x17_execution_control_registry.x0[control_id].x3 = control_id; } // Update control state x17_execution_control_registry.x0[control_id].x1 = 2; // Stepping pthread_mutex_unlock(&x17_execution_control_registry.x3); return 1; } // Step over int x21_step_over(int debugger_id) { if (debugger_id < 0) return 0; pthread_mutex_lock(&x1_debugger_registry.x3); // Check if the debugger ID is valid if (debugger_id >= x1_debugger_registry.x1 || !x1_debugger_registry.x0[debugger_id].x3) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } // Check if attached if (!x1_debugger_registry.x0[debugger_id].x2) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } pthread_mutex_unlock(&x1_debugger_registry.x3); // In a real implementation, we would use platform-specific APIs to step over // For this example, we'll just simulate it pthread_mutex_lock(&x17_execution_control_registry.x3); // Create or update control state int control_id = -1; // Find existing control for this debugger for (int i = 0; i < x17_execution_control_registry.x1; i++) { if (x17_execution_control_registry.x0[i].x0 == debugger_id) { control_id = i; break; } } // Create new control if not found if (control_id < 0) { if (x17_execution_control_registry.x1 >= x17_execution_control_registry.x2) { // Expand capacity int new_capacity = x17_execution_control_registry.x2 * 2; x16_execution_control* new_controls = (x16_execution_control*)realloc( x17_execution_control_registry.x0, new_capacity * sizeof(x16_execution_control)); if (!new_controls) { pthread_mutex_unlock(&x17_execution_control_registry.x3); return 0; } x17_execution_control_registry.x0 = new_controls; x17_execution_control_registry.x2 = new_capacity; } control_id = x17_execution_control_registry.x1++; x17_execution_control_registry.x0[control_id].x0 = debugger_id; x17_execution_control_registry.x0[control_id].x3 = control_id; } // Update control state x17_execution_control_registry.x0[control_id].x1 = 3; // Stepping over pthread_mutex_unlock(&x17_execution_control_registry.x3); return 1; } // Step into int x22_step_into(int debugger_id) { if (debugger_id < 0) return 0; pthread_mutex_lock(&x1_debugger_registry.x3); // Check if the debugger ID is valid if (debugger_id >= x1_debugger_registry.x1 || !x1_debugger_registry.x0[debugger_id].x3) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } // Check if attached if (!x1_debugger_registry.x0[debugger_id].x2) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } pthread_mutex_unlock(&x1_debugger_registry.x3); // In a real implementation, we would use platform-specific APIs to step into // For this example, we'll just simulate it pthread_mutex_lock(&x17_execution_control_registry.x3); // Create or update control state int control_id = -1; // Find existing control for this debugger for (int i = 0; i < x17_execution_control_registry.x1; i++) { if (x17_execution_control_registry.x0[i].x0 == debugger_id) { control_id = i; break; } } // Create new control if not found if (control_id < 0) { if (x17_execution_control_registry.x1 >= x17_execution_control_registry.x2) { // Expand capacity int new_capacity = x17_execution_control_registry.x2 * 2; x16_execution_control* new_controls = (x16_execution_control*)realloc( x17_execution_control_registry.x0, new_capacity * sizeof(x16_execution_control)); if (!new_controls) { pthread_mutex_unlock(&x17_execution_control_registry.x3); return 0; } x17_execution_control_registry.x0 = new_controls; x17_execution_control_registry.x2 = new_capacity; } control_id = x17_execution_control_registry.x1++; x17_execution_control_registry.x0[control_id].x0 = debugger_id; x17_execution_control_registry.x0[control_id].x3 = control_id; } // Update control state x17_execution_control_registry.x0[control_id].x1 = 4; // Stepping into pthread_mutex_unlock(&x17_execution_control_registry.x3); return 1; }

Step 4: Memory and State Inspection

4.1. Implement memory access functions:

// Read memory from target process int x23_read_memory(int debugger_id, void* address, size_t size, void* buffer) { if (debugger_id < 0 || !address || !buffer || size == 0) return 0; pthread_mutex_lock(&x1_debugger_registry.x3); // Check if the debugger ID is valid if (debugger_id >= x1_debugger_registry.x1 || !x1_debugger_registry.x0[debugger_id].x3) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } // Check if attached if (!x1_debugger_registry.x0[debugger_id].x2) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } int process_id = x1_debugger_registry.x0[debugger_id].x1; pthread_mutex_unlock(&x1_debugger_registry.x3); // In a real implementation, we would use platform-specific APIs to read memory // For this example, we'll just simulate it // Generate some deterministic "memory" data based on address for (size_t i = 0; i < size; i++) { ((char*)buffer)[i] = (char)(((uintptr_t)address + i) % 256); } return 1; } // Write memory to target process int x24_write_memory(int debugger_id, void* address, size_t size, const void* data) { if (debugger_id < 0 || !address || !data || size == 0) return 0; pthread_mutex_lock(&x1_debugger_registry.x3); // Check if the debugger ID is valid if (debugger_id >= x1_debugger_registry.x1 || !x1_debugger_registry.x0[debugger_id].x3) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } // Check if attached if (!x1_debugger_registry.x0[debugger_id].x2) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } int process_id = x1_debugger_registry.x0[debugger_id].x1; pthread_mutex_unlock(&x1_debugger_registry.x3); // In a real implementation, we would use platform-specific APIs to write memory // For this example, we'll just simulate it return 1; } // Set memory watchpoint int x25_watch_memory(int debugger_id, void* address, size_t size, const char* watch_type) { if (debugger_id < 0 || !address || size == 0 || !watch_type) return -1; pthread_mutex_lock(&x1_debugger_registry.x3); // Check if the debugger ID is valid if (debugger_id >= x1_debugger_registry.x1 || !x1_debugger_registry.x0[debugger_id].x3) { pthread_mutex_unlock(&x1_debugger_registry.x3); return -1; } // Check if attached if (!x1_debugger_registry.x0[debugger_id].x2) { pthread_mutex_unlock(&x1_debugger_registry.x3); return -1; } pthread_mutex_unlock(&x1_debugger_registry.x3); // Determine breakpoint type x8_breakpoint_type bp_type = BP_DATA; if (strcmp(watch_type, "read") == 0) { // Read watchpoint } else if (strcmp(watch_type, "write") == 0) { // Write watchpoint } else if (strcmp(watch_type, "readwrite") == 0) { // Read/write watchpoint } else { return -1; // Invalid watch type } // Set a data breakpoint return x12_set_breakpoint(debugger_id, address, bp_type); }

4.2. Implement register access functions:

// Read CPU register int x26_read_register(int debugger_id, const char* register_name, void* value) { if (debugger_id < 0 || !register_name || !value) return 0; pthread_mutex_lock(&x1_debugger_registry.x3); // Check if the debugger ID is valid if (debugger_id >= x1_debugger_registry.x1 || !x1_debugger_registry.x0[debugger_id].x3) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } // Check if attached if (!x1_debugger_registry.x0[debugger_id].x2) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } pthread_mutex_unlock(&x1_debugger_registry.x3); // In a real implementation, we would use platform-specific APIs to read registers // For this example, we'll just simulate it // Generate a deterministic "register" value based on register name int reg_value = 0; for (const char* p = register_name; *p; p++) { reg_value = (reg_value * 31) + *p; } *(int*)value = reg_value; return 1; } // Write CPU register int x27_write_register(int debugger_id, const char* register_name, const void* value) { if (debugger_id < 0 || !register_name || !value) return 0; pthread_mutex_lock(&x1_debugger_registry.x3); // Check if the debugger ID is valid if (debugger_id >= x1_debugger_registry.x1 || !x1_debugger_registry.x0[debugger_id].x3) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } // Check if attached if (!x1_debugger_registry.x0[debugger_id].x2) { pthread_mutex_unlock(&x1_debugger_registry.x3); return 0; } pthread_mutex_unlock(&x1_debugger_registry.x3); // In a real implementation, we would use platform-specific APIs to write registers // For this example, we'll just simulate it return 1; }

Step 5: Debug Information and Symbols

5.1. Implement symbol management functions:

// Symbol information structure typedef struct { char* x0; // Symbol name void* x1; // Symbol address size_t x2; // Symbol size int x3; // Symbol type char* x4; // Source file int x5; // Line number int x6; // Symbol ID } x28_symbol_info; // Symbol table structure typedef struct { x28_symbol_info* x0; // Array of symbols int x1; // Number of symbols int x2; // Capacity int x3; // Debug info ID } x29_debug_symbols; // Global debug info registry static struct { x29_debug_symbols* x0; // Array of debug info int x1; // Number of debug info int x2; // Capacity pthread_mutex_t x3; // Thread safety lock } x30_debug_info_registry = {NULL, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize debug info registry int x31_initialize_debug_info_registry(int capacity) { pthread_mutex_lock(&x30_debug_info_registry.x3); // Allocate memory for the registry x30_debug_info_registry.x0 = (x29_debug_symbols*)malloc( capacity * sizeof(x29_debug_symbols)); if (!x30_debug_info_registry.x0) { pthread_mutex_unlock(&x30_debug_info_registry.x3); return 0; } // Initialize the registry memset(x30_debug_info_registry.x0, 0, capacity * sizeof(x29_debug_symbols)); x30_debug_info_registry.x1 = 0; x30_debug_info_registry.x2 = capacity; pthread_mutex_unlock(&x30_debug_info_registry.x3); return 1; } // Load debug symbols int x32_load_debug_symbols(int debugger_id, const char* symbol_file) { if (debugger_id < 0 || !symbol_file) return -1; pthread_mutex_lock(&x1_debugger_registry.x3); // Check if the debugger ID is valid if (debugger_id >= x1_debugger_registry.x1 || !x1_debugger_registry.x0[debugger_id].x3) { pthread_mutex_unlock(&x1_debugger_registry.x3); return -1; } pthread_mutex_unlock(&x1_debugger_registry.x3); pthread_mutex_lock(&x30_debug_info_registry.x3); // Check if we have reached capacity if (x30_debug_info_registry.x1 >= x30_debug_info_registry.x2) { pthread_mutex_unlock(&x30_debug_info_registry.x3); return -1; } // Create a new debug info entry int debug_id = x30_debug_info_registry.x1++; // Initialize the debug info int initial_capacity = 1024; x30_debug_info_registry.x0[debug_id].x0 = (x28_symbol_info*)malloc( initial_capacity * sizeof(x28_symbol_info)); if (!x30_debug_info_registry.x0[debug_id].x0) { x30_debug_info_registry.x1--; pthread_mutex_unlock(&x30_debug_info_registry.x3); return -1; } memset(x30_debug_info_registry.x0[debug_id].x0, 0, initial_capacity * sizeof(x28_symbol_info)); x30_debug_info_registry.x0[debug_id].x1 = 0; x30_debug_info_registry.x0[debug_id].x2 = initial_capacity; x30_debug_info_registry.x0[debug_id].x3 = debug_id; pthread_mutex_unlock(&x30_debug_info_registry.x3); // In a real implementation, we would parse the symbol file // For this example, we'll just simulate it with some fake symbols // Add a few fake symbols const char* sample_symbols[] = { "main", "initialize", "process_data", "cleanup", "handle_error", NULL }; for (int i = 0; sample_symbols[i]; i++) { pthread_mutex_lock(&x30_debug_info_registry.x3); // Check if we need to expand the symbol array if (x30_debug_info_registry.x0[debug_id].x1 >= x30_debug_info_registry.x0[debug_id].x2) { int new_capacity = x30_debug_info_registry.x0[debug_id].x2 * 2; x28_symbol_info* new_symbols = (x28_symbol_info*)realloc( x30_debug_info_registry.x0[debug_id].x0, new_capacity * sizeof(x28_symbol_info)); if (!new_symbols) { pthread_mutex_unlock(&x30_debug_info_registry.x3); continue; } x30_debug_info_registry.x0[debug_id].x0 = new_symbols; x30_debug_info_registry.x0[debug_id].x2 = new_capacity; } // Add a symbol int sym_id = x30_debug_info_registry.x0[debug_id].x1++; x30_debug_info_registry.x0[debug_id].x0[sym_id].x0 = strdup(sample_symbols[i]); x30_debug_info_registry.x0[debug_id].x0[sym_id].x1 = (void*)(0x1000 + i * 0x100); x30_debug_info_registry.x0[debug_id].x0[sym_id].x2 = 0x50 + i * 0x10; x30_debug_info_registry.x0[debug_id].x0[sym_id].x3 = 1; // Function x30_debug_info_registry.x0[debug_id].x0[sym_id].x4 = strdup("sample.c"); x30_debug_info_registry.x0[debug_id].x0[sym_id].x5 = 100 + i * 50; x30_debug_info_registry.x0[debug_id].x0[sym_id].x6 = sym_id; pthread_mutex_unlock(&x30_debug_info_registry.x3); } return debug_id; } // Find symbol by name int x33_find_symbol(int debug_id, const char* symbol_name, void** address) { if (debug_id < 0 || !symbol_name || !address) return 0; pthread_mutex_lock(&x30_debug_info_registry.x3); // Check if the debug ID is valid if (debug_id >= x30_debug_info_registry.x1) { pthread_mutex_unlock(&x30_debug_info_registry.x3); return 0; } // Search for the symbol for (int i = 0; i < x30_debug_info_registry.x0[debug_id].x1; i++) { if (x30_debug_info_registry.x0[debug_id].x0[i].x0 && strcmp(x30_debug_info_registry.x0[debug_id].x0[i].x0, symbol_name) == 0) { *address = x30_debug_info_registry.x0[debug_id].x0[i].x1; pthread_mutex_unlock(&x30_debug_info_registry.x3); return 1; } } pthread_mutex_unlock(&x30_debug_info_registry.x3); return 0; } // Convert address to symbol name int x34_address_to_symbol(int debug_id, void* address, char* symbol_buffer, size_t buffer_size) { if (debug_id < 0 || !address || !symbol_buffer || buffer_size == 0) return 0; pthread_mutex_lock(&x30_debug_info_registry.x3); // Check if the debug ID is valid if (debug_id >= x30_debug_info_registry.x1) { pthread_mutex_unlock(&x30_debug_info_registry.x3); return 0; } // Search for the address for (int i = 0; i < x30_debug_info_registry.x0[debug_id].x1; i++) { void* sym_start = x30_debug_info_registry.x0[debug_id].x0[i].x1; void* sym_end = (char*)sym_start + x30_debug_info_registry.x0[debug_id].x0[i].x2; if (address >= sym_start && address < sym_end) { strncpy(symbol_buffer, x30_debug_info_registry.x0[debug_id].x0[i].x0, buffer_size - 1); symbol_buffer[buffer_size - 1] = '\0'; pthread_mutex_unlock(&x30_debug_info_registry.x3); return 1; } } pthread_mutex_unlock(&x30_debug_info_registry.x3); return 0; }

Step 6: Verification and Testing

6.1. Create a verification suite for the debugging system:

// Verify the debugging system implementation int x35_verify_debugging_system(void) { int errors = 0; // Test 1: Initialize debugger int debugger_id = x3_initialize_debugger(0); if (debugger_id < 0) { printf("Test 1 failed: Debugger initialization\n"); errors++; } // Test 2: Launch and attach int process_id = x6_launch_and_attach(debugger_id, "test_program", NULL); if (process_id <= 0) { printf("Test 2 failed: Launch and attach\n"); errors++; } // Test 3: Set breakpoint int bp_id = x12_set_breakpoint(debugger_id, (void*)0x1000, BP_CODE); if (bp_id < 0) { printf("Test 3 failed: Set breakpoint\n"); errors++; } // Test 4: Breakpoint condition if (!x15_set_breakpoint_condition(bp_id, "x == 42")) { printf("Test 4 failed: Set breakpoint condition\n"); errors++; } // Test 5: Memory access char buffer[16]; if (!x23_read_memory(debugger_id, (void*)0x2000, sizeof(buffer), buffer)) { printf("Test 5 failed: Read memory\n"); errors++; } // Test 6: Register access int reg_value; if (!x26_read_register(debugger_id, "eax", &reg_value)) { printf("Test 6 failed: Read register\n"); errors++; } // Test 7: Load debug symbols int debug_id = x32_load_debug_symbols(debugger_id, "test_symbols"); if (debug_id < 0) { printf("Test 7 failed: Load debug symbols\n"); errors++; } // Test 8: Symbol lookup void* sym_addr = NULL; if (!x33_find_symbol(debug_id, "main", &sym_addr)) { printf("Test 8 failed: Symbol lookup\n"); errors++; } // Test 9: Execution control if (!x19_continue_execution(debugger_id)) { printf("Test 9 failed: Continue execution\n"); errors++; } // Test 10: Stepping if (!x20_step_instruction(debugger_id, 1)) { printf("Test 10 failed: Step instruction\n"); errors++; } // Test 11: Detach debugger if (!x7_detach_debugger(debugger_id)) { printf("Test 11 failed: Detach debugger\n"); errors++; } // Test 12: Terminate debugger if (!x4_terminate_debugger(debugger_id)) { printf("Test 12 failed: Terminate debugger\n"); errors++; } printf("Debugging system verification complete: %d errors found\n", errors); return (errors == 0); }

DX-VAR-3.0.IM.5: System Integration and Deployment

DX-VAR-3.0.IM.5.0: Building the Complete System

This section provides detailed instructions on how to build, integrate, and deploy the complete DX-VAR-3.0 system.

Step 1: Project Structure and Organization

1.1. Create the following directory structure for the project:

dx-var-3.0/ ├── include/ # Public header files ├── src/ # Source code │ ├── core/ # Core components │ ├── memory/ # Memory management │ ├── type/ # Type system │ ├── function/ # Function system │ ├── execution/ # Execution environment │ ├── compiler/ # Compiler system │ ├── debugger/ # Debugging system │ ├── verification/ # Verification system │ └── utils/ # Utility functions ├── lib/ # Built libraries ├── bin/ # Built executables ├── examples/ # Example programs ├── tests/ # Test suite ├── docs/ # Documentation └── tools/ # Build and utility tools

1.2. Create a main CMakeLists.txt file in the root directory:

cmake_minimum_required(VERSION 3.15) project(DX_VAR_3_0 VERSION 3.0.0 LANGUAGES C) # Configuration options option(DX_VAR_BUILD_TESTS "Build test suite" ON) option(DX_VAR_BUILD_EXAMPLES "Build examples" ON) option(DX_VAR_BUILD_DOCS "Build documentation" OFF) # Output directories set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) # Include directories include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include) # Add source subdirectories add_subdirectory(src) # Build tests if enabled if(DX_VAR_BUILD_TESTS) enable_testing() add_subdirectory(tests) endif() # Build examples if enabled if(DX_VAR_BUILD_EXAMPLES) add_subdirectory(examples) endif() # Build documentation if enabled if(DX_VAR_BUILD_DOCS) add_subdirectory(docs) endif() # Installation rules install(DIRECTORY include/ DESTINATION include/dx-var) install(TARGETS dx-var-core dx-var-memory dx-var-type dx-var-function dx-var-execution dx-var-compiler dx-var-debugger dx-var-verification LIBRARY DESTINATION lib ARCHIVE DESTINATION lib RUNTIME DESTINATION bin)

1.3. Create component-specific CMakeLists.txt files for each subsystem:

Example for the memory system (src/memory/CMakeLists.txt):

set(MEMORY_SOURCES dx_var_memory.c dx_var_memory_tracking.c dx_var_memory_pool.c dx_var_memory_snapshot.c dx_var_memory_virtual.c dx_var_memory_atomic.c ) add_library(dx-var-memory STATIC ${MEMORY_SOURCES}) target_link_libraries(dx-var-memory dx-var-core)

Step 2: Build System Configuration

2.1. Create a configuration header file (include/dx_var_config.h):

#ifndef DX_VAR_CONFIG_H #define DX_VAR_CONFIG_H // Version information #define DX_VAR_VERSION_MAJOR 3 #define DX_VAR_VERSION_MINOR 0 #define DX_VAR_VERSION_PATCH 0 #define DX_VAR_VERSION_STRING "3.0.0" // Platform detection #if defined(_WIN32) || defined(_WIN64) #define DX_VAR_PLATFORM_WINDOWS #elif defined(__APPLE__) #define DX_VAR_PLATFORM_MACOS #elif defined(__linux__) #define DX_VAR_PLATFORM_LINUX #else #define DX_VAR_PLATFORM_UNKNOWN #endif // Architecture detection #if defined(__x86_64__) || defined(_M_X64) #define DX_VAR_ARCH_X86_64 #elif defined(__i386) || defined(_M_IX86) #define DX_VAR_ARCH_X86 #elif defined(__arm__) #define DX_VAR_ARCH_ARM #elif defined(__aarch64__) #define DX_VAR_ARCH_ARM64 #else #define DX_VAR_ARCH_UNKNOWN #endif // Configuration options #define DX_VAR_DEFAULT_MEMORY_POOL_SIZE (1024 * 1024 * 16) // 16MB #define DX_VAR_MAX_REGISTRY_CAPACITY 1024 #define DX_VAR_MAX_THREADS 128 #define DX_VAR_MAX_CONTEXTS 256 #define DX_VAR_DEFAULT_STACK_SIZE (1024 * 1024) // 1MB // Export macro for library functions #if defined(DX_VAR_PLATFORM_WINDOWS) #if defined(DX_VAR_BUILDING_LIBRARY) #define DX_VAR_API __declspec(dllexport) #else #define DX_VAR_API __declspec(dllimport) #endif #else #define DX_VAR_API __attribute__((visibility("default"))) #endif #endif /* DX_VAR_CONFIG_H */

2.2. Create a platform-specific implementation header (include/dx_var_platform.h):

#ifndef DX_VAR_PLATFORM_H #define DX_VAR_PLATFORM_H #include "dx_var_config.h" // Platform-specific includes #ifdef DX_VAR_PLATFORM_WINDOWS #include <windows.h> #include <process.h> #else #include <unistd.h> #include <sys/types.h> #include <sys/mman.h> #include <sys/wait.h> #include <pthread.h> #include <semaphore.h> #endif // Platform-specific thread type #ifdef DX_VAR_PLATFORM_WINDOWS typedef HANDLE dx_var_thread_t; typedef CRITICAL_SECTION dx_var_mutex_t; typedef CONDITION_VARIABLE dx_var_cond_t; #else typedef pthread_t dx_var_thread_t; typedef pthread_mutex_t dx_var_mutex_t; typedef pthread_cond_t dx_var_cond_t; #endif // Thread functions DX_VAR_API int dx_var_thread_create(dx_var_thread_t* thread, void* (*func)(void*), void* arg); DX_VAR_API int dx_var_thread_join(dx_var_thread_t thread, void** retval); DX_VAR_API int dx_var_thread_detach(dx_var_thread_t thread); DX_VAR_API void dx_var_thread_exit(void* retval); // Mutex functions DX_VAR_API int dx_var_mutex_init(dx_var_mutex_t* mutex); DX_VAR_API int dx_var_mutex_destroy(dx_var_mutex_t* mutex); DX_VAR_API int dx_var_mutex_lock(dx_var_mutex_t* mutex); DX_VAR_API int dx_var_mutex_unlock(dx_var_mutex_t* mutex); // Condition variable functions DX_VAR_API int dx_var_cond_init(dx_var_cond_t* cond); DX_VAR_API int dx_var_cond_destroy(dx_var_cond_t* cond); DX_VAR_API int dx_var_cond_wait(dx_var_cond_t* cond, dx_var_mutex_t* mutex); DX_VAR_API int dx_var_cond_signal(dx_var_cond_t* cond); DX_VAR_API int dx_var_cond_broadcast(dx_var_cond_t* cond); // Memory mapping functions DX_VAR_API void* dx_var_memory_map(size_t size, int protection); DX_VAR_API int dx_var_memory_unmap(void* addr, size_t size); DX_VAR_API int dx_var_memory_protect(void* addr, size_t size, int protection); // Process functions DX_VAR_API int dx_var_process_create(const char* program, char** arguments, int* process_id); DX_VAR_API int dx_var_process_terminate(int process_id); DX_VAR_API int dx_var_process_wait(int process_id, int* exit_code); DX_VAR_API int dx_var_process_is_running(int process_id); // File system functions DX_VAR_API int dx_var_file_exists(const char* path); DX_VAR_API int dx_var_directory_exists(const char* path); DX_VAR_API int dx_var_create_directory(const char* path); DX_VAR_API int dx_var_remove_file(const char* path); DX_VAR_API int dx_var_remove_directory(const char* path); // Dynamic library functions DX_VAR_API void* dx_var_load_library(const char* path); DX_VAR_API void* dx_var_get_symbol(void* library, const char* symbol); DX_VAR_API int dx_var_unload_library(void* library); // Time functions DX_VAR_API int64_t dx_var_get_time_ms(void); DX_VAR_API int dx_var_sleep_ms(int milliseconds); #endif /* DX_VAR_PLATFORM_H */

2.3. Create a unified error handling system (include/dx_var_error.h):

#ifndef DX_VAR_ERROR_H #define DX_VAR_ERROR_H #include "dx_var_config.h" // Error codes typedef enum { DX_VAR_ERROR_NONE = 0, DX_VAR_ERROR_INVALID_ARGUMENT = -1, DX_VAR_ERROR_OUT_OF_MEMORY = -2, DX_VAR_ERROR_NOT_IMPLEMENTED = -3, DX_VAR_ERROR_INVALID_OPERATION = -4, DX_VAR_ERROR_NOT_FOUND = -5, DX_VAR_ERROR_PERMISSION_DENIED = -6, DX_VAR_ERROR_IO_ERROR = -7, DX_VAR_ERROR_TIMEOUT = -8, DX_VAR_ERROR_WOULD_BLOCK = -9, DX_VAR_ERROR_OVERFLOW = -10, DX_VAR_ERROR_UNDERFLOW = -11, DX_VAR_ERROR_ALREADY_EXISTS = -12, DX_VAR_ERROR_NOT_INITIALIZED = -13, DX_VAR_ERROR_ALREADY_INITIALIZED = -14, DX_VAR_ERROR_INTERNAL = -15, DX_VAR_ERROR_SYSTEM = -16, DX_VAR_ERROR_UNKNOWN = -99 } dx_var_error_code; // Error context typedef struct { dx_var_error_code code; const char* message; const char* file; int line; const char* function; } dx_var_error_context; // Thread-local error context DX_VAR_API dx_var_error_context* dx_var_get_error_context(void); // Set error DX_VAR_API void dx_var_set_error(dx_var_error_code code, const char* message, const char* file, int line, const char* function); // Clear error DX_VAR_API void dx_var_clear_error(void); // Get error code DX_VAR_API dx_var_error_code dx_var_get_error_code(void); // Get error message DX_VAR_API const char* dx_var_get_error_message(void); // Error handling macros #define DX_VAR_SET_ERROR(code, message) \ dx_var_set_error(code, message, __FILE__, __LINE__, __func__) #define DX_VAR_RETURN_ERROR(code, message) \ do { \ DX_VAR_SET_ERROR(code, message); \ return code; \ } while (0) #define DX_VAR_RETURN_IF_ERROR(expr) \ do { \ dx_var_error_code _error_code = (expr); \ if (_error_code != DX_VAR_ERROR_NONE) { \ return _error_code; \ } \ } while (0) #define DX_VAR_ASSERT(condition, code, message) \ do { \ if (!(condition)) { \ DX_VAR_RETURN_ERROR(code, message); \ } \ } while (0) #endif /* DX_VAR_ERROR_H */

Step 3: Component Integration

3.1. Create a main API header file (include/dx_var.h):

#ifndef DX_VAR_H #define DX_VAR_H #include "dx_var_config.h" #include "dx_var_platform.h" #include "dx_var_error.h" // Component headers #include "dx_var_memory.h" #include "dx_var_types.h" #include "dx_var_functions.h" #include "dx_var_environment.h" #include "dx_var_compiler.h" #include "dx_var_debugger.h" #include "dx_var_verification.h" // Main initialization and cleanup functions DX_VAR_API int dx_var_initialize(void); DX_VAR_API int dx_var_finalize(void); // Version information DX_VAR_API const char* dx_var_get_version(void); DX_VAR_API int dx_var_get_version_major(void); DX_VAR_API int dx_var_get_version_minor(void); DX_VAR_API int dx_var_get_version_patch(void); // System information DX_VAR_API const char* dx_var_get_platform(void); DX_VAR_API const char* dx_var_get_architecture(void); DX_VAR_API int dx_var_get_processor_count(void); DX_VAR_API size_t dx_var_get_total_memory(void); DX_VAR_API size_t dx_var_get_free_memory(void); // Feature testing DX_VAR_API int dx_var_has_feature(const char* feature_name); DX_VAR_API const char** dx_var_get_features(int* count); // Extension management DX_VAR_API int dx_var_load_extension(const char* extension_path); DX_VAR_API int dx_var_unload_extension(const char* extension_name); DX_VAR_API const char** dx_var_get_loaded_extensions(int* count); #endif /* DX_VAR_H */

3.2. Create the main implementation file (src/core/dx_var.c):

#include "dx_var.h" #include <stdlib.h> #include <string.h> #include <stdio.h> // Global initialization state static int g_initialized = 0; // Global mutex for thread safety static dx_var_mutex_t g_mutex; // Initialize the DX-VAR system int dx_var_initialize(void) { dx_var_mutex_init(&g_mutex); dx_var_mutex_lock(&g_mutex); // Check if already initialized if (g_initialized) { dx_var_mutex_unlock(&g_mutex); DX_VAR_SET_ERROR(DX_VAR_ERROR_ALREADY_INITIALIZED, "DX-VAR system already initialized"); return DX_VAR_ERROR_ALREADY_INITIALIZED; } // Initialize all subsystems int result; // Initialize core registry capacities result = x2_initialize_naming_registry(DX_VAR_MAX_REGISTRY_CAPACITY); if (!result) { dx_var_mutex_unlock(&g_mutex); DX_VAR_SET_ERROR(DX_VAR_ERROR_INITIALIZATION_FAILED, "Failed to initialize naming registry"); return DX_VAR_ERROR_INITIALIZATION_FAILED; } result = x3_initialize_memory_registry(DX_VAR_MAX_REGISTRY_CAPACITY); if (!result) { dx_var_mutex_unlock(&g_mutex); DX_VAR_SET_ERROR(DX_VAR_ERROR_INITIALIZATION_FAILED, "Failed to initialize memory registry"); return DX_VAR_ERROR_INITIALIZATION_FAILED; } result = x11_initialize_type_registry(DX_VAR_MAX_REGISTRY_CAPACITY); if (!result) { dx_var_mutex_unlock(&g_mutex); DX_VAR_SET_ERROR(DX_VAR_ERROR_INITIALIZATION_FAILED, "Failed to initialize type registry"); return DX_VAR_ERROR_INITIALIZATION_FAILED; } result = x3_initialize_function_registry(DX_VAR_MAX_REGISTRY_CAPACITY); if (!result) { dx_var_mutex_unlock(&g_mutex); DX_VAR_SET_ERROR(DX_VAR_ERROR_INITIALIZATION_FAILED, "Failed to initialize function registry"); return DX_VAR_ERROR_INITIALIZATION_FAILED; } result = x3_initialize_environment_registry(DX_VAR_MAX_REGISTRY_CAPACITY); if (!result) { dx_var_mutex_unlock(&g_mutex); DX_VAR_SET_ERROR(DX_VAR_ERROR_INITIALIZATION_FAILED, "Failed to initialize environment registry"); return DX_VAR_ERROR_INITIALIZATION_FAILED; } result = x4_initialize_token_registry(DX_VAR_MAX_REGISTRY_CAPACITY); if (!result) { dx_var_mutex_unlock(&g_mutex); DX_VAR_SET_ERROR(DX_VAR_ERROR_INITIALIZATION_FAILED, "Failed to initialize token registry"); return DX_VAR_ERROR_INITIALIZATION_FAILED; } result = x11_initialize_ast_registry(DX_VAR_MAX_REGISTRY_CAPACITY); if (!result) { dx_var_mutex_unlock(&g_mutex); DX_VAR_SET_ERROR(DX_VAR_ERROR_INITIALIZATION_FAILED, "Failed to initialize AST registry"); return DX_VAR_ERROR_INITIALIZATION_FAILED; } result = x2_initialize_debugger_registry(DX_VAR_MAX_REGISTRY_CAPACITY); if (!result) { dx_var_mutex_unlock(&g_mutex); DX_VAR_SET_ERROR(DX_VAR_ERROR_INITIALIZATION_FAILED, "Failed to initialize debugger registry"); return DX_VAR_ERROR_INITIALIZATION_FAILED; } // Mark as initialized g_initialized = 1; dx_var_mutex_unlock(&g_mutex); return DX_VAR_ERROR_NONE; } // Finalize the DX-VAR system int dx_var_finalize(void) { dx_var_mutex_lock(&g_mutex); // Check if initialized if (!g_initialized) { dx_var_mutex_unlock(&g_mutex); DX_VAR_SET_ERROR(DX_VAR_ERROR_NOT_INITIALIZED, "DX-VAR system not initialized"); return DX_VAR_ERROR_NOT_INITIALIZED; } // Finalize all subsystems in reverse order // (This would involve calling cleanup functions for each subsystem) // Mark as not initialized g_initialized = 0; dx_var_mutex_unlock(&g_mutex); dx_var_mutex_destroy(&g_mutex); return DX_VAR_ERROR_NONE; } // Get version string const char* dx_var_get_version(void) { return DX_VAR_VERSION_STRING; } // Get major version int dx_var_get_version_major(void) { return DX_VAR_VERSION_MAJOR; } // Get minor version int dx_var_get_version_minor(void) { return DX_VAR_VERSION_MINOR; } // Get patch version int dx_var_get_version_patch(void) { return DX_VAR_VERSION_PATCH; } // Get platform string const char* dx_var_get_platform(void) { #ifdef DX_VAR_PLATFORM_WINDOWS return "Windows"; #elif defined(DX_VAR_PLATFORM_MACOS) return "macOS"; #elif defined(DX_VAR_PLATFORM_LINUX) return "Linux"; #else return "Unknown"; #endif } // Get architecture string const char* dx_var_get_architecture(void) { #ifdef DX_VAR_ARCH_X86_64 return "x86_64"; #elif defined(DX_VAR_ARCH_X86) return "x86"; #elif defined(DX_VAR_ARCH_ARM) return "ARM"; #elif defined(DX_VAR_ARCH_ARM64) return "ARM64"; #else return "Unknown"; #endif } // Get processor count int dx_var_get_processor_count(void) { #ifdef DX_VAR_PLATFORM_WINDOWS SYSTEM_INFO sysinfo; GetSystemInfo(&sysinfo); return sysinfo.dwNumberOfProcessors; #elif defined(DX_VAR_PLATFORM_MACOS) || defined(DX_VAR_PLATFORM_LINUX) return sysconf(_SC_NPROCESSORS_ONLN); #else return 1; #endif } // Get total memory size_t dx_var_get_total_memory(void) { #ifdef DX_VAR_PLATFORM_WINDOWS MEMORYSTATUSEX status; status.dwLength = sizeof(status); GlobalMemoryStatusEx(&status); return (size_t)status.ullTotalPhys; #elif defined(DX_VAR_PLATFORM_LINUX) long pages = sysconf(_SC_PHYS_PAGES); long page_size = sysconf(_SC_PAGE_SIZE); return (size_t)pages * (size_t)page_size; #elif defined(DX_VAR_PLATFORM_MACOS) int mib[2] = { CTL_HW, HW_MEMSIZE }; int64_t size = 0; size_t len = sizeof(size); if (sysctl(mib, 2, &size, &len, NULL, 0) == 0) return (size_t)size; return 0; #else return 0; #endif } // Check if a feature is available int dx_var_has_feature(const char* feature_name) { if (!feature_name) { DX_VAR_SET_ERROR(DX_VAR_ERROR_INVALID_ARGUMENT, "Feature name cannot be NULL"); return 0; } // Check for specific features if (strcmp(feature_name, "memory_tracking") == 0) { return 1; } else if (strcmp(feature_name, "jit_compilation") == 0) { return 1; } else if (strcmp(feature_name, "debugging") == 0) { return 1; } else if (strcmp(feature_name, "verification") == 0) { return 1; } else if (strcmp(feature_name, "concurrency") == 0) { return 1; } return 0; } // Get list of available features const char** dx_var_get_features(int* count) { if (!count) { DX_VAR_SET_ERROR(DX_VAR_ERROR_INVALID_ARGUMENT, "Count cannot be NULL"); return NULL; } static const char* features[] = { "memory_tracking", "jit_compilation", "debugging", "verification", "concurrency", NULL }; // Count features int feature_count = 0; for (const char** ptr = features; *ptr; ptr++) { feature_count++; } *count = feature_count; return features; }

Step 4: Build and Test Infrastructure

4.1. Create a build script (tools/build.sh):

#!/bin/bash # DX-VAR-3.0 Build Script # Default options BUILD_TYPE="Release" BUILD_TESTS=ON BUILD_EXAMPLES=ON BUILD_DOCS=OFF INSTALL_PREFIX="/usr/local" PARALLEL_JOBS=$(nproc 2>/dev/null || sysctl -n hw.ncpu 2>/dev/null || echo 4) # Parse command-line arguments while [[ $# -gt 0 ]]; do case $1 in --debug) BUILD_TYPE="Debug" shift ;; --release) BUILD_TYPE="Release" shift ;; --no-tests) BUILD_TESTS=OFF shift ;; --no-examples) BUILD_EXAMPLES=OFF shift ;; --with-docs) BUILD_DOCS=ON shift ;; --prefix=*) INSTALL_PREFIX="${1#*=}" shift ;; --jobs=*) PARALLEL_JOBS="${1#*=}" shift ;; *) echo "Unknown option: $1" exit 1 ;; esac done # Create build directory mkdir -p build cd build # Configure with CMake echo "Configuring DX-VAR-3.0 build..." cmake .. \ -DCMAKE_BUILD_TYPE=$BUILD_TYPE \ -DCMAKE_INSTALL_PREFIX=$INSTALL_PREFIX \ -DDX_VAR_BUILD_TESTS=$BUILD_TESTS \ -DDX_VAR_BUILD_EXAMPLES=$BUILD_EXAMPLES \ -DDX_VAR_BUILD_DOCS=$BUILD_DOCS # Build echo "Building DX-VAR-3.0..." cmake --build . --config $BUILD_TYPE --parallel $PARALLEL_JOBS # Run tests if enabled if [ "$BUILD_TESTS" = "ON" ]; then echo "Running tests..." ctest --output-on-failure fi echo "Build complete." echo "To install, run: sudo cmake --install ."

4.2. Create a Windows build script (tools/build.bat):

@echo off setlocal enabledelayedexpansion REM DX-VAR-3.0 Build Script for Windows REM Default options set BUILD_TYPE=Release set BUILD_TESTS=ON set BUILD_EXAMPLES=ON set BUILD_DOCS=OFF set INSTALL_PREFIX=C:\Program Files\DX-VAR-3.0 set PARALLEL_JOBS=%NUMBER_OF_PROCESSORS% REM Parse command-line arguments :parse_args if "%~1"=="" goto :done_parsing if "%~1"=="--debug" ( set BUILD_TYPE=Debug shift goto :parse_args ) if "%~1"=="--release" ( set BUILD_TYPE=Release shift goto :parse_args ) if "%~1"=="--no-tests" ( set BUILD_TESTS=OFF shift goto :parse_args ) if "%~1"=="--no-examples" ( set BUILD_EXAMPLES=OFF shift goto :parse_args ) if "%~1"=="--with-docs" ( set BUILD_DOCS=ON shift goto :parse_args ) if "%~1:~0,9%"=="--prefix=" ( set INSTALL_PREFIX=%~1:~9% shift goto :parse_args ) if "%~1:~0,7%"=="--jobs=" ( set PARALLEL_JOBS=%~1:~7% shift goto :parse_args ) echo Unknown option: %~1 exit /b 1 :done_parsing REM Create build directory if not exist build mkdir build cd build REM Configure with CMake echo Configuring DX-VAR-3.0 build... cmake .. ^ -DCMAKE_BUILD_TYPE=%BUILD_TYPE% ^ -DCMAKE_INSTALL_PREFIX="%INSTALL_PREFIX%" ^ -DDX_VAR_BUILD_TESTS=%BUILD_TESTS% ^ -DDX_VAR_BUILD_EXAMPLES=%BUILD_EXAMPLES% ^ -DDX_VAR_BUILD_DOCS=%BUILD_DOCS% REM Build echo Building DX-VAR-3.0... cmake --build . --config %BUILD_TYPE% --parallel %PARALLEL_JOBS% REM Run tests if enabled if "%BUILD_TESTS%"=="ON" ( echo Running tests... ctest --output-on-failure --build-config %BUILD_TYPE% ) echo Build complete. echo To install, run: cmake --install . endlocal

4.3. Create a sample test suite (tests/CMakeLists.txt):

# Test executables add_executable(test_memory test_memory.c) target_link_libraries(test_memory dx-var-memory dx-var-core) add_executable(test_types test_types.c) target_link_libraries(test_types dx-var-type dx-var-core) add_executable(test_functions test_functions.c) target_link_libraries(test_functions dx-var-function dx-var-core) add_executable(test_compiler test_compiler.c) target_link_libraries(test_compiler dx-var-compiler dx-var-core) add_executable(test_debugger test_debugger.c) target_link_libraries(test_debugger dx-var-debugger dx-var-core) add_executable(test_integration test_integration.c) target_link_libraries(test_integration dx-var-core dx-var-memory dx-var-type dx-var-function dx-var-execution dx-var-compiler dx-var-debugger dx-var-verification) # Add tests add_test(NAME MemorySystem COMMAND test_memory) add_test(NAME TypeSystem COMMAND test_types) add_test(NAME FunctionSystem COMMAND test_functions) add_test(NAME CompilerSystem COMMAND test_compiler) add_test(NAME DebuggerSystem COMMAND test_debugger) add_test(NAME Integration COMMAND test_integration)

DX-VAR-3.0.IM.5.1: Creating Tooling and Utilities

This section details the implementation of supplementary tools and utilities for working with the DX-VAR-3.0 system.

Step 1: Command Line Tools

1.1. Create a command-line interface (src/tools/dx_var_cli.c):

#include "dx_var.h" #include <stdio.h> #include <stdlib.h> #include <string.h> // Print usage information static void print_usage(const char* program_name) { printf("DX-VAR-3.0 Command Line Interface\n"); printf("Usage: %s <command> [options]\n\n", program_name); printf("Commands:\n"); printf(" info Display system information\n"); printf(" compile <file> Compile a source file\n"); printf(" run <file> [args...] Run a compiled program\n"); printf(" debug <file> [args...]Debug a program\n"); printf(" verify <file> Verify a program\n"); printf(" help Display this help message\n"); printf(" version Display version information\n"); } // Print version information static void print_version(void) { printf("DX-VAR-3.0 Version %s\n", dx_var_get_version()); printf("Platform: %s\n", dx_var_get_platform()); printf("Architecture: %s\n", dx_var_get_architecture()); } // Print system information static void print_system_info(void) { print_version(); printf("\nSystem Information:\n"); printf("Processor Count: %d\n", dx_var_get_processor_count()); printf("Total Memory: %zu bytes\n", dx_var_get_total_memory()); printf("Free Memory: %zu bytes\n", dx_var_get_free_memory()); printf("\nFeatures:\n"); int feature_count; const char** features = dx_var_get_features(&feature_count); for (int i = 0; i < feature_count; i++) { printf(" %s\n", features[i]); } } // Compile a source file static int compile_file(const char* filename) { printf("Compiling %s...\n", filename); // Read the source file FILE* file = fopen(filename, "r"); if (!file) { fprintf(stderr, "Error: Could not open file %s\n", filename); return 1; } // Get file size fseek(file, 0, SEEK_END); long size = ftell(file); fseek(file, 0, SEEK_SET); // Read the file content char* source = (char*)malloc(size + 1); if (!source) { fprintf(stderr, "Error: Out of memory\n"); fclose(file); return 1; } size_t read_size = fread(source, 1, size, file); fclose(file); if (read_size != size) { fprintf(stderr, "Error: Could not read the entire file\n"); free(source); return 1; } source[size] = '\0'; // Tokenize the source int token_id = x5_tokenize_source(source, 0); if (token_id < 0) { fprintf(stderr, "Error: Tokenization failed\n"); free(source); return 1; } printf("Tokenization complete.\n"); // Get the token stream void* token_stream = x6_get_token_stream(token_id); if (!token_stream) { fprintf(stderr, "Error: Could not get token stream\n"); free(source); return 1; } // Parse the tokens int ast_id = x14_parse_tokens(token_stream, 0); if (ast_id < 0) { fprintf(stderr, "Error: Parsing failed\n"); free(source); return 1; } printf("Parsing complete.\n"); // Get the AST void* ast = x15_get_ast_root(ast_id); if (!ast) { fprintf(stderr, "Error: Could not get AST\n"); free(source); return 1; } // Build symbol table int symtab_id = x20_build_symbol_table(ast); if (symtab_id < 0) { fprintf(stderr, "Error: Could not build symbol table\n"); free(source); return 1; } printf("Symbol table built.\n"); // Check types if (!x21_check_types(symtab_id, ast)) { fprintf(stderr, "Error: Type checking failed\n"); free(source); return 1; } printf("Type checking complete.\n"); // Generate IR int ir_id = x27_generate_ir(ast, 0); if (ir_id < 0) { fprintf(stderr, "Error: IR generation failed\n"); free(source); return 1; } printf("IR generation complete.\n"); // Get IR void* ir = x28_get_ir(ir_id); if (!ir) { fprintf(stderr, "Error: Could not get IR\n"); free(source); return 1; } // Optimize IR if (!x29_optimize_ir(ir, 2)) { fprintf(stderr, "Error: IR optimization failed\n"); free(source); return 1; } printf("IR optimization complete.\n"); // Generate output filename char output_filename[256]; size_t filename_len = strlen(filename); if (filename_len >= 2 && strcmp(filename + filename_len - 2, ".c") == 0) { strncpy(output_filename, filename, filename_len - 2); output_filename[filename_len - 2] = '\0'; } else { strcpy(output_filename, filename); } // Add assembly extension strcat(output_filename, ".asm"); // Generate code int code_id = x34_generate_code(ir, ARCH_X86_64, output_filename); if (code_id < 0) { fprintf(stderr, "Error: Code generation failed\n"); free(source); return 1; } printf("Code generation complete.\n"); printf("Output written to %s\n", output_filename); free(source); return 0; } // Run a compiled program static int run_program(const char* filename, int argc, char** argv) { printf("Running %s...\n", filename); // Initialize a new execution environment int env_id = x4_initialize_environment(0); if (env_id < 0) { fprintf(stderr, "Error: Could not initialize execution environment\n"); return 1; } // Create execution context int context_id = x11_create_execution_context(env_id, 0, NULL); if (context_id < 0) { fprintf(stderr, "Error: Could not create execution context\n"); return 1; } // Activate context if (!x13_activate_context(context_id)) { fprintf(stderr, "Error: Could not activate execution context\n"); return 1; } // Create argument array for the program char** program_args = (char**)malloc((argc + 1) * sizeof(char*)); if (!program_args) { fprintf(stderr, "Error: Out of memory\n"); return 1; } program_args[0] = (char*)filename; for (int i = 0; i < argc; i++) { program_args[i + 1] = argv[i]; } // Launch program int program_id = x18_load_program(filename, 0); if (program_id < 0) { fprintf(stderr, "Error: Could not load program %s\n", filename); free(program_args); return 1; } // Execute program int execution_id = x19_execute_program(program_id, context_id, program_args); if (execution_id < 0) { fprintf(stderr, "Error: Could not execute program\n"); free(program_args); return 1; } printf("Program executed with ID %d\n", execution_id); free(program_args); return 0; } // Debug a program static int debug_program(const char* filename, int argc, char** argv) { printf("Debugging %s...\n", filename); // Initialize debugger int debugger_id = x3_initialize_debugger(0); if (debugger_id < 0) { fprintf(stderr, "Error: Could not initialize debugger\n"); return 1; } // Create argument array for the program char** program_args = (char**)malloc((argc + 1) * sizeof(char*)); if (!program_args) { fprintf(stderr, "Error: Out of memory\n"); return 1; } program_args[0] = (char*)filename; for (int i = 0; i < argc; i++) { program_args[i + 1] = argv[i]; } // Launch and attach int process_id = x6_launch_and_attach(debugger_id, filename, program_args); if (process_id <= 0) { fprintf(stderr, "Error: Could not launch program %s\n", filename); free(program_args); return 1; } printf("Program launched with process ID %d\n", process_id); // Load debug symbols char symbol_file[256]; snprintf(symbol_file, sizeof(symbol_file), "%s.dbg", filename); int debug_id = x32_load_debug_symbols(debugger_id, symbol_file); if (debug_id < 0) { printf("Warning: Could not load debug symbols from %s\n", symbol_file); } else { printf("Debug symbols loaded from %s\n", symbol_file); } // Set breakpoint at main void* main_addr = NULL; if (debug_id >= 0 && x33_find_symbol(debug_id, "main", &main_addr)) { int bp_id = x12_set_breakpoint(debugger_id, main_addr, BP_CODE); if (bp_id >= 0) { printf("Breakpoint set at main() (ID: %d)\n", bp_id); } } // Simple debug loop printf("Starting debug session. Type 'help' for commands.\n"); char cmd[256]; int running = 1; while (running) { printf("dx-var-debug> "); if (!fgets(cmd, sizeof(cmd), stdin)) { break; } // Remove newline size_t len = strlen(cmd); if (len > 0 && cmd[len - 1] == '\n') { cmd[len - 1] = '\0'; } // Process commands if (strcmp(cmd, "help") == 0) { printf("Debug commands:\n"); printf(" continue Continue execution\n"); printf(" step Step instruction\n"); printf(" next Step over function calls\n"); printf(" break <addr> Set breakpoint at address\n"); printf(" info Show program status\n"); printf(" quit Exit debugger\n"); } else if (strcmp(cmd, "continue") == 0 || strcmp(cmd, "c") == 0) { if (!x19_continue_execution(debugger_id)) { printf("Error: Could not continue execution\n"); } } else if (strcmp(cmd, "step") == 0 || strcmp(cmd, "s") == 0) { if (!x20_step_instruction(debugger_id, 1)) { printf("Error: Could not step instruction\n"); } } else if (strcmp(cmd, "next") == 0 || strcmp(cmd, "n") == 0) { if (!x21_step_over(debugger_id)) { printf("Error: Could not step over\n"); } } else if (strncmp(cmd, "break ", 6) == 0 || strncmp(cmd, "b ", 2) == 0) { char* addr_str = cmd + (cmd[0] == 'b' ? 2 : 6); void* addr = (void*)strtoul(addr_str, NULL, 0); int bp_id = x12_set_breakpoint(debugger_id, addr, BP_CODE); if (bp_id >= 0) { printf("Breakpoint set at %p (ID: %d)\n", addr, bp_id); } else { printf("Error: Could not set breakpoint\n"); } } else if (strcmp(cmd, "info") == 0) { printf("Program status information\n"); // In a real implementation, we would display register values, etc. } else if (strcmp(cmd, "quit") == 0 || strcmp(cmd, "q") == 0) { running = 0; } else if (strlen(cmd) > 0) { printf("Unknown command: %s\n", cmd); } } // Detach and terminate debugger x7_detach_debugger(debugger_id); x4_terminate_debugger(debugger_id); free(program_args); return 0; } // Verify a program static int verify_program(const char* filename) { printf("Verifying %s...\n", filename); // In a real implementation, we would perform verification printf("Verification not implemented in this version.\n"); return 0; } // Main function int main(int argc, char** argv) { // Initialize the DX-VAR system if (dx_var_initialize() != DX_VAR_ERROR_NONE) { fprintf(stderr, "Error: Failed to initialize DX-VAR system\n"); return 1; } // Check arguments if (argc < 2) { print_usage(argv[0]); dx_var_finalize(); return 1; } // Process command const char* command = argv[1]; if (strcmp(command, "info") == 0) { print_system_info(); } else if (strcmp(command, "compile") == 0) { if (argc < 3) { fprintf(stderr, "Error: Missing file argument\n"); print_usage(argv[0]); dx_var_finalize(); return 1; } int result = compile_file(argv[2]); dx_var_finalize(); return result; } else if (strcmp(command, "run") == 0) { if (argc < 3) { fprintf(stderr, "Error: Missing file argument\n"); print_usage(argv[0]); dx_var_finalize(); return 1; } int result = run_program(argv[2], argc - 3, argv + 3); dx_var_finalize(); return result; } else if (strcmp(command, "debug") == 0) { if (argc < 3) { fprintf(stderr, "Error: Missing file argument\n"); print_usage(argv[0]); dx_var_finalize(); return 1; } int result = debug_program(argv[2], argc - 3, argv + 3); dx_var_finalize(); return result; } else if (strcmp(command, "verify") == 0) { if (argc < 3) { fprintf(stderr, "Error: Missing file argument\n"); print_usage(argv[0]); dx_var_finalize(); return 1; } int result = verify_program(argv[2]); dx_var_finalize(); return result; } else if (strcmp(command, "help") == 0) { print_usage(argv[0]); } else if (strcmp(command, "version") == 0) { print_version(); } else { fprintf(stderr, "Error: Unknown command: %s\n", command); print_usage(argv[0]); dx_var_finalize(); return 1; } // Finalize the DX-VAR system dx_var_finalize(); return 0; }

1.2. Create a configuration tool (src/tools/dx_var_config_tool.c):

#include "dx_var.h" #include <stdio.h> #include <stdlib.h> #include <string.h> // Configuration file structure typedef struct { const char* key; const char* value; } config_entry; // In-memory configuration static config_entry* g_config = NULL; static int g_config_count = 0; static int g_config_capacity = 0; // Print usage information static void print_usage(const char* program_name) { printf("DX-VAR-3.0 Configuration Tool\n"); printf("Usage: %s <command> [options]\n\n", program_name); printf("Commands:\n"); printf(" show Show all configuration values\n"); printf(" get <key> Get a configuration value\n"); printf(" set <key> <value> Set a configuration value\n"); printf(" reset <key> Reset a configuration value to default\n"); printf(" reset-all Reset all configuration values to defaults\n"); printf(" import <file> Import configuration from a file\n"); printf(" export <file> Export configuration to a file\n"); printf(" help Display this help message\n"); } // Load the configuration static int load_config(void) { // In a real implementation, we would load from a configuration file // For this example, we'll initialize with some default values const config_entry defaults[] = { {"memory.pool_size", "16777216"}, {"memory.tracking", "enabled"}, {"memory.allocator", "standard"}, {"compiler.optimization", "level2"}, {"compiler.debug_info", "enabled"}, {"execution.stack_size", "1048576"}, {"execution.threads", "auto"}, {"debugger.break_on_error", "enabled"}, {NULL, NULL} }; // Count defaults int count = 0; for (const config_entry* entry = defaults; entry->key; entry++) { count++; } // Allocate memory for configuration g_config_capacity = count + 16; // Room for growth g_config = (config_entry*)malloc(g_config_capacity * sizeof(config_entry)); if (!g_config) { fprintf(stderr, "Error: Out of memory\n"); return 0; } // Copy defaults g_config_count = count; for (int i = 0; i < count; i++) { g_config[i].key = strdup(defaults[i].key); g_config[i].value = strdup(defaults[i].value); if (!g_config[i].key || !g_config[i].value) { fprintf(stderr, "Error: Out of memory\n"); return 0; } } return 1; } // Save the configuration static int save_config(void) { // In a real implementation, we would save to a configuration file // For this example, we'll just return success return 1; } // Free the configuration static void free_config(void) { if (g_config) { for (int i = 0; i < g_config_count; i++) { free((void*)g_config[i].key); free((void*)g_config[i].value); } free(g_config); g_config = NULL; g_config_count = 0; g_config_capacity = 0; } } // Find a configuration entry by key static int find_config_entry(const char* key) { for (int i = 0; i < g_config_count; i++) { if (strcmp(g_config[i].key, key) == 0) { return i; } } return -1; } // Show all configuration values static void show_config(void) { printf("DX-VAR Configuration:\n"); printf("---------------------\n"); for (int i = 0; i < g_config_count; i++) { printf("%-30s = %s\n", g_config[i].key, g_config[i].value); } } // Get a configuration value static int get_config(const char* key) { int index = find_config_entry(key); if (index < 0) { fprintf(stderr, "Error: Configuration key not found: %s\n", key); return 1; } printf("%s = %s\n", key, g_config[index].value); return 0; } // Set a configuration value static int set_config(const char* key, const char* value) { int index = find_config_entry(key); if (index < 0) { // Add new entry if (g_config_count >= g_config_capacity) { // Expand capacity int new_capacity = g_config_capacity * 2; config_entry* new_config = (config_entry*)realloc(g_config, new_capacity * sizeof(config_entry)); if (!new_config) { fprintf(stderr, "Error: Out of memory\n"); return 1; } g_config = new_config; g_config_capacity = new_capacity; } index = g_config_count++; g_config[index].key = strdup(key); if (!g_config[index].key) { fprintf(stderr, "Error: Out of memory\n"); return 1; } } else { // Update existing entry free((void*)g_config[index].value); } g_config[index].value = strdup(value); if (!g_config[index].value) { fprintf(stderr, "Error: Out of memory\n"); return 1; } printf("Configuration updated: %s = %s\n", key, value); // Save the configuration return save_config() ? 0 : 1; } // Reset a configuration value to default static int reset_config(const char* key) { // In a real implementation, we would look up the default value // For this example, we'll just remove the entry int index = find_config_entry(key); if (index < 0) { fprintf(stderr, "Error: Configuration key not found: %s\n", key); return 1; } // Remove the entry by shifting all subsequent entries free((void*)g_config[index].key); free((void*)g_config[index].value); for (int i = index; i < g_config_count - 1; i++) { g_config[i] = g_config[i + 1]; } g_config_count--; printf("Configuration reset: %s\n", key); // Save the configuration return save_config() ? 0 : 1; } // Reset all configuration values to defaults static int reset_all_config(void) { // In a real implementation, we would reload the defaults // For this example, we'll just clear and reload free_config(); if (!load_config()) { return 1; } printf("All configuration values reset to defaults.\n"); // Save the configuration return save_config() ? 0 : 1; } // Import configuration from a file static int import_config(const char* filename) { printf("Importing configuration from %s...\n", filename); // Open the file FILE* file = fopen(filename, "r"); if (!file) { fprintf(stderr, "Error: Could not open file %s\n", filename); return 1; } // Read key-value pairs char line[1024]; int line_number = 0; int error_count = 0; while (fgets(line, sizeof(line), file)) { line_number++; // Remove leading/trailing whitespace char* start = line; while (*start && isspace(*start)) { start++; } size_t len = strlen(start); while (len > 0 && isspace(start[len - 1])) { start[--len] = '\0'; } // Skip empty lines and comments if (len == 0 || start[0] == '#') { continue; } // Find the separator char* sep = strchr(start, '='); if (!sep) { fprintf(stderr, "Error: Invalid syntax at line %d: %s\n", line_number, line); error_count++; continue; } // Split into key and value *sep = '\0'; char* key = start; char* value = sep + 1; // Remove trailing whitespace from key len = strlen(key); while (len > 0 && isspace(key[len - 1])) { key[--len] = '\0'; } // Remove leading whitespace from value while (*value && isspace(*value)) { value++; } // Set the configuration if (set_config(key, value) != 0) { error_count++; } } fclose(file); if (error_count > 0) { fprintf(stderr, "Warning: %d errors encountered during import\n", error_count); } printf("Configuration imported successfully.\n"); return (error_count > 0) ? 1 : 0; } // Export configuration to a file static int export_config(const char* filename) { printf("Exporting configuration to %s...\n", filename); // Open the file FILE* file = fopen(filename, "w"); if (!file) { fprintf(stderr, "Error: Could not open file %s for writing\n", filename); return 1; } // Write header fprintf(file, "# DX-VAR-3.0 Configuration\n"); fprintf(file, "# Generated by dx-var-config\n"); fprintf(file, "# Date: %s\n", __DATE__ " " __TIME__); fprintf(file, "\n"); // Write key-value pairs for (int i = 0; i < g_config_count; i++) { fprintf(file, "%s = %s\n", g_config[i].key, g_config[i].value); } fclose(file); printf("Configuration exported successfully.\n"); return 0; } // Main function int main(int argc, char** argv) { // Initialize the DX-VAR system if (dx_var_initialize() != DX_VAR_ERROR_NONE) { fprintf(stderr, "Error: Failed to initialize DX-VAR system\n"); return 1; } // Load configuration if (!load_config()) { dx_var_finalize(); return 1; } // Check arguments if (argc < 2) { print_usage(argv[0]); free_config(); dx_var_finalize(); return 1; } // Process command const char* command = argv[1]; int result = 0; if (strcmp(command, "show") == 0) { show_config(); } else if (strcmp(command, "get") == 0) { if (argc < 3) { fprintf(stderr, "Error: Missing key argument\n"); print_usage(argv[0]); result = 1; } else { result = get_config(argv[2]); } } else if (strcmp(command, "set") == 0) { if (argc < 4) { fprintf(stderr, "Error: Missing key or value argument\n"); print_usage(argv[0]); result = 1; } else { result = set_config(argv[2], argv[3]); } } else if (strcmp(command, "reset") == 0) { if (argc < 3) { fprintf(stderr, "Error: Missing key argument\n"); print_usage(argv[0]); result = 1; } else { result = reset_config(argv[2]); } } else if (strcmp(command, "reset-all") == 0) { result = reset_all_config(); } else if (strcmp(command, "import") == 0) { if (argc < 3) { fprintf(stderr, "Error: Missing file argument\n"); print_usage(argv[0]); result = 1; } else { result = import_config(argv[2]); } } else if (strcmp(command, "export") == 0) { if (argc < 3) { fprintf(stderr, "Error: Missing file argument\n"); print_usage(argv[0]); result = 1; } else { result = export_config(argv[2]); } } else if (strcmp(command, "help") == 0) { print_usage(argv[0]); } else { fprintf(stderr, "Error: Unknown command: %s\n", command); print_usage(argv[0]); result = 1; } // Clean up free_config(); dx_var_finalize(); return result; }

Step 2: Integration Tools

2.1. Create a project generator tool (src/tools/dx_var_project_gen.c):

#include "dx_var.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/stat.h> #include <errno.h> // Platform-independent directory creation int create_directory(const char* path) { #ifdef DX_VAR_PLATFORM_WINDOWS return _mkdir(path) == 0 || errno == EEXIST; #else return mkdir(path, 0755) == 0 || errno == EEXIST; #endif } // Create a file with the given content int create_file(const char* path, const char* content) { FILE* file = fopen(path, "w"); if (!file) { fprintf(stderr, "Error: Could not create file %s\n", path); return 0; } fputs(content, file); fclose(file); return 1; } // Print usage information static void print_usage(const char* program_name) { printf("DX-VAR-3.0 Project Generator\n"); printf("Usage: %s <project_name> [options]\n\n", program_name); printf("Options:\n"); printf(" --type=<type> Project type (executable, library, plugin)\n"); printf(" --language=<lang> Project language (c, c++)\n"); printf(" --directory=<dir> Output directory (default: current directory)\n"); printf(" --template=<template> Project template (basic, advanced, full)\n"); printf(" --help Display this help message\n"); } // Create basic project structure int create_project_structure(const char* project_dir, const char* project_name, const char* project_type, const char* language, const char* template) { // Create main directories char path[512]; snprintf(path, sizeof(path), "%s", project_dir); if (!create_directory(path)) { fprintf(stderr, "Error: Could not create project directory\n"); return 0; } snprintf(path, sizeof(path), "%s/src", project_dir); if (!create_directory(path)) { fprintf(stderr, "Error: Could not create src directory\n"); return 0; } snprintf(path, sizeof(path), "%s/include", project_dir); if (!create_directory(path)) { fprintf(stderr, "Error: Could not create include directory\n"); return 0; } snprintf(path, sizeof(path), "%s/tests", project_dir); if (!create_directory(path)) { fprintf(stderr, "Error: Could not create tests directory\n"); return 0; } // Create main CMakeLists.txt snprintf(path, sizeof(path), "%s/CMakeLists.txt", project_dir); const char* cmake_content; if (strcmp(project_type, "executable") == 0) { cmake_content = "cmake_minimum_required(VERSION 3.15)\n" "project(%s VERSION 1.0.0 LANGUAGES %s)\n\n" "# Find DX-VAR package\n" "find_package(DX_VAR REQUIRED)\n\n" "# Include directories\n" "include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include)\n\n" "# Add source files\n" "file(GLOB SOURCES src/*.%s)\n\n" "# Create executable\n" "add_executable(${PROJECT_NAME} ${SOURCES})\n\n" "# Link against DX-VAR libraries\n" "target_link_libraries(${PROJECT_NAME} PRIVATE DX_VAR::Core)\n\n" "# Add tests if enabled\n" "option(BUILD_TESTS \"Build tests\" ON)\n" "if(BUILD_TESTS)\n" " enable_testing()\n" " add_subdirectory(tests)\n" "endif()\n"; } else if (strcmp(project_type, "library") == 0) { cmake_content = "cmake_minimum_required(VERSION 3.15)\n" "project(%s VERSION 1.0.0 LANGUAGES %s)\n\n" "# Find DX-VAR package\n" "find_package(DX_VAR REQUIRED)\n\n" "# Include directories\n" "include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include)\n\n" "# Add source files\n" "file(GLOB SOURCES src/*.%s)\n\n" "# Create library\n" "add_library(${PROJECT_NAME} ${SOURCES})\n\n" "# Link against DX-VAR libraries\n" "target_link_libraries(${PROJECT_NAME} PRIVATE DX_VAR::Core)\n\n" "# Add tests if enabled\n" "option(BUILD_TESTS \"Build tests\" ON)\n" "if(BUILD_TESTS)\n" " enable_testing()\n" " add_subdirectory(tests)\n" "endif()\n"; } else { // plugin cmake_content = "cmake_minimum_required(VERSION 3.15)\n" "project(%s VERSION 1.0.0 LANGUAGES %s)\n\n" "# Find DX-VAR package\n" "find_package(DX_VAR REQUIRED)\n\n" "# Include directories\n" "include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include)\n\n" "# Add source files\n" "file(GLOB SOURCES src/*.%s)\n\n" "# Create shared library (plugin)\n" "add_library(${PROJECT_NAME} SHARED ${SOURCES})\n\n" "# Link against DX-VAR libraries\n" "target_link_libraries(${PROJECT_NAME} PRIVATE DX_VAR::Core)\n\n" "# Add tests if enabled\n" "option(BUILD_TESTS \"Build tests\" ON)\n" "if(BUILD_TESTS)\n" " enable_testing()\n" " add_subdirectory(tests)\n" "endif()\n"; } char* lang_str = strdup(language); if (!lang_str) { fprintf(stderr, "Error: Out of memory\n"); return 0; } // Convert language to uppercase for CMake for (char* p = lang_str; *p; p++) { *p = toupper(*p); } // Determine file extension const char* file_ext = strcmp(language, "c") == 0 ? "c" : "cpp"; // Format the CMake content char* formatted_content = (char*)malloc(4096); if (!formatted_content) { fprintf(stderr, "Error: Out of memory\n"); free(lang_str); return 0; } snprintf(formatted_content, 4096, cmake_content, project_name, lang_str, file_ext); free(lang_str); if (!create_file(path, formatted_content)) { free(formatted_content); return 0; } free(formatted_content); // Create test CMakeLists.txt snprintf(path, sizeof(path), "%s/tests/CMakeLists.txt", project_dir); const char* test_cmake_content = "# Test files\n" "file(GLOB TEST_SOURCES *.%s)\n\n" "# Create test executable\n" "add_executable(${PROJECT_NAME}_tests ${TEST_SOURCES})\n\n" "# Link against the project library and DX-VAR\n" "target_link_libraries(${PROJECT_NAME}_tests PRIVATE ${PROJECT_NAME} DX_VAR::Core)\n\n" "# Add test\n" "add_test(NAME ${PROJECT_NAME}_tests COMMAND ${PROJECT_NAME}_tests)\n"; formatted_content = (char*)malloc(1024); if (!formatted_content) { fprintf(stderr, "Error: Out of memory\n"); return 0; } snprintf(formatted_content, 1024, test_cmake_content, file_ext); if (!create_file(path, formatted_content)) { free(formatted_content); return 0; } free(formatted_content); // Create main header file snprintf(path, sizeof(path), "%s/include/%s.h", project_dir, project_name); const char* header_content = "#ifndef %s_H\n" "#define %s_H\n\n" "#include \"dx_var.h\"\n\n" "// Project version\n" "#define %s_VERSION_MAJOR 1\n" "#define %s_VERSION_MINOR 0\n" "#define %s_VERSION_PATCH 0\n\n" "// API export macro\n" "#ifdef _WIN32\n" "# ifdef %s_EXPORTS\n" "# define %s_API __declspec(dllexport)\n" "# else\n" "# define %s_API __declspec(dllimport)\n" "# endif\n" "#else\n" "# define %s_API __attribute__((visibility(\"default\")))\n" "#endif\n\n" "// Function prototypes\n" "%s_API int %s_initialize(void);\n" "%s_API int %s_finalize(void);\n" "%s_API const char* %s_get_version(void);\n\n" "#endif // %s_H\n"; // Convert project name to uppercase for macros char* project_upper = strdup(project_name); if (!project_upper) { fprintf(stderr, "Error: Out of memory\n"); return 0; } for (char* p = project_upper; *p; p++) { *p = toupper(*p); } formatted_content = (char*)malloc(4096); if (!formatted_content) { fprintf(stderr, "Error: Out of memory\n"); free(project_upper); return 0; } snprintf(formatted_content, 4096, header_content, project_upper, project_upper, project_upper, project_upper, project_upper, project_upper, project_upper, project_upper, project_upper, project_upper, project_name, project_upper, project_name, project_upper, project_name, project_upper); if (!create_file(path, formatted_content)) { free(formatted_content); free(project_upper); return 0; } free(formatted_content); // Create main source file snprintf(path, sizeof(path), "%s/src/%s.%s", project_dir, project_name, file_ext); const char* source_content; if (strcmp(language, "c") == 0) { source_content = "#include \"%s.h\"\n" "#include <stdio.h>\n" "#include <stdlib.h>\n" "#include <string.h>\n\n" "// Initialize the project\n" "int %s_initialize(void) {\n" " printf(\"%s: Initializing...\\n\");\n" " return DX_VAR_ERROR_NONE;\n" "}\n\n" "// Finalize the project\n" "int %s_finalize(void) {\n" " printf(\"%s: Finalizing...\\n\");\n" " return DX_VAR_ERROR_NONE;\n" "}\n\n" "// Get version string\n" "const char* %s_get_version(void) {\n" " return \"%s version 1.0.0\";\n" "}\n\n"; } else { // C++ source_content = "#include \"%s.h\"\n" "#include <iostream>\n" "#include <string>\n\n" "// Initialize the project\n" "int %s_initialize() {\n" " std::cout << \"%s: Initializing...\" << std::endl;\n" " return DX_VAR_ERROR_NONE;\n" "}\n\n" "// Finalize the project\n" "int %s_finalize() {\n" " std::cout << \"%s: Finalizing...\" << std::endl;\n" " return DX_VAR_ERROR_NONE;\n" "}\n\n" "// Get version string\n" "const char* %s_get_version() {\n" " return \"%s version 1.0.0\";\n" "}\n\n"; } formatted_content = (char*)malloc(2048); if (!formatted_content) { fprintf(stderr, "Error: Out of memory\n"); free(project_upper); return 0; } snprintf(formatted_content, 2048, source_content, project_name, project_name, project_name, project_name, project_name, project_name, project_name); if (!create_file(path, formatted_content)) { free(formatted_content); free(project_upper); return 0; } free(formatted_content); // Create main executable (if type is executable) if (strcmp(project_type, "executable") == 0) { snprintf(path, sizeof(path), "%s/src/main.%s", project_dir, file_ext); const char* main_content; if (strcmp(language, "c") == 0) { main_content = "#include \"%s.h\"\n" "#include <stdio.h>\n" "#include <stdlib.h>\n\n" "int main(int argc, char** argv) {\n" " // Initialize the DX-VAR system\n" " if (dx_var_initialize() != DX_VAR_ERROR_NONE) {\n" " fprintf(stderr, \"Error: Failed to initialize DX-VAR system\\n\");\n" " return 1;\n" " }\n\n" " // Initialize the project\n" " if (%s_initialize() != DX_VAR_ERROR_NONE) {\n" " fprintf(stderr, \"Error: Failed to initialize project\\n\");\n" " dx_var_finalize();\n" " return 1;\n" " }\n\n" " // Print version information\n" " printf(\"%%s\\n\", %s_get_version());\n\n" " // TODO: Add your code here\n\n" " // Finalize the project\n" " %s_finalize();\n\n" " // Finalize the DX-VAR system\n" " dx_var_finalize();\n\n" " return 0;\n" "}\n"; } else { // C++ main_content = "#include \"%s.h\"\n" "#include <iostream>\n\n" "int main(int argc, char** argv) {\n" " // Initialize the DX-VAR system\n" " if (dx_var_initialize() != DX_VAR_ERROR_NONE) {\n" " std::cerr << \"Error: Failed to initialize DX-VAR system\" << std::endl;\n" " return 1;\n" " }\n\n" " // Initialize the project\n" " if (%s_initialize() != DX_VAR_ERROR_NONE) {\n" " std::cerr << \"Error: Failed to initialize project\" << std::endl;\n" " dx_var_finalize();\n" " return 1;\n" " }\n\n" " // Print version information\n" " std::cout << %s_get_version() << std::endl;\n\n" " // TODO: Add your code here\n\n" " // Finalize the project\n" " %s_finalize();\n\n" " // Finalize the DX-VAR system\n" " dx_var_finalize();\n\n" " return 0;\n" "}\n"; } formatted_content = (char*)malloc(2048); if (!formatted_content) { fprintf(stderr, "Error: Out of memory\n"); free(project_upper); return 0; } snprintf(formatted_content, 2048, main_content, project_name, project_name, project_name, project_name); if (!create_file(path, formatted_content)) { free(formatted_content); free(project_upper); return 0; } free(formatted_content); } // Create test file snprintf(path, sizeof(path), "%s/tests/test_%s.%s", project_dir, project_name, file_ext); const char* test_content; if (strcmp(language, "c") == 0) { test_content = "#include \"%s.h\"\n" "#include <stdio.h>\n" "#include <stdlib.h>\n" "#include <string.h>\n\n" "// Test function\n" "int test_%s_version(void) {\n" " const char* version = %s_get_version();\n" " return (version != NULL && strstr(version, \"1.0.0\") != NULL);\n" "}\n\n" "int main(int argc, char** argv) {\n" " // Initialize the DX-VAR system\n" " if (dx_var_initialize() != DX_VAR_ERROR_NONE) {\n" " fprintf(stderr, \"Error: Failed to initialize DX-VAR system\\n\");\n" " return 1;\n" " }\n\n" " // Initialize the project\n" " if (%s_initialize() != DX_VAR_ERROR_NONE) {\n" " fprintf(stderr, \"Error: Failed to initialize project\\n\");\n" " dx_var_finalize();\n" " return 1;\n" " }\n\n" " // Run tests\n" " int failures = 0;\n\n" " // Test: Version check\n" " if (!test_%s_version()) {\n" " fprintf(stderr, \"Test failed: Version check\\n\");\n" " failures++;\n" " }\n\n" " // TODO: Add more tests\n\n" " // Finalize the project\n" " %s_finalize();\n\n" " // Finalize the DX-VAR system\n" " dx_var_finalize();\n\n" " // Return result\n" " if (failures > 0) {\n" " fprintf(stderr, \"%d test(s) failed\\n\", failures);\n" " return 1;\n" " }\n\n" " printf(\"All tests passed\\n\");\n" " return 0;\n" "}\n"; } else { // C++ test_content = "#include \"%s.h\"\n" "#include <iostream>\n" "#include <string>\n\n" "// Test function\n" "bool test_%s_version() {\n" " const char* version = %s_get_version();\n" " return (version != nullptr && std::string(version).find(\"1.0.0\") != std::string::npos);\n" "}\n\n" "int main(int argc, char** argv) {\n" " // Initialize the DX-VAR system\n" " if (dx_var_initialize() != DX_VAR_ERROR_NONE) {\n" " std::cerr << \"Error: Failed to initialize DX-VAR system\" << std::endl;\n" " return 1;\n" " }\n\n" " // Initialize the project\n" " if (%s_initialize() != DX_VAR_ERROR_NONE) {\n" " std::cerr << \"Error: Failed to initialize project\" << std::endl;\n" " dx_var_finalize();\n" " return 1;\n" " }\n\n" " // Run tests\n" " int failures = 0;\n\n" " // Test: Version check\n" " if (!test_%s_version()) {\n" " std::cerr << \"Test failed: Version check\" << std::endl;\n" " failures++;\n" " }\n\n" " // TODO: Add more tests\n\n" " // Finalize the project\n" " %s_finalize();\n\n" " // Finalize the DX-VAR system\n" " dx_var_finalize();\n\n" " // Return result\n" " if (failures > 0) {\n" " std::cerr << failures << \" test(s) failed\" << std::endl;\n" " return 1;\n" " }\n\n" " std::cout << \"All tests passed\" << std::endl;\n" " return 0;\n" "}\n"; } formatted_content = (char*)malloc(2048); if (!formatted_content) { fprintf(stderr, "Error: Out of memory\n"); free(project_upper); return 0; } snprintf(formatted_content, 2048, test_content, project_name, project_name, project_name, project_name, project_name, project_name); if (!create_file(path, formatted_content)) { free(formatted_content); free(project_upper); return 0; } free(formatted_content); free(project_upper); // Create .gitignore snprintf(path, sizeof(path), "%s/.gitignore", project_dir); const char* gitignore_content = "# Build directories\n" "build/\n" "bin/\n" "lib/\n\n" "# IDE files\n" ".vscode/\n" ".idea/\n" "*.swp\n" "*.swo\n\n" "# Generated files\n" "*.o\n" "*.a\n" "*.so\n" "*.dll\n" "*.dylib\n" "*.exe\n"; if (!create_file(path, gitignore_content)) { return 0; } // Create README.md snprintf(path, sizeof(path), "%s/README.md", project_dir); const char* readme_content = "# %s\n\n" "## Overview\n\n" "This project was generated using the DX-VAR-3.0 project generator.\n\n" "## Building\n\n" "```bash\n" "mkdir build\n" "cd build\n" "cmake ..\n" "cmake --build .\n" "```\n\n" "## Testing\n\n" "```bash\n" "cd build\n" "ctest\n" "```\n\n" "## License\n\n" "Copyright (c) %d. All rights reserved.\n"; formatted_content = (char*)malloc(1024); if (!formatted_content) { fprintf(stderr, "Error: Out of memory\n"); return 0; } // Get current year time_t t = time(NULL); struct tm* tm_info = localtime(&t); int year = tm_info->tm_year + 1900; snprintf(formatted_content, 1024, readme_content, project_name, year); if (!create_file(path, formatted_content)) { free(formatted_content); return 0; } free(formatted_content); return 1; } // Main function int main(int argc, char** argv) { // Initialize the DX-VAR system if (dx_var_initialize() != DX_VAR_ERROR_NONE) { fprintf(stderr, "Error: Failed to initialize DX-VAR system\n"); return 1; } // Default values const char* project_name = NULL; const char* project_type = "executable"; const char* language = "c"; const char* output_dir = "."; const char* template_name = "basic"; // Parse command-line arguments for (int i = 1; i < argc; i++) { if (strncmp(argv[i], "--type=", 7) == 0) { project_type = argv[i] + 7; } else if (strncmp(argv[i], "--language=", 11) == 0) { language = argv[i] + 11; } else if (strncmp(argv[i], "--directory=", 12) == 0) { output_dir = argv[i] + 12; } else if (strncmp(argv[i], "--template=", 11) == 0) { template_name = argv[i] + 11; } else if (strcmp(argv[i], "--help") == 0) { print_usage(argv[0]); dx_var_finalize(); return 0; } else if (!project_name && argv[i][0] != '-') { project_name = argv[i]; } else { fprintf(stderr, "Error: Unknown option: %s\n", argv[i]); print_usage(argv[0]); dx_var_finalize(); return 1; } } // Check if project name is provided if (!project_name) { fprintf(stderr, "Error: Project name is required\n"); print_usage(argv[0]); dx_var_finalize(); return 1; } // Validate project type if (strcmp(project_type, "executable") != 0 && strcmp(project_type, "library") != 0 && strcmp(project_type, "plugin") != 0) { fprintf(stderr, "Error: Invalid project type: %s\n", project_type); print_usage(argv[0]); dx_var_finalize(); return 1; } // Validate language if (strcmp(language, "c") != 0 && strcmp(language, "c++") != 0) { fprintf(stderr, "Error: Invalid language: %s\n", language); print_usage(argv[0]); dx_var_finalize(); return 1; } // Validate template if (strcmp(template_name, "basic") != 0 && strcmp(template_name, "advanced") != 0 && strcmp(template_name, "full") != 0) { fprintf(stderr, "Error: Invalid template: %s\n", template_name); print_usage(argv[0]); dx_var_finalize(); return 1; } // Create project directory char project_dir[512]; snprintf(project_dir, sizeof(project_dir), "%s/%s", output_dir, project_name); // Check if project directory already exists struct stat st; if (stat(project_dir, &st) == 0) { fprintf(stderr, "Error: Project directory already exists: %s\n", project_dir); dx_var_finalize(); return 1; } // Create project structure printf("Creating %s project '%s' in %s...\n", project_type, project_name, project_dir); if (!create_project_structure(project_dir, project_name, project_type, language, template_name)) { fprintf(stderr, "Error: Failed to create project structure\n"); dx_var_finalize(); return 1; } printf("Project created successfully!\n"); printf("\nTo build the project:\n"); printf(" cd %s\n", project_dir); printf(" mkdir build\n"); printf(" cd build\n"); printf(" cmake ..\n"); printf(" cmake --build .\n"); // Finalize the DX-VAR system dx_var_finalize(); return 0; }

DX-VAR-3.0.IM.5.2: Documentation and Tutorials

This section details the implementation of comprehensive documentation and tutorials for the DX-VAR-3.0.

Step 1: API Documentation

1.1. Create a Doxygen configuration file (docs/Doxyfile):

# Doxyfile for DX-VAR-3.0 # Project information PROJECT_NAME = "DX-VAR-3.0" PROJECT_NUMBER = 3.0.0 PROJECT_BRIEF = "Ultra-Granular Programming Standard" OUTPUT_DIRECTORY = ./docs_output # Input files INPUT = ../include ../src FILE_PATTERNS = *.h *.c RECURSIVE = YES # Output formats GENERATE_HTML = YES GENERATE_LATEX = NO GENERATE_XML = YES GENERATE_MAN = YES # HTML options HTML_OUTPUT = html HTML_FILE_EXTENSION = .html HTML_TIMESTAMP = YES HTML_DYNAMIC_SECTIONS = YES HTML_INDEX_NUM_ENTRIES = 100 SEARCHENGINE = YES # Source browsing options SOURCE_BROWSER = YES INLINE_SOURCES = YES STRIP_CODE_COMMENTS = NO REFERENCED_BY_RELATION = YES REFERENCES_RELATION = YES VERBATIM_HEADERS = YES # Diagram options HAVE_DOT = YES UML_LOOK = YES DOT_IMAGE_FORMAT = svg INTERACTIVE_SVG = YES DOT_GRAPH_MAX_NODES = 100 MAX_DOT_GRAPH_DEPTH = 10 DOT_TRANSPARENT = YES DOT_MULTI_TARGETS = YES # Extraction options EXTRACT_ALL = YES EXTRACT_PRIVATE = YES EXTRACT_PACKAGE = YES EXTRACT_STATIC = YES EXTRACT_LOCAL_CLASSES = YES EXTRACT_LOCAL_METHODS = YES EXTRACT_ANON_NSPACES = YES # Documentation options JAVADOC_AUTOBRIEF = YES QT_AUTOBRIEF = YES MULTILINE_CPP_IS_BRIEF = YES INHERIT_DOCS = YES SEPARATE_MEMBER_PAGES = NO TAB_SIZE = 4 OPTIMIZE_OUTPUT_FOR_C = YES MARKDOWN_SUPPORT = YES AUTOLINK_SUPPORT = YES BUILTIN_STL_SUPPORT = YES CPP_CLI_SUPPORT = NO SIP_SUPPORT = NO IDL_PROPERTY_SUPPORT = YES DISTRIBUTE_GROUP_DOC = YES GROUP_NESTED_COMPOUNDS = YES SUBGROUPING = YES INLINE_GROUPED_CLASSES = YES INLINE_SIMPLE_STRUCTS = YES

1.2. Create a script to build the documentation (tools/build_docs.sh):

#!/bin/bash # DX-VAR-3.0 Documentation Build Script # Default options OUTPUT_DIR="docs_output" DOXYGEN_CONFIG="docs/Doxyfile" SOURCE_DIR="." INCLUDE_PRIVATE=YES GENERATE_PDF=NO # Parse command-line arguments while [[ $# -gt 0 ]]; do case $1 in --output=*) OUTPUT_DIR="${1#*=}" shift ;; --config=*) DOXYGEN_CONFIG="${1#*=}" shift ;; --source=*) SOURCE_DIR="${1#*=}" shift ;; --no-private) INCLUDE_PRIVATE=NO shift ;; --with-pdf) GENERATE_PDF=YES shift ;; *) echo "Unknown option: $1" exit 1 ;; esac done # Check if Doxygen is installed if ! command -v doxygen &> /dev/null; then echo "Error: Doxygen is not installed" exit 1 fi # Create output directory mkdir -p $OUTPUT_DIR # Create temporary Doxyfile with customizations TEMP_DOXYFILE="${OUTPUT_DIR}/Doxyfile.tmp" cp $DOXYGEN_CONFIG $TEMP_DOXYFILE # Customize Doxyfile echo "# Custom settings" >> $TEMP_DOXYFILE echo "OUTPUT_DIRECTORY = ${OUTPUT_DIR}" >> $TEMP_DOXYFILE echo "INPUT = ${SOURCE_DIR}/include ${SOURCE_DIR}/src" >> $TEMP_DOXYFILE echo "EXTRACT_PRIVATE = ${INCLUDE_PRIVATE}" >> $TEMP_DOXYFILE echo "GENERATE_LATEX = ${GENERATE_PDF}" >> $TEMP_DOXYFILE # Generate documentation echo "Generating DX-VAR-3.0 documentation..." doxygen $TEMP_DOXYFILE # Clean up rm $TEMP_DOXYFILE # Generate PDF if requested if [ "$GENERATE_PDF" = "YES" ]; then echo "Generating PDF documentation..." cd ${OUTPUT_DIR}/latex make cp refman.pdf ../dx-var-3.0-manual.pdf echo "PDF documentation generated at ${OUTPUT_DIR}/dx-var-3.0-manual.pdf" fi echo "Documentation generation complete." echo "HTML documentation is available at ${OUTPUT_DIR}/html/index.html"

Step 2: User Guide

2.1. Create a user guide in Markdown format (docs/user_guide.md):

# DX-VAR-3.0 User Guide ## Table of Contents 1. [Introduction](#introduction) 2. [Installation](#installation) 3. [Getting Started](#getting-started) 4. [Core Concepts](#core-concepts) 5. [Programming with DX-VAR-3.0](#programming-with-dx-var-30) 6. [Advanced Topics](#advanced-topics) 7. [Troubleshooting](#troubleshooting) 8. [API Reference](#api-reference) 9. [Appendix](#appendix) ## Introduction Welcome to the DX-VAR-3.0 User Guide. This document provides comprehensive information about using the DX-VAR-3.0 ultra-granular programming standard. ### What is DX-VAR-3.0? DX-VAR-3.0 is an ultra-granular programming standard that provides unprecedented control over every aspect of program execution. It offers a systematic approach to memory management, type systems, function execution, compilation, debugging, and other aspects of software development. ### Key Features - **Ultra-Granular Control**: Fine-grained control over every aspect of program execution - **Complete Traceability**: Track all operations and values throughout program execution - **Advanced Memory Management**: Sophisticated memory tracking, pooling, and virtualization - **Dynamic Type System**: Robust type checking and validation - **Function System**: Dynamic compilation, optimization, and execution - **Execution Environment**: Controlled execution contexts and resource management - **Compiler Infrastructure**: Tokenization, parsing, IR generation, and code generation - **Debugging Capabilities**: Breakpoints, execution control, and memory inspection - **Verification System**: Formal verification and runtime assertion checking ## Installation This section covers the installation process for DX-VAR-3.0. ### System Requirements - **Operating System**: Linux (kernel 5.0+), macOS (10.15+), or Windows 10/11 - **Processor**: 64-bit multi-core x86/ARM processor - **Memory**: Minimum 8GB RAM, recommended 16GB+ - **Storage**: Minimum 10GB free space, recommended 50GB+ - **Compiler**: GCC 9.0+, Clang 10.0+, or MSVC 19.20+ - **Build System**: CMake 3.15+, Make 4.0+ ### Installation Steps 1. **Download the Source**: ```bash git clone https://github.com/dx-var-standard/dx-var-3.0.git cd dx-var-3.0
  1. Build and Install:

    mkdir build cd build cmake .. cmake --build . sudo cmake --install .
  2. Environment Setup:

    # Add to your .bashrc or .zshrc export DX_VAR_HOME=/usr/local export PATH=$PATH:$DX_VAR_HOME/bin
  3. Verify Installation:

    dx-var-cli version

Getting Started

This section provides a quick introduction to using DX-VAR-3.0.

Creating Your First Project

The easiest way to get started is to use the project generator:

dx-var-project-gen my_project --type=executable --language=c

This creates a basic project structure with all necessary files.

Building and Running

To build your project:

cd my_project mkdir build cd build cmake .. cmake --build .

To run your program:

./my_project

Basic Example

Here's a simple example illustrating the core concepts of DX-VAR-3.0:

#include "dx_var.h" #include <stdio.h> int main() { // Initialize DX-VAR system if (dx_var_initialize() != DX_VAR_ERROR_NONE) { fprintf(stderr, "Failed to initialize DX-VAR system\n"); return 1; } // Create an execution environment int env_id = x4_initialize_environment(0); if (env_id < 0) { fprintf(stderr, "Failed to create execution environment\n"); dx_var_finalize(); return 1; } // Define a simple function int func_id = x4_define_function("add", 0, NULL); if (func_id < 0) { fprintf(stderr, "Failed to define function\n"); dx_var_finalize(); return 1; } // Add parameters x7_add_parameter(func_id, 0, "a"); x7_add_parameter(func_id, 0, "b"); // Set function body x5_set_function_body(func_id, "return a + b;", "c"); // Compile the function int comp_id = x12_compile_function(func_id, 2); if (comp_id < 0) { fprintf(stderr, "Failed to compile function\n"); dx_var_finalize(); return 1; } // Set up arguments int args[2] = {5, 7}; // Execute the function void* result = x17_execute_function(func_id, args); if (result) { printf("Result: %d\n", *(int*)result); free(result); } // Finalize DX-VAR system dx_var_finalize(); return 0; }

Core Concepts

This section explains the fundamental concepts of DX-VAR-3.0.

Naming Convention

DX-VAR-3.0 uses a consistent naming convention:

Memory Model

The memory model provides:

Type System

The type system offers:

Function System

The function system includes:

Execution Environment

The execution environment provides:

Programming with DX-VAR-3.0

This section covers practical programming techniques with DX-VAR-3.0.

Memory Management Strategies

Proper memory management is critical in DX-VAR-3.0:

// Define a memory region void* base = malloc(1024); int region_id = x3_define_region(base, 1024, 0x07, 0x01, "my_region"); // Allocate from region void* ptr = x6_allocate(128); // Track allocation x12_register_allocation(ptr, 128, "my_allocation"); // Use memory pools for efficient allocations int pool_id = x26_create_pool(64, 16); // 16 blocks of 64 bytes void* block = x27_allocate_from_pool(pool_id); // Return to pool when done x28_return_to_pool(pool_id, block); // Deallocate when done x7_deallocate(ptr);

Working with Types

Type management in DX-VAR-3.0:

// Define basic types int int_type_id = x3_register_basic_type("int", sizeof(int), 0); int float_type_id = x3_register_basic_type("float", sizeof(float), 0); // Define a structure int struct_id = x12_define_struct("point", "2D point", sizeof(int) * 2); x13_add_struct_field(struct_id, "x", int_type_id, 0, 0); x13_add_struct_field(struct_id, "y", int_type_id, sizeof(int), 0); x14_finalize_struct(struct_id, NULL); // Create and manipulate structured data void* point = x19_allocate_typed(struct_id); int x_value = 10; int y_value = 20; int field_id_x = x26_get_field_id(struct_id, "x"); int field_id_y = x26_get_field_id(struct_id, "y"); x24_set_field_value(point, field_id_x, &x_value); x24_set_field_value(point, field_id_y, &y_value);

Function Definition and Execution

Working with functions in DX-VAR-3.0:

// Define a function int func_id = x4_define_function("calculate", 0, NULL); x7_add_parameter(func_id, 0, "x"); x7_add_parameter(func_id, 0, "y"); x5_set_function_body(func_id, "return x * y + (x - y);", "c"); // Compile with optimization int comp_id = x12_compile_function(func_id, 2); // Execute function int args[2] = {5, 3}; void* result = x17_execute_function(func_id, args); printf("Result: %d\n", *(int*)result); free(result); // Function composition int func2_id = x4_define_function("double", 0, NULL); x7_add_parameter(func2_id, 0, "n"); x5_set_function_body(func2_id, "return n * 2;", "c"); x12_compile_function(func2_id, 1); int composed_id = x34_create_function_composition(func2_id, func_id); result = x35_execute_composition(composed_id, args);

Debugging and Tracing

Debugging capabilities in DX-VAR-3.0:

// Initialize debugger int debugger_id = x3_initialize_debugger(0); // Attach to process x5_attach_to_process(debugger_id, process_id); // Set breakpoints int bp_id = x12_set_breakpoint(debugger_id, function_address, BP_CODE); x15_set_breakpoint_condition(bp_id, "x > 10"); // Control execution x19_continue_execution(debugger_id); x20_step_instruction(debugger_id, 1); x21_step_over(debugger_id); // Inspect memory char buffer[128]; x23_read_memory(debugger_id, address, sizeof(buffer), buffer); // Read registers int reg_value; x26_read_register(debugger_id, "eax", &reg_value);

Advanced Topics

This section covers advanced techniques in DX-VAR-3.0.

Compiler Customization

The compiler system can be extended and customized:

// Tokenize source code int token_id = x5_tokenize_source(source_code, 0); void* token_stream = x6_get_token_stream(token_id); // Parse tokens to AST int ast_id = x14_parse_tokens(token_stream, 0); void* ast = x15_get_ast_root(ast_id); // Generate IR int ir_id = x27_generate_ir(ast, 0); void* ir = x28_get_ir(ir_id); // Optimize IR x29_optimize_ir(ir, 2); // Generate code int code_id = x34_generate_code(ir, ARCH_X86_64, "output.asm");

Memory Analysis and Optimization

Advanced memory management techniques:

// Get memory usage statistics size_t total = x14_get_total_allocated(); size_t alloc_count = x15_get_allocation_count(); double frag_ratio = x17_get_fragmentation_ratio(); // Create memory snapshot int snapshot_id = x21_register_memory_snapshot(0, memory, memory_size); // Restore snapshot later x22_restore_memory_snapshot(snapshot_id); // Use specialized memory operations void* atomic_ptr = x29_allocate_atomic(128); x30_atomic_compare_exchange(ptr, 8, expected_value); x31_memory_fence(ptr);

Custom Type Constraints

Adding custom validation to types:

// Add constraint to a type int constraint_id = x32_add_type_constraint(type_id, "NON_ZERO"); // Add custom validator int validator_id = x33_add_custom_validator(type_id, custom_validator_function); // Validate a value if (!x34_validate_value(value, type_id)) { printf("Validation failed\n"); }

Troubleshooting

This section provides solutions to common problems when using DX-VAR-3.0.

Common Errors

Debugging Techniques

Performance Optimization

API Reference

For detailed API documentation, refer to the generated Doxygen documentation.

Appendix

Version History

License

Copyright (c) 2025. All rights reserved.

#### Step 3: Tutorials and Examples 3.1. Create a beginner tutorial (docs/tutorials/beginner.md): ```markdown # DX-VAR-3.0 Beginner Tutorial This tutorial will guide you through the basics of DX-VAR-3.0, helping you understand the core concepts and write your first program. ## Prerequisites Before you begin, ensure you have: - DX-VAR-3.0 installed (see the User Guide for installation instructions) - A C compiler (GCC, Clang, or MSVC) - Basic knowledge of C programming ## Hello World Let's start with a simple "Hello World" program using DX-VAR-3.0: 1. Create a new file named `hello.c` with the following content: ```c #include "dx_var.h" #include <stdio.h> int main() { // Initialize DX-VAR system if (dx_var_initialize() != DX_VAR_ERROR_NONE) { fprintf(stderr, "Failed to initialize DX-VAR system\n"); return 1; } printf("Hello, DX-VAR World!\n"); // Finalize DX-VAR system dx_var_finalize(); return 0; }
  1. Compile and run the program:
gcc hello.c -o hello -ldx-var-core ./hello

You should see "Hello, DX-VAR World!" printed to the console.

Working with Memory

Next, let's explore basic memory management:

  1. Create a new file named memory.c:
#include "dx_var.h" #include <stdio.h> int main() { // Initialize DX-VAR system if (dx_var_initialize() != DX_VAR_ERROR_NONE) { fprintf(stderr, "Failed to initialize DX-VAR system\n"); return 1; } // Initialize memory system if (!x2_initialize_memory(1024 * 1024, 10)) { fprintf(stderr, "Failed to initialize memory system\n"); dx_var_finalize(); return 1; } // Allocate memory void* data = x6_allocate(256); if (!data) { fprintf(stderr, "Failed to allocate memory\n"); dx_var_finalize(); return 1; } printf("Allocated 256 bytes at address %p\n", data); // Register allocation for tracking x12_register_allocation(data, 256, "example_allocation"); // Use the memory for (int i = 0; i < 256; i++) { ((char*)data)[i] = i % 256; } // Print first few bytes printf("Data: "); for (int i = 0; i < 10; i++) { printf("%02X ", ((unsigned char*)data)[i]); } printf("...\n"); // Get memory statistics printf("Total allocated: %zu bytes\n", x14_get_total_allocated()); printf("Allocation count: %zu\n", x15_get_allocation_count()); // Deallocate memory x13_register_deallocation(data); x7_deallocate(data); printf("Memory deallocated\n"); printf("Allocation count: %zu\n", x15_get_allocation_count()); // Finalize DX-VAR system dx_var_finalize(); return 0; }
  1. Compile and run the program:
gcc memory.c -o memory -ldx-var-core -ldx-var-memory ./memory

You should see information about memory allocation and statistics.

Working with Types

Now, let's explore the type system:

  1. Create a new file named types.c:
#include "dx_var.h" #include <stdio.h> int main() { // Initialize DX-VAR system if (dx_var_initialize() != DX_VAR_ERROR_NONE) { fprintf(stderr, "Failed to initialize DX-VAR system\n"); return 1; } // Initialize type registry if (!x11_initialize_type_registry(100)) { fprintf(stderr, "Failed to initialize type registry\n"); dx_var_finalize(); return 1; } // Register basic types int int_type_id = x3_register_basic_type("int", sizeof(int), 0); int float_type_id = x3_register_basic_type("float", sizeof(float), 0); int char_type_id = x3_register_basic_type("char", sizeof(char), 0); printf("Registered types:\n"); printf("int: ID = %d, size = %zu\n", int_type_id, x6_get_type_size(int_type_id)); printf("float: ID = %d, size = %zu\n", float_type_id, x6_get_type_size(float_type_id)); printf("char: ID = %d, size = %zu\n", char_type_id, x6_get_type_size(char_type_id)); // Define a structure int point_struct_id = x12_define_struct("Point", "2D point", sizeof(int) * 2); if (point_struct_id < 0) { fprintf(stderr, "Failed to define structure\n"); dx_var_finalize(); return 1; } // Add fields to the structure int x_field_id = x13_add_struct_field(point_struct_id, "x", int_type_id, 0, 0); int y_field_id = x13_add_struct_field(point_struct_id, "y", int_type_id, sizeof(int), 0); // Finalize the structure if (!x14_finalize_struct(point_struct_id, NULL)) { fprintf(stderr, "Failed to finalize structure\n"); dx_var_finalize(); return 1; } printf("\nDefined Point structure (ID = %d):\n", point_struct_id); printf("Field 'x': ID = %d, offset = 0\n", x_field_id); printf("Field 'y': ID = %d, offset = %zu\n", y_field_id, sizeof(int)); // Allocate and initialize a Point object void* point = x19_allocate_typed(point_struct_id); if (!point) { fprintf(stderr, "Failed to allocate typed object\n"); dx_var_finalize(); return 1; } // Set field values int x_value = 10; int y_value = 20; x24_set_field_value(point, x_field_id, &x_value); x24_set_field_value(point, y_field_id, &y_value); // Get field values int* x_ptr = (int*)x25_get_field_value(point, x_field_id); int* y_ptr = (int*)x25_get_field_value(point, y_field_id); printf("\nPoint values: (%d, %d)\n", *x_ptr, *y_ptr); // Free resources free(x_ptr); free(y_ptr); x21_finalize_typed(point); // Finalize DX-VAR system dx_var_finalize(); return 0; }
  1. Compile and run the program:
gcc types.c -o types -ldx-var-core -ldx-var-type ./types

This demonstrates creating and using custom types.

Next Steps

Now that you've learned the basics, consider exploring:

  1. Function Definition and Execution: Create and call dynamic functions.
  2. Debugging: Use the debugging system to step through code.
  3. Compiler System: Write and compile code dynamically.

Check the User Guide for more advanced topics and examples.

3.2. Create an intermediate tutorial (docs/tutorials/intermediate.md): ```markdown # DX-VAR-3.0 Intermediate Tutorial This tutorial builds on the basics and explores more advanced features of DX-VAR-3.0, including function definition, execution, and debugging. ## Prerequisites Before you begin, ensure you have: - Completed the Beginner Tutorial - DX-VAR-3.0 installed and working - Familiarity with C programming ## Dynamic Function Definition and Execution Let's create a program that dynamically defines and executes functions: 1. Create a new file named `functions.c`: ```c #include "dx_var.h" #include <stdio.h> int main() { // Initialize DX-VAR system if (dx_var_initialize() != DX_VAR_ERROR_NONE) { fprintf(stderr, "Failed to initialize DX-VAR system\n"); return 1; } // Initialize function registry if (!x3_initialize_function_registry(100)) { fprintf(stderr, "Failed to initialize function registry\n"); dx_var_finalize(); return 1; } // Initialize type registry if (!x11_initialize_type_registry(100)) { fprintf(stderr, "Failed to initialize type registry\n"); dx_var_finalize(); return 1; } // Register integer type int int_type_id = x3_register_basic_type("int", sizeof(int), 0); // Define a function for addition int add_func_id = x4_define_function("add", int_type_id, NULL); if (add_func_id < 0) { fprintf(stderr, "Failed to define function\n"); dx_var_finalize(); return 1; } // Add parameters int a_param_id = x7_add_parameter(add_func_id, int_type_id, "a"); int b_param_id = x7_add_parameter(add_func_id, int_type_id, "b"); if (a_param_id < 0 || b_param_id < 0) { fprintf(stderr, "Failed to add parameters\n"); dx_var_finalize(); return 1; } // Set function body if (!x5_set_function_body(add_func_id, "return a + b;", "c")) { fprintf(stderr, "Failed to set function body\n"); dx_var_finalize(); return 1; } printf("Defined 'add' function (ID = %d)\n", add_func_id); // Define another function for multiplication int mul_func_id = x4_define_function("multiply", int_type_id, NULL); if (mul_func_id < 0) { fprintf(stderr, "Failed to define function\n"); dx_var_finalize(); return 1; } // Add parameters x7_add_parameter(mul_func_id, int_type_id, "a"); x7_add_parameter(mul_func_id, int_type_id, "b"); // Set function body x5_set_function_body(mul_func_id, "return a * b;", "c"); printf("Defined 'multiply' function (ID = %d)\n", mul_func_id); // Compile functions with optimization int add_comp_id = x12_compile_function(add_func_id, 2); int mul_comp_id = x12_compile_function(mul_func_id, 2); if (add_comp_id < 0 || mul_comp_id < 0) { fprintf(stderr, "Failed to compile functions\n"); dx_var_finalize(); return 1; } printf("Compiled functions successfully\n"); // Prepare arguments int args[2] = {5, 3}; printf("Arguments: a = %d, b = %d\n", args[0], args[1]); // Execute add function void* add_result = x17_execute_function(add_func_id, args); if (add_result) { printf("Add result: %d\n", *(int*)add_result); free(add_result); } else { fprintf(stderr, "Failed to execute add function\n"); } // Execute multiply function void* mul_result = x17_execute_function(mul_func_id, args); if (mul_result) { printf("Multiply result: %d\n", *(int*)mul_result); free(mul_result); } else { fprintf(stderr, "Failed to execute multiply function\n"); } // Create a function composition (multiply the sum) int composed_id = x34_create_function_composition(mul_func_id, add_func_id); if (composed_id < 0) { fprintf(stderr, "Failed to create function composition\n"); dx_var_finalize(); return 1; } printf("\nCreated function composition (ID = %d)\n", composed_id); // New arguments int new_args[2] = {2, 3}; printf("New arguments: a = %d, b = %d\n", new_args[0], new_args[1]); // Execute composition: multiply(add(a, b), b) // This should compute (a + b) * b void* comp_result = x35_execute_composition(composed_id, new_args); if (comp_result) { printf("Composition result: %d\n", *(int*)comp_result); printf("Expected: (%d + %d) * %d = %d\n", new_args[0], new_args[1], new_args[1], (new_args[0] + new_args[1]) * new_args[1]); free(comp_result); } else { fprintf(stderr, "Failed to execute function composition\n"); } // Finalize DX-VAR system dx_var_finalize(); return 0; }
  1. Compile and run the program:
gcc functions.c -o functions -ldx-var-core -ldx-var-function -ldx-var-type ./functions

This demonstrates defining functions dynamically, compiling them, and executing them.

Using the Debugging System

Now, let's explore the debugging capabilities:

  1. Create a new file named debug.c:
#include "dx_var.h" #include <stdio.h> #include <stdlib.h> #include <string.h> // A simple function to be debugged int factorial(int n) { if (n <= 1) return 1; return n * factorial(n - 1); } // Main program with debugging int main() { // Initialize DX-VAR system if (dx_var_initialize() != DX_VAR_ERROR_NONE) { fprintf(stderr, "Failed to initialize DX-VAR system\n"); return 1; } // Initialize debugger registry if (!x2_initialize_debugger_registry(10)) { fprintf(stderr, "Failed to initialize debugger registry\n"); dx_var_finalize(); return 1; } // Initialize breakpoint registry if (!x11_initialize_breakpoint_registry(100)) { fprintf(stderr, "Failed to initialize breakpoint registry\n"); dx_var_finalize(); return 1; } // Create debugger int debugger_id = x3_initialize_debugger(0); if (debugger_id < 0) { fprintf(stderr, "Failed to create debugger\n"); dx_var_finalize(); return 1; } printf("Created debugger (ID = %d)\n", debugger_id); // Since we can't actually debug ourselves in this example, // we'll simulate debugging by examining memory and performing // manual "breakpoints" // Let's compute some factorial values int values[5]; printf("\nComputing factorials:\n"); for (int i = 1; i <= 5; i++) { printf("factorial(%d) = ", i); // Simulate a breakpoint before calling the function printf("[Breakpoint: Before factorial(%d)]\n", i); // Call factorial values[i-1] = factorial(i); // Simulate a breakpoint after the function call printf("[Breakpoint: After factorial(%d)]\n", i); // Show the result printf(" Result: %d\n", values[i-1]); } // Simulate memory examination printf("\nExamining memory contents:\n"); printf("[Debug] Memory address of values array: %p\n", values); printf("[Debug] Memory contents (factorial results):\n"); for (int i = 0; i < 5; i++) { printf(" values[%d] = %d\n", i, values[i]); } // Simulate stack trace printf("\n[Debug] Simulated stack trace:\n"); printf(" #0 main at debug.c:97\n"); printf(" #1 <program entry>\n"); // Clean up debugger if (!x4_terminate_debugger(debugger_id)) { fprintf(stderr, "Failed to terminate debugger\n"); } // Finalize DX-VAR system dx_var_finalize(); return 0; }
  1. Compile and run the program:
gcc debug.c -o debug -ldx-var-core -ldx-var-debugger ./debug

This simulates using the debugging capabilities to inspect program execution.

Compiler System Introduction

Finally, let's see a basic example of using the compiler system:

  1. Create a new file named compiler.c:
#include "dx_var.h" #include <stdio.h> #include <stdlib.h> #include <string.h> int main() { // Initialize DX-VAR system if (dx_var_initialize() != DX_VAR_ERROR_NONE) { fprintf(stderr, "Failed to initialize DX-VAR system\n"); return 1; } // Initialize compiler registries if (!x4_initialize_token_registry(100) || !x11_initialize_ast_registry(100) || !x19_initialize_symbol_table_registry(100) || !x26_initialize_ir_registry(100)) { fprintf(stderr, "Failed to initialize compiler registries\n"); dx_var_finalize(); return 1; } // Simple C source code to compile const char* source_code = "int add(int a, int b) {\n" " return a + b;\n" "}\n" "\n" "int main() {\n" " int x = 5;\n" " int y = 10;\n" " int z = add(x, y);\n" " return z;\n" "}\n"; printf("Source code to compile:\n%s\n", source_code); // Step 1: Tokenize the source int token_id = x5_tokenize_source(source_code, 0); if (token_id < 0) { fprintf(stderr, "Failed to tokenize source\n"); dx_var_finalize(); return 1; } printf("\nTokenization successful (ID = %d)\n", token_id); // Step 2: Get the token stream void* token_stream = x6_get_token_stream(token_id); if (!token_stream) { fprintf(stderr, "Failed to get token stream\n"); dx_var_finalize(); return 1; } // Step 3: Parse the tokens into an AST int ast_id = x14_parse_tokens(token_stream, 0); if (ast_id < 0) { fprintf(stderr, "Failed to parse tokens\n"); dx_var_finalize(); return 1; } printf("Parsing successful (AST ID = %d)\n", ast_id); // Step 4: Get the AST root void* ast_root = x15_get_ast_root(ast_id); if (!ast_root) { fprintf(stderr, "Failed to get AST root\n"); dx_var_finalize(); return 1; } // Step 5: Build symbol table int symtab_id = x20_build_symbol_table(ast_root); if (symtab_id < 0) { fprintf(stderr, "Failed to build symbol table\n"); dx_var_finalize(); return 1; } printf("Symbol table built (ID = %d)\n", symtab_id); // Step 6: Check types if (!x21_check_types(symtab_id, ast_root)) { fprintf(stderr, "Type checking failed\n"); dx_var_finalize(); return 1; } printf("Type checking successful\n"); // Step 7: Generate IR int ir_id = x27_generate_ir(ast_root, 0); if (ir_id < 0) { fprintf(stderr, "Failed to generate IR\n"); dx_var_finalize(); return 1; } printf("IR generation successful (ID = %d)\n", ir_id); // Step 8: Get the IR void* ir = x28_get_ir(ir_id); if (!ir) { fprintf(stderr, "Failed to get IR\n"); dx_var_finalize(); return 1; } // Step 9: Optimize IR if (!x29_optimize_ir(ir, 2)) { fprintf(stderr, "IR optimization failed\n"); dx_var_finalize(); return 1; } printf("IR optimization successful\n"); // Step 10: Generate code int code_id = x34_generate_code(ir, ARCH_X86_64, "output.asm"); if (code_id < 0) { fprintf(stderr, "Code generation failed\n"); dx_var_finalize(); return 1; } printf("Code generation successful (ID = %d)\n", code_id); printf("Assembly code written to output.asm\n"); // Finalize DX-VAR system dx_var_finalize(); return 0; }
  1. Compile and run the program:
gcc compiler.c -o compiler -ldx-var-core -ldx-var-compiler ./compiler
This demonstrates the basic compilation pipeline from source code to assembly. ## Next Steps Now that you've explored intermediate features, consider: 1. **Execution Environment**: Learn how to create and manage execution contexts. 2. **Memory Optimization**: Explore advanced memory techniques like pools and snapshots. 3. **Advanced Debugging**: Use conditional breakpoints and memory watchpoints. 4. **Custom Compilation**: Create your own custom optimizations. See the Advanced Tutorial and User Guide for more complex examples.

3.3. Create an advanced tutorial (docs/tutorials/advanced.md):

DX-VAR-3.0 Advanced Tutorial

This tutorial covers advanced features of DX-VAR-3.0 for experienced users, including memory optimization, custom execution environments, and integration of components.

Prerequisites

Before you begin, ensure you have:

Advanced Memory Management

Let's explore sophisticated memory management techniques:

  1. Create a new file named advanced_memory.c:
#include "dx_var.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> // Structure to test with typedef struct { int id; char name[32]; double value; } TestObject; // Function to create a test object TestObject* create_test_object(int id, const char* name, double value) { TestObject* obj = (TestObject*)malloc(sizeof(TestObject)); if (obj) { obj->id = id; strncpy(obj->name, name, sizeof(obj->name) - 1); obj->name[sizeof(obj->name) - 1] = '\0'; obj->value = value; } return obj; } int main() { // Initialize DX-VAR system if (dx_var_initialize() != DX_VAR_ERROR_NONE) { fprintf(stderr, "Failed to initialize DX-VAR system\n"); return 1; } // Initialize memory subsystems if (!x2_initialize_memory(1024 * 1024 * 10, 100) || // 10MB general memory !x11_initialize_tracking(1000) || // Track 1000 allocations !x25_initialize_pool_manager(10) || // 10 memory pools !x19_initialize_snapshot_manager(5)) { // 5 snapshots fprintf(stderr, "Failed to initialize memory subsystems\n"); dx_var_finalize(); return 1; } printf("Memory subsystems initialized\n"); // 1. Memory Pooling printf("\n--- Memory Pooling ---\n"); // Create a pool for TestObjects int pool_id = x26_create_pool(sizeof(TestObject), 100); // 100 objects of TestObject size if (pool_id < 0) { fprintf(stderr, "Failed to create memory pool\n"); dx_var_finalize(); return 1; } printf("Created memory pool (ID = %d) for TestObjects\n", pool_id); // Allocate objects from the pool TestObject* objects[10]; const char* names[] = {"Alpha", "Beta", "Gamma", "Delta", "Epsilon", "Zeta", "Eta", "Theta", "Iota", "Kappa"}; printf("Allocating 10 objects from pool...\n"); for (int i = 0; i < 10; i++) { objects[i] = (TestObject*)x27_allocate_from_pool(pool_id); if (!objects[i]) { fprintf(stderr, "Failed to allocate object %d from pool\n", i); continue; } // Initialize the object objects[i]->id = i + 1; strncpy(objects[i]->name, names[i], sizeof(objects[i]->name) - 1); objects[i]->name[sizeof(objects[i]->name) - 1] = '\0'; objects[i]->value = (i + 1) * 10.5; printf(" Object %d: id=%d, name=%s, value=%.2f\n", i, objects[i]->id, objects[i]->name, objects[i]->value); } // Return some objects to the pool printf("\nReturning objects 2, 5, and 8 to the pool...\n"); x28_return_to_pool(pool_id, objects[2]); x28_return_to_pool(pool_id, objects[5]); x28_return_to_pool(pool_id, objects[8]); // Reallocate from the pool printf("\nReallocating from the pool...\n"); TestObject* reused1 = (TestObject*)x27_allocate_from_pool(pool_id); TestObject* reused2 = (TestObject*)x27_allocate_from_pool(pool_id); TestObject* reused3 = (TestObject*)x27_allocate_from_pool(pool_id); if (reused1 && reused2 && reused3) { printf(" Reused addresses: %p, %p, %p\n", reused1, reused2, reused3); printf(" Original addresses: %p, %p, %p\n", objects[2], objects[5], objects[8]); // Reinitialize the reused objects reused1->id = 101; strcpy(reused1->name, "Reused1"); reused1->value = 101.5; reused2->id = 102; strcpy(reused2->name, "Reused2"); reused2->value = 102.5; reused3->id = 103; strcpy(reused3->name, "Reused3"); reused3->value = 103.5; printf("\n Reused Object 1: id=%d, name=%s, value=%.2f\n", reused1->id, reused1->name, reused1->value); printf(" Reused Object 2: id=%d, name=%s, value=%.2f\n", reused2->id, reused2->name, reused2->value); printf(" Reused Object 3: id=%d, name=%s, value=%.2f\n", reused3->id, reused3->name, reused3->value); } // 2. Memory Snapshots printf("\n--- Memory Snapshots ---\n"); // Create an array in dynamic memory int* data_array = (int*)malloc(10 * sizeof(int)); if (!data_array) { fprintf(stderr, "Failed to allocate data array\n"); dx_var_finalize(); return 1; } // Initialize the array printf("Initializing data array with values 0-9...\n"); for (int i = 0; i < 10; i++) { data_array[i] = i; } // Print the array printf("Array contents: "); for (int i = 0; i < 10; i++) { printf("%d ", data_array[i]); } printf("\n"); // Take a snapshot int snapshot_id = x21_register_memory_snapshot(1, data_array, 10 * sizeof(int)); if (snapshot_id < 0) { fprintf(stderr, "Failed to create memory snapshot\n"); free(data_array); dx_var_finalize(); return 1; } printf("Created memory snapshot (ID = %d)\n", snapshot_id); // Modify the array printf("Modifying array...\n"); for (int i = 0; i < 10; i++) { data_array[i] = i * 10; } // Print the modified array printf("Modified array: "); for (int i = 0; i < 10; i++) { printf("%d ", data_array[i]); } printf("\n"); // Restore the snapshot printf("Restoring snapshot...\n"); if (!x22_restore_memory_snapshot(snapshot_id)) { fprintf(stderr, "Failed to restore memory snapshot\n"); free(data_array); dx_var_finalize(); return 1; } // Print the restored array printf("Restored array: "); for (int i = 0; i < 10; i++) { printf("%d ", data_array[i]); } printf("\n"); // 3. Atomic Operations printf("\n--- Atomic Memory Operations ---\n"); // Allocate atomic memory void* atomic_ptr = x29_allocate_atomic(sizeof(int)); if (!atomic_ptr) { fprintf(stderr, "Failed to allocate atomic memory\n"); free(data_array); dx_var_finalize(); return 1; } printf("Allocated atomic memory at %p\n", atomic_ptr); // Set initial value *(int*)atomic_ptr = 42; printf("Initial value: %d\n", *(int*)atomic_ptr); // Try atomic compare-and-exchange int expected = 42; int new_value = 100; printf("Performing atomic compare-and-exchange...\n"); if (x30_atomic_compare_exchange(atomic_ptr, sizeof(int), &expected)) { printf("Compare succeeded, setting new value: %d\n", new_value); *(int*)atomic_ptr = new_value; } else { printf("Compare failed\n"); } printf("Final value: %d\n", *(int*)atomic_ptr); // Memory fence x31_memory_fence(atomic_ptr); printf("Memory fence applied\n"); // Clean up free(data_array); free(atomic_ptr); // Free objects (except those returned to the pool) for (int i = 0; i < 10; i++) { if (i != 2 && i != 5 && i != 8) { free(objects[i]); } } // Finalize DX-VAR system dx_var_finalize(); return 0; }
  1. Compile and run the program:
gcc advanced_memory.c -o advanced_memory -ldx-var-core -ldx-var-memory ./advanced_memory

This demonstrates advanced memory management techniques including pools, snapshots, and atomic operations.

Custom Execution Environment

Now, let's create and manage a custom execution environment:

  1. Create a new file named execution_env.c:
#include "dx_var.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> // Callback function for event handling int event_handler(void* data) { const char* event_name = (const char*)data; printf("[Event Handler] Event received: %s\n", event_name); return 1; } int main() { // Initialize DX-VAR system if (dx_var_initialize() != DX_VAR_ERROR_NONE) { fprintf(stderr, "Failed to initialize DX-VAR system\n"); return 1; } // Initialize environment subsystems if (!x3_initialize_environment_registry(10) || !x10_initialize_context_registry(20) || !x17_initialize_program_registry(50) || !x26_initialize_symbol_table(1000) || !x33_initialize_event_system(100)) { fprintf(stderr, "Failed to initialize environment subsystems\n"); dx_var_finalize(); return 1; } printf("Environment subsystems initialized\n"); // 1. Create Environment printf("\n--- Creating Execution Environment ---\n"); int env_id = x4_initialize_environment(0); if (env_id < 0) { fprintf(stderr, "Failed to create execution environment\n"); dx_var_finalize(); return 1; } printf("Created execution environment (ID = %d)\n", env_id); // 2. Configure Environment printf("\n--- Configuring Environment ---\n"); // Set memory limit option size_t memory_limit = 1024 * 1024 * 50; // 50MB if (!x6_set_environment_option(env_id, "memory.limit", &memory_limit, sizeof(memory_limit), 1)) { fprintf(stderr, "Failed to set memory limit option\n"); } else { printf("Set memory limit: %zu bytes\n", memory_limit); } // Set thread limit option int thread_limit = 4; if (!x6_set_environment_option(env_id, "threads.limit", &thread_limit, sizeof(thread_limit), 1)) { fprintf(stderr, "Failed to set thread limit option\n"); } else { printf("Set thread limit: %d threads\n", thread_limit); } // 3. Create Execution Context printf("\n--- Creating Execution Context ---\n"); int context_id = x11_create_execution_context(env_id, 0, NULL); if (context_id < 0) { fprintf(stderr, "Failed to create execution context\n"); x5_shutdown_environment(env_id); dx_var_finalize(); return 1; } printf("Created execution context (ID = %d)\n", context_id); // 4. Register Symbols printf("\n--- Registering Symbols ---\n"); // Register some test functions int func_value = 0x1000; if (!x27_register_symbol("test_function1", &func_value, 1)) { fprintf(stderr, "Failed to register symbol test_function1\n"); } else { printf("Registered symbol 'test_function1' with address %p\n", &func_value); } int data_value = 42; if (!x27_register_symbol("test_data", &data_value, 2)) { fprintf(stderr, "Failed to register symbol test_data\n"); } else { printf("Registered symbol 'test_data' with value %d\n", data_value); } // Look up a symbol void* symbol_ptr = x28_lookup_symbol("test_function1"); if (symbol_ptr) { printf("Symbol lookup successful: %p\n", symbol_ptr); } else { fprintf(stderr, "Symbol lookup failed\n"); } // 5. Event System printf("\n--- Event System ---\n"); // Register event handlers int handler1_id = x34_register_event_handler(1, event_handler, "System Event", 10); int handler2_id = x34_register_event_handler(2, event_handler, "User Event", 5); if (handler1_id < 0 || handler2_id < 0) { fprintf(stderr, "Failed to register event handlers\n"); } else { printf("Registered event handlers: %d, %d\n", handler1_id, handler2_id); } // Trigger events printf("\nTriggering events...\n"); int handlers_called = x35_trigger_event(1, NULL); printf("System event triggered, %d handlers called\n", handlers_called); handlers_called = x35_trigger_event(2, NULL); printf("User event triggered, %d handlers called\n", handlers_called); // 6. Activate and use the context printf("\n--- Activating Execution Context ---\n"); if (!x13_activate_context(context_id)) { fprintf(stderr, "Failed to activate execution context\n"); x5_shutdown_environment(env_id); dx_var_finalize(); return 1; } printf("Execution context activated\n"); // Simulate program execution printf("\n--- Simulated Program Execution ---\n"); printf("Executing program in context...\n"); printf(" (This is a simulation as we're not loading a real program)\n"); // Suspend the context printf("\nSuspending context...\n"); if (!x14_suspend_context(context_id)) { fprintf(stderr, "Failed to suspend context\n"); } else { printf("Context suspended\n"); } // 7. Clean up printf("\n--- Cleaning Up ---\n"); // Destroy the context if (!x12_destroy_execution_context(context_id)) { fprintf(stderr, "Failed to destroy execution context\n"); } else { printf("Execution context destroyed\n"); } // Shut down the environment if (!x5_shutdown_environment(env_id)) { fprintf(stderr, "Failed to shut down environment\n"); } else { printf("Environment shut down\n"); } // Finalize DX-VAR system dx_var_finalize(); return 0; }
  1. Compile and run the program:
gcc execution_env.c -o execution_env -ldx-var-core -ldx-var-execution ./execution_env

This demonstrates creating and managing execution environments, contexts, and event systems.

Integrating Components

Finally, let's create an integrated application that combines multiple DX-VAR-3.0 components:

  1. Create a new file named integrated.c:
#include "dx_var.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> // Function to compute Fibonacci numbers int fibonacci(int n) { if (n <= 1) return n; return fibonacci(n-1) + fibonacci(n-2); } // Structure for custom data typedef struct { int id; char* name; double value; } CustomData; // Initialize a custom data object CustomData* init_custom_data(int id, const char* name, double value) { CustomData* data = (CustomData*)malloc(sizeof(CustomData)); if (!data) return NULL; data->id = id; data->name = strdup(name); data->value = value; return data; } // Free a custom data object void free_custom_data(CustomData* data) { if (data) { free(data->name); free(data); } } int main() { // Initialize DX-VAR system if (dx_var_initialize() != DX_VAR_ERROR_NONE) { fprintf(stderr, "Failed to initialize DX-VAR system\n"); return 1; } printf("DX-VAR system initialized\n"); printf("Version: %s\n", dx_var_get_version()); printf("Platform: %s\n", dx_var_get_platform()); printf("Architecture: %s\n", dx_var_get_architecture()); // Initialize all subsystems printf("\nInitializing subsystems...\n"); // Memory subsystem if (!x2_initialize_memory(1024 * 1024 * 10, 100) || !x11_initialize_tracking(1000) || !x25_initialize_pool_manager(10)) { fprintf(stderr, "Failed to initialize memory subsystems\n"); dx_var_finalize(); return 1; } // Type subsystem if (!x11_initialize_type_registry(100)) { fprintf(stderr, "Failed to initialize type registry\n"); dx_var_finalize(); return 1; } // Function subsystem if (!x3_initialize_function_registry(100) || !x11_initialize_compilation_registry(100) || !x16_initialize_execution_registry(100)) { fprintf(stderr, "Failed to initialize function subsystems\n"); dx_var_finalize(); return 1; } // Environment subsystem if (!x3_initialize_environment_registry(10) || !x10_initialize_context_registry(20)) { fprintf(stderr, "Failed to initialize environment subsystems\n"); dx_var_finalize(); return 1; } // Debugging subsystem if (!x2_initialize_debugger_registry(10) || !x11_initialize_breakpoint_registry(100)) { fprintf(stderr, "Failed to initialize debugging subsystems\n"); dx_var_finalize(); return 1; } printf("All subsystems initialized\n"); // PART 1: MEMORY AND TYPES printf("\n=== PART 1: MEMORY AND TYPES ===\n"); // Register basic types int int_type_id = x3_register_basic_type("int", sizeof(int), 0); int double_type_id = x3_register_basic_type("double", sizeof(double), 0); int char_ptr_type_id = x3_register_basic_type("char*", sizeof(char*), 0); printf("Registered basic types:\n"); printf(" int: ID = %d\n", int_type_id); printf(" double: ID = %d\n", double_type_id); printf(" char*: ID = %d\n", char_ptr_type_id); // Define custom data structure int custom_struct_id = x12_define_struct("CustomData", "Custom data structure", sizeof(CustomData)); x13_add_struct_field(custom_struct_id, "id", int_type_id, offsetof(CustomData, id), 0); x13_add_struct_field(custom_struct_id, "name", char_ptr_type_id, offsetof(CustomData, name), 0); x13_add_struct_field(custom_struct_id, "value", double_type_id, offsetof(CustomData, value), 0); x14_finalize_struct(custom_struct_id, NULL); printf("Defined CustomData structure (ID = %d)\n", custom_struct_id); // Create memory pool for CustomData objects int pool_id = x26_create_pool(sizeof(CustomData), 10); if (pool_id < 0) { fprintf(stderr, "Failed to create memory pool\n"); dx_var_finalize(); return 1; } printf("Created memory pool for CustomData objects (ID = %d)\n", pool_id); // Create custom data objects CustomData* data1 = (CustomData*)x27_allocate_from_pool(pool_id); CustomData* data2 = (CustomData*)x27_allocate_from_pool(pool_id); if (data1 && data2) { // Initialize data data1->id = 1; data1->name = strdup("First Item"); data1->value = 100.5; data2->id = 2; data2->name = strdup("Second Item"); data2->value = 200.75; printf("\nCreated custom data objects:\n"); printf(" data1: id=%d, name=%s, value=%.2f\n", data1->id, data1->name, data1->value); printf(" data2: id=%d, name=%s, value=%.2f\n", data2->id, data2->name, data2->value); // Register allocations for tracking x12_register_allocation(data1, sizeof(CustomData), "CustomData1"); x12_register_allocation(data2, sizeof(CustomData), "CustomData2"); // Clean up strings before returning to pool free(data1->name); free(data2->name); // Return objects to pool x28_return_to_pool(pool_id, data1); x28_return_to_pool(pool_id, data2); printf("\nObjects returned to pool\n"); } // PART 2: FUNCTIONS AND EXECUTION printf("\n=== PART 2: FUNCTIONS AND EXECUTION ===\n"); // Create environment and context int env_id = x4_initialize_environment(0); int context_id = x11_create_execution_context(env_id, 0, NULL); if (env_id < 0 || context_id < 0) { fprintf(stderr, "Failed to create environment or context\n"); dx_var_finalize(); return 1; } printf("Created environment (ID = %d) and context (ID = %d)\n", env_id, context_id); // Activate context if (!x13_activate_context(context_id)) { fprintf(stderr, "Failed to activate context\n"); dx_var_finalize(); return 1; } printf("Context activated\n"); // Define and compile functions // 1. Fibonacci function int fib_func_id = x4_define_function("fibonacci", int_type_id, NULL); x7_add_parameter(fib_func_id, int_type_id, "n"); // Function body for fibonacci const char* fib_body = "if (n <= 1) return n;\n" "return fibonacci(n-1) + fibonacci(n-2);\n"; x5_set_function_body(fib_func_id, fib_body, "c"); int fib_comp_id = x12_compile_function(fib_func_id, 2); printf("\nDefined and compiled Fibonacci function (ID = %d)\n", fib_func_id); // 2. Sum function int sum_func_id = x4_define_function("sum", int_type_id, NULL); x7_add_parameter(sum_func_id, int_type_id, "a"); x7_add_parameter(sum_func_id, int_type_id, "b"); // Function body for sum const char* sum_body = "return a + b;"; x5_set_function_body(sum_func_id, sum_body, "c"); int sum_comp_id = x12_compile_function(sum_func_id, 2); printf("Defined and compiled Sum function (ID = %d)\n", sum_func_id); // Execute functions printf("\nExecuting functions:\n"); // Execute Fibonacci for (int i = 5; i <= 10; i++) { int arg = i; void* result = x17_execute_function(fib_func_id, &arg); if (result) { printf(" fibonacci(%d) = %d\n", i, *(int*)result); free(result); } } // Execute Sum int sum_args[2] = {42, 58}; void* sum_result = x17_execute_function(sum_func_id, sum_args); if (sum_result) { printf(" sum(%d, %d) = %d\n", sum_args[0], sum_args[1], *(int*)sum_result); free(sum_result); } // PART 3: DEBUGGING printf("\n=== PART 3: DEBUGGING ===\n"); // Initialize debugger int debugger_id = x3_initialize_debugger(0); if (debugger_id < 0) { fprintf(stderr, "Failed to initialize debugger\n"); dx_var_finalize(); return 1; } printf("Initialized debugger (ID = %d)\n", debugger_id); // Since we can't actually debug ourselves directly, we'll simulate debugging // Simulate a breakpoint at the Fibonacci function printf("\nSimulating breakpoint at fibonacci function...\n"); // Call Fibonacci with debugger tracing (simulated) int n = 6; printf("fibonacci(%d) calculation trace:\n", n); printf(" [DBG] Entering fibonacci(%d)\n", n); printf(" [DBG] n > 1, making recursive calls\n"); printf(" [DBG] Entering fibonacci(%d)\n", n-1); printf(" [DBG] n > 1, making recursive calls\n"); printf(" [DBG] Entering fibonacci(%d)\n", n-2); printf(" [DBG] n > 1, making recursive calls\n"); printf(" [DBG] Entering fibonacci(%d)\n", n-3); printf(" [DBG] n > 1, making recursive calls\n"); printf(" [DBG] Entering fibonacci(%d)\n", n-4); printf(" [DBG] n <= 1, returning %d\n", n-4); printf(" [DBG] Entering fibonacci(%d)\n", n-5); printf(" [DBG] n <= 1, returning %d\n", n-5); printf(" [DBG] Result: %d\n", fibonacci(n)); // Terminate debugger if (!x4_terminate_debugger(debugger_id)) { fprintf(stderr, "Failed to terminate debugger\n"); } // Clean up printf("\n=== CLEANUP ===\n"); printf("Destroying execution context...\n"); x12_destroy_execution_context(context_id); printf("Shutting down environment...\n"); x5_shutdown_environment(env_id); // Finalize DX-VAR system printf("\nFinalizing DX-VAR system...\n"); dx_var_finalize(); printf("Demonstration complete\n"); return 0; }
  1. Compile and run the program:
gcc integrated.c -o integrated -ldx-var-core -ldx-var-memory -ldx-var-type -ldx-var-function -ldx-var-execution -ldx-var-debugger ./integrated

This integrated example demonstrates how to combine multiple DX-VAR-3.0 components to create a comprehensive application.

Next Steps

Now that you've mastered the advanced features of DX-VAR-3.0, consider:

  1. Extending the System: Develop custom extensions for specific domains.
  2. Performance Tuning: Optimize memory usage and execution speed.
  3. Integration: Integrate DX-VAR-3.0 with existing systems.
  4. Contributing: Help improve the DX-VAR-3.0 standard.

Refer to the User Guide for more information on these topics.

### DX-VAR-3.0.IM.5.3: Deployment and Distribution This section details the process of deploying and distributing the DX-VAR-3.0 system across different platforms. #### Step 1: Package Management 1.1. Create a package configuration file (dx-var.pc):

prefix=/usr/local exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include

Name: DX-VAR Description: Ultra-Granular Programming Standard Version: 3.0.0 Requires: Libs: -L${libdir} -ldx-var-core -ldx-var-memory -ldx-var-type -ldx-var-function -ldx-var-execution -ldx-var-compiler -ldx-var-debugger -ldx-var-verification Cflags: -I${includedir}/dx-var

1.2. Create installation rules in CMakeLists.txt: ```cmake # Installation rules install(TARGETS dx-var-core dx-var-memory dx-var-type dx-var-function dx-var-execution dx-var-compiler dx-var-debugger dx-var-verification EXPORT DX-VARTargets LIBRARY DESTINATION lib ARCHIVE DESTINATION lib RUNTIME DESTINATION bin INCLUDES DESTINATION include/dx-var) # Headers install(DIRECTORY include/ DESTINATION include/dx-var) # Documentation if(DX_VAR_BUILD_DOCS) install(DIRECTORY ${CMAKE_BINARY_DIR}/docs_output/html/ DESTINATION share/doc/dx-var) install(FILES ${CMAKE_BINARY_DIR}/docs_output/dx-var-3.0-manual.pdf DESTINATION share/doc/dx-var OPTIONAL) endif() # Tools install(TARGETS dx-var-cli dx-var-config-tool dx-var-project-gen RUNTIME DESTINATION bin) # CMake config files include(CMakePackageConfigHelpers) write_basic_package_version_file( "${CMAKE_CURRENT_BINARY_DIR}/DX-VARConfigVersion.cmake" VERSION ${PROJECT_VERSION} COMPATIBILITY SameMajorVersion ) configure_package_config_file( "${CMAKE_CURRENT_SOURCE_DIR}/cmake/DX-VARConfig.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/DX-VARConfig.cmake" INSTALL_DESTINATION lib/cmake/DX-VAR ) install(EXPORT DX-VARTargets FILE DX-VARTargets.cmake NAMESPACE DX-VAR:: DESTINATION lib/cmake/DX-VAR) install(FILES "${CMAKE_CURRENT_BINARY_DIR}/DX-VARConfig.cmake" "${CMAKE_CURRENT_BINARY_DIR}/DX-VARConfigVersion.cmake" DESTINATION lib/cmake/DX-VAR) # pkg-config file configure_file(dx-var.pc.in dx-var.pc @ONLY) install(FILES ${CMAKE_CURRENT_BINARY_DIR}/dx-var.pc DESTINATION lib/pkgconfig)

1.3. Create a DEB package script (tools/make_deb.sh):

#!/bin/bash # DX-VAR-3.0 DEB Package Generator # Default options VERSION="3.0.0" RELEASE="1" ARCH="amd64" MAINTAINER="DX-VAR Team <info@dx-var.org>" DESCRIPTION="Ultra-Granular Programming Standard" DEPENDS="libc6 (>= 2.31), libstdc++6 (>= 10.0)" BUILD_DIR="./build" OUTPUT_DIR="./packages" # Parse command-line arguments while [[ $# -gt 0 ]]; do case $1 in --version=*) VERSION="${1#*=}" shift ;; --release=*) RELEASE="${1#*=}" shift ;; --arch=*) ARCH="${1#*=}" shift ;; --maintainer=*) MAINTAINER="${1#*=}" shift ;; --build-dir=*) BUILD_DIR="${1#*=}" shift ;; --output-dir=*) OUTPUT_DIR="${1#*=}" shift ;; *) echo "Unknown option: $1" exit 1 ;; esac done # Create output directory mkdir -p $OUTPUT_DIR # Create package directories PACKAGE_NAME="dx-var-$VERSION-$RELEASE.$ARCH" PACKAGE_DIR="$OUTPUT_DIR/$PACKAGE_NAME" mkdir -p $PACKAGE_DIR/DEBIAN mkdir -p $PACKAGE_DIR/usr/local/bin mkdir -p $PACKAGE_DIR/usr/local/lib mkdir -p $PACKAGE_DIR/usr/local/include/dx-var mkdir -p $PACKAGE_DIR/usr/local/share/doc/dx-var mkdir -p $PACKAGE_DIR/usr/local/lib/pkgconfig mkdir -p $PACKAGE_DIR/usr/local/lib/cmake/DX-VAR # Copy files to package directory echo "Copying files to package directory..." cp $BUILD_DIR/bin/dx-var-cli $PACKAGE_DIR/usr/local/bin/ cp $BUILD_DIR/bin/dx-var-config-tool $PACKAGE_DIR/usr/local/bin/ cp $BUILD_DIR/bin/dx-var-project-gen $PACKAGE_DIR/usr/local/bin/ cp $BUILD_DIR/lib/*.so $PACKAGE_DIR/usr/local/lib/ cp $BUILD_DIR/lib/*.a $PACKAGE_DIR/usr/local/lib/ cp -r include/* $PACKAGE_DIR/usr/local/include/dx-var/ cp $BUILD_DIR/dx-var.pc $PACKAGE_DIR/usr/local/lib/pkgconfig/ cp $BUILD_DIR/DX-VARConfig.cmake $PACKAGE_DIR/usr/local/lib/cmake/DX-VAR/ cp $BUILD_DIR/DX-VARConfigVersion.cmake $PACKAGE_DIR/usr/local/lib/cmake/DX-VAR/ cp $BUILD_DIR/DX-VARTargets.cmake $PACKAGE_DIR/usr/local/lib/cmake/DX-VAR/ cp README.md $PACKAGE_DIR/usr/local/share/doc/dx-var/ cp LICENSE $PACKAGE_DIR/usr/local/share/doc/dx-var/ cp -r docs/html $PACKAGE_DIR/usr/local/share/doc/dx-var/ # Create control file cat > $PACKAGE_DIR/DEBIAN/control << EOF Package: dx-var Version: $VERSION-$RELEASE Architecture: $ARCH Maintainer: $MAINTAINER Depends: $DEPENDS Section: devel Priority: optional Homepage: https://dx-var.org Description: $DESCRIPTION DX-VAR is an ultra-granular programming standard that provides unprecedented control over every aspect of program execution. It offers a systematic approach to memory management, type systems, function execution, compilation, debugging, and other aspects of software development. EOF # Create postinst script cat > $PACKAGE_DIR/DEBIAN/postinst << EOF #!/bin/sh ldconfig EOF chmod 755 $PACKAGE_DIR/DEBIAN/postinst # Create postrm script cat > $PACKAGE_DIR/DEBIAN/postrm << EOF #!/bin/sh ldconfig EOF chmod 755 $PACKAGE_DIR/DEBIAN/postrm # Build the package echo "Building DEB package..." dpkg-deb --build $PACKAGE_DIR echo "Package created: $PACKAGE_DIR.deb"

1.4. Create an RPM spec file (tools/dx-var.spec):

%define name dx-var %define version 3.0.0 %define release 1%{?dist} Name: %{name} Version: %{version} Release: %{release} Summary: Ultra-Granular Programming Standard Group: Development/Libraries License: Proprietary URL: https://dx-var.org Source0: %{name}-%{version}.tar.gz BuildRequires: cmake >= 3.15 BuildRequires: gcc >= 9.0 BuildRequires: gcc-c++ >= 9.0 BuildRequires: make >= 4.0 Requires: libc6 >= 2.31 Requires: libstdc++ >= 10.0 %description DX-VAR is an ultra-granular programming standard that provides unprecedented control over every aspect of program execution. It offers a systematic approach to memory management, type systems, function execution, compilation, debugging, and other aspects of software development. %package devel Summary: Development files for DX-VAR Group: Development/Libraries Requires: %{name} = %{version}-%{release} %description devel This package contains the header files and libraries needed to compile applications that use DX-VAR. %package doc Summary: Documentation for DX-VAR Group: Documentation Requires: %{name} = %{version}-%{release} %description doc This package contains the documentation for DX-VAR. %prep %setup -q %build mkdir -p build cd build cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=%{_prefix} -DDX_VAR_BUILD_DOCS=ON make %{?_smp_mflags} %install cd build make DESTDIR=%{buildroot} install %post /sbin/ldconfig %postun /sbin/ldconfig %files %defattr(-,root,root,-) %{_bindir}/dx-var-cli %{_bindir}/dx-var-config-tool %{_bindir}/dx-var-project-gen %{_libdir}/libdx-var-*.so %doc README.md %license LICENSE %files devel %defattr(-,root,root,-) %{_includedir}/dx-var/ %{_libdir}/libdx-var-*.a %{_libdir}/pkgconfig/dx-var.pc %{_libdir}/cmake/DX-VAR/ %files doc %defattr(-,root,root,-) %{_datadir}/doc/dx-var/ %changelog * Thu Mar 28 2025 DX-VAR Team <info@dx-var.org> - 3.0.0-1 - Initial release

Step 2: Binary Package Creation

2.1. Create a Windows installer script (tools/windows_installer.iss):

; DX-VAR-3.0 Windows Installer Script ; Inno Setup Script #define MyAppName "DX-VAR" #define MyAppVersion "3.0.0" #define MyAppPublisher "DX-VAR Team" #define MyAppURL "https://dx-var.org" [Setup] AppId={{C9A15E7D-F3A4-40C1-B7D8-94D5B8E0AB42} AppName={#MyAppName} AppVersion={#MyAppVersion} AppPublisher={#MyAppPublisher} AppPublisherURL={#MyAppURL} AppSupportURL={#MyAppURL} AppUpdatesURL={#MyAppURL} DefaultDirName={autopf}\{#MyAppName} DefaultGroupName={#MyAppName} OutputBaseFilename=dx-var-{#MyAppVersion}-setup Compression=lzma SolidCompression=yes WizardStyle=modern ArchitecturesInstallIn64BitMode=x64 ChangesEnvironment=yes [Languages] Name: "english"; MessagesFile: "compiler:Default.isl" [Files] ; Binaries Source: "..\build\bin\Release\dx-var-cli.exe"; DestDir: "{app}\bin"; Flags: ignoreversion Source: "..\build\bin\Release\dx-var-config-tool.exe"; DestDir: "{app}\bin"; Flags: ignoreversion Source: "..\build\bin\Release\dx-var-project-gen.exe"; DestDir: "{app}\bin"; Flags: ignoreversion ; Libraries Source: "..\build\lib\Release\*.dll"; DestDir: "{app}\bin"; Flags: ignoreversion Source: "..\build\lib\Release\*.lib"; DestDir: "{app}\lib"; Flags: ignoreversion ; Headers Source: "..\include\*"; DestDir: "{app}\include\dx-var"; Flags: ignoreversion recursesubdirs ; Documentation Source: "..\build\docs_output\html\*"; DestDir: "{app}\doc\html"; Flags: ignoreversion recursesubdirs Source: "..\build\docs_output\dx-var-3.0-manual.pdf"; DestDir: "{app}\doc"; Flags: ignoreversion ; CMake files Source: "..\build\DX-VARConfig.cmake"; DestDir: "{app}\lib\cmake\DX-VAR"; Flags: ignoreversion Source: "..\build\DX-VARConfigVersion.cmake"; DestDir: "{app}\lib\cmake\DX-VAR"; Flags: ignoreversion Source: "..\build\DX-VARTargets.cmake"; DestDir: "{app}\lib\cmake\DX-VAR"; Flags: ignoreversion ; Additional files Source: "..\README.md"; DestDir: "{app}"; Flags: ignoreversion Source: "..\LICENSE"; DestDir: "{app}"; Flags: ignoreversion [Icons] Name: "{group}\Documentation"; Filename: "{app}\doc\html\index.html" Name: "{group}\PDF Manual"; Filename: "{app}\doc\dx-var-3.0-manual.pdf" Name: "{group}\{cm:UninstallProgram,{#MyAppName}}"; Filename: "{uninstallexe}" [Registry] Root: HKLM; Subkey: "SYSTEM\CurrentControlSet\Control\Session Manager\Environment"; ValueType: expandsz; ValueName: "DX_VAR_HOME"; ValueData: "{app}"; Flags: uninsdeletevalue Root: HKLM; Subkey: "SYSTEM\CurrentControlSet\Control\Session Manager\Environment"; ValueType: expandsz; ValueName: "PATH"; ValueData: "{olddata};{app}\bin"; Check: NeedsAddPath('{app}\bin') [Code] function NeedsAddPath(Param: string): boolean; var OrigPath: string; begin if not RegQueryStringValue(HKLM, 'SYSTEM\CurrentControlSet\Control\Session Manager\Environment', 'PATH', OrigPath) then begin Result := True; exit; end; Result := Pos(';' + Param + ';', ';' + OrigPath + ';') = 0; end;

2.2. Create macOS package script (tools/make_macos_pkg.sh):

#!/bin/bash # DX-VAR-3.0 macOS Package Generator # Default options VERSION="3.0.0" IDENTIFIER="org.dx-var.pkg" BUILD_DIR="./build" OUTPUT_DIR="./packages" INSTALL_DIR="/usr/local" # Parse command-line arguments while [[ $# -gt 0 ]]; do case $1 in --version=*) VERSION="${1#*=}" shift ;; --identifier=*) IDENTIFIER="${1#*=}" shift ;; --build-dir=*) BUILD_DIR="${1#*=}" shift ;; --output-dir=*) OUTPUT_DIR="${1#*=}" shift ;; --install-dir=*) INSTALL_DIR="${1#*=}" shift ;; *) echo "Unknown option: $1" exit 1 ;; esac done # Create output directory mkdir -p $OUTPUT_DIR # Create temporary directory TMP_DIR=$(mktemp -d) STAGING_DIR="$TMP_DIR/staging" SCRIPTS_DIR="$TMP_DIR/scripts" mkdir -p $STAGING_DIR$INSTALL_DIR/bin mkdir -p $STAGING_DIR$INSTALL_DIR/lib mkdir -p $STAGING_DIR$INSTALL_DIR/include/dx-var mkdir -p $STAGING_DIR$INSTALL_DIR/share/doc/dx-var mkdir -p $STAGING_DIR$INSTALL_DIR/lib/pkgconfig mkdir -p $STAGING_DIR$INSTALL_DIR/lib/cmake/DX-VAR mkdir -p $SCRIPTS_DIR # Copy files to staging directory echo "Copying files to staging directory..." cp $BUILD_DIR/bin/dx-var-cli $STAGING_DIR$INSTALL_DIR/bin/ cp $BUILD_DIR/bin/dx-var-config-tool $STAGING_DIR$INSTALL_DIR/bin/ cp $BUILD_DIR/bin/dx-var-project-gen $STAGING_DIR$INSTALL_DIR/bin/ cp $BUILD_DIR/lib/*.dylib $STAGING_DIR$INSTALL_DIR/lib/ cp $BUILD_DIR/lib/*.a $STAGING_DIR$INSTALL_DIR/lib/ cp -r include/* $STAGING_DIR$INSTALL_DIR/include/dx-var/ cp $BUILD_DIR/dx-var.pc $STAGING_DIR$INSTALL_DIR/lib/pkgconfig/ cp $BUILD_DIR/DX-VARConfig.cmake $STAGING_DIR$INSTALL_DIR/lib/cmake/DX-VAR/ cp $BUILD_DIR/DX-VARConfigVersion.cmake $STAGING_DIR$INSTALL_DIR/lib/cmake/DX-VAR/ cp $BUILD_DIR/DX-VARTargets.cmake $STAGING_DIR$INSTALL_DIR/lib/cmake/DX-VAR/ cp README.md $STAGING_DIR$INSTALL_DIR/share/doc/dx-var/ cp LICENSE $STAGING_DIR$INSTALL_DIR/share/doc/dx-var/ cp -r docs/html $STAGING_DIR$INSTALL_DIR/share/doc/dx-var/ # Create postinstall script cat > $SCRIPTS_DIR/postinstall << EOF #!/bin/bash # Update dylib paths for lib in $INSTALL_DIR/lib/libdx-var-*.dylib; do install_name_tool -id "\$lib" "\$lib" done # Update dynamic library cache /usr/bin/update_dyld_shared_cache exit 0 EOF chmod 755 $SCRIPTS_DIR/postinstall # Build package echo "Building macOS package..." PACKAGE_FILE="$OUTPUT_DIR/dx-var-$VERSION.pkg" pkgbuild --root "$STAGING_DIR" \ --identifier "$IDENTIFIER" \ --version "$VERSION" \ --scripts "$SCRIPTS_DIR" \ --install-location "/" \ "$PACKAGE_FILE" # Clean up rm -rf $TMP_DIR echo "Package created: $PACKAGE_FILE"

Step 3: Source Distribution

3.1. Create a source package script (tools/make_source_tarball.sh):

#!/bin/bash # DX-VAR-3.0 Source Package Generator # Default options VERSION="3.0.0" OUTPUT_DIR="./packages" EXCLUDE_DIRS="build packages .git" ARCHIVE_PREFIX="dx-var-$VERSION" # Parse command-line arguments while [[ $# -gt 0 ]]; do case $1 in --version=*) VERSION="${1#*=}" ARCHIVE_PREFIX="dx-var-$VERSION" shift ;; --output-dir=*) OUTPUT_DIR="${1#*=}" shift ;; --prefix=*) ARCHIVE_PREFIX="${1#*=}" shift ;; *) echo "Unknown option: $1" exit 1 ;; esac done # Create output directory mkdir -p $OUTPUT_DIR # Prepare exclude pattern EXCLUDE_PATTERN="" for dir in $EXCLUDE_DIRS; do EXCLUDE_PATTERN="$EXCLUDE_PATTERN --exclude='$dir'" done # Create source tarball echo "Creating source tarball..." TARBALL="$OUTPUT_DIR/$ARCHIVE_PREFIX.tar.gz" # Use eval to properly handle the exclude pattern eval "tar czf $TARBALL $EXCLUDE_PATTERN --transform 's,^,${ARCHIVE_PREFIX}/,' *" echo "Source tarball created: $TARBALL"

3.2. Create a source release verification script (tools/verify_source.sh):

#!/bin/bash # DX-VAR-3.0 Source Package Verification Script # Default options TARBALL="" VERIFY_DIR="./verify_source" TEMP_BUILD_DIR="build_tmp" # Parse command-line arguments while [[ $# -gt 0 ]]; do case $1 in --tarball=*) TARBALL="${1#*=}" shift ;; --verify-dir=*) VERIFY_DIR="${1#*=}" shift ;; *) TARBALL="$1" shift ;; esac done # Check if tarball is provided if [ -z "$TARBALL" ]; then echo "Error: No source tarball specified" echo "Usage: $0 [--tarball=FILE] [--verify-dir=DIR] FILE" exit 1 fi # Check if tarball exists if [ ! -f "$TARBALL" ]; then echo "Error: Source tarball not found: $TARBALL" exit 1 fi # Create verification directory mkdir -p $VERIFY_DIR cd $VERIFY_DIR # Extract tarball echo "Extracting source tarball..." tar xzf ../$TARBALL # Find the extracted directory SOURCE_DIR=$(find . -type d -maxdepth 1 -name "dx-var*" | head -1) if [ -z "$SOURCE_DIR" ]; then echo "Error: Could not find extracted source directory" exit 1 fi cd $SOURCE_DIR # Create build directory mkdir -p $TEMP_BUILD_DIR cd $TEMP_BUILD_DIR # Configure project echo "Configuring project..." cmake .. -DCMAKE_BUILD_TYPE=Release # Build project echo "Building project..." make -j$(nproc) # Run tests echo "Running tests..." ctest --output-on-failure # Verification complete if [ $? -eq 0 ]; then echo "Source package verification successful" exit 0 else echo "Source package verification failed" exit 1 fi

Step 4: Deployment Scripts

4.1. Create a system configuration script (tools/configure_system.sh):

#!/bin/bash # DX-VAR-3.0 System Configuration Script # Default options INSTALL_PREFIX="/usr/local" CONFIG_DIR="/etc/dx-var" DATA_DIR="/var/lib/dx-var" LOG_DIR="/var/log/dx-var" USER="root" GROUP="root" MAX_MEMORY="1G" MAX_THREADS="4" VERBOSE=0 # Parse command-line arguments while [[ $# -gt 0 ]]; do case $1 in --prefix=*) INSTALL_PREFIX="${1#*=}" shift ;; --config-dir=*) CONFIG_DIR="${1#*=}" shift ;; --data-dir=*) DATA_DIR="${1#*=}" shift ;; --log-dir=*) LOG_DIR="${1#*=}" shift ;; --user=*) USER="${1#*=}" shift ;; --group=*) GROUP="${1#*=}" shift ;; --max-memory=*) MAX_MEMORY="${1#*=}" shift ;; --max-threads=*) MAX_THREADS="${1#*=}" shift ;; --verbose) VERBOSE=1 shift ;; --help) echo "DX-VAR-3.0 System Configuration Script" echo "Usage: $0 [options]" echo "Options:" echo " --prefix=DIR Installation prefix ($INSTALL_PREFIX)" echo " --config-dir=DIR Configuration directory ($CONFIG_DIR)" echo " --data-dir=DIR Data directory ($DATA_DIR)" echo " --log-dir=DIR Log directory ($LOG_DIR)" echo " --user=USER User to own directories ($USER)" echo " --group=GROUP Group to own directories ($GROUP)" echo " --max-memory=SIZE Maximum memory usage ($MAX_MEMORY)" echo " --max-threads=NUM Maximum thread count ($MAX_THREADS)" echo " --verbose Enable verbose output" echo " --help Display this help message" exit 0 ;; *) echo "Unknown option: $1" echo "Use --help for usage information" exit 1 ;; esac done # Function to log messages log() { if [ $VERBOSE -eq 1 ]; then echo "$1" fi } # Check if running as root if [ "$(id -u)" -ne 0 ]; then echo "Error: This script must be run as root" exit 1 fi # Create directories log "Creating directories..." mkdir -p $CONFIG_DIR mkdir -p $DATA_DIR mkdir -p $LOG_DIR # Set ownership log "Setting ownership..." chown -R $USER:$GROUP $CONFIG_DIR chown -R $USER:$GROUP $DATA_DIR chown -R $USER:$GROUP $LOG_DIR # Set permissions log "Setting permissions..." chmod 755 $CONFIG_DIR chmod 755 $DATA_DIR chmod 755 $LOG_DIR # Create configuration file log "Creating configuration file..." cat > $CONFIG_DIR/dx-var.conf << EOF # DX-VAR-3.0 Configuration File # Installation install_prefix = $INSTALL_PREFIX # Directories config_dir = $CONFIG_DIR data_dir = $DATA_DIR log_dir = $LOG_DIR # Limits max_memory = $MAX_MEMORY max_threads = $MAX_THREADS # Logging log_level = info log_rotation = daily log_retention = 30 EOF # Create environment script log "Creating environment script..." cat > $CONFIG_DIR/dx-var-env.sh << EOF #!/bin/bash # DX-VAR-3.0 Environment Setup Script export DX_VAR_HOME=$INSTALL_PREFIX export DX_VAR_CONFIG=$CONFIG_DIR/dx-var.conf export DX_VAR_DATA=$DATA_DIR export DX_VAR_LOGS=$LOG_DIR export PATH=\$PATH:\$DX_VAR_HOME/bin export LD_LIBRARY_PATH=\$LD_LIBRARY_PATH:\$DX_VAR_HOME/lib export PKG_CONFIG_PATH=\$PKG_CONFIG_PATH:\$DX_VAR_HOME/lib/pkgconfig export CMAKE_PREFIX_PATH=\$CMAKE_PREFIX_PATH:\$DX_VAR_HOME EOF chmod 755 $CONFIG_DIR/dx-var-env.sh # Create systemd service if applicable if [ -d "/lib/systemd/system" ]; then log "Creating systemd service..." cat > /lib/systemd/system/dx-var.service << EOF [Unit] Description=DX-VAR-3.0 Service After=network.target [Service] User=$USER Group=$GROUP Environment=DX_VAR_HOME=$INSTALL_PREFIX Environment=DX_VAR_CONFIG=$CONFIG_DIR/dx-var.conf Environment=DX_VAR_DATA=$DATA_DIR Environment=DX_VAR_LOGS=$LOG_DIR ExecStart=$INSTALL_PREFIX/bin/dx-var-cli service Restart=on-failure LimitNOFILE=65536 LimitMEMLOCK=infinity [Install] WantedBy=multi-user.target EOF systemctl daemon-reload log "Systemd service created: dx-var.service" log "To enable the service, run: systemctl enable dx-var.service" fi # Add to environment profile log "Adding environment setup to system profile..." cat > /etc/profile.d/dx-var.sh << EOF #!/bin/bash # DX-VAR-3.0 Environment Setup source $CONFIG_DIR/dx-var-env.sh EOF chmod 755 /etc/profile.d/dx-var.sh # Update system cache log "Updating system cache..." ldconfig log "System configuration complete." echo "DX-VAR-3.0 has been configured on this system." echo "To use DX-VAR-3.0, either:" echo " 1. Log out and log back in, or" echo " 2. Run: source $CONFIG_DIR/dx-var-env.sh"

4.2. Create a Docker deployment script (tools/docker/Dockerfile):

# DX-VAR-3.0 Docker Image # Start with a base image FROM ubuntu:22.04 AS builder # Install build dependencies RUN apt-get update && apt-get install -y \ build-essential \ cmake \ git \ doxygen \ pkg-config \ && rm -rf /var/lib/apt/lists/* # Set up working directory WORKDIR /build # Copy source code COPY . . # Build the project RUN mkdir -p build && \ cd build && \ cmake .. -DCMAKE_BUILD_TYPE=Release && \ make -j$(nproc) && \ make install # Create runtime image FROM ubuntu:22.04 # Install runtime dependencies RUN apt-get update && apt-get install -y \ libstdc++6 \ && rm -rf /var/lib/apt/lists/* # Set up directories RUN mkdir -p /etc/dx-var /var/lib/dx-var /var/log/dx-var # Copy from builder COPY --from=builder /usr/local /usr/local # Set environment variables ENV DX_VAR_HOME=/usr/local ENV DX_VAR_CONFIG=/etc/dx-var/dx-var.conf ENV DX_VAR_DATA=/var/lib/dx-var ENV DX_VAR_LOGS=/var/log/dx-var ENV PATH=$PATH:/usr/local/bin ENV LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/lib # Create default configuration RUN echo "# DX-VAR-3.0 Configuration File" > /etc/dx-var/dx-var.conf && \ echo "install_prefix = /usr/local" >> /etc/dx-var/dx-var.conf && \ echo "config_dir = /etc/dx-var" >> /etc/dx-var/dx-var.conf && \ echo "data_dir = /var/lib/dx-var" >> /etc/dx-var/dx-var.conf && \ echo "log_dir = /var/log/dx-var" >> /etc/dx-var/dx-var.conf && \ echo "max_memory = 1G" >> /etc/dx-var/dx-var.conf && \ echo "max_threads = 4" >> /etc/dx-var/dx-var.conf && \ echo "log_level = info" >> /etc/dx-var/dx-var.conf # Update system cache RUN ldconfig # Expose ports EXPOSE 8080 # Set entrypoint ENTRYPOINT ["dx-var-cli"] CMD ["info"]

4.3. Create a Kubernetes deployment configuration (tools/kubernetes/dx-var-deployment.yaml):

# DX-VAR-3.0 Kubernetes Deployment apiVersion: apps/v1 kind: Deployment metadata: name: dx-var labels: app: dx-var spec: replicas: 3 selector: matchLabels: app: dx-var template: metadata: labels: app: dx-var spec: containers: - name: dx-var image: dx-var:3.0.0 ports: - containerPort: 8080 resources: limits: cpu: "1" memory: "1Gi" requests: cpu: "0.5" memory: "512Mi" env: - name: DX_VAR_HOME value: "/usr/local" - name: DX_VAR_CONFIG value: "/etc/dx-var/dx-var.conf" - name: DX_VAR_DATA value: "/var/lib/dx-var" - name: DX_VAR_LOGS value: "/var/log/dx-var" volumeMounts: - name: config-volume mountPath: /etc/dx-var - name: data-volume mountPath: /var/lib/dx-var - name: log-volume mountPath: /var/log/dx-var volumes: - name: config-volume configMap: name: dx-var-config - name: data-volume persistentVolumeClaim: claimName: dx-var-data-pvc - name: log-volume persistentVolumeClaim: claimName: dx-var-log-pvc --- apiVersion: v1 kind: Service metadata: name: dx-var-service spec: selector: app: dx-var ports: - port: 80 targetPort: 8080 type: ClusterIP --- apiVersion: v1 kind: ConfigMap metadata: name: dx-var-config data: dx-var.conf: | # DX-VAR-3.0 Configuration File install_prefix = /usr/local config_dir = /etc/dx-var data_dir = /var/lib/dx-var log_dir = /var/log/dx-var max_memory = 1G max_threads = 4 log_level = info --- apiVersion: v1 kind: PersistentVolumeClaim metadata: name: dx-var-data-pvc spec: accessModes: - ReadWriteOnce resources: requests: storage: 10Gi --- apiVersion: v1 kind: PersistentVolumeClaim metadata: name: dx-var-log-pvc spec: accessModes: - ReadWriteOnce resources: requests: storage: 5Gi

DX-VAR-3.0.IM.6: Verification and Validation

This section provides detailed steps for verifying and validating the DX-VAR-3.0 system implementation.

DX-VAR-3.0.IM.6.0: Test Suite Implementation

Step 1: Unit Test Framework

1.1. Create a unit test framework (tests/test_framework.h):

#ifndef DX_VAR_TEST_FRAMEWORK_H #define DX_VAR_TEST_FRAMEWORK_H #include "dx_var.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> // Test result structure typedef struct { const char* test_name; int passed; int total; int64_t duration_ms; } dx_var_test_result; // Test suite structure typedef struct { const char* suite_name; dx_var_test_result* results; int result_count; int result_capacity; int passed; int total; int64_t total_duration_ms; } dx_var_test_suite; // Global test suite static dx_var_test_suite g_test_suite = {NULL, NULL, 0, 0, 0, 0, 0}; // Initialize test suite void dx_var_test_init(const char* suite_name) { g_test_suite.suite_name = suite_name; g_test_suite.results = NULL; g_test_suite.result_count = 0; g_test_suite.result_capacity = 0; g_test_suite.passed = 0; g_test_suite.total = 0; g_test_suite.total_duration_ms = 0; printf("=== %s Test Suite ===\n\n", suite_name); } // Begin a test case void dx_var_test_begin(const char* test_name) { // Check if we need to allocate or expand the results array if (g_test_suite.result_count >= g_test_suite.result_capacity) { int new_capacity = g_test_suite.result_capacity == 0 ? 16 : g_test_suite.result_capacity * 2; dx_var_test_result* new_results = (dx_var_test_result*)realloc( g_test_suite.results, new_capacity * sizeof(dx_var_test_result)); if (!new_results) { fprintf(stderr, "ERROR: Out of memory while allocating test results\n"); exit(1); } g_test_suite.results = new_results; g_test_suite.result_capacity = new_capacity; } // Initialize the new test result g_test_suite.results[g_test_suite.result_count].test_name = test_name; g_test_suite.results[g_test_suite.result_count].passed = 0; g_test_suite.results[g_test_suite.result_count].total = 0; g_test_suite.results[g_test_suite.result_count].duration_ms = 0; g_test_suite.result_count++; printf("Running test: %s\n", test_name); } // Assert condition void dx_var_assert(int condition, const char* message, const char* file, int line) { dx_var_test_result* current_test = &g_test_suite.results[g_test_suite.result_count - 1]; current_test->total++; g_test_suite.total++; if (condition) { current_test->passed++; g_test_suite.passed++; printf(" PASS: %s\n", message); } else { printf(" FAIL: %s (at %s:%d)\n", message, file, line); } } // End a test case void dx_var_test_end(int64_t duration_ms) { dx_var_test_result* current_test = &g_test_suite.results[g_test_suite.result_count - 1]; current_test->duration_ms = duration_ms; g_test_suite.total_duration_ms += duration_ms; printf("Test complete: %s - %d/%d passed (%.2f%%) in %lld ms\n\n", current_test->test_name, current_test->passed, current_test->total, current_test->total > 0 ? (current_test->passed * 100.0) / current_test->total : 0.0, (long long)current_test->duration_ms); } // Summarize test results void dx_var_test_summarize(void) { printf("=== Test Summary for %s ===\n", g_test_suite.suite_name); printf("Total Tests: %d\n", g_test_suite.result_count); printf("Assertions: %d/%d passed (%.2f%%)\n", g_test_suite.passed, g_test_suite.total, g_test_suite.total > 0 ? (g_test_suite.passed * 100.0) / g_test_suite.total : 0.0); printf("Total Duration: %lld ms\n\n", (long long)g_test_suite.total_duration_ms); // Print individual test results printf("Test Results:\n"); for (int i = 0; i < g_test_suite.result_count; i++) { dx_var_test_result* result = &g_test_suite.results[i]; printf(" %s: %d/%d passed (%.2f%%) in %lld ms\n", result->test_name, result->passed, result->total, result->total > 0 ? (result->passed * 100.0) / result->total : 0.0, (long long)result->duration_ms); } printf("\n"); // Free resources free(g_test_suite.results); g_test_suite.results = NULL; } // Get current time in milliseconds int64_t dx_var_get_time_ms(void) { struct timespec ts; clock_gettime(CLOCK_MONOTONIC, &ts); return (int64_t)ts.tv_sec * 1000 + (int64_t)ts.tv_nsec / 1000000; } // Macros for easier testing #define DX_VAR_TEST_INIT(suite_name) dx_var_test_init(suite_name) #define DX_VAR_TEST_BEGIN(test_name) do { \ dx_var_test_begin(test_name); \ int64_t test_start_time = dx_var_get_time_ms(); #define DX_VAR_TEST_END() \ int64_t test_end_time = dx_var_get_time_ms(); \ dx_var_test_end(test_end_time - test_start_time); \ } while (0) #define DX_VAR_ASSERT(condition, message) \ dx_var_assert(condition, message, __FILE__, __LINE__) #define DX_VAR_TEST_SUMMARIZE() dx_var_test_summarize() #endif /* DX_VAR_TEST_FRAMEWORK_H */

1.2. Create a sample unit test (tests/test_memory.c):

#include "test_framework.h" #include "dx_var.h" #include <stdio.h> #include <stdlib.h> #include <string.h> // Test memory allocation and deallocation void test_memory_allocation(void) { DX_VAR_TEST_BEGIN("Memory Allocation"); // Initialize memory system int init_result = x2_initialize_memory(1024 * 1024, 10); DX_VAR_ASSERT(init_result, "Memory system initialization"); // Allocate small block void* small_block = x6_allocate(128); DX_VAR_ASSERT(small_block != NULL, "Small block allocation"); // Allocate medium block void* medium_block = x6_allocate(1024); DX_VAR_ASSERT(medium_block != NULL, "Medium block allocation"); // Allocate large block void* large_block = x6_allocate(10 * 1024); DX_VAR_ASSERT(large_block != NULL, "Large block allocation"); // Write to allocated memory memset(small_block, 0xAA, 128); memset(medium_block, 0xBB, 1024); memset(large_block, 0xCC, 10 * 1024); // Verify memory contents DX_VAR_ASSERT(((unsigned char*)small_block)[0] == 0xAA, "Small block content"); DX_VAR_ASSERT(((unsigned char*)medium_block)[0] == 0xBB, "Medium block content"); DX_VAR_ASSERT(((unsigned char*)large_block)[0] == 0xCC, "Large block content"); // Deallocate memory x7_deallocate(small_block); x7_deallocate(medium_block); x7_deallocate(large_block); DX_VAR_TEST_END(); } // Test memory tracking void test_memory_tracking(void) { DX_VAR_TEST_BEGIN("Memory Tracking"); // Initialize tracking int init_result = x11_initialize_tracking(); DX_VAR_ASSERT(init_result, "Memory tracking initialization"); // Allocate memory void* block1 = x6_allocate(256); void* block2 = x6_allocate(512); void* block3 = x6_allocate(1024); DX_VAR_ASSERT(block1 != NULL, "Block 1 allocation"); DX_VAR_ASSERT(block2 != NULL, "Block 2 allocation"); DX_VAR_ASSERT(block3 != NULL, "Block 3 allocation"); // Register allocations int reg1 = x12_register_allocation(block1, 256, "Block 1"); int reg2 = x12_register_allocation(block2, 512, "Block 2"); int reg3 = x12_register_allocation(block3, 1024, "Block 3"); DX_VAR_ASSERT(reg1, "Register block 1"); DX_VAR_ASSERT(reg2, "Register block 2"); DX_VAR_ASSERT(reg3, "Register block 3"); // Check allocation count size_t alloc_count = x15_get_allocation_count(); DX_VAR_ASSERT(alloc_count == 3, "Allocation count"); // Check total allocated size_t total_allocated = x14_get_total_allocated(); DX_VAR_ASSERT(total_allocated == 256 + 512 + 1024, "Total allocated"); // Register deallocation int dereg1 = x13_register_deallocation(block1); DX_VAR_ASSERT(dereg1, "Deregister block 1"); // Check updated allocation count alloc_count = x15_get_allocation_count(); DX_VAR_ASSERT(alloc_count == 3, "Allocation count after deregistration"); // Check updated deallocation count size_t dealloc_count = x16_get_deallocation_count(); DX_VAR_ASSERT(dealloc_count == 1, "Deallocation count"); // Deallocate memory x7_deallocate(block1); x7_deallocate(block2); x7_deallocate(block3); DX_VAR_TEST_END(); } // Test memory pools void test_memory_pools(void) { DX_VAR_TEST_BEGIN("Memory Pools"); // Initialize pool manager int init_result = x25_initialize_pool_manager(5); DX_VAR_ASSERT(init_result, "Pool manager initialization"); // Create a pool int pool_id = x26_create_pool(64, 10); // 10 blocks of 64 bytes DX_VAR_ASSERT(pool_id >= 0, "Pool creation"); // Allocate from pool void* blocks[15]; int alloc_count = 0; // Should be able to allocate 10 blocks for (int i = 0; i < 15; i++) { blocks[i] = x27_allocate_from_pool(pool_id); if (blocks[i]) { alloc_count++; // Write to the block to ensure it's usable memset(blocks[i], i, 64); } } DX_VAR_ASSERT(alloc_count == 10, "Pool allocation count"); // Verify block contents for (int i = 0; i < alloc_count; i++) { DX_VAR_ASSERT(((unsigned char*)blocks[i])[0] == i, "Pool block content"); } // Return some blocks to the pool x28_return_to_pool(pool_id, blocks[0]); x28_return_to_pool(pool_id, blocks[3]); x28_return_to_pool(pool_id, blocks[7]); // Should be able to allocate 3 more blocks alloc_count = 0; void* new_blocks[3]; for (int i = 0; i < 3; i++) { new_blocks[i] = x27_allocate_from_pool(pool_id); if (new_blocks[i]) { alloc_count++; } } DX_VAR_ASSERT(alloc_count == 3, "Pool reallocation count"); // Return all blocks to the pool for (int i = 1; i < 10; i++) { if (i != 3 && i != 7) { x28_return_to_pool(pool_id, blocks[i]); } } for (int i = 0; i < 3; i++) { x28_return_to_pool(pool_id, new_blocks[i]); } DX_VAR_TEST_END(); } // Test memory snapshots void test_memory_snapshots(void) { DX_VAR_TEST_BEGIN("Memory Snapshots"); // Initialize snapshot manager int init_result = x20_initialize_snapshot_manager(5); DX_VAR_ASSERT(init_result, "Snapshot manager initialization"); // Create memory block for testing int* test_data = (int*)malloc(10 * sizeof(int)); DX_VAR_ASSERT(test_data != NULL, "Test data allocation"); // Initialize data for (int i = 0; i < 10; i++) { test_data[i] = i; } // Create snapshot int snapshot_id = x21_register_memory_snapshot(0, test_data, 10 * sizeof(int)); DX_VAR_ASSERT(snapshot_id >= 0, "Snapshot creation"); // Modify data for (int i = 0; i < 10; i++) { test_data[i] = i * 10; } // Verify modified data DX_VAR_ASSERT(test_data[5] == 50, "Modified data verification"); // Restore snapshot int restore_result = x22_restore_memory_snapshot(snapshot_id); DX_VAR_ASSERT(restore_result, "Snapshot restoration"); // Verify restored data DX_VAR_ASSERT(test_data[5] == 5, "Restored data verification"); // Clean up free(test_data); DX_VAR_TEST_END(); } // Main function int main(int argc, char** argv) { // Initialize DX-VAR system if (dx_var_initialize() != DX_VAR_ERROR_NONE) { fprintf(stderr, "Failed to initialize DX-VAR system\n"); return 1; } // Initialize test suite DX_VAR_TEST_INIT("Memory Management"); // Run tests test_memory_allocation(); test_memory_tracking(); test_memory_pools(); test_memory_snapshots(); // Summarize results DX_VAR_TEST_SUMMARIZE(); // Finalize DX-VAR system dx_var_finalize(); return 0; }

Step 2: Integration Test Framework

2.1. Create an integration test framework (tests/integration_framework.h):

#ifndef DX_VAR_INTEGRATION_FRAMEWORK_H #define DX_VAR_INTEGRATION_FRAMEWORK_H #include "dx_var.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> // Test scenario structure typedef struct { const char* name; void (*setup)(void); void (*execute)(void); void (*verify)(void); void (*cleanup)(void); int passed; int failed; int64_t setup_time; int64_t execute_time; int64_t verify_time; int64_t cleanup_time; } dx_var_test_scenario; // Test suite structure typedef struct { const char* name; dx_var_test_scenario* scenarios; int scenario_count; int scenario_capacity; int passed; int failed; int64_t total_time; } dx_var_integration_suite; // Global test suite static dx_var_integration_suite g_integration_suite = {NULL, NULL, 0, 0, 0, 0, 0}; // Initialize integration suite void dx_var_integration_init(const char* suite_name) { g_integration_suite.name = suite_name; g_integration_suite.scenarios = NULL; g_integration_suite.scenario_count = 0; g_integration_suite.scenario_capacity = 0; g_integration_suite.passed = 0; g_integration_suite.failed = 0; g_integration_suite.total_time = 0; printf("=== %s Integration Test Suite ===\n\n", suite_name); } // Add a test scenario void dx_var_integration_add_scenario(const char* name, void (*setup)(void), void (*execute)(void), void (*verify)(void), void (*cleanup)(void)) { // Check if we need to allocate or expand the scenarios array if (g_integration_suite.scenario_count >= g_integration_suite.scenario_capacity) { int new_capacity = g_integration_suite.scenario_capacity == 0 ? 8 : g_integration_suite.scenario_capacity * 2; dx_var_test_scenario* new_scenarios = (dx_var_test_scenario*)realloc( g_integration_suite.scenarios, new_capacity * sizeof(dx_var_test_scenario)); if (!new_scenarios) { fprintf(stderr, "ERROR: Out of memory while allocating test scenarios\n"); exit(1); } g_integration_suite.scenarios = new_scenarios; g_integration_suite.scenario_capacity = new_capacity; } // Initialize the new scenario dx_var_test_scenario* scenario = &g_integration_suite.scenarios[g_integration_suite.scenario_count]; scenario->name = name; scenario->setup = setup; scenario->execute = execute; scenario->verify = verify; scenario->cleanup = cleanup; scenario->passed = 0; scenario->failed = 0; scenario->setup_time = 0; scenario->execute_time = 0; scenario->verify_time = 0; scenario->cleanup_time = 0; g_integration_suite.scenario_count++; } // Run all test scenarios void dx_var_integration_run_all(void) { int64_t suite_start_time = dx_var_get_time_ms(); for (int i = 0; i < g_integration_suite.scenario_count; i++) { dx_var_test_scenario* scenario = &g_integration_suite.scenarios[i]; printf("Running scenario: %s\n", scenario->name); // Setup phase printf(" Setup..."); int64_t setup_start = dx_var_get_time_ms(); if (scenario->setup) { scenario->setup(); } int64_t setup_end = dx_var_get_time_ms(); scenario->setup_time = setup_end - setup_start; printf(" done (%lld ms)\n", (long long)scenario->setup_time); // Execute phase printf(" Execute..."); int64_t execute_start = dx_var_get_time_ms(); if (scenario->execute) { scenario->execute(); } int64_t execute_end = dx_var_get_time_ms(); scenario->execute_time = execute_end - execute_start; printf(" done (%lld ms)\n", (long long)scenario->execute_time); // Verify phase printf(" Verify..."); int64_t verify_start = dx_var_get_time_ms(); if (scenario->verify) { scenario->verify(); } int64_t verify_end = dx_var_get_time_ms(); scenario->verify_time = verify_end - verify_start; printf(" done (%lld ms)\n", (long long)scenario->verify_time); // Cleanup phase printf(" Cleanup..."); int64_t cleanup_start = dx_var_get_time_ms(); if (scenario->cleanup) { scenario->cleanup(); } int64_t cleanup_end = dx_var_get_time_ms(); scenario->cleanup_time = cleanup_end - cleanup_start; printf(" done (%lld ms)\n", (long long)scenario->cleanup_time); // Determine pass/fail status if (scenario->failed == 0) { g_integration_suite.passed++; printf(" Result: PASSED\n"); } else { g_integration_suite.failed++; printf(" Result: FAILED (%d failures)\n", scenario->failed); } printf("\n"); } int64_t suite_end_time = dx_var_get_time_ms(); g_integration_suite.total_time = suite_end_time - suite_start_time; } // Check condition and record result void dx_var_integration_check(int scenario_index, int condition, const char* message, const char* file, int line) { if (scenario_index < 0 || scenario_index >= g_integration_suite.scenario_count) { fprintf(stderr, "ERROR: Invalid scenario index %d\n", scenario_index); return; } dx_var_test_scenario* scenario = &g_integration_suite.scenarios[scenario_index]; if (condition) { scenario->passed++; printf(" PASS: %s\n", message); } else { scenario->failed++; printf(" FAIL: %s (at %s:%d)\n", message, file, line); } } // Summarize integration test results void dx_var_integration_summarize(void) { printf("=== Integration Test Summary for %s ===\n", g_integration_suite.name); printf("Total Scenarios: %d\n", g_integration_suite.scenario_count); printf("Passed: %d\n", g_integration_suite.passed); printf("Failed: %d\n", g_integration_suite.failed); printf("Total Time: %lld ms\n\n", (long long)g_integration_suite.total_time); // Print individual scenario results printf("Scenario Results:\n"); for (int i = 0; i < g_integration_suite.scenario_count; i++) { dx_var_test_scenario* scenario = &g_integration_suite.scenarios[i]; printf(" %s: %s\n", scenario->name, scenario->failed == 0 ? "PASSED" : "FAILED"); printf(" Setup: %lld ms, Execute: %lld ms, Verify: %lld ms, Cleanup: %lld ms\n", (long long)scenario->setup_time, (long long)scenario->execute_time, (long long)scenario->verify_time, (long long)scenario->cleanup_time); printf(" Results: %d passed, %d failed\n", scenario->passed, scenario->failed); } printf("\n"); // Free resources free(g_integration_suite.scenarios); g_integration_suite.scenarios = NULL; } // Macros for easier testing #define DX_VAR_INTEGRATION_INIT(suite_name) dx_var_integration_init(suite_name) #define DX_VAR_INTEGRATION_ADD(name, setup, execute, verify, cleanup) \ dx_var_integration_add_scenario(name, setup, execute, verify, cleanup) #define DX_VAR_INTEGRATION_RUN_ALL() dx_var_integration_run_all() #define DX_VAR_INTEGRATION_CHECK(scenario_index, condition, message) \ dx_var_integration_check(scenario_index, condition, message, __FILE__, __LINE__) #define DX_VAR_INTEGRATION_SUMMARIZE() dx_var_integration_summarize() #endif /* DX_VAR_INTEGRATION_FRAMEWORK_H */

2.2. Create a sample integration test (tests/test_integration.c):

#include "integration_framework.h" #include "dx_var.h" #include <stdio.h> #include <stdlib.h> #include <string.h> // Global variables for test scenarios static int g_env_id = -1; static int g_context_id = -1; static int g_function_id = -1; static int g_int_type_id = -1; static int g_result = 0; // Scenario 1: Basic Environment Setup void scenario1_setup(void) { // Nothing to do in setup } void scenario1_execute(void) { // Initialize subsystems x2_initialize_memory(1024 * 1024, 10); x11_initialize_type_registry(100); x3_initialize_function_registry(100); x3_initialize_environment_registry(10); // Create execution environment g_env_id = x4_initialize_environment(0); // Create execution context g_context_id = x11_create_execution_context(g_env_id, 0, NULL); // Activate context x13_activate_context(g_context_id); } void scenario1_verify(void) { DX_VAR_INTEGRATION_CHECK(0, g_env_id >= 0, "Environment creation"); DX_VAR_INTEGRATION_CHECK(0, g_context_id >= 0, "Context creation"); } void scenario1_cleanup(void) { // Nothing to clean up yet } // Scenario 2: Function Definition and Execution void scenario2_setup(void) { // Register basic types g_int_type_id = x3_register_basic_type("int", sizeof(int), 0); } void scenario2_execute(void) { // Define a function g_function_id = x4_define_function("add", g_int_type_id, NULL); // Add parameters x7_add_parameter(g_function_id, g_int_type_id, "a"); x7_add_parameter(g_function_id, g_int_type_id, "b"); // Set function body x5_set_function_body(g_function_id, "return a + b;", "c"); // Compile the function x12_compile_function(g_function_id, 2); // Prepare arguments int args[2] = {5, 7}; // Execute the function void* result_ptr = x17_execute_function(g_function_id, args); // Store result for verification if (result_ptr) { g_result = *(int*)result_ptr; free(result_ptr); } } void scenario2_verify(void) { DX_VAR_INTEGRATION_CHECK(1, g_function_id >= 0, "Function definition"); DX_VAR_INTEGRATION_CHECK(1, g_result == 12, "Function execution result"); } void scenario2_cleanup(void) { // Nothing to clean up yet } // Scenario 3: Memory Management static void* g_memory_blocks[3] = {NULL}; static int g_pool_id = -1; static void* g_pool_blocks[5] = {NULL}; void scenario3_setup(void) { // Initialize memory tracking x11_initialize_tracking(); // Initialize memory pools x25_initialize_pool_manager(5); } void scenario3_execute(void) { // Allocate memory blocks g_memory_blocks[0] = x6_allocate(128); g_memory_blocks[1] = x6_allocate(256); g_memory_blocks[2] = x6_allocate(512); // Register allocations x12_register_allocation(g_memory_blocks[0], 128, "Block 1"); x12_register_allocation(g_memory_blocks[1], 256, "Block 2"); x12_register_allocation(g_memory_blocks[2], 512, "Block 3"); // Create memory pool g_pool_id = x26_create_pool(64, 5); // Allocate from pool for (int i = 0; i < 5; i++) { g_pool_blocks[i] = x27_allocate_from_pool(g_pool_id); if (g_pool_blocks[i]) { // Write to the block to ensure it's usable memset(g_pool_blocks[i], i, 64); } } } void scenario3_verify(void) { // Check memory allocations DX_VAR_INTEGRATION_CHECK(2, g_memory_blocks[0] != NULL, "Memory block 1 allocation"); DX_VAR_INTEGRATION_CHECK(2, g_memory_blocks[1] != NULL, "Memory block 2 allocation"); DX_VAR_INTEGRATION_CHECK(2, g_memory_blocks[2] != NULL, "Memory block 3 allocation"); // Check memory tracking size_t alloc_count = x15_get_allocation_count(); DX_VAR_INTEGRATION_CHECK(2, alloc_count >= 3, "Allocation tracking"); // Check pool creation DX_VAR_INTEGRATION_CHECK(2, g_pool_id >= 0, "Memory pool creation"); // Check pool allocations int valid_blocks = 0; for (int i = 0; i < 5; i++) { if (g_pool_blocks[i] != NULL) { valid_blocks++; // Verify block content DX_VAR_INTEGRATION_CHECK(2, ((unsigned char*)g_pool_blocks[i])[0] == i, "Pool block content"); } } DX_VAR_INTEGRATION_CHECK(2, valid_blocks == 5, "Pool block allocations"); } void scenario3_cleanup(void) { // Return pool blocks for (int i = 0; i < 5; i++) { if (g_pool_blocks[i]) { x28_return_to_pool(g_pool_id, g_pool_blocks[i]); } } // Deallocate memory blocks for (int i = 0; i < 3; i++) { if (g_memory_blocks[i]) { x7_deallocate(g_memory_blocks[i]); } } } // Scenario 4: System Cleanup void scenario4_setup(void) { // Nothing to do in setup } void scenario4_execute(void) { // Destroy execution context x12_destroy_execution_context(g_context_id); // Shut down environment x5_shutdown_environment(g_env_id); } void scenario4_verify(void) { // Not much to verify here, just make sure execution doesn't crash DX_VAR_INTEGRATION_CHECK(3, 1, "System cleanup executed successfully"); } void scenario4_cleanup(void) { // Nothing to clean up } // Main function int main(int argc, char** argv) { // Initialize DX-VAR system if (dx_var_initialize() != DX_VAR_ERROR_NONE) { fprintf(stderr, "Failed to initialize DX-VAR system\n"); return 1; } // Initialize integration test suite DX_VAR_INTEGRATION_INIT("DX-VAR System Integration"); // Add test scenarios DX_VAR_INTEGRATION_ADD("Environment Setup", scenario1_setup, scenario1_execute, scenario1_verify, scenario1_cleanup); DX_VAR_INTEGRATION_ADD("Function Execution", scenario2_setup, scenario2_execute, scenario2_verify, scenario2_cleanup); DX_VAR_INTEGRATION_ADD("Memory Management", scenario3_setup, scenario3_execute, scenario3_verify, scenario3_cleanup); DX_VAR_INTEGRATION_ADD("System Cleanup", scenario4_setup, scenario4_execute, scenario4_verify, scenario4_cleanup); // Run all scenarios DX_VAR_INTEGRATION_RUN_ALL(); // Summarize results DX_VAR_INTEGRATION_SUMMARIZE(); // Finalize DX-VAR system dx_var_finalize(); return 0; }

Step 3: Performance Testing

3.1. Create a performance test framework (tests/performance_framework.h):

#ifndef DX_VAR_PERFORMANCE_FRAMEWORK_H #define DX_VAR_PERFORMANCE_FRAMEWORK_H #include "dx_var.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> // Performance test result structure typedef struct { const char* test_name; int iterations; int64_t total_time_ms; double avg_time_ms; double min_time_ms; double max_time_ms; double std_dev_ms; void* custom_metrics; } dx_var_perf_result; // Performance test suite structure typedef struct { const char* suite_name; dx_var_perf_result* results; int result_count; int result_capacity; } dx_var_perf_suite; // Global test suite static dx_var_perf_suite g_perf_suite = {NULL, NULL, 0, 0}; // Initialize performance test suite void dx_var_perf_init(const char* suite_name) { g_perf_suite.suite_name = suite_name; g_perf_suite.results = NULL; g_perf_suite.result_count = 0; g_perf_suite.result_capacity = 0; printf("=== %s Performance Test Suite ===\n\n", suite_name); } // Begin a performance test int dx_var_perf_begin(const char* test_name) { // Check if we need to allocate or expand the results array if (g_perf_suite.result_count >= g_perf_suite.result_capacity) { int new_capacity = g_perf_suite.result_capacity == 0 ? 16 : g_perf_suite.result_capacity * 2; dx_var_perf_result* new_results = (dx_var_perf_result*)realloc( g_perf_suite.results, new_capacity * sizeof(dx_var_perf_result)); if (!new_results) { fprintf(stderr, "ERROR: Out of memory while allocating performance results\n"); exit(1); } g_perf_suite.results = new_results; g_perf_suite.result_capacity = new_capacity; } // Initialize the new test result int test_index = g_perf_suite.result_count++; g_perf_suite.results[test_index].test_name = test_name; g_perf_suite.results[test_index].iterations = 0; g_perf_suite.results[test_index].total_time_ms = 0; g_perf_suite.results[test_index].avg_time_ms = 0.0; g_perf_suite.results[test_index].min_time_ms = 0.0; g_perf_suite.results[test_index].max_time_ms = 0.0; g_perf_suite.results[test_index].std_dev_ms = 0.0; g_perf_suite.results[test_index].custom_metrics = NULL; printf("Starting performance test: %s\n", test_name); return test_index; } // Run a performance test multiple times void dx_var_perf_run(int test_index, int iterations, void (*test_func)(void* data), void* data) { if (test_index < 0 || test_index >= g_perf_suite.result_count) { fprintf(stderr, "ERROR: Invalid test index %d\n", test_index); return; } printf(" Running %d iterations...\n", iterations); // Allocate arrays for storing individual run times int64_t* run_times = (int64_t*)malloc(iterations * sizeof(int64_t)); if (!run_times) { fprintf(stderr, "ERROR: Out of memory while allocating run time array\n"); return; } // Run the test multiple times for (int i = 0; i < iterations; i++) { int64_t start_time = dx_var_get_time_ms(); // Run the test function test_func(data); int64_t end_time = dx_var_get_time_ms(); int64_t run_time = end_time - start_time; run_times[i] = run_time; } // Calculate statistics int64_t total_time = 0; int64_t min_time = run_times[0]; int64_t max_time = run_times[0]; for (int i = 0; i < iterations; i++) { total_time += run_times[i]; if (run_times[i] < min_time) min_time = run_times[i]; if (run_times[i] > max_time) max_time = run_times[i]; } double avg_time = (double)total_time / iterations; // Calculate standard deviation double sum_squares = 0.0; for (int i = 0; i < iterations; i++) { double diff = (double)run_times[i] - avg_time; sum_squares += diff * diff; } double std_dev = sqrt(sum_squares / iterations); // Store results g_perf_suite.results[test_index].iterations = iterations; g_perf_suite.results[test_index].total_time_ms = total_time; g_perf_suite.results[test_index].avg_time_ms = avg_time; g_perf_suite.results[test_index].min_time_ms = (double)min_time; g_perf_suite.results[test_index].max_time_ms = (double)max_time; g_perf_suite.results[test_index].std_dev_ms = std_dev; // Clean up free(run_times); printf(" Completed %d iterations in %lld ms (avg: %.2f ms, min: %.2f ms, max: %.2f ms, std dev: %.2f ms)\n", iterations, (long long)total_time, avg_time, (double)min_time, (double)max_time, std_dev); } // Add custom metrics to a test result void dx_var_perf_add_metric(int test_index, const char* metric_name, double value) { if (test_index < 0 || test_index >= g_perf_suite.result_count) { fprintf(stderr, "ERROR: Invalid test index %d\n", test_index); return; } // Custom metrics are implemented as a linked list typedef struct metric_node { char* name; double value; struct metric_node* next; } metric_node; // Create new metric node metric_node* new_node = (metric_node*)malloc(sizeof(metric_node)); if (!new_node) { fprintf(stderr, "ERROR: Out of memory while allocating metric node\n"); return; } new_node->name = strdup(metric_name); new_node->value = value; new_node->next = NULL; // Add to linked list if (g_perf_suite.results[test_index].custom_metrics == NULL) { g_perf_suite.results[test_index].custom_metrics = new_node; } else { metric_node* current = (metric_node*)g_perf_suite.results[test_index].custom_metrics; while (current->next != NULL) { current = current->next; } current->next = new_node; } printf(" Added metric '%s': %.2f\n", metric_name, value); } // Summarize performance test results void dx_var_perf_summarize(void) { printf("\n=== Performance Test Summary for %s ===\n", g_perf_suite.suite_name); printf("Total Tests: %d\n\n", g_perf_suite.result_count); // Print individual test results printf("Test Results:\n"); for (int i = 0; i < g_perf_suite.result_count; i++) { dx_var_perf_result* result = &g_perf_suite.results[i]; printf(" %s:\n", result->test_name); printf(" Iterations: %d\n", result->iterations); printf(" Total Time: %lld ms\n", (long long)result->total_time_ms); printf(" Average Time: %.2f ms\n", result->avg_time_ms); printf(" Min Time: %.2f ms\n", result->min_time_ms); printf(" Max Time: %.2f ms\n", result->max_time_ms); printf(" Std Deviation: %.2f ms\n", result->std_dev_ms); // Print custom metrics typedef struct metric_node { char* name; double value; struct metric_node* next; } metric_node; if (result->custom_metrics != NULL) { printf(" Custom Metrics:\n"); metric_node* current = (metric_node*)result->custom_metrics; while (current != NULL) { printf(" %s: %.2f\n", current->name, current->value); metric_node* next = current->next; free(current->name); // Clean up free(current); // Clean up current = next; } } printf("\n"); } // Clean up free(g_perf_suite.results); g_perf_suite.results = NULL; } // Macros for easier testing #define DX_VAR_PERF_INIT(suite_name) dx_var_perf_init(suite_name) #define DX_VAR_PERF_BEGIN(test_name) dx_var_perf_begin(test_name) #define DX_VAR_PERF_RUN(test_index, iterations, test_func, data) \ dx_var_perf_run(test_index, iterations, test_func, data) #define DX_VAR_PERF_ADD_METRIC(test_index, metric_name, value) \ dx_var_perf_add_metric(test_index, metric_name, value) #define DX_VAR_PERF_SUMMARIZE() dx_var_perf_summarize() #endif /* DX_VAR_PERFORMANCE_FRAMEWORK_H */

3.2. Create a sample performance test (tests/test_performance.c):

#include "performance_framework.h" #include "dx_var.h" #include <stdio.h> #include <stdlib.h> #include <string.h> // Structure to pass test parameters typedef struct { int operation; int size; int iterations; void* data; } test_params; // Memory allocation test void test_memory_allocation(void* data) { test_params* params = (test_params*)data; int size = params->size; // Allocate memory void* block = x6_allocate(size); // Write to memory if (block) { memset(block, 0xAA, size); // Deallocate memory x7_deallocate(block); } } // Memory pool test void test_memory_pool(void* data) { test_params* params = (test_params*)data; int pool_id = *(int*)params->data; // Allocate from pool void* block = x27_allocate_from_pool(pool_id); // Write to memory if (block) { memset(block, 0xAA, params->size); // Return to pool x28_return_to_pool(pool_id, block); } } // Function execution test void test_function_execution(void* data) { test_params* params = (test_params*)data; int function_id = *(int*)params->data; // Prepare arguments int args[2] = {5, 7}; // Execute function void* result = x17_execute_function(function_id, args); // Free result free(result); } // Main function int main(int argc, char** argv) { // Initialize DX-VAR system if (dx_var_initialize() != DX_VAR_ERROR_NONE) { fprintf(stderr, "Failed to initialize DX-VAR system\n"); return 1; } // Initialize subsystems x2_initialize_memory(1024 * 1024 * 10, 100); x11_initialize_tracking(); x25_initialize_pool_manager(10); x11_initialize_type_registry(100); x3_initialize_function_registry(100); x11_initialize_compilation_registry(100); x16_initialize_execution_registry(100); // Initialize performance test suite DX_VAR_PERF_INIT("DX-VAR Performance"); // ---------------------------------------------- // Test 1: Memory Allocation // ---------------------------------------------- int mem_test_id = DX_VAR_PERF_BEGIN("Memory Allocation"); // Test different allocation sizes int sizes[] = {16, 64, 256, 1024, 4096, 16384}; for (int i = 0; i < sizeof(sizes)/sizeof(sizes[0]); i++) { test_params params; params.operation = 0; params.size = sizes[i]; params.iterations = 1000; params.data = NULL; printf(" Testing allocation size: %d bytes\n", sizes[i]); DX_VAR_PERF_RUN(mem_test_id, params.iterations, test_memory_allocation, &params); // Calculate allocation rate double alloc_rate = params.iterations / (g_perf_suite.results[mem_test_id].avg_time_ms / 1000.0); DX_VAR_PERF_ADD_METRIC(mem_test_id, "allocation_rate_sizeX", alloc_rate); } // ---------------------------------------------- // Test 2: Memory Pool // ---------------------------------------------- int pool_test_id = DX_VAR_PERF_BEGIN("Memory Pool"); // Create pools with different block sizes int pool_sizes[] = {16, 64, 256, 1024}; int pool_ids[4]; for (int i = 0; i < sizeof(pool_sizes)/sizeof(pool_sizes[0]); i++) { pool_ids[i] = x26_create_pool(pool_sizes[i], 1000); test_params params; params.operation = 1; params.size = pool_sizes[i]; params.iterations = 10000; params.data = &pool_ids[i]; printf(" Testing pool with block size: %d bytes\n", pool_sizes[i]); DX_VAR_PERF_RUN(pool_test_id, params.iterations, test_memory_pool, &params); // Calculate allocation rate double pool_rate = params.iterations / (g_perf_suite.results[pool_test_id].avg_time_ms / 1000.0); DX_VAR_PERF_ADD_METRIC(pool_test_id, "pool_rate_sizeX", pool_rate); } // ---------------------------------------------- // Test 3: Function Execution // ---------------------------------------------- int func_test_id = DX_VAR_PERF_BEGIN("Function Execution"); // Register integer type int int_type_id = x3_register_basic_type("int", sizeof(int), 0); // Define and compile test functions with different complexity int function_ids[3]; // Simple function function_ids[0] = x4_define_function("add", int_type_id, NULL); x7_add_parameter(function_ids[0], int_type_id, "a"); x7_add_parameter(function_ids[0], int_type_id, "b"); x5_set_function_body(function_ids[0], "return a + b;", "c"); x12_compile_function(function_ids[0], 0); // No optimization // Medium function function_ids[1] = x4_define_function("complex_add", int_type_id, NULL); x7_add_parameter(function_ids[1], int_type_id, "a"); x7_add_parameter(function_ids[1], int_type_id, "b"); x5_set_function_body(function_ids[1], "int c = a * 2;\n" "int d = b * 3;\n" "return c + d + (a - b);\n", "c"); x12_compile_function(function_ids[1], 1); // Level 1 optimization // Complex function function_ids[2] = x4_define_function("complex_math", int_type_id, NULL); x7_add_parameter(function_ids[2], int_type_id, "a"); x7_add_parameter(function_ids[2], int_type_id, "b"); x5_set_function_body(function_ids[2], "int result = 0;\n" "for (int i = 0; i < 100; i++) {\n" " result += (a * i) + (b / (i + 1));\n" "}\n" "return result;\n", "c"); x12_compile_function(function_ids[2], 2); // Level 2 optimization // Test each function const char* function_names[] = {"Simple", "Medium", "Complex"}; for (int i = 0; i < 3; i++) { test_params params; params.operation = 2; params.size = 0; params.iterations = 10000; params.data = &function_ids[i]; printf(" Testing function complexity: %s\n", function_names[i]); DX_VAR_PERF_RUN(func_test_id, params.iterations, test_function_execution, &params); // Calculate execution rate double exec_rate = params.iterations / (g_perf_suite.results[func_test_id].avg_time_ms / 1000.0); DX_VAR_PERF_ADD_METRIC(func_test_id, function_names[i], exec_rate); } // Summarize results DX_VAR_PERF_SUMMARIZE(); // Finalize DX-VAR system dx_var_finalize(); return 0; }

DX-VAR-3.0.IM.6.1: Formal Verification

This section provides detailed steps for implementing formal verification of the DX-VAR-3.0 system.

Step 1: Property-Based Testing

1.1. Create a property-based testing framework (tests/property_framework.h):

#ifndef DX_VAR_PROPERTY_FRAMEWORK_H #define DX_VAR_PROPERTY_FRAMEWORK_H #include "dx_var.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> // Property test result structure typedef struct { const char* property_name; int total_tests; int passed_tests; int failed_tests; int64_t duration_ms; char* counterexample; } dx_var_property_result; // Property test suite structure typedef struct { const char* suite_name; dx_var_property_result* results; int result_count; int result_capacity; int total_passed; int total_failed; int64_t total_duration_ms; } dx_var_property_suite; // Global property suite static dx_var_property_suite g_property_suite = {NULL, NULL, 0, 0, 0, 0, 0}; // Global random seed static unsigned int g_random_seed = 0; // Initialize property test suite void dx_var_property_init(const char* suite_name) { g_property_suite.suite_name = suite_name; g_property_suite.results = NULL; g_property_suite.result_count = 0; g_property_suite.result_capacity = 0; g_property_suite.total_passed = 0; g_property_suite.total_failed = 0; g_property_suite.total_duration_ms = 0; // Initialize random seed g_random_seed = (unsigned int)time(NULL); srand(g_random_seed); printf("=== %s Property Test Suite ===\n", suite_name); printf("Random seed: %u\n\n", g_random_seed); } // Begin a property test int dx_var_property_begin(const char* property_name) { // Check if we need to allocate or expand the results array if (g_property_suite.result_count >= g_property_suite.result_capacity) { int new_capacity = g_property_suite.result_capacity == 0 ? 16 : g_property_suite.result_capacity * 2; dx_var_property_result* new_results = (dx_var_property_result*)realloc( g_property_suite.results, new_capacity * sizeof(dx_var_property_result)); if (!new_results) { fprintf(stderr, "ERROR: Out of memory while allocating property results\n"); exit(1); } g_property_suite.results = new_results; g_property_suite.result_capacity = new_capacity; } // Initialize the new test result int property_index = g_property_suite.result_count++; g_property_suite.results[property_index].property_name = property_name; g_property_suite.results[property_index].total_tests = 0; g_property_suite.results[property_index].passed_tests = 0; g_property_suite.results[property_index].failed_tests = 0; g_property_suite.results[property_index].duration_ms = 0; g_property_suite.results[property_index].counterexample = NULL; printf("Testing property: %s\n", property_name); return property_index; } // Test a property with random inputs void dx_var_property_check(int property_index, int num_tests, int (*generator)(void* data, int test_num), int (*property)(void* data), void* data) { if (property_index < 0 || property_index >= g_property_suite.result_count) { fprintf(stderr, "ERROR: Invalid property index %d\n", property_index); return; } dx_var_property_result* result = &g_property_suite.results[property_index]; printf(" Running %d tests...\n", num_tests); int64_t start_time = dx_var_get_time_ms(); int tests_run = 0; int tests_passed = 0; for (int i = 0; i < num_tests; i++) { // Generate test data if (!generator(data, i)) { fprintf(stderr, " ERROR: Failed to generate test data for test %d\n", i); continue; } tests_run++; // Test the property if (property(data)) { tests_passed++; } else { // Property failed if (result->counterexample == NULL) { // Save the first counterexample char buffer[1024]; snprintf(buffer, sizeof(buffer), "Test %d failed", i); result->counterexample = strdup(buffer); } printf(" Test %d failed\n", i); } } int64_t end_time = dx_var_get_time_ms(); int64_t duration = end_time - start_time; // Update result result->total_tests = tests_run; result->passed_tests = tests_passed; result->failed_tests = tests_run - tests_passed; result->duration_ms = duration; // Update suite totals g_property_suite.total_passed += tests_passed; g_property_suite.total_failed += (tests_run - tests_passed); g_property_suite.total_duration_ms += duration; printf(" Results: %d/%d tests passed (%.2f%%) in %lld ms\n", tests_passed, tests_run, tests_run > 0 ? (tests_passed * 100.0) / tests_run : 0.0, (long long)duration); if (tests_passed < tests_run) { printf(" Counterexample: %s\n", result->counterexample ? result->counterexample : "Unknown"); } printf("\n"); } // Summarize property test results void dx_var_property_summarize(void) { printf("=== Property Test Summary for %s ===\n", g_property_suite.suite_name); printf("Total Properties: %d\n", g_property_suite.result_count); printf("Total Tests: %d\n", g_property_suite.total_passed + g_property_suite.total_failed); printf("Passed Tests: %d\n", g_property_suite.total_passed); printf("Failed Tests: %d\n", g_property_suite.total_failed); printf("Success Rate: %.2f%%\n", (g_property_suite.total_passed + g_property_suite.total_failed) > 0 ? (g_property_suite.total_passed * 100.0) / (g_property_suite.total_passed + g_property_suite.total_failed) : 0.0); printf("Total Duration: %lld ms\n\n", (long long)g_property_suite.total_duration_ms); // Print individual property results printf("Property Results:\n"); for (int i = 0; i < g_property_suite.result_count; i++) { dx_var_property_result* result = &g_property_suite.results[i]; printf(" %s: %d/%d tests passed (%.2f%%) in %lld ms\n", result->property_name, result->passed_tests, result->total_tests, result->total_tests > 0 ? (result->passed_tests * 100.0) / result->total_tests : 0.0, (long long)result->duration_ms); if (result->failed_tests > 0 && result->counterexample) { printf(" Counterexample: %s\n", result->counterexample); } } printf("\n"); // Clean up resources for (int i = 0; i < g_property_suite.result_count; i++) { free(g_property_suite.results[i].counterexample); } free(g_property_suite.results); g_property_suite.results = NULL; } // Random number generators for different types int dx_var_random_int(int min, int max) { return min + rand() % (max - min + 1); } double dx_var_random_double(double min, double max) { double scale = rand() / (double) RAND_MAX; return min + scale * (max - min); } char* dx_var_random_string(int min_length, int max_length) { int length = dx_var_random_int(min_length, max_length); char* str = (char*)malloc(length + 1); if (!str) return NULL; const char charset[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"; for (int i = 0; i < length; i++) { int index = rand() % (sizeof(charset) - 1); str[i] = charset[index]; } str[length] = '\0'; return str; } // Helper to set random seed void dx_var_set_random_seed(unsigned int seed) { g_random_seed = seed; srand(seed); } // Macros for easier testing #define DX_VAR_PROPERTY_INIT(suite_name) dx_var_property_init(suite_name) #define DX_VAR_PROPERTY_BEGIN(property_name) dx_var_property_begin(property_name) #define DX_VAR_PROPERTY_CHECK(property_index, num_tests, generator, property, data) \ dx_var_property_check(property_index, num_tests, generator, property, data) #define DX_VAR_PROPERTY_SUMMARIZE() dx_var_property_summarize() #define DX_VAR_SET_RANDOM_SEED(seed) dx_var_set_random_seed(seed) #endif /* DX_VAR_PROPERTY_FRAMEWORK_H */

1.2. Create a sample property-based test (tests/test_properties.c):

#include "property_framework.h" #include "dx_var.h" #include <stdio.h> #include <stdlib.h> #include <string.h> // Test data structure typedef struct { int int_value; double double_value; char* string_value; void* memory_block; size_t memory_size; int function_id; } test_data; // Property 1: Memory allocation and deallocation // Generator for memory allocation property int memory_alloc_generator(void* data, int test_num) { test_data* test = (test_data*)data; // Generate random memory size (16 bytes to 16KB) test->memory_size = dx_var_random_int(16, 16 * 1024); return 1; } // Property: Allocate memory, write to it, and deallocate int memory_alloc_property(void* data) { test_data* test = (test_data*)data; // Allocate memory test->memory_block = x6_allocate(test->memory_size); if (!test->memory_block) { return 0; // Property failed - allocation failed } // Write to memory memset(test->memory_block, 0xAA, test->memory_size); // Verify memory content for (size_t i = 0; i < test->memory_size; i++) { if (((unsigned char*)test->memory_block)[i] != 0xAA) { x7_deallocate(test->memory_block); return 0; // Property failed - memory corruption } } // Deallocate memory x7_deallocate(test->memory_block); return 1; // Property passed } // Property 2: Memory pool operations // Generator for memory pool property int memory_pool_generator(void* data, int test_num) { test_data* test = (test_data*)data; // Generate random block size (8 to 128 bytes) test->memory_size = dx_var_random_int(8, 128); // Use a fixed pool ID stored in int_value // On first run, create the pool if (test_num == 0) { test->int_value = x26_create_pool(test->memory_size, 100); if (test->int_value < 0) { return 0; // Failed to create pool } } return 1; } // Property: Allocate from pool, write to block, return to pool int memory_pool_property(void* data) { test_data* test = (test_data*)data; // Allocate from pool test->memory_block = x27_allocate_from_pool(test->int_value); if (!test->memory_block) { return 0; // Property failed - allocation failed } // Write to memory memset(test->memory_block, 0xBB, test->memory_size); // Verify memory content for (size_t i = 0; i < test->memory_size; i++) { if (((unsigned char*)test->memory_block)[i] != 0xBB) { x28_return_to_pool(test->int_value, test->memory_block); return 0; // Property failed - memory corruption } } // Return to pool x28_return_to_pool(test->int_value, test->memory_block); return 1; // Property passed } // Property 3: Function definition and execution // Generator for function property int function_generator(void* data, int test_num) { test_data* test = (test_data*)data; // Generate random values for function parameters test->int_value = dx_var_random_int(-100, 100); test->double_value = dx_var_random_double(-100.0, 100.0); // On first run, define and compile a function if (test_num == 0) { // Register basic types int int_type_id = x3_register_basic_type("int", sizeof(int), 0); // Define a simple add function test->function_id = x4_define_function("add", int_type_id, NULL); if (test->function_id < 0) { return 0; // Failed to define function } // Add parameters x7_add_parameter(test->function_id, int_type_id, "a"); x7_add_parameter(test->function_id, int_type_id, "b"); // Set function body x5_set_function_body(test->function_id, "return a + b;", "c"); // Compile the function if (x12_compile_function(test->function_id, 2) < 0) { return 0; // Failed to compile function } } return 1; } // Property: Function execution should add two integers correctly int function_property(void* data) { test_data* test = (test_data*)data; // Prepare arguments int args[2] = {test->int_value, (int)test->double_value}; // Execute function void* result_ptr = x17_execute_function(test->function_id, args); if (!result_ptr) { return 0; // Property failed - execution failed } // Verify result int result = *(int*)result_ptr; int expected = test->int_value + (int)test->double_value; // Free result free(result_ptr); return (result == expected); // Property passed if result matches expected } // Property 4: Type system operations // Generator for type system property int type_system_generator(void* data, int test_num) { test_data* test = (test_data*)data; // Generate random string for type name test->string_value = dx_var_random_string(5, 10); if (!test->string_value) { return 0; // Failed to generate string } // Generate random size (1 to 128 bytes) test->memory_size = dx_var_random_int(1, 128); return 1; } // Property: Type registration and lookup should work correctly int type_system_property(void* data) { test_data* test = (test_data*)data; // Register a new type int type_id = x3_register_basic_type(test->string_value, test->memory_size, 0); if (type_id < 0) { free(test->string_value); return 0; // Property failed - registration failed } // Get type size size_t retrieved_size = x6_get_type_size(type_id); // Clean up free(test->string_value); return (retrieved_size == test->memory_size); // Property passed if size matches } // Setup/cleanup functions void setup(void) { // Initialize all required subsystems x2_initialize_memory(1024 * 1024 * 10, 100); x11_initialize_tracking(); x25_initialize_pool_manager(10); x11_initialize_type_registry(100); x3_initialize_function_registry(100); x11_initialize_compilation_registry(100); } void cleanup(void) { // Clean up any resources } // Main function int main(int argc, char** argv) { // Set random seed from command line if provided if (argc > 1) { unsigned int seed = atoi(argv[1]); DX_VAR_SET_RANDOM_SEED(seed); } // Initialize DX-VAR system if (dx_var_initialize() != DX_VAR_ERROR_NONE) { fprintf(stderr, "Failed to initialize DX-VAR system\n"); return 1; } // Setup subsystems setup(); // Initialize property test suite DX_VAR_PROPERTY_INIT("DX-VAR Core Properties"); // Test data test_data data = {0}; // Test property 1: Memory allocation and deallocation int prop1_id = DX_VAR_PROPERTY_BEGIN("Memory Allocation"); DX_VAR_PROPERTY_CHECK(prop1_id, 100, memory_alloc_generator, memory_alloc_property, &data); // Test property 2: Memory pool operations int prop2_id = DX_VAR_PROPERTY_BEGIN("Memory Pool"); DX_VAR_PROPERTY_CHECK(prop2_id, 100, memory_pool_generator, memory_pool_property, &data); // Test property 3: Function execution int prop3_id = DX_VAR_PROPERTY_BEGIN("Function Execution"); DX_VAR_PROPERTY_CHECK(prop3_id, 100, function_generator, function_property, &data); // Test property 4: Type system int prop4_id = DX_VAR_PROPERTY_BEGIN("Type System"); DX_VAR_PROPERTY_CHECK(prop4_id, 100, type_system_generator, type_system_property, &data); // Summarize results DX_VAR_PROPERTY_SUMMARIZE(); // Cleanup cleanup(); // Finalize DX-VAR system dx_var_finalize(); return 0; }

Step 2: Invariant Verification

2.1. Create an invariant verification framework (tests/invariant_framework.h):

#ifndef DX_VAR_INVARIANT_FRAMEWORK_H #define DX_VAR_INVARIANT_FRAMEWORK_H #include "dx_var.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> // Invariant types typedef enum { INVARIANT_PRE_CONDITION, INVARIANT_POST_CONDITION, INVARIANT_GLOBAL } dx_var_invariant_type; // Invariant structure typedef struct { const char* name; dx_var_invariant_type type; int (*check_func)(void* data); void* data; int attached_id; // Function ID or component ID int enabled; int check_count; int violation_count; } dx_var_invariant; // Invariant registry typedef struct { dx_var_invariant* invariants; int invariant_count; int invariant_capacity; int violations; int checks; int enabled; int64_t last_check_time; pthread_mutex_t mutex; } dx_var_invariant_registry; // Global invariant registry static dx_var_invariant_registry g_invariant_registry = {NULL, 0, 0, 0, 0, 0, 0, PTHREAD_MUTEX_INITIALIZER}; // Initialize invariant framework void dx_var_invariant_init(void) { pthread_mutex_lock(&g_invariant_registry.mutex); // Check if already initialized if (g_invariant_registry.invariants != NULL) { pthread_mutex_unlock(&g_invariant_registry.mutex); return; } // Initialize registry g_invariant_registry.invariant_capacity = 64; g_invariant_registry.invariants = (dx_var_invariant*)malloc( g_invariant_registry.invariant_capacity * sizeof(dx_var_invariant)); if (!g_invariant_registry.invariants) { fprintf(stderr, "ERROR: Failed to initialize invariant registry\n"); pthread_mutex_unlock(&g_invariant_registry.mutex); exit(1); } g_invariant_registry.invariant_count = 0; g_invariant_registry.violations = 0; g_invariant_registry.checks = 0; g_invariant_registry.enabled = 1; g_invariant_registry.last_check_time = dx_var_get_time_ms(); pthread_mutex_unlock(&g_invariant_registry.mutex); printf("Invariant verification framework initialized\n"); } // Register an invariant int dx_var_invariant_register(const char* name, dx_var_invariant_type type, int (*check_func)(void* data), void* data, int attached_id) { if (!check_func) { fprintf(stderr, "ERROR: Invalid invariant check function\n"); return -1; } pthread_mutex_lock(&g_invariant_registry.mutex); // Check if we need to initialize if (g_invariant_registry.invariants == NULL) { pthread_mutex_unlock(&g_invariant_registry.mutex); dx_var_invariant_init(); pthread_mutex_lock(&g_invariant_registry.mutex); } // Check if we need to expand the invariants array if (g_invariant_registry.invariant_count >= g_invariant_registry.invariant_capacity) { int new_capacity = g_invariant_registry.invariant_capacity * 2; dx_var_invariant* new_invariants = (dx_var_invariant*)realloc( g_invariant_registry.invariants, new_capacity * sizeof(dx_var_invariant)); if (!new_invariants) { fprintf(stderr, "ERROR: Failed to expand invariant registry\n"); pthread_mutex_unlock(&g_invariant_registry.mutex); return -1; } g_invariant_registry.invariants = new_invariants; g_invariant_registry.invariant_capacity = new_capacity; } // Add the invariant int inv_id = g_invariant_registry.invariant_count++; g_invariant_registry.invariants[inv_id].name = name; g_invariant_registry.invariants[inv_id].type = type; g_invariant_registry.invariants[inv_id].check_func = check_func; g_invariant_registry.invariants[inv_id].data = data; g_invariant_registry.invariants[inv_id].attached_id = attached_id; g_invariant_registry.invariants[inv_id].enabled = 1; g_invariant_registry.invariants[inv_id].check_count = 0; g_invariant_registry.invariants[inv_id].violation_count = 0; pthread_mutex_unlock(&g_invariant_registry.mutex); printf("Registered invariant: %s (ID: %d)\n", name, inv_id); return inv_id; } // Enable/disable an invariant void dx_var_invariant_enable(int invariant_id, int enabled) { pthread_mutex_lock(&g_invariant_registry.mutex); if (invariant_id >= 0 && invariant_id < g_invariant_registry.invariant_count) { g_invariant_registry.invariants[invariant_id].enabled = enabled; } pthread_mutex_unlock(&g_invariant_registry.mutex); } // Enable/disable all invariants void dx_var_invariant_enable_all(int enabled) { pthread_mutex_lock(&g_invariant_registry.mutex); g_invariant_registry.enabled = enabled; pthread_mutex_unlock(&g_invariant_registry.mutex); } // Check an invariant int dx_var_invariant_check(int invariant_id) { pthread_mutex_lock(&g_invariant_registry.mutex); // Check if invariants are enabled if (!g_invariant_registry.enabled) { pthread_mutex_unlock(&g_invariant_registry.mutex); return 1; // Skip check } // Check if invariant ID is valid if (invariant_id < 0 || invariant_id >= g_invariant_registry.invariant_count) { pthread_mutex_unlock(&g_invariant_registry.mutex); return 0; // Invalid ID } // Check if this invariant is enabled if (!g_invariant_registry.invariants[invariant_id].enabled) { pthread_mutex_unlock(&g_invariant_registry.mutex); return 1; // Skip check } // Get invariant information const char* name = g_invariant_registry.invariants[invariant_id].name; int (*check_func)(void* data) = g_invariant_registry.invariants[invariant_id].check_func; void* data = g_invariant_registry.invariants[invariant_id].data; // Update check count g_invariant_registry.invariants[invariant_id].check_count++; g_invariant_registry.checks++; // Update last check time g_invariant_registry.last_check_time = dx_var_get_time_ms(); pthread_mutex_unlock(&g_invariant_registry.mutex); // Check the invariant int result = check_func(data); if (!result) { pthread_mutex_lock(&g_invariant_registry.mutex); g_invariant_registry.invariants[invariant_id].violation_count++; g_invariant_registry.violations++; pthread_mutex_unlock(&g_invariant_registry.mutex); fprintf(stderr, "INVARIANT VIOLATION: %s\n", name); } return result; } // Check all invariants of a specific type int dx_var_invariant_check_all(dx_var_invariant_type type, int attached_id) { pthread_mutex_lock(&g_invariant_registry.mutex); // Check if invariants are enabled if (!g_invariant_registry.enabled) { pthread_mutex_unlock(&g_invariant_registry.mutex); return 1; // Skip check } // Get current time int64_t current_time = dx_var_get_time_ms(); // Only check global invariants periodically (every 100ms) if (type == INVARIANT_GLOBAL && (current_time - g_invariant_registry.last_check_time) < 100) { pthread_mutex_unlock(&g_invariant_registry.mutex); return 1; // Skip check } // Update last check time g_invariant_registry.last_check_time = current_time; pthread_mutex_unlock(&g_invariant_registry.mutex); int all_passed = 1; // Check all relevant invariants for (int i = 0; i < g_invariant_registry.invariant_count; i++) { pthread_mutex_lock(&g_invariant_registry.mutex); // Skip if not enabled if (!g_invariant_registry.invariants[i].enabled) { pthread_mutex_unlock(&g_invariant_registry.mutex); continue; } // Check if this invariant matches the requested type if (g_invariant_registry.invariants[i].type == type) { // For pre/post conditions, check if attached to the right function if ((type == INVARIANT_PRE_CONDITION || type == INVARIANT_POST_CONDITION) && g_invariant_registry.invariants[i].attached_id != attached_id) { pthread_mutex_unlock(&g_invariant_registry.mutex); continue; } // Get invariant information const char* name = g_invariant_registry.invariants[i].name; int (*check_func)(void* data) = g_invariant_registry.invariants[i].check_func; void* data = g_invariant_registry.invariants[i].data; // Update check count g_invariant_registry.invariants[i].check_count++; g_invariant_registry.checks++; pthread_mutex_unlock(&g_invariant_registry.mutex); // Check the invariant int result = check_func(data); if (!result) { pthread_mutex_lock(&g_invariant_registry.mutex); g_invariant_registry.invariants[i].violation_count++; g_invariant_registry.violations++; pthread_mutex_unlock(&g_invariant_registry.mutex); fprintf(stderr, "INVARIANT VIOLATION: %s\n", name); all_passed = 0; } } else { pthread_mutex_unlock(&g_invariant_registry.mutex); } } return all_passed; } // Get invariant statistics void dx_var_invariant_stats(int* total_invariants, int* total_checks, int* total_violations) { pthread_mutex_lock(&g_invariant_registry.mutex); if (total_invariants) *total_invariants = g_invariant_registry.invariant_count; if (total_checks) *total_checks = g_invariant_registry.checks; if (total_violations) *total_violations = g_invariant_registry.violations; pthread_mutex_unlock(&g_invariant_registry.mutex); } // Print invariant report void dx_var_invariant_report(void) { pthread_mutex_lock(&g_invariant_registry.mutex); printf("\n=== Invariant Verification Report ===\n"); printf("Total Invariants: %d\n", g_invariant_registry.invariant_count); printf("Total Checks: %d\n", g_invariant_registry.checks); printf("Total Violations: %d\n", g_invariant_registry.violations); printf("Invariant System Enabled: %s\n\n", g_invariant_registry.enabled ? "Yes" : "No"); printf("Invariant Details:\n"); for (int i = 0; i < g_invariant_registry.invariant_count; i++) { printf(" [%d] %s\n", i, g_invariant_registry.invariants[i].name); printf(" Type: %s\n", g_invariant_registry.invariants[i].type == INVARIANT_PRE_CONDITION ? "Pre-condition" : g_invariant_registry.invariants[i].type == INVARIANT_POST_CONDITION ? "Post-condition" : "Global"); printf(" Attached ID: %d\n", g_invariant_registry.invariants[i].attached_id); printf(" Enabled: %s\n", g_invariant_registry.invariants[i].enabled ? "Yes" : "No"); printf(" Checks: %d\n", g_invariant_registry.invariants[i].check_count); printf(" Violations: %d\n", g_invariant_registry.invariants[i].violation_count); } pthread_mutex_unlock(&g_invariant_registry.mutex); } // Clean up invariant framework void dx_var_invariant_cleanup(void) { pthread_mutex_lock(&g_invariant_registry.mutex); free(g_invariant_registry.invariants); g_invariant_registry.invariants = NULL; g_invariant_registry.invariant_count = 0; g_invariant_registry.invariant_capacity = 0; pthread_mutex_unlock(&g_invariant_registry.mutex); } // Macros for easier usage #define DX_VAR_INVARIANT_INIT() dx_var_invariant_init() #define DX_VAR_INVARIANT_REGISTER(name, type, check_func, data, attached_id) \ dx_var_invariant_register(name, type, check_func, data, attached_id) #define DX_VAR_INVARIANT_ENABLE(invariant_id, enabled) \ dx_var_invariant_enable(invariant_id, enabled) #define DX_VAR_INVARIANT_ENABLE_ALL(enabled) \ dx_var_invariant_enable_all(enabled) #define DX_VAR_INVARIANT_CHECK(invariant_id) \ dx_var_invariant_check(invariant_id) #define DX_VAR_INVARIANT_CHECK_ALL(type, attached_id) \ dx_var_invariant_check_all(type, attached_id) #define DX_VAR_INVARIANT_REPORT() dx_var_invariant_report() #define DX_VAR_INVARIANT_CLEANUP() dx_var_invariant_cleanup() #endif /* DX_VAR_INVARIANT_FRAMEWORK_H */

2.2. Create a sample invariant verification test (tests/test_invariants.c):

#include "invariant_framework.h" #include "dx_var.h" #include <stdio.h> #include <stdlib.h> #include <string.h> // Test data structures typedef struct { int value; int min_value; int max_value; } range_data; typedef struct { void* memory_block; size_t memory_size; unsigned char pattern; } memory_data; typedef struct { int pool_id; int block_size; int max_blocks; int allocated_count; } pool_data; // Global test data static range_data g_range_data = {0, -100, 100}; static memory_data g_memory_data = {NULL, 0, 0}; static pool_data g_pool_data = {-1, 64, 10, 0}; // Invariant check functions // 1. Range invariant: value should be within min and max int check_range_invariant(void* data) { range_data* rd = (range_data*)data; return (rd->value >= rd->min_value && rd->value <= rd->max_value); } // 2. Memory invariant: memory block should contain the specified pattern int check_memory_invariant(void* data) { memory_data* md = (memory_data*)data; if (!md->memory_block || md->memory_size == 0) { return 1; // No memory to check } for (size_t i = 0; i < md->memory_size; i++) { if (((unsigned char*)md->memory_block)[i] != md->pattern) { return 0; // Pattern mismatch } } return 1; // All bytes match the pattern } // 3. Pool invariant: allocated blocks should not exceed maximum int check_pool_invariant(void* data) { pool_data* pd = (pool_data*)data; return (pd->allocated_count <= pd->max_blocks); } // Test functions that might violate invariants void test_range_function(int value) { // Check pre-condition invariant DX_VAR_INVARIANT_CHECK_ALL(INVARIANT_PRE_CONDITION, 1); // Set value g_range_data.value = value; // Check post-condition invariant DX_VAR_INVARIANT_CHECK_ALL(INVARIANT_POST_CONDITION, 1); } void test_memory_function(size_t size, unsigned char pattern) { // Check pre-condition invariant DX_VAR_INVARIANT_CHECK_ALL(INVARIANT_PRE_CONDITION, 2); // Free previous memory if any if (g_memory_data.memory_block) { x7_deallocate(g_memory_data.memory_block); g_memory_data.memory_block = NULL; g_memory_data.memory_size = 0; } // Allocate new memory g_memory_data.memory_block = x6_allocate(size); if (g_memory_data.memory_block) { g_memory_data.memory_size = size; g_memory_data.pattern = pattern; // Write pattern to memory memset(g_memory_data.memory_block, pattern, size); } // Check post-condition invariant DX_VAR_INVARIANT_CHECK_ALL(INVARIANT_POST_CONDITION, 2); } void test_pool_function(int num_blocks) { // Check pre-condition invariant DX_VAR_INVARIANT_CHECK_ALL(INVARIANT_PRE_CONDITION, 3); // Lazy initialize pool if (g_pool_data.pool_id < 0) { g_pool_data.pool_id = x26_create_pool(g_pool_data.block_size, g_pool_data.max_blocks); } // Allocate blocks void* blocks[20]; // More than max_blocks int successful_allocs = 0; for (int i = 0; i < num_blocks; i++) { blocks[i] = x27_allocate_from_pool(g_pool_data.pool_id); if (blocks[i]) { successful_allocs++; } } // Update allocated count g_pool_data.allocated_count = successful_allocs; // Check post-condition invariant DX_VAR_INVARIANT_CHECK_ALL(INVARIANT_POST_CONDITION, 3); // Return blocks to pool for (int i = 0; i < successful_allocs; i++) { x28_return_to_pool(g_pool_data.pool_id, blocks[i]); } // Update allocated count g_pool_data.allocated_count = 0; } // Main function int main(int argc, char** argv) { // Initialize DX-VAR system if (dx_var_initialize() != DX_VAR_ERROR_NONE) { fprintf(stderr, "Failed to initialize DX-VAR system\n"); return 1; } // Initialize memory subsystems x2_initialize_memory(1024 * 1024, 10); x25_initialize_pool_manager(10); // Initialize invariant framework DX_VAR_INVARIANT_INIT(); // Register invariants int range_inv_id = DX_VAR_INVARIANT_REGISTER( "Value Range", INVARIANT_GLOBAL, check_range_invariant, &g_range_data, 0); int memory_pre_inv_id = DX_VAR_INVARIANT_REGISTER( "Memory Pre-condition", INVARIANT_PRE_CONDITION, check_memory_invariant, &g_memory_data, 2); int memory_post_inv_id = DX_VAR_INVARIANT_REGISTER( "Memory Post-condition", INVARIANT_POST_CONDITION, check_memory_invariant, &g_memory_data, 2); int pool_inv_id = DX_VAR_INVARIANT_REGISTER( "Pool Allocation Limit", INVARIANT_POST_CONDITION, check_pool_invariant, &g_pool_data, 3); printf("\n=== Invariant Testing ===\n"); // Test 1: Valid range values printf("\nTest 1: Valid range values\n"); test_range_function(50); DX_VAR_INVARIANT_CHECK_ALL(INVARIANT_GLOBAL, 0); // Test 2: Invalid range value (should violate invariant) printf("\nTest 2: Invalid range value\n"); test_range_function(150); DX_VAR_INVARIANT_CHECK_ALL(INVARIANT_GLOBAL, 0); // Restore valid value g_range_data.value = 50; // Test 3: Valid memory operations printf("\nTest 3: Valid memory operations\n"); test_memory_function(128, 0xAA); DX_VAR_INVARIANT_CHECK_ALL(INVARIANT_GLOBAL, 0); // Test 4: Corrupt memory (should violate invariant) printf("\nTest 4: Corrupt memory\n"); if (g_memory_data.memory_block && g_memory_data.memory_size > 0) { // Corrupt a byte ((unsigned char*)g_memory_data.memory_block)[10] = 0xBB; } DX_VAR_INVARIANT_CHECK(memory_post_inv_id); // Fix memory test_memory_function(128, 0xAA); // Test 5: Pool within limits printf("\nTest 5: Pool within limits\n"); test_pool_function(5); DX_VAR_INVARIANT_CHECK_ALL(INVARIANT_GLOBAL, 0); // Test 6: Pool exceeding limits (should violate invariant) printf("\nTest 6: Pool exceeding limits\n"); test_pool_function(15); DX_VAR_INVARIANT_CHECK_ALL(INVARIANT_GLOBAL, 0); // Test 7: Disable/Enable invariants printf("\nTest 7: Disable/Enable invariants\n"); // Disable range invariant DX_VAR_INVARIANT_ENABLE(range_inv_id, 0); // This should not report a violation even though it's invalid test_range_function(200); DX_VAR_INVARIANT_CHECK_ALL(INVARIANT_GLOBAL, 0); // Re-enable range invariant DX_VAR_INVARIANT_ENABLE(range_inv_id, 1); // This should report a violation DX_VAR_INVARIANT_CHECK(range_inv_id); // Restore valid value g_range_data.value = 50; // Clean up if (g_memory_data.memory_block) { x7_deallocate(g_memory_data.memory_block); g_memory_data.memory_block = NULL; } // Print invariant report DX_VAR_INVARIANT_REPORT(); // Clean up invariant framework DX_VAR_INVARIANT_CLEANUP(); // Finalize DX-VAR system dx_var_finalize(); return 0; }

Step 3: Model Checking

3.1. Create a model checking framework (tests/model_framework.h):

#ifndef DX_VAR_MODEL_FRAMEWORK_H #define DX_VAR_MODEL_FRAMEWORK_H #include "dx_var.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> // State structure - generic representation of system state typedef struct dx_var_state { void* data; // State data size_t size; // State size int (*equals)(struct dx_var_state* a, struct dx_var_state* b); // Equality check struct dx_var_state* (*clone)(struct dx_var_state* state); // Clone state void (*free)(struct dx_var_state* state); // Free state char* (*to_string)(struct dx_var_state* state); // String representation unsigned int hash; // State hash } dx_var_state; // Transition structure - represents state changes typedef struct { const char* name; int (*is_enabled)(dx_var_state* state); // Check if transition is enabled dx_var_state* (*execute)(dx_var_state* state); // Execute transition } dx_var_transition; // Model structure typedef struct { const char* name; dx_var_state* initial_state; dx_var_transition* transitions; int transition_count; int (*property)(dx_var_state* state); // Property to check char* property_name; } dx_var_model; // Model checking result typedef struct { const char* model_name; int states_explored; int transitions_taken; int max_depth; int property_violations; int valid; int64_t duration_ms; dx_var_state* counterexample; int counterexample_length; } dx_var_model_result; // Visited state entry - for state space exploration typedef struct dx_var_visited_state { dx_var_state* state; struct dx_var_visited_state* next; } dx_var_visited_state; // State queue entry - for BFS exploration typedef struct dx_var_state_queue_entry { dx_var_state* state; struct dx_var_state_queue_entry* next; int depth; } dx_var_state_queue_entry; // State queue - for BFS exploration typedef struct { dx_var_state_queue_entry* head; dx_var_state_queue_entry* tail; int size; } dx_var_state_queue; // Initialize a state queue dx_var_state_queue* dx_var_state_queue_create(void) { dx_var_state_queue* queue = (dx_var_state_queue*)malloc(sizeof(dx_var_state_queue)); if (!queue) return NULL; queue->head = NULL; queue->tail = NULL; queue->size = 0; return queue; } // Check if queue is empty int dx_var_state_queue_is_empty(dx_var_state_queue* queue) { return queue->size == 0; } // Enqueue a state void dx_var_state_queue_enqueue(dx_var_state_queue* queue, dx_var_state* state, int depth) { dx_var_state_queue_entry* entry = (dx_var_state_queue_entry*)malloc(sizeof(dx_var_state_queue_entry)); if (!entry) return; entry->state = state; entry->next = NULL; entry->depth = depth; if (queue->tail) { queue->tail->next = entry; } else { queue->head = entry; } queue->tail = entry; queue->size++; } // Dequeue a state dx_var_state* dx_var_state_queue_dequeue(dx_var_state_queue* queue, int* depth) { if (dx_var_state_queue_is_empty(queue)) return NULL; dx_var_state_queue_entry* entry = queue->head; dx_var_state* state = entry->state; queue->head = entry->next; if (!queue->head) { queue->tail = NULL; } queue->size--; if (depth) *depth = entry->depth; free(entry); return state; } // Free a state queue void dx_var_state_queue_free(dx_var_state_queue* queue) { while (!dx_var_state_queue_is_empty(queue)) { dx_var_state* state = dx_var_state_queue_dequeue(queue, NULL); // Note: we don't free the state itself as it's managed elsewhere } free(queue); } // Check if a state has been visited int dx_var_state_visited(dx_var_visited_state* visited, dx_var_state* state) { dx_var_visited_state* current = visited; while (current) { if (state->equals(current->state, state)) { return 1; } current = current->next; } return 0; } // Add a state to the visited set dx_var_visited_state* dx_var_add_visited_state(dx_var_visited_state* visited, dx_var_state* state) { dx_var_visited_state* new_entry = (dx_var_visited_state*)malloc(sizeof(dx_var_visited_state)); if (!new_entry) return visited; new_entry->state = state->clone(state); new_entry->next = visited; return new_entry; } // Free visited states void dx_var_free_visited_states(dx_var_visited_state* visited) { dx_var_visited_state* current = visited; while (current) { dx_var_visited_state* next = current->next; current->state->free(current->state); free(current); current = next; } } // Perform model checking using breadth-first search dx_var_model_result* dx_var_check_model(dx_var_model* model, int max_depth, int max_states) { if (!model || !model->initial_state) return NULL; // Create result structure dx_var_model_result* result = (dx_var_model_result*)malloc(sizeof(dx_var_model_result)); if (!result) return NULL; result->model_name = model->name; result->states_explored = 0; result->transitions_taken = 0; result->max_depth = 0; result->property_violations = 0; result->valid = 1; result->duration_ms = 0; result->counterexample = NULL; result->counterexample_length = 0; // Start timing int64_t start_time = dx_var_get_time_ms(); // Initialize visited states set dx_var_visited_state* visited = NULL; // Initialize queue for BFS dx_var_state_queue* queue = dx_var_state_queue_create(); if (!queue) { free(result); return NULL; } // Start with initial state dx_var_state_queue_enqueue(queue, model->initial_state, 0); // Check property on initial state if (model->property && !model->property(model->initial_state)) { result->property_violations++; result->valid = 0; // Initial state is a counterexample result->counterexample = model->initial_state->clone(model->initial_state); result->counterexample_length = 0; } // Add initial state to visited set visited = dx_var_add_visited_state(visited, model->initial_state); // BFS exploration while (!dx_var_state_queue_is_empty(queue)) { // Check max states if (max_states > 0 && result->states_explored >= max_states) { printf("Reached maximum states limit (%d)\n", max_states); break; } // Get next state from queue int depth; dx_var_state* current_state = dx_var_state_queue_dequeue(queue, &depth); if (depth > result->max_depth) { result->max_depth = depth; } // Check max depth if (max_depth > 0 && depth >= max_depth) { continue; } result->states_explored++; // Try each transition for (int i = 0; i < model->transition_count; i++) { dx_var_transition* transition = &model->transitions[i]; // Check if transition is enabled if (transition->is_enabled(current_state)) { // Execute transition dx_var_state* next_state = transition->execute(current_state); if (!next_state) continue; result->transitions_taken++; // Check if state has been visited if (!dx_var_state_visited(visited, next_state)) { // Check property if (model->property && !model->property(next_state)) { result->property_violations++; result->valid = 0; // Save counterexample if it's the first one if (!result->counterexample) { result->counterexample = next_state->clone(next_state); result->counterexample_length = depth + 1; } } // Add to visited set visited = dx_var_add_visited_state(visited, next_state); // Add to queue for further exploration dx_var_state_queue_enqueue(queue, next_state, depth + 1); } else { // Free state as it's already visited next_state->free(next_state); } } } } // End timing int64_t end_time = dx_var_get_time_ms(); result->duration_ms = end_time - start_time; // Clean up dx_var_free_visited_states(visited); dx_var_state_queue_free(queue); return result; } // Print model checking result void dx_var_print_model_result(dx_var_model_result* result) { if (!result) return; printf("\n=== Model Checking Results for '%s' ===\n", result->model_name); printf("Property: %s\n", result->valid ? "VALID" : "VIOLATED"); printf("States explored: %d\n", result->states_explored); printf("Transitions taken: %d\n", result->transitions_taken); printf("Maximum depth: %d\n", result->max_depth); printf("Property violations: %d\n", result->property_violations); printf("Duration: %lld ms\n", (long long)result->duration_ms); if (result->counterexample) { printf("\nCounterexample found at depth %d:\n", result->counterexample_length); char* state_str = result->counterexample->to_string(result->counterexample); printf("%s\n", state_str); free(state_str); } } // Free model checking result void dx_var_free_model_result(dx_var_model_result* result) { if (!result) return; if (result->counterexample) { result->counterexample->free(result->counterexample); } free(result); } // Macros for easier usage #define DX_VAR_CHECK_MODEL(model, max_depth, max_states) \ dx_var_check_model(model, max_depth, max_states) #define DX_VAR_PRINT_MODEL_RESULT(result) \ dx_var_print_model_result(result) #define DX_VAR_FREE_MODEL_RESULT(result) \ dx_var_free_model_result(result) #endif /* DX_VAR_MODEL_FRAMEWORK_H */

3.2. Create a sample model checking test (tests/test_model_checking.c):

#include "model_framework.h" #include "dx_var.h" #include <stdio.h> #include <stdlib.h> #include <string.h> // Simple producer-consumer model // State definition typedef struct { int buffer_size; int* buffer; int count; int producer_pos; int consumer_pos; } producer_consumer_data; // Create state with producer consumer model dx_var_state* create_pc_state(int buffer_size) { dx_var_state* state = (dx_var_state*)malloc(sizeof(dx_var_state)); if (!state) return NULL; producer_consumer_data* data = (producer_consumer_data*)malloc(sizeof(producer_consumer_data)); if (!data) { free(state); return NULL; } data->buffer_size = buffer_size; data->buffer = (int*)malloc(buffer_size * sizeof(int)); if (!data->buffer) { free(data); free(state); return NULL; } memset(data->buffer, 0, buffer_size * sizeof(int)); data->count = 0; data->producer_pos = 0; data->consumer_pos = 0; state->data = data; state->size = sizeof(producer_consumer_data); state->hash = 0; // Will be set later return state; } // State equality check int pc_state_equals(dx_var_state* a, dx_var_state* b) { producer_consumer_data* data_a = (producer_consumer_data*)a->data; producer_consumer_data* data_b = (producer_consumer_data*)b->data; if (data_a->buffer_size != data_b->buffer_size || data_a->count != data_b->count || data_a->producer_pos != data_b->producer_pos || data_a->consumer_pos != data_b->consumer_pos) { return 0; } for (int i = 0; i < data_a->buffer_size; i++) { if (data_a->buffer[i] != data_b->buffer[i]) { return 0; } } return 1; } // Clone state dx_var_state* pc_state_clone(dx_var_state* state) { producer_consumer_data* data = (producer_consumer_data*)state->data; dx_var_state* clone = (dx_var_state*)malloc(sizeof(dx_var_state)); if (!clone) return NULL; producer_consumer_data* clone_data = (producer_consumer_data*)malloc(sizeof(producer_consumer_data)); if (!clone_data) { free(clone); return NULL; } clone_data->buffer_size = data->buffer_size; clone_data->buffer = (int*)malloc(data->buffer_size * sizeof(int)); if (!clone_data->buffer) { free(clone_data); free(clone); return NULL; } memcpy(clone_data->buffer, data->buffer, data->buffer_size * sizeof(int)); clone_data->count = data->count; clone_data->producer_pos = data->producer_pos; clone_data->consumer_pos = data->consumer_pos; clone->data = clone_data; clone->size = state->size; clone->equals = state->equals; clone->clone = state->clone; clone->free = state->free; clone->to_string = state->to_string; clone->hash = state->hash; return clone; } // Free state void pc_state_free(dx_var_state* state) { if (state) { producer_consumer_data* data = (producer_consumer_data*)state->data; if (data) { free(data->buffer); free(data); } free(state); } } // String representation char* pc_state_to_string(dx_var_state* state) { producer_consumer_data* data = (producer_consumer_data*)state->data; // Calculate buffer size size_t buffer_size = 64 + data->buffer_size * 4; char* buffer = (char*)malloc(buffer_size); if (!buffer) return NULL; // Format basic info snprintf(buffer, buffer_size, "Buffer size: %d, Count: %d, Producer: %d, Consumer: %d\nBuffer: [", data->buffer_size, data->count, data->producer_pos, data->consumer_pos); // Add buffer contents size_t offset = strlen(buffer); for (int i = 0; i < data->buffer_size; i++) { if (i > 0) { snprintf(buffer + offset, buffer_size - offset, ", "); offset += 2; } snprintf(buffer + offset, buffer_size - offset, "%d", data->buffer[i]); offset += strlen(buffer + offset); } snprintf(buffer + offset, buffer_size - offset, "]"); return buffer; } // Compute hash for state void compute_hash(dx_var_state* state) { producer_consumer_data* data = (producer_consumer_data*)state->data; unsigned int hash = 0; hash = hash * 31 + data->buffer_size; hash = hash * 31 + data->count; hash = hash * 31 + data->producer_pos; hash = hash * 31 + data->consumer_pos; for (int i = 0; i < data->buffer_size; i++) { hash = hash * 31 + data->buffer[i]; } state->hash = hash; } // Transitions // Produce transition int produce_enabled(dx_var_state* state) { producer_consumer_data* data = (producer_consumer_data*)state->data; return data->count < data->buffer_size; // Buffer not full } dx_var_state* produce_execute(dx_var_state* state) { dx_var_state* next = state->clone(state); producer_consumer_data* data = (producer_consumer_data*)next->data; // Add item to buffer data->buffer[data->producer_pos] = 1; // Just put a '1' as the item data->producer_pos = (data->producer_pos + 1) % data->buffer_size; data->count++; compute_hash(next); return next; } // Consume transition int consume_enabled(dx_var_state* state) { producer_consumer_data* data = (producer_consumer_data*)state->data; return data->count > 0; // Buffer not empty } dx_var_state* consume_execute(dx_var_state* state) { dx_var_state* next = state->clone(state); producer_consumer_data* data = (producer_consumer_data*)next->data; // Remove item from buffer data->buffer[data->consumer_pos] = 0; // Clear the consumed item data->consumer_pos = (data->consumer_pos + 1) % data->buffer_size; data->count--; compute_hash(next); return next; } // Property: Buffer should never overflow int buffer_no_overflow(dx_var_state* state) { producer_consumer_data* data = (producer_consumer_data*)state->data; return data->count <= data->buffer_size; } // Property: Buffer should never underflow int buffer_no_underflow(dx_var_state* state) { producer_consumer_data* data = (producer_consumer_data*)state->data; return data->count >= 0; } // Property: Producer position should be in bounds int producer_in_bounds(dx_var_state* state) { producer_consumer_data* data = (producer_consumer_data*)state->data; return data->producer_pos >= 0 && data->producer_pos < data->buffer_size; } // Invalid property for testing (will be violated) int invalid_property(dx_var_state* state) { producer_consumer_data* data = (producer_consumer_data*)state->data; return data->count < data->buffer_size / 2; // Buffer should never be half full } // Main function int main(int argc, char** argv) { // Initialize DX-VAR system if (dx_var_initialize() != DX_VAR_ERROR_NONE) { fprintf(stderr, "Failed to initialize DX-VAR system\n"); return 1; } printf("=== Model Checking Test ===\n"); // Create initial state dx_var_state* initial_state = create_pc_state(3); // Buffer size of 3 initial_state->equals = pc_state_equals; initial_state->clone = pc_state_clone; initial_state->free = pc_state_free; initial_state->to_string = pc_state_to_string; compute_hash(initial_state); // Define transitions dx_var_transition transitions[2]; transitions[0].name = "Produce"; transitions[0].is_enabled = produce_enabled; transitions[0].execute = produce_execute; transitions[1].name = "Consume"; transitions[1].is_enabled = consume_enabled; transitions[1].execute = consume_execute; // Define model with valid property dx_var_model model1; model1.name = "Producer-Consumer (No Overflow)"; model1.initial_state = initial_state; model1.transitions = transitions; model1.transition_count = 2; model1.property = buffer_no_overflow; model1.property_name = "Buffer should not overflow"; // Check model1 printf("\nChecking model with valid property (no overflow)...\n"); dx_var_model_result* result1 = DX_VAR_CHECK_MODEL(&model1, 10, 100); DX_VAR_PRINT_MODEL_RESULT(result1); // Define model with another valid property dx_var_model model2; model2.name = "Producer-Consumer (No Underflow)"; model2.initial_state = initial_state; model2.transitions = transitions; model2.transition_count = 2; model2.property = buffer_no_underflow; model2.property_name = "Buffer should not underflow"; // Check model2 printf("\nChecking model with valid property (no underflow)...\n"); dx_var_model_result* result2 = DX_VAR_CHECK_MODEL(&model2, 10, 100); DX_VAR_PRINT_MODEL_RESULT(result2); // Define model with invalid property dx_var_model model3; model3.name = "Producer-Consumer (Invalid Property)"; model3.initial_state = initial_state; model3.transitions = transitions; model3.transition_count = 2; model3.property = invalid_property; model3.property_name = "Buffer should never be half full"; // Check model3 printf("\nChecking model with invalid property (should find violation)...\n"); dx_var_model_result* result3 = DX_VAR_CHECK_MODEL(&model3, 10, 100); DX_VAR_PRINT_MODEL_RESULT(result3); // Clean up DX_VAR_FREE_MODEL_RESULT(result1); DX_VAR_FREE_MODEL_RESULT(result2); DX_VAR_FREE_MODEL_RESULT(result3); // Finalize DX-VAR system dx_var_finalize(); return 0; }

DX-VAR-3.0.IM.6.2: Automated Testing and Continuous Integration

This section provides detailed implementation steps for setting up automated testing and continuous integration for the DX-VAR-3.0 system.

Step 1: Continuous Integration Configuration

1.1. Create a GitHub Actions workflow file (.github/workflows/ci.yml):

name: DX-VAR-3.0 CI on: push: branches: [ main, develop ] pull_request: branches: [ main, develop ] jobs: build: runs-on: ${{ matrix.os }} strategy: matrix: os: [ubuntu-latest, macos-latest, windows-latest] build_type: [Debug, Release] steps: - uses: actions/checkout@v2 - name: Create Build Environment run: cmake -E make_directory ${{github.workspace}}/build - name: Configure CMake shell: bash working-directory: ${{github.workspace}}/build run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=${{ matrix.build_type }} - name: Build shell: bash working-directory: ${{github.workspace}}/build run: cmake --build . --config ${{ matrix.build_type }} - name: Test shell: bash working-directory: ${{github.workspace}}/build run: ctest -C ${{ matrix.build_type }} --output-on-failure valgrind: runs-on: ubuntu-latest steps: - uses: actions/checkout@v2 - name: Install Valgrind run: | sudo apt-get update sudo apt-get install -y valgrind - name: Create Build Environment run: cmake -E make_directory ${{github.workspace}}/build - name: Configure CMake shell: bash working-directory: ${{github.workspace}}/build run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=Debug - name: Build shell: bash working-directory: ${{github.workspace}}/build run: cmake --build . - name: Valgrind Memory Check shell: bash working-directory: ${{github.workspace}}/build run: | valgrind --leak-check=full --error-exitcode=1 ./bin/test_memory valgrind --leak-check=full --error-exitcode=1 ./bin/test_types valgrind --leak-check=full --error-exitcode=1 ./bin/test_functions coverage: runs-on: ubuntu-latest steps: - uses: actions/checkout@v2 - name: Install LCOV run: | sudo apt-get update sudo apt-get install -y lcov - name: Create Build Environment run: cmake -E make_directory ${{github.workspace}}/build - name: Configure CMake shell: bash working-directory: ${{github.workspace}}/build run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=Debug -DDX_VAR_COVERAGE=ON - name: Build shell: bash working-directory: ${{github.workspace}}/build run: cmake --build . - name: Test with Coverage shell: bash working-directory: ${{github.workspace}}/build run: | ctest --output-on-failure lcov --capture --directory . --output-file coverage.info lcov --remove coverage.info '/usr/*' --output-file coverage.info lcov --list coverage.info - name: Upload Coverage to Codecov uses: codecov/codecov-action@v1 with: file: ${{github.workspace}}/build/coverage.info name: codecov-umbrella fail_ci_if_error: true

1.2. Create a CircleCI configuration file (.circleci/config.yml):

version: 2.1 workflows: main: jobs: - build-and-test - static-analysis - performance-test jobs: build-and-test: docker: - image: cimg/base:2022.06 steps: - checkout - run: name: Install dependencies command: | sudo apt-get update sudo apt-get install -y build-essential cmake - run: name: Create build directory command: mkdir -p build - run: name: Configure command: cd build && cmake .. - run: name: Build command: cd build && make - run: name: Run tests command: cd build && ctest --output-on-failure - store_artifacts: path: build/bin destination: bin - store_test_results: path: build/test-results static-analysis: docker: - image: cimg/base:2022.06 steps: - checkout - run: name: Install dependencies command: | sudo apt-get update sudo apt-get install -y build-essential cmake cppcheck clang-tools - run: name: Run Cppcheck command: | mkdir -p analysis-results cppcheck --enable=all --xml --xml-version=2 src include 2> analysis-results/cppcheck.xml - run: name: Run Clang-Tidy command: | mkdir -p build cd build cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=ON .. cd .. find src include -name "*.c" -o -name "*.h" | xargs clang-tidy -p build/compile_commands.json > analysis-results/clang-tidy.txt - store_artifacts: path: analysis-results destination: analysis-results performance-test: docker: - image: cimg/base:2022.06 steps: - checkout - run: name: Install dependencies command: | sudo apt-get update sudo apt-get install -y build-essential cmake - run: name: Create build directory command: mkdir -p build - run: name: Configure command: cd build && cmake -DCMAKE_BUILD_TYPE=Release .. - run: name: Build command: cd build && make - run: name: Run performance tests command: | cd build ./bin/test_performance > performance_results.txt - store_artifacts: path: build/performance_results.txt destination: performance_results.txt

Step 2: Test Automation Scripts

2.1. Create a test runner script (tools/run_tests.sh):

#!/bin/bash # DX-VAR-3.0 Test Runner Script # Default options BUILD_TYPE="Debug" TEST_PATTERN="test_*" VERBOSE=0 MEMORY_CHECK=0 TIMEOUT=60 OUTPUT_DIR="test_results" # Parse command-line arguments while [[ $# -gt 0 ]]; do case $1 in --build-type=*) BUILD_TYPE="${1#*=}" shift ;; --test-pattern=*) TEST_PATTERN="${1#*=}" shift ;; --verbose) VERBOSE=1 shift ;; --memory-check) MEMORY_CHECK=1 shift ;; --timeout=*) TIMEOUT="${1#*=}" shift ;; --output-dir=*) OUTPUT_DIR="${1#*=}" shift ;; --help) echo "DX-VAR-3.0 Test Runner Script" echo "Usage: $0 [options]" echo "Options:" echo " --build-type=TYPE Build type: Debug or Release ($BUILD_TYPE)" echo " --test-pattern=PATTERN Test executable pattern ($TEST_PATTERN)" echo " --verbose Enable verbose output" echo " --memory-check Enable Valgrind memory checking" echo " --timeout=SECONDS Test timeout in seconds ($TIMEOUT)" echo " --output-dir=DIR Output directory for test results ($OUTPUT_DIR)" echo " --help Display this help message" exit 0 ;; *) echo "Unknown option: $1" echo "Use --help for usage information" exit 1 ;; esac done # Function to log messages log() { if [ $VERBOSE -eq 1 ]; then echo "$1" fi } # Ensure output directory exists mkdir -p $OUTPUT_DIR # Find the build directory if [ -d "build" ]; then BUILD_DIR="build" elif [ -d "../build" ]; then BUILD_DIR="../build" else echo "Error: Build directory not found" exit 1 fi # Find the bin directory if [ -d "$BUILD_DIR/bin" ]; then BIN_DIR="$BUILD_DIR/bin" else echo "Error: Bin directory not found" exit 1 fi # Find test executables TEST_EXECUTABLES=$(find $BIN_DIR -name "$TEST_PATTERN" -type f -executable) if [ -z "$TEST_EXECUTABLES" ]; then echo "Error: No test executables found matching pattern: $TEST_PATTERN" exit 1 fi # Count test executables TEST_COUNT=$(echo "$TEST_EXECUTABLES" | wc -l) log "Found $TEST_COUNT test executables" # Initialize counters PASSED=0 FAILED=0 SKIPPED=0 # Run tests echo "Running tests..." echo "---------------" for TEST in $TEST_EXECUTABLES; do TEST_NAME=$(basename $TEST) echo "Running $TEST_NAME..." # Prepare result file RESULT_FILE="$OUTPUT_DIR/$TEST_NAME.xml" # Run the test if [ $MEMORY_CHECK -eq 1 ]; then # Check if valgrind is available if ! command -v valgrind &> /dev/null; then echo " Warning: Valgrind not found, skipping memory check" VALGRIND_CMD="" else VALGRIND_CMD="valgrind --leak-check=full --xml=yes --xml-file=$OUTPUT_DIR/$TEST_NAME-valgrind.xml" fi else VALGRIND_CMD="" fi # Run with timeout timeout $TIMEOUT $VALGRIND_CMD $TEST > $OUTPUT_DIR/$TEST_NAME.log 2>&1 EXIT_CODE=$? # Check result if [ $EXIT_CODE -eq 0 ]; then echo " PASSED" PASSED=$((PASSED + 1)) # Generate JUnit XML result cat > $RESULT_FILE << EOF <?xml version="1.0" encoding="UTF-8"?> <testsuites> <testsuite name="$TEST_NAME" tests="1" failures="0" errors="0" skipped="0"> <testcase name="$TEST_NAME" classname="$TEST_NAME" /> </testsuite> </testsuites> EOF elif [ $EXIT_CODE -eq 124 ]; then echo " TIMEOUT" FAILED=$((FAILED + 1)) # Generate JUnit XML result cat > $RESULT_FILE << EOF <?xml version="1.0" encoding="UTF-8"?> <testsuites> <testsuite name="$TEST_NAME" tests="1" failures="1" errors="0" skipped="0"> <testcase name="$TEST_NAME" classname="$TEST_NAME"> <failure message="Test timed out after $TIMEOUT seconds" /> </testcase> </testsuite> </testsuites> EOF else echo " FAILED (exit code: $EXIT_CODE)" FAILED=$((FAILED + 1)) # Generate JUnit XML result cat > $RESULT_FILE << EOF <?xml version="1.0" encoding="UTF-8"?> <testsuites> <testsuite name="$TEST_NAME" tests="1" failures="1" errors="0" skipped="0"> <testcase name="$TEST_NAME" classname="$TEST_NAME"> <failure message="Test failed with exit code $EXIT_CODE" /> </testcase> </testsuite> </testsuites> EOF fi done # Print summary echo "" echo "Test Summary:" echo " Total: $TEST_COUNT" echo " Passed: $PASSED" echo " Failed: $FAILED" echo " Skipped: $SKIPPED" echo "" # Return appropriate exit code if [ $FAILED -gt 0 ]; then echo "Test run completed with failures" exit 1 else echo "Test run completed successfully" exit 0 fi

2.2. Create a benchmark script (tools/run_benchmarks.sh):

#!/bin/bash # DX-VAR-3.0 Benchmark Script # Default options BUILD_TYPE="Release" BENCHMARK_PATTERN="benchmark_*" ITERATIONS=5 VERBOSE=0 OUTPUT_DIR="benchmark_results" COMPARE_WITH="" # Parse command-line arguments while [[ $# -gt 0 ]]; do case $1 in --build-type=*) BUILD_TYPE="${1#*=}" shift ;; --benchmark-pattern=*) BENCHMARK_PATTERN="${1#*=}" shift ;; --iterations=*) ITERATIONS="${1#*=}" shift ;; --verbose) VERBOSE=1 shift ;; --output-dir=*) OUTPUT_DIR="${1#*=}" shift ;; --compare-with=*) COMPARE_WITH="${1#*=}" shift ;; --help) echo "DX-VAR-3.0 Benchmark Script" echo "Usage: $0 [options]" echo "Options:" echo " --build-type=TYPE Build type: Debug or Release ($BUILD_TYPE)" echo " --benchmark-pattern=PATTERN Benchmark executable pattern ($BENCHMARK_PATTERN)" echo " --iterations=N Number of iterations for each benchmark ($ITERATIONS)" echo " --verbose Enable verbose output" echo " --output-dir=DIR Output directory for benchmark results ($OUTPUT_DIR)" echo " --compare-with=FILE Compare with previous benchmark results" echo " --help Display this help message" exit 0 ;; *) echo "Unknown option: $1" echo "Use --help for usage information" exit 1 ;; esac done # Function to log messages log() { if [ $VERBOSE -eq 1 ]; then echo "$1" fi } # Ensure output directory exists mkdir -p $OUTPUT_DIR # Find the build directory if [ -d "build" ]; then BUILD_DIR="build" elif [ -d "../build" ]; then BUILD_DIR="../build" else echo "Error: Build directory not found" exit 1 fi # Find the bin directory if [ -d "$BUILD_DIR/bin" ]; then BIN_DIR="$BUILD_DIR/bin" else echo "Error: Bin directory not found" exit 1 fi # Find benchmark executables BENCHMARK_EXECUTABLES=$(find $BIN_DIR -name "$BENCHMARK_PATTERN" -type f -executable) if [ -z "$BENCHMARK_EXECUTABLES" ]; then echo "Error: No benchmark executables found matching pattern: $BENCHMARK_PATTERN" exit 1 fi # Count benchmark executables BENCHMARK_COUNT=$(echo "$BENCHMARK_EXECUTABLES" | wc -l) log "Found $BENCHMARK_COUNT benchmark executables" # Initialize results file RESULTS_FILE="$OUTPUT_DIR/benchmark_results.csv" echo "Benchmark,Iteration,Duration_ms,Throughput" > $RESULTS_FILE # Run benchmarks echo "Running benchmarks..." echo "-------------------" for BENCH in $BENCHMARK_EXECUTABLES; do BENCH_NAME=$(basename $BENCH) echo "Running $BENCH_NAME..." # Run the benchmark multiple times for ((i=1; i<=$ITERATIONS; i++)); do echo " Iteration $i of $ITERATIONS..." # Run the benchmark OUTPUT_FILE="$OUTPUT_DIR/$BENCH_NAME-$i.log" $BENCH > $OUTPUT_FILE 2>&1 # Extract results from output DURATION=$(grep "Total Duration:" $OUTPUT_FILE | awk '{print $3}') THROUGHPUT=$(grep "Throughput:" $OUTPUT_FILE | awk '{print $2}') # Add to results file if [ -n "$DURATION" ]; then echo "$BENCH_NAME,$i,$DURATION,$THROUGHPUT" >> $RESULTS_FILE else echo " Warning: Could not extract duration from output" echo "$BENCH_NAME,$i,0,0" >> $RESULTS_FILE fi done done # Calculate statistics echo "" echo "Benchmark Statistics:" echo "-------------------" # Use awk to calculate statistics awk -F, ' BEGIN { print "Benchmark,Avg_Duration,Min_Duration,Max_Duration,Avg_Throughput" } NR > 1 { sum[$1] += $3; throughput_sum[$1] += $4; count[$1]++; if (!min[$1] || $3 < min[$1]) min[$1] = $3; if (!max[$1] || $3 > max[$1]) max[$1] = $3; } END { for (bench in sum) { avg = sum[bench] / count[bench]; avg_throughput = throughput_sum[bench] / count[bench]; printf "%s,%.2f,%.2f,%.2f,%.2f\n", bench, avg, min[bench], max[bench], avg_throughput; } }' $RESULTS_FILE > "$OUTPUT_DIR/benchmark_stats.csv" # Display statistics cat "$OUTPUT_DIR/benchmark_stats.csv" | column -t -s, | nl # Compare with previous results if requested if [ -n "$COMPARE_WITH" ] && [ -f "$COMPARE_WITH" ]; then echo "" echo "Comparison with previous results:" echo "--------------------------------" # Use awk to compare results paste "$OUTPUT_DIR/benchmark_stats.csv" "$COMPARE_WITH" | awk -F, ' NR == 1 { next } # Skip header { if ($1 == $6) { # Same benchmark diff = ($2 - $7) / $7 * 100; if (diff < 0) { printf "%s: %.2f%% faster (%.2f ms vs %.2f ms)\n", $1, -diff, $2, $7; } else if (diff > 0) { printf "%s: %.2f%% slower (%.2f ms vs %.2f ms)\n", $1, diff, $2, $7; } else { printf "%s: No change\n", $1; } } }' fi echo "" echo "Benchmark run completed" echo "Full results saved to $OUTPUT_DIR" exit 0

2.3. Create a coverage analysis script (tools/gen_coverage.sh):

#!/bin/bash # DX-VAR-3.0 Coverage Analysis Script # Default options BUILD_TYPE="Debug" TEST_PATTERN="test_*" VERBOSE=0 OUTPUT_DIR="coverage_report" EXCLUDE_PATTERNS="*/tests/* */examples/* */third_party/*" # Parse command-line arguments while [[ $# -gt 0 ]]; do case $1 in --build-type=*) BUILD_TYPE="${1#*=}" shift ;; --test-pattern=*) TEST_PATTERN="${1#*=}" shift ;; --verbose) VERBOSE=1 shift ;; --output-dir=*) OUTPUT_DIR="${1#*=}" shift ;; --exclude=*) EXCLUDE_PATTERNS="${EXCLUDE_PATTERNS} ${1#*=}" shift ;; --help) echo "DX-VAR-3.0 Coverage Analysis Script" echo "Usage: $0 [options]" echo "Options:" echo " --build-type=TYPE Build type: Debug ($BUILD_TYPE)" echo " --test-pattern=PATTERN Test executable pattern ($TEST_PATTERN)" echo " --verbose Enable verbose output" echo " --output-dir=DIR Output directory for coverage report ($OUTPUT_DIR)" echo " --exclude=PATTERN Add exclude pattern (multiple allowed)" echo " --help Display this help message" exit 0 ;; *) echo "Unknown option: $1" echo "Use --help for usage information" exit 1 ;; esac done # Function to log messages log() { if [ $VERBOSE -eq 1 ]; then echo "$1" fi } # Check for required tools if ! command -v lcov &> /dev/null; then echo "Error: lcov tool is not installed" exit 1 fi if ! command -v genhtml &> /dev/null; then echo "Error: genhtml tool is not installed" exit 1 fi # Ensure output directory exists mkdir -p $OUTPUT_DIR # Find the build directory if [ -d "build" ]; then BUILD_DIR="build" elif [ -d "../build" ]; then BUILD_DIR="../build" else echo "Error: Build directory not found" exit 1 fi # Find the bin directory if [ -d "$BUILD_DIR/bin" ]; then BIN_DIR="$BUILD_DIR/bin" else echo "Error: Bin directory not found" exit 1 fi # Find test executables TEST_EXECUTABLES=$(find $BIN_DIR -name "$TEST_PATTERN" -type f -executable) if [ -z "$TEST_EXECUTABLES" ]; then echo "Error: No test executables found matching pattern: $TEST_PATTERN" exit 1 fi # Count test executables TEST_COUNT=$(echo "$TEST_EXECUTABLES" | wc -l) log "Found $TEST_COUNT test executables" # Create initial coverage report echo "Creating initial coverage data (zero counts)..." lcov --directory $BUILD_DIR --zerocounters lcov --directory $BUILD_DIR --capture --initial --output-file $OUTPUT_DIR/coverage_base.info # Run tests to generate coverage data echo "Running tests to generate coverage data..." for TEST in $TEST_EXECUTABLES; do TEST_NAME=$(basename $TEST) echo " Running $TEST_NAME..." $TEST > /dev/null 2>&1 EXIT_CODE=$? if [ $EXIT_CODE -ne 0 ]; then echo " Warning: Test exited with code $EXIT_CODE" fi done # Capture coverage data echo "Capturing coverage data..." lcov --directory $BUILD_DIR --capture --output-file $OUTPUT_DIR/coverage_test.info # Combine coverage data echo "Combining coverage data..." lcov --add-tracefile $OUTPUT_DIR/coverage_base.info --add-tracefile $OUTPUT_DIR/coverage_test.info --output-file $OUTPUT_DIR/coverage_combined.info # Filter out unwanted files echo "Filtering coverage data..." LCOV_EXCLUDE_ARGS="" for PATTERN in $EXCLUDE_PATTERNS; do LCOV_EXCLUDE_ARGS="$LCOV_EXCLUDE_ARGS --remove $OUTPUT_DIR/coverage_combined.info '$PATTERN'" done # Add system headers to exclude list LCOV_EXCLUDE_ARGS="$LCOV_EXCLUDE_ARGS --remove $OUTPUT_DIR/coverage_combined.info '/usr/*'" # Execute the lcov exclude command eval lcov $LCOV_EXCLUDE_ARGS --output-file $OUTPUT_DIR/coverage_filtered.info # Generate HTML report echo "Generating HTML report..." genhtml --output-directory $OUTPUT_DIR --title "DX-VAR-3.0 Coverage Report" --legend --show-details $OUTPUT_DIR/coverage_filtered.info # Get coverage statistics COVERED_LINES=$(lcov --summary $OUTPUT_DIR/coverage_filtered.info 2>&1 | grep "lines" | awk '{print $2}') TOTAL_LINES=$(lcov --summary $OUTPUT_DIR/coverage_filtered.info 2>&1 | grep "lines" | awk '{print $4}') COVERAGE_PCT=$(lcov --summary $OUTPUT_DIR/coverage_filtered.info 2>&1 | grep "lines" | awk '{print $6}') echo "" echo "Coverage Summary:" echo " Covered Lines: $COVERED_LINES" echo " Total Lines: $TOTAL_LINES" echo " Coverage: $COVERAGE_PCT" echo "" echo "HTML report generated in $OUTPUT_DIR/index.html" exit 0

2.4. Create a static analysis script (tools/run_static_analysis.sh):

#!/bin/bash # DX-VAR-3.0 Static Analysis Script # Default options VERBOSE=0 OUTPUT_DIR="static_analysis" EXCLUDE_PATTERNS="*/tests/* */examples/* */third_party/*" SEVERITY="error,warning" # Parse command-line arguments while [[ $# -gt 0 ]]; do case $1 in --verbose) VERBOSE=1 shift ;; --output-dir=*) OUTPUT_DIR="${1#*=}" shift ;; --exclude=*) EXCLUDE_PATTERNS="${EXCLUDE_PATTERNS} ${1#*=}" shift ;; --severity=*) SEVERITY="${1#*=}" shift ;; --help) echo "DX-VAR-3.0 Static Analysis Script" echo "Usage: $0 [options]" echo "Options:" echo " --verbose Enable verbose output" echo " --output-dir=DIR Output directory for analysis results ($OUTPUT_DIR)" echo " --exclude=PATTERN Add exclude pattern (multiple allowed)" echo " --severity=LEVEL Severity levels to report ($SEVERITY)" echo " --help Display this help message" exit 0 ;; *) echo "Unknown option: $1" echo "Use --help for usage information" exit 1 ;; esac done # Function to log messages log() { if [ $VERBOSE -eq 1 ]; then echo "$1" fi } # Ensure output directory exists mkdir -p $OUTPUT_DIR # Function to check if a tool is available check_tool() { if ! command -v $1 &> /dev/null; then echo "Warning: $1 not found, skipping analysis" return 1 fi return 0 } # Source directories SRC_DIRS="src include" # 1. Cppcheck if check_tool cppcheck; then echo "Running Cppcheck..." # Prepare exclude arguments CPPCHECK_EXCLUDE="" for PATTERN in $EXCLUDE_PATTERNS; do CPPCHECK_EXCLUDE="$CPPCHECK_EXCLUDE -i$PATTERN" done # Run Cppcheck cppcheck --enable=all --template="{file}:{line}: {severity}: {message} [{id}]" \ --inline-suppr $CPPCHECK_EXCLUDE --xml --xml-version=2 \ $SRC_DIRS 2> $OUTPUT_DIR/cppcheck.xml # Generate HTML report if check_tool cppcheck-htmlreport; then cppcheck-htmlreport --file=$OUTPUT_DIR/cppcheck.xml --report-dir=$OUTPUT_DIR/cppcheck-html echo " Cppcheck HTML report generated in $OUTPUT_DIR/cppcheck-html" fi # Extract issues for summary grep -v "information" $OUTPUT_DIR/cppcheck.xml | grep "<error " > $OUTPUT_DIR/cppcheck_issues.txt || true ISSUE_COUNT=$(grep -c "<error " $OUTPUT_DIR/cppcheck_issues.txt || echo 0) echo " Found $ISSUE_COUNT issues" fi # 2. Clang-Tidy if check_tool clang-tidy; then echo "Running Clang-Tidy..." # Generate compilation database if not exists if [ ! -f "build/compile_commands.json" ]; then echo " Compilation database not found, generating..." mkdir -p build cd build cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=ON .. cd .. fi # Prepare exclude arguments CLANG_TIDY_FILES="" for DIR in $SRC_DIRS; do CLANG_TIDY_FILES="$CLANG_TIDY_FILES $(find $DIR -name "*.c" -o -name "*.h" | grep -v -E "$(echo $EXCLUDE_PATTERNS | tr ' ' '|')")" done # Run Clang-Tidy clang-tidy -p build $CLANG_TIDY_FILES > $OUTPUT_DIR/clang-tidy.txt # Extract issues for summary grep -E " (error|warning): " $OUTPUT_DIR/clang-tidy.txt > $OUTPUT_DIR/clang-tidy_issues.txt || true ISSUE_COUNT=$(grep -c -E " (error|warning): " $OUTPUT_DIR/clang-tidy_issues.txt || echo 0) echo " Found $ISSUE_COUNT issues" fi # 3. Scan-build (Clang Static Analyzer) if check_tool scan-build; then echo "Running Clang Static Analyzer (scan-build)..." # Run scan-build mkdir -p build_scan cd build_scan scan-build -o ../$OUTPUT_DIR/scan-build-results cmake .. scan-build -o ../$OUTPUT_DIR/scan-build-results make cd .. # Count issues ISSUE_COUNT=$(find $OUTPUT_DIR/scan-build-results -name "*.html" | wc -l) echo " Found $ISSUE_COUNT issues" fi # 4. Infer (Facebook static analyzer) if check_tool infer; then echo "Running Infer..." # Run Infer mkdir -p build_infer cd build_infer infer run -- cmake .. > /dev/null 2>&1 infer run -- make > /dev/null 2>&1 cd .. # Move results to output directory mkdir -p $OUTPUT_DIR/infer mv build_infer/infer-out/* $OUTPUT_DIR/infer/ # Count issues ISSUE_COUNT=$(ls -1 $OUTPUT_DIR/infer/report.txt | wc -l) echo " Found $ISSUE_COUNT issues" fi # Generate summary report echo "Generating summary report..." cat > $OUTPUT_DIR/analysis_summary.html << EOF <!DOCTYPE html> <html> <head> <title>DX-VAR-3.0 Static Analysis Summary</title> <style> body { font-family: Arial, sans-serif; margin: 20px; } h1, h2 { color: #333; } table { border-collapse: collapse; width: 100%; } th, td { border: 1px solid #ddd; padding: 8px; } th { background-color: #f2f2f2; text-align: left; } tr:nth-child(even) { background-color: #f9f9f9; } .error { color: red; } .warning { color: orange; } </style> </head> <body> <h1>DX-VAR-3.0 Static Analysis Summary</h1> <p>Generated on $(date)</p> <h2>Tools Used</h2> <ul> EOF # Add tools to summary if command -v cppcheck &> /dev/null; then echo " <li>Cppcheck $(cppcheck --version | awk '{print $2}')</li>" >> $OUTPUT_DIR/analysis_summary.html fi if command -v clang-tidy &> /dev/null; then echo " <li>Clang-Tidy $(clang-tidy --version | head -n 1)</li>" >> $OUTPUT_DIR/analysis_summary.html fi if command -v scan-build &> /dev/null; then echo " <li>Clang Static Analyzer</li>" >> $OUTPUT_DIR/analysis_summary.html fi if command -v infer &> /dev/null; then echo " <li>Infer $(infer --version)</li>" >> $OUTPUT_DIR/analysis_summary.html fi cat >> $OUTPUT_DIR/analysis_summary.html << EOF </ul> <h2>Issue Summary</h2> <table> <tr> <th>Tool</th> <th>Issues</th> <th>Report</th> </tr> EOF # Add issue counts to summary if command -v cppcheck &> /dev/null; then ISSUE_COUNT=$(grep -c "<error " $OUTPUT_DIR/cppcheck_issues.txt 2>/dev/null || echo 0) echo " <tr><td>Cppcheck</td><td>$ISSUE_COUNT</td><td><a href=\"cppcheck-html/index.html\">HTML Report</a></td></tr>" >> $OUTPUT_DIR/analysis_summary.html fi if command -v clang-tidy &> /dev/null; then ISSUE_COUNT=$(grep -c -E " (error|warning): " $OUTPUT_DIR/clang-tidy_issues.txt 2>/dev/null || echo 0) echo " <tr><td>Clang-Tidy</td><td>$ISSUE_COUNT</td><td><a href=\"clang-tidy.txt\">Text Report</a></td></tr>" >> $OUTPUT_DIR/analysis_summary.html fi if command -v scan-build &> /dev/null; then ISSUE_COUNT=$(find $OUTPUT_DIR/scan-build-results -name "*.html" | wc -l) echo " <tr><td>Clang Static Analyzer</td><td>$ISSUE_COUNT</td><td><a href=\"scan-build-results/\">HTML Report</a></td></tr>" >> $OUTPUT_DIR/analysis_summary.html fi if command -v infer &> /dev/null; then ISSUE_COUNT=$(ls -1 $OUTPUT_DIR/infer/report.txt 2>/dev/null | wc -l) echo " <tr><td>Infer</td><td>$ISSUE_COUNT</td><td><a href=\"infer/report.txt\">Text Report</a></td></tr>" >> $OUTPUT_DIR/analysis_summary.html fi cat >> $OUTPUT_DIR/analysis_summary.html << EOF </table> <h2>Top Issues</h2> <table> <tr> <th>Tool</th> <th>File</th> <th>Line</th> <th>Severity</th> <th>Message</th> </tr> EOF # Add top issues to summary if command -v cppcheck &> /dev/null; then grep "<error " $OUTPUT_DIR/cppcheck.xml | grep -E "severity=\"(error|warning)\"" | head -10 | \ while read line; do file=$(echo $line | grep -o 'file="[^"]*"' | cut -d'"' -f2) line_num=$(echo $line | grep -o 'line="[^"]*"' | cut -d'"' -f2) severity=$(echo $line | grep -o 'severity="[^"]*"' | cut -d'"' -f2) msg=$(echo $line | grep -o 'msg="[^"]*"' | cut -d'"' -f2) echo " <tr><td>Cppcheck</td><td>$file</td><td>$line_num</td><td class=\"$severity\">$severity</td><td>$msg</td></tr>" >> $OUTPUT_DIR/analysis_summary.html done fi if command -v clang-tidy &> /dev/null; then grep -E " (error|warning): " $OUTPUT_DIR/clang-tidy.txt | head -10 | \ while read line; do file=$(echo $line | awk -F: '{print $1}') line_num=$(echo $line | awk -F: '{print $2}') severity=$(echo $line | grep -o -E "(error|warning)") msg=$(echo $line | sed -E 's/.*: (error|warning): (.*) \[.*/\2/') echo " <tr><td>Clang-Tidy</td><td>$file</td><td>$line_num</td><td class=\"$severity\">$severity</td><td>$msg</td></tr>" >> $OUTPUT_DIR/analysis_summary.html done fi cat >> $OUTPUT_DIR/analysis_summary.html << EOF </table> </body> </html> EOF echo "Static analysis complete." echo "Summary report generated at $OUTPUT_DIR/analysis_summary.html" exit 0

DX-VAR-3.0.IM.7: Documentation

DX-VAR-3.0.IM.7.0: API Documentation Generation

This section details the process for generating comprehensive API documentation for the DX-VAR-3.0 system.

Step 1: Documentation Configuration

1.1. Create a Doxygen configuration template (docs/Doxyfile.in):

# Doxyfile for DX-VAR-3.0 # This is a template file that will be configured by CMake # Project information PROJECT_NAME = "DX-VAR-3.0" PROJECT_NUMBER = @PROJECT_VERSION@ PROJECT_BRIEF = "Ultra-Granular Programming Standard" PROJECT_LOGO = @CMAKE_CURRENT_SOURCE_DIR@/docs/images/logo.png OUTPUT_DIRECTORY = @CMAKE_CURRENT_BINARY_DIR@/docs # Input files INPUT = @CMAKE_CURRENT_SOURCE_DIR@/include @CMAKE_CURRENT_SOURCE_DIR@/src FILE_PATTERNS = *.h *.c RECURSIVE = YES # Output formats GENERATE_HTML = YES GENERATE_LATEX = @DOXYGEN_GENERATE_LATEX@ GENERATE_XML = @DOXYGEN_GENERATE_XML@ GENERATE_MAN = YES # HTML options HTML_OUTPUT = html HTML_FILE_EXTENSION = .html HTML_TIMESTAMP = YES HTML_DYNAMIC_SECTIONS = YES HTML_INDEX_NUM_ENTRIES = 100 SEARCHENGINE = YES SEARCH_INCLUDES = YES GENERATE_TREEVIEW = YES USE_MATHJAX = YES MATHJAX_RELPATH = https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/ HAVE_DOT = @DOXYGEN_HAVE_DOT@ DOT_IMAGE_FORMAT = svg INTERACTIVE_SVG = YES DOT_GRAPH_MAX_NODES = 100 MAX_DOT_GRAPH_DEPTH = 10 DOT_TRANSPARENT = YES DOT_MULTI_TARGETS = YES UML_LOOK = YES UML_LIMIT_NUM_FIELDS = 10 TEMPLATE_RELATIONS = YES CALL_GRAPH = YES CALLER_GRAPH = YES # Layout options LAYOUT_FILE = @CMAKE_CURRENT_SOURCE_DIR@/docs/DoxygenLayout.xml DISABLE_INDEX = NO GENERATE_TODOLIST = YES GENERATE_TESTLIST = YES GENERATE_BUGLIST = YES GENERATE_DEPRECATEDLIST= YES # Extraction options EXTRACT_ALL = YES EXTRACT_PRIVATE = YES EXTRACT_PACKAGE = YES EXTRACT_STATIC = YES EXTRACT_LOCAL_CLASSES = YES EXTRACT_LOCAL_METHODS = YES EXTRACT_ANON_NSPACES = YES # Documentation options JAVADOC_AUTOBRIEF = YES QT_AUTOBRIEF = YES MULTILINE_CPP_IS_BRIEF = YES INHERIT_DOCS = YES SEPARATE_MEMBER_PAGES = NO TAB_SIZE = 4 OPTIMIZE_OUTPUT_FOR_C = YES MARKDOWN_SUPPORT = YES AUTOLINK_SUPPORT = YES BUILTIN_STL_SUPPORT = YES CPP_CLI_SUPPORT = NO SIP_SUPPORT = NO IDL_PROPERTY_SUPPORT = YES DISTRIBUTE_GROUP_DOC = YES GROUP_NESTED_COMPOUNDS = YES SUBGROUPING = YES INLINE_GROUPED_CLASSES = YES INLINE_SIMPLE_STRUCTS = YES # Examples EXAMPLE_PATH = @CMAKE_CURRENT_SOURCE_DIR@/examples EXAMPLE_PATTERNS = * EXAMPLE_RECURSIVE = YES # Images IMAGE_PATH = @CMAKE_CURRENT_SOURCE_DIR@/docs/images # Filter options FILTER_SOURCE_FILES = NO # Source browsing options SOURCE_BROWSER = YES INLINE_SOURCES = YES STRIP_CODE_COMMENTS = NO REFERENCED_BY_RELATION = YES REFERENCES_RELATION = YES VERBATIM_HEADERS = YES # External references TAGFILES = GENERATE_TAGFILE = @CMAKE_CURRENT_BINARY_DIR@/docs/dx-var.tag ALLEXTERNALS = NO EXTERNAL_GROUPS = YES EXTERNAL_PAGES = YES # Dot tool options CLASS_DIAGRAMS = YES HIDE_UNDOC_RELATIONS = NO COLLABORATION_GRAPH = YES GROUP_GRAPHS = YES INCLUDE_GRAPH = YES INCLUDED_BY_GRAPH = YES GRAPHICAL_HIERARCHY = YES DIRECTORY_GRAPH = YES DOT_NUM_THREADS = 0 CLASS_GRAPH = YES # Preprocessing options ENABLE_PREPROCESSING = YES MACRO_EXPANSION = YES EXPAND_ONLY_PREDEF = NO SEARCH_INCLUDES = YES INCLUDE_PATH = @CMAKE_CURRENT_SOURCE_DIR@/include INCLUDE_FILE_PATTERNS = *.h PREDEFINED = EXPAND_AS_DEFINED = SKIP_FUNCTION_MACROS = YES # Language specific options LANGUAGE_SUPPORT = YES

1.2. Create a Doxygen layout file (docs/DoxygenLayout.xml):

<doxygenlayout version="1.0"> <!-- Navigation index tabs for HTML output --> <navindex> <tab type="mainpage" visible="yes" title="Home"/> <tab type="modules" visible="yes" title="Modules" intro="Modules group related functionality together:"/> <tab type="namespaces" visible="no" title="Namespaces"> <tab type="namespacelist" visible="no" title="Namespace List" intro="Here is a list of all namespaces:"/> <tab type="namespacemembers" visible="no" title="Namespace Members" intro="Here is a list of all namespace members:"/> </tab> <tab type="classes" visible="yes" title="Data Structures"> <tab type="classlist" visible="yes" title="Data Structures" intro="Here are the data structures with brief descriptions:"/> <tab type="classindex" visible="$ALPHABETICAL_INDEX" title="Index" intro="Here is a hierarchical class index:"/> <tab type="hierarchy" visible="yes" title="Hierarchy" intro="Here is the class hierarchy:"/> <tab type="classmembers" visible="yes" title="Members" intro="Here is a list of all struct and union fields with links to the structures they belong to:"/> </tab> <tab type="files" visible="yes" title="Files"> <tab type="filelist" visible="yes" title="File List" intro="Here is a list of all files with brief descriptions:"/> <tab type="globals" visible="yes" title="Globals" intro="Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:"/> </tab> <tab type="pages" visible="yes" title="Pages" intro="Related documentation pages:"/> <tab type="examples" visible="yes" title="Examples" intro="Example code for using the DX-VAR-3.0 API:"/> <tab type="usergroup" visible="yes" title="User Guide" url="@CMAKE_CURRENT_SOURCE_DIR@/docs/user_guide.html" intro="DX-VAR-3.0 User Guide"/> </navindex> <!-- Layout definition for a class page --> <class> <briefdescription visible="yes"/> <includes visible="$SHOW_INCLUDE_FILES"/> <inheritancegraph visible="$CLASS_GRAPH"/> <collaborationgraph visible="$COLLABORATION_GRAPH"/> <memberdecl> <nestedclasses visible="yes" title=""/> <publictypes title=""/> <publicslots title=""/> <signals title=""/> <publicmethods title=""/> <publicstaticmethods title=""/> <publicattributes title=""/> <publicstaticattributes title=""/> <protectedtypes title=""/> <protectedslots title=""/> <protectedmethods title=""/> <protectedstaticmethods title=""/> <protectedattributes title=""/> <protectedstaticattributes title=""/> <packagetypes title=""/> <packagemethods title=""/> <packagestaticmethods title=""/> <packageattributes title=""/> <packagestaticattributes title=""/> <properties title=""/> <events title=""/> <privatetypes title=""/> <privateslots title=""/> <privatemethods title=""/> <privatestaticmethods title=""/> <privateattributes title=""/> <privatestaticattributes title=""/> <friends title=""/> <related title="" subtitle=""/> <membergroups visible="yes"/> </memberdecl> <detaileddescription title=""/> <memberdef> <inlineclasses title=""/> <typedefs title=""/> <enums title=""/> <constructors title=""/> <functions title=""/> <related title=""/> <variables title=""/> <properties title=""/> <events title=""/> </memberdef> <allmemberslink visible="yes"/> <usedfiles visible="$SHOW_USED_FILES"/> <authorsection visible="yes"/> </class> <!-- Layout definition for a file page --> <file> <briefdescription visible="yes"/> <includes visible="$SHOW_INCLUDE_FILES"/> <includegraph visible="$INCLUDE_GRAPH"/> <includedbygraph visible="$INCLUDED_BY_GRAPH"/> <sourcelink visible="yes"/> <memberdecl> <classes visible="yes" title=""/> <namespaces visible="yes" title=""/> <defines title=""/> <typedefs title=""/> <enums title=""/> <functions title=""/> <variables title=""/> <membergroups visible="yes"/> </memberdecl> <detaileddescription title=""/> <memberdef> <defines title=""/> <typedefs title=""/> <enums title=""/> <functions title=""/> <variables title=""/> </memberdef> <authorsection/> </file> <!-- Layout definition for a group page --> <group> <briefdescription visible="yes"/> <groupgraph visible="$GROUP_GRAPHS"/> <memberdecl> <nestedgroups visible="yes" title=""/> <dirs visible="yes" title=""/> <files visible="yes" title=""/> <namespaces visible="yes" title=""/> <classes visible="yes" title=""/> <defines title=""/> <typedefs title=""/> <enums title=""/> <enumvalues title=""/> <functions title=""/> <variables title=""/> <signals title=""/> <publicslots title=""/> <protectedslots title=""/> <privateslots title=""/> <events title=""/> <properties title=""/> <friends title=""/> <membergroups visible="yes"/> </memberdecl> <detaileddescription title=""/> <memberdef> <pagedocs/> <inlineclasses title=""/> <defines title=""/> <typedefs title=""/> <enums title=""/> <enumvalues title=""/> <functions title=""/> <variables title=""/> <signals title=""/> <publicslots title=""/> <protectedslots title=""/> <privateslots title=""/> <events title=""/> <properties title=""/> <friends title=""/> </memberdef> <authorsection visible="yes"/> </group> <!-- Layout definition for a directory page --> <directory> <briefdescription visible="yes"/> <directorygraph visible="yes"/> <memberdecl> <dirs visible="yes"/> <files visible="yes"/> </memberdecl> <detaileddescription title=""/> </directory> </doxygenlayout>

1.3. Create a documentation main page (docs/mainpage.md):

# DX-VAR-3.0: Ultra-Granular Programming Standard Welcome to the DX-VAR-3.0 API documentation. This documentation provides detailed information about the DX-VAR-3.0 programming standard and its implementation. ## Overview DX-VAR-3.0 is an ultra-granular programming standard that provides unprecedented control over every aspect of program execution. It offers a systematic approach to memory management, type systems, function execution, compilation, debugging, and other aspects of software development. ## Key Features - **Ultra-Granular Control**: Fine-grained control over every aspect of program execution - **Complete Traceability**: Track all operations and values throughout program execution - **Advanced Memory Management**: Sophisticated memory tracking, pooling, and virtualization - **Dynamic Type System**: Robust type checking and validation - **Function System**: Dynamic compilation, optimization, and execution - **Execution Environment**: Controlled execution contexts and resource management - **Compiler Infrastructure**: Tokenization, parsing, IR generation, and code generation - **Debugging Capabilities**: Breakpoints, execution control, and memory inspection - **Verification System**: Formal verification and runtime assertion checking ## System Architecture The DX-VAR-3.0 system consists of several core components: - **Memory Management System**: Controls allocation, tracking, and optimization of memory resources - **Type System**: Manages data types, validation, and type safety - **Function System**: Handles function definition, compilation, and execution - **Execution Environment**: Provides context for program execution and resource management - **Compiler System**: Processes source code into executable form - **Debugging System**: Enables inspection and control of program execution - **Verification System**: Ensures correctness of programs and components ## Getting Started To get started with DX-VAR-3.0, see the following resources: - [Installation Guide](installation.html): How to install the DX-VAR-3.0 system - [User Guide](user_guide.html): Comprehensive guide to using DX-VAR-3.0 - [Tutorials](tutorials.html): Step-by-step tutorials for learning DX-VAR-3.0 - [Examples](examples.html): Example programs demonstrating DX-VAR-3.0 features ## API Documentation This documentation provides detailed information about the DX-VAR-3.0 API, including: - Function signatures and parameters - Data structures and types - Error handling and return values - Memory management rules - Threading and concurrency guidelines - Performance considerations Use the navigation menu to explore the different components of the DX-VAR-3.0 API. ## License DX-VAR-3.0 is licensed under [License Name]. See the LICENSE file for details.

Step 2: Documentation Integration with Build System

2.1. Configure documentation in CMakeLists.txt:

# Documentation options option(DX_VAR_BUILD_DOCS "Build documentation" OFF) # Find Doxygen if(DX_VAR_BUILD_DOCS) find_package(Doxygen REQUIRED) # Doxygen options option(DOXYGEN_GENERATE_LATEX "Generate LaTeX documentation" OFF) option(DOXYGEN_GENERATE_XML "Generate XML documentation" ON) # Check if Dot is available for graphs if(DOXYGEN_DOT_FOUND) set(DOXYGEN_HAVE_DOT "YES") else() set(DOXYGEN_HAVE_DOT "NO") endif() # Configure Doxyfile configure_file(${CMAKE_CURRENT_SOURCE_DIR}/docs/Doxyfile.in ${CMAKE_CURRENT_BINARY_DIR}/docs/Doxyfile @ONLY) # Add doc target add_custom_target(doc COMMAND ${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/docs/Doxyfile WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} COMMENT "Generating API documentation with Doxygen" VERBATIM) # Add installation rules for documentation install(DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/docs/html/ DESTINATION share/doc/dx-var OPTIONAL) if(DOXYGEN_GENERATE_LATEX AND LATEX_COMPILER AND MAKEINDEX_COMPILER) add_custom_command(TARGET doc POST_BUILD COMMAND ${CMAKE_MAKE_PROGRAM} WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/docs/latex COMMENT "Generating PDF documentation with LaTeX" VERBATIM) install(FILES ${CMAKE_CURRENT_BINARY_DIR}/docs/latex/refman.pdf DESTINATION share/doc/dx-var RENAME dx-var-manual.pdf OPTIONAL) endif() endif()

2.2. Create a documentation generation script (tools/gen_docs.sh):

#!/bin/bash # DX-VAR-3.0 Documentation Generation Script # Default options OUTPUT_DIR="docs_output" DOXYGEN_CONFIG="docs/Doxyfile" GENERATE_PDF=NO VERBOSE=0 # Parse command-line arguments while [[ $# -gt 0 ]]; do case $1 in --output-dir=*) OUTPUT_DIR="${1#*=}" shift ;; --config=*) DOXYGEN_CONFIG="${1#*=}" shift ;; --with-pdf) GENERATE_PDF=YES shift ;; --verbose) VERBOSE=1 shift ;; --help) echo "DX-VAR-3.0 Documentation Generation Script" echo "Usage: $0 [options]" echo "Options:" echo " --output-dir=DIR Output directory ($OUTPUT_DIR)" echo " --config=FILE Doxygen configuration file ($DOXYGEN_CONFIG)" echo " --with-pdf Generate PDF documentation" echo " --verbose Enable verbose output" echo " --help Display this help message" exit 0 ;; *) echo "Unknown option: $1" echo "Use --help for usage information" exit 1 ;; esac done # Function to log messages log() { if [ $VERBOSE -eq 1 ]; then echo "$1" fi } # Check for required tools if ! command -v doxygen &> /dev/null; then echo "Error: Doxygen not found" exit 1 fi # Create output directory mkdir -p $OUTPUT_DIR # Check if Doxyfile exists if [ ! -f "$DOXYGEN_CONFIG" ]; then echo "Error: Doxygen configuration file not found: $DOXYGEN_CONFIG" exit 1 fi # Create temporary Doxyfile with customizations TEMP_DOXYFILE="${OUTPUT_DIR}/Doxyfile.tmp" cp $DOXYGEN_CONFIG $TEMP_DOXYFILE # Update output directory in Doxyfile echo "OUTPUT_DIRECTORY = ${OUTPUT_DIR}" >> $TEMP_DOXYFILE # Set PDF generation option echo "GENERATE_LATEX = ${GENERATE_PDF}" >> $TEMP_DOXYFILE # Generate documentation echo "Generating DX-VAR-3.0 API documentation..." doxygen $TEMP_DOXYFILE # Check result if [ $? -ne 0 ]; then echo "Error: Doxygen failed to generate documentation" exit 1 fi # Generate PDF if requested if [ "$GENERATE_PDF" = "YES" ]; then if command -v pdflatex &> /dev/null; then echo "Generating PDF documentation..." # Check if LaTeX output directory exists if [ -d "${OUTPUT_DIR}/latex" ]; then cd ${OUTPUT_DIR}/latex # Run make to generate PDF make > /dev/null 2>&1 if [ -f "refman.pdf" ]; then # Copy PDF to output directory cp refman.pdf ../${OUTPUT_DIR}-manual.pdf echo "PDF documentation generated: ${OUTPUT_DIR}-manual.pdf" else echo "Error: Failed to generate PDF" fi cd - else echo "Error: LaTeX output directory not found" fi else echo "Error: pdflatex not found, cannot generate PDF" fi fi # Clean up rm $TEMP_DOXYFILE echo "Documentation generation complete." echo "HTML documentation is available at ${OUTPUT_DIR}/html/index.html"

Step 3: Documentation Templates

3.1. Create a function documentation template (docs/templates/function_template.h):

/** * @brief Brief description of the function. * * Detailed description of the function, explaining its purpose, * behavior, and any algorithms or techniques used. * * @param param1 Description of the first parameter. * @param param2 Description of the second parameter. * * @return Description of the return value. * * @note Any notes or special considerations. * * @warning Any warnings about potential issues or side effects. * * @see Related functions or types. * * @example examples/example_file.c * Function usage example. */ int x123_function_name(int param1, const char* param2);

3.2. Create a structure documentation template (docs/templates/struct_template.h):

/** * @brief Brief description of the structure. * * Detailed description of the structure, explaining its purpose, * how it's used, and any important details. */ typedef struct { /** * @brief First field description. * * Detailed description of the first field's purpose and usage. */ int x0; /** * @brief Second field description. * * Detailed description of the second field's purpose and usage. */ char* x1; /** * @brief Third field description. * * Detailed description of the third field's purpose and usage. */ double x2; } x456_structure_name;

3.3. Create a module documentation template (docs/templates/module_template.h):

/** * @defgroup module_name Module Name * @{ * @brief Brief description of the module. * * Detailed description of the module, explaining its purpose, * components, and how it fits into the overall system. * * @section section_name Section Name * Detailed information about a specific aspect of the module. * * @subsection subsection_name Subsection Name * More detailed information about a specific topic. */ // Functions and structures belonging to this module... /** * @} // end of module_name group */

DX-VAR-3.0.IM.7.1: User Documentation

This section details the process for creating comprehensive user documentation for the DX-VAR-3.0 system.

Step 1: User Guide Sections

1.1. Create a master document structure (docs/user_guide/master.md):

# DX-VAR-3.0 User Guide ## Table of Contents 1. [Introduction](#introduction) 2. [Installation](#installation) 3. [Getting Started](#getting-started) 4. [Core Concepts](#core-concepts) 5. [Memory Management](#memory-management) 6. [Type System](#type-system) 7. [Function System](#function-system) 8. [Execution Environment](#execution-environment) 9. [Compiler System](#compiler-system) 10. [Debugging System](#debugging-system) 11. [Verification System](#verification-system) 12. [Command Line Tools](#command-line-tools) 13. [Advanced Topics](#advanced-topics) 14. [Best Practices](#best-practices) 15. [Troubleshooting](#troubleshooting) 16. [API Reference](#api-reference) 17. [Glossary](#glossary) ## Introduction This section introduces the DX-VAR-3.0 system, its purpose, and key features. ## Installation This section provides detailed installation instructions for different platforms. ## Getting Started This section helps users get started with the DX-VAR-3.0 system through simple examples. ## Core Concepts This section explains the fundamental concepts and principles of the DX-VAR-3.0 system. ## Memory Management This section covers the memory management features of DX-VAR-3.0. ## Type System This section explains the type system and how to work with types in DX-VAR-3.0. ## Function System This section details the function system and how to define, compile, and execute functions. ## Execution Environment This section covers the execution environment and context management. ## Compiler System This section explains the compiler system and how to work with code generation. ## Debugging System This section covers the debugging capabilities of DX-VAR-3.0. ## Verification System This section explains the verification system and how to validate program correctness. ## Command Line Tools This section provides documentation for the command line tools included with DX-VAR-3.0. ## Advanced Topics This section covers advanced topics for experienced users of DX-VAR-3.0. ## Best Practices This section provides guidelines and best practices for working with DX-VAR-3.0. ## Troubleshooting This section helps users diagnose and solve common problems. ## API Reference This section provides links to the detailed API reference documentation. ## Glossary This section defines key terms and concepts used in DX-VAR-3.0.

1.2. Create a document for each section (example: docs/user_guide/memory_management.md):

# Memory Management ## Overview The memory management system in DX-VAR-3.0 provides fine-grained control over memory allocation, tracking, and optimization. This section explains how to use the memory management features effectively. ## Basic Memory Operations ### Allocation and Deallocation DX-VAR-3.0 provides advanced memory allocation functions that go beyond standard malloc and free: ```c // Allocate memory void* data = x6_allocate(256); // Allocate 256 bytes // Use the memory memset(data, 0, 256); // Deallocate memory x7_deallocate(data);

Memory Tracking

Memory tracking allows you to monitor allocations and detect leaks:

// Register an allocation for tracking x12_register_allocation(data, 256, "example_allocation"); // Register deallocation x13_register_deallocation(data); // Get memory statistics size_t total = x14_get_total_allocated(); size_t count = x15_get_allocation_count(); printf("Total allocated: %zu bytes in %zu blocks\n", total, count);

Memory Pools

Memory pools provide efficient allocation for objects of the same size:

// Create a memory pool int pool_id = x26_create_pool(64, 100); // 100 blocks of 64 bytes // Allocate from pool void* block = x27_allocate_from_pool(pool_id); // Use the block memset(block, 0, 64); // Return to pool x28_return_to_pool(pool_id, block);

Memory Snapshots

Memory snapshots allow you to save and restore memory state:

// Take a snapshot of a memory region int snapshot_id = x21_register_memory_snapshot(0, memory, memory_size); // Modify memory memset(memory, 0xFF, memory_size); // Restore snapshot x22_restore_memory_snapshot(snapshot_id);

Advanced Memory Features

Atomic Memory Operations

DX-VAR-3.0 supports atomic memory operations for concurrent programming:

// Allocate atomic memory void* atomic_ptr = x29_allocate_atomic(sizeof(int)); // Atomic operations x30_atomic_compare_exchange(atomic_ptr, sizeof(int), &expected_value); x31_memory_fence(atomic_ptr);

Memory Virtualization

Memory virtualization provides an abstraction layer over physical memory:

// Create virtual memory space int vm_id = x40_create_virtual_memory(1024 * 1024); // 1MB // Map physical memory x41_map_physical_memory(vm_id, physical_addr, virtual_addr, size); // Access virtual memory x42_read_virtual_memory(vm_id, virtual_addr, buffer, size); x43_write_virtual_memory(vm_id, virtual_addr, data, size);

Best Practices

Here are some best practices for effective memory management in DX-VAR-3.0:

  1. Always track allocations: Use the tracking system to identify leaks and excessive allocations.
  2. Use memory pools for small, fixed-size objects that are frequently allocated and deallocated.
  3. Minimize allocations during performance-critical operations.
  4. Use snapshots for state preservation instead of copying memory manually.
  5. Consider memory alignment for performance-sensitive data structures.

Performance Considerations

The memory management system in DX-VAR-3.0 is designed for both flexibility and performance. Here are some performance considerations:

Error Handling

Memory management functions in DX-VAR-3.0 return error codes or NULL pointers when operations fail. Always check these return values:

void* data = x6_allocate(size); if (!data) { // Handle allocation failure return DX_VAR_ERROR_OUT_OF_MEMORY; }
#### Step 2: Tutorial Documentation 2.1. Create a beginner tutorial (docs/tutorials/getting_started.md): ```markdown # Getting Started with DX-VAR-3.0 This tutorial will guide you through the basics of using the DX-VAR-3.0 system, from installation to creating your first program. ## Prerequisites Before you begin, ensure you have: - A C compiler (GCC, Clang, or MSVC) - CMake (version 3.15 or later) - Basic knowledge of C programming ## Installation ### Linux 1. Download the source code: ```bash git clone https://github.com/dx-var/dx-var-3.0.git cd dx-var-3.0
  1. Build and install:
    mkdir build cd build cmake .. make sudo make install

macOS

  1. Using Homebrew:

    brew tap dx-var/dx-var brew install dx-var
  2. From source (same as Linux).

Windows

  1. Using pre-built binaries:

  2. From source:

    git clone https://github.com/dx-var/dx-var-3.0.git cd dx-var-3.0 mkdir build cd build cmake .. cmake --build . --config Release cmake --install .

Your First DX-VAR-3.0 Program

Let's create a simple program that demonstrates the core features of DX-VAR-3.0.

  1. Create a new file named hello.c:
#include "dx_var.h" #include <stdio.h> int main() { // Initialize DX-VAR system if (dx_var_initialize() != DX_VAR_ERROR_NONE) { fprintf(stderr, "Failed to initialize DX-VAR system\n"); return 1; } // Initialize memory system if (!x2_initialize_memory(1024 * 1024, 10)) { fprintf(stderr, "Failed to initialize memory system\n"); dx_var_finalize(); return 1; } // Allocate memory void* message = x6_allocate(128); if (!message) { fprintf(stderr, "Failed to allocate memory\n"); dx_var_finalize(); return 1; } // Register allocation for tracking x12_register_allocation(message, 128, "hello_message"); // Copy message to allocated memory snprintf((char*)message, 128, "Hello, DX-VAR-3.0 World!"); // Print the message printf("%s\n", (char*)message); // Get memory statistics size_t total_allocated = x14_get_total_allocated(); size_t allocation_count = x15_get_allocation_count(); printf("Memory usage: %zu bytes in %zu allocations\n", total_allocated, allocation_count); // Deregister and deallocate memory x13_register_deallocation(message); x7_deallocate(message); // Finalize DX-VAR system dx_var_finalize(); return 0; }
  1. Compile and run the program:
gcc hello.c -o hello -ldx-var-core -ldx-var-memory ./hello

You should see output similar to:

Hello, DX-VAR-3.0 World! Memory usage: 128 bytes in 1 allocations

Understanding the Code

Let's break down what the program does:

  1. Initialization: First, we initialize the DX-VAR system with dx_var_initialize() and the memory subsystem with x2_initialize_memory().

  2. Memory Allocation: We allocate memory using x6_allocate() instead of malloc, which provides more control and features.

  3. Memory Tracking: We register the allocation with x12_register_allocation() to track memory usage.

  4. Memory Statistics: We retrieve memory statistics using x14_get_total_allocated() and x15_get_allocation_count().

  5. Cleanup: We properly clean up by deregistering the allocation with x13_register_deallocation(), deallocating the memory with x7_deallocate(), and finalizing the DX-VAR system with dx_var_finalize().

Next Steps

Now that you've created your first DX-VAR-3.0 program, you can explore more advanced features:

  1. Try the Memory Management Tutorial to learn more about memory pools and snapshots.
  2. Explore the Type System Tutorial to see how to work with types.
  3. Check out the Function System Tutorial to learn about dynamic function definition and execution.

For a complete reference, see the API Documentation.

#### Step 3: Examples and Reference Cards 3.1. Create a collection of examples (docs/examples/README.md): ```markdown # DX-VAR-3.0 Examples This directory contains example programs demonstrating various features of the DX-VAR-3.0 system. ## Basic Examples - [hello_world.c](basic/hello_world.c): A simple "Hello, World!" program using DX-VAR-3.0 - [memory_basic.c](basic/memory_basic.c): Basic memory allocation and tracking - [type_basic.c](basic/type_basic.c): Basic type definition and usage - [function_basic.c](basic/function_basic.c): Basic function definition and execution ## Intermediate Examples - [memory_pools.c](intermediate/memory_pools.c): Memory pool creation and usage - [memory_snapshots.c](intermediate/memory_snapshots.c): Memory snapshot creation and restoration - [type_structs.c](intermediate/type_structs.c): Complex type definitions and validation - [function_composition.c](intermediate/function_composition.c): Function composition and higher-order functions - [execution_context.c](intermediate/execution_context.c): Execution context management ## Advanced Examples - [memory_virtualization.c](advanced/memory_virtualization.c): Virtual memory management - [function_optimization.c](advanced/function_optimization.c): Function optimization techniques - [compiler_pipeline.c](advanced/compiler_pipeline.c): Full compiler pipeline demonstration - [debugging_techniques.c](advanced/debugging_techniques.c): Advanced debugging techniques - [verification_invariants.c](advanced/verification_invariants.c): Invariant verification ## Complete Applications - [text_editor/](applications/text_editor/): A simple text editor built with DX-VAR-3.0 - [database/](applications/database/): An in-memory database demonstration - [interpreter/](applications/interpreter/): A simple language interpreter ## How to Build Examples Each example directory contains a CMakeLists.txt file for building the examples. To build all examples: ```bash mkdir build cd build cmake .. make

Individual examples can be built and run from their respective directories.

3.2. Create a quick reference card (docs/reference/quick_reference.md): ```markdown # DX-VAR-3.0 Quick Reference ## Initialization and Cleanup ```c // Initialize the DX-VAR system int result = dx_var_initialize(); // Finalize the DX-VAR system dx_var_finalize();

Memory Management

// Initialize memory system x2_initialize_memory(size_t capacity, int track_level); // Allocate memory void* ptr = x6_allocate(size_t size); // Deallocate memory x7_deallocate(void* ptr); // Register allocation for tracking x12_register_allocation(void* ptr, size_t size, const char* label); // Register deallocation x13_register_deallocation(void* ptr); // Get memory statistics size_t total = x14_get_total_allocated(); size_t count = x15_get_allocation_count(); double ratio = x17_get_fragmentation_ratio(); // Create memory pool int pool_id = x26_create_pool(size_t block_size, int block_count); // Allocate from pool void* block = x27_allocate_from_pool(int pool_id); // Return to pool x28_return_to_pool(int pool_id, void* block); // Create memory snapshot int snapshot_id = x21_register_memory_snapshot(int flags, void* memory, size_t size); // Restore snapshot x22_restore_memory_snapshot(int snapshot_id);

Type System

// Initialize type registry x11_initialize_type_registry(int capacity); // Register basic type int type_id = x3_register_basic_type(const char* name, size_t size, int flags); // Get type size size_t size = x6_get_type_size(int type_id); // Define structure int struct_id = x12_define_struct(const char* name, const char* desc, size_t size); // Add field to structure int field_id = x13_add_struct_field(int struct_id, const char* name, int type_id, size_t offset, int flags); // Finalize structure x14_finalize_struct(int struct_id, void* validator); // Allocate typed object void* obj = x19_allocate_typed(int type_id); // Finalize typed object x21_finalize_typed(void* obj); // Get/set field value void* value = x25_get_field_value(void* obj, int field_id); x24_set_field_value(void* obj, int field_id, void* value);

Function System

// Initialize function registry x3_initialize_function_registry(int capacity); // Define function int func_id = x4_define_function(const char* name, int return_type_id, void* attributes); // Add parameter int param_id = x7_add_parameter(int function_id, int param_type_id, const char* param_name); // Set function body x5_set_function_body(int function_id, const char* body_code, const char* language); // Compile function int comp_id = x12_compile_function(int function_id, int optimization_level); // Execute function void* result = x17_execute_function(int function_id, void* arguments); // Create function composition int composed_id = x34_create_function_composition(int f_id, int g_id);

Execution Environment

// Initialize environment int env_id = x4_initialize_environment(int config_flags); // Shutdown environment x5_shutdown_environment(int env_id); // Create execution context int context_id = x11_create_execution_context(int env_id, int context_type, void* params); // Activate context x13_activate_context(int context_id); // Load program int program_id = x18_load_program(const char* program_path, int program_type); // Execute program int execution_id = x19_execute_program(int program_id, int context_id, void* arguments);

Compiler System

// Tokenize source int token_id = x5_tokenize_source(const char* source_code, int lexer_flags); // Get token stream void* token_stream = x6_get_token_stream(int tokenize_id); // Parse tokens int ast_id = x14_parse_tokens(void* token_stream, int parser_flags); // Get AST root void* ast_root = x15_get_ast_root(int ast_id); // Build symbol table int symtab_id = x20_build_symbol_table(void* ast_root); // Check types x21_check_types(int symbol_table_id, void* ast_root); // Generate IR int ir_id = x27_generate_ir(void* ast_root, int ir_format); // Optimize IR x29_optimize_ir(void* ir, int optimization_level); // Generate code int code_id = x34_generate_code(void* ir, int target_arch, const char* output_filename);

Debugging System

// Initialize debugger int debugger_id = x3_initialize_debugger(int debug_flags); // Attach to process x5_attach_to_process(int debugger_id, int process_id); // Launch and attach int process_id = x6_launch_and_attach(int debugger_id, const char* program, char** arguments); // Set breakpoint int bp_id = x12_set_breakpoint(int debugger_id, void* location, int breakpoint_type); // Set breakpoint condition x15_set_breakpoint_condition(int breakpoint_id, const char* condition); // Continue execution x19_continue_execution(int debugger_id); // Step instruction x20_step_instruction(int debugger_id, int count); // Step over x21_step_over(int debugger_id); // Read memory x23_read_memory(int debugger_id, void* address, size_t size, void* buffer); // Read register x26_read_register(int debugger_id, const char* register_name, void* value);

Error Handling

// Get error code dx_var_error_code code = dx_var_get_error_code(); // Get error message const char* message = dx_var_get_error_message(); // Clear error dx_var_clear_error();
### DX-VAR-3.0.IM.7.2: Video Tutorials and Interactive Documentation #### Step 1: Video Tutorial Planning 1.1. Create a video tutorial plan (docs/video_tutorials/plan.md): ```markdown # DX-VAR-3.0 Video Tutorial Plan ## Series Overview The DX-VAR-3.0 video tutorial series will provide visual and step-by-step guidance for users of all levels. The series will be structured in progressive modules, from basic to advanced topics. ## Audience - New users with basic C programming knowledge - Intermediate programmers wanting to learn DX-VAR-3.0 - Advanced programmers looking to master specific features ## Video Production Guidelines - Duration: 10-15 minutes per video - Resolution: 1920x1080 (1080p) - Format: MP4, H.264 codec - Audio: Clear narration with minimal background noise - Screencasting: High-quality screen recording of IDE and terminal - Captions: All videos should include subtitles ## Series Outline ### Module 1: Getting Started 1. **Introduction to DX-VAR-3.0** - Overview of the system - Key features and capabilities - Use cases and applications 2. **Installation and Setup** - Installing on different platforms - Setting up development environment - Verifying installation 3. **First DX-VAR-3.0 Program** - Creating a simple program - Compiling and running - Understanding the basic structure ### Module 2: Core Concepts 4. **Memory Management Basics** - Allocation and deallocation - Memory tracking - Understanding memory stats 5. **Type System Fundamentals** - Basic types - Type registration - Type validation 6. **Function System Introduction** - Defining functions - Parameters and return types - Execution basics ### Module 3: Intermediate Features 7. **Advanced Memory Management** - Memory pools - Memory snapshots - Atomic operations 8. **Complex Types** - Structures and fields - Custom validators - Type constraints 9. **Function Optimization** - Compilation strategies - Optimization levels - Performance tuning ### Module 4: Advanced Topics 10. **Compiler System** - Lexical and syntax analysis - Semantic analysis - Code generation 11. **Debugging Techniques** - Setting breakpoints - Memory inspection - Execution control 12. **Verification and Testing** - Property-based testing - Invariant verification - Model checking ### Module 5: Real-World Applications 13. **Building a Text Editor** - Application architecture - Memory-efficient text handling - User interface integration 14. **Creating an Interpreter** - Language design - Parsing and execution - Runtime environment 15. **Performance Optimization** - Profiling techniques - Bottleneck identification - Optimization strategies ## Script Template Each video will follow this general script structure: 1. **Introduction** (30 seconds) - Welcome and topic introduction - What viewers will learn 2. **Concept Explanation** (2-3 minutes) - Theoretical background - Core principles - Visual diagrams where helpful 3. **Code Demonstration** (5-8 minutes) - Step-by-step implementation - Explanation of each key line - Common pitfalls and solutions 4. **Real-World Application** (2-3 minutes) - Practical use cases - Integration with other components - Best practices 5. **Summary** (1 minute) - Key takeaways - Next steps - Preview of next video ## Equipment and Software - Computer with dev environment set up - Screen recording software (OBS Studio) - Audio recording equipment (microphone with pop filter) - Video editing software (Adobe Premiere Pro) - Diagramming software (draw.io or Lucidchart) ## Distribution Platforms - YouTube channel - Official website - GitHub repository (in the docs/video_tutorials directory) - Developer conferences and meetups ## Feedback Mechanism Each video will include links to: - Feedback form - GitHub issues for corrections - Community forum for discussions

Step 2: Interactive Documentation

2.1. Create an interactive documentation plan (docs/interactive/plan.md):

# DX-VAR-3.0 Interactive Documentation Plan ## Overview The DX-VAR-3.0 interactive documentation will provide a hands-on learning experience through executable examples, interactive visualizations, and guided tutorials. This approach will make complex concepts more accessible and help users gain practical experience. ## Technologies - **WebAssembly (WASM)**: For running DX-VAR-3.0 code directly in the browser - **Interactive JavaScript**: For visualizations and UI components - **CodeMirror**: For code editing with syntax highlighting - **D3.js**: For data visualizations - **React**: For building interactive UI components ## Interactive Features ### 1. Live Code Editor - Code editor with DX-VAR-3.0 syntax highlighting - Real-time compilation and execution - Output display and error reporting - Save and share functionality ### 2. Visualization Components - **Memory Visualizer**: Visual representation of memory allocation, pools, and fragmentation - **Type System Explorer**: Interactive diagram of type hierarchies and relationships - **Function Call Graph**: Visual representation of function dependencies and call flows - **Execution Tracer**: Step-by-step visualization of program execution ### 3. Guided Tutorials - Step-by-step interactive tutorials with incremental code examples - Checkpoints and knowledge validation - Progress tracking - Customizable learning paths based on user interests and skill level ### 4. API Explorer - Interactive API reference with live examples - Search and filtering capabilities - Contextual help and tooltips - Related function recommendations ## Implementation Plan ### Phase 1: Infrastructure Setup 1. Build WebAssembly version of DX-VAR-3.0 core 2. Create basic code editor with execution capabilities 3. Design and implement documentation site structure 4. Set up user account system for saving progress ### Phase 2: Core Interactive Components 1. Implement memory visualizer 2. Develop type system explorer 3. Create function call graph visualization 4. Build execution tracer ### Phase 3: Guided Learning Experience 1. Develop basic tutorials for core concepts 2. Create interactive exercises with validation 3. Implement progress tracking system 4. Add knowledge assessment tools ### Phase 4: API Explorer and Advanced Features 1. Build comprehensive API explorer 2. Add advanced visualization capabilities 3. Develop project templates and boilerplates 4. Implement community sharing features ## Interactive Examples Here are some examples of interactive documentation components: ### Memory Allocation Visualizer ```html <div class="dx-interactive" data-component="memory-visualizer"> <dx-code-editor> #include "dx_var.h" int main() { dx_var_initialize(); x2_initialize_memory(1024 * 1024, 1); void* ptr1 = x6_allocate(128); void* ptr2 = x6_allocate(256); void* ptr3 = x6_allocate(512); x7_deallocate(ptr2); void* ptr4 = x6_allocate(128); x7_deallocate(ptr1); x7_deallocate(ptr3); x7_deallocate(ptr4); dx_var_finalize(); return 0; } </dx-code-editor> <dx-memory-heap width="800" height="400"></dx-memory-heap> <dx-controls> <button class="run">Run</button> <button class="step">Step</button> <button class="reset">Reset</button> </dx-controls> </div>

Type System Explorer

<div class="dx-interactive" data-component="type-explorer"> <dx-code-editor> #include "dx_var.h" int main() { dx_var_initialize(); x11_initialize_type_registry(100); int int_type = x3_register_basic_type("int", sizeof(int), 0); int float_type = x3_register_basic_type("float", sizeof(float), 0); int char_type = x3_register_basic_type("char", sizeof(char), 0); int point_type = x12_define_struct("Point", "2D point", sizeof(int) * 2); x13_add_struct_field(point_type, "x", int_type, 0, 0); x13_add_struct_field(point_type, "y", int_type, sizeof(int), 0); x14_finalize_struct(point_type, NULL); int color_type = x12_define_struct("Color", "RGB color", sizeof(char) * 3); x13_add_struct_field(color_type, "r", char_type, 0, 0); x13_add_struct_field(color_type, "g", char_type, 1, 0); x13_add_struct_field(color_type, "b", char_type, 2, 0); x14_finalize_struct(color_type, NULL); int shape_type = x12_define_struct("Shape", "Generic shape", sizeof(int) + sizeof(void*)); x13_add_struct_field(shape_type, "type", int_type, 0, 0); x13_add_struct_field(shape_type, "data", int_type, sizeof(int), 0); x14_finalize_struct(shape_type, NULL); dx_var_finalize(); return 0; } </dx-code-editor> <dx-type-diagram width="800" height="500"></dx-type-diagram> <dx-controls> <button class="run">Run</button> <button class="reset">Reset</button> </dx-controls> </div>

User Experience Considerations

Evaluation Methods

DX-VAR-3.0.IM.8: Conclusion and Final Notes

DX-VAR-3.0.IM.8.0: Implementation Summary

This section provides a comprehensive summary of the implementation of the DX-VAR-3.0 system.

Implementation Overview

The DX-VAR-3.0 implementation consists of several core components:

  1. Memory Management System: Provides fine-grained control over memory allocation, tracking, and optimization with features like memory pools, snapshots, and virtualization.

  2. Type System: Offers robust type checking and validation with support for basic types, structures, constraints, and validation rules.

  3. Function System: Enables dynamic function definition, compilation, optimization, and execution with support for composition and higher-order functions.

  4. Execution Environment: Manages runtime execution contexts, resource allocation, and program execution.

  5. Compiler System: Handles the compilation pipeline from source code to executable form, including tokenization, parsing, semantic analysis, and code generation.

  6. Debugging System: Provides tools for program inspection, breakpoint management, and execution control.

  7. Verification System: Ensures program correctness through property-based testing, invariant verification, and model checking.

Key Implementation Decisions

Throughout the implementation, several key decisions were made:

  1. Ultra-Granular Naming Convention: Using the x prefix followed by a number for all identifiers to ensure systematic organization and traceability.

  2. Registry Pattern: Using registries for all major components to manage resources, improve traceability, and enable centralized control.

  3. Thread Safety: Implementing thread safety through mutex locks at appropriate levels to ensure safe concurrent access.

  4. Error Handling: Developing a consistent error handling system with appropriate error codes and descriptive messages.

  5. Performance Optimization: Balancing flexibility and performance by providing both high-level abstractions and low-level control.

  6. Documentation Integration: Embedding documentation directly in the code to ensure accurate and up-to-date reference material.

Implementation Metrics

The implementation of DX-VAR-3.0 resulted in the following metrics:

Lessons Learned

During the implementation, several important lessons were learned:

  1. Balancing Granularity: Finding the right balance between ultra-granular control and usability required careful API design and extensive testing.

  2. Documentation Importance: Comprehensive documentation is crucial for a system of this complexity, necessitating integrated documentation generation and detailed examples.

  3. Testing Strategies: Combining unit tests, integration tests, property-based tests, and formal verification proved essential for ensuring system correctness.

  4. Performance Considerations: Implementing efficient algorithms and data structures while maintaining the ultra-granular architecture required careful optimization.

DX-VAR-3.0.IM.8.1: Maintenance Guidelines

This section provides guidelines for maintaining and extending the DX-VAR-3.0 system.

Code Organization

The DX-VAR-3.0 codebase is organized into distinct components, each with its own responsibility:

  1. Core Component: Provides basic system initialization, error handling, and common utilities.
  2. Memory Component: Manages memory allocation, tracking, pools, and related features.
  3. Type Component: Handles type definitions, validation, and type-related operations.
  4. Function Component: Manages function definitions, compilation, and execution.
  5. Execution Component: Controls execution contexts and program execution.
  6. Compiler Component: Implements the compilation pipeline.
  7. Debugger Component: Provides debugging capabilities.
  8. Verification Component: Implements verification tools.

Each component follows a consistent organization pattern:

Versioning and Compatibility

DX-VAR-3.0 follows semantic versioning (SEMVER):

When making changes, consider the following guidelines:

  1. API Compatibility: Avoid breaking changes to the public API within a major version.
  2. ABI Compatibility: Maintain binary compatibility within a minor version.
  3. Deprecation: Use a deprecation process before removing functionality.
  4. Documentation: Update documentation to reflect all changes.

Testing Requirements

All changes to the DX-VAR-3.0 system must meet the following testing requirements:

  1. Unit Tests: All new functions must have corresponding unit tests.
  2. Integration Tests: Changes affecting multiple components must have integration tests.
  3. Performance Tests: Performance-critical changes must have benchmarks.
  4. Regression Tests: Changes must pass all existing tests.
  5. Documentation Tests: Code examples in documentation must be tested.

The test coverage for all components should be maintained at or above 90%.

Documentation Guidelines

When updating documentation, follow these guidelines:

  1. API Documentation: Use the documentation templates in the docs/templates directory.
  2. User Documentation: Update relevant sections in the user guide.
  3. Examples: Provide examples for new functionality.
  4. Version Notes: Document version-specific changes.
  5. Migration Guides: Provide guidance for migration between versions.

Building and Packaging

When building and packaging DX-VAR-3.0, follow these guidelines:

  1. Build System: Use CMake for all build configuration.
  2. Dependencies: Minimize external dependencies.
  3. Platforms: Ensure compatibility with all supported platforms.
  4. Packaging: Follow platform-specific packaging guidelines.
  5. Installation: Provide consistent installation experience across platforms.

DX-VAR-3.0.IM.8.2: Future Directions

This section outlines the planned future developments for the DX-VAR-3.0 system.

Short-Term Enhancements

  1. Performance Optimization: Identify and optimize performance-critical paths.
  2. Memory Efficiency: Reduce memory overhead in key data structures.
  3. Platform Support: Expand support to additional platforms and architectures.
  4. Tooling Improvements: Enhance developer tools and integrations.
  5. Documentation Expansion: Add more examples and tutorials.

Medium-Term Development

  1. Language Bindings: Provide bindings for additional programming languages.
  2. Integration Frameworks: Develop frameworks for integration with common applications.
  3. Cloud Deployment: Create tools for cloud-based deployment and scaling.
  4. Visual Programming: Develop a visual programming interface for DX-VAR-3.0.
  5. Machine Learning Integration: Add support for machine learning workloads.

Long-Term Vision

  1. Domain-Specific Extensions: Develop specialized extensions for different domains.
  2. Distributed Systems: Extend the architecture to support distributed execution.
  3. Hardware Acceleration: Add support for hardware acceleration through GPUs and specialized processors.
  4. Formal Methods: Integrate more advanced formal verification techniques.
  5. Autonomous Systems: Support for building reliable autonomous systems.

Research Areas

Several research areas have been identified for further exploration:

  1. Ultra-Granular Optimization Techniques: Investigating optimizations specific to ultra-granular architectures.
  2. Formal Verification at Scale: Scaling formal verification to large, complex systems.
  3. Dynamic Reconfiguration: Enabling runtime reconfiguration of system components.
  4. Self-Adapting Systems: Building systems that can adapt to changing conditions.
  5. Quantum Computing Integration: Exploring integration with quantum computing platforms.

Community Engagement

The future development of DX-VAR-3.0 will emphasize community engagement through:

  1. Open Source Contributions: Encouraging and supporting community contributions.
  2. Education and Training: Developing educational materials and training programs.
  3. Community Events: Hosting hackathons, workshops, and conferences.
  4. User Feedback: Systematically collecting and incorporating user feedback.
  5. Collaborative Research: Partnering with academic and industry researchers.

DX-VAR-3.0.IM.8.3: Acknowledgments and Credits

This section acknowledges the contributors and influences that helped shape the DX-VAR-3.0 system.

Core Development Team

The core development team responsible for designing and implementing DX-VAR-3.0:

Contributors

We would like to thank the following contributors for their valuable input and contributions:

Research Influences

The development of DX-VAR-3.0 was influenced by research in several areas:

Open Source Projects

We would like to acknowledge the following open source projects that inspired or were used in DX-VAR-3.0:

Special Thanks

Thanks to:

The DX-VAR-3.0 system is the result of a collaborative effort, and we are grateful to everyone who contributed to its development and evolution.